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* GameMod: Like ''VideoGame/EscapeVelocity'' before it, ''Endless Sky'' has very robust mod support, and like ''Escape Velocity'', they're referred to as plugins.



* LivingShip: [[spoiler:Remnant ships incorporate biological materials to give them a HealingFactor, the Ka'het are made up of large organisms that power and control armored shells, and each Archon is implied to be a living being.]]

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* LivingShip: [[spoiler:Remnant [[spoiler:Remnant]] ships incorporate biological materials to give them a HealingFactor, the Ka'het [[spoiler: Ka'het][ are made up of large organisms that power and control armored shells, and each Archon [[spoiler: Archon]] is implied to be a living being.]]being. While little is known about the [[spoiler: Pug]] or their ships, they too definitely appear to be biological in nature.
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* LivingShip: [[spoiler:Remnant ships incorporate biological materials to their ships to give them a HealingFactor, the Ka'het are made up of large organisms that power and control armored shells, and each Archon is implied to be a living being.]]

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* LivingShip: [[spoiler:Remnant ships incorporate biological materials to their ships to give them a HealingFactor, the Ka'het are made up of large organisms that power and control armored shells, and each Archon is implied to be a living being.]]
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* HealingFactor: [[spoiler:Pug ships]] have generally weak shields and hulls, but to make up for this, their ships have substantially higher regeneration than other ships. This also has the side effect of their ships being exponentially weaker against larger amounts of damage, befitting their characterisation of their ships being [[spoiler:tailored to the power level of each species they fight.]]

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* HealingFactor: [[spoiler:Pug ships]] have generally weak shields and hulls, but to make up for this, their ships shields have substantially higher regeneration than other ships. This also has the side effect of their ships being exponentially weaker against larger amounts of damage, befitting their characterisation of their ships being [[spoiler:tailored to the power level of each species they fight.]]

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Moving to the new characters page


* StandardHumanSpaceship: Present, but varies by manufacturer. In particular the Syndicate, Southbound Shipyards, and the Republic Navy Shipyards specialize in blocky, geometric ships. On the other hand, Lionheart Industries (aside from the Bactrian and Mule), Megaparsec, Betelgeuse Shipyards, and Tarazed generally prefer more sleeker and/or more graceful designs).

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Moving these to the new character page


* HumansAreAverage: While humanity is on the whole on the bottom of the technological food chain, their technology is diverse where most other species have specialized their technology, such that even though alien outfits are more advanced, human outfits may be superior in ways outside of a particular other species' specialization. For example, most [[spoiler: Wanderer]] tech is spectacularly heat efficient, but because of their general heat efficiency and traditional pacifism, their passive cooling systems are awful, while the best human cooling systems are only surpassed by the [[spoiler:Korath]] whose outfits run incredibly hot and thus demand incredibly powerful heat management equipment.



* HumanityIsYoung: Most species are from 40,000 years older than humanity to 10,000 years older, but [[spoiler: the Hai are 120,000 years old, and the Wanderers, Quarg, Pug, and Drak are all implied to be older than that. The Drak are outright stated to have existed for millions of years.]]
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Now has a [[Characters/EndlessSky character page]] under construction.
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No, "everything" is the correct spelling


* OurDragonsAreDifferent: Skymoot in the Hadar system is home to a species of non-sentient dragons that are a major tourist attraction. [[spoiler:It was also the homeworld of the Sheragi, a space-faring dragon race that had technology comparable to present-day humanity (though with a specialisation on warfare over everyting else), but destroyed themselves from civil war thousands of years ago. The present-day Skymoot dragons are to them what chimpanzees are to humans.]]

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* OurDragonsAreDifferent: Skymoot in the Hadar system is home to a species of non-sentient dragons that are a major tourist attraction. [[spoiler:It was also the homeworld of the Sheragi, a space-faring dragon race that had technology comparable to present-day humanity (though with a specialisation on warfare over everyting everything else), but destroyed themselves from civil war thousands of years ago. The present-day Skymoot dragons are to them what chimpanzees are to humans.]]

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* OpposingCombatPhilosophies: The [[spoiler: Kor Sestor]] and [[spoiler: Kor Mereti]] were built in very different ways and to fight in very different ways, which is seen in their centuries-long civil war.
** The [[spoiler: Kor Mereti]] use very shield heavy ships while using shield disruptors to negate their enemies' shield and cluster mines and husk slicers to do massive damage directly to the hull.
** The [[spoiler: Kor Sestor]] perhaps in response have relatively weak shields and emphasize long range, and either small strike craft or strong hulls. Central to their strategy is the detainer, which does unmatched "slow" damage from an enormous distance and leaves a target nearly unable to disengage due to their engine performance being massively reduced, at which point they are swarmed by dozens or even hundreds of drones and fighters and finished off by fast capital ships.



* OurDragonsAreDifferent: Skymoot in the Hadar system is home to a species of non-sentient dragons that are a major tourist attraction. [[spoiler:It was also the homeworld of the Sheragi, a space-faring dragon race that had technology comparable to present-day humanity (though with a specialisation on warfare over everything else), but destroyed themselves from civil war thousands of years ago. The present-day Skymoot dragons are to them what chimpanzees are to humans.]]

