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* MixedAncestry: Passepartout encounters quite a few people of mixed ancestry on his travels, such as Octave and Lin Carrington. It can even be hinted at in Houston and revealed in Bloemfontein that Passepartout has some African ancestry through his mother's side, though he is white-passing.
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* AdaptationalSexuality: Passepartout is openly bisexual and has love interests of both genders.
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* SensualSlavs: Finnish dancer Leena Palkala pretends to be Slavic [[GettingCrapPastTheRadar for a reason.]]

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* SensualSlavs: Finnish dancer Leena Palkala pretends to be Slavic [[GettingCrapPastTheRadar for a reason.]]

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* BaseOnWheels: The City of Agra walks on giant mechanical legs. In fact, the whole city ''is'' your mode of transportation at one point if you choose that path. You can even see the mechanical bowels of the city, where the lower classes maintain the intricate machine, while the upper classes and tourists gawk at the splendor of the Taj Mahal.


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* MobileCity: The City of Agra walks on giant mechanical legs. In fact, the whole city ''is'' your mode of transportation at one point if you choose that path. On its top, you have the gardens and the majesty of the Taj Mahal. Below decks, you have the steaming and clanging underbelly where thousands of multicultural workers live and work, ensuring the safe operation of the walking city. It's also mentioned that the political status of the city is being contested, as the Brits claim that it's part of UsefulNotes/TheRaj while the rest of the peninsula claims that, since Agra sometimes wanders into their territory, it can't be a British holding.
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City Of Weirdos is being cut by TRS


* CityOfWeirdos: Zurich seems to be one, with a touch of isolationism and xenophobia.
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Dewicking per TRS decision.


* BiTheWay:
** Passepartout can pursue both female and male love interests.
** Passepartout enamors a Turkish medical student while dressed in drag, but he doesn't stop being attracted to him when he discards his disguise.
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Never mind. I thought Frankenstein was written in the 1900s.


* AnachronismStew: Aside from the obvious steampunk AlternateHistory aspect, there are also quite a few machines and modes of transport available to you that wouldn't be invented for another 50 years. One route also has Passeportout mentioning ''Literature/{{Frankenstein}}'', even though the author Mary Shelley was not even born yet in 1872 when the game takes place.

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* AnachronismStew: Aside from the obvious steampunk AlternateHistory aspect, there are also quite a few machines and modes of transport available to you that wouldn't be invented for another 50 years. One route also has Passeportout mentioning ''Literature/{{Frankenstein}}'', even though the author Mary Shelley was not even born yet in 1872 when the game takes place.
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* AnachronismStew: Aside from the obvious steampunk AlternateHistory aspect, there are also quite a few machines and modes of transport available to you that wouldn't be invented for another 50 years. One route also has Passeportout mentioning ''Literature/{{Frankenstein}}'', even though the author Mary Shelley was not even born yet in 1872 when the game takes place.

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* GameplayAndStorySegregation: If you decide to board the ''SS Thunder'' as the duo did in the book, Fogg will remark as if you are planning to go to Hong Kong even if you chose to alight at Singapore.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
** Despite the fact that it's you who decides which direction to go, Passepartout will comment as if it's actually Fogg who made that decision (for example, deciding to visit Tromsø will have him remark why visit a city so far north and whether the idea is to circumnavigate from top to bottom instead of west to east).
**
If you decide to board the ''SS Thunder'' as the duo did in the book, Fogg will remark as if you are planning to go to Hong Kong even if you chose to alight at Singapore.
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* GameplayAndStorySegregation: If you decide to board the ''SS Thunder'' as the duo did in the book, Fogg will remark as if you are planning to go to Hong Kong even if you chose to alight at Singapore.

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--> [[ItWasHisSled "Monsieur Fogg! The date-line!"]]\\

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--> [[ItWasHisSled "Monsieur Fogg! The date-line!"]]\\date-line!"\\



* Foreshadowing: The game enjoys throwing small suggestions about events in other places into dialogue.

