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* CapRaiser: You can find large ammo containers that increase your ammo capacity.

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* AbsurdlySpaciousSewer: In Chapter 3, you infiltrate the Mega Tower through a maze of flooded and roomy tunnels, where you're greeted by mutant flies and scuba divers.

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* AbsurdlySpaciousSewer: In Chapter 3, you infiltrate the Mega Tower through a maze of flooded and roomy tunnels, where you're greeted by mutant flies and scuba divers.[[AquaticMook Aquatic Mooks]].



* AquaticMook: In stage 3–2 you encounter enemies in diving suits who can stay underwater to attack you by surprise.

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* AquaticMook: In stage 3–2 you encounter enemies in diving suits helmets who can stay underwater to attack you by surprise.



* ContinuingIsPainful: Dying and continuing resets your max health and ammo to 100, undoing any of the upgrades you've found.



* FatBastard: Gunbull, the first boss of the game, is obese and villainous.



* HitboxDissonance: Several objects have hitboxes that are larger than you would expect, creating unusual side effects:
** Enemy hitboxes are 24 units (or 24 texture pixels, as all walls and enemies have the same pixel scale) wide, making the game fairly generous when it comes to your shots hitting.
** The player uses the same 24x24 hitbox, making avoiding some projectiles tricky, and sometimes even feeling unfair.
** Pickups have a 32x32 hitbox, filling the entire space of the tile each one is found on. It is sometimes possible to pick up an item through a diagonal wall placement due to the game's wall collision handling.
** The LaserHallway traps have a 32x32 hitbox, even though each laser wall appears to be thin, making traversal of the laser hallways in question ''extremely'' finnicky.



* InterchangeableAntimatterKeys: Unlocking doors uses up collected keys. Their interchangeability comes into play in stage 2–2, where you can choose to open the door leading straight to the LevelGoal or to a room containing an assault rifle and another key.

to:

* InterchangeableAntimatterKeys: Unlocking doors uses up collected keys. Their interchangeability comes into play in stage 2–2, where you can choose to open the door leading straight to the LevelGoal or to a room containing an assault rifle a machine gun and another key.



* PostDefeatExplosionChain: As the Warbird gets destroyed, it emits a few explosions before it crashes offscreen.

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* PostDefeatExplosionChain: PostDefeatExplosionChain:
**
As the Warbird gets destroyed, it emits a few series of explosions before as it crashes offscreen.falls out of sight, where it crashes.
** Master Brain explodes repeatedly after you deal the final blow to it. A few seconds later, it explodes so violently that [[EpilepticFlashingLights the screen fills with flashing red and yellow]].



* {{Retraux}}: The game features 32*32 pixel textures drawn with a limited NES palette and 1-bit sounds.

to:

* {{Retraux}}: The game features 32*32 pixel textures drawn with a limited NES palette palette, NES chiptune music, and 1-bit sounds.sound effects taken from NES games.



* SniperRifle: The fifth weapon you find is a sniper rifle which offers good accuracy and high damage.
* SortingAlgorithmOfWeaponEffectiveness: You start with a weak {{handgun}} and find (in order) a rifle with a faster rate of fire and better damage, a ShortRangeShotgun, an [[MoreDakka assault rifle with an impressive rate of fire]], an accurate and powerful SniperRifle and finally a [[{{BFG}} rocket launcher]] that chews up ammo but kills most enemies in just one or two hits.

to:

* SniperRifle: The fifth weapon you find is a sniper rifle which offers good accuracy and high damage.
damage. It's not much more useful at a distance than the basic rifle or machine gun, however, as all weapons have a (surprisingly short) range at which it's impossible to damage enemies.
* SortingAlgorithmOfWeaponEffectiveness: You start with a weak {{handgun}} and find (in order) a rifle with a faster rate of fire and better damage, a ShortRangeShotgun, an a [[MoreDakka assault rifle machine gun with an impressive rate of fire]], an accurate and powerful SniperRifle and finally a [[{{BFG}} rocket launcher]] that chews up ammo but kills most enemies in just one or two hits.
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** The first is called Jack, officially described as "a fast and lethal soldier, trained to seek and destroy". In practice, however, they're rather slow, and only twice as fast as Thornies. They're mainly dangerous because they're the first enemies you encounter that both approach ''and'' shoot.

