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Updated description to reflect current state of game.


** Quarg ships are by far the most powerful currently in the game. They can be defeated through sheer numbers, but will completely dominate any ship in single combat. Fortunately, they are non-hostile. In fact, [[BullyingADragon even doing enough damage to elicit a reaction]] is a minor challenge in itself.

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** Quarg ships are by far the most powerful currently in the game. They can be defeated through sheer numbers, but will completely dominate any player-controllable ship in single combat. Fortunately, they are non-hostile. In fact, [[BullyingADragon even doing enough damage to elicit a reaction]] is a minor challenge in itself.
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** Their [[spoiler: only rivals in the 'much more developed and technologically advanced than the rest of humanity' category is the Remnant -- who ''happened'' to stumble upon multiple caches of alien technology when they fled the Alpha Wars, have made a habit of scavenging alien technology, and ''also'' are implied to have had some other force meddling behind the scenes (the player captain observes that the Remnant culture seems to have diverged much more rapidly than it reasonably should have).]]
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** A possible pirate ship name is [[VideoGame/{[STALKER}} Cheeki Breeki]].

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** A possible pirate ship name is [[VideoGame/{[STALKER}} [[{{Videogame/STALKER}} Cheeki Breeki]].
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Noticed this while playing for the first time.

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** A possible pirate ship name is [[VideoGame/{[STALKER}} Cheeki Breeki]].
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* {{Transhuman}}: The Alphas are genetically enhanced humans who tried and nearly succeeded in taking over human society, but were driven into exile prior to the start of the game. Some still fear their return, though it has been long enough that most are no longer concerned. This is partly because Alphas have extremely low fertility rates, making it difficult for them to maintain their already small population. [[spoiler: The Betas appear to be a superior 'second model', combining apparent Alpha-tier abilities with the appearance of an unmodified human, and replacing the downscaled empathy -- to serve better as warriors -- of the Alphas with strengthened empathy -- to make them feel connected to mainstream humanity and therefore inclined to help them.]]

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* {{Transhuman}}: The Alphas are genetically enhanced humans who tried and nearly succeeded in taking over human society, but were driven into exile prior to the start of the game. Some still fear their return, though it has been long enough that most are no longer concerned. This is partly because Alphas have extremely low fertility rates, making it difficult for them to maintain their already small population. [[spoiler: The Betas appear to be a superior 'second model', combining apparent Alpha-tier abilities with the appearance of an unmodified human, and replacing the downscaled empathy -- (intended to make them serve better as warriors -- warriors) of the Alphas with strengthened empathy -- empathy, to make them the Betas feel connected to mainstream humanity and therefore inclined to help them.]]
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* {{Transhuman}}: The Alphas are genetically enhanced humans who tried and nearly succeeded in taking over human society, but were driven into exile prior to the start of the game. Some still fear their return, though it has been long enough that most are no longer concerned. This is partly because Alphas have extremely low fertility rates, making it difficult for them to maintain their already small population.

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* {{Transhuman}}: The Alphas are genetically enhanced humans who tried and nearly succeeded in taking over human society, but were driven into exile prior to the start of the game. Some still fear their return, though it has been long enough that most are no longer concerned. This is partly because Alphas have extremely low fertility rates, making it difficult for them to maintain their already small population. [[spoiler: The Betas appear to be a superior 'second model', combining apparent Alpha-tier abilities with the appearance of an unmodified human, and replacing the downscaled empathy -- to serve better as warriors -- of the Alphas with strengthened empathy -- to make them feel connected to mainstream humanity and therefore inclined to help them.]]
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* SilentTreatment: [[spoiler:Even after the Pug depart after the war, there is a lone planet far to the North that they still inhabit. You can land, but the inhabitants will completely ignore you.]] The right mission lets you bug an answer out of them. [[spoiler: They're not on the 'team' handling the Wanderers rather than the ones handling humans, so they don't particularly care for you.]]

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* SilentTreatment: [[spoiler:Even after the Pug depart after the war, there is a lone planet far to the North that they still inhabit. You can land, but the inhabitants will completely ignore you.]] The right mission lets you bug an answer out of them. [[spoiler: They're not on the 'team' handling the Wanderers rather than the ones handling humans, so they don't particularly care for you.]]
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* HigherTechSpecies: None of the alien races have a total monopoly on the best technology, but the Quarg are undeniably the most advanced overall (and fortunately, the most peaceful). While most species have slightly better technology in at least one category, the Quarg have ''vastly'' superior weapons and shields. They are also the only aliens who have routine contact with humans, though they understandably [[AlienNonInterferenceClause refuse to trade their technology]]. [[spoiler:The Drak may fit this trope even better, though little is known about them so far.]]

