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* BashBrothers: Tyber Zann and Urai Fen.

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* BashBrothers: Han Solo and Chewbacca, as per canon. ''Forces of Corruption'' adds Tyber Zann and Urai Fen.



** Tyber Zann wields a shotgun that is capable of flattening entire squads with one shot.

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** Tyber Zann wields a shotgun that is capable of flattening entire squads of infantry with one shot.



* {{BFS}}: Urai Fen [[DualWielding dual wields]] enormous blades that are not particularly long, but they are about a foot wide. He can hack apart even armored vehicles pretty quickly, provided he survives getting that close.

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* {{BFS}}: Urai Fen [[DualWielding dual wields]] enormous blades that are not particularly long, but they are about a foot wide. He can hack apart even armored vehicles pretty quickly, provided he survives getting that close.close (which is made much easier with both his RegeneratingHealth and CloakingDevice).



* CaptainObvious: Several minutes into a pitched space battle, the computer will announce "Our space station is under attack!" Sometimes {{Justified}} -- it's nice to have a warning when the enemy has managed to breach your defensive formation, but it's rather less helpful if it's just notifying you that a stray shot plinked off your station's shields.

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* CaptainObvious: Several minutes into a pitched space battle, the computer will announce "Our space station is under attack!" Sometimes {{Justified}} -- it's nice to have a warning when the enemy has managed to breach your defensive formation, but it's rather less helpful if it's just notifying you that a stray shot plinked harmlessly off your station's shields.



* ChargedAttack: Tyber Zann's flagship, the ''Merciless'', has one.

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* ChargedAttack: Tyber Zann's flagship, the ''Merciless'', has one. Both Death Stars' superlasers also qualify; in the base game, you can only target the planet, but ''Forces of Corruption'' adds the ability to snipe individual ships in combat.



** The Rebel's T4-B tank (sporting twin laser cannons and a missile launcher) was designed as a homage to the Command and Conquer Mammoth Tank by ex-Westwood Studios staffers working at Petroglyph.

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** The Rebel's T4-B tank (sporting twin laser cannons and a missile launcher) was designed as a an homage to the Command and Conquer ''VideoGame/CommandAndConquer'' Mammoth Tank by ex-Westwood Studios staffers working at Petroglyph.



** The Empire is '''Powerhouse,''' utilizing a blend of brutally powerful ships and free squadrons of ZergRush starfighters. However, they get a -5 Unit Cap penalty. In Galactic Conquest mode, they edge on '''Brutalist,''' having several super-capital ships (Vader's ''Executor'' Super Star Destroyer and the ''Arc Hammer,'' as well as the Death Star in some campaigns).

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** The Empire is '''Powerhouse,''' utilizing a blend of brutally powerful ships and free squadrons of ZergRush starfighters. However, they get a -5 Unit Cap penalty.penalty in space battles. In Galactic Conquest mode, they edge on '''Brutalist,''' having several super-capital ships (Vader's ''Executor'' Super Star Destroyer and the ''Arc Hammer,'' as well as the Death Star in some campaigns).



* FragileSpeedster: The Imperial TIE Mauler tank. It's unshielded (which is standard for the TIE series of vehicles), only equipped with an anti-infantry laser, and will lose to an anti-infantry turret, but it's very nimble, which makes [[CarFu crushing infantry under its treads]] a viable strategy.

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* FragileSpeedster: FragileSpeedster:
**
The Imperial TIE Mauler tank. It's unshielded (which is standard for the TIE series of vehicles), only equipped with an anti-infantry laser, and will lose to an anti-infantry turret, but it's very nimble, which makes [[CarFu crushing infantry under its treads]] a viable strategy.strategy.
** Imperial Scout Troopers are among the fastest units in land battles. They have very low health, and destroying the speeder bike leaves just a single trooper behind, but actually landing a hit on them as they zip past (and perhaps drop a thermal detonator) can be easier said than done.

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* EleventhHourSuperpower: In the last mission of the ''Forces of Corruption'' campaign, you gain access to [[spoiler:the ''Eclipse'']].

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* EleventhHourSuperpower: In the last mission of the ''Forces of Corruption'' campaign, you gain access to [[spoiler:the ''Eclipse'']].''Eclipse'', a Star Dreadnought]].



* AchillesHeel: Imperial Capital ships have external shield generators. Destroying them will make taking down the other hardpoints an easier task. All Capital ships will be sitting ducks if you destroy their engines too.
* AdaptationalBadass: Thought not to the level of the Empire, the Alliance from this game has a variety of astonishingly powerful heavy vehicles that are not found in any other EU work. The main of them is Garm Bel Iblis's ''Gargantuan'' massive hovertank.

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* AchillesHeel: Imperial Capital ships have external shield generators. Destroying generators; destroying them will make taking down the other hardpoints an easier task. All Capital ships will be sitting ducks if you destroy their engines engines, too.
* AdaptationalBadass: Thought not to the level of the Empire, the Alliance from this game has a variety of astonishingly powerful heavy vehicles that are not found in any other EU work. The main of them most powerful is Garm Bel Iblis's ''Gargantuan'' from ''[=FoC=]'', a massive hovertank.HoverTank.



** The Twileks (which are represented as all-female) in both games, but particularly in ''[=FoC=]'' which, as the Consortium, you had the option of enslaving and sending into battle.
* AntiFrustrationFeatures: In order to take over a planet you need to destroy every enemy unit and building. To avoid the player wasting time running around the map hunting down that one last elusive enemy, the game will lift the FogOfWar once all the buildings are gone.

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** The Twileks Twi'leks (which are represented as all-female) in both games, but particularly in ''[=FoC=]'' which, where, as the Consortium, you had have the option of enslaving and sending them into battle.
* AntiFrustrationFeatures: In order to take over a planet planet, you need to destroy every enemy unit and building. To avoid the player wasting time running around the map hunting down that one last elusive enemy, the game will lift the FogOfWar once all the buildings are gone.



** There are fairly small ones--but big enough to make it dangerous for anything larger than a corvette to pass through--in most space maps. In the expansion, Consortium space units are unaffected by asteroids and become invisible to enemy radar; Tyber Zann says it best:

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** There are Most space maps will have at least a couple asteroid fields -- they're generally fairly small ones--but big small, but still large enough to make it dangerous cause serious issues for anything larger than a corvette Corvette that tries to pass through--in most space maps.fly through them. In the expansion, Consortium space units are unaffected by asteroids and become invisible to enemy radar; Tyber Zann says it best:



** The Vergesso Asteroids are a conquerable location, and in the ''[=FoC=]'' expansion the same applied to the remains of Alderaan.

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** The Vergesso Asteroids are a conquerable location, and in the ''[=FoC=]'' expansion expansion, the same applied applies to [[EarthShatteringKaboom the remains of Alderaan.Alderaan]].



** Setting up Star Destroyers against Rebel Frigates in one on one battles looks awesome, but due to the Rebels' superior speed it is much easier as them. Their special ability to give all power to the shields is much more useful in one one duels than the Imperial special abilities making the Empire more dependant on bomber support to defeat the Rebel frigates, and it's not easy to do so, because the TIE Fighter is patently inferior to the X-Wing; the TIE Interceptor in the expansion rectifies this a little, but then there's the A-Wing and dedicated anti-fighter ships such as the Corellian Corvette and Marauder Cruiser.
** Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, having several dozen turbolaser platforms capable of terrifying barrages of fire, and can easily take on large fleets all by itself... unless the fleet is able to position themselves behind it, due to the majority of its weapons being placed on the front half. It requires a support fleet to protect its flank to last beyond even one such battle, which is difficult, since it takes up such a large amount of the population cap (the maximum amount of ships allowed to be on the field at once) that only a few other ships can come in to help. And if it's over a Rebel planet with an ion cannon, that SSD may as well be a credit sink.

