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* ForegoneConclusion: In the bonus story featuring Britney, we already know from the main story that [[spoiler: she gets killed by the Preacher]].
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* TheChessmaster: The Preacher shows himself to be this in all three games.
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* DeadPersonImpersonation: [[spoiler: Britney has been dead for a long time. The one you meet is really the Preacher in disguise.]]
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* TheDragon: The flying creature appears to be this for the Preacher, causing the crash in the beginning.

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* TheDragon: The flying creature appears to be this for the Preacher, causing Preacher [[spoiler: but in truth it follows the crash in the beginning.Holy Flame, controlled through music]].
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* {{Foreshadowing}}: When the detective opens the monastery gate to see Britney, in surprise she says "Are you trying to kill me?". Britney jokes "Not yet".
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* InvoluntaryGroupSplit: Several cases, at the hands of the flying creature and ceiling collapses, for the most part.
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[[Tropes for ''The Shadow of Karkhala'']]

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[[Tropes [[folder: Tropes for ''The Shadow of Karkhala'']]

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* TheBigBoard: Both games feature this as the protagonist’s way of collecting and organizing information for the various mysteries she’s solving in each location. ''Maple Creek'' has a wall in her hotel room, and ''Ravenwood'' has an old tool board.

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* TheBigBoard: Both All games feature this as the protagonist’s way of collecting and organizing information for the various mysteries she’s solving in each location. ''Maple Creek'' has a wall in her hotel room, and ''Ravenwood'' has an old tool board.board, and ''Karkhala'' has her use her phone.



* CliffHanger: Both games end with [[spoiler:the evil preacher from Maple Creek escaping, with the second having an added bonus of hinting he's going to become the reincarnated demon of Asmodai.]]
* DamselInDistress: Kate, the missing girl in the first game, and Becky, the little girl you find in the second.

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* CliffHanger: Both The first two games end with [[spoiler:the evil preacher from Maple Creek escaping, with the second having an added bonus of hinting he's going to become the reincarnated demon of Asmodai.]]
* DamselInDistress: Kate, the missing girl in the first game, and Becky, the little girl you find in the second.second, and Fang, the little girl you meet in the third.


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* TheFaceless: While shots have been made of the detective's whole body and the back of her head, there's no shots of her face.


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[[/folder]]

[[Tropes for ''The Shadow of Karkhala'']]
* TheDragon: The flying creature appears to be this for the Preacher, causing the crash in the beginning.
* HowWeGotHere: As the detective and Hamilton's plane goes down, the story flashes back to their return trip to Maple Creek looking for clues.
* InMediasRes: The story opens with the detective and Hamilton having already gotten a plane up to the mountain range, quickly transitioning to the crash.
* TheSpeechless: Fang, the girl you end up rescuing.

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''The Shadow of Karkhala'', the third game, features Hamilton and the detective finishing their pursuit of the demonic preacher, searching for an old monastery in snow-capped mountains to stop his bid for world domination. The final game in the trilogy.



[[folder: Tropes for both games]]

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[[folder: Tropes for both all three games]]
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''The Mists of Ravenwood'', the second game, begins two years after the last left off, the detective following some leads along the west coast for investigation. As she’s driving through the woods, a mysterious creature nearly runs her off the road—straight to an abandoned and torn up camper, outside the gates to Park Ravenwood. She ends up embroiled in another set of strange disappearances, the activities of a bloodthirsty cult, and supernatural phenomenon.

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''The Mists of Ravenwood'', the second game, begins two years after the last left off, the detective following some leads along the west coast for investigation. As she’s driving through the woods, a mysterious creature nearly runs her off the road—straight road — straight to an abandoned and torn up camper, outside the gates to Park Ravenwood. She ends up embroiled in another set of strange disappearances, the activities of a bloodthirsty cult, and supernatural phenomenon.

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* AntiHero: [[spoiler: Private Investigator Hamilton, mostly in the first game]]. He's motivated primarily by revenge rather than justice, and his murderous intent conflicts with the main detective--but he shows numerous times that he's willing to help those in need, and only targets the cruel and unjust.

