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* PoisonMushroom:

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* PoisonMushroom:PlayEveryDay: A late 2017 update brought several kinds of perks for playing the game on certain days of each month. For instance, every day 9 boosts the Thief and every weekend lets you pick one more starting item.



* ScoringPoints: Your score is shown once the game ends.

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* ScoringPoints: Your score is shown once the game ends. On the game over screen, it affects how many people come to visit your grave.
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* WeirdWeather: Indoor rain levels prevent the use of campfires and torches, douse fire tiles and increase the odds of ponds, flower patches and mushrooms. Fishing also becomes easier.

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* WeirdWeather: Indoor rain levels prevent the use of campfires and torches, douse fire tiles and increase the odds of ponds, flower patches and mushrooms. Fishing also becomes easier. Towards the end of the game, those will turn into thunderstorms that will sometimes strike random panels. Thunder can deal you 10 damage if you don't have lightning resistance, but if it happens to strike an enemy, ''any'' enemy, it will instantly kill them.

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* EnemySummoner: Some enemies have the ability to call up to four more guys to surround you after the battle ends. The summons depend of the enemy calling them; for instance, the Were Rat will always call Plague Rats.



* InventoryManagementPuzzle: Originally the player could store up to 10 items, but updates increased the limit to 15 and then 18.

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* InventoryManagementPuzzle: Originally the player could store up to 10 items, but updates increased the limit to 15 and then 18. If you open a chest while the backpack is full, the chest's contents will be set to gold.



* ItsQuietTooQuiet: The "Quiet" level has no enemies except for the [[BonusBoss Reaper]] who has already killed them all.

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* ItsQuietTooQuiet: The "Quiet" level normally has no enemies except for the [[BonusBoss Reaper]] who has already killed them all.



** Opening a shadow chest to find a Learning Scroll worth a mere 250 exp is most definitely NOT worth the effort and luck required to find a shadow chest. And that's just one of the duds that may come from them.

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** Opening a The extremely rare shadow chest chests used to find a have boring items such as the Learning Scroll worth (worth a mere 250 exp is most definitely NOT worth the effort and luck required to find a shadow chest. And that's just one of the duds that may come from them.exp) in their item pool, but in late 2017 those were removed.



* StuckItems: Cursed equipment can only be removed by a Holy Cross item or the Blessed status. You won't know what's really cursed or not until you equip them, but their descriptions do hint at their effects. On the positive side, wearing at least three cursed items at once does grant some benefits.

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* StuckItems: Cursed equipment can only be removed by a Holy Cross item or the Blessed status. You won't know what's really cursed or not until you equip them, but their descriptions do hint at their effects.effects (beware of stuff related to bones). On the positive side, wearing at least three cursed items at once does grant some benefits.



* AWinnerIsYou: Below floor 50, [[spoiler:your character finds the Lantern dim and reasons its purpose was simply to give adventurers a challenge. The way the usual death text file comes up simply saying your character "died of old age" on floor 51 with no details on what happened in-between makes it even more underwhelming]].

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* AWinnerIsYou: Below floor 50, [[spoiler:your character finds the Lantern dim and reasons its purpose was simply to give adventurers a challenge. The way the usual death text file comes up simply saying your character "died of old age" on floor 51 with no details on what happened in-between makes it even more underwhelming]].underwhelming. At least they buried your gold with them]].
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** The titular Lantern has 5 color-coded phases that grant [[https://sites.google.com/site/thetwosdaycodeb/game-walkthroughs/equin-the-lantern-pc certain bonuses and penalties]]. Some of those effects apply to both you and the enemies and some don't last for the entire duration of their lantern phase:

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** The titular Lantern has 5 color-coded phases that grant [[https://sites.google.com/site/thetwosdaycodeb/game-walkthroughs/equin-the-lantern-pc certain bonuses and penalties]]. Some of those effects apply to both you and the enemies and some don't last for the entire duration of their lantern phase:phase.



** Spazz Weeds have random effects ranging from full hp recovery to setting your stamina to zero, increasing or draining your stats or setting the darkness effect on the level, similar to the pills from ''The Binding of Isaac''. And they're always unidentifiable.

