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Up To Eleven is a defunct trope


* HarderThanHard: Endless Mode (Insane) keeps the {{Final Boss}}-level stats of Endless Mode, but also increases the enemy speed and damage UpToEleven. The sequel's ''Insane'' mode is similar, but grants even stronger equipment and features two extra-difficult bosses at the end...

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* HarderThanHard: Endless Mode (Insane) keeps the {{Final Boss}}-level stats of Endless Mode, but also increases the enemy speed and damage UpToEleven.up to eleven. The sequel's ''Insane'' mode is similar, but grants even stronger equipment and features two extra-difficult bosses at the end...
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* AsteroidsMonster: The 14th boss in the sequel is a large bacteria that splits into smaller copies of itself as it takes damage.

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* CriticalHit: The sequel has the Lucky Strike chance which affects how often shots deal double damage.
* DeathOfAThousandCuts: Each bullet does a small amount of damage relative to the bosses' health bars, but said damage can be dealt quite rapidly.
* DiscOneFinalBoss: Played ''twice'' in the sequel. [[spoiler:Boss 15, the giant eagle, is this for Normal mode and boss 18, yet another giant robot, is this for Hard mode]].



* DeathOfAThousandCuts: each bullet does a small amount of damage relative to the bosses' health bars, but said damage can be dealt quite rapidly.
* DiscOneFinalBoss: Played ''twice'' in the sequel. [[spoiler:Boss 15, the giant eagle, is this for Normal mode and boss 18, yet another giant robot, is this for Hard mode]].

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* AttackDrone: You can buy up to three. The sequel gives you a '''MUCH''' larger variety throughout the game.

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* AttackDrone: AttackDrone:
**
You can buy up to three. The sequel gives you a '''MUCH''' larger variety throughout the game.



* DiscOneFinalBoss: Played ''twice'' in the sequel. [[spoiler: Boss 15, the giant eagle, is this for Normal mode and boss 18, yet another giant robot, is this for Hard mode]].

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* DiscOneFinalBoss: Played ''twice'' in the sequel. [[spoiler: Boss [[spoiler:Boss 15, the giant eagle, is this for Normal mode and boss 18, yet another giant robot, is this for Hard mode]].



* FlunkyBoss: The first, third, and last bosses are helped by bugs. The sequel also has a few such bosses

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* FlunkyBoss: The first, third, and last bosses are helped by bugs. The sequel also has a few such bossesbosses.



* RockMonster: The seventh boss is this.

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* RegeneratingHealth: Certain pieces of equipment in the sequel restore a bit of health every 20 seconds.
* RockMonster: The seventh boss is this.a monster made of rocks that throws rocks and makes monoliths come out of the ground.



* TrueFinalBoss: [[spoiler: The sequel's 20th boss, the Kraken, can only be fought in ''[[HarderThanHard Insane]]'' mode]].
* {{Unobtainium}}: [[spoiler: Final Tech gear late into ''Insane'' mode.]]
* WaveMotionGun: The sequel has an ability called "Line Blast" on some suits. [[spoiler: Overlapping with PlayingWithFire, an endgame ''Insane''-mode suit has the powerful Fire Blast ability, which does massive damage and ''destroys enemy bullets in its wake'']].

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* TrueFinalBoss: [[spoiler: The [[spoiler:The sequel's 20th boss, the Kraken, can only be fought in ''[[HarderThanHard Insane]]'' mode]].
* {{Unobtainium}}: [[spoiler: Final [[spoiler:Final Tech gear late into ''Insane'' mode.]]
* WaveMotionGun: The sequel has an ability called "Line Blast" on some suits. [[spoiler: Overlapping [[spoiler:Overlapping with PlayingWithFire, an endgame ''Insane''-mode suit has the powerful Fire Blast ability, which does massive damage and ''destroys enemy bullets in its wake'']].
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* GoForTheEye: The last boss's weak spots are in it's eyes.