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* AntiHero: [[spoiler: Private [[spoiler:Private Investigator Hamilton, mostly in the first game]]. He's motivated primarily by revenge rather than justice, and his murderous intent conflicts with the main detective--but detective — but he shows numerous times that he's willing to help those in need, and only targets the cruel and unjust.



* ChekhovsGun: The ritual dagger, [[spoiler: which Hamilton steals to kill the preacher with. It's revealed in the second game that it's the only weapon that can kill a disciple of Asmodai.]]

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* ChekhovsGun: The ritual dagger, [[spoiler: which [[spoiler:which Hamilton steals to kill the preacher with. It's revealed in the second game that it's the only weapon that can kill a disciple of Asmodai.]]



* FairCop: The detective--any time the audience gets a good look at her in cutscenes she shows herself to be fairly good looking.
* HumanSacrifice: [[spoiler: Both games feature these as part of demonic rituals to obtain power in honor of the demon Asmodai.]]
* ImmortalityImmorality: [[spoiler: It's revealed in the second game that the priest from the first game and Whitmarsh from the second are granted immortality through their bond with the evil demon Asmodai, and they maintain that bond through ritual sacrifice of innocent people.]]
* JumpScare: At least one or two per game. For example [[spoiler: there’s the dead body you find in the basement of the boarding house in ''Maple Creek'', and then the skeleton hand that falls out of the brick in the maze in ''Ravenwood''.]]
* TheLostLenore: [[spoiler: Emily Smith is this for Hamilton. He hunts and combats the preacher for over 30 years to get revenge for her death, and always keeps her picture with him in his case notebook.]]

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* FairCop: The detective--any detective — any time the audience gets a good look at her in cutscenes she shows herself to be fairly good looking.
* HumanSacrifice: [[spoiler: Both [[spoiler:Both games feature these as part of demonic rituals to obtain power in honor of the demon Asmodai.]]
* ImmortalityImmorality: [[spoiler: It's [[spoiler:It's revealed in the second game that the priest from the first game and Whitmarsh from the second are granted immortality through their bond with the evil demon Asmodai, and they maintain that bond through ritual sacrifice of innocent people.]]
* JumpScare: At least one or two per game. For example [[spoiler: there’s [[spoiler:there’s the dead body you find in the basement of the boarding house in ''Maple Creek'', and then the skeleton hand that falls out of the brick in the maze in ''Ravenwood''.]]
* TheLostLenore: [[spoiler: Emily [[spoiler:Emily Smith is this for Hamilton. He hunts and combats the preacher for over 30 years to get revenge for her death, and always keeps her picture with him in his case notebook.]]



* PeekABooCorpse: Standard practice. In particular there’s [[spoiler: all of the dead women shoved under the floorboards of the chapel]], and [[spoiler: the rotten bodies stuffed in barrels in the catacombs.]]

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* PeekABooCorpse: Standard practice. In particular there’s [[spoiler: all [[spoiler:all of the dead women shoved under the floorboards of the chapel]], and [[spoiler: the [[spoiler:the rotten bodies stuffed in barrels in the catacombs.]]



* CreepyBasement: There’s one in the church [[spoiler:where the preacher hides some of his equipment for the ritual.]]



* FreezeFrameBonus: When first heading downstairs in the Boarding House and flipping out the light switch, it brightens enough to show the form of [[spoiler: a dead body that you get to see in more detail later when you fix the lights]]. This is so brief that you only get the hint of a glimpse of it.
* GlowingEyesOfDoom: The man who breaks into the detective’s room early on, and later [[spoiler: all the citizens in Maple Creek]]. While their behavior isn’t necessarily dangerous, it is frightening and [[spoiler: indicates they’ve become mindless puppets to the preacher’s will.]]
* IfYouKillHimYouWillBeJustLikeHim: The detective says this to [[spoiler: Hamilton, as he’s about to kill the preacher]]. This doesn’t do much to sway the man’s mind—killing the culprit had been his aim for at least thirty years.

