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* DevelopersForesight: Fogg can make remarks about the items that Passepartout buys. For example, if the player buys another Smith & Weston when you already have one in your luggage, he'll ask "How many guns do we need?"

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* DevelopersForesight: Fogg can make remarks about the items that Passepartout buys. For example, if the player buys another [[CoolGuns Smith & Weston Wesson]] when you already have one in your luggage, he'll ask "How "Exactly how many guns do you think we need?" need, Passepartout?"

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''80 Days'' is an interactive fiction game loosely based on Jules Verne's ''Literature/AroundTheWorldInEightyDays''. Published by Inkle and written by Meg Jayanth, it was originally released in 2014 on [[IOSGames iOS]] and [[AndroidGames Android]] only, but the game was ported to PC in 2015 along with a major update and is now available on UsefulNotes/{{Steam}} and other vendors.

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''80 Days'' is an interactive fiction game loosely based on Jules Verne's Creator/JulesVerne's ''Literature/AroundTheWorldInEightyDays''. Published by Inkle and written by Meg Jayanth, it was originally released in 2014 on [[IOSGames iOS]] and [[AndroidGames Android]] only, but the game was ported to PC in 2015 along with a major update and is now available on UsefulNotes/{{Steam}} and other vendors.



* AdaptationalBadass: Aodha, who goes from being a would-be victim of sati in the original to a mercenary leader.

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* AdaptationalBadass: Aodha, who goes from being a would-be victim of sati sati[[note]]Ritual self-immolation[[/note]] in the original to a mercenary leader.



* AlternateHistory: While the setting is a fairly recognizable mirror of the real world, the presence of the Artificers' Guild and the rise of Artifice has created different balances of power and different empires and resistances to empire.
* AndTheAdventureContinues: Upon returning to London, Passepartout will joke about another expedition but will be completely shut down by Fogg.
** In some endings, Passepartout can actually leave his master's service to have adventures of his own .

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* AlternateHistory: While the setting is a fairly recognizable mirror of the real world, the presence of the Artificers' Guild and the rise of Artifice has created different balances of power and different empires and resistances to empire.
those empires.
* AndTheAdventureContinues: AndTheAdventureContinues:
**
Upon returning to London, Passepartout will joke about another expedition but will be completely shut down by Fogg.
** In some endings, Passepartout can actually leave his master's service to have adventures of his own .own.



* ApocalypticLog: [[spoiler: If the North Pole route goes badly, Passepartout's journal can become this.]]

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* ApocalypticLog: [[spoiler: If [[spoiler:If the North Pole route goes badly, Passepartout's journal can become this.]]



* [[BitheWay Bi the Way]]: Passepartout can pursue both female and male love interests.

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* [[BitheWay Bi the Way]]: BiTheWay: Passepartout can pursue both female and male love interests.



* TheCameo: [[Literature/JourneyToTheCenterOfTheEarth Otto Lidenbrock]], [[TwentyThousandLeaguesUnderTheSea Captain Nemo]] or even Jules Verne, himself may appear during the course of the game.

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* TheCameo: [[Literature/JourneyToTheCenterOfTheEarth Otto Lidenbrock]], [[TwentyThousandLeaguesUnderTheSea [[Literature/TwentyThousandLeaguesUnderTheSea Captain Nemo]] or even Jules Verne, Verne himself may appear during the course of the game.



* CityofWeirdos: Zurich seems to be one, with a touch of isolationism and xenophobia.

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* CityofWeirdos: CityOfWeirdos: Zurich seems to be one, with a touch of isolationism and xenophobia.



* CoolTrain: Trains that travel underwater, trains that are actually proto-MagLev; there are plenty of trains to be found.

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* CoolTrain: Trains that travel underwater, trains that are actually proto-MagLev; proto-[=MagLev=]; there are plenty of trains to be found.



* CunningLinguist: Besides French (his native language) and English (because he lives in London), Passepartout is also fluent in several other languages, including Spanish and ''Ancient'' Greek. Surprisingly, the Ancient Greek turns out to actually be useful if they visit Athens and/or Thessaloniki (it's similar enough to modern Greek that they can use it to get around).