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* GoForTheEye: The last boss's weak spots are in it's its eyes.
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* Cooldown: The special abilities naturally have these, but the second game devotes a stat to reducing their duration for more frequent ability use.

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* Cooldown: {{Cooldown}}: The special abilities naturally have these, but the second game devotes a stat to reducing their duration for more frequent ability use.
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* EquipmentBasedProgression: {{Zig-Zagged|Trope}}; the sequel has you spend money on increasingly strong armors, accessories, {{Attack Drone|s}}, and even consumable items, to get stronger. All of these do this by granting stat upgrades.

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* EquipmentBasedProgression: {{Zig-Zagged|Trope}}; [[ZigZaggedTrope Zig-zagged]]; the sequel has you spend money on increasingly strong armors, accessories, {{Attack Drone|s}}, and even consumable items, to get stronger. All of these do this by granting stat upgrades.

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''Epic Boss Fighter'' is a flash game on Newgrounds. A second game was released with 3 modes and 20 bosses.
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!!The games provide examples of:

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''Epic Boss Fighter'' is a flash top-down RunAndGun BossGame, made by [=EntertainmentForge=] in UsefulNotes/AdobeFlash and [[https://armorgames.com/play/15837/epic-boss-fighter released]] on March 5th, 2014. As its title suggests, the game consists of nothing but your character battling huge bosses on Newgrounds. foot in order to protect the Earth.

A second game was released [[https://armorgames.com/play/15931/epic-boss-fighter-2 followed]] on January 3rd, 2015 with 3 modes and 20 bosses.
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!!The
bosses.

!!These
games provide examples of:



* BossGame: Every level of both games is a boss fight.



* ImpoobableWeaponUser: Going into battle without a suit leaves thrown fruits as your method of attack.

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* ImpoobableWeaponUser: ImprobableWeaponUser: Going into battle without a suit leaves thrown fruits as your method of attack.
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* AttackItsWeakPoint: The later bosses have glowing red spots, although they still take damage elsewhere. The final boss has it's eye instead, which you have to hit to hurt it.

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* AttackItsWeakPoint: The later bosses have glowing red spots, although they still take damage elsewhere. The final boss has it's its eye instead, which you have to hit to hurt it.



* PostEndGameContent: Endless mode in the first game upgrades all bosses to a specific level, gives you a random boss each round, and upgrades their health yeach round as well. This has an ''[[HarderThanHard Insane]]'' mode that naturally ups the difficulty.

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* PostEndGameContent: Endless mode in the first game upgrades all bosses to a specific level, gives you a random boss each round, and upgrades their health yeach each round as well. This has an ''[[HarderThanHard Insane]]'' mode that naturally ups the difficulty.

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* BossGame

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* BossGameBossGame: Every level of both games is a boss fight.



* Cooldown: The special abilities naturally have these, but the second game devotes a stat to reducing their duration for more frequent ability use.



* ImpoobableWeaponUser: Going into battle without a suit leaves thrown fruits as your method of attack.



* MacrossMissileMassacre: The second game's Rocket Storm ability launches a large swarm of rockets, befitting its name quite well. This ability is best used with a large lead and/or on a large target, as it takes about a second for each rocket to fly forward.

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* MacrossMissileMassacre: The second game's Rocket Storm ability launches a large swarm of rockets, befitting its name quite well. This ability is best used with a large lead and/or on a large target, as it takes about a second for each rocket to fly forward.forward once launched.



* WaveMotionGun: The sequel has an ability called "Line Blast" on some suits. [[spoiler: An endgame ''Insane''-mode suit has the Fire Blast ability]].

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* WaveMotionGun: The sequel has an ability called "Line Blast" on some suits. [[spoiler: An Overlapping with PlayingWithFire, an endgame ''Insane''-mode suit has the powerful Fire Blast ability]].ability, which does massive damage and ''destroys enemy bullets in its wake'']].

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** Blast (the hero) has a temporary shield ability at the start, but buying the Robot Suit unlocks the ability to replace said shield with a SmartBomb.

