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** The game has a Suspend function.



* {{Combos}}: The blue gauge is filled by hitting enemies and grants an exp bonus once it is full. It's easier said than done though, as not only the gauge is completely drained if you happen to miss an attack, but will be set to zero anyway once the Lantern reaches its yellow phase.

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* {{Combos}}: The blue gauge is filled by hitting enemies and grants an exp bonus bonuses once it is full. It's easier said than done though, as not only the gauge is completely drained if you happen to miss an attack, attack (and don't think using spells makes it easier: the Wizard has a longer bar to fill), but will be set to zero anyway once the Lantern reaches its yellow phase. Resting at an inn or a campfire also drains the streak gauge, while some food items fill it a little.



* InventoryManagementPuzzle: Originally the player could store up to 10 items, but an update increased the limit to 15.



* PowerfulButInaccurate: The Warrior can do the most physical damage in the game, but he misses so frequently you'll be wasting stamina and dying like a fool anyway.

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* PowerfulButInaccurate: The Warrior can do the most physical damage in the game, but he misses so frequently enough that you'll be wasting stamina and dying like a fool anyway.
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* FishingMinigame: Not actually a minigame, but you can fish on ponds if you have a rod, which is a possible starting item for the Warrior. The fish you get can be worth the spent stamina, but as previously mentioned there is a chance to catch the Water Dragon enemy -- an impossible fight early on.


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* StuckItems: Cursed equipment can only be removed by a Holy Cross item.
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* PoisonMushroom: Enemies are visible out of battle.

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* PoisonMushroom: Enemies are visible out of battle.PoisonMushroom:



* PreExistingEncounters:

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* PreExistingEncounters:PreExistingEncounters: Enemies are visible outside of battles.

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* AlwaysAccurateAttack: Spells never miss, so they have a high stamina cost to compensate.



** When not fighting, some actions like mining, busting out of webs and closing doors cost some stamina. This doesn't apply to opening barrels and chests, which is something you'll be doing a lot.



* TheGoomba: The normal bats are one of the first and weakest enemies that can appear in the game.



* PoisonMushroom:

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* PoisonMushroom:PoisonMushroom: Enemies are visible out of battle.


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* PowerfulButInaccurate: The Warrior can do the most physical damage in the game, but he misses so frequently you'll be wasting stamina and dying like a fool anyway.
* PreExistingEncounters:
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* ChestMonster: The chest monsters move around but it's still easy to stumble on them by mistake while running around. They are always a considerable threat because their stats increase as you go deeper into the dungeon.

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* ChestMonster: The chest monsters do move around but it's still easy to stumble on them by mistake while running around. They are always a considerable threat because their stats increase as you go deeper into the dungeon.
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* RandomlyDrops:
** Barrels may contain money or basic equipment and healing items. Sometimes they're just empty instead.
** Chests always contain larger amounts of money or better items. If they're flashing it means they're trapped and there's a chance you'll take some damage while opening them. Golden chests are of course better than the wooden ones. [[RareRandomDrop The Shadow ones]] are the best and rarest, often containing a InfinityPlusOneSword[=-level=] item.
** Normal enemies do not drop chests, but mimics and bosses do.
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** At levels 3 and 7 your character changes clothes and becomes able to instantly stomp some of the weaker enemy cast. This still requires 1 stm, though, and engaging a weak enemy while having zero stamina will still bring the battle screen up.

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** At certain levels 3 and 7 your character changes clothes and becomes able to instantly stomp some of the weaker enemy cast. This still requires 1 stm, though, and engaging a weak enemy while having zero stamina will still bring the battle screen up.



* BreakableWeapons: Wooden equipments will burn away if you step on a fire tile. Some equipment such as the basic magic wand can also be repeatedly used as a item for a bonus effect, but there's a good chance they'll break instead without even activating it.

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* BreakableWeapons: Wooden equipments will burn away if you step on a fire tile. tile or get hit by fire spells. Some equipment such as the basic magic wand can also be repeatedly used randomly break when you try to use them as a item items for a bonus effect, but there's a good chance they'll break instead without even activating it.special effect.
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* BoringButPractical: Once you clear a floor, there's nothing to keep you from running back and forth until you recharge all your stamina. It just takes a while, as you need around 13 to 16 steps to regain one stamina point.

