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** The Rejected Daughters Egg sacks are usually fine, creating a slowing zone that disables the life-saving fountains needed to cure her poison until they are destroyed. The Issue is that *There is no cooldown for this attack*. She can spawn another sack immediately after you've dealt with the last one, or not even wait that long, and fill the entire screen with slow zones

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** The Rejected Daughters Egg sacks are usually fine, creating a slowing zone that disables the life-saving fountains needed to cure her poison until they are destroyed. The Issue is that *There There is no cooldown for this attack*.attack. She can spawn another sack immediately after you've dealt with the last one, or not even wait that long, and fill the entire screen with slow zones
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** Drakmur has probably the most annoying attack in the whole game. Its a slow moving barrage of red orbs that the Crusader must carefully avoid while waiting for it to end. If they fail they're transported to a separate arena and are tasked with destroying 3 crystals. The Separate arena doesn't offer much danger, so its an annoyance more than anything
** As his Fight Progresses, Zylad - Lord of Steel will summon giant red swords that follow him around. He will send these after the player faster and faster as he loses health, creating spinning vortexes that drag the Crusader should he get caught in them. There are two problems: The swords will still drag the Crusader if he counters or dodges the attack, and the attack timer is completely independent of his main attacks. His hammer attack in particular becomes next to impossible to dodge if a sword is hurtling towards you
** The Rejected Daughters Egg sacks are usually fine, creating a slowing zone that disables the life-saving fountains needed to cure her poison until they are destroyed. The Issue is that *There is no cooldown for this attack*. She can spawn another sack immediately after you've dealt with the last one, or not even wait that long, and fill the entire screen with slow zones
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** The Guardian has a 3-hit combo in its second phase that covers a lot of ground, hits hard, and has very good tracking. The upside? [[OneTrickPony That's pretty much all it can do]]

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** The Guardian has a 3-hit combo in its second phase that covers a lot of ground, hits hard, and has very good tracking. The upside? [[OneTrickPony [[CripplingOverspecialization That's pretty much all it can do]]
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* ThatOneAttack:
** The Guardian has a 3-hit combo in its second phase that covers a lot of ground, hits hard, and has very good tracking. The upside? [[OneTrickPony That's pretty much all it can do]]
** The Warden of Purity's second phase has a nasty attack that involves it firing off three screen-wide laser beams one after another. Dodge through one and you'll be hit by the next. You need to dodge at a very sharp angle that is difficult to position correctly, especially if another one of the Wardens attacks is currently going off
** In NG+ Eksyll's Laser orb gets a nasty upgrade to its spinning lasers. In the base game it starts off with 2 and upgrades to 4 in phase 2. In NG+ it starts off with [[UptoEleven 6 lasers]] in a star pattern. These are quite difficult to dodge, since like the warden before, dodging through one won't give you enough time to dodge through the next. If the orb does the attack right next to you the best solution is usually to just dodge into the wall for the Invincibility frames. This attack can easily eat up most of your health (Since Eksyll already hits like a truck in the base game), your stamina, or both. And because of how Eksyll's fight works you might have to deal with this attack on top of another attack
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** {{Wendigo The Deer God}} is a rather straightforward boss on the surface level, being a straightforward attacker with some plant magic. but its [[TurnsRed enrage mechanic]] takes some getting used to, as unlike every other boss the main strategy for dealing with this attack is not to attempt to dodge it, but instead to back off and wait for the effect to end. The blood-sucking flowers don't help much either, as they bloom quickly and can catch new players off guard just enough for the Deer God to finish them off
** Then they finish off the Deer God and {{Golem The Warden of Purity}} awakens. A second phase with completely new attacks is difficult enough, but the warden throws in Massive area of effect and high damage to make them even better at catching players off balance