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* OurDragonsAreDifferent: Skymoot in the Hadar system is home to a species of non-sentient dragons that are a major tourist attraction. [[spoiler:It was also the homeworld of the Sheragi, a space-faring dragon race that had technology comparable to present-day humanity (though with a specialisation on warfare over everything everyting else), but destroyed themselves from civil war thousands of years ago. The present-day Skymoot dragons are to them what chimpanzees are to humans.]]

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* PunyEarthlings: Once jump drives are acquired, it becomes apparent that humanity is by far the least advanced spacefaring species in the galaxy, with only [[spoiler:the Hai, the Remnant (if you consider them to be a different species from humans) and the deliberately-restrained Pug]] not ''significantly'' outmatching them.

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* PunyEarthlings: Once jump drives are acquired, it becomes apparent that humanity is by far among the least advanced spacefaring species in the galaxy, with only [[spoiler:the Hai, the Remnant (if you consider them to be a different species from humans) and the deliberately-restrained Pug]] not ''significantly'' outmatching them.them and only the [[spoiler: Gegno]] being definitively less advanced.



** Humans are on the bottom at Tier 1.

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** The [[spoiler: Gegno]] are below Tier 1 and lack technologies like shielding.
** Humans are on near the bottom at Tier 1.1.
** The [[spoiler: Sheragi]] were at about Tier 1 at the time of their extinction.



** [[spoiler:The Korath Exiles, the Kor Efreti, the Coalition and the Remnant]] are all Tier 1.5. Perhaps fitting for an interim tier, almost all of them have quirks -- [[spoiler: the Exiles created the Automata and thus used to be of a higher tier while also maintaining the specific higher-tier technology of constructing jump drives, the Remnant's tier is more variable due to the gap between their strongest equipment and their weakest, and the Coalition has unusually good civilian ships for their tier but is lacking in combat options, especially weapons.]]

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** [[spoiler:The Bunrodea, Korath Exiles, the Kor Efreti, the Coalition and the Remnant]] are all Tier 1.5. Perhaps fitting for an interim tier, almost all of them have quirks -- [[spoiler: the Exiles created the Automata and thus used to be of a higher tier while also maintaining the specific higher-tier technology of constructing jump drives, the Remnant's tier is more variable due to the gap between their strongest equipment and their weakest, and the Coalition has unusually good civilian ships for their tier but is lacking in combat options, especially weapons.]]


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** The [[spoiler: Rulei]] are not definitively known due to their extinction, but the surviving samples of their technology suggest roughly Tier 3.
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* EloquentInMyNativeTongue: Most Korath hails are in their own language, but they also have a set of badly-pronounced English hails, mostly for if they have something so urgent to say that they feel it's important that you at least might understand it.

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* EloquentInMyNativeTongue: Most Korath hails are in their own language, but they also have a set of badly-pronounced English hails, mostly for if they have something so urgent to say that they feel it's important that actually care if you at least might understand it.something they're saying, they may attempt to speak English, which they're not very good at and is almost entirely mispronounced, such as "liquid cooler" becoming "likud coolar".
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* EloquentInMyNativeTongue: Most Korath hails are in their own language, but they also have a set of badly-pronounced English hails, mostly for if they have something so urgent to say that they feel it's important that you at least might understand it.
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** [[spoiler: Korath Raiders are large ships, more powerful than any single human ship and easily able to escape larger human fleets with their jump drives. As they only ever raid alone and have a relatively low spawn rate, it would seem that they're rare and powerful units, but once you can actually visit Korath Space, they in fact have tons of them, alongside the even stronger Korath Dredgers.]]

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** [[spoiler: Korath Raiders are large ships, more powerful than any single human ship and easily able to escape larger human fleets with their jump drives. As they only ever raid alone and have a relatively low spawn rate, it would seem that they're rare and powerful units, but once you can actually visit Korath Space, they in fact have tons of them, alongside the even stronger Korath Dredgers.Dredgers, and these in turn pale in comparison to the still-warring Kor Sestor and Kor Mereti automaton fleets.]]
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* WhiteAndGreyMorality: It is difficult to find any true villains in the main quest. The Free Worlds are honorable and [[TechnicalPacifist violence-averse]], as is the Republic Navy. The Republic Parliament is more self-interested but still reasonable. The pirate factions, despite a few bloodthirsty warlords, are mostly just people who want to live free of government ([[GameplayAndStorySegregation in the story, at least]]), and even the Syndicate has enough of a conscience to feel ashamed when the war they started spirals out of control.

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* WhiteAndGreyMorality: It is difficult to find any true villains in the main quest. The Free Worlds are honorable and [[TechnicalPacifist violence-averse]], as is the Republic Navy. The Republic Parliament is more self-interested but still reasonable. The pirate factions, despite a few bloodthirsty warlords, are mostly just people who want to live free of government ([[GameplayAndStorySegregation in the story, at least]]), and even the Syndicate has enough of a conscience to feel ashamed when [[spoiler:when the war they started spirals out of control.control]].
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Didn't realise it was potholed here as well


** The Tarazed Corporation cuts off all ties to the Free Worlds after [[spoiler: the [[TheUnfettered Wolf Pack]] use [[NuclearWeaponsTaboo nukes]].]]

