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* AdjustableCensorship: This is the first game in the series that features a set of "NSFW" toggles[[note]]''2'' had a similar option, but it only controlled whether or not blood would appear during some attacks[[/note]], which will remove elements like [[NoSwastikas Lance's Nazi/SS logos]], Natz' {{Stripperiffic}} [[AdaptationalModesty out]][[DigitalBikini fits]] and infamous {{Gainaxing}}, and the bears' new DungFu attacks, among other things. Enemies' death animations are also more cartoonish, disappearing in a puff of smoke rather than the blood effect of the previous games. This is to widen the game's appeal without censoring it completely, something Matt is quite averse to doing.

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* AdjustableCensorship: This is the first game in the series that features a set of "NSFW" toggles[[note]]''2'' had a similar option, but it only controlled whether or not blood would appear during some attacks[[/note]], which will remove elements like [[NoSwastikas Lance's Nazi/SS logos]], Natz' {{Stripperiffic}} [[AdaptationalModesty out]][[DigitalBikini fits]] [[{{Stripperiffic}} stripperiffic outfits]] and infamous {{Gainaxing}}, and the bears' new DungFu attacks, among other things. Enemies' death animations are also more cartoonish, disappearing in a puff of smoke rather than the blood effect of the previous games. This is to widen the game's appeal without censoring it completely, something Matt is quite averse to doing.
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* AbsurdlyHighLevelCap: There's no hard level cap, but the main campaign's strongest enemies reach level 36 and grinding a lot is unlikely to help much as enemies in optional content scale to the players' level, though most of their stats are given a fractional multiplier that grows exponentially with each level above 36. Averted if Scaling Foes is enabled, which makes the level cap 50, though players are expected to reach 46 by the end.
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Crosswicking.

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* VagueHitPoints: The uses of InterfaceScrew in the game:
*** The Shroud status effect hides literally all information on-screen on the character it's been applied to. Health, buffs, status, everything.
*** The glitched field effect in certain areas does an InterfaceScrew to everyone on the field. Only HP is visible, and even that is an uncertainty. One area is so bad that it corrupts even the graphics for equipment and skills.


* SuperstitionEpisode: This is the only game in the series that makes luck into a mechanic, even as just names for specific statuses. Good Luck is a StatusBuff, while Bad Luck is a StandardStatusEffect.

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* SuperstitionEpisode: This is the only game in the series that makes luck into a mechanic, even as just names for specific statuses. Good Luck is a StatusBuff, while Bad Luck is a StandardStatusEffect.StatusAilment.
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* MonsterArena: The Data Bunker has the Battle Arena. In it, a single character without the ability to summon monsters must defeat 10 sets of foes with one wave each, plus some exclusive enemies for one of them. All of them have to be beaten without leaving, but dying doesn't reset anything.
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** Equip Remix however ups the ante. There is a weapon for Anna that randomly casts Machine Guns, Sea Mine and M.O.A.B (the last one being Lance's skill with 10 rounds cooldown) between turns for free, at a cost of her being confused half the time.

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** Equip Remix however ups the ante. There is a weapon for Anna (Juggernaut) that randomly casts Machine Guns, Sea Mine and M.O.A.B (the last one being Lance's skill with 10 rounds cooldown) between turns for free, at a cost of her being confused half the time.

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Version 2 buffed it.


* JokeItem: Found after beating God, one of [=NoLegs=]' weapons is the Buster Sword, "the strongest sword of them all!". According to the description. It's actually a much smaller replica made entirely out of "100% recycled cardboard" and duct tape. It's as useless as it sounds.

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* JokeItem: JokeItem:
**
Found after beating God, God in [=V1=], one of [=NoLegs=]' weapons is the Buster Sword, "the strongest sword of them all!". According to the description. It's actually a much smaller replica made entirely out of "100% recycled cardboard" and duct tape. It's as useless as it sounds. [=V2=] buffed it to increase stats and made it more easily accessable, pulling it out of this trope.
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* CyberCyclops: The Flybot enemies.


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* EyeLightsOut: The Ore enemies, if you kill them before they explode.

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* AMoltenDateWithDeath: A surfer NPC in the lava half of the Premium-version Freezeflame Dungeon will ask the party about LavaSurfing, which Matt encourages as long as he films it so that his life doesn't go to waste. If you exit and re-enter the screen, the surfer will be gone, with his surfboard and skull floating in the lava.



