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* GuideDangIt: Most of the game can revolve around this, especially since the in-game maps do not mark important extraction zones or even specific landmarks. Looting can also be challenging to some if they don't know where to look or even ''what'' can be looted (e.g. one type of lootable green wooden ammo crate vs the static unlootable bundled stack of similar-looking green wooden crates, etc.). Finding keys to certain areas or questline objectives ''will'' be frustrating to newbies and veterans alike, especially since most of these key spawns are still at the mercy of the random number generator.

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* GuideDangIt: Most of the This game can revolve around this, especially since does not hold your hand to the point it's a community meme that suffering is the developers' idea of "fun":
** The
in-game maps do not mark important extraction zones or even specific landmarks. Looting can also be challenging to some if they don't know where to look or even ''what'' can be looted (e.g. one type of lootable green wooden ammo crate vs the static unlootable bundled stack of similar-looking green wooden crates, etc.). Finding keys to certain areas or questline objectives ''will'' be frustrating to newbies and veterans alike, especially since most of these key spawns are still at the mercy of the random number generator.generator.
** The medical system comes with no tutorial. A new player can probably figure out that they can use a bandage to stop bleeding, but there is no indication that there is a tab in the inventory to treat specific body parts nor how to use the different medicines and advanced first aid.
** Gun customization is similarly obtuse, with the player having no guides to navigate a multitude of parts that may or may not be compatible with the gun or other attachments or even what parts are essential to attach others or make the gun even function.
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* JokeItem: If you can believe it. Patch 0.14.5 brings the [[https://escapefromtarkov.fandom.com/wiki/20x1mm_toy_gun Blicky,]] a ''toy gun'' that fires 20x1mm plastic disks that deal a staggering, man-stopping ''1 point of damage.''
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There is also the standalone spinoff ''Escape from Tarkov: Arena'' that applies Tarkov's mechanics to 5v5 deathmatch. Instead of building their own loadouts, players unlock and purchase preset kits to use in matches.
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* UniversalAmmunition: Strongly averted, as you need to use a proper magazine and ammo, and there's no guarantee the looted ammunition will be compatible[[labelnote:Example]]The [=PStM=] gzh variant of the [=9x18mm=] Makarov cartridge, originally designed for the modernized [=PMM=], can be fired from only one specific [=9x18=] gun in the game, the [=PP-9=] Klin machine pistol.[[/labelnote]]. Or it could be a fitting magazine loaded with the wrong kind of ammo[[labelnote:Example]][=.300=] Blackout rounds can be loaded into any magazine that takes [=5.56x45mm=]. Likewise, [=.366TKM=] can be loaded into any [=7.62x39=] magazine[[/labelnote]], resulting in a quiet "click" instead of a shot at the worst possible moment.

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* UniversalAmmunition: Strongly averted, as you need to use a proper magazine and ammo, and there's no guarantee the looted ammunition will be compatible[[labelnote:Example]]The [=PStM=] gzh variant of the [=9x18mm=] Makarov cartridge, originally designed for the modernized [=PMM=], can be fired from only one specific [=9x18=] gun in the game, the [=PP-9=] Klin machine pistol.[[/labelnote]]. Or it could be a fitting magazine loaded with the wrong kind of ammo[[labelnote:Example]][=.300=] Blackout rounds can be loaded into any magazine that takes [=5.56x45mm=]. Likewise, [=.366TKM=] can be loaded into any [=7.62x39=] magazine[[/labelnote]], magazine. .277 Fury / [=6.8x51mm=] can be loaded in any [=7.62x51=] magazine. [[/labelnote]], resulting in a quiet "click" instead of a shot at the worst possible moment.
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** The recently added PKM (and PKP), the first [[MoreDakka belt-fed machine gun]] featured in the game. 100 rounds of 7.62x54r at 650 RPM would be absolutely devastating in combat, were it not for the massive weight of the gun (~7.5 kg ''without the box magazine,'' and '''''10 kg''''' with it, not including ammo), and the [[https://youtu.be/XrPD4BFBI3c?t=234 borderline uncontrollable recoil]], which can only be mitigated somewhat by going prone (which can be very dangerous in Tarkov) or using modifications.

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** The recently added PKM (and PKP), the first [[MoreDakka belt-fed machine gun]] featured in the game.game, added as part of the ''Streets of Tarkov'' update. 100 rounds of 7.62x54r at 650 RPM would be absolutely devastating in combat, were it not for the massive weight of the gun (~7.5 kg ''without the box magazine,'' and '''''10 kg''''' with it, not including ammo), and the [[https://youtu.be/XrPD4BFBI3c?t=234 borderline uncontrollable recoil]], which can only be mitigated somewhat by going prone (which can be very dangerous in Tarkov) or using modifications.

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