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History VideoGame / EscapeFromStMarys

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* GoldTooth: Retrieving one from an NPC's mouth proves the solution to a puzzle.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/escape_from_st_marys.png]]
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* ButThouMust: Parodied when you open the fuse box and are given the option to turn off the power to any room in the school... but there are various humorous excuses for why you wouldn't want to turn the power off in that particular room for all of them except one.
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* InventoryManagementPuzzle: You can open the bottle of juice, and the bottle and the bottle cap will be marked as separate items in your inventory. If you later use the bottle to carry anything, you need to remember to put the cap back on so it doesn't leak out a few turns later.
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* GoodiesInTheToilets: The means of accessing the secret area is hidden in the toilets.
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Author Ryan Menezes based the school on an actual school in UsefulNotes/{{Dubai}}, duplicating the real location's geography; the game includes an optional commentary on the real-life school and city before returning to its skewed world of in-school ogres and cannibals. The game's playable [[http://www.rinkworks.com/adventure/ online]] at Website/AdventureGamesLive.

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Author Ryan Menezes based the school on an actual school in UsefulNotes/{{Dubai}}, duplicating the real location's geography; the game includes an optional commentary on the real-life school and city before returning to alongside its skewed world of in-school ogres and cannibals.cannibals, adding new information as you progress. The game's playable [[http://www.rinkworks.com/adventure/ online]] at Website/AdventureGamesLive.



* NonIndicativeDifficulty: Although the game has a lot of quests to complete which run parallel to each other, its ChainOfDeals nature means that once you manage to complete the first one things can fall into place quite quickly; it's one of the more complex games on Adventure Games Live, but it's not as hard as ''VideoGame/ThePerilsOfAkumos'' (the other game given the top difficulty rating) or even ''VideoGame/TheGameOfTheAges'' (considered 2 points easier).

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* NonIndicativeDifficulty: Although the game has a lot of quests to complete which all run parallel to each other, its ChainOfDeals nature means that once you manage to complete the first one things can fall into place quite quickly; it's one of the more complex games on Adventure Games Live, but it's not as hard as ''VideoGame/ThePerilsOfAkumos'' (the other game given the top difficulty rating) or even ''VideoGame/TheGameOfTheAges'' (considered 2 points easier).
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* NonIndicativeDifficulty: Although the game has a lot of quests to complete, its ChainOfDeals nature means that once you manage to complete the first one things can fall into place quite quickly; it's one of the more complex games on Adventure Games Live, but it's not as hard as ''VideoGame/ThePerilsOfAkumos'' (the other game given the top difficulty rating) or even ''VideoGame/TheGameOfTheAges'' (considered 2 points easier).

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* NonIndicativeDifficulty: Although the game has a lot of quests to complete, complete which run parallel to each other, its ChainOfDeals nature means that once you manage to complete the first one things can fall into place quite quickly; it's one of the more complex games on Adventure Games Live, but it's not as hard as ''VideoGame/ThePerilsOfAkumos'' (the other game given the top difficulty rating) or even ''VideoGame/TheGameOfTheAges'' (considered 2 points easier).
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* NonIndicativeDifficulty: Although the game has a lot of quests to complete, its ChainOfDeals nature means that once you manage to complete the first one things can fall into place quite quickly; it's one of the more complex games on Adventure Games Live, but it's not as hard as ''VideoGame/ThePerilsOfAkumos'' (the other game given the top difficulty rating) or even ''VideoGame/TheGameOfTheAges'' (considered 2 points easier).
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Author Ryan Menezes based the school on an actual school in UsefulNotes/{{Dubai}}, duplicating the real location's geography; the game includes an optional commentary on the real-life school and city before returning to its skewed world of in-school ogres and cannibals. The game's playable [[http://www.rinkworks.com/adventure/ online]].

to:

Author Ryan Menezes based the school on an actual school in UsefulNotes/{{Dubai}}, duplicating the real location's geography; the game includes an optional commentary on the real-life school and city before returning to its skewed world of in-school ogres and cannibals. The game's playable [[http://www.rinkworks.com/adventure/ online]].
online]] at Website/AdventureGamesLive.
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Author Ryan Menezes based the school on an actual school in UsefulNotes/{{Dubai}}, duplicating the real location's geography. The narration occasionally cuts away from the action for commentary on the school and city before returning to its skewed world of in-school ogres and cannibals. The game's playable [[http://www.rinkworks.com/adventure/ online]].