* DrivenToSuicide: A couple of examples in the fifth game:

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* DrivenToSuicide: A couple of examples in the fifth game:DrivenToSuicide:



** A surfer NPC in the lava half of the Premium-version Freezeflame Dungeon will ask the party about [[TooDumbtoLive surfing on lava]], which Matt encourages as long as he films it so that his life doesn't go to waste. If you exit and re-enter the screen, the surfer will be gone, with his surfboard and skull floating in the lava.



* EldritchAbomination: [[spoiler:The Devourer. Let's just say its powers include ''soft-rebooting the entire series'' and leave it at that.]]

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* EldritchAbomination: [[spoiler:The Devourer. Let's just say its Devourer]]. Who is full of tentacles, and from another world, with powers include ''soft-rebooting including [[spoiler:''soft-rebooting the entire series'' series'']] and leave it at that.]]


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* TooDumbToLive: A surfer NPC in the lava half of the Premium-version Freezeflame Dungeon will ask the party about LavaSurfing, which Matt encourages as long as he films it so that his life doesn't go to waste. If you exit and re-enter the screen, the surfer will be gone, with his surfboard and [[AMoltenDateWithDeath skull floating in the lava]].

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* GlitchEntity: Grey Pixels, Red Pixels, Green Pixels, and Dead Pixels, as well as their EliteMook cousins that have a jumble of garbage and hex characters for a name, are all glitch enemies with weird properties.



* TheMissingno: Grey Pixels, Red Pixels, Green Pixels, and Dead Pixels, as well as their EliteMook cousins that have a jumble of garbage and hex characters for a name, are all glitch enemies with weird properties.
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Lance's newspaper had that line changed in ebf5


BANKS SAY "oops"'''

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BANKS SAY "oops"'''GET RICH'''

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Expanded an example. Fixed other things like alphabetisation.


* {{Cooldown}}: In the fifth game, there is no more ManaPoints. Instead, stronger abilities are restricted by giving them a cooldown, in number of turns, until it can be used again. Some food can be used to have players' cooldowns be reduced, and making use of the Haste effect (allowing those with it to take an immediate additional action) does not count toward cooldowns — they only pass by after an entire side's turn. Some enemies can inflict a status called Disable, which immediately places character's cooldown skills (and sometimes skills ''without'' cooldowns) into, well, cooldown.



* {{Cooldown}}: In the fifth game, there is no more ManaPoints. Instead, stronger abilities are restricted by giving them a cooldown, in number of turns, until it can be used again. Some food can be used to have players' cooldowns be reduced, and making use of the Haste effect (allowing those with it to take an immediate additional action) does not count toward cooldowns — they only pass by after an entire side's turn. Some enemies can inflict a status called Disable, which immediately places character's cooldown skills (and sometimes skills ''without'' cooldowns) into, well, cooldown.
* CosmeticAward: Each boss medal can have an additional star if you beat the boss on Epic mode with all challenges on and no cheats that don't have an asterisk. The stars don't count towards achievements or anything, but they're there if you want an absurd challenge and something for it.



* LOL69: Summoning the Beholder, which uses a censored attack involving Naughty Tentacles, costs 69 SP. It also has 2169 base HP, though you won't know that unless you look it up on a wiki or in the game's files.

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* LOL69: Summoning the Beholder, which uses a censored attack involving Naughty Tentacles, NaughtyTentacles, costs 69 SP. It also has 2169 base HP, though you won't know that unless you look it up on a wiki or in the game's files.



* StoneWall: Matt's Love Blade, which cuts Attack in half, and increases his defenses by 30%. It's description is:

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* StoneWall: Matt's Love Blade, which Blade lets him become one, as it cuts Attack in half, half and increases his defenses by 30%. It's description is:
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* LOL69: Summoning the Beholder, which uses a censored attack involving Naughty Tentacles, costs 69 SP. It also has 2169 base HP, though you won't know that unless you look it up on a wiki or in the game's files.
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** A surfer NPC in the lava half of the Premium-version Freezeflame Dungeon will ask the party about [[TooDumbtoLive surfing on lava]], which Matt encourages as long as he films it so that his life doesn't go to waste. If you exit and re-enter the screen, the surfer will be gone, with his surfboard and skull floating in the lava.

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* InterfaceSpoiler: The Skills and Equips interfaces gives plenty of space for other people aside from Matt to fit into them, making it obvious other people will soon fill up that space, let alone being able to get other equipment for Lance, Natalie and Anna before you meet them.