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* Foreshadowing: {{Foreshadowing}}: The game enjoys throwing small suggestions about events in other places into dialogue.



* PunnyHeadline: A news headline sceptical of Fogg's wager is prefaced 'Fogg warning'.



* SelfImposedChallenge: Of sorts. A high-ranking Artificer could easily round the world in far fewer than eighty days, but the Guild is impressed by Fogg's efforts to do so using only transportation available to normal people.



* {{Speedrun}}: The goal is to [[CaptainObvious go around the world in eighty days]], but it's possible to get back to London ''much'' faster; there's an achievement for getting back in 40 days or less. The world record is [[http://80days.wikia.com/wiki/List_of_Fastest_Journeys 29 days]].
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''80 Days'' is an interactive fiction game loosely based on Creator/JulesVerne's ''Literature/AroundTheWorldInEightyDays''. Published by Inkle and written by Meg Jayanth, it was originally released in 2014 on [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]] only, but the game was ported to PC in 2015 along with a major update and is now available on UsefulNotes/{{Steam}} and other vendors.

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''80 Days'' is an interactive fiction game loosely based on Creator/JulesVerne's ''Literature/AroundTheWorldInEightyDays''. Published by Inkle and written by Meg Jayanth, it was originally released in 2014 on [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]] UsefulNotes/{{Android|Games}} only, but the game was ported to PC in 2015 along with a major update and is now available on UsefulNotes/{{Steam}} and other vendors.
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''80 Days'' is an interactive fiction game loosely based on Creator/JulesVerne's ''Literature/AroundTheWorldInEightyDays''. Published by Inkle and written by Meg Jayanth, it was originally released in 2014 on [[IOSGames iOS]] and [[AndroidGames Android]] only, but the game was ported to PC in 2015 along with a major update and is now available on UsefulNotes/{{Steam}} and other vendors.

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''80 Days'' is an interactive fiction game loosely based on Creator/JulesVerne's ''Literature/AroundTheWorldInEightyDays''. Published by Inkle and written by Meg Jayanth, it was originally released in 2014 on [[IOSGames [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]] only, but the game was ported to PC in 2015 along with a major update and is now available on UsefulNotes/{{Steam}} and other vendors.

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* CreatorCameo: After the first playthrough, [[Creator/JulesVerne Jules Verne]] himself may be encountered on the Amphitrite Express from London to Paris.

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* CreatorCameo: CreatorCameo:
**
After the first playthrough, [[Creator/JulesVerne Jules Verne]] himself himself, who wrote the original novel, may be encountered on the Amphitrite Express from London to Paris.Paris.
** While travelling in North Africa, a woman can be conversed with whose portrait resembles Meg Jayanth, the game's lead writer.
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Imagine what might have transpired had we forgotten! [[[NotHisSled A less precise man than Monsieur Fogg might have finished on the eightieth day and yet believed himself to have lost!]]

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Imagine what might have transpired had we forgotten! [[[NotHisSled [[NotHisSled A less precise man than Monsieur Fogg might have finished on the eightieth day and yet believed himself to have lost!]]

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** [[CanonForeigner Michel Arden]], despite being cool in the [[Literature/FromTheEarthToTheMoon original novel]], is now a slightly insane but still ingenious rocket engineer.

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** [[CanonForeigner Michel Arden]], Ardan]], despite being cool in the [[Literature/FromTheEarthToTheMoon original novel]], is now a slightly insane but still ingenious rocket engineer.



--> "Monsieur Fogg! The date-line!"\\

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--> [[ItWasHisSled "Monsieur Fogg! The date-line!"\\date-line!"]]\\



Imagine what might have transpired had we forgotten! A less precise man than Monsieur Fogg might have finished on the eightieth day and yet believed himself to have lost!

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Imagine what might have transpired had we forgotten! [[[NotHisSled A less precise man than Monsieur Fogg might have finished on the eightieth day and yet believed himself to have lost!lost!]]