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* HigherTechSpecies: None of the alien races have a total monopoly on the best technology, but the Quarg are undeniably the most advanced overall (and fortunately, the most peaceful). While most species have slightly better technology in at least one category, the Quarg have ''vastly'' superior weapons and shields. They are also the only aliens who have routine contact with humans, though they understandably [[AlienNonInterferenceClause refuse to trade their technology]]. [[spoiler:The Drak may fit this trope even better, though little is known about them so far.]]]] The description the Quarg give of the Pug, and the events involving the Pug, suggest the Pug have access to more advanced technology than the Quarg, enough that the Quarg cite the risk of the Pug unleashing it as a reason not to interfere, but that the Pug have a habit of [[spoiler: deliberately limiting themselves so as to be beatable by whatever culture they're fighting]]. Notably, the [[spoiler: Arfecta]] is considerably closer to Quarg capabilities than the other Pug ships, and is described as being intended for use against species on par with the Quarg...



* SilentTreatment: [[spoiler:Even after the Pug depart after the war, there is a lone planet far to the North that they still inhabit. You can land, but the inhabitants will completely ignore you.]]

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* SilentTreatment: [[spoiler:Even after the Pug depart after the war, there is a lone planet far to the North that they still inhabit. You can land, but the inhabitants will completely ignore you.]] The right mission lets you bug an answer out of them. [[spoiler: They're not on the 'team' handling the Wanderers rather than the ones handling humans, so they don't particularly care for you.]]

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* AIIsACrapshoot: [[spoiler: The [[ProudWarriorRaceGuy Korath]]'s]] civil war resulted in something that appears to be this. [[spoiler:{{Subverted}} when The Kor Mereti's {{Hive Mind}} merge with a [[GreenThumb Wanderer]] AI to make them friendly.]]

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* AIIsACrapshoot: [[spoiler: The [[ProudWarriorRaceGuy Korath]]'s]] civil war resulted in something that appears to be this. ''Twice''. [[spoiler:{{Subverted}} when The Kor Mereti's {{Hive Mind}} merge with a [[GreenThumb Wanderer]] AI to make them friendly.]]]] The Kor [[spoiler: Sestor]] turn out to be ambiguous -- they are controlled centrally, [[spoiler: and circumstances conspire to ensure that you never find out if the original controller was a surviving Korath enclave, a master computer or something else, as Alphas break in and hijack control a month prior to you tracking down the first control facility]].


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* OpeningTheSandbox: Acquiring a jump drive gives access to entire new areas of the map. Completing a tier 1 storyline[[note]]the Free Worlds is the only completed one[[/note]] unlocks more missions in the jump drive-reachable areas, and is the most likely way to get a jump drive.
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Death benefits have been replaced with deprication as a balance to plundering


* BoardingParty: The player can attempt to capture disabled ships by killing their crew in hand-to-hand combat. This pits your crew's attack rating against the victim's defense rating (determined by crew size plus any bonuses from ship gear) in a turn-based battle until one side is eliminated or both choose to withdraw. You are required to pay death benefits to the estates of any crew you lose, as a way of counterbalancing the high profit potential of this strategy. The amount scales in proportion to the captured ship's value, so you'll never have to pay more than the ship is worth, [[VideoGameCrueltyPunishment but it only takes a few casualties before your slice of the pie becomes razor-thin]].

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* BoardingParty: The player can attempt to capture disabled ships by killing their crew in hand-to-hand combat. This pits your crew's attack rating against the victim's defense rating (determined by crew size plus any bonuses from ship gear) in a turn-based battle until one side is eliminated or both choose to withdraw. You are required to pay death benefits to the estates of any crew you lose, as a way of counterbalancing the high profit potential of this strategy. The amount scales in proportion to the captured ship's value, so you'll never have to pay more than the ship is worth, [[VideoGameCrueltyPunishment but it only takes a few casualties before your slice of the pie becomes razor-thin]].
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* EldritchStarship [[spoiler:Drak Archons]] are heavily implied to be this, and look the part as well.
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Still not much evidence for this trope. I shouldn't have added it in the first place.