* KarmaHoudini: Lance again in the fifth game. Not only does he plan to take advantage of a global catastrophe to unite the world under a fascist regime, as he does in ''[=EBF2=]'', he also kidnaps several women (including Natalie) to act as "breeding stock" for said regime. Once again, his only punishment upon defeat is to join the party. This time it's justified, as they're only recruiting him for his knowledge of the monoliths and they don't particularly like or trust him (especially Natalie). It's also downplayed: aside from the party's own distrust, several [=NPCs=] are astonished or appalled to see Lance just casually walking around with you. Even Lance himself is surprised that he got off so lightly.

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** The Electric Bat summon is literally worse than useless - it will confuse the entire party, causing them to act randomly without your input...and that's it. There is no purpose to it aside from maybe you thought it'd be funny to watch the party automatically fight the battle. At least the Water Slime summon can be used for CherryTapping enemies down to a capturable state when you don't have Anna!
* KarmaHoudini: Lance again in the fifth game. Not only does he plan to take advantage of a global catastrophe to unite the world under a fascist regime, as he does in ''[=EBF2=]'', he also kidnaps several women (including Natalie) to act as [[BreedingSlave "breeding stock" stock"]] for said regime. Once again, his only punishment upon defeat is to join the party. This time it's justified, as they're only recruiting him for his knowledge of the monoliths and they don't particularly like or trust him (especially Natalie). It's also downplayed: aside from the party's own distrust, several [=NPCs=] are astonished or appalled to see Lance just casually walking around with you. Even Lance himself is surprised that he got off so lightly.



* LuckBasedMission: Downplayed with Air Strikes weather which can drop bombs or medkits randomly on literally any single individual in the battle. It can turn the fight into a cakewalk unlike if the weather had not existed, or it could heavily contribute to killing your party in a turn or two.



* ShipTease: To go along with [[spoiler:RelationshipUpgrade when they've fought enough before the end of the game]], Matt and Natalie are a tad more embarrassed when talking to each other while they've just met.

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* ShipTease: To go along with [[spoiler:RelationshipUpgrade [[spoiler:the RelationshipUpgrade when they've fought enough before the end of the game]], Matt and Natalie are a tad more embarrassed when talking to each other while they've just met.met. And [=NoLegs=] [[ShipperOnDeck doesn't stop teasing it either]].



* ThrowingYourSwordAlwaysWorks: In the fifth game, Matt has an attack where he throws his currently equipped sword at the enemy wave, where it spins around several times and damages all foes with each spin. Approriately enough, it's called "Slicing Cyclone".

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* ThrowingYourSwordAlwaysWorks: In the fifth game, Matt has an attack where he throws his currently equipped sword at the enemy wave, where it spins around several times and damages all foes with each spin. Approriately Appropriately enough, it's called "Slicing Cyclone".

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* AfterCombatRecovery: The party automatically heals quickly over time outside of battle, not more than about ten seconds to fully heal. If there's a water bucket with a slime bunny not a screen away from you, you can just use that to fully heal the party immediately after interacting with it.



* CreatorCameo: The angelic SupportPartyMember in the video game Matt is playing at the start is a depiction of Phyrrna, the composer who wrote the game's music.

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* CreatorCameo: The angelic SupportPartyMember in the video game Matt is playing at the start is a depiction of Phyrrna, the composer who wrote the game's music. She also explicitly appears similarly as a named NPC in Battle Arena, giving you a skill named Phyrrna's Blessing of which the animation is her logo appearing.



** The Mouse Slimes are totally just [[{{Franchise/Pokemon}} Pichu, Pikachu or Dedenne]] as slimes.



** Matt and Lance do this when they're particularly angry.

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** Matt Matt, Natz and Lance do this when they're particularly angry.angry in some dialogue boxes. [=NoLegs=] of course is incapable of doing so due to being limbless, and Anna instead does an EyelidPullTaunt.
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* ShipTease: To go along with [[spoiler:RelationshipUpgrade when they've fought enough before the end of the game]], Matt and Natalie are a tad more embarrassed when talking to each other while they've just met.

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indentation


* YouBastard: PlayedForHorror. [[spoiler:The party are horrified by the nightmarish final glitch area and [[BreakingTheFourthWall plead with you, the player]], to leave immediately and not fight the boss. After you invariably fight and defeat it,]] Matt calls you out on it, and the entire party relate how scarred they feel as though trying to guilt you.
-->'''Matt:''' You sent us in there even though we begged you not to. [[YouMonster You're a monster.]]

