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* AbsoluteCleavage: No points for guessing who does that trope apply to.

to:

* AbsoluteCleavage: No points for guessing who does that trope apply applies to.
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Page has been moved to disambiguate.


An [[SpiritualSuccessor almost identical]] IP from the same company, ''VideoGame/WaxWorks'', was released in 1992.

to:

An [[SpiritualSuccessor almost identical]] IP from the same company, ''VideoGame/WaxWorks'', ''VideoGame/Waxworks1992'', was released in 1992.
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Added an example.

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* FeatheredFiend: A man shows up who sics his hawk at you, which will rip your eyes out with its talons unless it's successfully shot with a crossbow.

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Added some examples. Tried to make the singular game soft split.



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!!Tropes within the game include:

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\n-----------\n----
!!Tropes within the game include:
''Elvira I'':



* CharacterClassSystem: The second game lets you choose from four professions:
** Stuntman, who dishes out the most damage, but has low intelligence, magic resistance and, ironically enough, accuracy;
** Private Eye, the resident JackOfAllStats;
** Computer Programmer, this game's SquishyWizard;
** Knife Thrower, who has the highest accuracy and hitpoints at the cost of poison resistance.

to:

* CharacterClassSystem: BaldOfEvil: The second game lets captain of the guard, an unpleasant guy with a bald head you choose from four professions:
** Stuntman, who dishes out the most damage, but has low intelligence, magic resistance and, ironically enough, accuracy;
** Private Eye, the resident JackOfAllStats;
** Computer Programmer, this game's SquishyWizard;
** Knife Thrower, who has the highest accuracy and hitpoints at the cost of poison resistance.
have to fight later on.



* DeathByMaterialism: Take two things, the dagger and the scroll from the chest, and a monster will come out of it and kill you.
* DeathCryEcho: Enemies let out a "ugaaaah" when killed.



* FanDisservice: At one point in the haunted house, you can join a lovely young woman in bed. Is it sexy? At the beginning, yes. At the end? '''''HELL NO.''''' There's a reason one Website/YouTube comment referred to the woman as [[spoiler: "Lamprey head"...]]
* GeniusSerum: ''Elvira II: Jaws of Cerebus'' had an intelligence enhancement spell the player could cast on themselves. The in game effect was that any spells the player mixed while under the Brain Boost's influence were themselves rendered more potent or generated more charges to use. Brain Boost itself could only get the latter, preventing it from being enhanced.
* GiantSpider: There's a gigantic black widow in ''Elvira II''.
* GuideDangIt: In Eivira II, you have limited resources to cast a wide array of spells, without many clues about how many casts of each ones you'll need to complete puzzles and evade traps. If you use up critical components for the wrong spells, the game becomes {{Unwinnable}}



* ImprobableWeaponUser: One creature uses a skull attached to its hand to bite you.



* NonCombatEXP: ''Elvira 2: Jaws of Cerberus'' grants you experience for going into unexplored map squares and casting spells. Technically, you could get unlimited experience by preparing and casting a lot of free spells (but you'd have to wait for your Power Points to regenerate, so it would take a ''long'' time.)
* PossessionImpliesMastery: Zig-zagged in the first game. You can arm yourself with a crossbow, but you'll always miss the target. However, after managing to hit the bullseye of a practice target with only ''four'' shots, you'll be called a "master bowman" and become able to use it.
* PerversePuppet: If one of the books you find in the library of the Haunted House in the second game is by any indication, all the monsters you fight through the game are animatronic puppets created by the studio´s crew that have become sentinent and turned evil, including Cerberus.
* PotionBrewingMechanic: In ''Mistress of the Dark'', you can create magical potions by combining various ingredients you found. For example, consuming Herbal Honey gives you knowledge of the true names of all plants and eating Alphabet Soup gave you knowledge of Runes.
* RegeneratingMana: ''Elvira II: Jaws of Cerberus''. Power points replenish themselves automatically over time, though very slowly.



