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Mentioned the Achilles FSD's Supercruise Overcharge function as an example of Explosive Overclocking.


* ExplosiveOverclocking: Supercharging the FSD, which can be accomplished by supercruising into the jet stream of a white dwarf or neutron star with a Fuel Scoop equipped, increases your ship's jump range by 50% or 300% respectively for one jump, but also causes it to take gradual hull and module damage due to the extreme gravitational forces present. Dropping out of supercruise while inside the jet stream usually results in the destruction of the ship, especially if it is smaller, due to the sheer power output and gravitational pull of the stream causing modules to overload and malfunction faster.

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* ExplosiveOverclocking: ExplosiveOverclocking:
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Supercharging the FSD, which can be accomplished by supercruising into the jet stream of a white dwarf or neutron star with a Fuel Scoop equipped, increases your ship's jump range by 50% or 300% respectively for one jump, but also causes it to take gradual hull and module damage due to the extreme gravitational forces present. Dropping out of supercruise while inside the jet stream usually results in the destruction of the ship, especially if it is smaller, due to the sheer power output and gravitational pull of the stream causing modules to overload and malfunction faster.faster.
** The Achilles FSD includes a "Supercruise Overcharge" function which, when activated, drastically increases the ship's supercruise speed, but also generates ''massive'' amounts of heat, resulting in the ship taking thermal damage. Prolonged use of Supercruise Overcharge will cause internal modules to malfunction and ultimately destroy the ship it is mounted on, assuming the ship does not run out of fuel first.
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* RealityIsUnrealistic: Many players criticize the game's black holes for not having any accretion discs, and whenever someone has made a youtube video of the game's footage with an edited-in "realistic" accretion-disc-having black hole, the comment section is full of people wishing the devs would add such things to the game. In reality, however, stellar-mass black holes do not have an accretion disc, and their depiction in the game is actually very realistic. Stellar-mass black holes simply don't have enough material surrounding them to form visible accretion discs. (The closest thing to it would be a black hole with a closeby normal star constantly feeding it gaseous material, but even in those cases the accretion disc would be extremely faint, probably almost invisible.) Only (some) supermassive black holes have prominent visible accretion discs. (It's currently not clear whether Saggitarius A* has one, so the depiction in the game is not necessarily unrealistic either.)

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