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* YouBastard: YouBastard:
**
PlayedForHorror. [[spoiler:The party are horrified by the nightmarish final glitch area and [[BreakingTheFourthWall plead with you, the player]], to leave immediately and not fight the boss. After you invariably fight and defeat it,]] Matt calls you out on it, and the entire party relate how scarred they feel as though trying to guilt you.
-->'''Matt:''' --->'''Matt:''' You sent us in there even though we begged you not to. [[YouMonster You're a monster.]]

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Credit to the wiki for letting me know this exists and the developer's own streams for being the only footage of that I could find.


* EasterEgg: When using 7th Heaven after Laurelin, there is a small chance[[note]]unless the "Cleavage" option is disabled[[/note]] for the illusion of Natalie to forego the usual revealing version of her armor in favor of CensorBox-covered [[https://youtu.be/wFxzQJAtVX8?t=6891 total nudity.]]



* HotterAndSexier: The second through fourth games had a LimitBreak for Natalie, called Kyun, where she did a pose winking towards the screen. ''5'' renamed this 7th Heaven and changed it to an illusion of a full-body shot where she dresses down in to a more revealing version of the costume she was wearing at the time.

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* HotterAndSexier: The second through fourth games had a LimitBreak for Natalie, called Kyun, where she did a pose winking towards the screen. ''5'' renamed this 7th Heaven and changed it to an illusion of a full-body shot where she dresses down in to a more revealing version of the costume she was wearing at the time.time, with a rare EasterEgg alternate version where she's completely naked aside from a pair of small censor bars.
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* AlgorithmicStoryBranching: As explained in-depth [[https://epicbattlefantasy.fandom.com/wiki/Endings here]], the ModularEpilogue's scenes are initially determined by which of and whether the RelationshipValues between each possible pair of human {{Player Character}}s has reached certain numbers, with target values determined by number of completed achievements in its AchievementSystem, among other factors, but it will be the GoldenEnding if the achievement for beating the FinalBoss is beaten on the HarderThanHard "Epic" difficulty has been acquired, in any game, or if the party is a {{invoked}} SoloCharacterRun or two-person party ChallengeRun.

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Correction.


* PointOfNoReturn: On the UsefulNotes/{{Steam}} store [[https://store.steampowered.com/app/432350/Epic_Battle_Fantasy_5/ page]] for the game, the "The Epic Battle Fantasy 5 does NOT feature..." section mentions: "Points of no return."

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* PointOfNoReturn: On the UsefulNotes/{{Steam}} store [[https://store.steampowered.com/app/432350/Epic_Battle_Fantasy_5/ page]] for the game, the "The Epic "Epic Battle Fantasy 5 does NOT feature..." section mentions: "Points of no return."



* PuzzleBoss:

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* PuzzleBoss: Multiple:



* RazorWind: Gale > Tempest, a physical skill that does wind damage to one enemy.
* RelationshipUpgrade: [[spoiler:Matt and Natalie can become a couple in the ending of the 5th game.]]
* RedFilterOfDoom: Losing the last living party member(s) results in the background turning red for a moment before the GameOver screen...
** [[spoiler:Even '''Auto Revive''' doesn't prevent the red "flash", though it does otherwise work as normal.]]
* RecurringBoss: Chibi Knight, fought 3 times.

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* RazorWind: Gale > Tempest, Gale, which becomes Tempest at level 3, a physical skill that does wind damage to one enemy.
* RelationshipUpgrade: [[spoiler:Matt and Natalie Natalie]] can become a couple [[spoiler:in their GoldenEnding]].
* RedFilterOfDoom: Losing the last living party member(s) results
in the ending of background turning red for a moment before the 5th game.GameOver screen... [[spoiler:Even '''Auto Revive''' doesn't prevent the red "flash", though it does otherwise work as normal.]]
* RedFilterOfDoom: Losing the last living party member(s) results in the background turning red for a moment before the GameOver screen...
** [[spoiler:Even '''Auto Revive''' doesn't prevent the red "flash", though it does otherwise work as normal.]]
* RecurringBoss: Chibi Knight, fought 3 times.times, getting more powerful each time. Levelling up, but also getting new abilities.