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** Setting up Star Destroyers against Rebel Frigates in one on one one-on-one battles looks awesome, but due to the Rebels' superior speed it is much easier as them. gives them a significant advantage. Their special ability to give all divert power to the their shields is and lack of destroyable shield generators are much more useful in one one one-on-one duels than the Imperial special abilities abilities, making the Empire more dependant dependent on bomber support to defeat the Rebel frigates, and it's frigates (which is ''also'' not easy to do so, because the TIE Fighter is patently inferior to the X-Wing; the X-Wing). The TIE Interceptor in the expansion rectifies this a little, but then there's the A-Wing and dedicated anti-fighter ships such as the Corellian Corvette and Marauder Cruiser.
** A Super Star Destroyers Destroyer (or Star Dreadnoughts) are Dreadnought) is ludicrously powerful, having equipped with several dozen turbolaser platforms capable of terrifying barrages of fire, and can easily take on large fleets all by itself... unless the fleet is able to position themselves behind it, due to the majority of its weapons being placed on the front half. It requires a support fleet to protect its flank flanks to last beyond even one such battle, which is difficult, since it takes up such a large amount of the population cap (the maximum amount of ships allowed to be on the field at once) that only a few other ships can come in to help. And if it's over a Rebel planet with an ion cannon, Ion Cannon, that SSD may as well be a credit sink.



** True to form, the Death Stars can be this as well. While the ability to destroy planets may benefit the Empire as it will eliminate the need for ground battles, it can easily hurt them as well due to the planet having its tactical advantage removed (especially if the planet in question favored the Empire or had high income value). It also takes a ''very'' long time to get from planet-to-planet, even with trade routes, and will travel even slower with a fleet escort. In many of the vanilla game's Galactic Conquest scenarios, the Death Star's destruction is an instant lose condition for the Empire, and will be destroyed if the Empire loses in a battle with both the Death Star and Red Squadron present. In [=FoC=], the Death Star II has the ability to instantly destroy capital ships during battle, but there is a large amount of cooldown time between shots. While its destruction isn't an instant lose condition due to the three faction war, the Empire can still lose it permanently either to Rogue Squadron in battle (same way as the vanilla game) or IG-88 hacking it (although that costs the Consortium losing IG-88 for the rest of the Conquest scenario, but at the same time, doing so blows up whatever planet the Death Star II is over, plus all space forces, and temporarily removing any heroes from play).

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** True to form, the Death Stars can be this as well. While the ability to destroy planets may benefit the Empire as it will eliminate by eliminating the need for ground battles, it can easily hurt them as well due to the planet having its planet's tactical advantage being permanently removed (especially if the planet in question favored the Empire or had high income value). It A Death Star also takes a ''very'' long time to get from planet-to-planet, even with trade routes, and will travel even slower with a fleet escort. In many of the vanilla game's Galactic Conquest scenarios, the Death Star's destruction is an instant lose condition for the Empire, and it will be destroyed if the Empire loses in a battle with both the Death Star and Red Squadron present. In [=FoC=], the Death Star II has gains the ability to instantly destroy capital ships during battle, but there is a large amount of long cooldown time between shots. While its destruction isn't an instant lose condition due to the three faction three-faction war, the Empire can still lose it permanently either to Rogue Squadron in battle (same way as the vanilla game) or IG-88 hacking it (although that costs the Consortium losing IG-88 for the rest of the Conquest scenario, but at the same time, doing so blows up whatever planet the Death Star II is over, plus all space forces, and temporarily removing any heroes from play).



** [=HTT-26=] Heavy Troop Transports, [=HAV/r=] [=B5=] Juggernauts, [=F9-TZ=] Cloaking Transports can all carry soldiers around, as well as some light vehicles or combat droids at the cost of some carrying space. The Juggernauts are even more awesome because they have a pair of guns that act like anti-infantry turrets and shoot down enemy missiles.
** The AT-AT, though {{Gameplay|AndStorySegregation}}-wise doesn't actually carry troops; rather, it can generate two squads of Stormtroopers. Even after ''Forces of Corruption'' introduced garrison units/structures, [[TheArtifact the AT-AT wasn't updated to be such a unit]] (although, it's possible it wasn't updated to avoid overshadowing the Juggernaut as a troop carrier).

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** [=HTT-26=] Heavy Troop Transports, [=HAV/r=] [=B5=] Juggernauts, and [=F9-TZ=] Cloaking Transports can all carry soldiers around, as well as some light vehicles or combat droids at the cost of some carrying space. The Juggernauts are even more awesome because they have a pair of guns that act like anti-infantry turrets and shoot down enemy missiles.
** The AT-AT, though {{Gameplay|AndStorySegregation}}-wise it doesn't actually carry troops; rather, it can generate two squads of Stormtroopers. Even after ''Forces of Corruption'' introduced garrison units/structures, [[TheArtifact the AT-AT wasn't updated to be such a unit]] (although, it's possible it wasn't updated to avoid overshadowing the Juggernaut as a troop carrier).



* BarrierWarrior: Rebel [=EF76=] Nebulon-B Escort Frigates, Assault Frigate Mk [=IIs=], [=MC80=] Star Cruisers, and ''Home One'' can divert extra power to shields at the cost of speed and firepower.

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* BarrierWarrior: Rebel [=EF76=] Nebulon-B Escort Frigates, Assault Frigate Mk [=IIs=], [=MC80=] Star Cruisers, and Admiral Ackbar's ''Home One'' can divert extra power to shields at the cost of speed and firepower.



** The Aggressor-class Destroyer of the Consortium is a ship version, carrying ''two'' BFG hardpoints. Lampshaded by its quote upon completion:

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** The Aggressor-class Destroyer of the Consortium is a ship version, carrying ''two'' BFG hardpoints. Lampshaded by its quote upon completion:construction:



* BlackAndGrayMorality: Playing as the Rebel Alliance you will need to "liberate" planets whose citizens wish to remain with the Empire. Then there’s the Zann Consortium which maybe not be as bad, or is even worst than the Empire.

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* BlackAndGrayMorality: Playing as the Rebel Alliance Alliance, you will need to "liberate" planets whose citizens wish to remain with the Empire. Then there’s the Zann Consortium Consortium, which maybe might not be as bad, or is may be even worst worse than the Empire.



* BoringButPractical: The Y-wing and MPTL-2A Artillery, which are both early-game, cheap units, but the Y-Wing is the Rebels' only way to take large capital ships down and having at least one squadron of them over a planet enables bombing runs during a ground battle, very useful in evening the odds unless the enemy has deployed anti-air (which is unlikely), and the MPTL-2A, while squishy, has its uses both in offence and defence. Plex Missle Soldiers count too, while unable to defend themselves against enemy infantry, they're effective against enemy armor (even AT-AT's with enough units and patience.)
* BountyHunter: Boba Fett, Bossk, and [=IG-88=] all show up, and have the ability to temporarily remove enemy heroes from play. Mods tend to add the other bounty hunters from ''The Empire Strikes Back'' such as Zuckuss, 4-LOM, and Dengar. Certain planets are able to construct the Hutt Palace, which allows the player to recruit generic Bounty Hunters (who always look like Boussh); these can only neutralize minor heroes such as field/fleet commanders and generic Smugglers.