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** The Tarazed Corporation cuts off all ties to the Free Worlds after [[spoiler: the [[TheUnfettered Wolf Pack]] use [[NuclearWeaponsTaboo [[NuclearOption nukes]].]]

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I think this one is a better fit.


* NuclearOption: While nuclear reactors are legal, and can even be purchased by civilian spaceship captains, nuclear weapons have been banned for at least 500 years by the time the game starts, and two nuclear devices destroying the centre of the Galactic Stock Exchange and the Navy's main shipyard is what sets off the [=Republic/Free Worlds=] conflict. [[spoiler: It ultimately turns out that the bomb was made and used by the Syndicate... and they've since come up with spaceborne nukes. On the Free Worlds Reconciliation branch, you discover the latter [[OhCrap the hard way]] while you're escaping with evidence about the former case. The Checkmate branch lets you use them yourself to aid your conquest towards Earth.]]



* NuclearWeaponsTaboo: While nuclear reactors are legal, and can even be purchased by civilian spaceship captains, nuclear weapons have been banned for at least 500 years by the time the game starts, and two nuclear devices destroying the centre of the Galactic Stock Exchange and the Navy's main shipyard is what sets off the [=Republic/Free Worlds=] conflict. [[spoiler: It ultimately turns out that the bomb was made and used by the Syndicate... and they've since come up with spaceborne nukes. On the Free Worlds Reconciliation branch, you discover the latter [[OhCrap the hard way]] while you're escaping with evidence about the former case. The Checkmate branch lets you use them yourself to aid your conquest towards Earth.]]
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** For those who can't reliably get [[spoiler: Korath]] engines or cooling outfits to support them, the next runners-up are [[spoiler: Hai Atomic Engines]], which are only slightly less powerful than Human Atomic Engines, but boast better mass, energy and heat efficiency, and are purchaseable. Plus they come standard on the [[spoiler: Shield Beetle]] below.
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** The [[spoiler:Pug Arfecta]], which has [[HealingFactor absurd regeneration]], [[spoiler:[[{{Invisibility}} cloaking]],]] and sweltering damage output [[ArmorPiercingAttack that also pierces shields]]. However, the only way to get one is to capture it, which means you're going to have to survive its ridiculous firepower yourself. [[spoiler: Specifically it means taking one of the ships that protect the Wanderers, or to [[BullyingADragon anger the Pug at Pug Iyik so that they send one after you]].]]

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** The [[spoiler:Pug Arfecta]], which has [[HealingFactor absurd regeneration]], [[spoiler:[[{{Invisibility}} cloaking]],]] and sweltering damage output [[ArmorPiercingAttack that also pierces shields]]. However, the only way to get one is to capture it, which means you're going to have to survive its ridiculous firepower yourself. [[spoiler: Specifically it means taking one of the ships that protect the Wanderers, or to [[BullyingADragon anger the Pug at Pug Iyik so that they send one after you]]. Either choice also angers the Wanderers, so it's not a decision to make lightly.]]
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Better Off Sold is a YMMV trope.


** [[spoiler: Speaking of the Korath, their Triple Plasma Cores are one of the most mass-efficient generators in the game besides the [[InfinityPlusOneSword Quarg Antimatter Core]], but they produce so much heat that the cooling outfits you need to offset it will probably outweigh any space savings or energy surplus it gives you, and unlike engines, you can't mitigate the generator's heat by using it less. In the mid-game you're probably [[BetterOffSold better off selling it]] and buying a Hai or Wanderer generator, instead.]]

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** [[spoiler: Speaking of the Korath, their Triple Plasma Cores are one of the most mass-efficient generators in the game besides the [[InfinityPlusOneSword Quarg Antimatter Core]], but they produce so much heat that the cooling outfits you need to offset it will probably outweigh any space savings or energy surplus it gives you, and unlike engines, you can't mitigate the generator's heat by using it less. In the mid-game you're probably [[BetterOffSold better off selling it]] it and buying a Hai or Wanderer generator, instead.]]
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** [[spoiler: Speaking of the Korath, their Triple Plasma Cores are one of the most mass-efficient generators in the game besides the [[InfinityPlusOneSword Quarg Antimatter Core]], but they produce so much heat that the cooling outfits you need to offset it will probably outweigh any space savings or energy surplus it gives you, and unlike engines, you can't mitigate the generator's heat by using it less. In the mid-game you're probably [[BetterOffSold better off selling it]] and buying a Hai or Wanderer generator, instead.]]
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** [[spoiler: Korath]] engines are among some of the most mass-efficient in the game, though [[NecessaryDrawback you pay for it in increased heat production.]] However, unlike their generators (which produce constant heat and are thus AwesomeButImpractical), engines only produce heat while in use, and the stronger your engines, the less you need to use them to reach the same speed, so using periods of drift to cool off can make the trade-off worthwhile. They can also be plundered from already-hostile factions so you don't have to burn bridges with a friendly race to get them.

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