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** {{Wendigo [[AnimalisticAbomination The Deer God}} God]] is a rather straightforward boss on the surface level, being a straightforward attacker with some plant magic. but its [[TurnsRed enrage mechanic]] takes some getting used to, as unlike every other boss the main strategy for dealing with this attack is not to attempt to dodge it, but instead to back off and wait for the effect to end. The blood-sucking flowers don't help much either, as they bloom quickly and can catch new players off guard just enough for the Deer God to finish them off
** Then they finish off the Deer God and {{Golem [[{{Golem}} The Warden of Purity}} Purity]] awakens. A second phase with completely new attacks is difficult enough, but the warden throws in Massive area of effect and high damage to make them even better at catching players off balance
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** [[Wendigo The Deer God]] is a rather straightforward boss on the surface level, being a straightforward attacker with some plant magic. but its [[TurnsRed enrage mechanic]] takes some getting used to, as unlike every other boss the main strategy for dealing with this attack is not to attempt to dodge it, but instead to back off and wait for the effect to end. The blood-sucking flowers don't help much either, as they bloom quickly and can catch new players off guard just enough for the Deer God to finish them off
** Then they finish off the Deer God and [[Golem The Warden of Purity]] awakens. A second phase with completely new attacks is difficult enough, but the warden throws in Massive area of effect and high damage to make them even better at catching players off balance

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** [[Wendigo {{Wendigo The Deer God]] God}} is a rather straightforward boss on the surface level, being a straightforward attacker with some plant magic. but its [[TurnsRed enrage mechanic]] takes some getting used to, as unlike every other boss the main strategy for dealing with this attack is not to attempt to dodge it, but instead to back off and wait for the effect to end. The blood-sucking flowers don't help much either, as they bloom quickly and can catch new players off guard just enough for the Deer God to finish them off
** Then they finish off the Deer God and [[Golem {{Golem The Warden of Purity]] Purity}} awakens. A second phase with completely new attacks is difficult enough, but the warden throws in Massive area of effect and high damage to make them even better at catching players off balance
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** Eos is rather early in the game, when the player hasn't acquired that many Shards or Skill points. So Eos requiring the player to take down a constantly regenerating shield on top of dealing with two enemies at once is a bit much for either the 3rd or 4th boss.
** The Deer God is a rather straightforward boss on the surface level, being a straightforward attacker with some plant magic. but its [[TurnsRed enrage mechanic]] takes some getting used to, as unlike every other boss the main strategy for dealing with this attack is not to attempt to dodge it, but instead to back off and wait for the effect to end. The blood-sucking flowers don't help much either, as they bloom quickly and can catch new players off guard just enough for the Deer God to finish them off
** Then they finish off the Deer God and The Warden of Purity awakens. A second phase with completely new attacks is difficult enough, but the warden throws in Massive area of effect and high damage to make them even better at catching players off balance
** The Rotting Crown serves as the final boss of the DLC, and certainly packs a punch. He's got a frankly absurd healthpool, on top of being able to shield himself at will for a pretty hefty amount. Plus he's constantly spawning indestructible skeletons that need measured use of the bells in his arena to eliminate (His shield prevents their use though, and he can summon one with no telegraphing at the drop of a hat). Furthermore, his main projectile attack, which spawns swarms of orbs, has a nasty effect if you're standing where the orbs first spawn, as all the orbs will hit you simultaneously, dealing most of your health with no telegraphing (on NG+ this is just [[OneHitKill Instant Death]]).