* SchrodingersGun: In the second game there are three places where Elvira may be hidden; no matter in what order you reach them, the first two Elviras will be fake and transform into monsters.
* TrialAndErrorGameplay
* UnwinnableByDesign / UnwinnableByMistake: Even if you ''do'' avoid the many, many pitfalls, you might still lose something vital in a fireball trap.
* YetAnotherStupidDeath: In the Studio 2 from Elvira 2, there is a zombie, that will appear in front of you, if you walk in the wrong direction. Normally, you will faint and die from the sight, but this can be avoided, if the Courage spell has been activated, he will just stand there, then you can use the TurnUndead spell to get rid of him... or just stand there, which will lead to the zombie killing you by biting your neck. [[DevelopersForesight It even has a unique death scene!]]
* YourHeadAsplode: The witch you encounter early on in ''The Jaws of Cerberus'' goes down like this. Complete with her one eyeball flying toward the screen!

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* PaletteSwap: The purple guard, who fights like the red guard but is tougher.
* PossessionImpliesMastery: Zig-zagged. You can arm yourself with a crossbow, but you'll always miss the target. However, after managing to hit the bullseye of a practice target with only ''four'' shots, you'll be called a "master bowman" and become able to use it.
* UnwinnableByDesign: Even if you ''do'' avoid the many, many pitfalls, you might still lose something vital in a fireball trap.
* VampireHickey: If the player is bit by the vampire woman, there will be two holes in the neck on the death screen.
* WoodenStake: You have to use a wooden stake on a vampire woman.

!!Tropes within ''Elvira II'':
* AbsurdlyLowLevelCap: The max level is 10. You'll need to reach it for some spells and it's relatively achievable by mid-to-late game.
* AntagonistTitle: Cerberus is the evil hound you have to kill at the end and is mentioned in the title.
* BewitchedAmphibians: A wizard can turn you into a frog, which is one of the few goreless "deaths".
* CharacterClassSystem: The game lets you choose from four professions:
** Stuntman, who dishes out the most damage, but has low intelligence, magic resistance and, ironically enough, accuracy;
** Private Eye, the resident JackOfAllStats;
** Computer Programmer, this game's SquishyWizard;
** Knife Thrower, who has the highest accuracy and hitpoints at the cost of poison resistance.
* CopyProtection: Opening doors in the office requires the use of a code wheel that comes with the game and a code that's based on a symbol and three words on it.
* DemBones: Skeleton warriors show up in armor, ready to cut your head off.
* DungeonCrawling: Most of the game is spent exploring a huge dungeon.
* FanDisservice: At one point in the haunted house, you can join a lovely young woman in bed. Is it sexy? At the beginning, yes. At the end? '''''HELL NO.''''' There's a reason one Website/YouTube comment referred to the woman as [[spoiler:"Lamprey head"...]]
* GeniusSerum: There's an intelligence enhancement spell the player could cast on themselves. The in game effect was that any spells the player mixed while under the Brain Boost's influence were themselves rendered more potent or generated more charges to use. Brain Boost itself could only get the latter, preventing it from being enhanced.
* GiantSpider: There's a gigantic black widow.
* GuideDangIt: You have limited resources to cast a wide array of spells, without many clues about how many casts of each ones you'll need to complete puzzles and evade traps. If you use up critical components for the wrong spells, the game becomes {{Unwinnable}}.
* {{Hellhound}}: Cerberus itself appears from Hell, with three heads, each with one eye and sharp fangs.
* MagicFloppyDisk: Quite literally. For the Brainboost spell, the ingredient is anything that stores information and you have a floppy disk for it.
* NonCombatEXP: You're granted experience for going into unexplored map squares and casting spells. Technically, you could get unlimited experience by preparing and casting a lot of fthree spells (but you'd have to wait for your Power Points to regenerate, so it would take a ''long'' time.)
* PerversePuppet: If one of the books you find in the library of the Haunted House is by any indication, all the monsters you fight through the game are animatronic puppets created by the studio´s crew that have become sentinent and turned evil, including Cerberus.
* PiranhaProblem: You can try taking things from an aquarium, but if you do, piranhas will bite your hand off.
* PotionBrewingMechanic: You can create magical potions by combining various ingredients you found. For example, consuming Herbal Honey gives you knowledge of the true names of all plants and eating Alphabet Soup gave you knowledge of Runes.
* ProlongedVideoGameSequel: The game boasts about having five times as many locations as the original, at a whopping 4000. Though a huge chunk of that is used for an insect cave and a dungeon.
* RegeneratingMana: Power points replenish themselves automatically over time, though very slowly.
* SchrodingersGun: In the second game there There are three places where Elvira may be hidden; no matter in what order you reach them, the first two Elviras will be fake and transform into monsters.
* TrialAndErrorGameplay
SpellBook: You have a book that lists spells, P.P. cost, ingredients required, and effects.
* UnwinnableByDesign / UnwinnableByMistake: Even if you ''do'' avoid SpikesOfDoom: One of the many, many pitfalls, you might traps leads down a pit of spikes, resulting in death by impalement.
* ToServeMan: The main course in the dining room - a woman's cut-off head which is
still lose something vital in a fireball trap.
alive and some veggies
* YetAnotherStupidDeath: In the Studio 2 from Elvira 2, Studio, there is a zombie, zombie that will appear in front of you, you if you walk in the wrong direction. Normally, you will faint and die from the sight, but this can be avoided, if the Courage spell has been activated, he will just stand there, then you can use the TurnUndead spell to get rid of him... or just stand there, which will lead to the zombie killing you by biting your neck. [[DevelopersForesight It even has a unique death scene!]]
* YourHeadAsplode: The witch you encounter early on in ''The Jaws of Cerberus'' goes down like this. Complete with her one eyeball flying toward the screen!
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None