* DevelopersForesight: Fogg can make remarks about the items that Passepartout buys. For example, if the player buys another Smith & Weston when you already have one in your luggage, he'll ask "How many guns do we need?"



* DisguisedInDrag: In Istanbul, through a complicated series of events Passepartout may find himself in the silks of a harem girl. After his escapade, however, he may choose to remain in the silks.

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* DisguisedInDrag: In Istanbul, through a complicated series of events events, Passepartout may find himself in the silks of a harem girl. After his escapade, however, he may choose to remain in the silks.



* [[GameWithinaGame Game Within a Game]]: With the update, you can play poker with a millionaire. There are also dominoes, playing cards, and dice you can buy which the characters play in-game (though there's no special minigame for those).

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* [[GameWithinaGame Game Within a Game]]: GameWithinAGame: With the update, you can play poker with a millionaire. There are also dominoes, playing cards, and dice you can buy which the characters play in-game (though there's no special minigame for those).



* LukeIAmYourFather: [[spoiler:the Black Rose is revealed to be Fogg's bastard daughter with the Reform Club's cook.]]
* MadScientist: [[spoiler:El Talib seems like one.]] Or at least, mildly Paranoid Scientist.

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* LukeIAmYourFather: [[spoiler:the [[spoiler:The Black Rose is revealed to be Fogg's bastard daughter with the Reform Club's cook.]]
* MadScientist: [[spoiler:El Talib [[spoiler:al-Talib seems like one.]] Or at least, mildly a Mildly Paranoid Scientist.



* NotStayingForBreakfast: In Vitti Jokinen's romance route, [[spoiler:he will have fled due to a combination of trauma and guilt over the Ice Walker's crash the morning after, only to be found right before the end of the game. After their reunion, Passepartout can even pull this on Vitti]] Many other of Passepartout's romantic liaisons end like this, due to the transitory nature of travel.

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* NotStayingForBreakfast: In Vitti Jokinen's romance route, [[spoiler:he will have fled due to a combination of trauma and guilt over the Ice Walker's crash the morning after, only to be found right before the end of the game. After their reunion, Passepartout can even pull this on Vitti]] Vitti]]. Many other of Passepartout's romantic liaisons end like this, due to the transitory nature of travel.



* SelfImposedChallenge: Of sorts. A high ranking Artificer could easily round the world in far fewer than eighty days. But the Guild is impressed by Fogg's efforts to do so using only transportation available to normal people.

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* SelfImposedChallenge: Of sorts. A high ranking high-ranking Artificer could easily round the world in far fewer than eighty days. But days, but the Guild is impressed by Fogg's efforts to do so using only transportation available to normal people.



* ShippingTorpedo: Fogg is not too thrilled about his valet pursuing ''particular friendships'' while in his service. Passepartout can attempt to be this if he is suspicious of those with romantic intentions towards his master.

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* ShippingTorpedo: Fogg is not too thrilled about his valet pursuing ''particular friendships'' while in his service. Passepartout can also attempt to be this if he is suspicious of those with romantic intentions towards his master.



* {{Speedrun}}: The goal is to [[CaptainObvious go around the world in eighty days]], but it's possible to get back to London ''much'' faster; there's an achievement for getting back in 40 days or less. The world record is [[http://80days.wikia.com/wiki/List_of_Fastest_Journeys 29 days]].



* {{Steam Punk}}: A rare example that examines the rise of such technologies outside of Europe.

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* {{Steam Punk}}: {{Steampunk}}: A rare example that examines the rise of such technologies outside of Europe.



* {{Take Your Time}}: Lampshaded; while Fogg is very much filled with urgency about the term of his wager, Passepartout can arrange a meandering route and choose to stay in cities for as long as he likes, though the clock is always ticking.
* {{Timed Mission}}: Very obliquely; though the clock is always there to tell the player how much time has passed, the game does not end when eighty days have passed, as Fogg and Passepartout still must return to London.

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* {{Take Your Time}}: TakeYourTime: Lampshaded; while Fogg is very much filled with urgency about the term of his wager, Passepartout can arrange a meandering route and choose to stay in cities for as long as he likes, though the clock is always ticking.
* {{Timed Mission}}: TimedMission: Very obliquely; though the clock is always there to tell the player how much time has passed, the game does not end when eighty days have passed, as Fogg and Passepartout still must return to London.



