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* AllegedlyFreeGame: Eliminate Pro used a sort of freemium model. While you could play as much as you like, you could not earn credits if your energy was drained. Power cells could be used to replenish energy immediately, but you only got ten when you start (depending on which version you get, you could get an additional ten, twelve or sixteen) and costed real money if you wanted more. If you didn't have any power cells, you had to wait before you could earn credits again. Did we mention that a match expended four energy nodes out of twelve?

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* AllegedlyFreeGame: Eliminate Pro used a sort of freemium model. While you could play as much as you like, you could not earn credits [[FreemiumTimer if your energy was drained.drained]]. Power cells could be used to replenish energy immediately, but you only got ten when you start (depending on which version you get, you could get an additional ten, twelve or sixteen) and costed real money if you wanted more. If you didn't have any power cells, you had to wait before you could earn credits again. Did we mention that a match expended four energy nodes out of twelve?



* FragileSpeedster: The Infiltrator suit sacrifices Shielding in exchange for improved Speed and Targeting. The Airborne suit emphasizes Jump while still having a Speed buff and Shielding debuff, while the Albatross acts as a hybrid of the two.



* TheGhost: Not much is known about the United Governments of the World. It can be deduced that they are a United Nations-esque group.

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* GlassCannon: The Infiltrator, Albatross and Sniper suits all have a Targeting boost at the expense of Shielding.
* TheGhost: Not much is known about the United Governments of the World. It World, though it can be deduced that they are a United Nations-esque group.



* KineticWeaponsAreJustBetter: Even in the 26th century, ballistic weapons ([[MagneticWeapons magnetically-propelled]], but still) and explosive ordnance were still being used. The bullet-type weapons could land headshots reliably and were particularly effective with precise employees.
* {{Lightworlder}}: The Offworlder suit was designed for use in zero-gravity combat zones. Jump is improved (though not to the extent as the Airborne suit), but it had mediocre Shielding (roughly on par with the Exoquatic and Sentry suits), Speed took a hit, and Aquatics were [[SuperDrowningSkills severely compromised]].



** Interestingly, the inner thigh and crotch regions were exposed. [[GameplayAndStorySegregation While this didn't affect gameplay]], it could've left the wearer [[GroinAttack vulnerable to low blows]].
* NotTheIntendedUse: The Gravity Hook was designed to grant mobility that not even the [[FragileSpeedster Infiltrator armor]] could provide and get to places that would otherwise require the JetPack power-up, but it could be used as a weapon (and was even headshot capable).

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** Interestingly, the inner thigh and crotch regions were exposed. [[GameplayAndStorySegregation While this didn't affect gameplay]], gameplay]] and shield probably would've made it a moot point, it could've left the wearer [[GroinAttack vulnerable to low blows]].
* NotTheIntendedUse: NotTheIntendedUse:
**
The Gravity Hook was designed to grant mobility that not even the [[FragileSpeedster Infiltrator armor]] suit]] could provide and get to places that would otherwise require the JetPack power-up, but it could be used as a weapon (and in a pinch (it was even headshot capable).capable).
** The [[ArtificialGill Exoquatic suit]] was designed with maps with water in mind (and there weren't many of them). Because it was unlocked early, inexpensive, and it had no debuffs, it was often treated as a direct upgrade from the Standard suit and used (particularly by newer employees) as a general-purpose suit.


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* StickyBomb: The Menacer laid charges of explosive energy that adhered to surfaces and detonated if an employee got too close. It's unfortunately useless in Co-Op, as drones [[TheComputerIsACheatingBastard do not trigger the charges]].
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It is the 26th Century. You are a newly hired employee of Arsenal Megacorp, an ArmsDealer known for Project Eliminate, a testing program where volunteers utilize weapons and armor in regulated combat scenarios or eradicate rogue battle droids, in exchange for credits that employees can use to buy new equipment or upgrade their existing gear. After watching an orientation video, you are issued [[StarterEquipment a fully-charged Standard armor suit and an Auto-Rifle]], and ready to work.

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It is the 26th Century. You are a newly hired employee of Arsenal Megacorp, an ArmsDealer known for Project Eliminate, Eliminate; a testing program where volunteers utilize weapons and armor in regulated combat scenarios or eradicate eradicating rogue battle droids, in exchange for credits that employees can use to buy new equipment or upgrade their existing gear. After watching an orientation video, you are issued [[StarterEquipment a fully-charged Standard armor suit and an Auto-Rifle]], and ready to work.