Added DiffLines:

* GeniusSerum: ''Elvira II: Jaws of Cerebus'' had an intelligence enhancement spell the player could cast on themselves. The in game effect was that any spells the player mixed while under the Brain Boost's influence were themselves rendered more potent or generated more charges to use. Brain Boost itself could only get the latter, preventing it from being enhanced.

Added: 1701

Changed: 931

Removed: 534

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Expansion


* AbsoluteCleavage:
* TheChewToy: If you are a gore fan, the protagonist, as you can let him die in a lot of gruesome ways.

to:

* AbsoluteCleavage:
AbsoluteCleavage: No points for guessing who does that trope apply to.
* CharacterClassSystem: The second game lets you choose from four professions:
** Stuntman, who dishes out the most damage, but has low intelligence, magic resistance and, ironically enough, accuracy;
** Private Eye, the resident JackOfAllStats;
** Computer Programmer, this game's SquishyWizard;
** Knife Thrower, who has the highest accuracy and hitpoints at the cost of poison resistance.
* TheChewToy: If you are a gore fan, the protagonist, protagonists, as you can let him them die in a lot of gruesome ways.



* InventoryManagementPuzzle: Not only in the second game you can carry a limited weight, but many items will be damaged or destroyed under certain circumstances (like being struck by fire, falling into a trap or going underwater). This obviously includes [[{{Unwinnable}} one-of-a-kind items you need to beat the game]], [[GuideDangIt if you haven't wasted them on preparing a non-essential spell before]]. A cautious player will know to leave important items in central hub rooms where they can pick them up only when they're needed.



* HaveANiceDeath: The games seemed to take a sadistic pleasure in showing the player gruesome death screens depending on how and where they were killed.
* TheManyDeathsOfYou: '''''Boy howdy.'''''

to:

* HaveANiceDeath: The {{Gorn}}: Scenes from both games seemed include things like blood on walls, limbs cut in half, severed heads, [[YourHeadAsplode exploding heads]], piranhas eating your arm to take he bone, maggots feasting on a sadistic pleasure in showing dead man's ripped throat, and that ''excludes'' [[TheManyDeathsOfYou the death scenes]]...
* HolyBurnsEvil: Downplayed, in the sense that having a crucifix on yourself won't harm vampires, only prevent them from attacking you (and even then, it doesn't work on the vampire from the coffin).
* InventoryManagementPuzzle: In the first game you can only carry so much weight before you start losing strength with every step, and some items have other items inside of them. The sequel takes this a step further, as items will be damaged or destroyed under certain circumstances (like being struck by fire, falling into a trap or going underwater). This obviously includes [[{{Unwinnable}} one-of-a-kind items you need to beat the game]], [[GuideDangIt if you haven't wasted them on preparing a non-essential spell before]]. A cautious
player gruesome death screens depending on how and will know to leave items in rooms where they were killed.
can pick them up only when they're needed.
* TheManyDeathsOfYou: '''''Boy howdy.'''''''''' The games seemed to take a sadistic pleasure in showing the player gruesome death screens depending on how they were killed.



* SavageWolves: That can eat your neck.

to:

* SavageWolves: That can OurWerewolvesAreDifferent: There is a hairy man standing in your way to a key, who will beg you for a MercyKill, before he turns into a wolf that will eat your neck.neck if you don't kill him with a silver tipped crossbow bolt.


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* YetAnotherStupidDeath: In the Studio 2 from Elvira 2, there is a zombie, that will appear in front of you, if you walk in the wrong direction. Normally, you will faint and die from the sight, but this can be avoided, if the Courage spell has been activated, he will just stand there, then you can use the TurnUndead spell to get rid of him... or just stand there, which will lead to the zombie killing you by biting your neck. [[DevelopersForesight It even has a unique death scene!]]
Is there an issue? Send a MessageReason:
None


A series of point and click/role playing computer games based loosely around the Cassandra Peterson character Creator/{{Elvira|MistressOfTheDark}}. In 1990, HorrorSoft Games released the first installment, ''Elvira: Mistress of the Dark''. The game was surprisingly well received by critics and adventure/horror fans, and in 1992 the follow-up, ''Elvira II: The Jaws of Cerburus'' was released to even better reviews than the original. In addition to being surprisingly good, the games were also known for being [[TrialAndErrorGameplay ridiculously]] [[NintendoHard challenging]] and ridiculously frightening, while maintaining a dark, tongue-in-cheek sense of humor. Not surprisingly, the majority of laughs came from Elvira's [[DeadpanSnarker comments]].

to:

A series of point and click/role playing computer games based loosely around the Cassandra Peterson character Creator/{{Elvira|MistressOfTheDark}}. In 1990, HorrorSoft [=HorrorSoft=] Games released the first installment, ''Elvira: Mistress of the Dark''. The game was surprisingly well received by critics and adventure/horror fans, and in 1992 the follow-up, ''Elvira II: The Jaws of Cerburus'' Cerberus'' was released to even better reviews than the original. In addition to being surprisingly good, the games were also known for being [[TrialAndErrorGameplay ridiculously]] [[NintendoHard challenging]] and ridiculously frightening, while maintaining a dark, tongue-in-cheek sense of humor. Not surprisingly, the majority of laughs came from Elvira's [[DeadpanSnarker comments]].
Is there an issue? Send a MessageReason:
None


* InventoryManagementPuzzle: Not only in the second game you can carry a limited weight, but many items will be damaged or destroyed under certain circumstances (like being struck by fire, falling into a trap or going underwater). This obviously includes [[{{Unwinnable}} one-of-a-kind items you need to beat the game]], [[GuideDangIt if you haven't wasted them on preparing a non-essential spell before]].

to:

* InventoryManagementPuzzle: Not only in the second game you can carry a limited weight, but many items will be damaged or destroyed under certain circumstances (like being struck by fire, falling into a trap or going underwater). This obviously includes [[{{Unwinnable}} one-of-a-kind items you need to beat the game]], [[GuideDangIt if you haven't wasted them on preparing a non-essential spell before]]. A cautious player will know to leave important items in central hub rooms where they can pick them up only when they're needed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InventoryManagementPuzzle: Not only in the second game you can carry a limited weight, but many items will be damaged or destroyed under certain circumstances (like being struck by fire, falling into a trap or going underwater). This obviously includes [[{{Unwinnable}} one-of-a-kind items you need to beat the game]], [[GuideDangIt if you haven't wasted them on preparing a non-essential spell before]].
Is there an issue? Send a MessageReason:
None