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** Blast (the hero) has You can get a temporary shield ability at the start, early on, but buying the Robot Suit unlocks the ability to replace said shield with a SmartBomb.



* MacrossMissileMassacre: The second game's Rocket Storm ability launches a large swarm of rockets, befitting its name quite well. This ability is best used with a large lead and/or on a large target, as it takes about a second for each rocket to fly forward.



* PostEndGameContent: Endless mode in the first game upgrades all bosses to a specific level, gives you a random boss each round, and upgrades their health yeach round as well. Thise has an ''[[HarderThanHard Insane]]'' mode that naturally ups the difficulty.

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* PlayingWithFire: The second game has an ability called Dancing Fire, which generates a controllable circle of flames that disappears quickly when it does damage. This ability temporarily immobilizes you, but also doubles as a shield ability to compensate for this.
* PostEndGameContent: Endless mode in the first game upgrades all bosses to a specific level, gives you a random boss each round, and upgrades their health yeach round as well. Thise This has an ''[[HarderThanHard Insane]]'' mode that naturally ups the difficulty.

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* EquipmentBasedProgression: {{Zig-Zagged|Trope}}; the sequel has you spend money on increasingly strong armors, accessories, {{AttackDrone|s}}, and even consumable items, which themselvess grant stat upgrades, to get stronger.
* FlunkyBoss: The first, third, and last bosses are helped by bugs.

to:

* EquipmentBasedProgression: {{Zig-Zagged|Trope}}; the sequel has you spend money on increasingly strong armors, accessories, {{AttackDrone|s}}, {{Attack Drone|s}}, and even consumable items, which themselvess grant stat upgrades, to get stronger.
stronger. All of these do this by granting stat upgrades.
* FlunkyBoss: The first, third, and last bosses are helped by bugs. The sequel also has a few such bosses



* LimitBreak: Blast has a temporary shield at the start, but the mecha suit replaces it wkkth a SmartBomb.

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* LimitBreak: LimitBreak:
**
Blast (the hero) has a temporary shield ability at the start, but buying the mecha suit replaces it wkkth Robot Suit unlocks the ability to replace said shield with a SmartBomb.SmartBomb.
** The various suits in the sequel provide a wider variety of these abilities. Stronger suits tend to posses more potent versions of pre-existing abilities.



* SmartBomb: You can buy a Smart Bomb as an item for the Robot Suit.

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* SmartBomb: You can buy a Smart Bomb as an item ability for the Robot Suit.



* TrueFinalBoss: [[spoiler: Boss 20, the kraken, can only be fought in ''[[HarderThanHard Insane]]'' mode]].
* Unobtainium: [[spoiler: Final Tech gear late into ''Insane''mode.]]
* WaveMotionGun: The "Line Blast" ability on some suits and [[spoiler: the even more powerful "Fire Blast" on a late-game Insane suit]] in the second game.

to:

* TrueFinalBoss: [[spoiler: Boss 20, The sequel's 20th boss, the kraken, Kraken, can only be fought in ''[[HarderThanHard Insane]]'' mode]].
* Unobtainium: {{Unobtainium}}: [[spoiler: Final Tech gear late into ''Insane''mode.''Insane'' mode.]]
* WaveMotionGun: The sequel has an ability called "Line Blast" ability on some suits and suits. [[spoiler: An endgame ''Insane''-mode suit has the even more powerful "Fire Blast" on a late-game Insane suit]] in the second game.Fire Blast ability]].

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* EquipmentBasedProgression: The sequel has you spend money on increasingly strong armors, accessories, {{AttackDrone|s}}, and even consumable items, instead of stat upgrades, to get stronger.

to:

* EquipmentBasedProgression: The {{Zig-Zagged|Trope}}; the sequel has you spend money on increasingly strong armors, accessories, {{AttackDrone|s}}, and even consumable items, instead of which themselvess grant stat upgrades, to get stronger.