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** Eos [[DualBoss Eos]] is rather early in the game, when the player hasn't acquired that many Shards or Skill points. So Eos requiring the player to take down a constantly regenerating shield on top of dealing with two enemies at once is a bit much for either the 3rd or 4th boss.
** [[Wendigo The Deer God God]] is a rather straightforward boss on the surface level, being a straightforward attacker with some plant magic. but its [[TurnsRed enrage mechanic]] takes some getting used to, as unlike every other boss the main strategy for dealing with this attack is not to attempt to dodge it, but instead to back off and wait for the effect to end. The blood-sucking flowers don't help much either, as they bloom quickly and can catch new players off guard just enough for the Deer God to finish them off
** Then they finish off the Deer God and [[Golem The Warden of Purity Purity]] awakens. A second phase with completely new attacks is difficult enough, but the warden throws in Massive area of effect and high damage to make them even better at catching players off balance
** [[TheGhostKing The Rotting Crown Crown]] serves as the final boss of the DLC, and certainly packs a punch. He's got a frankly absurd healthpool, on top of being able to shield himself at will for a pretty hefty amount. Plus he's constantly spawning indestructible skeletons that need measured use of the bells in his arena to eliminate (His shield prevents their use though, and he can summon one with no telegraphing at the drop of a hat). Furthermore, his main projectile attack, which spawns swarms of orbs, has a nasty effect if you're standing where the orbs first spawn, as all the orbs will hit you simultaneously, dealing most of your health with no telegraphing (on NG+ this is just [[OneHitKill Instant Death]]).
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** The Rotting Crown serves as the final boss of the DLC, and certainly packs a punch. He's got a frankly absurd healthpool, on top of being able to shield himself at will for a pretty hefty amount. Plus he's constantly spawning indestructible skeletons that need measured use of the bells in his arena to eliminate (His shield prevents their use though, and he can summon one with no telegraphing at the drop of a hat). Furthermore, his main projectile attack, which spawns swarms of orbs, has a nasty effect if you're standing where the orbs first spawn, as all the orbs will hit you simultaneously, dealing most of your health with no telegraphing (on NG+ this is just a [[OneHitKill]]).

to:

** The Rotting Crown serves as the final boss of the DLC, and certainly packs a punch. He's got a frankly absurd healthpool, on top of being able to shield himself at will for a pretty hefty amount. Plus he's constantly spawning indestructible skeletons that need measured use of the bells in his arena to eliminate (His shield prevents their use though, and he can summon one with no telegraphing at the drop of a hat). Furthermore, his main projectile attack, which spawns swarms of orbs, has a nasty effect if you're standing where the orbs first spawn, as all the orbs will hit you simultaneously, dealing most of your health with no telegraphing (on NG+ this is just a [[OneHitKill]]).[[OneHitKill Instant Death]]).

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* Then they finish off the Deer God and The Warden of Purity awakens. A second phase with completely new attacks is difficult enough, but the warden throws in Massive area of effect and high damage to make them even better at catching players off balance

to:

* ** Then they finish off the Deer God and The Warden of Purity awakens. A second phase with completely new attacks is difficult enough, but the warden throws in Massive area of effect and high damage to make them even better at catching players off balancebalance
** The Rotting Crown serves as the final boss of the DLC, and certainly packs a punch. He's got a frankly absurd healthpool, on top of being able to shield himself at will for a pretty hefty amount. Plus he's constantly spawning indestructible skeletons that need measured use of the bells in his arena to eliminate (His shield prevents their use though, and he can summon one with no telegraphing at the drop of a hat). Furthermore, his main projectile attack, which spawns swarms of orbs, has a nasty effect if you're standing where the orbs first spawn, as all the orbs will hit you simultaneously, dealing most of your health with no telegraphing (on NG+ this is just a [[OneHitKill]]).
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* Eos is rather early in the game, when the player hasn't acquired that many Shards or Skill points. So Eos requiring the player to take down a constantly regenerating shield on top of dealing with two enemies at once is a bit much for either the 3rd or 4th boss.
* The Deer God is a rather straightforward boss on the surface level, being a straightforward attacker with some plant magic. but its [[TurnsRed enrage mechanic]] takes some getting used to, as unlike every other boss the main strategy for dealing with this attack is not to attempt to dodge it, but instead to back off and wait for the effect to end. The blood-sucking flowers don't help much either, as they bloom quickly and can catch new players off guard just enough for the Deer God to finish them off

to:

* ** Eos is rather early in the game, when the player hasn't acquired that many Shards or Skill points. So Eos requiring the player to take down a constantly regenerating shield on top of dealing with two enemies at once is a bit much for either the 3rd or 4th boss.
* ** The Deer God is a rather straightforward boss on the surface level, being a straightforward attacker with some plant magic. but its [[TurnsRed enrage mechanic]] takes some getting used to, as unlike every other boss the main strategy for dealing with this attack is not to attempt to dodge it, but instead to back off and wait for the effect to end. The blood-sucking flowers don't help much either, as they bloom quickly and can catch new players off guard just enough for the Deer God to finish them off
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* ThatOneBoss: Being a soulslike, this was a given
* Eos is rather early in the game, when the player hasn't acquired that many Shards or Skill points. So Eos requiring the player to take down a constantly regenerating shield on top of dealing with two enemies at once is a bit much for either the 3rd or 4th boss.
* The Deer God is a rather straightforward boss on the surface level, being a straightforward attacker with some plant magic. but its [[TurnsRed enrage mechanic]] takes some getting used to, as unlike every other boss the main strategy for dealing with this attack is not to attempt to dodge it, but instead to back off and wait for the effect to end. The blood-sucking flowers don't help much either, as they bloom quickly and can catch new players off guard just enough for the Deer God to finish them off
* Then they finish off the Deer God and The Warden of Purity awakens. A second phase with completely new attacks is difficult enough, but the warden throws in Massive area of effect and high damage to make them even better at catching players off balance
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* WeirdMoon: The moon of Eldest Souls Shattered eons ago so that its fragments could spawn Mankind and the Gods. [[GeniusLoci Its also implied to possibly be sentient]]
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''Eldest Souls'' is a [[SoulslikeRPG Souls-like]] [[ActionAdventure action-adventure]] [[{{RPG}} role-playing game]] developed by Italian video game development studio Fallen Flag and published by United Label. You play as a lone warrior, set in a DarkFantasy setting inspired by the likes of the ''VideoGame/DarkSouls'' series and ''VideoGame/{{Bloodborne}}'' where you must fight and destroy gods to halt the [[EndOfTheWorld desolation]] in epic [[BossRush boss battles]]. Each battle against the Old Gods will be life-threatening, as you engage in fast-paced and challenging combat.

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''Eldest Souls'' is a [[SoulslikeRPG Souls-like]] [[ActionAdventure action-adventure]] [[{{RPG}} role-playing game]] developed by Italian video game development studio Fallen Flag and published by United Label. You play as a lone warrior, set in a DarkFantasy setting inspired by the likes of the ''VideoGame/DarkSouls'' series and ''VideoGame/{{Bloodborne}}'' where you must fight and destroy gods to halt the [[EndOfTheWorld desolation]] in epic [[BossRush boss battles]]. Each battle against the Old Gods will be life-threatening, as you engage in fast-paced and challenging combat.
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These belong on the Crusaders #charcters page


* TheHero: The Crusader who must slay all the gods to save the world from ruin by their hands.



* SoleSurvivor: The Crusader is the last of the Second Great Crusade.
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* GodEmperor: The Old Gods used to be this, until humanity revolted and sealed them within the citadel.

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* GodEmperor: The Old Gods used to be this, until humanity revolted and sealed them within the citadel. [[HeWhoFightsMonsters The Crusader can become this in the Path of Slaughter ending]]

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''Eldest Souls'' is a [[SoulslikeRPG Souls-like]] [[ActionAdventure action-adventure]] [[{{RPG}} role-playing game]] developed by British video game development studio Fallen Flag and published by United Label. You play as a lone warrior, set in a DarkFantasy setting inspired by the likes of the ''VideoGame/DarkSouls'' series and ''VideoGame/{{Bloodborne}}'' where you must fight and destroy gods to halt the [[EndOfTheWorld desolation]] in epic [[BossRush boss battles]]. Each battle against the Old Gods will be life-threatening, as you engage in fast-paced and challenging combat.

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''Eldest Souls'' is a [[SoulslikeRPG Souls-like]] [[ActionAdventure action-adventure]] [[{{RPG}} role-playing game]] developed by British Italian video game development studio Fallen Flag and published by United Label. You play as a lone warrior, set in a DarkFantasy setting inspired by the likes of the ''VideoGame/DarkSouls'' series and ''VideoGame/{{Bloodborne}}'' where you must fight and destroy gods to halt the [[EndOfTheWorld desolation]] in epic [[BossRush boss battles]]. Each battle against the Old Gods will be life-threatening, as you engage in fast-paced and challenging combat.