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** Spazz Weeds have random effects ranging from full hp recovery to setting ''setting your stamina to zero, zero'', increasing or draining your stats or setting the darkness effect on the level, similar to the pills from ''The Binding of Isaac''. And they're always unidentifiable.



* PreExistingEncounters: Enemies are visible outside of battles.

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* PreExistingEncounters: Enemies are visible outside of battles.battles and can usually be avoided if that need comes.



* YouAreAlreadyDead: When out of stamina you can only do minimal damage and are unable to even run away, so manage it well and do NOT EVER engage in battle if you know you don't have enough STM to finish it.

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* YouAreAlreadyDead: When out of stamina you can only do minimal damage (plus any stat buffs you might have) and are unable to even run away, so manage it well and do NOT EVER engage in battle if you know you don't have enough STM to finish it.
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* GradualRegeneration: Stamina regenerates after a certain number of steps. "Certain" meaning all over the place, annoyingly. Stamina won't regenerate on icebox levels, though.

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* GradualRegeneration: Stamina regenerates after a certain an ''uncertain'' number of steps. "Certain" meaning all over the place, annoyingly. Stamina won't regenerate steps, except on icebox levels, though.levels.
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** One headgear is a [[Music/{{Devo}} Devo Energy Dome]].

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* DungeonBypass: The shovel item skips the current floor.

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* DungeonBypass: The shovel item skips the current floor. The developer later nerfed it to not work on icebox floors, citing the fridge logic of trying to dig hard ice as the reason.


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* LuckilyMyShieldWillProtectMe: Shields have a chance to negate damage, but it won't work if your character is put to sleep.

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Removed: 329

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* AWinnerIsYou: Below floor 50, [[spoiler:your character finds the Lantern dim and reasons its purpose was simply to give adventurers a challenge. The way the usual death text file comes up simply saying your character "died of old age" on floor 51 with no details on what happened in-between makes it even more underwhelming]].


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* AWinnerIsYou: Below floor 50, [[spoiler:your character finds the Lantern dim and reasons its purpose was simply to give adventurers a challenge. The way the usual death text file comes up simply saying your character "died of old age" on floor 51 with no details on what happened in-between makes it even more underwhelming]].
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Added DiffLines:

* UpdatedRerelease: The Steam version is one to the original one the developer used to sell on his own site. Over the course of several updates it got new items, enemies and a fourth class. The developer then made a widescreen version of the game and started making further changes on it while leaving the previous 4:3 resolution version as it was.
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* InventoryManagementPuzzle: Originally the player could store up to 10 items, but an update increased the limit to 15.

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* InventoryManagementPuzzle: Originally the player could store up to 10 items, but an update updates increased the limit to 15.15 and then 18.

Added: 440

Changed: 726

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** The Compass item sometimes gives inverted directions for where the goal is, but there is a way to tell: [[spoiler:the beep it plays will be on a lower pitch]].

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** The Compass item sometimes gives inverted directions for where the goal is, but there is a way to tell: [[spoiler:the the beep it plays will be on a lower pitch]].pitch.



* BoringButPractical: Time bomb and ice levels aside, once you clear an level of enemies there will be nothing to keep you from running back and forth or skipping your turns on the spot until you recharge all your stamina. It just takes a while, as you need over a dozen steps to regain one stamina point.
* BreakableWeapons: Wooden gear that's currently equipped will burn away if you step on a fire tile or get hit by fire spells. Several items such as the basic magic wand can also randomly break when you try to use their special effect. This becomes more likely on a green phase but will never happen on a purple one.

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* BoringButPractical: BoringButPractical:
**
Time bomb and ice levels aside, once you clear an level of enemies there will be nothing to keep you from running back and forth or skipping your turns on the spot until you recharge all your stamina. It just takes a while, as you need over a dozen steps to regain one stamina point.
* BreakableWeapons: Wooden gear that's currently equipped will burn away if you step on a fire tile or get hit by fire spells. Several items such as the basic magic wand can also randomly break when you try to use their special effect. This becomes more likely on a green phase but will ** The compass never happen on a purple one.breaks and though it may malfunction, you can still tell from the noise it makes and just use it again.