* {{Victorian London}}: Where the game begins and [[spoiler:usually]] ends.
* VideoGameCaringPotential: Passepartout can rescue men and women slated for execution, give money to beggars, smooth the course of love for others, and much more.
* VideoGameCrueltyPotential: Passepartout can refuse to help an injured submariner, can mock those he comes across in his travels, and can even betray a living soul.

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* {{Victorian London}}: VictorianLondon: Where the game begins and [[spoiler:usually]] ends.
* VideoGameCaringPotential: Passepartout can rescue men and women people slated for execution, give money to beggars, smooth the course of love for others, and much more.
* VideoGameCrueltyPotential: Passepartout can refuse to help an injured submariner, can mock those he comes across in his travels, and can even betray a living soul.

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** In some endings, Passepartout can actually leave his master's service to have adventures of his own

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** In some endings, Passepartout can actually leave his master's service to have adventures of his own own .
** If Fogg loses the wager, when the two reach London again he may suggest that they try again!
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* FloatingContinent: The floating First Nations reservation.
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[[caption-width-right:350:Promotional poster of the game, featuring Passepartout and a mechanical camel]]

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[[caption-width-right:350:Promotional poster of [[caption-width-right:350:"We are traveling around the game, featuring Passepartout and a mechanical camel]]
world!"]]



* ClockDiscrepancy: Lampshaded. In the original novel, Fogg seems to have lost his bet by being a day late, but soon finds out that the travelers have crossed the International Date Line and effectively gained a day. Here, Fogg knows to adjust his clock when the line is crosseed and Passepartout remarks that there is no way such an organized man would miss such a detail.

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* ClockDiscrepancy: Lampshaded. In the original novel, Fogg seems to have lost his bet by being a day late, but soon finds out that the travelers have crossed the International Date Line and effectively gained a day. Here, Fogg knows to adjust his clock when the line is crosseed crossed and Passepartout remarks that there is no way such an organized man would miss such a detail.
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* TheBritishEmpire: Examined when traveling across British-controlled/influenced lands, though a substantial amount of traveling can be done outside the bounds of the British Empire, unlike in the novel.
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* Magitek: Unlike the steam and metal automatons created by members of other nations, Haitian machines are made from bone and wood and seem to run on blood and Voodoo.

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* Magitek: {{Magitek}}: Unlike the steam and metal automatons created by members of other nations, Haitian machines are made from bone and wood and seem to run on blood and Voodoo.
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''80 Days'' is an interactive fiction game loosely based on Jules Verne's [[Literature/AroundTheWorldInEightyDays Around the World in 80 Days]]. Published by Inkle and written by Meg Jayanth, it was originally released in 2014 on iOS and Android only, but the game was ported to PC in 2015 along with a major update and is now available on Steam and other vendors.

The year is 1872, and Phileas Fogg has made a wager that he can circumnavigate the world in eighty days. The player takes the role of his French valet Passepartout in the narrative, and it is his job to arrange travel, purchase and sell items to manage their finances, and ensure the general health and happiness of his master Fogg.

The game is set in an alternate history steampunk version of Earth vastly de-centered from Europe, and does not shy away from the heavier issues such as colonialism, imperialism, and technological progress vs. traditional culture, all while preserving the feel of an adventure narrative. There are mechanical camels and elephants, steamships and airships, flying machines powered by the life-forces of actual birds and still more technological wonders to travel upon.

to:

''80 Days'' is an interactive fiction game loosely based on Jules Verne's [[Literature/AroundTheWorldInEightyDays Around the World in 80 Days]]. ''Literature/AroundTheWorldInEightyDays''. Published by Inkle and written by Meg Jayanth, it was originally released in 2014 on iOS [[IOSGames iOS]] and Android [[AndroidGames Android]] only, but the game was ported to PC in 2015 along with a major update and is now available on Steam UsefulNotes/{{Steam}} and other vendors.