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** The first is called Jack, officially described as "a fast and lethal soldier, trained to seek and destroy". In practice, however, they're rather slow, and only twice as fast tough as Thornies. They're mainly dangerous because they're the first enemies you encounter that both approach ''and'' shoot.

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* EliteMook: There are at least two kinds.
** The first is called Jack, officially described as "a fast and lethal soldier, trained to seek and destroy". In practice, however, they're rather slow, and only twice as fast as Thornies. They're mainly dangerous because they're the first enemies you encounter that both approach ''and'' shoot.
** Later, you'll encounter large soldiers, referred to internally as "swordar". They have the same design as the [[ShieldBearingMook Shield Bearing Mooks]], only without the shield. While they can't block your attacks, they're just as tough, and like the Jacks, they walk toward you between attacks, only twice as fast.



* GiantMook: Bruisers are enemies that appear as big, shirtless, unarmed guys. They have 6 hit points, and their melee attack is twice as strong as that of the Thornies.



* PsychoPink: One enemy type (referred to internally as "valkiria") is a girl with a pink helmet and boots, a LittleBlackDress, and [[DualWielding two]] [[PsychoKnifeNut knives]] that she'll stab you with if you let her get close enough. Compared to Thornies, they're a bit tougher, do slightly more damage with each attack, and are twice as fast, making them a decent threat.



* ShieldBearingMook: One enemy type is a soldier who stands in one place holding a shield that blocks all of your attacks. They are vulnerable only when firing, which they delay if you keep shooting at them.

to:

* ShieldBearingMook: One enemy type (referred to internally as "shieldar") is a large soldier who stands in one place holding a shield that blocks all of your attacks. They are vulnerable only when firing, which they delay if you keep shooting at them.



* VideoGameSetpiece: Most of the scenery is static, except for two windows on the way to the town hall's exit; once you pick up a key, two Brutes jump in through these windows leaving broken glass behind.

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* VideoGameSetpiece: Most of the scenery is static, except for two windows on the way to the town hall's exit; once you pick up a key, two Brutes Bruisers jump in through these windows leaving broken glass behind.

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* EveryBulletIsATracer: Inverted with your bullets which are not {{Hitscan}}, but rather invisible projectiles. Played straight with enemies' bullets, which appear as large orbs that flash red and yellow.



* EveryBulletIsATracer: Inverted with your bullets which are not {{Hitscan}}, but rather invisible projectiles. Played straight with enemies' bullets, which appear as large orbs that flash red and yellow.
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* ContinueCountdown: Dying gives the player 10 seconds to spend a credit to restart the level. Choosing to continue will make the soldier shown on the screen cock their weapon, while letting the timer hit 0 will make them drop dead [[GameOver for good]].
Tabs MOD

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* ChainReactionDestruction: As the Warbird gets destroyed, it emits a few explosions before it crashes offscreen.


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* PostDefeatExplosionChain: As the Warbird gets destroyed, it emits a few explosions before it crashes offscreen.
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''[[https://locomalito.com/8bit_killer.php 8Bit Killer]]''[[note]]There's no hyphen in the title.[[/note]] is a {{Freeware|Games}} FirstPersonShooter developed by Creator/Locomalito and released in 2008. Set in the middle of the 22nd century, the game puts you in the role of a lone soldier working for LaResistance, who are fighting [[BigBad Master Brain]]: an alien who promised a new dawn after [[AfterTheEnd mankind's own long and destructive war]], but instead raised a massive army and launched an assault to destroy the last of Earth’s few remaining cities.

to:

''[[https://locomalito.com/8bit_killer.php 8Bit Killer]]''[[note]]There's no hyphen in the title.[[/note]] is a {{Freeware|Games}} FirstPersonShooter developed by Creator/Locomalito Creator/{{Locomalito}} and released in 2008. Set in the middle of the 22nd century, the game puts you in the role of a lone soldier working for LaResistance, who are fighting [[BigBad Master Brain]]: an alien who promised a new dawn after [[AfterTheEnd mankind's own long and destructive war]], but instead raised a massive army and launched an assault to destroy the last of Earth’s few remaining cities.
Is there an issue? Send a MessageReason:
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''[[https://locomalito.com/8bit_killer.php 8Bit Killer]]''[[note]]There's no hyphen in the title.[[/note]] is a {{Freeware|Games}} FirstPersonShooter developed by Locomalito and released in 2008. Set in the middle of the 22nd century, the game puts you in the role of a lone soldier working for LaResistance, who are fighting [[BigBad Master Brain]]: an alien who promised a new dawn after [[AfterTheEnd mankind's own long and destructive war]], but instead raised a massive army and launched an assault to destroy the last of Earth’s few remaining cities.

to:

''[[https://locomalito.com/8bit_killer.php 8Bit Killer]]''[[note]]There's no hyphen in the title.[[/note]] is a {{Freeware|Games}} FirstPersonShooter developed by Locomalito Creator/Locomalito and released in 2008. Set in the middle of the 22nd century, the game puts you in the role of a lone soldier working for LaResistance, who are fighting [[BigBad Master Brain]]: an alien who promised a new dawn after [[AfterTheEnd mankind's own long and destructive war]], but instead raised a massive army and launched an assault to destroy the last of Earth’s few remaining cities.
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!This game contains examples of:

to:

!This !!This game contains examples of:
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Added image.

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8bitkiller.png]]

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Huge rewrite with fixes, formatting and other stuff


''[[https://locomalito.com/8bit_killer.php 8Bit Killer]]''[[note]]There's no hyphen in the title.[[/note]] is a {{Freeware|Games}} FirstPersonShooter created by Locomalito and released in 2008. Set in the middle of 22nd century, the game puts you in the role of a soldier working with LaResistance fighting against [[BigBad Master Brain]], an alien who came to Earth supposedly promising a new dawn after [[AfterTheEnd mankind's own long and destructive war]], but actually raising an army to destroy the last few cities remaining on Earth.

As you might guess from the title, the game features an [[{{Retraux}} 8-bit aesthetic]], with entities appearing as 2D sprites [[SpritePolygonMix in a 3D world]] constructed from flat textures, similar to games like ''VideoGame/Wolfenstein3D'', with similarly NES sound effects and a chiptune soundtrack created by [=RushJet1=]. Progression is mostly linear, with 4 chapters each consisting of one straightforward stage, a second more labyrinthine stage where you have to look for [[InterchangeableAntimatterKeys keys]] to progress through {{locked door}}s into a third stage, where you [[BossOnlyLevel fight a boss of the chapter]]. All the while, you find [[SortingAlgorithmOfWeaponEffectiveness progressively stronger weapons]] and [[HeartContainer extensions]] to your LifeMeter and ammo capacity.

Locomalito would later on create ''VideoGame/LAbbayeDesMorts'', ''VideoGame/{{Hydorah}}'' and ''VideoGame/MalditaCastilla'', games that are similarly inspired directly by games from 80s and early 90s.

to:

''[[https://locomalito.com/8bit_killer.php 8Bit Killer]]''[[note]]There's no hyphen in the title.[[/note]] is a {{Freeware|Games}} FirstPersonShooter created developed by Locomalito and released in 2008. Set in the middle of the 22nd century, the game puts you in the role of a lone soldier working with LaResistance for LaResistance, who are fighting against [[BigBad Master Brain]], Brain]]: an alien who came to Earth supposedly promising promised a new dawn after [[AfterTheEnd mankind's own long and destructive war]], but actually raising an instead raised a massive army and launched an assault to destroy the last of Earth’s few cities remaining on Earth.

As you might guess from the title, the
cities.

The
game features an [[{{Retraux}} 8-bit aesthetic]], with entities appearing as 2D sprites [[SpritePolygonMix in a 3D world]] constructed from flat textures, textures (visually similar to games like ''VideoGame/Wolfenstein3D'', with similarly NES ''VideoGame/Wolfenstein3D''), 1-bit sound effects and a chiptune soundtrack created by [=RushJet1=]. Progression The game is mostly linear, with 4 chapters long – each consisting chapter consists of one straightforward a linear first stage, a second more labyrinthine second stage where you have to look for [[InterchangeableAntimatterKeys keys]] to progress through {{locked door}}s into a and the third stage, and final stage where you [[BossOnlyLevel fight a the boss of the chapter]]. All During the while, you game you’ll find [[SortingAlgorithmOfWeaponEffectiveness progressively stronger weapons]] and [[HeartContainer extensions]] to your LifeMeter and ammo capacity.