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* BreakableWeapons: Wooden gear that's currently equipped will burn away if you step on a fire tile or get hit by fire spells. Several items such as the basic magic wand can also randomly break when you try to use their special effect. This becomes more likely on a green phase but will never happen on a purple one.

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* ArtifactTitle: The game doesn't star the titular character from the series' previous action games.



* NoFairCheating: The game appears to check for modification of the level and suspend files. If anything looks fishy, the game drops you on a level completely blocked by red wells. It might kill you instantly as well, resulting in a blank game over message with -150 points.

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* NoFairCheating: The game appears to check checks for modification of the level and suspend files. If anything looks fishy, the game drops you on a level completely blocked by red wells. It might kill you instantly as well, resulting in a blank game over message with -150 points.


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* SuspendSave: Writing a suspend save outright closes the game.

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Removed: 1079

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** The titular Lantern has several color-coded phases that grant certain bonuses and penalties. Some of those effects apply to both you and the enemies and some don't last for the entire duration of their lantern phase:
*** Yellow resets the streak gauge. That's all.
*** Blue boosts a Wizard's spell power for a certain amount of steps but lowers chances of untrapping chests and the duration of status buffs. Everyone gets a temporary boost of hp and defense and Food also heals better. Guilds will have the Guildmaster on them.
*** Green boosts gold drops and dexterity, which affects hit rate, dodge rate and chances of untrapping chests. Trapped chests become more damaging, though, and breakable items will break more often. Thieves will gain the Nimble status for some time.
*** Purple makes enemies are more likely to ambush you and stamina gets harder to recover by walking. Magical power is increased and Warriors get a brief Rage status during this phase.
*** Red boosts physical power and the critical hit rate of blades but lowers magic power, money drop rate and prevents running from battles. The Cleric gains the Blessed status for a while. The Armsmaster will be at the shops.

to:

** The titular Lantern has several 5 color-coded phases that grant [[https://sites.google.com/site/thetwosdaycodeb/game-walkthroughs/equin-the-lantern-pc certain bonuses and penalties. penalties]]. Some of those effects apply to both you and the enemies and some don't last for the entire duration of their lantern phase:
*** Yellow resets the streak gauge. That's all.
*** Blue boosts a Wizard's spell power for a certain amount of steps but lowers chances of untrapping chests and the duration of status buffs. Everyone gets a temporary boost of hp and defense and Food also heals better. Guilds will have the Guildmaster on them.
*** Green boosts gold drops and dexterity, which affects hit rate, dodge rate and chances of untrapping chests. Trapped chests become more damaging, though, and breakable items will break more often. Thieves will gain the Nimble status for some time.
*** Purple makes enemies are more likely to ambush you and stamina gets harder to recover by walking. Magical power is increased and Warriors get a brief Rage status during this phase.
*** Red boosts physical power and the critical hit rate of blades but lowers magic power, money drop rate and prevents running from battles. The Cleric gains the Blessed status for a while. The Armsmaster will be at the shops.
phase:



* FightWoosh: A circular fade-in effect.
* FighterMageThief: The three classes you can choose from, plus a Cleric. Each class has unique special moves.

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* FightWoosh: A circular fade-in effect.
* FighterMageThief:
FantasyCharacterClasses: The three classes you can choose from, from are a FighterMageThief plus a Cleric. Each class has unique special moves.


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* FightWoosh: A circular fade-in effect.

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* AWinnerIsYou: Below floor 50, [[spoiler:your character finds the Lantern dim and reasons its purpose was simply to give adventurers a challenge. Then you get the usual death text file, this time stating your character died of old age on floor 51 [[ShaggyDogStory for whatever reason]]]]. Welp.

to:

* AWinnerIsYou: Below floor 50, [[spoiler:your character finds the Lantern dim and reasons its purpose was simply to give adventurers a challenge. Then you get The way the usual death text file, this time stating file comes up simply saying your character died "died of old age age" on floor 51 [[ShaggyDogStory for whatever reason]]]]. Welp.with no details on what happened in-between makes it even more underwhelming]].


