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* ShoutOut: In ''[=EcoQuest=] 2'': "All that is gold does not glitter." A reference to ''Literature/TheLordOfTheRings.''

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* ShoutOut: ShoutOut:
** The theme for Eluria in the first game is similar to the music from ''WesternAnimation/TheLittleMermaid''.
**
In ''[=EcoQuest=] 2'': "All that is gold does not glitter." A reference to ''Literature/TheLordOfTheRings.''
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* SnakesAreSinister: There' one in Ecoquest 2, but it isn't evil. It serves as [[BrokenBridge a barrier]] for the area and will leave on its own after Adam finishes the quests in the canopy.
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* UnfortunateNames:
** Superfluous, the "Great Senator" hermit crab.
** The sea turtle named "Erroneous". Also a MeaningfulName since you have to save him from his mistakes.
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Merged per TRS


* GameOver: Unlike the vast majority of adventure games by {{Creator/Sierra}}, it's impossible to die or lose the game (except... see UnwinnableByMistake, below).

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* GameOver: Unlike the vast majority of adventure games by {{Creator/Sierra}}, it's impossible to die or lose the game (except... see UnwinnableByMistake, UnintentionallyUnwinnable, below).



* UnwinnableByMistake: Do NOT forget to pick up the oil-dissolving bacteria at the start of the game. Pretty harsh considering that this is a game for children.

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* UnwinnableByMistake: UnintentionallyUnwinnable: Do NOT forget to pick up the oil-dissolving bacteria at the start of the game. Pretty harsh considering that this is a game for children.
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* OneSizeFitsAll: Adam finds a suitcase with a radioactive suit in it. It fits perfectly when he wears it. Did the dumping company employed children to do their dirty work?
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In the first game, ''"The Search for Cetus"'', Adam meets a talking dolphin called Delphineus who was trapped in a fishing net and is being nursed back to health at a marine biology institution. Adam releases Delphineus back into the ocean, but the dolphin later comes back to request his aid. Together they dive to an underwater kingdom [[{{Atlantis}} nestled among ancient Grecian ruins]] and populated by a wide variety of talking marine life (where everything from manatees to clownfish seem to be able to hold an intelligent conversation). Adam learns that the ruler of this kingdom (an old and wise sperm whale) has gone missing, and Adam is tasked with finding him. To make matters worse, a gigantic manta ray who was mutated by a hidden underwater radioactive waste dump has been terrorizing the kingdom and must be stopped. This game is also notable for being the first game designed by Creator/JaneJensen, creator of the ''VideoGame/GabrielKnight'' series.

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In the first game, ''"The Search for Cetus"'', Adam meets a talking dolphin called Delphineus who was trapped in a fishing net and is being nursed back to health at a marine biology institution. Adam releases Delphineus back into the ocean, but the dolphin later comes back to request his aid. Together they dive to an underwater kingdom [[{{Atlantis}} nestled among ancient Grecian ruins]] and populated by a wide variety of talking marine life (where everything from manatees to clownfish seem to be able to hold an intelligent conversation). Adam learns that the ruler of this kingdom (an -- an old and wise sperm whale) whale -- has gone missing, and Adam is tasked with finding him. To make matters worse, a gigantic manta ray who was mutated by a hidden underwater radioactive waste dump has been terrorizing the kingdom and must be stopped. This game is also notable for being the first game designed by Creator/JaneJensen, creator of the ''VideoGame/GabrielKnight'' series.
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In the first game, ''"The Search for Cetus"'', Adam meets a talking dolphin called Delphineus who was trapped in a fishing net and is being nursed back to health at a marine biology institution. Adam releases Delphineus back into the ocean, but the dolphin later comes back to request his aid. Together they dive to an underwater kingdom [[{{Atlantis}} nestled inside ancient Grecian ruins]] and populated by a wide variety of talking marine life (where everything from manatees to clownfish seem to be able to hold an intelligent conversation). Adam learns that the ruler of this kingdom (an old and wise sperm whale) has gone missing, and Adam is tasked with finding him. To make matters worse, a gigantic manta ray who was mutated by a hidden underwater radioactive waste dump has been terrorizing the kingdom and must be stopped. This game is also notable for being the first game designed by Creator/JaneJensen, creator of the ''VideoGame/GabrielKnight'' series.