* HarderThanHard: Endless Mode (Insane) keeps the Final Boss level stats of Endless Mode, but also increases the enemy speed Up To Eleven.

to:

* HarderThanHard: Endless Mode (Insane) keeps the Final Boss level {{Final Boss}}-level stats of Endless Mode, but also increases the enemy speed Up To Eleven.and damage UpToEleven. The sequel's ''Insane'' mode is similar, but grants even stronger equipment and features two extra-difficult bosses at the end...



* LimitBreak: Blast has a temporary shield at the start, but the mecha suit replaces it wkkth a SmartBomb.



* RockMonster: The seventh boss is this. Insane mode in the sequel is also this.

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* RockMonster: The seventh boss is this. Insane mode in the sequel is also this.
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Added DiffLines:

* BossGame
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formatting fix.


* Blob Monster: The last boss is one of these, although he also has claws and a giant eye.

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* Blob Monster: BlobMonster: The last boss is one of these, although he also has claws and a giant eye.

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Epic Boss Fighter is a flash game on Newgrounds. A second game was released with 3 modes and 20 bosses.

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Epic [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ebfheroimage1.png]]

''Epic
Boss Fighter Fighter'' is a flash game on Newgrounds. A second game was released with 3 modes and 20 bosses.
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!!The games provide examples of:



* {{Attack Its Weak Point}}: The later bosses have glowing red spots, although they still take damage elsewhere. The final boss has it's eye instead, which you have to hit to hurt it.
* {{Blob Monster}}: The last boss is one of these, although he also has claws and a giant eye.

to:

* {{Attack Its Weak Point}}: AttackItsWeakPoint: The later bosses have glowing red spots, although they still take damage elsewhere. The final boss has it's eye instead, which you have to hit to hurt it.
* {{Blob Monster}}: Blob Monster: The last boss is one of these, although he also has claws and a giant eye.



* {{Endless Game}}: Endless Mode, unlocked by beating the game, not only lasts endlessly, but also ramps up the health and damage of the earlier bosses to match the final boss.

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* {{Endless Game}}: EndlessGame: Endless Mode, unlocked by beating the game, not only lasts endlessly, but also ramps up the health and damage of the earlier bosses to match the final boss.



* {{Flunky Boss}}: The first, third, and last bosses are helped by bugs.
* {{Go For The Eye}}: The last boss's weak spots are in it's eyes.
* {{Harder than Hard}}: Endless Mode (Insane) keeps the Final Boss level stats of Endless Mode, but also increases the enemy speed Up To Eleven.

to:

* {{Flunky Boss}}: FlunkyBoss: The first, third, and last bosses are helped by bugs.
* {{Go For The Eye}}: GoForTheEye: The last boss's weak spots are in it's eyes.
* {{Harder than Hard}}: HarderThanHard: Endless Mode (Insane) keeps the Final Boss level stats of Endless Mode, but also increases the enemy speed Up To Eleven.



* {{Rock Monster}}: The seventh boss is this. Insane mode in the sequel is also this.
* {{Smart Bomb}}: You can buy a Smart Bomb as an item for the Robot Suit.

to:

* {{Rock Monster}}: RockMonster: The seventh boss is this. Insane mode in the sequel is also this.
* {{Smart Bomb}}: SmartBomb: You can buy a Smart Bomb as an item for the Robot Suit.



* {{Zerg Rush}}: The third boss consists of this, as enemies constantly come from holes in the ground. The actual boss simply appears as an eye in one of the holes.

to:

* {{Zerg Rush}}: ZergRush: The third boss consists of this, as enemies constantly come from holes in the ground. The actual boss simply appears as an eye in one of the holes.holes.
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* DeathOfAThousandCuts: each bullet does a small amount of damage relative to the bosses' health bars, but said damage can be dealt quite rapidly.


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* InstantWinCondition: Even if you die '''right''' before landing the killing blow to a boss, it still counts as beating it even though you go right back to the lab afterwards.