The year is 1872, and Phileas Fogg has made a wager that he can circumnavigate the world in eighty days. The player takes the role of his French valet Passepartout in the narrative, valet, Passepartout, and it is his job to arrange travel, purchase and sell items to manage their finances, and ensure the general health and happiness of his master Fogg.

The game is set in an alternate history steampunk {{steampunk}} version of Earth vastly de-centered from Europe, and does not shy away from the heavier issues such as colonialism, imperialism, and technological progress vs. traditional culture, all while preserving the feel of an adventure narrative. There are mechanical camels and elephants, steamships and airships, flying machines powered by the life-forces of actual birds and still more technological wonders to travel upon.
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* TheMentor: Fogg proves to give surprisingly good boxing advice.
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* CityofWeirdos: Zurich seems to be one, with a touch of isolationism and xenophobia.


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* ClockworkCreature: Artificers are fond of making those - from human-like automatons to tiny mechanical spiders.


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* HiddenElfVillage: There's one [[spoiler:in the North Pole, populated by Polar people from Norway to Canada.]]
* HistoricalDomainCharacter: While generally avoided, characters like Thomas Edison, Jesse James and others are occasionally name-dropped or make a cameo themselves.


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* MadScientist: [[spoiler:El Talib seems like one.]] Or at least, mildly Paranoid Scientist.


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* ThoseMagnificentFlyingMachines: Besides the usual airships, the game has mechanical birds, Gyrocopters, balloons, floating cities...

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** In some endings, Passepartout can actually leave his master's service to have adventures of his own
* AnythingThatMoves: Passepartout can have several affairs in the course of one journey, both with men and women.



* DamselinDistress: Inverted, as the original damsel in distress in the book (Aodha) now puts Fogg as Passepartout in distress.

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* DamselinDistress: DamselInDistress: Inverted, as the original damsel in distress in the book (Aodha) now puts Fogg as Passepartout in distress.


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* Magitek: Unlike the steam and metal automatons created by members of other nations, Haitian machines are made from bone and wood and seem to run on blood and Voodoo.
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Added DiffLines:

* LukeIAmYourFather: [[spoiler:the Black Rose is revealed to be Fogg's bastard daughter with the Reform Club's cook.]]
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Added DiffLines:

* SelfImposedChallenge: Of sorts. A high ranking Artificer could easily round the world in far fewer than eighty days. But the Guild is impressed by Fogg's efforts to do so using only transportation available to normal people.
Is there an issue? Send a MessageReason:
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* ClockDiscrepancy: Lampshaded, as Fogg knows to adjust his clock when the International Date Line is crosseed and Passepartout remarks that there is no way such an organized man would miss such a detail.

to:

* ClockDiscrepancy: Lampshaded, as Lampshaded. In the original novel, Fogg seems to have lost his bet by being a day late, but soon finds out that the travelers have crossed the International Date Line and effectively gained a day. Here, Fogg knows to adjust his clock when the International Date Line line is crosseed and Passepartout remarks that there is no way such an organized man would miss such a detail.
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* ChekovsGun: [[spoiler:The photograph Quispe takes in Bogota for the Goland romance.]]

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* ChekovsGun: ChekhovsGun: [[spoiler:The photograph Quispe takes in Bogota for the Goland romance.]]
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* OpiumDem: Passepartout will encounter these in China. As in the novel, Inspector Fix may lure him to one in Hong Kong, though this is avoidable.

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* OpiumDem: OpiumDen: Passepartout will encounter these in China. As in the novel, Inspector Fix may lure him to one in Hong Kong, though this is avoidable.
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* EmergencyCargoDump: [spoiler:On the route to the moon, Passepartout is ejected from the rocket in order for it to achieve escape velocity. Ironically, he is inferred to be the only survivor due to this.]

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* EmergencyCargoDump: [spoiler:On [[spoiler:On the route to the moon, Passepartout is ejected from the rocket in order for it to achieve escape velocity. Ironically, he is inferred to be the only survivor due to this.]]]



* IChooseToStay: The "Love in the Ice" achievement [spoiler:on Vitti Jokinen's romance path, if Passepartout decides to stay with him in Nanortalik and abandon Fogg.]