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* ItsTheJourneyThatCounts: After going through 50 floors of the dangerous dungeon to figure out what the Lantern is, the player character finds it [[spoiler:turned off. It was just bait to see if any adventurer would become strong enough to get this far]].

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* ExperienceBooster: The "Streak Gauge" fills as the player scores hits. Once it is full enemies will be worth more EXP, but missing a melee attack, resting at a guild or campfire and the Lantern cycling back to the yellow phase will set it back to zero. The Knowledge status and some rare gear can also give bonus EXP from battles. On the other hand, battles are worth less EXP during the red Lantern phase.



* FishingForSole: You can rarely catch a boot while fishing. It is a single-use support item that's thrown to damage the enemy's health and DEF.

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* FishingForSole: You can rarely catch a boot while fishing. It is a single-use support item that's that is thrown to damage the enemy's health and DEF.defense.



* RandomDropBooster:
** The Lucky perk at Level 10 increases the chances of Gold chests appearing. If one comes up, then there's also a slighty higher chance of it turning into a Shadow chest.
** According to one tip, one positive to wearing a full cursed set of gear is finding "interesting" things in chests more often.



** Equipping three Weebish items at once lets you visit a secret area after clearing the curent level.
** A set of three cursed items will let you eat the scattered bones you see every now and then. Chests will also have better contents.

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** Equipping three Weebish a set of items at once related to characters from previous ''Equin'' games lets you visit a secret area after clearing the curent level.
** A set of three cursed items will let you eat the scattered bones you see every now and then. Chests will also have better contents.

Added: 260

Removed: 57

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* FishingForSole: You can rarely catch a boot while fishing. It is a single-use support item that's thrown to damage the enemy's health and DEF.



* MetalSlime: Will O' Wisps, rare enemies worth 2000 exp.


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* PinataEnemy: Will O' Wisps, rare enemies worth 2000 exp. There's also a rare money bag enemy worth a lot of gold.
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* BreakableWeapons: Wooden gear that's currently equipped will burn away if you step on a fire tile or get hit by fire spells. Several items such as the basic magic wand can also randomly break when you try to use their special effect. This becomes more likely on a green phase.

to:

* BreakableWeapons: Wooden gear that's currently equipped will burn away if you step on a fire tile or get hit by fire spells. Several items such as the basic magic wand can also randomly break when you try to use their special effect. This becomes more likely on a green phase.phase but will never happen on a purple one.
Is there an issue? Send a MessageReason:
None


* StuckItems: Cursed equipment can only be removed by a Holy Cross item. You won't know what's really cursed or not until you equip them, but their descriptions do hint at their effects. On the positive side, wearing at least three cursed items at once does grant some benefits.

to:

* StuckItems: Cursed equipment can only be removed by a Holy Cross item.item or the Blessed status. You won't know what's really cursed or not until you equip them, but their descriptions do hint at their effects. On the positive side, wearing at least three cursed items at once does grant some benefits.
Is there an issue? Send a MessageReason:
None


* BreakableWeapons: Wooden gear that's currently equipped will burn away if you step on a fire tile or get hit by fire spells. Several items such as the basic magic wand can also randomly break when you try to use their special effect.

to:

* BreakableWeapons: Wooden gear that's currently equipped will burn away if you step on a fire tile or get hit by fire spells. Several items such as the basic magic wand can also randomly break when you try to use their special effect. This becomes more likely on a green phase.
Is there an issue? Send a MessageReason:
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** A set of three cursed items will let you eat the scattered bones you see every now and then.

to:

** A set of three cursed items will let you eat the scattered bones you see every now and then. Chests will also have better contents.
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*** Red boosts physical power and the critical hit rate of blades but lowers magic power, money drop rate and prevents running from battles. The Cleric gains the Blessed status for a while. The Xtoli Guard Army will be at the shops.

to:

*** Red boosts physical power and the critical hit rate of blades but lowers magic power, money drop rate and prevents running from battles. The Cleric gains the Blessed status for a while. The Xtoli Guard Army Armsmaster will be at the shops.
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*** Yellow resets the streak gauge.
*** Blue boosts a Wizard's spell power for a certain amount of steps but lowers chances of untrapping chests and the duration of status buffs. Everyone gets a temporary boost of hp and defense and Food also heals better.

to:

*** Yellow resets the streak gauge. \n That's all.
*** Blue boosts a Wizard's spell power for a certain amount of steps but lowers chances of untrapping chests and the duration of status buffs. Everyone gets a temporary boost of hp and defense and Food also heals better. Guilds will have the Guildmaster on them.