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* BoringButPractical: Once you clear a floor, there's nothing to keep you from running back and forth until you recharge all your stamina. It just takes a while, as you need around 13 to 16 19 steps to regain one stamina point.
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* BoringButPractical: Once you clear a floor, there's nothing to keep you from running back and forth until you recharge all your stamina. It just takes a while, as you need around 13 to 16 steps to regain one stamina point.
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* CrateExpectations: Barrels contain money and common items.
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** The rare Black Potions can either fully recover health and stamina AND increase every stat by 3... or outright kill you on the spot! They are only really useful as a last resort.
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** The drug items have random effects ranging from full hp recovery to making the next enemy ambush you or setting the darkness effect on the level, similar to the pills from ''The Binding of Isaac''. And they're always unidentifialbe.

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** The drug items have random effects ranging from full hp recovery to making the next enemy ambush you or setting the darkness effect on the level, similar to the pills from ''The Binding of Isaac''. And they're always unidentifialbe.unidentifiable.

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* ManaMeter: Your stamina counter is the most important stat in the game. Almost every attack and action costs some and without it you can only do ScratchDamage and are prevented from escaping battles. Fail to keep it filled and you'll certainly die.

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* ManEatingPlant: The Killer Plants are one of the strongest enemies that can appear early on, despite their silly appearance and the lack of a glow to warn you they're dangerous. WordOfGod credits the [=FOEs=] from ''Etrian Odyssey'' as inspiration for their role.
* ManaMeter: Your stamina counter is the most important stat in the game. Almost every attack and action costs some and without it you can only do ScratchDamage and are prevented from escaping battles. Fail to keep it filled and you'll certainly die.die to any enemy.
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* TimedMission: One possible level gimmick is to find the exit under a certain number of steps, or else the floor blows up and it's game over.

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* TimedMission: One possible level gimmick is requires you to find the exit under a certain number of steps, or else the floor blows up and it's game over.
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* DungeonBypass: The shovel item skips the current floor.


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* LevelGoal: The ladder to the next floor.


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* TimedMission: One possible level gimmick is to find the exit under a certain number of steps, or else the floor blows up and it's game over.
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* ManaMeter: Your stamina counter is the most important stat in the game. Almost every attack and action costs some and without it you can only do ScratchDamage and are prevented from escaping battles. Fail to keep it filled and you'll certainly die.
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** The Thief has good accuracy and some support abilities but is the weaker of the three.

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** The Thief has good accuracy and some useful support abilities but is the weaker of the three.
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** The drug items have random effects ranging from full hp recovery to making the next enemy ambush you or setting the darkness effect on the level, similar to the pills from ''The Binding of Isaac''.

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** The drug items have random effects ranging from full hp recovery to making the next enemy ambush you or setting the darkness effect on the level, similar to the pills from ''The Binding of Isaac''. And they're always unidentifialbe.

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* PoisonMushroom: Eating mushrooms on the floor can either recover a little bit of hp or cause you to lose several by inflicting poison.

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* PoisonMushroom: PoisonMushroom:
**
Eating mushrooms on the floor can either recover a little bit of hp or cause you to lose several by inflicting poison.poison.
** The drug items have random effects ranging from full hp recovery to making the next enemy ambush you or setting the darkness effect on the level, similar to the pills from ''The Binding of Isaac''.
** You might find a small level with four enchanted statues that either give you powerups or drain BOTH your max hp and stm.
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** The Warrior is strong and can equip the stronger weapons and armor, but he has low accuracy and is weak to spells.
** The Thief has good accuracy and some support abilities but is the weaker of the three.
** The Wizard has three attack spells that never miss but they're costly and he's unable to equip the better weapons and armor.
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* AllWebbedUp: The player and the enemies (but most likely the player) can get stuck on spider webs that block various paths. You need to tap the confirmation button to break free of webs and enemies will have the initiative if they manage to catch you in one.
* AntiFrustrationFeatures:
** At levels 3 and 7 your character changes clothes and becomes able to instantly stomp some of the weaker enemy cast. This still requires 1 stm, though, and engaging a weak enemy while having zero stamina will still bring the battle screen up.
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* CastFromHitPoints: One shop type sells items in exchange for HP instead of gold.
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* BreakableWeapons: Wooden equipments will burn away if you step on a fire tile. Some equipment such as the basic magic wand can also be repeatedly used as a item for a bonus effect, but there's a good chance they'll break instead without even activating it.
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* AntiMagic: Levels with an anti magic field can spell doom for you on a Wizard run.

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It takes place in the same setting of ''VideoGame/JustACleric''.



** The titular Lantern has several color-coded phases that grant certain bonuses and penalties.

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** The titular Lantern has several color-coded phases that grant certain bonuses and penalties.penalties: yellow (resets the streak gauge), blue, green (eveyone gains a boost to their dodge rate), purple (enemies are more likely to ambush you), and red.
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* ChestMonster: The chest monsters move around but it's still easy to stumble on them by mistake while running around.