Locomalito would later go on to create ''VideoGame/LAbbayeDesMorts'', ''VideoGame/{{Hydorah}}'' ''VideoGame/{{Hydorah}}'', ''VideoGame/MalditaCastilla'' and ''VideoGame/MalditaCastilla'', games that ''VideoGame/TheCurseOfIssyos'', all of which are similarly inspired directly by games from 80s and early 90s.retro-styled.



* AbsurdlySpaciousSewer: In chapter 3, you infiltrate the Mega Tower through a maze of flooded and roomy tunnels where you're greeted by large flies and scuba divers, among other enemies.
* ActionBomb: In Mega Tower you encounter flying drones which will pelt you with bullets if you destroy them.
* AfterTheEnd: Before Master Brain arrived, humanity was already on the brink of self-extinction thanks to a long war.
* AlwaysCheckBehindTheChair: If you find an unusual-looking wall, try to open it. You might find goodies inside.
* AquaticMook: In stage 3-2 you encounter enemies in diving suits who can stay underwater to attack you by surprise.
* BatterUp: Thornies march towards you ready to bash your skull with barbed bats.
* BenevolentArchitecture: Boss levels have convenient covers for you to hide behind if circle-strafing does not suffice to dodge fire.
* {{BFG}}: The last weapon you can find is a rocket launcher that can take out an EliteMook in just two shots.
* BigBad: Master Brain commands the army from atop the Mega Tower.

to:

* AbsurdlySpaciousSewer: In chapter Chapter 3, you infiltrate the Mega Tower through a maze of flooded and roomy tunnels tunnels, where you're greeted by large mutant flies and scuba divers, among other enemies.
divers.
* ActionBomb: In the Mega Tower you encounter flying drones which will that pelt you with bullets if you destroy them.
upon destruction.
* AfterTheEnd: Before Master Brain arrived, Brain’s arrival, humanity was already on the brink of self-extinction thanks to a long war.
* AlwaysCheckBehindTheChair: If you find an unusual-looking wall, try to open it. You might find There are goodies inside.
hidden behind certain walls, so remember to spam that ”examine” button.
* AmbiguouslyHuman: The enemy soldiers are humanoid, bleed red blood, and speak English in cutscenes... but wear [[FacelessGoons face-concealing helmets]], and their origins are left unclear. However, Kingdar’s final speech and the ending cutscene both seem to imply that they are [[spoiler:[[FaceHeelTurn defecting humans who sided with Master Brain]]]].
* AquaticMook: In stage 3-2 3–2 you encounter enemies in diving suits who can stay underwater to attack you by surprise.
* BatterUp: Thornies march towards attack you ready to bash by bashing your skull in with barbed spiked bats.
* BenevolentArchitecture: Boss levels have convenient covers cover for you to hide behind if circle-strafing does not suffice to dodge fire.
doesn’t cut it.
* {{BFG}}: The last weapon you can find is a rocket launcher that can take out an EliteMook in just two shots.
* BigBad: Master Brain commands the enemy army from atop the Mega Tower.



* BottomlessMagazines: Your starting pistol costs no ammo to use.
* ChainReactionDestruction: As Warbird gets destroyed, it emits a few explosions before it crashes offscreen.
* CharacterPortrait: Used in cutscenes, together with an icon showing the speaker's location.

to:

* BottomlessMagazines: Your starting pistol costs no ammo to use.
doesn’t use up any ammo.
* ChainReactionDestruction: As the Warbird gets destroyed, it emits a few explosions before it crashes offscreen.
* CharacterPortrait: Used in cutscenes, together along with an icon showing the speaker's location.



* ElevatorActionSequence: Kingdar is fought on an elevator moving upwards to the top of Mega Tower.
* EmergencyWeapon: Your starting pistol has quite a slow rate of fire and does little damage with each shot, but it costs no bullets.

to:

* ElevatorActionSequence: Kingdar is fought on an elevator moving upwards to the top of the Mega Tower.
* EmergencyWeapon: Your starting pistol has quite a slow rate of fire and does little damage with each shot, damage, but it costs no bullets.doesn’t use any ammo.