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* SpamAttack: The player's gun in both games can shoot bullets increasingly fast as upgraded, and can even shoot multiple bullets at once! Secondary bullets each deal only 20% of the damage of the primary stream, at least in the second game.
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* ForMassiveDamage: The later bosses can be attacked anywhere, but they are best attacked at their weak points as they take 5x damage that way.

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* AttackDrone: You can buy up to three.

to:

* AttackDrone: You can buy up to three. The sequel gives you a '''MUCH''' larger variety throughout the game.
** The new type is the cutter line, with drones that circle quickly around you, deal high collision damage to enemies, recover quickly, often have a higher travel radius, and can ignore bullets. This is in addition to the standard gunner drones.


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* DiscOneFinalBoss: Played ''twice'' in the sequel. [[spoiler: Boss 15, the giant eagle, is this for Normal mode and boss 18, yet another giant robot, is this for Hard mode]].


Added DiffLines:

* TrueFinalBoss: [[spoiler: Boss 20, the kraken, can only be fought in ''[[HarderThanHard Insane]]'' mode]].
* Unobtainium: [[spoiler: Final Tech gear late into ''Insane''mode.]]

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* ForMassiveDamage: The later bosses (excluding the FinalBoss) can be attacked anywhere, but they are best attacked at their weak points as they take 5x damage that way.
* {{Go For The Eye}}: The last boss can only be hurt in it's eye.

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* ForMassiveDamage: The later bosses (excluding the FinalBoss) can be attacked anywhere, but they are best attacked at their weak points as they take 5x damage that way.
* {{Go For The Eye}}: The last boss can only be hurt boss's weak spots are in it's eye.eyes.



* NewGamePlus: Hard and Insane mode in the sequel serve as this, but each unlocks new bosses.
* PostEndGameContent: Endless mode in the first game upgrades all bosses to a specific level, gives you a random boss each round, and upgrades their health yeach round as well. Thise has an ''[[HarderThanHard Insane]]'' mode that naturally ups the difficulty.



* WaveMotionGun: The "Line Blast" ability on some suits and [[spoiler: the even more powerful "Fire Blast" on a late-game Insane suit.]]

to:

* WaveMotionGun: The "Line Blast" ability on some suits and [[spoiler: the even more powerful "Fire Blast" on a late-game Insane suit.]]suit]] in the second game.
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* BulletHell: Both games. Complete with [[HitboxDissonance one-pixel hitboxes]]!

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* BulletHell: Both games. Complete with The second game especially. It even suggests that you have a [[HitboxDissonance one-pixel hitboxes]]!hitbox]]!
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* EquipmentBasedProgression: The sequel has you spend money on increasingly strong armors, accessories, AttackDrone|s, and even SingleUseItem|s to get stronger.

to:

* EquipmentBasedProgression: The sequel has you spend money on increasingly strong armors, accessories, AttackDrone|s, {{AttackDrone|s}}, and even SingleUseItem|s consumable items, instead of stat upgrades, to get stronger.



* WaveMotionGun: The "Line Blast" ability on some suits and [spoiler: the even more powerful "Fire Blast" on a late-game Insane suit.]]

to:

* WaveMotionGun: The "Line Blast" ability on some suits and [spoiler: [[spoiler: the even more powerful "Fire Blast" on a late-game Insane suit.]]

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* AntiFrustrationFeatures: ''Insane'' mode in the sequel gives you a boss selector. Seeing as this mode is HarderThanHard, having to beat three bosses in a row without dying to unlock the next boss you haven't yet beaten would simply bee too frustrating for many players.

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* AntiFrustrationFeatures: ''Insane'' mode in the sequel gives you a boss selector. Seeing as this mode is HarderThanHard, having to beat three bosses in a row without dying to unlock the next boss you haven't yet beaten would simply bee be too frustrating for many players.


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* EquipmentBasedProgression: The sequel has you spend money on increasingly strong armors, accessories, AttackDrone|s, and even SingleUseItem|s to get stronger.


Added DiffLines:

* WaveMotionGun: The "Line Blast" ability on some suits and [spoiler: the even more powerful "Fire Blast" on a late-game Insane suit.]]