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* FreezeFrameBonus: When first heading downstairs in the Boarding House and flipping out the light switch, it brightens enough to show the form of [[spoiler: a [[spoiler:a dead body that you get to see in more detail later when you fix the lights]]. This is so brief that you only get the hint of a glimpse of it.
* GlowingEyesOfDoom: The man who breaks into the detective’s room early on, and later [[spoiler: all [[spoiler:all the citizens in Maple Creek]]. While their behavior isn’t necessarily dangerous, it is frightening and [[spoiler: indicates [[spoiler:indicates they’ve become mindless puppets to the preacher’s will.]]
* IfYouKillHimYouWillBeJustLikeHim: The detective says this to [[spoiler: Hamilton, [[spoiler:Hamilton, as he’s about to kill the preacher]]. This doesn’t do much to sway the man’s mind—killing the culprit had been his aim for at least thirty years.



* PetTheDog: Kate’s boyfriend tries to insist that the mysterious stranger, [[spoiler: really detective Hamilton]], is a dangerous lunatic. The detective wonders why he would bother patching up the man’s wounds if he was so unconcerned with human life.
* CreepyBasement: There’s one in the church [[spoiler: where the preacher hides some of his equipment for the ritual.]]
* SinisterMinister: [[spoiler: The true culprit behind the disappearances and the strange behavior of the townspeople. He used dark magic to suck their life force and keep himself alive, brainwashing them into his servants.]]
* TownWithADarkSecret: By the time the game begins it’s become evident that everything is completely messed up—by commentary you can see on some forums discussing the town in-game it was like this before the storm. Nice, but strange behavior from the residents.

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* PetTheDog: Kate’s boyfriend tries to insist that the mysterious stranger, [[spoiler: really [[spoiler:really detective Hamilton]], is a dangerous lunatic. The detective wonders why he would bother patching up the man’s wounds if he was so unconcerned with human life.
* CreepyBasement: There’s one in the church [[spoiler: where the preacher hides some of his equipment for the ritual.]]
* SinisterMinister: [[spoiler: The [[spoiler:The true culprit behind the disappearances and the strange behavior of the townspeople. He used dark magic to suck their life force and keep himself alive, brainwashing them into his servants.]]
* TownWithADarkSecret: By the time the game begins it’s become evident that everything is completely messed up—by up — by commentary you can see on some forums discussing the town in-game it was like this before the storm. Nice, but strange behavior from the residents.



* AdrenalineTime: When the detective is thrown out of the camper at the beginning. It happens again when [[spoiler: the bird kidnaps Becky.]]

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* AdrenalineTime: When the detective is thrown out of the camper at the beginning. It happens again when [[spoiler: the [[spoiler:the bird kidnaps Becky.]]



* TheBadGuyWins: [[spoiler: Not the Raven, but the Priest. The evil preacher gets exactly what he wants--to kill the last other disciple of Asmodai, and thus to become the most powerful.]]
* BittersweetEnding: [[spoiler: The preacher has the ritual knife, and is about to become the disciple who will reincarnate Asmodai. But the Watchman, Becky, her parents, the detective, and Hamilton all get out relatively unscathed, and Ravenwood will no longer be able to harm anyone ever again.]]
* ContinuityNod: In the savaged camper in the very beginning of the game you can find a painting of the lake-front cottage that [[spoiler: the evil preacher was hiding out at.]]

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* TheBadGuyWins: [[spoiler: Not [[spoiler:Not the Raven, but the Priest. The evil preacher gets exactly what he wants--to wants — to kill the last other disciple of Asmodai, and thus to become the most powerful.]]
* BittersweetEnding: [[spoiler: The [[spoiler:The preacher has the ritual knife, and is about to become the disciple who will reincarnate Asmodai. But the Watchman, Becky, her parents, the detective, and Hamilton all get out relatively unscathed, and Ravenwood will no longer be able to harm anyone ever again.]]
* ContinuityNod: In the savaged camper in the very beginning of the game you can find a painting of the lake-front cottage that [[spoiler: the [[spoiler:the evil preacher was hiding out at.]]