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* IChooseToStay: The "Love in the Ice" achievement [spoiler:on [[spoiler:on Vitti Jokinen's romance path, if Passepartout decides to stay with him in Nanortalik and abandon Fogg.]]]
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* The Bet: True to the original novel, Fogg's wager with the Reform Club drives the narrative.

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* The Bet: TheBet: True to the original novel, Fogg's wager with the Reform Club drives the narrative.



* Cameo: [[Literature/JourneyToTheCenterOfTheEarth Otto Lidenbrock]] or even [[TwentyThousandLeaguesUnderTheSea Captain Nemo]] may appear during the course of the game.

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* Cameo: TheCameo: [[Literature/JourneyToTheCenterOfTheEarth Otto Lidenbrock]] or even Lidenbrock]], [[TwentyThousandLeaguesUnderTheSea Captain Nemo]] or even Jules Verne, himself may appear during the course of the game.
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* ChekovsGun: [spoiler: The photograph Quispe takes in Bogota for the Goland romance.]

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* ChekovsGun: [spoiler: The [[spoiler:The photograph Quispe takes in Bogota for the Goland romance.]]]
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* ChekovsGun: [spoiler:The photograph Quispe takes in Bogota for the Goland romance.]

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* ChekovsGun: [spoiler:The [spoiler: The photograph Quispe takes in Bogota for the Goland romance.]

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* FishOutOfWater: Fogg, for example, refusing to adapt his Saville Row wardrobe to the harsh Arabian desert.



* [[GameWithinaGame]]: With the update, you can play poker with a millionaire. There are also dominoes, playing cards, and dice you can buy which the characters play in-game (though there's no special minigame for those).

to:

* [[GameWithinaGame]]: [[GameWithinaGame Game Within a Game]]: With the update, you can play poker with a millionaire. There are also dominoes, playing cards, and dice you can buy which the characters play in-game (though there's no special minigame for those).


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* NunTooHoly: Beware the nuns of Madras...

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* AndTheAdventureContinues: Upon returning to London, Passepartout will joke about another expedition but will be completely shut down by Fogg.



* TheBritishEmpire: Examined when traveling across British-controlled/influenced lands, though a substantial amount of traveling can be done outside the bounds of the British Empire, unlike in the novel.



* CaptainOblivious: At one point Fogg may remark that Passepartout has a way with languages and observes that this might be useful in travel. For reference, this is ''near the end of the game'' and more than halfway around the world.



* ChekovsGun: [spoiler:The photograph Quispe takes in Bogota for the Goland romance.]



* ClosedCircle: While trying to solve the crime aboard the Noelani.



* CoolBoat: The experimental hovercraft from Yokohama to Honolulu, among others.
* CoolShip: Considering how much of the game is spent traveling, most of the options across water will be this.



* CriminalDoppelganger: As in the novel, Inspector Fix will claim to mistake Fogg for a bank-robber. However, in many playthroughs this subplot may never be encountered, and the game even questions Fix's motives as he may appear as a bartender in the Reform Club afterward.



* DamselinDistress: Inverted, as the original damsel in distress in the book (Aodha) now puts Fogg as Passepartout in distress.



* EmergencyCargoDump: [spoiler:On the route to the moon, Passepartout is ejected from the rocket in order for it to achieve escape velocity. Ironically, he is inferred to be the only survivor due to this.]



* EpicRace: Little surprise considering the work it's based off of.



* GentlemanAdventurer: Fogg, who at one point even says that his ancestors worked so he wouldn't have to.

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* GentlemanAdventurer: Fogg, who at one point even says that obviously. He's a gentleman, he goes on an adventure! (Though he really cares more about winning his ancestors worked so he wouldn't have to.wager than the adventure part of it.)


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* HolyGround: As in the book, Passepartout may get into trouble for encroaching upon a Hindu temple.
* IChooseToStay: The "Love in the Ice" achievement [spoiler:on Vitti Jokinen's romance path, if Passepartout decides to stay with him in Nanortalik and abandon Fogg.]
* IdleRich: Fogg, who at one point even says that his ancestors worked so he wouldn't have to.


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* MajorInjuryUnderreaction: Fogg will attempt this in the face of cholera, gunshots, and shrapnel wounds.
* TheMillstone: Passepartout can become this for Fogg, especially if he neglects his well-being. Fogg will even complain about having to both suffer and suffer an insufferable valet.