* BigBadDuumvirate: The Old Gods, by the Desolation, are draining the world of all it's life as the final act of retribution for their imprisonment by humanity.
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* [[BigBadDuumvirate Big Bad Multiumvirate]]: The Old Gods, by the Desolation, are draining the world of all it's life as the final act of retribution for their imprisonment by humanity.

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* [[BigBadDuumvirate Big Bad Multiumvirate]]: BigBadDuumvirate: The Old Gods, by the Desolation, are draining the world of all it's life as the final act of retribution for their imprisonment by humanity.



* [[CapturedSuperEntity Captured Super Entities]]: The Old Gods have imprisoned in the Citadel for centuries.

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* [[CapturedSuperEntity Captured Super Entities]]: CapturedSuperEntity: The Old Gods have imprisoned in the Citadel for centuries.



* EndOfTheWorld: The Desolation caused by the Old Gods has resulted in widespread famine and decay

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* EndOfTheWorld: EndOfTheWorldAsWeKnowIt: The Desolation caused by the Old Gods has resulted in widespread famine and decay



* [[GodEmperor God Emperors]]: The Old Gods Used to be this, until humanity revolted and sealed them within the citadel

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* [[GodEmperor God Emperors]]: GodEmperor: The Old Gods Used used to be this, until humanity revolted and sealed them within the citadelcitadel.



* [[KillTheGod Kill the Gods]]/KillThemAll: The goal of the entire game is to annihilate all the Old Gods.

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* [[KillTheGod Kill the Gods]]/KillThemAll: KillTheGod: The goal of the entire game is to annihilate all the Old Gods.
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Capitalization was fixed from Videogame.Eldest Souls to VideoGame.Eldest Souls. Null edit to update page.
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Ghost wick was fixed on VideoGame.Eldest Souls.
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* PowerCopying: When a boss is slain, the player can get their remains of that boss known as a "Shard", which claim their abilities against other bosses.

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* PowerCopying: When a boss is slain, the player can get their remains of that boss known as a "Shard", which claim they can infuse into their abilities against other bosses.weapon to augment their abilities
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A long time ago, humans [[CapturedSuperEntity imprisoned]] the [[FantasyPantheon Old Gods]] in the ancient Citadel, and humanity prospered. Great and mighty kingdoms rose from the now-abandoned temples of worship. However, victories and successes were short-lived. In [[{{Revenge}} revenge]], the Old Gods have released a plague known as the Desolation on the world, turning farmlands to deserts and rivers to dust. The armies of the Second Great Crusade were sent to Citadel to slay the gods, but they all perished, and the human kingdoms lay in ruin. Then came a [[SoleSurvivor lone Crusader]], journeying to the citadel to [[KillThemAll slay every last]] [[KillTheGod Old God]].

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A long time Centuries ago, humans [[CapturedSuperEntity imprisoned]] the [[FantasyPantheon Old Gods]] in the ancient Citadel, and humanity prospered. Great and mighty kingdoms rose from the now-abandoned temples of worship. However, these victories and successes were short-lived. In [[{{Revenge}} revenge]], the Old Gods have released a plague known as the Desolation on the world, turning farmlands to deserts and rivers to dust. The armies of the Second Great Crusade were sent to Citadel to slay the gods, but they all perished, and the human kingdoms lay in ruin. Then came a [[SoleSurvivor lone Crusader]], journeying to the citadel to [[KillThemAll slay every last]] [[KillTheGod Old God]].
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%%* CrapsackWorld:

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%%* CrapsackWorld:* CrapsackWorld: The Desolation has caused widespread famines, and reduced the world to this. Things don't get much better in most of the endings
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* LateToTheTragedy: By the time that the player arrives, the Second Crusade has already been slaughtered by the Old Gods, and the world is on its last legs.
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''Eldest Souls'' is a [[SoulslikeRPG Souls-like]] [[ActionAdventure action-adventure]] [[{{RPG}} role-playing game]] developed by British video game development studio Fallen Flag and published by United Label. You play as a lone warrior, set in a DarkFantasy setting inspired by the likes of the ''VideoGame/DarkSouls'' series and ''VideoGame/{{Bloodborne}}'' where you must fight and destroy gods to halt the [[EndOfTheWorld Desolation]] it in epic [[BossRush boss battles]]. Each battle against the Old Gods will be life-threatening, as you engage in fast-paced and challenging combat.

to:

''Eldest Souls'' is a [[SoulslikeRPG Souls-like]] [[ActionAdventure action-adventure]] [[{{RPG}} role-playing game]] developed by British video game development studio Fallen Flag and published by United Label. You play as a lone warrior, set in a DarkFantasy setting inspired by the likes of the ''VideoGame/DarkSouls'' series and ''VideoGame/{{Bloodborne}}'' where you must fight and destroy gods to halt the [[EndOfTheWorld Desolation]] it desolation]] in epic [[BossRush boss battles]]. Each battle against the Old Gods will be life-threatening, as you engage in fast-paced and challenging combat.
Is there an issue? Send a MessageReason:
None


''Eldest Souls'' is a [[SoulslikeRPG Souls-like]] [[ActionAdventure action-adventure]] [[{{RPG}} role-playing game]] developed by British video game development studio Fallen Flag and published by United Label. You play as a lone warrior, set in a DarkFantasy setting inspired by the likes of the ''VideoGame/DarkSouls'' series and ''VideoGame/{{Bloodborne}}'' where you must fight and destroy gods to save the world from them draining it in epic [[BossRush boss battles]]. Each battle against the Old Gods will be life-threatening, as you engage in fast-paced and challenging combat.

to:

''Eldest Souls'' is a [[SoulslikeRPG Souls-like]] [[ActionAdventure action-adventure]] [[{{RPG}} role-playing game]] developed by British video game development studio Fallen Flag and published by United Label. You play as a lone warrior, set in a DarkFantasy setting inspired by the likes of the ''VideoGame/DarkSouls'' series and ''VideoGame/{{Bloodborne}}'' where you must fight and destroy gods to save halt the world from them draining [[EndOfTheWorld Desolation]] it in epic [[BossRush boss battles]]. Each battle against the Old Gods will be life-threatening, as you engage in fast-paced and challenging combat.
Is there an issue? Send a MessageReason:
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''Eldest Souls'' is a [[SoulslikeRPG Souls-like]] [[ActionAdventure action-adventure]] [[{{RPG}} role-playing game]] developed by British independent video game development studio Fallen Flag Studio and published by United Label. You play as a lone warrior, set in a DarkFantasy setting inspired by the likes of the ''VideoGame/DarkSouls'' series and ''VideoGame/{{Bloodborne}}'' where you must fight and destroy gods to save the world from them draining it in epic [[BossRush boss battles]] in pixel art form taking cues from ''VideoGame/TitanSouls''. While exploring the Citadel in search of the Old Gods, you'll run into [=NPC=]'s, take exciting quests and discover dark secrets and mysteries. Each battle against the Old Gods will be life-threatening, as you engage in fast-paced and challenging combat. Slaying an Old God gives you powers from their Shards to develop Talents to kill your next target. The game is set to on PC via Steam and GOG, and the Nintendo Switch as a timed console exclusive in the fall of 2020.

to:

''Eldest Souls'' is a [[SoulslikeRPG Souls-like]] [[ActionAdventure action-adventure]] [[{{RPG}} role-playing game]] developed by British independent video game development studio Fallen Flag Studio and published by United Label. You play as a lone warrior, set in a DarkFantasy setting inspired by the likes of the ''VideoGame/DarkSouls'' series and ''VideoGame/{{Bloodborne}}'' where you must fight and destroy gods to save the world from them draining it in epic [[BossRush boss battles]] in pixel art form taking cues from ''VideoGame/TitanSouls''. While exploring the Citadel in search of the Old Gods, you'll run into [=NPC=]'s, take exciting quests and discover dark secrets and mysteries.battles]]. Each battle against the Old Gods will be life-threatening, as you engage in fast-paced and challenging combat. Slaying an Old God gives you powers from their Shards to develop Talents to kill your next target. The game is set to on PC via Steam and GOG, and the Nintendo Switch as a timed console exclusive in the fall of 2020.
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None


A long time ago, humans [[CapturedSuperEntity imprisoned]] the [[FantasyPantheon Old Gods]] in the ancient Citadel, and humanity prospered. Great and mighty kingdoms rose from the now-abandoned temples of worship. However, victories and successes were short-lived. In [[{{Revenge}} revenge]], the Old Gods have released a plague known as the Desolation on the world, turning farmlands to deserts and rivers to dust. The armies of the Second Great Crusade were sent to Citadel to slay the gods, but they all perished, and the human kingdoms lay in ruin. Then came a [[SoleSurvivor lone Crusader]], going to the citadel to [[KillThemAll slay all]] [[KillTheGod the Old Gods]].

to:

A long time ago, humans [[CapturedSuperEntity imprisoned]] the [[FantasyPantheon Old Gods]] in the ancient Citadel, and humanity prospered. Great and mighty kingdoms rose from the now-abandoned temples of worship. However, victories and successes were short-lived. In [[{{Revenge}} revenge]], the Old Gods have released a plague known as the Desolation on the world, turning farmlands to deserts and rivers to dust. The armies of the Second Great Crusade were sent to Citadel to slay the gods, but they all perished, and the human kingdoms lay in ruin. Then came a [[SoleSurvivor lone Crusader]], going journeying to the citadel to [[KillThemAll slay all]] every last]] [[KillTheGod the Old Gods]].
God]].
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A long time ago, humans have [[CapturedSuperEntity imprisoned]] the [[FantasyPantheon Old Gods]] in the ancient Citadel, and humanity prospered. Great and mighty kingdoms rose from the now-abandoned temples of worship. However, victories and successes were short-lived. In [[{{Revenge}} revenge]], the Old Gods have released a plague known as the Desolation on the world, turning farmlands to deserts and rivers to dust. The armies of the Great Crusade were sent to Citadel to slay the gods, but they all fell and perished, and the human kingdoms were in despair. Then came a [[SoleSurvivor lone Crusader]], going to the prison by himself to [[KillThemAll slay all]] [[KillTheGod the Old Gods]].

to:

A long time ago, humans have [[CapturedSuperEntity imprisoned]] the [[FantasyPantheon Old Gods]] in the ancient Citadel, and humanity prospered. Great and mighty kingdoms rose from the now-abandoned temples of worship. However, victories and successes were short-lived. In [[{{Revenge}} revenge]], the Old Gods have released a plague known as the Desolation on the world, turning farmlands to deserts and rivers to dust. The armies of the Second Great Crusade were sent to Citadel to slay the gods, but they all fell and perished, and the human kingdoms were lay in despair. ruin. Then came a [[SoleSurvivor lone Crusader]], going to the prison by himself citadel to [[KillThemAll slay all]] [[KillTheGod the Old Gods]].
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* FantasyPantheon: A particularly shattered and broken version, with most of the original gods either dead, driven mad, or [[ReforgedIntoAMinion]].

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* FantasyPantheon: A particularly shattered and broken version, with most of the original gods either dead, driven mad, or [[ReforgedIntoAMinion]].[[ReforgedIntoAMinion Turned into Watchers]].
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* FantasyPantheon: A particularly shattered and broken version, with most of the original gods either dead, driven mad, or [[Reforgedintoaminion]].

to:

* FantasyPantheon: A particularly shattered and broken version, with most of the original gods either dead, driven mad, or [[Reforgedintoaminion]].[[ReforgedIntoAMinion]].

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