to:

Author Ryan Menezes based the school on an actual school in UsefulNotes/{{Dubai}}, duplicating the real location's geography. The narration occasionally cuts away from geography; the action for game includes an optional commentary on the real-life school and city before returning to its skewed world of in-school ogres and cannibals. The game's playable [[http://www.rinkworks.com/adventure/ online]].
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* GuideDangIt: Several of the puzzles, such as how to sharpen the scalpel, aren't exactly intuitive.
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* NoobBridge: This game has a unique (for ''Adventure Games Live'') inventory system: selecting an item from the inventory gives you a sub-menu with a list of options. Some players who don't realise that can get stuck in the very first room.
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* DevelopersForesight: There are a few possible solutions to puzzles which aren't correct, but the player might reasonably think of, such as using the [[spoiler:sheet of glass as a "cover" for the voodoo potion]] which give you a special result rather than the standard "you can't see how that would help" text.
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* ChainOfDeals: Completing each adventure gives you an item required for another adventure. The exception is [[spoiler:Mrs Desai's]] mission, which has the intangible benefit of [[spoiler:emptying the chemistry lab of everyone in it, in case you need to bring something conspicuous to another location later on]].

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* LostForever: If you trigger the game's endgame [[spoiler:by jumping off the roof]] before you find the secret area, then it's no longer accessible. More annoyingly, there's an item required for the secret area that you get from Sr. 1C which is ''very'' easy to miss as it's not obtained by solving the quest but becomes unobtainable as soon as you've completed it.


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* PermanentlyMissableContent: If you trigger the game's endgame [[spoiler:by jumping off the roof]] before you find the secret area, then it's no longer accessible. More annoyingly, there's an item required for the secret area that you get from Sr. 1C which is ''very'' easy to miss as it's not obtained by solving the quest but becomes unobtainable as soon as you've completed it.
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* PointOfNoReturn: [[spoiler:Jumping off the roof]] locks off most of the game's areas; as mentioned above, this makes the secret area inaccessible if you haven't already found it.


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* TakeYourTime: Played straight with some elements such as the English teachers' fight, and for the game as a whole as time never seems to pass in spite of your whole goal being to get out of school early. However, this is occasionally averted; when trying to get someone to drink a cup of tea you've just warmed up in the microwave, you only have a certain number of moves to get to them before the tea gets cold again.


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* UnexpectedlyRealisticGameplay: On occasion. Getting a picture of the English teachers' fight also gets you [[spoiler:the photos from the fashion show as they were on the same spool]], and they remain in your inventory despite serving no purpose, and when trying to deliver [[spoiler:the sleeping kid to Mrs Awatif, you have to put him down, put the Perma-Tie on and pick him up again one move at a time because "you've only got two arms" and can't put the tie on him whilst he's slung over your shoulder.]]


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* WhatTheHellHero: The game calls you out for [[spoiler:trying to deliver one of the Sr. 1C kids to Mrs Awatif without any defence.]]
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* LostForever: If you trigger the game's endgame too soon [[spoiler:by jumping off the roof]], then the secret area is no longer accessible. More annoyingly, there's an item required for the secret area that you get from Sr. 1C which is ''very'' easy to miss as it's not obtained by solving the quest but becomes unobtainable as soon as you've completed it.

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* LostForever: If you trigger the game's endgame too soon [[spoiler:by jumping off the roof]], then roof]] before you find the secret area is area, then it's no longer accessible. More annoyingly, there's an item required for the secret area that you get from Sr. 1C which is ''very'' easy to miss as it's not obtained by solving the quest but becomes unobtainable as soon as you've completed it.
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* LostForever: If you trigger the game's endgame too soon [[spoiler:by jumping off the roof]], then the secret area is no longer accessible. More annoyingly, there's an item required for the secret area that you get from Sr. 1C which is ''very'' easy to miss as it's not obtained by solving the quest but becomes unobtainable as soon as you've completed it.

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* GameWithinAGame: One of the quests involves completing an interactive fiction game written by another student.