* TheDragon: The giant raven ends up being one of these, having been summoned by [[spoiler: Whitmarsh]] to do their dirty work.
* EnemyMine: Though she doesn't know it, the detective is working alongside [[spoiler: the priest from the first game, who has his own reasons to kill Whitman]].
* ForegoneConclusion: In the bonus chapter featuring the Ticket Seller as the protagonist, the player already knows that [[spoiler:she fails to save her friend and fiance, and is enslaved by Whitmarsh by the end.]]
* GenreSavvy: [[spoiler: Hamilton]]. "Always be suspicious of someone who 'wants to show you something interesting'."
* ShoutOut:

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* TheDragon: The giant raven ends up being one of these, having been summoned by [[spoiler: Whitmarsh]] [[spoiler:Whitmarsh]] to do their dirty work.
* EnemyMine: Though she doesn't know it, the detective is working alongside [[spoiler: the [[spoiler:the priest from the first game, who has his own reasons to kill Whitman]].
* ForegoneConclusion: In the bonus chapter featuring the Ticket Seller as the protagonist, the player already knows that [[spoiler:she fails to save her friend and fiance, fiancé, and is enslaved by Whitmarsh by the end.]]
* GenreSavvy: [[spoiler: Hamilton]].[[spoiler:Hamilton]]. "Always be suspicious of someone who 'wants to show you something interesting'."
* ShoutOut: ShoutOut:



* TookALevelInKindness: [[spoiler: Hamilton. In the first game, he was a revenge focused, secretive hermit who locked Kate's boyfriend in a basement and tried to murder the preacher instead of taking him in. Here, he rescues Becky, tries to rescue the detective, treats her like an old friend, and has even switched voice actors so that the deep, dark tone of his previous self has been replaced with a warmer, older sounding voice.]]
* WhamLine: [[spoiler: "I lied to you, Detective. There are still two Reapers remaining."]]
* YouWillBeSpared: [[spoiler: The Priest says this to the detective after she lets him out of his cage, citing not only her aid to him in this game but also refusing to let Hamilton kill him in ''The Ghosts of Maple Creek''.]]
[[/folder]]

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* TookALevelInKindness: [[spoiler: Hamilton.[[spoiler:Hamilton. In the first game, he was a revenge focused, secretive hermit who locked Kate's boyfriend in a basement and tried to murder the preacher instead of taking him in. Here, he rescues Becky, tries to rescue the detective, treats her like an old friend, and has even switched voice actors so that the deep, dark tone of his previous self has been replaced with a warmer, older sounding voice.]]
* WhamLine: [[spoiler: "I [[spoiler:"I lied to you, Detective. There are still two Reapers remaining."]]
* YouWillBeSpared: [[spoiler: The [[spoiler:The Priest says this to the detective after she lets him out of his cage, citing not only her aid to him in this game but also refusing to let Hamilton kill him in ''The Ghosts of Maple Creek''.]]
[[/folder]]
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* ForegoneConclusion: In the bonus chapter featuring the Ticket Seller as the protagonist, the player already knows that [[spoiler:she fails to save her friend and fiance, and is enslaved by Whitmarsh by the end.]]
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* BittersweetEnding: [[spoiler: The preacher has the ritual knife, and is about to become the disciple who will reincarnate Asmodai. But the Watchman, Becky, her parents, the detective, and Hamilton all get out relatively unscathed, and Ravenwood will no longer be able to harm anyone ever again.

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* BittersweetEnding: [[spoiler: The preacher has the ritual knife, and is about to become the disciple who will reincarnate Asmodai. But the Watchman, Becky, her parents, the detective, and Hamilton all get out relatively unscathed, and Ravenwood will no longer be able to harm anyone ever again.]]
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* YouWillBeSpared: [[spoiler: The Priest says this to the detective after she lets him out of his cage, citing not only her aid to him in this game but also refusing to let Hamilton kill him in ''The Ghosts of Maple Creek''.