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* TheMutiny: There are several possible mutinies in the game, and Fogg can even entreat Passepartout to instigate one.


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* OpiumDem: Passepartout will encounter these in China. As in the novel, Inspector Fix may lure him to one in Hong Kong, though this is avoidable.


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* RoyalHarem: In Istanbul.


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* SpotOfTea: Often Passepartout is called upon to brew some tea for his master, which usually serves to calm him in otherwise stressful situations.


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* StiffUpperLip: Fogg, to the point where Passepartout nearly falls over when he finally does smile.
* TheStoic: Fogg, again, as he rarely betrays any emotions or wonder at the places they travel through.


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* WorldTour: "We are traveling around the world!"

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* GameWithinaGame: With the update, you can play poker with a millionaire. There are also dominoes, playing cards, and dice you can buy which the characters play in-game (though there's no special minigame for those).

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* GameWithinaGame: [[GameWithinaGame]]: With the update, you can play poker with a millionaire. There are also dominoes, playing cards, and dice you can buy which the characters play in-game (though there's no special minigame for those).


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* MixedAncestry: Passepartout encounters quite a few people of mixed ancestry on his travels, such as Octave and Lin Carrington. It can even be hinted at in Houston and revealed in Bloemfontein that Passepartout has some African ancestry through his mother's side, though he is white-passing.
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* DialogueTree: Pretty much the presentation of all the text in the game, though the choices that pop up aren't always necessarily dialogue choices.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ios_icon_1024.png]]
[[caption-width-right:350:The game's icon]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ios_icon_1024.png]]
[[caption-width-right:350:The game's icon]]
org/pmwiki/pub/images/80_days_poster_promo.jpg]]
[[caption-width-right:350:Promotional poster of the game, featuring Passepartout and a mechanical camel]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ios_icon_1024.png]]
[[caption-width-right:350:The game's icon]]

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* AintTooProudToBeg: If there is not enough money to take any route and they have nothing to sell, Passepartout and Fogg will be reduced to begging for funds to continue their journey.



* AlternateHistory: While the setting is a fairly recognizable mirror of the real world, the presence of the Artificers' Guild and the rise of Artifice has created different balances of power and different empires and resistances to empire.
* ApocalypticLog: [[spoiler: If the North Pole route goes badly, Passepartout's journal can become this.]]



* BitheWay: Passepartout can pursue both female and male love interests.

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* BitheWay: [[BitheWay Bi the Way]]: Passepartout can pursue both female and male love interests.



* Cameo: [[Literature/JourneyToTheCenterOfTheEarth Otto Lidenbrock]] or even [[TwentyThousandLeaguesUnderTheSea Captain Nemo]] may appear during the course of the game.
* CaptainsLog: The text that the player reads is actually Passepartout's journal and written account of the events.
* CharacterCustomization: To an extent. Passepartout's "character" and "manner" are influenced by player choices.
* ClockDiscrepancy: Lampshaded, as Fogg knows to adjust his clock when the International Date Line is crosseed and Passepartout remarks that there is no way such an organized man would miss such a detail.
* CoolAirship: There are plenty of airships that can be taken in the game, with many differences between the countries of origin, though a frequent headline proclaims that African airships will dominate the skies.
* CoolTrain: Trains that travel underwater, trains that are actually proto-MagLev; there are plenty of trains to be found.
* CreatorCameo: After the first playthrough, [[Creator/JulesVerne Jules Verne]] himself may be encountered on the Amphitrite Express from London to Paris.
* CuttingTheKnot: If Fogg and Passepartout try to go around the North Pole. In the game, Passepartout can even remark that this is 'the Alexandrian solution.'



* DidNotGetTheGirl: Very possible if trying to romance Goland, as the conditions to meet her at the end of the game are extremely hard to meet.
* DisguisedInDrag: In Istanbul, through a complicated series of events Passepartout may find himself in the silks of a harem girl. After his escapade, however, he may choose to remain in the silks.
* EmperorScientist: The Zulu emperor and the queen of Antananarivo.
* AnEntrepreneurIsYou: To an extent, as the primary source of income (other than banks) is through the arbitrage of goods between foreign markets.
* EvilColonialist: Quite a few of these, especially passing through India, though the game rarely reduces them to a two-dimensional stereotype.