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* ChestMonster: The chest monsters move around but it's still easy to stumble on them by mistake while running around. They are always a considerable threat because their stats increase as you go deeper into the dungeon.
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* WeirdWeather: Indoor rain rooms prevent the use of campfires.

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* WeirdWeather: Indoor rain rooms levels prevent the use of campfires.
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* RandomlyGeneratedLevels: Levels aren't procedurally generated, but instead chosen at random from a pack of over 100 maps. The item and enemy placement though, is random for the most part.

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* RandomlyGeneratedLevels: Levels aren't procedurally generated, but instead chosen at random from a pack of over 100 maps. The Played straight with item and enemy placement though, is random for the most part.placement.
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* RandomlyGeneratedLevels: Levels aren't procedurally generated, but instead chosen at random from a pack of over 100 maps.

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* RandomlyGeneratedLevels: Levels aren't procedurally generated, but instead chosen at random from a pack of over 100 maps. The item and enemy placement though, is random for the most part.
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->Years ago\\
Before you were born\\
A lantern appeared\\
One early morn\\
Nobody saw it coming\\
Nobody knew what it did\\
And off to its dungeon\\
Went one brave kid...

''[[http://dxfgames.com/EquinTheLantern/EquinTheLantern.htm Equin: The Lantern]]'' is a 2012 PC roguelike dungeon crawler rpg game by DXF Games which was then rereleased on Steam in 2016. [[NoPlotNoProblem Hardly featuring a plot]], the game tasks the player with exploring 50 randomly-chosen floors of a dungeon while fighting off monsters and figuring out the local rules and tricks to survive.
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!!Tropes featured in this game include:
* ArmorPiercingSlap: The glove items have a slap move that costs nothing and drains stamina from enemies.
* BlackoutBasement: A floor type is set on the dark. You can light the screen up with a torch.
* BonusBoss: Beware that if you fish too much you might end up catching a very powerful Water Dragon...
* ChestMonster: The chest monsters move around but it's still easy to stumble on them by mistake while running around.
* ColorCodedForYourConvenience:
** The titular Lantern has several color-coded phases that grant certain bonuses and penalties.
** Champion-class monsters have a flashing blue outline. The bosses have a red outline instead.
* {{Combos}}: The blue gauge is filled by hitting enemies and grants an exp bonus once it is full. It's easier said than done though, as not only the gauge is completely drained if you happen to miss an attack, but will be set to zero anyway once the Lantern reaches its yellow phase.
* ExcusePlot: Some weird lantern on a monster-filled dungeon is flashing different colors. What's that all about?
* FighterMageThief: The three classes you can choose from.
* FinalBoss: The Lich at floor 50.
* HaveANiceDeath: Every time you die the game creates a text file listing your cause of death and the stats and items you had back then.
-->We found a dead guy down on floor 14 of the dungeon!!\\
Doc said he was most likely killed by a Druid.\\
His wallet had 1030 gold pieces in it, not like he'll need it anymore!
* HintSystem: You can buy random hints about the game's mechanics at the Inns and review them later at the main menu.
* InfinityPlusOneSword: The items with particularly good stats and effects have flashing green names. You usually get them from very rare black treasure chests.
* LevelUpFillUp: Mercifully, your health and stamina are refilled on a level up.
* NintendoHard: The game is very difficult and there is a luck factor involved as expected from the genre. One bad decision is often all there is between you and YetAnotherStupidDeath and you [[FinalDeath cannot continue]] after dying, either.
* PoisonMushroom: Eating mushrooms on the floor can either recover a little bit of hp or cause you to lose several by inflicting poison.
* RandomlyGeneratedLevels: Levels aren't procedurally generated, but instead chosen at random from a pack of over 100 maps.
* {{Retraux}}: The game is rendered in 8-bit style pixel art.
* ScoringPoints: Your score is shown once the game ends.
* SkippableBoss: All the bosses can be avoided if the level design allows.
* SquishyWizard: The Wizard has powerful spells that never miss but is unable to use some of the better physical weapons and tough armors. There's also a floor type that prevents use of spells, so you should try to keep some average physical weapon with you.
* TooAwesomeToUse: Several items, the most obvious ones being the colored potions that completely restore health and stamina.
* WeirdWeather: Indoor rain rooms prevent the use of campfires.
* YouAreAlreadyDead: When out of stamina you can only do minimal damage and are unable to even run away, so manage it well and do NOT EVER engage in battle if you know you don't have enough STM to finish it.
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