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* BoringButPractical: The Y-wing and MPTL-2A Artillery, which are both early-game, cheap units, but the Y-Wing is the Rebels' only way to take large capital ships down and having at least one squadron of them over a planet enables bombing runs during a ground battle, very useful in evening the odds unless the enemy has deployed anti-air (which is unlikely), and the MPTL-2A, while squishy, has its uses both in offence and defence. Plex Missle Soldiers count too, while unable to defend themselves against enemy infantry, they're effective against enemy armor (even (and can even take down AT-AT's with enough units and patience.)
* BountyHunter: Boba Fett, Bossk, and [=IG-88=] all show up, and have the ability to temporarily remove enemy heroes from play. Mods tend to add the other bounty hunters from ''The Empire Strikes Back'' such as Zuckuss, 4-LOM, and Dengar. Certain planets are able to construct the Hutt Palace, Palaces, which allows allow the player to recruit generic Bounty Hunters (who always look like Boussh); these can only neutralize minor heroes such as field/fleet commanders and generic Smugglers.



* BusCrash: Captain Antilles had left to tend to some business involving the Death Star plans late in the Rebel Campaign. [[DoomedByCanon He had a run in with Vader.]]

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* BusCrash: Captain Antilles had left leaves to tend to some business involving the Death Star plans late in the Rebel Campaign. [[DoomedByCanon He had has a run in with Vader.]]



* CaptainObvious: Several minutes into a pitched space battle, the computer will announce "Our space station is under attack!" Sometimes {{Justified}}.

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* CaptainObvious: Several minutes into a pitched space battle, the computer will announce "Our space station is under attack!" Sometimes {{Justified}}.{{Justified}} -- it's nice to have a warning when the enemy has managed to breach your defensive formation, but it's rather less helpful if it's just notifying you that a stray shot plinked off your station's shields.



* ChargedAttack: The ''Merciless'' has one.

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* ChargedAttack: The ''Merciless'' Tyber Zann's flagship, the ''Merciless'', has one.



** In the base game on the Empire side the Emperor and Mara Jade can turn enemy units on to their own side. The effect is permanent, but is balanced out by a long recharge time and the controlled units gradually have their health fade away.
* TheChessmaster: Tyber Zann and the Emperor.

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** In the base game on the Empire side side, the Emperor and Mara Jade can turn enemy units on to their own side. The effect is permanent, but is balanced out by a long recharge time cooldown, and the controlled units gradually have their health fade away.
* TheChessmaster: The Emperor, as per the movies. Tyber Zann and the Emperor.also qualifies.



* CognizantLimbs: The Hardpoint mechanic, used with any ship bigger than a corvette and space stations in the Space battles.

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* CognizantLimbs: The Hardpoint mechanic, used with any ship bigger than a corvette and on space stations in the Space battles.battles. Such ships/stations' weapons and systems can each be individually targeted and destroyed, allowing you to take out your opponent's shield generators or disable a particularly problematic weapon; ships/stations are completely destroyed once they have no hardpoints remaining. Garm Bel Iblis's ''Gargantuan'' tank is unique in having hardpoints despite being a land unit.



* ColorCodedArmies: In the base game, the player is green while their enemy is red; while in Forces of Corruption, the rebels are red, the empire is blue, and the consortium is yellow; while Hutts are orange and other entirely neutral forces, such as the Mandalorians, are purple.

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* ColorCodedArmies: In the base game, the player is green while their enemy is red; while in Forces independent forces like pirates are orange. In ''Forces of Corruption, Corruption'', the rebels Rebels are red, the empire Empire is blue, and the consortium Consortium is yellow; while Hutts are orange orange, and other entirely neutral forces, such as the Mandalorians, are purple.



* ContinuityNod: Several ships and units featured in the game were created in established works, such as ''[[VideoGame/DarkForcesSaga Dark Forces]]'', ''ComicBook/DarkEmpire'' and ''VideoGame/ShadowsOfTheEmpire''.

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* ContinuityNod: Several ships and units featured in the game were created in established works, such as ''[[VideoGame/DarkForcesSaga Dark Forces]]'', ''ComicBook/DarkEmpire'' ''ComicBook/DarkEmpire'', and ''VideoGame/ShadowsOfTheEmpire''.



* CoolOldGuy: In the original game, Obi-Wan Kenobi. Garm Bel Iblis takes this a step further by piloting a hovertank that can routinely wipe out entire armies.

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* CoolOldGuy: In the original game, Obi-Wan Kenobi. In ''Forces of Corruption'', Yoda is also added to the mix, and Garm Bel Iblis takes this a step further by piloting a hovertank that can routinely wipe out entire armies.



* CoolShip: The expansion adds Vader's ''Executor'' Super Star Destroyer. Bow to stern, it reaches across one third of the tactical map by itself.
* CoolSword: Lightsabers.

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* CoolShip: The expansion adds ''Franchise/StarWars'' is full of them, but Vader's Super Star Destroyer the ''Executor'' Super Star Destroyer.is a particularly good example. Bow to stern, it reaches across one third of the tactical map by itself.
* CoolSword: Lightsabers.[[LaserBlade Lightsabers]], naturally. In the expansion, Urai Fen dual-wields two impressively effective blades as well.



* DeadlyForceField: In ''Forces of Corruption'', the Gargantuan hero vehicle can use "Shield Flare", completely depleting its shields... but unleashing a shockwave that destroys most nearby enemy units.

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* DeadlyForceField: In ''Forces of Corruption'', the Gargantuan ''Gargantuan'' hero vehicle can use "Shield Flare", completely depleting its shields... but unleashing a shockwave that destroys most nearby enemy units.



* DefenselessTransports: Ground units are moved from system to system by unarmed shuttles, making it a viable strategy to find a poorly-defended planet along a path you know transports will be travelling, then sit there and swat them (it's easier to do as the Empire due them having access to the Interdictor Cruiser to prevent transports from escaping); this is an actual tactic the Rebels use quite often in ''Legends''. In the Empire's case ships that were quite clearly shown launching from Star Destroyers in the films.

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* DefenselessTransports: Ground units are moved from system to system by unarmed shuttles, making it a viable strategy to find a poorly-defended planet along a path you know transports will be travelling, then sit there and swat them (it's easier to do as the Empire due them having access to the Interdictor Cruiser to prevent transports from escaping); this is an actual tactic the Rebels use quite often in ''Legends''. In the Empire's case ships that were quite clearly shown launching from Star Destroyers in the films.



** The sensor ping ability of MPTL-2A Artillery Spotter Droids and TIE Scouts.

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** The sensor ping ability of MPTL-2A Artillery Spotter Droids and TIE Scouts. Both are otherwise useless in combat; the Spotter Droids are completely unarmed, and TIE Scouts will be quickly destroyed against anything but dedicated bomber units like Y-Wings, or the critically out-of-date Z-95 Headhunters.



** In ''Forces of Corruption'', Yoda can do a map-wide version of this.

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** In ''Forces of Corruption'', Yoda can meditate to do a map-wide version of this.



** The Empire has access to the TIE Scout, which has a sensor ping ability. It's useless otherwise, only effective against the Y-Wing and Z-95.
* DeathFromAbove: If you have bombers in orbit, they can be sent on a bombing run to support ground troops. In ''Forces of Corruption'', you can call in an orbital strike by capital ships. The trope is also reversed during space battles, as if you have the proper buildings you can fire an ion cannon or ground-to-orbit mass driver at enemy ships.
* DoomedByCanon: In the Rebel Campaign, Captain Antilles will be murdered by Darth Vader and Alderaan will be destroyed no matter what.