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* NotHisSled: The original novel's famous plot twist has Fogg and Passepartout believe they have lost by arriving a day late in London, but then realise suddenly that they crossed the international dateline and gained a day, meaning they have won after all. But here, Fogg always acknowledges that they have passed the dateline to avoid such a twist.
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* AdaptationalComicRelief: Fogg, to some extent. His attitudes towards interacting with others and his single-minded determination to win the wager for reasons that are not clear or ridiculous are PlayedForLaughs.

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* AdaptationalComicRelief: Fogg, to some extent. His attitudes towards interacting with others and his single-minded determination to win the wager for reasons that are not clear unclear or ridiculous are PlayedForLaughs.
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Useful Notes/ are not tropes


* {{Oxbridge}}: The duo may travel to Trinity College in Cambridge to begin their journey rather than Paris, since Fogg is an alumnus. The Professor who provides them with transport gleefully tells them that the papers mentioning Cambridge in connection to Fogg will 'annoy Oxford terribly'.
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** The German gentleman who is doing the tour around the world the other way may be an allusion to real world journalist Nellie bly, who attempted the trip and chronicled her journey in the book ''"Literature/AroundTheWorldInSeventyTwoDays"''. However, a rival newspaper found out and sent another journalist out six hours later on a journey in the opposite direction.
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* DevelopersForesight: Fogg can make remarks about the items that Passepartout buys. For example, if the player buys another [[CoolGuns/Revolvers Smith & Wesson]] when you already have one in your luggage, he'll ask "Exactly how many guns do you think we need, Passepartout?"

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* DevelopersForesight: Fogg can make remarks about the items that Passepartout buys. For example, if the player buys another [[CoolGuns/Revolvers [[CoolGuns/{{Revolvers}} Smith & Wesson]] when you already have one in your luggage, he'll ask "Exactly how many guns do you think we need, Passepartout?"
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* DevelopersForesight: Fogg can make remarks about the items that Passepartout buys. For example, if the player buys another [[CoolGuns Smith & Wesson]] when you already have one in your luggage, he'll ask "Exactly how many guns do you think we need, Passepartout?"

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* DevelopersForesight: Fogg can make remarks about the items that Passepartout buys. For example, if the player buys another [[CoolGuns [[CoolGuns/Revolvers Smith & Wesson]] when you already have one in your luggage, he'll ask "Exactly how many guns do you think we need, Passepartout?"
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-->"Monsieur Fogg! The date-line!"\\
"I have altered our watch already," Monsieur Fogg replied calmly. "Did you think I might forget?"\\

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-->"Monsieur --> "Monsieur Fogg! The date-line!"\\
date-line!"\\
"I have altered our watch already," Monsieur Fogg replied calmly. "Did you think I might forget?"\\



* ApocalypticLog: [[spoiler:If the North Pole route goes badly, Passepartout's journal can become this.]]

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* ApocalypticLog: [[spoiler:If [[spoiler: If the North Pole route goes badly, Passepartout's journal can become this.]]



** Passepartout enamours a Turkish medical student while dressed in drag, but he doesn't stop being attracted to him when he discards his disguise.

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** Passepartout enamours enamors a Turkish medical student while dressed in drag, but he doesn't stop being attracted to him when he discards his disguise.



* ChekhovsGun: [[spoiler:The photograph Quispe takes in Bogota for the Goland romance.]]

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* ChekhovsGun: [[spoiler:The [[spoiler: The photograph Quispe takes in Bogota for the Goland romance.]]



* ClearMyName: One of the longer ocean crossings, aboard the Noelani, contains an entire murder mystery in miniature. If Passepartout is carrying a weapon in his luggage, that will be the murder weapon, and Fogg will call on him to solve the mystery in order to clear both their names. (Solving the mystery is not guaranteed; if the player fails to put the clues together correctly, [[spoiler:the authorities will decide to let them go due to lack of evidence, and the mystery will remain unsolved]].)
* ClockDiscrepancy: Lampshaded. In the original novel, Fogg seems to have lost his bet by being a day late, but soon finds out that the travelers have crossed the International Date Line and effectively gained a day. Here, Fogg knows to adjust his clock when the line is crossed and Passepartout remarks that there is no way such an organized man would miss such a detail.