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* YouWillBeSpared: [[spoiler: The Priest says this to the detective after she lets him out of his cage, citing not only her aid to him in this game but also refusing to let Hamilton kill him in ''The Ghosts of Maple Creek''.]]
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* ChekhovsGun: The ritual dagger, [[spoiler: which Hamilton steals to kill the preacher with. It's revealed in the second game that it's the only weapon that can kill a disciple of Asmodai.]]
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* TheLostLenore: [[spoiler: Emily Smith is this for Hamilton. He hunts and combats the preacher for over 30 years to get revenge for her death, and always keeps her picture with him in his case notebook.]]

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* AntiHero: [[spoiler: Private Investigator Hamilton]]. He's motivated primarily by revenge rather than justice, and his murderous intent conflicts with the main detective--but he shows numerous times that he's willing to help those in need, and only targets the cruel and unjust.

to:

* AntiHero: [[spoiler: Private Investigator Hamilton]].Hamilton, mostly in the first game]]. He's motivated primarily by revenge rather than justice, and his murderous intent conflicts with the main detective--but he shows numerous times that he's willing to help those in need, and only targets the cruel and unjust.



* CliffHanger: Both games end with [[spoiler:the evil preacher from Maple Creek escaping, with the second having an added bonus of hinting he's going to become the reincarnated demon of Asmodai.]]



* FairCop: The detective--any time the audience gets a good look at her in cutscenes she shows herself to be fairly good looking.



* ImmortalityImmorality: [[spoiler: It's revealed in the second game that the priest from the first game and Whitmarsh from the second are granted immortality through their bond with the evil demon Asmodai, and they maintain that bond through ritual sacrifice of innocent people.]]



* CliffHanger: The story ends with [[spoiler: both Hamilton and the preacher escaping]]



* ImmortalityImmorality: [[spoiler: The preacher maintains his power through ritual sacrifice of innocent young women who come to Maple Creek, sucking the life force of his flock.]]


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* TheBadGuyWins: [[spoiler: Not the Raven, but the Priest. The evil preacher gets exactly what he wants--to kill the last other disciple of Asmodai, and thus to become the most powerful.]]
* BittersweetEnding: [[spoiler: The preacher has the ritual knife, and is about to become the disciple who will reincarnate Asmodai. But the Watchman, Becky, her parents, the detective, and Hamilton all get out relatively unscathed, and Ravenwood will no longer be able to harm anyone ever again.


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* YouWillBeSpared: [[spoiler: The Priest says this to the detective after she lets him out of his cage, citing not only her aid to him in this game but also refusing to let Hamilton kill him in ''The Ghosts of Maple Creek''.
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* WhamLine: [[spoiler: "I lied to you, Detective. There are still two Reapers remaining.]]

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* WhamLine: [[spoiler: "I lied to you, Detective. There are still two Reapers remaining.]]"]]
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* EnemyMine: Though she doesn't know it, the detective is working alongside [[spoiler: the priest from the first game, who has his own reasons to kill Whitman]].


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* WhamLine: [[spoiler: "I lied to you, Detective. There are still two Reapers remaining.]]

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* DamselInDistress: Kate, the missing girl in the first game, and Becky, the little girl you find in the second.



* AdrenalineTime: When the detective is thrown out of the camper at the beginning.

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* AdrenalineTime: When the detective is thrown out of the camper at the beginning. It happens again when [[spoiler: the bird kidnaps Becky.]]
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** In one of the hidden object scenes, you are required to find a red rose. As the only rose available is green, you have to [[Literature/AliceInWonderland paint it red. This is right next to a deck of cards.]]

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* PetTheDog: [[spoiler: Hamilton does this again]], by rescuing Becky when the monster attacks. She refers to him as a friend.