* AbusivePrecursors: [[spoiler:Some of the alien races mention a race known as the Drak, who only have one system and one ship as of the newest stable update, who sound like they may fit this trope.]]
** This is debatable, as [[spoiler:the Quarg seem to like them, or at least not dislike them.]]
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Adding two examples.

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* AIIsACrapshoot: [[spoiler: The [[ProudWarriorRaceGuy Korath]]'s]] civil war resulted in something that appears to be this. [[spoiler:{{Subverted}} when The Kor Mereti's {{Hive Mind}} merge with a [[GreenThumb Wanderer]] AI to make them friendly.]]


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* TimTaylorTechnology: The [[spoiler: Korath]] take this to a level Tim Taylor himself would think is a bit much.
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more silent treatment

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** [[spoiler: If you attack them, leave, then come back later, they will send a (currently) unique and especially powerful Pug ship after you: the Arfecta.]]
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more info


** [[spoiler:The Hai]] are this by default, as [[spoiler:their EvilCounterpart splinter race is literally called 'The Unfettered Hai'.]]

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** [[spoiler:The Hai]] are this by default, as [[spoiler:their EvilCounterpart EvilCounterpartRace splinter race is literally called 'The Unfettered Hai'.]]
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Added extra Fettered detail

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** [[spoiler:The Hai]] are this by default, as [[spoiler:their EvilCounterpart splinter race is literally called 'The Unfettered Hai'.]]

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more info on Abusive Precursors


* AbusivePrecursors: [[spoiler:Some of the alien races mention a race known as the Drak, as yet unseen in the game, who sound like they may fit this trope.]]

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* AbusivePrecursors: [[spoiler:Some of the alien races mention a race known as the Drak, who only have one system and one ship as yet unseen in of the game, newest stable update, who sound like they may fit this trope.]]
** This is debatable, as [[spoiler:the Quarg seem to like them, or at least not dislike them.
]]
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* SilentTreatment: [[spoiler:Even after the Pug depart after the war, there is a lone planet far to the North that they still inhabit. You can land, but the inhabitants will completely ignore you.]]
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* FloweryInsults: Pilots have a dizzying array of creative invectives that they will hurl at you if you try to talk to them after disabling their ship.
-->"Go rot in hell, you gorbellied clapper-clawed dewberry!"
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* StrangeSyntaxSpeaker: The aliens who understand English are each distinguished by their unique quality of speech, as outlined in the game's style guide. [[spoiler:The Pug]] use a floral and poetic PurpleProse; [[spoiler:the Hai]] speak more or less normally but have trouble with articles; the ancient Quarg sometimes use obsolete speech patterns, as though they "learned to talk to humans thousands of years ago and haven't kept their grammar books up to date since then".
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* TimedMission: Rush deliveries pay more money per ton, but have a deadline that must be met to receive your reward. A few story missions have deadlines as well.
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* ShoutOut: The entire game is a shout-out to ''VideoGame/EscapeVelocity'', though there is one direct reference in a subquest that adds the Kestrel to the game, a sleek black capital ship that looks very similar to the EV ship of the same name. The designer says he glimpsed it in an alternate dimension (implied to have been the EV universe) while entranced in a sweat lodge.

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* ShoutOut: The entire game is a shout-out to ''VideoGame/EscapeVelocity'', though there is one direct reference in a subquest that adds the Kestrel to the game, a sleek black capital ship that looks very similar to the EV ship of the same name. The designer (who happens to share a name with the company making the Kestrel in EV) says he glimpsed it in an alternate dimension (implied to have been the EV universe) while entranced in a sweat lodge.
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* ButThouMust: At the end of the Kestrel sidequest, you are given the option to name the ship, but Atinoda will reject all your suggestions until you choose The Right One. Otherwise, it wouldn't be a proper homage to Escape Velocity's iconic ship.
--> When you say the word 'Kestrel' he jerks as if he's just been electrocuted. "Yes," he says, "that's it! That's the name we'll go with."
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* PlugNPlayTechnology: Any outfit can be installed on any ship without difficulty, even if they are made by entirely different species. This is important for players looking to design the perfect ship, as it requires combining the best equipment from each race.
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* WarForFunAndProfit: [[spoiler: The Syndicate is revealed to have instigated the war between the Republic and the Free Worlds, though they believed it to be justified because their economic models predicted it to be the only way to forestall an impending galaxy-wide economic collapse.]]
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* {{Transhuman}}: The Alphas are genetically enhanced humans who tried and nearly succeeded in taking over human society, but were driven into exile prior to the start of the game. Some still fear their return, though it has been long enough that most are no longer concerned. This is partly because Alphas have extremely low fertility rates, making it difficult for them to maintain their already small population.
Is there an issue? Send a MessageReason:
None