An [[SpirtualSuccessor almost identical]] IP from the same company, ''VideoGame/WaxWorks'', was released in 1992.

to:

An [[SpirtualSuccessor [[SpiritualSuccessor almost identical]] IP from the same company, ''VideoGame/WaxWorks'', was released in 1992.
Is there an issue? Send a MessageReason:
None


An almost identical IP from the same company, ''WaxWorks'', was released in 1992.

to:

An [[SpirtualSuccessor almost identical identical]] IP from the same company, ''WaxWorks'', ''VideoGame/WaxWorks'', was released in 1992.
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None

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/elvira_mistress_of_the_dark.jpg]]
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* NintendoHard

to:

* NintendoHardNintendoHard: For starters, strategy guides straight up recommend reloading if you get hit once, because healing items are ''that'' rare.
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Most of the hidden text is not a spoiler


* FanDisservice: At one point in the haunted house, you can join a lovely young woman in bed. Is it sexy? At the beginning, yes. At the end? '''''HELL NO.''''' [[spoiler: There's a reason one Website/YouTube comment referred to the woman as "Lamprey head"...]]

to:

* FanDisservice: At one point in the haunted house, you can join a lovely young woman in bed. Is it sexy? At the beginning, yes. At the end? '''''HELL NO.''''' [[spoiler: There's a reason one Website/YouTube comment referred to the woman as [[spoiler: "Lamprey head"...]]

Changed: 20

Is there an issue? Send a MessageReason:
None


* PerversePuppet: If one of the books you find in the library of the Haunted House in the second game is by any indication, all the monsters you fight through the game are animatronic puppets created by the studio´s crew that have turned evil, including Cerberus.

to:

* PerversePuppet: If one of the books you find in the library of the Haunted House in the second game is by any indication, all the monsters you fight through the game are animatronic puppets created by the studio´s crew that have have become sentinent and turned evil, including Cerberus.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PerversePuppet: If one of the books you find in the library of the Haunted House in the second game is by any indication, all the monsters you fight through the game are animatronic puppets created by the studio´s crew that have turned evil, including Cerberus.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: In Eivira II, you have limited resources to cast a wide array of spells, without many clues about how many casts of each ones you'll need to complete puzzles and evade traps. If you use up critical components for the wrong spells, the game becomes {{Unwinnable}}
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PossessionImpliesMastery: Zig-zagged in the first game. You can arm yourself with a crossbow, but you'll always miss the target. However, after managing to hit the bullseye of a practice target with only ''four'' shots, you'll be called a "master bowman" and become able to use it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:



Added DiffLines:



Added DiffLines:

* PotionBrewingMechanic: In ''Mistress of the Dark'', you can create magical potions by combining various ingredients you found. For example, consuming Herbal Honey gives you knowledge of the true names of all plants and eating Alphabet Soup gave you knowledge of Runes.

Added: 39

Changed: 18

Removed: 40

Is there an issue? Send a MessageReason:
Big Badass Wolf is no longer a trope. It has been split into Noble Wolf and Savage Wolves.


* AbsoluteCleavage: Take a wild guess.
* BigBadassWolf: That can eat your neck.

to:

* AbsoluteCleavage: Take a wild guess.
* BigBadassWolf: That can eat your neck.


Added DiffLines:

* SavageWolves: That can eat your neck.
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None


A series of point and click/role playing computer games based loosely around the Cassandra Peterson character {{Elvira|MistressOfTheDark}}. In 1990, HorrorSoft Games released the first installment, ''Elvira: Mistress of the Dark''. The game was surprisingly well received by critics and adventure/horror fans, and in 1992 the follow-up, ''Elvira II: The Jaws of Cerburus'' was released to even better reviews than the original. In addition to being surprisingly good, the games were also known for being [[TrialAndErrorGameplay ridiculously]] [[NintendoHard challenging]] and ridiculously frightening, while maintaining a dark, tongue-in-cheek sense of humor. Not surprisingly, the majority of laughs came from Elvira's [[DeadpanSnarker comments]].