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In the first game, ''"The Search for Cetus"'', Adam meets a talking dolphin called Delphineus who was trapped in a fishing net and is being nursed back to health at a marine biology institution. Adam releases Delphineus back into the ocean, but the dolphin later comes back to request his aid. Together they dive to an underwater kingdom [[{{Atlantis}} nestled inside among ancient Grecian ruins]] and populated by a wide variety of talking marine life (where everything from manatees to clownfish seem to be able to hold an intelligent conversation). Adam learns that the ruler of this kingdom (an old and wise sperm whale) has gone missing, and Adam is tasked with finding him. To make matters worse, a gigantic manta ray who was mutated by a hidden underwater radioactive waste dump has been terrorizing the kingdom and must be stopped. This game is also notable for being the first game designed by Creator/JaneJensen, creator of the ''VideoGame/GabrielKnight'' series.
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I've been meaning to fix this for ages.


In the first game, ''"The Search for Cetus"'', Adam meets a talking dolphin called Delphineus who was trapped in a fishing net and is being nursed back to health at a marine biology institution. He releases Delphineus back into the ocean, but Delphineus later comes back to request his aid. Together they dive to an underwater kingdom [[{{Atlantis}} nestled inside ancient Grecian ruins]] and populated by a wide variety of talking marine life (where everything from manatees to clownfish seem to be able to hold an intelligent conversation). Adam learns that the ruler of this kingdom (an old and wise sperm whale) has gone missing, and Adam is tasked with finding him. To make matters worse, a gigantic manta ray who was mutated by a hidden underwater radioactive waste dump has been terrorizing the kingdom and must be stopped. This game is also notable for being the first game designed by Creator/JaneJensen, creator of the ''VideoGame/GabrielKnight'' series.

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In the first game, ''"The Search for Cetus"'', Adam meets a talking dolphin called Delphineus who was trapped in a fishing net and is being nursed back to health at a marine biology institution. He Adam releases Delphineus back into the ocean, but Delphineus the dolphin later comes back to request his aid. Together they dive to an underwater kingdom [[{{Atlantis}} nestled inside ancient Grecian ruins]] and populated by a wide variety of talking marine life (where everything from manatees to clownfish seem to be able to hold an intelligent conversation). Adam learns that the ruler of this kingdom (an old and wise sperm whale) has gone missing, and Adam is tasked with finding him. To make matters worse, a gigantic manta ray who was mutated by a hidden underwater radioactive waste dump has been terrorizing the kingdom and must be stopped. This game is also notable for being the first game designed by Creator/JaneJensen, creator of the ''VideoGame/GabrielKnight'' series.
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* SuperNotDrowningSkills: Adam spends 95% of the first game underwater. He's only wearing a couple of tiny oxygen tanks, but these will last indefinitely.

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* SuperNotDrowningSkills: Adam spends 95% of the first game underwater. He's only wearing a couple of tiny oxygen tanks, but these will last indefinitely. Furthermore, he is able to talk underwater.
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-->'''Delphineus''': Do you have an aspirin, Adam?
-->'''Adam''': No, sorry.
-->'''Delphineus''': That's too bad, 'cause I've got a terrible haddock!
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* FreeRangeChildren: Noah Greene seems awfully laid-back about his twelve-year-old's fondness for activities that would be dangerous even for adults, like solo cave-diving.
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** Pressure depth doesn't have any effects on him.

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** Pressure depth doesn't have any effects on affect him.



* AdultsAreUseless: Adam has to solve all of people's problems by himself. However, there are some cases where adults were needed, such as Adam calling the authorities to clear a sea cave of toxic drums.

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* AdultsAreUseless: Adam usually has to solve all of people's problems by himself. However, there are some cases where adults were are needed, such as like Adam calling the authorities to clear a sea cave of toxic drums.
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* EverythingSensor: The Ecorder.