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** The Empire has access to the TIE Scout, which has a sensor ping ability. It's useless otherwise, only effective against the Y-Wing and Z-95.
* DeathFromAbove: If you have bombers in orbit, they can be sent on a bombing run to support ground troops. In ''Forces of Corruption'', having capital ships in orbit allows you can to call in an orbital strike strike, which is more powerful and not interceptable by capital ships.anti-air, but has a longer cooldown. The trope is also reversed during space battles, as if you have the proper buildings you can fire an ion cannon or ground-to-orbit mass driver at enemy ships.
* DoomedByCanon: In the Rebel Campaign, Captain Antilles will be murdered by Darth Vader and Alderaan will be destroyed destroyed, no matter what.



* {{EMP}}: Various units and buildings can use those to disable machines:
** The Ion Cannon for the Rebels (targets enemy ships larger than a corvette), the Magnapulse Cannon for the Empire (disables vehicles, but is expectedly useless against infantry) and ''Aggressor''-class Star Destroyers for the Consortium (a {{BFG}} that first shoots a large ion blast to take down the shields, then a large energy blast to do the damage).

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* {{EMP}}: Various units and buildings can use those them to disable machines:
** The Ion Cannon for the Rebels (targets enemy ships larger than a corvette), the Magnapulse Cannon for the Empire (disables vehicles, but is expectedly appropriately useless against infantry) infantry), and ''Aggressor''-class Star Destroyers for the Consortium (a {{BFG}} that first shoots a large ion blast to take down the shields, then a large energy blast to do the damage).



* EnemyMine: Tyber Zann briefly allied himself with the Alliance to Restore the Republic ostensibly to take out [[spoiler:the ''Eclipse'']]. Unfortunately for the Alliance, Zann had other plans as soon as he got [[spoiler:the ''Eclipse'']].

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* EnemyMine: Tyber Zann briefly allied himself with the Alliance to Restore the Republic Republic, ostensibly to take out [[spoiler:the ''Eclipse'']]. Unfortunately for the Alliance, Zann had other plans as soon as he got [[spoiler:the ''Eclipse'']].



** One early mission in the Rebel campaign had you escorting some pilots to [[spoiler:steal the prototype X-wing fighters under the Empire's nose]]. While they have to survive for you to win, thankfully you can control them and keep them sandwiched between your other units, and although [[spoiler:there are four prototypes]], only one pilot has to survive (canonically in ''Legends'', [[spoiler:all four prototypes were stolen]]).
** In another Rebel mission, you have to guard a group of transports from an ever-increasing amount of Imperial ships as a group of troopers searches a space station for information.
* EveryManHasHisPrice: Tyber Zann's special ability, "Bribe". Notably how he recruits Bossk from the Hutts.

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** One early mission in the Rebel campaign had has you escorting some pilots to [[spoiler:steal the prototype X-wing fighters out from under the Empire's nose]]. While they have to survive for you to win, thankfully you can control them and keep them sandwiched between your other units, and although [[spoiler:there are four prototypes]], only one pilot has to survive (canonically in ''Legends'', [[spoiler:all four prototypes were stolen]]).
** In another Rebel mission, you have to guard a group of transports from an ever-increasing amount number of Imperial ships as a group of troopers searches a space station for information.
** ''Forces of Corruption'' adds a couple of Kidnapping missions for the Consortium, where the VIP you are going after must be escorted back to a transport by the hero running the mission.
** Inverted in the Bespin Piracy mission for the Consortium; your task is to destroy the Tibanna gas transports that are being escorted through the system.
* EveryManHasHisPrice: Tyber Zann's special ability, "Bribe". Notably "Bribe", which convinces a unit to switch sides to the Consortium (though it won't work on particularly loyal or unique units). It's also how he recruits Bossk from the Hutts.



** The Rebel's T4-B tank (sporting twin twin laser cannons and a missile launcher) was designed as a homage to the Command and Conquer Mammoth Tank by ex-Westwood Studios staffers working at Petroglyph.
** Regarding Tyber Zann in Forces of Corruption, he is basically [[Film/HarryPotter Lucius Malfoy]] mixed with the personality of a ''Film/JamesBond'' villain and a space pirate.

to:

** The Rebel's T4-B tank (sporting twin twin laser cannons and a missile launcher) was designed as a homage to the Command and Conquer Mammoth Tank by ex-Westwood Studios staffers working at Petroglyph.
** Regarding Tyber Zann in Forces ''Forces of Corruption, he Corruption'' is basically [[Film/HarryPotter Lucius Malfoy]] mixed with the personality of a ''Film/JamesBond'' villain and a space pirate.



** The Empire is '''Powerhouse,''' utilizing a blend of brutally powerful ships and free squadrons of ZergRush starfighters. However, they get a -5 Unit Cap penalty. In Galactic Conquest mode, they edge on '''Brutalist,''' having several super-capital ships (Vader's ''Executrix'' Super Star Destroyer and the ''Arc Hammer,'' as well as the Death Star in some campaigns).
** The Rebellion is '''Subversive,''' having the ability to sneak ground forces into planets and steal them out from under the Empire's nose, and have several Hero abilities based around an EnemyExchangeProgram (R2-D2 has the ability to hack enemy turrets and Chewie can hijack enemy vehicles).

to:

** The Empire is '''Powerhouse,''' utilizing a blend of brutally powerful ships and free squadrons of ZergRush starfighters. However, they get a -5 Unit Cap penalty. In Galactic Conquest mode, they edge on '''Brutalist,''' having several super-capital ships (Vader's ''Executrix'' ''Executor'' Super Star Destroyer and the ''Arc Hammer,'' as well as the Death Star in some campaigns).
** The Rebellion is '''Subversive,''' having the ability to sneak ground forces into onto planets and steal them out from under the Empire's nose, and have several Hero abilities based around an EnemyExchangeProgram (R2-D2 has the ability to hack enemy turrets and Chewie can hijack enemy vehicles).



* FastRoping: The AT-AT's deploy stormtroopers ability. Given how the AT-AT is designed to be an AwesomePersonnelCarrier, it only makes sense that it has a lot of meat for the grinder.

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* FastRoping: The AT-AT's deploy stormtroopers ability.Deploy Stormtroopers ability deploys Stormtroopers in this manner. Given how the AT-AT is designed to be an AwesomePersonnelCarrier, it only makes sense that it has a lot of meat for the grinder.



* FragileSpeedster: The Imperial TIE Mauler tank. It's unshielded (which is standard for the TIE series of vehicles), only equipped with an anti-infantry laser, and will lose to an anti-infantry turret, but it's very nimble which makes crushing infantry under its treads a viable strategy.

to:

* FragileSpeedster: The Imperial TIE Mauler tank. It's unshielded (which is standard for the TIE series of vehicles), only equipped with an anti-infantry laser, and will lose to an anti-infantry turret, but it's very nimble nimble, which makes [[CarFu crushing infantry under its treads treads]] a viable strategy.