On Sunday October 16, 2016 the doors of Ngmoco would close for the final time, as their parent company, [=DeNA=], liquidated and dissolved all of their Western subsidiaries after Western market shares failed to meet expectations and shifted their focus to bringing Creator/{{Nintendo}} games and IP to smartphones.

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On Sunday October 16, 2016 the doors of Ngmoco would close for the final time, as their parent company, [=DeNA=], liquidated and dissolved all of their Western subsidiaries after Western market shares failed to meet expectations expectations, and they've since shifted their focus to on bringing Creator/{{Nintendo}} games and IP to smartphones.



* AllegedlyFreeGame: Eliminate Pro used a sort of freemium model. While you could play as much as you like, you could not earn credits if your energy was drained. Power cells could be used to replenish energy immediately, but you only got ten when you start (depending on which version you get, you could get an additional ten, twelve or sixteen) and costed real money if you wanted more.

to:

* AllegedlyFreeGame: Eliminate Pro used a sort of freemium model. While you could play as much as you like, you could not earn credits if your energy was drained. Power cells could be used to replenish energy immediately, but you only got ten when you start (depending on which version you get, you could get an additional ten, twelve or sixteen) and costed real money if you wanted more. If you didn't have any power cells, you had to wait before you could earn credits again. Did we mention that a match expended four energy nodes out of twelve?

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It is the 26th Century. You are a newly hired employee of Arsenal Megacorp, an ArmsDealer known for Project Eliminate, a testing program where volunteers utilize weapons and armor in regulated combat scenarios or eradicate rogue battle droids, in exchange for credits that employees can use to buy new equipment or upgrade their existing gear. After watching an orientation video, you are issued a fully-charged Standard armor suit and an Auto-Rifle, and ready to work.

to:

It is the 26th Century. You are a newly hired employee of Arsenal Megacorp, an ArmsDealer known for Project Eliminate, a testing program where volunteers utilize weapons and armor in regulated combat scenarios or eradicate rogue battle droids, in exchange for credits that employees can use to buy new equipment or upgrade their existing gear. After watching an orientation video, you are issued [[StarterEquipment a fully-charged Standard armor suit and an Auto-Rifle, Auto-Rifle]], and ready to work.



On Sunday October 16, 2016 the doors of Ngmoco would close for the final time, as their parent company, [=DeNA=], liquidated and dissolved all of their Western subsidiaries after Western market shares failed to meet expectations and shifted their focus to bringing Creator/{{Nintendo}} games and IP to smartphones.



* StarterEquipment: While the Auto-Rifle was a decent starting weapon, the Standard armor was worse than useless, due to it having a hidden -DEF stat, being unable to accept most platings, having expensive upgrades, and being outclassed by every other suit of armor.



* WithThisHerring: While the Auto-Rifle was a decent starting weapon, the Standard armor was worse than useless, due to it having a hidden -DEF stat, being unable to accept most platings, having expensive upgrades, and being outclassed by every other suit of armor.

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* WithThisHerring: While the Auto-Rifle was a decent starting weapon, the Standard armor was worse than useless, due to it having a hidden -DEF stat, being unable to accept most platings, having expensive upgrades, WeWillSpendCreditsInTheFuture: At least, Arsenal Megacorp and being outclassed by every other suit of armor.their employees did; its unclear as to whether or not they were a GlobalCurrency. Either way, employees would use credits to buy new equipment and upgrade existing gear.
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* DeflectorShields: Most armor suits had some level of Shielding to protect its wearer from enemy fire. That said, employees looking for more potent protection could find the Berserker Shields on certain maps. This power-up provided temporary invulnerability and allowed an employee to perform a ShieldBash.


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* JetPack: Yep. It appeared as a power-up.


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* MightyGlacier: In theory, the Tanker suit was intended to fill this role, boasting the highest Shielding at the expense of Speed and Jump. Because of the aforementioned deficiencies and the large head, however, the Tanker was quite susceptible to Berserker Shields and [[BoomHeadshot headshots]].
** Interestingly, the inner thigh and crotch regions were exposed. [[GameplayAndStorySegregation While this didn't affect gameplay]], it could've left the wearer [[GroinAttack vulnerable to low blows]].


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* RegeneratingHealth: The Health Recharge power-up provided bursts of health while it was active. They could be found near recently killed employees.
* SniperRifle: The Longshot fitted this role to a T, and was the embodiment of AwesomeButImpractical due to its high damage and headshot insta-kill capabilities being hampered by its slow fire-rate, sluggish reload speeds, small magazine, the inherent fast pace of a game running on a Quake engine, and awkward camera controls in an FPS for an [=iOS=] device. The Jr. variant was one of the game's numerous examples of TemporaryOnlineContent, but the Pro variant was available to employees at or above Rank 49 for 3100 credits.