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* ClearMyName: One of the longer ocean crossings, aboard the Noelani, contains an entire murder mystery in miniature. If Passepartout is carrying a weapon in his luggage, that will be the murder weapon, and Fogg will call on him to solve the mystery in order to clear both their names. (Solving the mystery is not guaranteed; if the player fails to put the clues together correctly, [[spoiler:the [[spoiler: the authorities will decide to let them go due to lack of evidence, and the mystery will remain unsolved]].)
* ClockDiscrepancy: Lampshaded. In the original novel, Fogg seems to have lost his bet by being a day late, late but soon finds out that the travelers have crossed the International Date Line and effectively gained a day. Here, Fogg knows to adjust his clock when the line is crossed and Passepartout remarks that there is no way such an organized man would miss such a detail.



* GloriousMotherRussia: Furry hats! Drunkeness! Bitter cold! Communists! Passepartout and Fogg's travels in Russia have it all.

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* GloriousMotherRussia: Furry hats! Drunkeness! Drunkenness! Bitter cold! Communists! Passepartout and Fogg's travels in Russia have it all.

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* TheMutiny: There are several possible mutinies in the game, and Fogg can even entreat Passepartout to instigate one.

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* TheMutiny: There are several possible mutinies in the game, and Fogg can even entreat Passepartout to instigate one.one, in the most British way possible:
--> '''Fogg''': The ship is not going fast enough. Passepartout, please organize a mutiny.
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* GentlemanAdventurer: Fogg, obviously. He's a gentleman, he goes on an adventure! (Though he really cares more about winning his wager than the adventure part of it.)

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* GentlemanAdventurer: Fogg, obviously. He's a gentleman, he goes on an adventure! (Though However, ''[[SubvertedTrope because]]'' he really cares more about winning considers himself a gentleman, he doesn't go out of his wager than way to experience adventure. The unspoken implication is that he ''expects'' Passepartout to experience the various locations they visit and relate the valet's adventures back to him, as a way to adventure part of ''without adventuring''. [[spoiler: That being said, Fogg is certainly willing and able to stand up and be adventurous when the time calls for it.)]]
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* NorseByNorsewest: The Scandinavian characters are mostly quite weird. On board an airship aptly named 'Northern Lights' the crew members play a bizarre verbal game called 'Hergen-Bergen' that... really does not make sense.

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* NorseByNorsewest: The Scandinavian Nordic characters are mostly quite weird. On board an airship aptly named 'Northern Lights' the crew members play a bizarre nonsensical verbal game called 'Hergen-Bergen' that... really does not 'Hurgen-Jurgen'. A Norwegian girl impulsively proposes marriage to Passepartout, a Swedish prankster has nothing better to do than make sense. wild claims about Stockholm to tourists, there's a cheerful but competitive bicycle race in Copenhagen, and the Finnish characters alternate between gloomy and, in Passepartout's words, ''generous''.
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* AdaptionalComicRelief: Fogg, to some extent. His attitudes towards interacting with others and his single-minded determination to win the wager for reasons that are not clear or ridiculous are PlayedForLaughs.

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* AdaptionalComicRelief: AdaptationalComicRelief: Fogg, to some extent. His attitudes towards interacting with others and his single-minded determination to win the wager for reasons that are not clear or ridiculous are PlayedForLaughs.

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* AdaptationalBadass: Aodha, who goes from being a would-be victim of sati[[note]]Ritual self-immolation[[/note]] in the original to a mercenary leader.

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* AdaptationalBadass: AdaptationalBadass:
**
Aodha, who goes from being a would-be victim of sati[[note]]Ritual self-immolation[[/note]] in the original to a mercenary leader.