to:

A series of point and click/role playing computer games based loosely around the Cassandra Peterson character {{Elvira|MistressOfTheDark}}.Creator/{{Elvira|MistressOfTheDark}}. In 1990, HorrorSoft Games released the first installment, ''Elvira: Mistress of the Dark''. The game was surprisingly well received by critics and adventure/horror fans, and in 1992 the follow-up, ''Elvira II: The Jaws of Cerburus'' was released to even better reviews than the original. In addition to being surprisingly good, the games were also known for being [[TrialAndErrorGameplay ridiculously]] [[NintendoHard challenging]] and ridiculously frightening, while maintaining a dark, tongue-in-cheek sense of humor. Not surprisingly, the majority of laughs came from Elvira's [[DeadpanSnarker comments]].
Is there an issue? Send a MessageReason:
The image host is down.


* FanDisservice: At one point in the haunted house, you can join a lovely young woman in bed. Is it sexy? At the beginning, yes. At the end? '''''HELL NO.''''' [[spoiler: There's a reason one Website/YouTube comment referred to the woman as "Lamprey head"...[[http://usera.imagecave.com/Tokenmaster/nonononononoNO.jpg see for yourself.]]]]

to:

* FanDisservice: At one point in the haunted house, you can join a lovely young woman in bed. Is it sexy? At the beginning, yes. At the end? '''''HELL NO.''''' [[spoiler: There's a reason one Website/YouTube comment referred to the woman as "Lamprey head"...[[http://usera.imagecave.com/Tokenmaster/nonononononoNO.jpg see for yourself.]]]]]]
Is there an issue? Send a MessageReason:
None


* RegeneratingMana

to:

* RegeneratingManaRegeneratingMana: ''Elvira II: Jaws of Cerberus''. Power points replenish themselves automatically over time, though very slowly.
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Added DiffLines:

* RegeneratingMana
Is there an issue? Send a MessageReason:
Fix namespace, yeah


* FanDisservice: At one point in the haunted house, you can join a lovely young woman in bed. Is it sexy? At the beginning, yes. At the end? '''''HELL NO.''''' [[spoiler: There's a reason one YouTube comment referred to the woman as "Lamprey head"...[[http://usera.imagecave.com/Tokenmaster/nonononononoNO.jpg see for yourself.]]]]
* GiantSpider: There's a gigantic black widow in ''Elvira II''.

to:

* FanDisservice: At one point in the haunted house, you can join a lovely young woman in bed. Is it sexy? At the beginning, yes. At the end? '''''HELL NO.''''' [[spoiler: There's a reason one YouTube Website/YouTube comment referred to the woman as "Lamprey head"...[[http://usera.imagecave.com/Tokenmaster/nonononononoNO.jpg see for yourself.]]]]
* GiantSpider: There's a gigantic black widow in ''Elvira II''.



* UnwinnableByDesign[=/=]UnwinnableByMistake: Even if you ''do'' avoid the many, many pitfalls, you might still lose something vital in a fireball trap.

to:

* UnwinnableByDesign[=/=]UnwinnableByMistake: UnwinnableByDesign / UnwinnableByMistake: Even if you ''do'' avoid the many, many pitfalls, you might still lose something vital in a fireball trap.

Added: 103

Changed: 19

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Moved one trope to the YMMV tab.


A series of point and click/role playing computer games based loosely around the Cassandra Peterson character [[ElviraMistressOfTheDark Elvira]]. In 1990, HorrorSoft Games released the first installment, ''Elvira: Mistress of the Dark''. The game was surprisingly well received by critics and adventure/horror fans, and in 1992 the follow-up, ''Elvira II: The Jaws of Cerburus'' was released to even better reviews than the original. In addition to being surprisingly good, the games were also known for being [[TrialAndErrorGameplay ridiculously]] [[NintendoHard challenging]] and ridiculously frightening, while maintaining a dark, tongue-in-cheek sense of humor. Not surprisingly, the majority of laughs came from Elvira's [[DeadpanSnarker comments]].