* FromCamouflageToCriminal: [[ZigZaggedTrope Zigzagged]] with Tyber Zann. He had already managed to set up his own small crime ring in his youth. When he got caught, his father sent him to the Imperial Military Academy in an effort to straighten him out. Zann used the training, access to military equipment and the travel opportunities to lay the foundation for what would become the Zann Consortium. He very nearly got caught by the Imperial authorities and while he managed to avoid court martial, he was dishonorably discharged.
* GameMod: The game also has a very active modding community.

to:

* FromCamouflageToCriminal: [[ZigZaggedTrope Zigzagged]] with Tyber Zann. He had already managed to set up his own small crime ring in his youth. When he got caught, his father sent him to the Imperial Military Academy in an effort to straighten him out. Zann used the training, access to military equipment and the travel opportunities to lay the foundation for what would become the Zann Consortium. He very nearly got caught by the Imperial authorities authorities, and while he managed to avoid court martial, he was dishonorably discharged.
* GameMod: The game also has a very active modding community.



** The artillery units for both the Empire and the Alliance pack a lot of firepower and if used correctly, can turn the entire tide of the battle. However, they're barely mobile (the Imperial SPMA-T artillery piece in particular) and don't have much armour or protection.

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** The artillery units for both the Empire and the Alliance pack a lot of firepower and and, if used correctly, can turn the entire tide of the battle. However, they're barely mobile (the Imperial SPMA-T artillery piece in particular) is particularly sluggish) and don't have much armour or protection.



** TIE bombers. They're pathetically slow and die very easily but just a few squads can annihilate most weapon hardpoints on capital ships and stations in a single strafing run. Y-wings are somewhat better as they have ion cannons to stun their target with prior to strafing it.
** Introduced in ''Forces of Corruption'' is the Rebel MC30c frigate. It is unusually fast for a frigate, comes equipped with two proton torpedo launchers, and can rip apart other frigates and capital ships with hit-and-run strikes. However, it has very weak armor, only four hardpoints, and little in the way of self-defense against fighters and bombers. These defenses are a single laser cannon hardpoint and cluster bombs which - while devastating against multiple fighter and bomber squadrons ganging up on it - can leave it open to other incoming waves once the ability cooldown goes into effect. Once the torpedo launchers are taken out, it's an easy picking for any other frigate or capital ship.

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** TIE bombers. They're pathetically slow and die very easily easily, but just a few squads can annihilate most weapon hardpoints on capital ships and stations in a single strafing run. Y-wings are somewhat better better, as they have ion cannons to stun their target with prior to strafing it.
** Introduced in ''Forces of Corruption'' is the Rebel MC30c frigate. It is unusually fast for a frigate, comes equipped with two proton torpedo launchers, and can rip apart other frigates and capital ships with hit-and-run strikes. However, it has very weak armor, only four hardpoints, and little in the way of self-defense against fighters and bombers. These defenses are a single laser cannon hardpoint and cluster bombs which - while devastating against multiple fighter and bomber squadrons ganging up on it - can leave it open to other incoming waves once the ability cooldown goes into effect. Once the torpedo launchers are taken out, it's an easy picking pickings for any other frigate or capital ship.



* HeKnowsTooMuch: More like "He Gave Away Too Much". In the Imperial Campaign, the Emperor orders that Moff Kalast be arrested for treason after he learns that [[spoiler:he was the one giving the Rebels information on the Death Star, the AT-AT and the Carida demonstration]].

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* HeKnowsTooMuch: More like "He Gave Away Too Much". In the Imperial Campaign, the Emperor orders that Moff Kalast be arrested for treason after he learns that [[spoiler:he was the one giving the Rebels information on the Death Star, the AT-AT AT-AT, and the Carida demonstration]].



* HiddenArmyReveal: [[spoiler:Turns out that Zahn will gain access to a huge ancient army of Sith Warriors contained in carbonite]].
* HologramProjectionImperfection: ''Forces of Corruption'' expansion.

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* HiddenArmyReveal: [[spoiler:Turns out that Zahn Zann will gain access to a huge ancient army of Sith Warriors contained in carbonite]].
* HologramProjectionImperfection: In the ''Forces of Corruption'' expansion.expansion:



* InvisibilityCloak: Tyber Zann, Urai Fen, Luke Skywalker, Noghri Death Commandos, TIE Phantoms, ''Vengeance''-class frigates and [=F9-TZ=] Transports have the ability to become invisible.

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* InvisibilityCloak: Tyber Zann, Urai Fen, Luke Skywalker, Noghri Death Commandos, TIE Phantoms, ''Vengeance''-class frigates frigates, and [=F9-TZ=] Transports all have the ability to become invisible.



** Consortium ''Canderous''-class Assault Tanks, ''Vengeance''-class Frigates, and ''Keldabe''-class Battleships use these.

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** Consortium ''Canderous''-class Assault Tanks, ''Vengeance''-class Frigates, and ''Keldabe''-class Battleships use these.mass drivers. They're capable of bypassing shields.



** The Rebel Alliance, whoch fights against the Empire.
** Depending on the planet, the local civilians will take up arms and side with either the Rebels or the Empire. This is really useful for the Rebels when combined with their special raid ability; the Wookiees seem to be the best, as their bowcasters are very powerful, easily wiping out Stormtrooper squads, and even being a match for [=AT-ST=]s. Generally, alien races will fight alongside the Rebels (Notable exceptions being [[ProudWarriorRaceGuy the Noghri]], who fight for the Empire; the Twi'leks, who fight alongside the Consortium; [[AlwaysChaoticEvil the Tusken Raiders]]; and [[NotInThisForYourRevolution the Hutts, Mandalorians, Pyn'gani and Mustafarians]], who oppose all three major factions).

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** The Rebel Alliance, whoch which fights against the Empire.
** Depending on the planet, the local civilians will take up arms and side with either the Rebels or the Empire. This is really useful for the Rebels when combined with their special raid ability; the Wookiees seem to be the best, as their bowcasters are very powerful, easily wiping out Stormtrooper squads, and even being a match for [=AT-ST=]s. Generally, alien races will fight alongside the Rebels (Notable exceptions being [[ProudWarriorRaceGuy the Noghri]], who fight for the Empire; the Twi'leks, who fight alongside the Consortium; [[AlwaysChaoticEvil the Tusken Raiders]]; and [[NotInThisForYourRevolution the Hutts, Mandalorians, Pyn'gani Pyn'gani, and Mustafarians]], who oppose all three major factions).



* MageKiller: The Zann Consortium has two units that are particularly specialized for dealing with Force-users, both of which are animals from Myrkr. One of the build options for their [=MDUs=] is cage with a Ysalamiri in it, [[AntiMagic which prevents all Force abilities from working in its presence]], thus making Jedi and Sith easier to take down for non-Force users. If the Consortium controls Myrkr in Galactic Conquest, they can train [[MageHuntingMonster Vornskrs]], which use the Force to sense their prey and will prioritize Force users if sent out to hunt for targets.

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* MageKiller: The Zann Consortium has two units that are particularly specialized for dealing with Force-users, both of which are animals from Myrkr. One of the build options for their [=MDUs=] is a cage with a Ysalamiri in it, [[AntiMagic which prevents all Force abilities from working in its presence]], thus making Jedi and Sith easier to take down for non-Force users. If the Consortium controls Myrkr in Galactic Conquest, they can train [[MageHuntingMonster Vornskrs]], which use the Force to sense their prey and will prioritize Force users if sent out to hunt for targets.



** An early patch made it so that you could only send two waves of fighter total. [[CannonFodder But they still get replaced after battle for free, and AT-AT's still have unlimited Stormtroopers]].

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** An early patch made it so that you could only send two waves of fighter fighters total. [[CannonFodder But they still get replaced after battle for free, and AT-AT's still have unlimited Stormtroopers]].



* NoWarpingZone: The Immobilizer 418's "Gravity Well" ability prevents hyperspace travel when activated.