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* BoardingParty: The player can attempt to capture disabled ships by killing their crew in hand-to-hand combat. This pits your crew's attack rating against the victim's defense rating (determined by crew size plus any bonuses from ship gear) in a turn-based battle until one side is eliminated or both choose to withdraw. You are required to pay death benefits to the estates of any crew you lose, as a way of counterbalancing the high profit potential of this strategy. The amount scales in proportion to the captured ship's value, so you'll never have to pay more than the ship is worth, [[VideoGameCrueltyPunishment but it only takes a few casualties before your slice of the pie becomes razor-thin]].
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The game is foremost a WideOpenSandbox. The player is dropped into the game with a basic ship of their choice and a mortgage to pay off however they can. Players can trade, run missions, hunt pirates, or become a pirate themselves, all while exploring the galaxy, growing their fleet, and seeing what surprises are in store for them out there.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header_2.jpg]]
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Endless Sky is a [[FreewareGames free]] and open source TwoDSpace trading and combat game written by independent game developer Michael Zahniser as a SpiritualSuccessor to the ''VideoGame/EscapeVelocity'' series. Anyone familiar with EV will instantly recognize the same look and feel.

The game world consists of several dozen star systems, centered on Sol, interlinked via HyperspaceLanes. There are three major political powers: TheRepublic, [[MegaCorp The Syndicate]], and [[TheAlliance The Free Worlds]], along with a spattering of neutral or pirate-controlled worlds and a few alien species of varying technological prowess.

Currently there is only one main storyline, for the Free Worlds, though more may be added in the future as content is still being added by the author. There are several smaller subquests and secret locations scattered about that offer various rewards and sometimes extra insight into the game's backstory.

The game is available for free on [[https://endless-sky.github.io/ GitHub]] and [[http://store.steampowered.com/app/404410/ Steam]].