* GadgeteerGenius: The setting is defined by these. During the course of the game, one might encounter Madame Shu, Savarkar, and/or al-Talib.
* GameWithinaGame: With the update, you can play poker with a millionaire. There are also dominoes, playing cards, and dice you can buy which the characters play in-game (though there's no special minigame for those).



* GentlemanAdventurer: Fogg, who at one point even says that his ancestors worked so he wouldn't have to.
* HeroicBSOD: Passepartout may experience this at certain points in the game, notably after [[spoiler:failing to save Surya, or traveling with the slave-catching expedition from Porto-Novo to Timbuktu]].
* InUniverseGameClock: The clock controls when your routes arrive and depart, as well as determining how long you have left on your wager. It doesn't even stop when you're at the bank or market.
* InventoryManagementPuzzle: Extra suitcases cost extra money, as well as being expensive or impossible to take on certain routes. The economy of the game basically depends on managing the inventory as well.
* ItsTheJourneyThatCounts: The nature of the game's branching paths and the story itself make this pretty evident, and the creators have said as much.
* LiterallyFallingInLove: If Passepartout falls on Vitti Jokinen in the hot-air balloon. He can even say, "It appears I have fallen for you."



* NotStayingForBreakfast: In Vitti Jokinen's romance route, [[spoiler:he will have fled due to a combination of trauma and guilt over the Ice Walker's crash the morning after, only to be found right before the end of the game. After their reunion, Passepartout can even pull this on Vitti]] Many other of Passepartout's romantic liaisons end like this, due to the transitory nature of travel.
* OccupiersOutOfOurCountry: There are quite a few revolutionary elements in British-controlled India, as well as throughout the rest of the game.
* OfficialCouple: Depending on the ending, Passepartout can be an endgame couple with Goland or Vitti Jokinen.
* PyrrhicVictory: By the end of the game, it can feel like this, especially if some modes of travel have been less than ethical.
* RelationshipValues: Fogg's relationship with Passepartout is tracked on a scale from "difficult" to "comfortable" and influences dialogue as well as how many hearts can be restored with the "Fogg" interaction during travel.
* RunningGag: Passepartout's fear of bears, as well as the frequent option to blurt out "We are traveling around the world!" to nonplussed strangers on their travels.
* ScrewTheRulesIHaveMoney: To rush departure times and even to dangerously insist of faster speeds, Fogg can throw substantial amounts of money around.
* ShipTease: Happens a few times with Passepartout and Fogg. Passepartout can even declare his love for Fogg in his journal at a certain point, but nothing ever comes out of it.
* ShippingTorpedo: Fogg is not too thrilled about his valet pursuing ''particular friendships'' while in his service. Passepartout can attempt to be this if he is suspicious of those with romantic intentions towards his master.
* SkyPirate: Behiye bint Kasim, who grabs cars right off the roads in Germany with her airship in order to plunder parts.



* {{Take Your Time}}: Evoked in an interesting way; while Fogg is very much filled with urgency about the term of his wager, Passepartout can arrange a meandering route and choose to stay in cities for as long as he likes, though the clock is always ticking.

to:

* StoryDrivenInvulnerability: Even if Fogg's hearts reach zero, he does not actually die. This can only happen [[spoiler:on the North Pole route]].
* {{Take Your Time}}: Evoked in an interesting way; Lampshaded; while Fogg is very much filled with urgency about the term of his wager, Passepartout can arrange a meandering route and choose to stay in cities for as long as he likes, though the clock is always ticking.



* TrainStationGoodbye: This can easily be Passepartout and Goland if he fails to follow her to Urga.
* UnreliableNarrator: At times, Passepartout, occasionally to comic or even tragic effect.



* VideoGameCrueltyPotential: Passepartout can refuse to help an injured submariner, can mock those he comes across in his travels, and can

to:

* VideoGameCrueltyPotential: Passepartout can refuse to help an injured submariner, can mock those he comes across in his travels, and can
can even betray a living soul.
* WasItReallyWorthIt: Passepartout can question this if a certain route is taken through West Africa.
* WeirdTradeUnion: The Artificers' Guild.
* YourTerroristsAreOurFreedomFighters: Surya, as well as the Zouave in Italy.