* EveryBulletIsATracer: Inverted with your bullets which are not {{Hitscan}} bullets but are invisible all the while. Played straight with enemies' bullets, which appear as large orbs that flash red and yellow.
* FacelessGoons: Every human enemy wears a helmet that conceals the entire face except for eyes.

to:

* EveryBulletIsATracer: Inverted with your bullets which are not {{Hitscan}} bullets {{Hitscan}}, but are rather invisible all the while.projectiles. Played straight with enemies' bullets, which appear as large orbs that flash red and yellow.
* FacelessGoons: Every human Each enemy soldier wears a helmet that conceals the entire face except for the eyes.



* GhostCity: For most of the game you travel through a city that has been abandoned save for Master Brain's occupying army.
* TheGoomba: The first enemies you meet are Thornies who have only 2 hitpoints and can only march slowly towards you.
* HeartContainer: Throughout the game you can find medkits which extend your life capacity by 10 points each and [[LevelUpFillUp restore all your hitpoints while at it]]. Ammo containers likewise extend your ammo capacity.
* HornsOfVillainy: Every enemy wears some sort of helmet adorned with horns.
* InterchangeableAntimatterKeys: Unlocking doors uses up keys you collect. Their interchangeability comes into play in stage 2-2, where one key you get can open either a way to a LevelGoal or to a room with an assault rifle and another key.
* LaserHallway: Inside Mega Tower are corridors where lasers regurarily shoot out of walls, hurting you if you step into them.
* LevelGoal: You end each level by pulling a lever on a large black machine, apparently a comm station.

to:

* GhostCity: For most of the game game, you travel through a city that has been abandoned abandoned, save for Master Brain's occupying army.
* TheGoomba: The first enemies you meet are Thornies Thornies, who have only possess 2 hitpoints and can only march slowly towards you.
a weak melee attack.
* HeartContainer: Throughout the game you can find medkits which extend your life capacity by 10 points each and [[LevelUpFillUp restore all your hitpoints while at it]].hitpoints]]. Ammo containers likewise extend your ammo capacity.
* HornsOfVillainy: Every Nearly every enemy wears some sort of helmet adorned with horns.
* InterchangeableAntimatterKeys: Unlocking doors uses up keys you collect. collected keys. Their interchangeability comes into play in stage 2-2, 2–2, where one key you get can choose to open either a way the door leading straight to a the LevelGoal or to a room with containing an assault rifle and another key.
* LaserHallway: Inside Mega Tower are corridors where lasers regurarily regularly shoot out of walls, hurting you if you step into them.
* LevelGoal: You end each level by pulling a lever on a large black machine, apparently a comm comms station.



* OneManArmy: By the end of the game you may rack up a body count of over 450 as only one person.
* {{Retraux}}: The game features 32*32 sprites with limited palette and 8-bit sounds.
* ShieldBearingMook: One enemy type is a soldier who stands in one place holding a shield that nullifies all your attacks. They can be hurt only a moment after they shoot, which they will delay if you keep shooting them.
* ShortRangeShotgun: The shotgun you get spreads its bullets a little bit too thin, but if you can get close to target you can deal 4 points of damage with only 3 bullets.
* ASinisterClue: All enemies carry firearms left-handed.
* SniperRifle: The fifth weapon you get is a sniper rifle which doesn't offer a scope but does offer a quick rate of fire and 3 points of damage with each shot for only 2 bullets.
* SortingAlgorithmOfWeaponEffectiveness: You start with a {{handgun}} with an unimpressive rate of fire, then you find a rifle with a faster rate of fire, a ShortRangeShotgun that shoots more bullets than it costs, an [[MoreDakka assault rifle with an impressive rate of fire]], a SniperRifle that deals 3 points of damage for only 2 bullets (all others deal 1 point per bullet) and finally a [[{{BFG}} rocket launcher]] which costs only ''5'' bullets to take a half of EliteMook's life in one shot.
* SpiderTank: Among the enemies are crab-like robots that walk back and forth a given line, shooting you when they see you.

to:

* NintendoHard: You get two continues and no saves. Good luck.
* OneManArmy: By the end of the game you may rack up a body count of over 450 as only one person.
kills which are nicely tracked by a counter in the HUD.
* {{Retraux}}: The game features 32*32 sprites pixel textures drawn with a limited NES palette and 8-bit 1-bit sounds.
* ShieldBearingMook: One enemy type is a soldier who stands in one place holding a shield that nullifies blocks all of your attacks. They can be hurt are vulnerable only a moment after they shoot, when firing, which they will delay if you keep shooting at them.
* ShortRangeShotgun: The shotgun you get spreads its bullets find isn’t a little bit too thin, very effective long-range weapon thanks to wide bullet spread, but if you can get close to target you can deal 4 points of good damage with only 3 bullets.
at close range.
* ASinisterClue: All humanoid enemies carry firearms left-handed.
* SniperRifle: The fifth weapon you get find is a sniper rifle which doesn't offer a scope but does offer a quick rate of fire offers good accuracy and 3 points of damage with each shot for only 2 bullets.
high damage.
* SortingAlgorithmOfWeaponEffectiveness: You start with a weak {{handgun}} with an unimpressive rate of fire, then you and find (in order) a rifle with a faster rate of fire, fire and better damage, a ShortRangeShotgun that shoots more bullets than it costs, ShortRangeShotgun, an [[MoreDakka assault rifle with an impressive rate of fire]], a an accurate and powerful SniperRifle that deals 3 points of damage for only 2 bullets (all others deal 1 point per bullet) and finally a [[{{BFG}} rocket launcher]] which costs only ''5'' bullets to take a half of EliteMook's life that chews up ammo but kills most enemies in just one shot.
or two hits.
* SpiderTank: Among the enemies are crab-like robots that walk back and forth a given line, shooting you firing when they see you.



* TinTyrant: Kingdar is a leader of Master Brain's army who wears a golden armour complete with a red cape.
* UniversalAmmunition: Except for the starting pistol, all weapons in your arsenal accept the same kind of ammunition. The difference is in the amount of bullets they take with each shot.
* VideoGameSetpiece: Most of the scenery is static, except for two windows one the way to town hall's exit; once you pick up a key, two brutes will jump in through these windows, leaving broken glass behind.
* XenomorphXerox: Wastelord bears a large mouth full of teeth right under a smooth forehead without eyes or anything resembling a face, giving it a similarity to xenomorph.

to:

* TinTyrant: Kingdar is a leader of Master Brain's army who Kingdar, TheDragon, wears a golden armour complete with a red cape.
* UniversalAmmunition: Except for the starting pistol, all weapons in your arsenal accept use the same kind of ammunition. ammo. The difference is in the amount of bullets ammo they take with each use up per shot.
* VideoGameSetpiece: Most of the scenery is static, except for two windows one on the way to the town hall's exit; once you pick up a key, two brutes will Brutes jump in through these windows, windows leaving broken glass behind.
* XenomorphXerox: Wastelord bears a large mouth full of teeth right under a smooth forehead without eyes or anything a face, resembling a face, giving it a similarity to xenomorph.Xenomorph.
Is there an issue? Send a MessageReason:
None


''8Bit Killer''[[note]]There's no hyphen in the title.[[/note]] is a {{Freeware|Games}} FirstPersonShooter created by Locomalito and released in 2008. Set in the middle of 22nd century, the game puts you in the role of a soldier working with LaResistance fighting against [[BigBad Master Brain]], an alien who came to Earth supposedly promising a new dawn after [[AfterTheEnd mankind's own long and destructive war]], but actually raising an army to destroy the last few cities remaining on Earth.

to:

''8Bit Killer''[[note]]There's ''[[https://locomalito.com/8bit_killer.php 8Bit Killer]]''[[note]]There's no hyphen in the title.[[/note]] is a {{Freeware|Games}} FirstPersonShooter created by Locomalito and released in 2008. Set in the middle of 22nd century, the game puts you in the role of a soldier working with LaResistance fighting against [[BigBad Master Brain]], an alien who came to Earth supposedly promising a new dawn after [[AfterTheEnd mankind's own long and destructive war]], but actually raising an army to destroy the last few cities remaining on Earth.