!!Tropes Featured:
* TwoDSpace: Just like EV. The game has a sort of auto-aim to ensure your weapons don't hit non-hostile ships unless you have specifically targeted them.
* AbusivePrecursors: [[spoiler:Some of the alien races mention a race known as the Drak, as yet unseen in the game, who sound like they may fit this trope.]]
* ApologeticAttacker: Hostile Navy ships usually respond to your hails in this manner.
* BlueAndOrangeMorality: Most of the alien races can be related to, particularly those who take the time to explain their way of thinking, but [[spoiler:the Pug]] are particularly inscrutable. Though they say at one point that [[spoiler:they meddle in human affairs for humanity's own benefit]], accounts from other races suggest more complex motivations.
* EasilyThwartedAlienInvasion: [[spoiler:The Pug invasion isn't exactly easy to repulse, but if the player consults the Quarg, they explain that the Pug treat war like a game, and have a history of deliberately holding back just enough so that their opponents have a chance of winning.]]
* FasterThanLightTravel: There are three types of FTL drive in the game.
** The hyperdrive is the default for most ships, and allows you to jump between two systems connected via a hyperspace lane once you have brought your ship to a complete stop.
** The scram drive is a larger and more fuel-hungry variant of the hyperdrive that works the same, except you can jump even if your ship still has some momentum. Useful for cumbersome ships that take a long time to decelerate, or anyone who needs to be able to jump while under fire.
** The jump drive is an alien technology that becomes available late in the story. It allows you to jump to ANY system within a certain radius, even if it is not connected via hyperspace. Though it has the highest fuel consumption, in practice it is usually more efficient since it allows for shortcuts that would otherwise be unavailable. It is also required to visit parts of the galaxy that are not linked to human space.
* TheFettered:
** The Republic Navy is shown as a dutiful and honorable institution, filled with [[OfficerAndAGentleman upstanding leaders]] who keep their word and treat their enemies with respect. Unfortunately, the same cannot be said for their government.
** The Free Worlds military, more of a RagtagBunchOfMisfits, nevertheless fits this trope as well. They use only as much force as necessary against the Navy, whom they see less as enemies as fellow soldiers honor-bound to oppose them.
* FlavorText: Planets, space ports, ships, and outfits all have their own descriptions to add context to the universe.
* FragileSpeedster:
** The Flivver, a very small, very fast ship that isn't good for much else. Essentially a sports car for wealthy space travelers.
** Lionheart-designed ships follow this design philosophy, opting for lightweight construction materials that sacrifice durability for agility.
* HigherTechSpecies: None of the alien races have a total monopoly on the best technology, but the Quarg are undeniably the most advanced overall (and fortunately, the most peaceful). While most species have slightly better technology in at least one category, the Quarg have ''vastly'' superior weapons and shields. They are also the only aliens who have routine contact with humans, though they understandably [[AlienNonInterferenceClause refuse to trade their technology]]. [[spoiler:The Drak may fit this trope even better, though little is known about them so far.]]
* InfinityPlusOneSword: The Quarg skylance, far and away the most powerful weapon in the game, and it's a turret to boot. It also consumes titanic amounts of energy, but you only need a couple to make yourself a match for almost any human fleet. Of course, the only way to acquire them is to defeat the very ships that carry them, because they sure aren't going to just give them away.
* JackOfAllStats: Some ships are built on this principle, most notably the Bactrian, an expensive but popular flagship choice due to its flexibility. It has a roomy cargo hold, plenty of outfit space, 3 fighter bays, good all-around stats, and excellent crew capacity. There is also the Mule, made by the same manufacturer, which is essentially a fun-sized version of the Bactrian.
* KlingonsLoveShakespeare: For one quest, [[spoiler:the Hai]] ask you to bring them a copy of all human knowledge and culture from a repository in the Deep for their enjoyment. Though it's implied you may have trouble getting your hands on it, it turns out they sell overpriced copies of it at the gift shop.
* LightningBruiser:
** The Republic's two largest ships, the Cruiser and the Carrier, are the strongest human ships and also astonishingly fast for their size, such that they can chase down just about any ship that's not a fighter.
** Quarg ships are by far the most powerful currently in the game. They can be defeated through sheer numbers, but will completely dominate any ship in single combat. Fortunately, they are non-hostile. In fact, [[BullyingADragon even doing enough damage to elicit a reaction]] is a minor challenge in itself.
* LongRangeFighter: Most militaries field ships equipped entirely with long-range homing missiles, such as the Republic's Rainmaker. They will keep their distance from the enemy, so capital ships must rely on their own support fighters to take them down or else weather the attack with shields or point defenses.
* MightyGlacier: Most heavy warships fall into this category, but the Syndicate Protector most of all, with a ponderously slow turning speed but plenty of turrets to compensate.
* MyCountryRightOrWrong: The Republic Navy has this in spades. They are honorable almost to a fault, but make it clear during the war with the Free Worlds that, as much as they desire peace, they will fight as ordered by their government, without hesitation, for as long as they are able.
* ShoutOut: The entire game is a shout-out to ''VideoGame/EscapeVelocity'', though there is one direct reference in a subquest that adds the Kestrel to the game, a sleek black capital ship that looks very similar to the EV ship of the same name. The designer says he glimpsed it in an alternate dimension (implied to have been the EV universe) while entranced in a sweat lodge.
* SpaceIsAnOcean: All the more noticeable, since the game is 2-D. Characters sometimes even use cardinal directions in reference to the galaxy map.
* TechnologyUplift: Some of the backstory hints that [[spoiler:the reason the humans of the Deep are so much more developed and technologically advanced than the rest of humanity is because the Pug have been secretly supporting them over the centuries. The fact that the Pug use the same atomic engines produced in the Deep (which are superior even to other alien engines) is further evidence.]]
* WorthyOpponent: The Free Worlds military and the Republic Navy have a mutual respect for each other, particularly since both of them agree that WarIsHell and it would be better if everyone could just get along. So great is their respect that the Free Worlds chooses to release captured Navy crew rather than keep them prisoner, with only their word that they will no longer participate in the war. And yes, they keep their word. The Navy sets up a special division for these men and women, the "Oathkeepers", who patrol the Republic's northern border against pirates.

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