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* AdaptationalBadass: Aodha, who goes from being a would-be victim of sati in the original to a mercenary leader.
* AlmostOutOfOxygen: Evoked a few times when trips over the ocean go awry.



* BritishStuffiness:

to:

* BitheWay: Passepartout can pursue both female and male love interests.
* BritishStuffiness: Fogg plays this trope fairly straight, preferring to communicate via slight eyebrow movements and dry remarks.
* TheDandy: If the player chooses, Passepartout can become this.
* DeadpanSnarker: Fogg gets quite a few of these moments, though Passepartout and many of the people he encounters on his travels fit the bill.
* DemotedToExtra: Aodha, while a major character in the original novel, is now easily missed on most playthroughs (as she has her own story and life to attend to outside of Fogg), and Inspector Fix may be avoided altogether.
* GayOption: Octave and Vitti Jokinen.




to:

* VideoGameCaringPotential: Passepartout can rescue men and women slated for execution, give money to beggars, smooth the course of love for others, and much more.
* VideoGameCrueltyPotential: Passepartout can refuse to help an injured submariner, can mock those he comes across in his travels, and can

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* {{The Bet}}: True to the original novel, Fogg's wager with the Reform Club drives the narrative.
* {{Multiple Endings}}: By the end of the game, Fogg may have won or lost his wager, [[spoiler:return to London alone, or even die on his travels.]]
* {{Sliding Scale Of Adaptation Modification}}: Falls between a 2 and 1 on the scale, in a very intentional manner.

to:

* {{The Bet}}: The Bet: True to the original novel, Fogg's wager with the Reform Club drives the narrative.
* {{Multiple Endings}}: BritishStuffiness:
* MultipleEndings:
By the end of the game, Fogg may have won win or lost lose his wager, [[spoiler:return to London alone, or even die on his travels.]]
* {{Sliding Scale Of Adaptation Modification}}: SlidingScaleOfAdaptationModification: Falls between a 2 and 1 on the scale, in a very intentional manner.
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Added DiffLines:

''80 Days'' is an interactive fiction game loosely based on Jules Verne's [[Literature/AroundTheWorldInEightyDays Around the World in 80 Days]]. Published by Inkle and written by Meg Jayanth, it was originally released in 2014 on iOS and Android only, but the game was ported to PC in 2015 along with a major update and is now available on Steam and other vendors.

The year is 1872, and Phileas Fogg has made a wager that he can circumnavigate the world in eighty days. The player takes the role of his French valet Passepartout in the narrative, and it is his job to arrange travel, purchase and sell items to manage their finances, and ensure the general health and happiness of his master Fogg.

The game is set in an alternate history steampunk version of Earth vastly de-centered from Europe, and does not shy away from the heavier issues such as colonialism, imperialism, and technological progress vs. traditional culture, all while preserving the feel of an adventure narrative. There are mechanical camels and elephants, steamships and airships, flying machines powered by the life-forces of actual birds and still more technological wonders to travel upon.

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!! ''80 Days'' contains examples of:
* {{The Bet}}: True to the original novel, Fogg's wager with the Reform Club drives the narrative.
* {{Multiple Endings}}: By the end of the game, Fogg may have won or lost his wager, [[spoiler:return to London alone, or even die on his travels.]]
* {{Sliding Scale Of Adaptation Modification}}: Falls between a 2 and 1 on the scale, in a very intentional manner.
* {{Steam Punk}}: A rare example that examines the rise of such technologies outside of Europe.
* {{Take Your Time}}: Evoked in an interesting way; while Fogg is very much filled with urgency about the term of his wager, Passepartout can arrange a meandering route and choose to stay in cities for as long as he likes, though the clock is always ticking.
* {{Timed Mission}}: Very obliquely; though the clock is always there to tell the player how much time has passed, the game does not end when eighty days have passed, as Fogg and Passepartout still must return to London.
* {{Victorian London}}: Where the game begins and [[spoiler:usually]] ends.

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