*** Purple makes enemies are more likely to ambush you and stamina gets harder to recover by walking. Warriors get a brief Rage status during this phase.
*** Red boosts physical power and the critical hit rate of blades but lowers magic power and prevents running from battles. The Cleric gains the Blessed status for a while.

to:

*** Purple makes enemies are more likely to ambush you and stamina gets harder to recover by walking. Magical power is increased and Warriors get a brief Rage status during this phase.
*** Red boosts physical power and the critical hit rate of blades but lowers magic power power, money drop rate and prevents running from battles. The Cleric gains the Blessed status for a while. The Xtoli Guard Army will be at the shops.
Is there an issue? Send a MessageReason:
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*** Green boosts gold drops and dexterity, which affects hit rate, dodge rate and chances of untrapping chests. Trapped chests become more damaging, though. Thieves will gain the Nimble status for some time.

to:

*** Green boosts gold drops and dexterity, which affects hit rate, dodge rate and chances of untrapping chests. Trapped chests become more damaging, though.though, and breakable items will break more often. Thieves will gain the Nimble status for some time.

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Changed: 90

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* ActionInitiative: Enemies are more likely to ambush you on a purple Lantern phase. Even more so on a Darkness floor.

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* ActionInitiative: Enemies are more likely to ambush you on a purple Lantern phase. Even more so on a Darkness floor. Killer Plants will have more initiative on rainy floors.



*** Blue boosts a Wizard's spell power for a certain amount of steps but lowers chances of untrapping chests. Everyone gets a temporary boost of hp and defense and Food also heals better.

to:

*** Blue boosts a Wizard's spell power for a certain amount of steps but lowers chances of untrapping chests.chests and the duration of status buffs. Everyone gets a temporary boost of hp and defense and Food also heals better.


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** Crappie fishes exchange HP for STM.
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*** Purple makes enemies are more likely to ambush you. Warriors get a brief Rage status during this phase.

to:

*** Purple makes enemies are more likely to ambush you.you and stamina gets harder to recover by walking. Warriors get a brief Rage status during this phase.
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*** Blue boosts a Wizard's spell power for a certain amount of steps but lowers chances of untrapping chests. Food also heals better.

to:

*** Blue boosts a Wizard's spell power for a certain amount of steps but lowers chances of untrapping chests. Everyone gets a temporary boost of hp and defense and Food also heals better.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Grenade causes the Time Bomb floor's explosion effect and kills everything including you. It only works in your favor if you have the single armor that protects against the explosion.

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* HealingSpring: Campfires can be used to fully recover both your HP and stamina as many times as you need. Levels can rarely have a campfire already set on them, while the indoor rain event will prevent the player from setting one up.

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* HealingSpring: Campfires can be used to fully recover both your HP and stamina as many times as you need. Levels can rarely have a campfire already set on them, while the indoor rain event will prevent the player from setting one up. Wells can also recover stamina and health, but they can only be used once.


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* NoFairCheating: The game appears to check for modification of the level and suspend files. If anything looks fishy, the game drops you on a level completely blocked by red wells. It might kill you instantly as well, resulting in a blank game over message with -150 points.
Is there an issue? Send a MessageReason:
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*** Green boosts gold drops and dexterity, which affects hit rate, dodge rate and chances of untrapping chests. Thieves will gain the Nimble status for some time.

to:

*** Green boosts gold drops and dexterity, which affects hit rate, dodge rate and chances of untrapping chests. Trapped chests become more damaging, though. Thieves will gain the Nimble status for some time.

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