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* NoWarpingZone: The Immobilizer 418's "Gravity Well" ability prevents hyperspace travel when activated. The Empire can also build a stationary satellite around suitably upgraded starbases that employs the same technology.



** Urai Fen is capable of much the same thing, except he trades in the ability to stun turrets while damaging them for a personal cloaking device and the ability to stun infantry. Pair him with Zann, who also has a personal cloaking device as well as the ability to bribe units to fight for him as long as you have the bankroll, and you can win almost any ground engagement.

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** Urai Fen is capable of much the same thing, except he trades in the ability to stun turrets while damaging them for a personal cloaking device and the ability to stun infantry. Pair him with Zann, who also has a personal cloaking device as well as the ability to bribe units to fight for him as long as you have the bankroll, enough credits, and you can win almost any ground engagement.



* PlayingBothSides: Tyber Zann says this during the Story Mode:

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* PlayingBothSides: Tyber Zann says this during the ''Forces of Corruption'' Story Mode:



* PlotArmor: The ''Millennium Falcon'' actually has this as a special ability, to become invincible for a few seconds.

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* PlotArmor: The ''Millennium Falcon'' actually has this as a special ability, to become becoming invincible for a few seconds.



** Tyber Zann, shortly after [[spoiler:pulling what amounts to a cyber-theft of every single resource in the Emperor's treasury]], left [[spoiler:the ''Eclipse'']] behind despite initially wanting to take it. His reason? He realized that the ship would be big enough of a target for even the Rebel Alliance to locate, and he already enraged them with his [[spoiler:earlier betrayal in the middle of the battle]]. He also let the Rebel Alliance form their New Republic afterwards, since he saw it as an opportunity to "own a senator," in his words.

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** Tyber Zann, shortly after [[spoiler:pulling what amounts to a cyber-theft of every single resource in the Emperor's treasury]], left [[spoiler:the ''Eclipse'']] behind despite initially wanting to take it. His reason? He realized that the ship would be a big enough of a target for even the Rebel Alliance to locate, and he already enraged them with his [[spoiler:earlier betrayal in the middle of the battle]]. He also let the Rebel Alliance form their New Republic afterwards, since he saw it as an opportunity to "own a senator," in his words.



* RememberTheNewGuy: Turns out Tyber Zann is well known by Jabba, Thrawn and Xizor. Who knew?

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* RememberTheNewGuy: Turns out Tyber Zann is well known by Jabba, Thrawn Thrawn, and Xizor. Who knew?



* SlaveMooks: The Consortium can use these, including ''[[RuleOfFunny exploding Ewoks]]''.

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* SlaveMooks: The Consortium can set up slaving operations to make use of these, including ''[[RuleOfFunny exploding Ewoks]]''.



* SplashDamage: Diamond-Boron Missiles.

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* SplashDamage: Diamond-Boron Missiles.Missiles explode in a small area of effect. A single barrage can easily shoot down a whole squadron of fighters.



* StealthInSpace: Imperial TIE Phantoms, Consortium ''Vengeance''-class Frigates and Tyber's flagship, the ''Merciless'' can become invisible.

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* StealthInSpace: Imperial TIE Phantoms, Consortium ''Vengeance''-class Frigates Frigates, and Tyber's flagship, the ''Merciless'' can become invisible.



** Rebel [=CR90=] Corvettes, [=DP20=] Frigates, and the ''Sundered Heart'' can divert power to their engines at the cost of firepower.

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** Rebel [=CR90=] Corvettes, [=DP20=] Frigates, and the Captain Antilles's ''Sundered Heart'' can divert power to their engines at the cost of firepower.



* VideoGameCrueltyPunishment: Destroying a planet permanently erases any tactical advantage the planet may have provided, which can be especially disadvantageous if the planet favors the Empire. Advantages that could be lost include a planet's monetary value, unit upgrades, production cost reductions, ground space for a Hypervelocity Gun, and the ability to recruit/build specific units (For the Empire, Honoghr can produce Noghri Assassins, while Mon Calamari, Fondor, Mandalore, Hypori, Sullust and Kuat are the only planets that can build capital ships, with the latter two planets also providing cost reductions on Imperial ships and Hypori cutting down ground vehicle production time for whichever faction controls it across the whole galaxy).

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* VideoGameCrueltyPunishment: Destroying a planet permanently erases any tactical advantage the planet may have provided, which can be especially disadvantageous if the planet favors the Empire. Advantages that could be lost include a planet's monetary value, unit upgrades, production cost reductions, ground space for a Hypervelocity Gun, and the ability to recruit/build specific units (For the Empire, Honoghr can produce Noghri Assassins, while Mon Calamari, Fondor, Mandalore, Hypori, Sullust Sullust, and Kuat are the only planets that can build capital ships, with the latter two planets also providing cost reductions on Imperial ships and Hypori cutting down ground vehicle production time for whichever faction controls it across the whole galaxy).



* WeHaveReserves: A legitimate tactic for the attacking team (see ZergRush), especially for the Empire.[[note]][=AT-ATs=] have unlimited supplies of stormtroopers, and capital ships replenish their stock of fighters and bombers after each battle; both of these abilities cost nothing.[[/note]] The way battles work: You send your army to a planet, then choose a subset of that army to attack with using a point buy system.[[note]]Land battles start with a small pool of points, and capturing control points on the map increases this total. Space battles always have maximum points.[[/note]] At any time your unit total is less than your point total, whether from unit losses or capturing more control points, you can call in reinforcements from your main army to any point on the map you control. It is important to note is that this trope is not in effect for the defending side. They are limited to whatever forces they had garrisoned on the planet before you attacked,[[note]]Land battles use a 10-slot system instead of point buy, so [[FridgeLogic an [=AT-AT=] takes up the same amount of space as the soldiers it can summon]][[/note]] with bonus troops granted periodically from the unit production buildings on the map (land) or from the hanger hardpoint of the space station (space). However, in land battles this remains a valid tactic up until the point the opposing side unlocks [[GlassCannon artillery]]. A small group of artillery deployed just out of retaliation range of a landing zone will destroy any arriving force not comprised of heavy vehicles [[CurbStompBattle before they get a single shot off]]. Your only hope to get out of this kind of situation is [[DeathFromAbove orbital bombardment]]. This tactic can be made even easier if you control Kamino, where all infantry (except field and fleet commanders) can be trained for ''one credit'', though it takes 15% longer for balancing reasons.

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* WeHaveReserves: A legitimate tactic for the attacking team (see ZergRush), especially for the Empire.[[note]][=AT-ATs=] have unlimited supplies of stormtroopers, and capital ships replenish their stock of fighters and bombers after each battle; both of these abilities cost nothing.[[/note]] The way battles work: You send your army to a planet, then choose a subset of that army to attack with using a point buy system.[[note]]Land battles start with a small pool of points, and capturing control points on the map increases this total. Space battles always have maximum points.[[/note]] At any time your unit total is less than your point total, whether from unit losses or capturing more control points, you can call in reinforcements from your main army to any point on the map you control. It is important to note is that this trope is not in effect for the defending side. They are limited to whatever forces they had garrisoned on the planet before you attacked,[[note]]Land battles use a 10-slot system instead of point buy, so [[FridgeLogic an [=AT-AT=] takes up the same amount of space as the soldiers it can summon]][[/note]] with bonus troops granted periodically from the unit production buildings on the map (land) or from the hanger hangar hardpoint of the space station (space). However, in land battles this remains a valid tactic up until the point the opposing side unlocks [[GlassCannon artillery]]. A small group of artillery deployed just out of retaliation range of a landing zone will destroy any arriving force not comprised of heavy vehicles [[CurbStompBattle before they get a single shot off]]. Your only hope to get out of this kind of situation is [[DeathFromAbove orbital bombardment]]. This tactic can be made even easier if you control Kamino, where all infantry (except field and fleet commanders) can be trained for ''one credit'', though it takes 15% longer for balancing reasons.
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* CargoConcealmentCaper: In one story mission of the Rebellion campaign, Han Solo and Chewbacca are sealed inside a cargo container and smuggled onto the planet Carida to search for some schematics for Mon Calamari cruisers.
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* AutoPilotTutorial: After completing the five-part interactive tutorial, the player may watch two additional scenarios explaining the basic features of EAW's skirmish modes.
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Misplaced, moving to the correct tab