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* PetTheDog: GenreSavvy: [[spoiler: Hamilton does this again]], by rescuing Becky when the monster attacks. She refers Hamilton]]. "Always be suspicious of someone who 'wants to him as a friend.show you something interesting'."


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* TookALevelInKindness: [[spoiler: Hamilton. In the first game, he was a revenge focused, secretive hermit who locked Kate's boyfriend in a basement and tried to murder the preacher instead of taking him in. Here, he rescues Becky, tries to rescue the detective, treats her like an old friend, and has even switched voice actors so that the deep, dark tone of his previous self has been replaced with a warmer, older sounding voice.]]
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* PetTheDog: [[spoiler: Hamilton does this again]], by rescuing Becky when the monster attacks. She refers to him as a friend.
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* AntiHero: [[spoiler: Private Investigator Hamilton]]. He's motivated primarily by revenge rather than justice, and his murderous intent conflicts with the main detective--but he shows numerous times that he's willing to help those in need, and only targets the cruel and unjust.
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* TheDragon: The giant raven ends up being one of these, having been summoned by [[spoiler: Whitmarsh]] to do their dirty work.
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* HumanSacrifice: [[spoiler: Both games feature these as part of demonic rituals to obtain power in honor of the demon Asmodai.]]


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* NamesToRunAwayFromReallyFast: Asmodai. Named after Asmodeus, the demon of lust (specifically, this one's practitioners appear to lust for power.)
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* CuttingTheKnot: Lampshaded. When in need of a rope, the detective spies on tied to a post. She remarks that it's "tied with a [[ViewersAreGeniuses Gordian knot]], and there's no way I'm untying that." So she cuts it.
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* InMediaRes: The story begins after the detective’s initial investigation was concluded, trying to pick up the pieces of what she discovered during that time.

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* InMediaRes: InMediasRes: The story begins after the detective’s initial investigation was concluded, trying to pick up the pieces of what she discovered during that time.
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WIP. Still playing the second one.

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''Enigmatis'' is a series of games developed by Artifex Mundi and published by Creator/AvanquestSoftware, the first in the series released in Europe in 2012. It is available for a variety of platforms including, but not limited to, computer, iPad, iPhone, Kindle Fire, and Blackberry. It chronicles the adventures of an unnamed female detective, dealing with supernatural foes, mystery, and death.

''The Ghosts of Maple Creek'', the first game, centers around a missing persons case in the eponymous Maple Creek. The story opens not with the investigation, but the detective being knocked unconscious and losing her memory halfway through it. She must find the pages ripped out of her notebook and piece together the clues she can find in town, as well as uncover the mystery of the townspeople’s strange behavior.

''The Mists of Ravenwood'', the second game, begins two years after the last left off, the detective following some leads along the west coast for investigation. As she’s driving through the woods, a mysterious creature nearly runs her off the road—straight to an abandoned and torn up camper, outside the gates to Park Ravenwood. She ends up embroiled in another set of strange disappearances, the activities of a bloodthirsty cult, and supernatural phenomenon.

The gameplay is a mix between Point and Click, puzzle solving, and Hidden Object Games.

----
!!This series provides the following tropes:
[[foldercontrol]]
[[folder: Tropes for both games]]
* TheBigBoard: Both games feature this as the protagonist’s way of collecting and organizing information for the various mysteries she’s solving in each location. ''Maple Creek'' has a wall in her hotel room, and ''Ravenwood'' has an old tool board.
* {{Determinator}}: The detective protagonist. She refuses to escape from a case even when her safety is on the line until she has all the loose ends wrapped up, and continues to chase [[spoiler:the evil priest from Maple Creek]] for ''two years''.
* JumpScare: At least one or two per game. For example [[spoiler: there’s the dead body you find in the basement of the boarding house in ''Maple Creek'', and then the skeleton hand that falls out of the brick in the maze in ''Ravenwood''.]]
* PeekABooCorpse: Standard practice. In particular there’s [[spoiler: all of the dead women shoved under the floorboards of the chapel]], and [[spoiler: the rotten bodies stuffed in barrels in the catacombs.]]
[[/folder]]