* {{Retraux}}: 32*32 sprites with limited palette and 8-bit sounds.

to:

* {{Retraux}}: The game features 32*32 sprites with limited palette and 8-bit sounds.



* VideoGameSetpiece: In town hall, once you pick up a key, two brutes will jump in through the windows on your way to the exit, leaving broken glass behind.

to:

* VideoGameSetpiece: In Most of the scenery is static, except for two windows one the way to town hall, hall's exit; once you pick up a key, two brutes will jump in through the windows on your way to the exit, these windows, leaving broken glass behind.
Is there an issue? Send a MessageReason:
None


* EveryBulletIsATracer: Inverted with your bullets which are not HitscanBullets but are invisible all the while. Played straight with enemies' bullets, which appear as large orbs that flash red and yellow.

to:

* EveryBulletIsATracer: Inverted with your bullets which are not HitscanBullets {{Hitscan}} bullets but are invisible all the while. Played straight with enemies' bullets, which appear as large orbs that flash red and yellow.



* HornsOfVillainy: Every enemy wears some sort of helmet with horns protruding from the sides.

to:

* HornsOfVillainy: Every enemy wears some sort of helmet adorned with horns protruding from the sides.horns.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''8Bit Killer''[[note]]There's no hyphen in the title.[[/note]] is a {{Freeware|Games}} FirstPersonShooter created by Locomalito and released in 2008. Set in the middle of 22nd century, the game puts you in the role of a soldier working with LaResistance fighting against [[BigBad Master Brain]], an alien who came to Earth supposedly promising a new dawn after [[AfterTheEnd mankind's own long and destructive war]], but actually raising an army to destroy the last few cities remaining on Earth.

As you might guess from the title, the game features an [[{{Retraux}} 8-bit aesthetic]], with entities appearing as 2D sprites [[SpritePolygonMix in a 3D world]] constructed from flat textures, similar to games like ''VideoGame/Wolfenstein3D'', with similarly NES sound effects and a chiptune soundtrack created by [=RushJet1=]. Progression is mostly linear, with 4 chapters each consisting of one straightforward stage, a second more labyrinthine stage where you have to look for [[InterchangeableAntimatterKeys keys]] to progress through {{locked door}}s into a third stage, where you [[BossOnlyLevel fight a boss of the chapter]]. All the while, you find [[SortingAlgorithmOfWeaponEffectiveness progressively stronger weapons]] and [[HeartContainer extensions]] to your LifeMeter and ammo capacity.