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* AllegedlyFreeGame: Eliminate Pro used a sort of freemium model. While you could play as much as you like, you could not earn credits if your energy was drained. Powercells could be used to replenish energy immediately, but you only got ten when you start (depending on which version you get, you could get twelve or sixteen more) and costed real money if you wanted more.
* AllThereInTheManual: Given its multiplayer nature, most of the game's lore was from outside sources. While the blogs are long gone, the relevant information can be found on the game's wiki and the game's Twitter page is still open.

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* AllegedlyFreeGame: Eliminate Pro used a sort of freemium model. While you could play as much as you like, you could not earn credits if your energy was drained. Powercells Power cells could be used to replenish energy immediately, but you only got ten when you start (depending on which version you get, you could get an additional ten, twelve or sixteen more) sixteen) and costed real money if you wanted more.
* AllThereInTheManual: Given its multiplayer nature, most of the game's lore was from outside sources. While the blogs and the official website are long gone, the relevant information can be found on the game's wiki and the game's Twitter page is still open.



* FunWithAcronyms: The '''W'''here '''T'''o '''F'''ind button.



* PermanentlyMissableContent: Aside from the game itself being this, there were weapons and variants thereof that were available for a limited time.

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* PermanentlyMissableContent: NotTheIntendedUse: The Gravity Hook was designed to grant mobility that not even the [[FragileSpeedster Infiltrator armor]] could provide and get to places that would otherwise require the JetPack power-up, but it could be used as a weapon (and was even headshot capable).
* OffWithHisHead: It's possible to decapitate other employees [[BoomHeadshot with a headshot]].
* PlasmaCannon: It appeared in the game as a shotgun-type weapon, along with the [=DualCannon=] derivative.
* TemporaryOnlineContent:
Aside from the game itself being this, there were weapons and variants thereof that were available for a limited time.time.
* VisibleInvisibility: The Sentry and Sniper armor suits have cloaking abilities, but it only works if an employee is standing still and it doesn't cloak his weapon, on top of the cloaking not being complete invisibility. The Cloaking Field power-up cloaks both an employee and his weapon ''and'' works while he's moving, at the cost of it having a time limit.
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[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/eliminateicon.png]]

Eliminate Pro was an online FirstPersonShooter developed by ngmoco for iOS devices and released on December 6, 2009. It ran on the Quake 3 engine.

It is the 26th Century. You are a newly hired employee of Arsenal Megacorp, an ArmsDealer known for Project Eliminate, a testing program where volunteers utilize weapons and armor in regulated combat scenarios or eradicate rogue battle droids, in exchange for credits that employees can use to buy new equipment or upgrade their existing gear. After watching an orientation video, you are issued a fully-charged Standard armor suit and an Auto-Rifle, and ready to work.

Eliminate Pro's servers were closed on May 25th, 2012 and the game was removed from the App Store. Development on the game had ceased at an unknown time prior to the server closure.

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!! This page contains examples of:

* AIIsACrapshoot: On January 22, 2510, prototype battle drones went rogue in the Omega facility and began to sabotage Arsenal Megacorp's other facilities.
* AllegedlyFreeGame: Eliminate Pro used a sort of freemium model. While you could play as much as you like, you could not earn credits if your energy was drained. Powercells could be used to replenish energy immediately, but you only got ten when you start (depending on which version you get, you could get twelve or sixteen more) and costed real money if you wanted more.
* AllThereInTheManual: Given its multiplayer nature, most of the game's lore was from outside sources. While the blogs are long gone, the relevant information can be found on the game's wiki and the game's Twitter page is still open.
* ArmsDealer: Arsenal Megacorp was the Corporate Lobbyist variant and supplied the United Governments of the World.
* TheGhost: Not much is known about the United Governments of the World. It can be deduced that they are a United Nations-esque group.
* MegaCorp: Arsenal Megacorp, natch. They bear it like a badge of honor.
* PermanentlyMissableContent: Aside from the game itself being this, there were weapons and variants thereof that were available for a limited time.
* WithThisHerring: While the Auto-Rifle was a decent starting weapon, the Standard armor was worse than useless, due to it having a hidden -DEF stat, being unable to accept most platings, having expensive upgrades, and being outclassed by every other suit of armor.

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