Added: 249

Changed: 11

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* {{Anti Frustration Features}}: ''Insane'' mode in the sequel gives you a boss selector. Seeing as this mode is HarderThanHard, having to beat three bosses in a row without dying to unlock the next boss you haven't yet beaten would simply bee too frustrating for many players.
* {{Attack Drone}}: You can buy up to three.

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* {{Anti Frustration Features}}: AntiFrustrationFeatures: ''Insane'' mode in the sequel gives you a boss selector. Seeing as this mode is HarderThanHard, having to beat three bosses in a row without dying to unlock the next boss you haven't yet beaten would simply bee too frustrating for many players.
* {{Attack Drone}}: AttackDrone: You can buy up to three.


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* BulletHell: Both games. Complete with [[HitboxDissonance one-pixel hitboxes]]!


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* ForMassiveDamage: The later bosses (excluding the FinalBoss) can be attacked anywhere, but they are best attacked at their weak points as they take 5x damage that way.
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* {{Anti-Frustration Features}}: ''Insane'' mode in the sequel gives you a boss selector. Seeing as this mode is HarderThanHard, having to beat three bosses in a row without dying to unlock the next boss you haven't yet beaten would simply bee too frustrating for many players.

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* {{Anti-Frustration {{Anti Frustration Features}}: ''Insane'' mode in the sequel gives you a boss selector. Seeing as this mode is HarderThanHard, having to beat three bosses in a row without dying to unlock the next boss you haven't yet beaten would simply bee too frustrating for many players.
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None


* {{AntiFrustrationFeatures}}: ''Insane'' mode in the sequel gives you a boss selector. Seeing as this mode is HarderThanHard, having to beat three bosses in a row without dying to unlock the next boss you haven't yet beaten would simply bee too frustrating for many players.

to:

* {{AntiFrustrationFeatures}}: {{Anti-Frustration Features}}: ''Insane'' mode in the sequel gives you a boss selector. Seeing as this mode is HarderThanHard, having to beat three bosses in a row without dying to unlock the next boss you haven't yet beaten would simply bee too frustrating for many players.

Added: 275

Changed: 40

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* {{AntiFrustrationFeatures}}: ''Insane'' mode in the sequel gives you a boss selector. Seeing as this mode is HarderThanHard, having to beat three bosses in a row without dying to unlock the next boss you haven't yet beaten would simply bee too frustrating for many players.



* {{Rock Monster}}: The seventh boss is this.

to:

* {{Rock Monster}}: The seventh boss is this. Insane mode in the sequel is also this.
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Epic Boss Fighter is a flash game on Newgrounds.

to:

Epic Boss Fighter is a flash game on Newgrounds.
Newgrounds. A second game was released with 3 modes and 20 bosses.
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Added DiffLines:

Epic Boss Fighter is a flash game on Newgrounds.

* {{Attack Drone}}: You can buy up to three.
* {{Attack Its Weak Point}}: The later bosses have glowing red spots, although they still take damage elsewhere. The final boss has it's eye instead, which you have to hit to hurt it.
* {{Blob Monster}}: The last boss is one of these, although he also has claws and a giant eye.
* {{Endless Game}}: Endless Mode, unlocked by beating the game, not only lasts endlessly, but also ramps up the health and damage of the earlier bosses to match the final boss.
* {{Flunky Boss}}: The first, third, and last bosses are helped by bugs.
* {{Go For The Eye}}: The last boss can only be hurt in it's eye.
* {{Harder than Hard}}: Endless Mode (Insane) keeps the Final Boss level stats of Endless Mode, but also increases the enemy speed Up To Eleven.
* {{Rock Monster}}: The seventh boss is this.
* {{Smart Bomb}}: You can buy a Smart Bomb as an item for the Robot Suit.
* {{Zerg Rush}}: The third boss consists of this, as enemies constantly come from holes in the ground. The actual boss simply appears as an eye in one of the holes.

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