* StoneWall: Matt's Love Blade, which cuts Attack in half, and increases his defenses by 30%. "A sword made for healing, not fighting."
* SurpriseCreepy: ''1'', ''3'', and ''4'' all had shades of this, but ''5'' dials it right the way up. You'll find dark underground chambers guarded by masked [=NPCs=] who speak in creepy growls, animals that sometimes turn red and make an equally creepy growl when touched, glitched areas that temporarily mess up part of the game, [[spoiler:culminating in a ''horrifying'' area where the party scream at you to stop moving them while messages like "DIE" and "ROT" flash up on the screen]], a boss who [[spoiler:uses your party members as a mouthpiece to directly tell the player to stop playing the game]] (while likely confusing them so they act without your input), and an EldritchAbomination final boss that [[TheFourthWallWillNotProtectYou knows you exist, threatens to invade your reality]], and [[spoiler:''deletes the protagonists' planet on a whim'']].
* SuperstitionEpisode: In the fifth game, luck is a StatusBuff, while being unlucky is a StandardStatusEffect.
* TakingYouWithMe:

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* StoneWall: Matt's Love Blade, which cuts Attack in half, and increases his defenses by 30%. It's description is:
-->
"A sword made for healing, not fighting."
* SurpriseCreepy: ''1'', ''3'', and ''4'' all had shades of this, but ''5'' dials it right the way up. You'll find dark underground chambers guarded by masked [=NPCs=] who speak in creepy growls, animals that sometimes turn red and make an equally creepy growl when touched, glitched areas that temporarily mess up part of the game, [[spoiler:culminating in a ''horrifying'' area where the party scream at you to stop moving them while messages like "DIE" and "ROT" flash up on the screen]], a boss who [[spoiler:uses your party members as a mouthpiece to directly tell the player to stop playing the game]] (while likely confusing them so they act without your input), and an EldritchAbomination final boss that [[TheFourthWallWillNotProtectYou knows you exist, threatens to invade your reality]], and [[spoiler:''deletes the protagonists' planet on a whim'']].
* SuperstitionEpisode: In This is the fifth game, only game in the series that makes luck into a mechanic, even as just names for specific statuses. Good Luck is a StatusBuff, while being unlucky Bad Luck is a StandardStatusEffect.
* TakingYouWithMe:TakingYouWithMe: Multiple:
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** One of Lance's skills, Hyper Beam, gives Lance the Charge status. If used again while the status is active, he fires a massive beam which hits all enemies.


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** You can also do this with ''nearly every single enemy you fight, including most bosses'', with the new capture mechanic. The tougher the enemy is, the harder it is to capture them, however.

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* PointOfNoReturn: On the UsefulNotes/{{Steam}} store [[https://store.steampowered.com/app/432350/Epic_Battle_Fantasy_5/ page]] for the game, the "The Epic Battle Fantasy 5 does NOT feature..." section mentions: "Points of no return."



* RecurringBoss: Chibi Knight in the fifth game.

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* RecurringBoss: Chibi Knight in the fifth game.Knight, fought 3 times.
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Noting the free version. Removing the Steam link because it feels ad-y.


The fifth game in the ''VideoGame/EpicBattleFantasy'' series released for UsefulNotes/{{Steam}} on November 30, 2018. It resets Matt in his room, playing video games. When a meteor hits nearby, it results in a power outage, so he leaves on a journey to fix it. He has a re-encounter with [=NoLegs=] who was scavenging his trash, and after battling it, [=NoLegs=] joins his party, this time proper.

The expanded version can be purchased at UsefulNotes/{{Steam}} [[https://store.steampowered.com/app/432350/Epic_Battle_Fantasy_5/ here]].

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The fifth game in the ''VideoGame/EpicBattleFantasy'' series released for UsefulNotes/{{Steam}} on November 30, 2018. It resets Matt in his room, playing video games. When a meteor hits nearby, it results in a power outage, so he leaves on a journey to fix it. He has a re-encounter with [=NoLegs=] who was scavenging his trash, and after battling it, [=NoLegs=] joins his party, this time proper.

proper, and from there, they travel the world, to investigate the meteor.

The [[http://kupogames.com/public-beta/ free version]] is online, and the expanded version can be purchased at UsefulNotes/{{Steam}} [[https://store.steampowered.com/app/432350/Epic_Battle_Fantasy_5/ here]].on UsefulNotes/{{Steam}}.



* OutsideTheBoxTactic: The battles against the recruitable party members can all be ended through alternative means, instead of just beating the crap out of whoever's about to join your party. You actually get a medal for doing it.