* OnlyIdiotsMayPass: According to one of the hints, "The game is set up so that the correct move sequence DOES NOT work unless the player character discovers all the clues. It's not enough if you, the human player, have cracked the secret of the cave maze prematurely or were given the move sequence by someone else. You, the character of John Noronha in the game, must come by the clues and a reason to interpret them in the intended way. Because of this, you can really get screwed up if you read spoilers and discover what the cave game solution is [[YouShouldntKnowThisAlready before your character rightfully should]]."

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* OnlyIdiotsMayPass: According The GameWithinAGame you have to one of beat includes a maze, the hints, "The game solution for which is set up so that hidden somewhere else in St Mary's. Entering the correct move sequence DOES NOT will only work unless if you've found the player character discovers all the clues. It's not enough if you, the human player, have cracked the secret of the cave maze prematurely or were given the move sequence by someone else. You, the character of John Noronha in the game, must come by the clues and a reason to interpret them in the intended way. Because of this, you can really get screwed up if you read spoilers and discover what the cave game solution is (as well as making the connection between it and the game); [[YouShouldntKnowThisAlready if you discover what the solution is before your character rightfully should]]."does so in-game]], it won't work.
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* NintendoHard: One of only two games on ''Adventure Games Live'' to be given the highest possible difficulty rating.
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* OnlyIdiotsMayPass: According to one of the hints, "The game is set up so that the correct move sequence DOES NOT work unless the player character discovers all the clues. It's not enough if you, the human player, have cracked the secret of the cave maze prematurely or were given the move sequence by someone else. You, the character of John Noronha in the game, must come by the clues and a reason to interpret them in the intended way. Because of this, you can really get screwed up if you read spoilers and discover what the cave game solution is before your character rightfully should."

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* OnlyIdiotsMayPass: According to one of the hints, "The game is set up so that the correct move sequence DOES NOT work unless the player character discovers all the clues. It's not enough if you, the human player, have cracked the secret of the cave maze prematurely or were given the move sequence by someone else. You, the character of John Noronha in the game, must come by the clues and a reason to interpret them in the intended way. Because of this, you can really get screwed up if you read spoilers and discover what the cave game solution is [[YouShouldntKnowThisAlready before your character rightfully should.should]]."

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* CatholicSchoolGirlsRule: The students of the school put on a fashion show, with the identical uniforms described as "eveningware" and "lingerie."

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* CatholicSchoolGirlsRule: The students of the school put on a fashion show, with the identical uniforms described as "eveningware" "eveningwear" and "lingerie."



* TheStarscream: Mrs. Desai is determined to seize control from her superior... by any means necessary.



* TraitorouslyAmbitiousSubordinate: Mrs. Desai is determined to seize control from her superior... by any means necessary.

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Author Ryan Menezes based the school on an actual school in {{Dubai}}, duplicating the real location's geography. The narration occasionally cuts away from the action for commentary on the school and city before returning to its skewed world of in-school ogres and cannibals. The game's playable [[http://www.rinkworks.com/adventure/ online]].

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Author Ryan Menezes based the school on an actual school in {{Dubai}}, UsefulNotes/{{Dubai}}, duplicating the real location's geography. The narration occasionally cuts away from the action for commentary on the school and city before returning to its skewed world of in-school ogres and cannibals. The game's playable [[http://www.rinkworks.com/adventure/ online]].



* VideoGameCrueltyPotential: You pretty much spend the game breaking stuff and making people's lives miserable.

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* VideoGameCrueltyPotential: You pretty much spend the game breaking stuff and making people's lives miserable.miserable.
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* AllJustADream: A discussion on whether this an acceptable story twist sparks a battle between two English teachers.

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* AllJustADream: A discussion on whether this is an acceptable story twist sparks a battle between two English teachers.teachers. [[spoiler:Both endings invoke this trope for the entire game, although the "better" one goes on to turn it into OrWasItADream.]]



* equivalent : After the alien episode, the men continue to wander the school and even sit in for a session with the school counselor.
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* OnlyIdiotsMayPass: According to one of the hints, "The game is set up so that the correct move sequence DOES NOT work unless the player character discovers all the clues. It's not enough if you, the human player, have cracked the secret of the cave maze prematurely or were given the move sequence by someone else. You, the character of John Noronha in the game, must come by the clues and a reason to interpret them in the intended way. Because of this, you can really get screwed up if you read spoilers and discover what the cave game solution is before your character rightfully should."

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