to:

A series of point and click/role playing computer games based loosely around the Cassandra Peterson character [[ElviraMistressOfTheDark Elvira]].{{Elvira|MistressOfTheDark}}. In 1990, HorrorSoft Games released the first installment, ''Elvira: Mistress of the Dark''. The game was surprisingly well received by critics and adventure/horror fans, and in 1992 the follow-up, ''Elvira II: The Jaws of Cerburus'' was released to even better reviews than the original. In addition to being surprisingly good, the games were also known for being [[TrialAndErrorGameplay ridiculously]] [[NintendoHard challenging]] and ridiculously frightening, while maintaining a dark, tongue-in-cheek sense of humor. Not surprisingly, the majority of laughs came from Elvira's [[DeadpanSnarker comments]].



* BigBadassWolf: that can eat your neck

to:

* BigBadassWolf: that That can eat your neckneck.
* TheChewToy: If you are a gore fan, the protagonist, as you can let him die in a lot of gruesome ways.



* TheChewToy: If you are a gore fan, the protagonist, as you can let him die in a lot of gruesome ways.



* TheProblemWithLicensedGames: Averted, as both games were very well reviewed and won numerous awards, some even being "Adventure Game of the Year".
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None

Added DiffLines:

* NonCombatEXP: ''Elvira 2: Jaws of Cerberus'' grants you experience for going into unexplored map squares and casting spells. Technically, you could get unlimited experience by preparing and casting a lot of free spells (but you'd have to wait for your Power Points to regenerate, so it would take a ''long'' time.)
Is there an issue? Send a MessageReason:
Sinkhole of a subjective trope. Opinions don\'t go in main pages


A series of point and click/role playing computer games based loosely around the Cassandra Peterson character [[ElviraMistressOfTheDark Elvira]]. In 1990, HorrorSoft Games released the first installment, ''Elvira: Mistress of the Dark''. The game was surprisingly well received by critics and adventure/horror fans, and in 1992 the follow-up, ''Elvira II: The Jaws of Cerburus'' was released to even better reviews than the original. In addition to being surprisingly good, the games were also known for being [[TrialAndErrorGameplay ridiculously]] [[NintendoHard challenging]] and [[NightmareFuel ridiculously frightening]], while maintaining a dark, tongue-in-cheek sense of humor. Not surprisingly, the majority of laughs came from Elvira's [[DeadpanSnarker comments]].

to:

A series of point and click/role playing computer games based loosely around the Cassandra Peterson character [[ElviraMistressOfTheDark Elvira]]. In 1990, HorrorSoft Games released the first installment, ''Elvira: Mistress of the Dark''. The game was surprisingly well received by critics and adventure/horror fans, and in 1992 the follow-up, ''Elvira II: The Jaws of Cerburus'' was released to even better reviews than the original. In addition to being surprisingly good, the games were also known for being [[TrialAndErrorGameplay ridiculously]] [[NintendoHard challenging]] and [[NightmareFuel ridiculously frightening]], frightening, while maintaining a dark, tongue-in-cheek sense of humor. Not surprisingly, the majority of laughs came from Elvira's [[DeadpanSnarker comments]].



* FanDisservice: At one point in the haunted house, you can join a lovely young woman in bed. Is it sexy? At the beginning, yes. At the end? '''''[[HighOctaneNightmareFuel HELL NO.]]''''' [[spoiler: There's a reason one YouTube comment referred to the woman as "Lamprey head"...[[http://usera.imagecave.com/Tokenmaster/nonononononoNO.jpg see for yourself.]]]]

to:

* FanDisservice: At one point in the haunted house, you can join a lovely young woman in bed. Is it sexy? At the beginning, yes. At the end? '''''[[HighOctaneNightmareFuel HELL '''''HELL NO.]]''''' ''''' [[spoiler: There's a reason one YouTube comment referred to the woman as "Lamprey head"...[[http://usera.imagecave.com/Tokenmaster/nonononononoNO.jpg see for yourself.]]]]
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A series of point and click/role playing computer games based loosely around the Cassandra Peterson character [[ElviraMistressOfTheDark Elvira]]. In 1990, HorrorSoft Games released the first installment, ''Elvira: Mistress of the Dark''. The game was surprisingly well received by critics and adventure/horror fans, and in 1992 the follow-up, ''Elvira II: The Jaws of Cerburus'' was released to even better reviews than the original. In addition to being surprisingly good, the games were also known for being [[TrialAndErrorGameplay ridiculously]] [[NintendoHard challenging]] and [[HighOctaneNightmareFuel ridiculously frightening]], while maintaining a dark, tongue-in-cheek sense of humor. Not surprisingly, the majority of laughs came from Elvira's [[DeadpanSnarker comments]].

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A series of point and click/role playing computer games based loosely around the Cassandra Peterson character [[ElviraMistressOfTheDark Elvira]]. In 1990, HorrorSoft Games released the first installment, ''Elvira: Mistress of the Dark''. The game was surprisingly well received by critics and adventure/horror fans, and in 1992 the follow-up, ''Elvira II: The Jaws of Cerburus'' was released to even better reviews than the original. In addition to being surprisingly good, the games were also known for being [[TrialAndErrorGameplay ridiculously]] [[NintendoHard challenging]] and [[HighOctaneNightmareFuel [[NightmareFuel ridiculously frightening]], while maintaining a dark, tongue-in-cheek sense of humor. Not surprisingly, the majority of laughs came from Elvira's [[DeadpanSnarker comments]].
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A series of point and click/role playing computer games based loosely around the Cassandra Peterson character [[ElviraMistressOfTheDark Elvira]]. In 1990, HorrorSoft Games released the first installment, ''Elvira: Mistress of the Dark''. The game was surprisingly well received by critics and adventure/horror fans, and in 1992 the follow-up, ''Elvira II: The Jaws of Cerburus'' was released to even better reviews than the original. In addition to being surprisingly good, the games were also known for being [[TrialAndErrorGameplay ridiculously]] [[NintendoHard challenging]] and [[HighOctaneNightmareFuel ridiculously frightening]], while maintaining a dark, tongue-in-cheek sense of humor. Not surprisingly, the majority of laughs came from Elvira's [[DeadpanSnarker comments]].

An almost identical IP from the same company, ''WaxWorks'', was released in 1992.
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!!Tropes within the game include:
* AbsoluteCleavage: Take a wild guess.
* BigBadassWolf: that can eat your neck
* EyeScream: You can die with your eyes torn out by a hawk, you can get them fried, you can get one of them burned by acid...
* TheChewToy: If you are a gore fan, the protagonist, as you can let him die in a lot of gruesome ways.
* FanDisservice: At one point in the haunted house, you can join a lovely young woman in bed. Is it sexy? At the beginning, yes. At the end? '''''[[HighOctaneNightmareFuel HELL NO.]]''''' [[spoiler: There's a reason one YouTube comment referred to the woman as "Lamprey head"...[[http://usera.imagecave.com/Tokenmaster/nonononononoNO.jpg see for yourself.]]]]
* GiantSpider: There's a gigantic black widow in ''Elvira II''.
* HaveANiceDeath: The games seemed to take a sadistic pleasure in showing the player gruesome death screens depending on how and where they were killed.
* TheManyDeathsOfYou: '''''Boy howdy.'''''
* NintendoHard
* SchrodingersGun: In the second game there are three places where Elvira may be hidden; no matter in what order you reach them, the first two Elviras will be fake and transform into monsters.
* TheProblemWithLicensedGames: Averted, as both games were very well reviewed and won numerous awards, some even being "Adventure Game of the Year".
* TrialAndErrorGameplay
* UnwinnableByDesign[=/=]UnwinnableByMistake: Even if you ''do'' avoid the many, many pitfalls, you might still lose something vital in a fireball trap.
* YourHeadAsplode: The witch you encounter early on in ''The Jaws of Cerberus'' goes down like this. Complete with her one eyeball flying toward the screen!
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