Locomalito would later on create ''VideoGame/LAbbayeDesMorts'', ''VideoGame/{{Hydorah}}'' and ''VideoGame/MalditaCastilla'', games that are similarly inspired directly by games from 80s and early 90s.
----
!This game contains examples of:
* AbsurdlySpaciousSewer: In chapter 3, you infiltrate the Mega Tower through a maze of flooded and roomy tunnels where you're greeted by large flies and scuba divers, among other enemies.
* ActionBomb: In Mega Tower you encounter flying drones which will pelt you with bullets if you destroy them.
* AfterTheEnd: Before Master Brain arrived, humanity was already on the brink of self-extinction thanks to a long war.
* AlwaysCheckBehindTheChair: If you find an unusual-looking wall, try to open it. You might find goodies inside.
* AquaticMook: In stage 3-2 you encounter enemies in diving suits who can stay underwater to attack you by surprise.
* BatterUp: Thornies march towards you ready to bash your skull with barbed bats.
* BenevolentArchitecture: Boss levels have convenient covers for you to hide behind if circle-strafing does not suffice to dodge fire.
* {{BFG}}: The last weapon you can find is a rocket launcher that can take out an EliteMook in just two shots.
* BigBad: Master Brain commands the army from atop the Mega Tower.
* BossArenaRecovery: The final boss' room has ammo clips that respawn on the opposite corner of the chamber whenever you take one.
* BottomlessMagazines: Your starting pistol costs no ammo to use.
* ChainReactionDestruction: As Warbird gets destroyed, it emits a few explosions before it crashes offscreen.
* CharacterPortrait: Used in cutscenes, together with an icon showing the speaker's location.
* CombatTentacles: Wastelord's main method of attacking is to sic green tentacles at you.
* TheDragon: Kingdar serves as Master Brain's [[ASinisterClue "left hand man"]].
* ElevatorActionSequence: Kingdar is fought on an elevator moving upwards to the top of Mega Tower.
* EmergencyWeapon: Your starting pistol has quite a slow rate of fire and does little damage with each shot, but it costs no bullets.
* EvilLaugh: Gunbull gives off a deep laugh when attacking your allies offscreen and another one when confronting you.
* EvilTowerOfOminousness: Master Brain resides in a large black tower that looms over the nearby city.
* EveryBulletIsATracer: Inverted with your bullets which are not HitscanBullets but are invisible all the while. Played straight with enemies' bullets, which appear as large orbs that flash red and yellow.
* FacelessGoons: Every human enemy wears a helmet that conceals the entire face except for eyes.
* FutureCopter: The second boss, Warbird, is a helicopter that has a large camera in place of a windshield.
* GatlingGood: Gunbull and Kingdar both use Gatling guns, the latter also having a SpreadShot.
* GhostCity: For most of the game you travel through a city that has been abandoned save for Master Brain's occupying army.
* TheGoomba: The first enemies you meet are Thornies who have only 2 hitpoints and can only march slowly towards you.
* HeartContainer: Throughout the game you can find medkits which extend your life capacity by 10 points each and [[LevelUpFillUp restore all your hitpoints while at it]]. Ammo containers likewise extend your ammo capacity.
* HornsOfVillainy: Every enemy wears some sort of helmet with horns protruding from the sides.
* InterchangeableAntimatterKeys: Unlocking doors uses up keys you collect. Their interchangeability comes into play in stage 2-2, where one key you get can open either a way to a LevelGoal or to a room with an assault rifle and another key.
* LaserHallway: Inside Mega Tower are corridors where lasers regurarily shoot out of walls, hurting you if you step into them.
* LevelGoal: You end each level by pulling a lever on a large black machine, apparently a comm station.
* MyGodWhatHaveIDone: In his dying speech, Kingdar realizes he was just a puppet for Master Brain and implores you to destroy it once and for all.
* OneManArmy: By the end of the game you may rack up a body count of over 450 as only one person.
* {{Retraux}}: 32*32 sprites with limited palette and 8-bit sounds.
* ShieldBearingMook: One enemy type is a soldier who stands in one place holding a shield that nullifies all your attacks. They can be hurt only a moment after they shoot, which they will delay if you keep shooting them.
* ShortRangeShotgun: The shotgun you get spreads its bullets a little bit too thin, but if you can get close to target you can deal 4 points of damage with only 3 bullets.
* ASinisterClue: All enemies carry firearms left-handed.
* SniperRifle: The fifth weapon you get is a sniper rifle which doesn't offer a scope but does offer a quick rate of fire and 3 points of damage with each shot for only 2 bullets.
* SortingAlgorithmOfWeaponEffectiveness: You start with a {{handgun}} with an unimpressive rate of fire, then you find a rifle with a faster rate of fire, a ShortRangeShotgun that shoots more bullets than it costs, an [[MoreDakka assault rifle with an impressive rate of fire]], a SniperRifle that deals 3 points of damage for only 2 bullets (all others deal 1 point per bullet) and finally a [[{{BFG}} rocket launcher]] which costs only ''5'' bullets to take a half of EliteMook's life in one shot.
* SpiderTank: Among the enemies are crab-like robots that walk back and forth a given line, shooting you when they see you.
* TeleportingKeycardSquad: Whenever you pick up a key or even a weapon, expect reinforcements in areas you've already cleared of enemies.
* TinTyrant: Kingdar is a leader of Master Brain's army who wears a golden armour complete with a red cape.
* UniversalAmmunition: Except for the starting pistol, all weapons in your arsenal accept the same kind of ammunition. The difference is in the amount of bullets they take with each shot.
* VideoGameSetpiece: In town hall, once you pick up a key, two brutes will jump in through the windows on your way to the exit, leaving broken glass behind.
* XenomorphXerox: Wastelord bears a large mouth full of teeth right under a smooth forehead without eyes or anything resembling a face, giving it a similarity to xenomorph.
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