* ObviousBeta: ''Forces of Corruption'' was released with a number of bugs, most notably the enemy fleet approaching sound being a voice saying "Ysalamiri Cage Constructing". While a patch was released that fixed the most glaring issues, a number of which were never fixed. The "Barrage" ability from the original game is broken, firing projectiles in a line instead of in an area. Some of the special fighting animations between heroes from the original game no longer play, and a number of other visual and audio bugs linger. Given that it was released a mere 8 months after the original game, one gets the impression that it was rushed out.

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* GameplayAndStoryIntegration: Silri will mention that Darth Vader is dead after the mission to Coruscant. If you wait until after Coruscant to conquer Bespin, Vader will no longer appear on Bespin after the Rebels gain control of Endor.

to:

* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
** More-so an integration into the larger ''Legends'' canon, but the player is unable to attack Byss in the Rebel campaign, as the planet is in that continuity supposed to be a secret fortress world of the Emperor.
**
Silri will mention that Darth Vader is dead after the mission to Coruscant. If you wait until after Coruscant to conquer Bespin, Vader will no longer appear on Bespin after the Rebels gain control of Endor.



*** c) The Aggressor has a pathetically low six hardpoints[[note]]For context, a Star Destroyer (which is one tier lower) has ten.[[/note]] and can't target small ships, making it ''very'' easy to take out with bombers.

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*** c) The Aggressor has a pathetically low six hardpoints and only two non-special weapon weapon hardpoints[[note]]For context, a Star Destroyer (which is one tier lower) has ten.[[/note]] ten and has three times the number of other weapons[[/note]] and can't target small ships, making it ''very'' easy to take out with bombers.
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** Local civilians native on a planet will spawn endlessly until the structure that spawns them are destroyed. This makes them an unlimited source of CannonFodder for the player controlling their planet.
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* BlackAndGrayMorality: Playing as the Rebel Alliance you will need to "liberate" planets whose citizens wish to remain with the Empire.

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* BlackAndGrayMorality: Playing as the Rebel Alliance you will need to "liberate" planets whose citizens wish to remain with the Empire. Then there’s the Zann Consortium which maybe not be as bad, or is even worst than the Empire.
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* SpitefulAI: When using auto resolve on a fight, the results will often leave the players forces suffering heavy losses over battles that can be won with little casualties if done manually.
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** Introduced in ''Forces of Corruption'' is the Rebel MC30c frigate. It is unusually fast for a frigate, comes equipped with two proton torpedo launchers, and can rip apart other frigates and capital ships with hit-and-run strikes. However, it has very weak armor, only four hardpoints, and little in the way of self-defense against fighters and bombers. These defenses are a single laser cannon hardpoint and cluster bombs which - while devastating against multiple fighter and bomber squadrons ganging up on it - can leave it open to other incoming waves once the ability cooldown goes into effect. Once the torpedo launchers are taken out, it's an easy picking for any other frigate or capital ship.
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* MageKiller: The Zann Consortium has two units that are particularly specialized for dealing with Force-users, both of which are animals from Myrkr. One of the build options for their [=MDUs=] is cage with a Ysalamiri in it, [[AntiMagic which prevents all Force abilities from working in its presence]], thus making Jedi and Sith easier to take down for non-Force users. If the Consortium controls Myrkr in Galactic Conquest, they can train Vornskrs, which use the Force to sense their prey and will prioritize Force users if sent out to hunt for targets.

to:

* MageKiller: The Zann Consortium has two units that are particularly specialized for dealing with Force-users, both of which are animals from Myrkr. One of the build options for their [=MDUs=] is cage with a Ysalamiri in it, [[AntiMagic which prevents all Force abilities from working in its presence]], thus making Jedi and Sith easier to take down for non-Force users. If the Consortium controls Myrkr in Galactic Conquest, they can train Vornskrs, [[MageHuntingMonster Vornskrs]], which use the Force to sense their prey and will prioritize Force users if sent out to hunt for targets.
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Per TRS.


* BadassBaritone: The Rebels' Nebulon-B Escort Frigates' comms officer:
-->"Nebulon-B Frigate here. Coordinates received."
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The Chick is now a disambig


* TheChick: Mon Mothma for the Rebel Alliance. Compared to all the other rebels with speaking roles, she is the most logical and quiet one.
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* SeriesContinuityError: An early mission in the Rebel campaign has C-3PO and R2-D2 go to Wayland, even though nobody in the Rebellion or the succeeding New Republic was aware of its existence until ''Literature/TheThrawnTrilogy'', which was written earlier and set nearly a decade later.
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* SingleBiomePlanet: It ''is'' StarWars, after all.

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* SingleBiomePlanet: It ''is'' StarWars, Franchise/StarWars, after all.



* StandardSciFiFleet: Just like the rest of the ''StarWars'' universe.

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* StandardSciFiFleet: Just like the rest of the ''StarWars'' ''Franchise/StarWars'' universe.
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* ContinuitySnarl: Shares a [[ContinuitySnarl/StarWarsLegends page]] with the rest of ''Star Wars Legends''.
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* HeKnowsTooMuch: More like "He Gave Away Too Much". In the Imperial Campaign, the Emperor orders that Moff Kalast be arrested for treason after he learns that [[spolier:he was the one giving the Rebels information on the Death Star, the AT-AT and the Carida demonstration.]]

to:

* HeKnowsTooMuch: More like "He Gave Away Too Much". In the Imperial Campaign, the Emperor orders that Moff Kalast be arrested for treason after he learns that [[spolier:he [[spoiler:he was the one giving the Rebels information on the Death Star, the AT-AT and the Carida demonstration.]]demonstration]].
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* HeKnowsTooMuch: More like "He Gave Away Too Much". In the Imperial Campaign, the Emperor orders that Moff Kalast be arrested for treason after he learns that [[spolier:he was the one giving the Rebels information on the Death Star, the AT-AT and the Carida demonstration.]]
-->'''Emperor:''' Bring this Moff Kalast to me!
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* LosingHorns: The Imperial March is used this way when the player loses as the Rebel Alliance, by contrast with its triumphant usage when winning as the Empire.
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** In the base game on the Empire side the Emperor and Mara Jade can turn enemy units on to their own side. The effect is permanent, but it takes a long time to recharge and the controlled units gradually have their health fade away.

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** In the base game on the Empire side the Emperor and Mara Jade can turn enemy units on to their own side. The effect is permanent, but it takes is balanced out by a long time to recharge time and the controlled units gradually have their health fade away.
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* AntiFrustrationFeatures: In order to take over a planet you need to destroy every enemy unit and building. To avoid the player wasting time running around the map hunting down that one elusive last enemy, the game will lift the FogOfWar shortly after all the buildings are gone.