* BiTheWay: Passepartout can pursue both female and male love interests.

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* BiTheWay: BiTheWay:
**
Passepartout can pursue both female and male love interests.



* DidNotGetTheGirl: Very possible if trying to romance Goland, as the conditions to meet her at the end of the game are extremely hard to meet.

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* DidNotGetTheGirl: DidNotGetTheGirl:
**
Very possible if trying to romance Goland, as the conditions to meet her at the end of the game are extremely hard to meet.



** If you ask somebody about Nanortalik during the 'converse' screen, they may tell you that Greenland is the 'loneliest place on Earth’ and 'the last place you’d expect to find someone you know'. [[spoiler: This, of course, means that it’s the perfect place to run into Vitti Jokinen from the North Pole plot obce more.]]

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** If you ask somebody about Nanortalik during the 'converse' screen, they may tell you that Greenland is the 'loneliest place on Earth’ and 'the last place you’d expect to find someone you know'. [[spoiler: This, of course, means that it’s the perfect place to run into Vitti Jokinen from the North Pole plot obce once more.]]



* HistoricalBadassUpgrade: [[UsefulNotes/AngloZuluWar Emperor Cetshwayo]] is historically known for being fantastically intimidating, but in this game he has an army of terrifying automaton animals used for war and defence, controlled by a shard embedded into his brain.
* As well as the Zulu, whole groups like the Ottomans, Indian revolutionaries and Arctic tribes are given more power to attention away from Western Europe.

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* HistoricalBadassUpgrade: HistoricalBadassUpgrade:
**
[[UsefulNotes/AngloZuluWar Emperor Cetshwayo]] is historically known for being fantastically intimidating, but in this game he has an army of terrifying automaton animals used for war and defence, controlled by a shard embedded into his brain.
* As well as the Zulu, whole
brain.
** Whole
groups like the Ottomans, Indian revolutionaries and Arctic tribes are given more power to attention away from Western Europe.



* InUniverseGameClock: The clock controls when your routes arrive and depart, aswell as determining how long you have left on your wager. It doesn't even stop when you're at the bank or market.

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* InUniverseGameClock: The clock controls when your routes arrive and depart, aswell as well as determining how long you have left on your wager. It doesn't even stop when you're at the bank or market.



* ReassignedToAntarctica: Passepartout finds out that the British commissioner of Waltair got booted back to Britain after trying to get a divorce from his wife when he fell in love with a woman in India. The woman says she loves him because he is 'too honourable' to [[DidNotGetTheGirl abandon his post and come back to be with her.]]

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* ReassignedToAntarctica: ReassignedToAntarctica:
**
Passepartout finds out that the British commissioner of Waltair got booted back to Britain after trying to get a divorce from his wife when he fell in love with a woman in India. The woman says she loves him because he is 'too honourable' to [[DidNotGetTheGirl abandon his post and come back to be with her.]]

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* MythologyGag: In the novel, Fogg and Passepartout have to travel by elephant part of the way because the railroad is not yet complete. On the corresponding route of the game, they travel on a steampunk mechanical elephant.

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* MythologyGag: MythologyGag:
**
In the novel, Fogg and Passepartout have to travel by elephant part of the way because the railroad is not yet complete. On the corresponding route of the game, they travel on a steampunk mechanical elephant.elephant.
** The encounter with Jesse James is one, not to the original novel (which avoided cameos by real people) but to the [[Film/AroundTheWorldInEightyDays1956 1956 film]].
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** [[CanonForeigner Michel Arden]], despite being cool in the original novel [[Literature/FromTheEarthToTheMoon]] is now a slightly insane but still ingenious rocket engineer.

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** [[CanonForeigner Michel Arden]], despite being cool in the [[Literature/FromTheEarthToTheMoon original novel [[Literature/FromTheEarthToTheMoon]] novel]], is now a slightly insane but still ingenious rocket engineer.

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