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* OutsideTheBoxTactic: The battles against the recruitable party members can all be ended through alternative means, instead of just beating the crap out of whoever's about to join your party. You actually also get a medal medals for doing it.



* PowerAtAPrice:

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* PowerAtAPrice: Multiple:
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* LesYay: Anna to Natz. Especially when the latter does her bouncy LimitBreak, Anna will have the same hearts [[EvenTheGirlsWantHer in her eyes as the dudes]].
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* LesYay: Anna to Natz. Especially when the latter does her bouncy LimitBreak, Anna will have the same hearts [[EvenTheGirlsWantHer in her eyes as the dudes]].
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* AttackReflector: There are several types of mirrors, which reflect either physical or magical (or both!) damage types to any active party member, depending on the mirror. Hitting them with a powerful attack can smash them, preventing this effect while giving 3 turns of '''Bad Luck''' to the attacker. Also Voodoo dolls, which return the damage to whoever they represent even if they are in backup, but it also applies to healing.

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* AttackReflector: There are several types of mirrors, which reflect either physical or magical (or both!) damage types to any active party member, depending on the mirror. Hitting them with a powerful attack can smash them, preventing this effect while giving 3 turns of '''Bad Luck''' to the attacker. Also Voodoo dolls, which return the damage to whoever they represent even if they are in backup, but it also applies to healing. Unlike the Mirrors, you can also counter the Voodoo doll's reflection alltogether by simply Syphoning them.
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The fifth game in the ''VideoGame/EpicBattleFantasy'' series released for UsefulNotes/{{Steam}} in November 30 2018. It resets Matt in his room, playing video games. When a meteor hits nearby, it results in a power outage, so he leaves on a journey to fix it. He has a re-encounter with [=NoLegs=] who was scavenging his trash, and after battling it, [=NoLegs=] joins his party, this time proper.

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The fifth game in the ''VideoGame/EpicBattleFantasy'' series released for UsefulNotes/{{Steam}} in on November 30 30, 2018. It resets Matt in his room, playing video games. When a meteor hits nearby, it results in a power outage, so he leaves on a journey to fix it. He has a re-encounter with [=NoLegs=] who was scavenging his trash, and after battling it, [=NoLegs=] joins his party, this time proper.
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* TeleFrag: The [[BossInMooksClothing Monoliths]] resort to this when they're syphoned in this game.

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* LevelScaling: In ''[=EBF5=]'', before the 1.5 patch, in all optional areas. When you level up, so do enemies, but they get more stats per level. It makes it harder, the higher level you are, to account for the RareCandy items that are acquired throughout the game. Stat growth is exponential, so you're punished the more you level up. However, you can do some MoneyGrinding instead and buy stat raising items that modify the stat growth ratio, so with enough patience and level exploring, you can have them enough to overcome the enemy stat growth. But, such items' price doubles with each buy. ... After the 1.5 patches, it changes things so after level 36, it does get easier, even without stat boosting RareCandy.

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* LevelScaling: In ''[=EBF5=]'', before LevelScaling:
** Before
the 1.5 patch, in all optional areas. When you level up, so do enemies, but they get more stats per level. It makes it harder, the higher level you are, to account for the RareCandy items that are acquired throughout the game. Stat growth is exponential, so you're punished the more you level up. However, you can do some MoneyGrinding instead and buy stat raising items that modify the stat growth ratio, so with enough patience and level exploring, you can have them enough to overcome the enemy stat growth. But, such items' price doubles with each buy. ... After the 1.5 patches, it changes things so after level 36, it does get easier, even without stat boosting RareCandy.
** The version 2.0 takes this trope to its logical conclusion, where ''everything'' scales with your level and enemies in bonus dungeons reward [=AP=], [=EXP=] and money. On one hand, it allows you to max your skills further, but until level 36 the enemies get stronger faster than you do and you're getting levels faster as well, meaning you have to pretty much dump all your money on stat boosting RareCandy. The game gets considerably easier once you're past level 36, though, especially if you ''did'' spend all money on
RareCandy.


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* PowerAtAPrice:
** Base game has few weapons that are like this. For example Honjo Masamune for [=NoLegs=] provides insane buffs to attack and defense, but decreases his already low HP by 70%.
** Equip Remix however ups the ante. There is a weapon for Anna that randomly casts Machine Guns, Sea Mine and M.O.A.B (the last one being Lance's skill with 10 rounds cooldown) between turns for free, at a cost of her being confused half the time.

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