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* AntiFrustrationFeatures: In order to take over a planet you need to destroy every enemy unit and building. To avoid the player wasting time running around the map hunting down that one last elusive last enemy, the game will lift the FogOfWar shortly after once all the buildings are gone.
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* {{Stripperiffic}}: Silri's outfit consists of an AbsoluteCleavage vest, and a slit skirt that shows off a lot of leg.

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* {{Stripperiffic}}: Silri's outfit consists of an AbsoluteCleavage a NavelDeepNeckline vest, and a [[SexySlitDress slit skirt skirt]] that shows off a lot of leg.
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* StrategicAssetCaptureMechanic: Strategic points in Ground battles are represented by landing beacons. In Campaign/Galactic Conquest play, they grant you a bonus to your [[ArbitraryHeadcountLimit Population Limit]]. There are also several kinds of building foundations, such as turret bases and huge foundations that allow one to build Hutt cartel-backed mercenary bases, pirate mining sites, or (depending if you're playing as the Rebels or the Empire), an EMP Cannon or a repulsorlift jammer. In Space battles, there are neutral sattelites that serve as defense turret foundations, scanners that reveal the whole map (kind of useless since your Space Station has the same ability at level 2), and mercenary bases that hire out attack ships.
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** Of special note is the ''VideoGame/ThrawnsRevenge'' mod, which simulates five different eras of ''Franchise/StarWarsLegends'' (which are progressed by killing the Empire's leader (which is usually [[NintendoHard mind-damagingly hard]]) or just set in one era, depending on whether you're in the grand campaign or one representing a particular period), re-scaled fighters to their proper size (and into being full squadrons, and making almost all non-corvettes into TheBattlestar), and added all kinds of land and space units and heroes, ranging from pocket carriers to multiple types of [[MileLongShip Super Star Destroyers]], all with lore-friendly armament (for example, the T2-B is actually an effective anti-infantry tank now). While it gets rid of the GameBreaker Zann Consortium, it more than makes up for it with the fully featured Empire of the Hand HiddenElfVillage, as well as the Pentastar Alignment let by a warlord trying to StartMyOwn [[TheEmpire Imperium]]. Minor factions include [[Literature/XWingSeries Warlord Zsinj's]] Imperial splinter faction, the [[AbsoluteXenophobe Yevetha]] [[Literature/BlackFleetCrisis Black Fleet]], and the [[LadyLand Hapes Consortium]].

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** Of special note is the ''VideoGame/ThrawnsRevenge'' mod, which simulates five different eras of ''Franchise/StarWarsLegends'' (which are progressed by killing the Empire's leader (which is usually [[NintendoHard mind-damagingly hard]]) or just set in one era, depending on whether you're in the grand campaign or one representing a particular period), re-scaled fighters to their proper size (and into being full squadrons, and making almost all non-corvettes into TheBattlestar), and added all kinds of land and space units and heroes, ranging from pocket carriers to multiple types of [[MileLongShip Super Star Destroyers]], all with lore-friendly armament (for example, the T2-B is actually an effective anti-infantry tank now). While it gets rid of the GameBreaker Zann Consortium, it more than makes up for it with the fully featured Empire of the Hand HiddenElfVillage, as well as the Pentastar Alignment let led by a warlord trying to StartMyOwn [[TheEmpire Imperium]]. Minor factions include [[Literature/XWingSeries Warlord Zsinj's]] Imperial splinter faction, the [[AbsoluteXenophobe Yevetha]] [[Literature/BlackFleetCrisis Black Fleet]], and the [[LadyLand Hapes Consortium]].
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** Scott Lawrence as Darth Vader (he was replaced in the video games by Matthew Sloan, and in television appearances by Creator/JamesEarlJones reprising the role; downplayed in that Lawrence returned franchise in ''WesternAnimation/StarWarsResistance'', and got to voice Vader again in the 2019 VR game ''VideoGame/VaderImmortal'')

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** Scott Lawrence as Darth Vader (he was replaced in the video games by Matthew Sloan, and in television appearances by Creator/JamesEarlJones reprising the role; downplayed in that Lawrence returned to the franchise in ''WesternAnimation/StarWarsResistance'', and got to voice Vader again in the 2019 VR game ''VideoGame/VaderImmortal'')''VideoGame/VaderImmortal'').
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* HiddenArmyReveal: [[spoiler:Turns out that Zahn will gain access to a huge ancient army of Sith Warriors contained in carbonite]].
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* VideoGameCrueltyPunishment: Destroying a planet permanently erases any tactical advantage the planet may have provided, which can be especially disadvantageous if the planet favors the Empire. Advantages that could be lost include a planet's monetary value, unit upgrades, production cost reductions, ground space for a Hypervelocity Gun, and the ability to recruit/build specific units (For the Empire, Honoghr can produce Noghri Assassins, while Mon Calamari, Fondor, Mandalore, Hypori, Sullust and Kuat are the only planets that can build capital ships, with the latter two planets also providing cost reductions on Imperial ships and Hypori cutting down ground vehicle production for whichever faction controls it across the whole galaxy).

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* VideoGameCrueltyPunishment: Destroying a planet permanently erases any tactical advantage the planet may have provided, which can be especially disadvantageous if the planet favors the Empire. Advantages that could be lost include a planet's monetary value, unit upgrades, production cost reductions, ground space for a Hypervelocity Gun, and the ability to recruit/build specific units (For the Empire, Honoghr can produce Noghri Assassins, while Mon Calamari, Fondor, Mandalore, Hypori, Sullust and Kuat are the only planets that can build capital ships, with the latter two planets also providing cost reductions on Imperial ships and Hypori cutting down ground vehicle production time for whichever faction controls it across the whole galaxy).
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** Other sci-fi universes have even gotten into the mix. [[https://www.moddb.com/mods/stargate-empire-at-war Pegasus Chronicles]] uses the ''Franchise/{{Stargate}}'' universe to make their mod.

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** Other sci-fi universes have even gotten into the mix. [[https://www.moddb.com/mods/stargate-empire-at-war Pegasus Chronicles]] uses the ''Franchise/{{Stargate}}'' ''Franchise/{{Stargate|Verse}}'' universe to make their mod.

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* EleventhHourSuperpower: In the last mission of the ''Forces of Corruption'' campaign, you gain access to [[spoiler:the ''Eclipse'']].



* EleventhHourSuperpower: In the last mission of the ''Forces of Corruption'' campaign, you gain access to [[spoiler:the ''Eclipse'']].



* {{Expy}}

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* {{Expy}}{{Expy}}:
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* MoodSwinger: Tyber Zann can easily go from a calm conversation to furious death threats and back again at the drop of a hat. Notably, after being told by Silri that the Sith artifact that Bossk stole may have held something of extra worth:
-->'''Tyber:''' ''[angrily]'' Silri, I want you to listen to me. [[PunctuatedForEmphasis Very. Carefully.]] If you ''ever'' lie to me again, or hide information from me, [[IllKillYou you and every Dathomiri witch will die the day after you betray me.]] [[AndYourLittleDogToo And I'll kill every one of those damned rancors as well.]] Those orders already stand, and will be carried out whether I'm alive or not. Do you understand me?
-->'''Silri:''' I've heard enough—!
-->'''Tyber:''' ''[[furiously]]'' These are actions that you will set in motion. Lie to me, betray me, withhold information from me again, and ALL of these things will come to pass! ''Am I as clear '''as I can possibly be?!!'''''
-->'''Silri:''' …I understand.
-->'''Tyber:''' ''[warmly]'' Splendid!

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