[[folder: Tropes for ''The Ghosts of Maple Creek'']]
* BlatantLies: The sign into Maple Creek describes it as "Your Four Season Paradise". Lampshaded by the detective, who notes it sounds almost sarcastic.
* BrandX: Of a sort. The computer the protagonist uses has "Artifex" on the front. So does her Securi-Case.
* CliffHanger: The story ends with [[spoiler: both Hamilton and the preacher escaping]]
* EasyAmnesia: Our detective wakes up in the beginning of the game without any knowledge of her investigation prior to being knocked unconscious.
* FreezeFrameBonus: When first heading downstairs in the Boarding House and flipping out the light switch, it brightens enough to show the form of [[spoiler: a dead body that you get to see in more detail later when you fix the lights]]. This is so brief that you only get the hint of a glimpse of it.
* GlowingEyesOfDoom: The man who breaks into the detective’s room early on, and later [[spoiler: all the citizens in Maple Creek]]. While their behavior isn’t necessarily dangerous, it is frightening and [[spoiler: indicates they’ve become mindless puppets to the preacher’s will.]]
* IfYouKillHimYouWillBeJustLikeHim: The detective says this to [[spoiler: Hamilton, as he’s about to kill the preacher]]. This doesn’t do much to sway the man’s mind—killing the culprit had been his aim for at least thirty years.
* ImmortalityImmorality: [[spoiler: The preacher maintains his power through ritual sacrifice of innocent young women who come to Maple Creek, sucking the life force of his flock.]]
* InMediaRes: The story begins after the detective’s initial investigation was concluded, trying to pick up the pieces of what she discovered during that time.
* PetTheDog: Kate’s boyfriend tries to insist that the mysterious stranger, [[spoiler: really detective Hamilton]], is a dangerous lunatic. The detective wonders why he would bother patching up the man’s wounds if he was so unconcerned with human life.
* CreepyBasement: There’s one in the church [[spoiler: where the preacher hides some of his equipment for the ritual.]]
* SinisterMinister: [[spoiler: The true culprit behind the disappearances and the strange behavior of the townspeople. He used dark magic to suck their life force and keep himself alive, brainwashing them into his servants.]]
* TownWithADarkSecret: By the time the game begins it’s become evident that everything is completely messed up—by commentary you can see on some forums discussing the town in-game it was like this before the storm. Nice, but strange behavior from the residents.
[[/folder]]

[[folder: Tropes for ''The Mists of Ravenwood'']]
* AdrenalineTime: When the detective is thrown out of the camper at the beginning.
* ApocalypticLog: You can later discover Becky’s camera, recording the events that led up to her parents’ kidnapping.
* ContinuityNod: In the savaged camper in the very beginning of the game you can find a painting of the lake-front cottage that [[spoiler: the evil preacher was hiding out at.]]
* CallBack: The runes that show up in the doorways of the maze are the same you see in the finale of ''Maple Creek''. This can be helpful when interpreting them, and serves as foreshadowing.
** Similarly, the mention of the demon Asmodai, who was named in a painting that can be found in the same game.
* CreepyChangingPainting: A variant; the statues will occasionally look at you when you’re not paying attention to them.
* CreepyCrows: In addition to the angry looking raven statues, the main monster is a very large ghostly raven.
* ShoutOut:
** In the portrait of Becky and her family together, the mother has scrawled on the side, [[Film/CharliesAngels "Charlie and his angels ;)"]]
** The situation of a young female detective consulting a mysterious man with his own agenda locked inside a cell to help further her investigation is very reminiscent of Literature/SilenceOfTheLambs.
* TemptingFate: The detective declares there are no such thing as monsters when Becky says so. Not three seconds later…
* TimeSkip: This game takes place two years after the second.
* TooGoodToBeTrue: The detective is immediately suspicious of the idealized version of park Ravenwood because everyone is too cheerful and friendly.
[[/folder]]

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