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* EverythingSensor: The Ecorder.Ecorder is capable of scanning its surroundings and identifying not only animal and plant species but also ''ecological phenomena'' occurring nearby.
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* ThePasswordIsAlwaysSwordfish: The access code for Maxim Slaughter's organizer is his last name spelled backward.

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* ThePasswordIsAlwaysSwordfish: The access code for Maxim Slaughter's organizer is his last name spelled backward. Somehow, Slaughter still needed to write it down on a piece of paper and hide it in the cabin.
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Grammar.


* TheGuardsMustBeCrazy: Gonzales isn't very bright. Whenever he caught you escaping, he just tie you up and put Paquita back in the cage. It never occurred to him to lock the cage properly, as Paquita simply leave the cage and chew out Adam's bonds.

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* TheGuardsMustBeCrazy: Gonzales isn't very bright. Whenever Each time he caught catches you escaping, he just tie ties you back up and put puts Paquita back in the her cage. It never occurred occurs to him to lock the cage properly, as so Paquita simply leave leaves the cage and chew out chews off Adam's bonds.
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* ThePasswordIsAlwaysSwordfish: The access code for Maxim Slaughter's organizer is his last name spelled backward.
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* TheGuardsMustBeCrazy: Gonzales isn't very bright. Whenever he caught you escaping, he just tie you up and put Paquita back in the cage. It never occurred to him to lock the cage properly, as Paquita simply leave the cage and chew out Adam's bonds.
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* SurprisinglyGoodEnglish: Or rather, Surprisingly English At All, as the natives in the hidden amazon village all speak perfect English with Adam as though it was their first language. Of course, in this setting, ''humans'' speaking perfect English is at least not the ''most'' surprising.
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* LamePunReaction: Adam finds Delphineus's puns all too terrible.
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** This no longer seems to be an issue in the game (perhaps thanks to a patch), as Adam’s dad simply hands him the flask of oil-dissolving bacteria at the start of the game to make sure Adam doesn’t leave it behind.
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* YourSizeMayVary: Flesh Eater is a big, scary thing no matter what, but his size tends to fluctuate suddenly. For instance when he swats Adam away and carries off Delphineus, or when he fights Cetus, Flesh Eater balloons up to somewhere like five times the size he is when he chases Adam and Delphineus away from his lair late in the game.

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* YourSizeMayVary: Flesh Eater is a big, scary thing no matter what, but his size tends to fluctuate suddenly. For instance when he swats Adam away and carries off Delphineus, or when he fights Cetus, Flesh Eater balloons up to somewhere like five times 3-5x the size he is when he chases Adam and Delphineus away from his lair late in the game.

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*** {{Hammerspace}}: Adam's magic recycling bag, that can hold garbage like chairs and TV sets but doesn't show up on his sprite or inventory at all.


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* {{Hammerspace}}: Adam's magic recycling bag, that can hold garbage like chairs and TV sets but doesn't show up on his sprite or inventory at all.

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* {{Hammerspace}}: Adam's magic recycling bag, that can hold garbage like chairs and TV sets but doesn't show up on his sprite or inventory at all.

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* ** From ''The Search for Cetus'':
*** In the first puzzle, Adam's dad asks him to use some special bacterial fluid to clean a cormorant bird that got soaked in petroleum.
*** Delphineus's parents were killed by getting stuck in fishing nets.
*** On the way to Eluria, Adam and Delphineus pass by a cruise ship dumping massive amounts of garbage into the ocean - and for some reason leaking a copious amount of black oil.
*** Eluria is littered with garbage thrown into the ocean from above. Cleaning this garbage nets you [[LastLousyPoint extra points]].
*** A local statue made of corals is covered in oil, and must be cleaned using the same liquid used at the beginning of the game.
*** Gregarious the manatee is holding his breath underwater because he's afraid to go up to breathe. Every time he goes up, he gets struck by the propeller blades of a fishing boat. The solution is to swim up to the surface and install a cage over that one boat's propeller.
*** A lionfish has decorated her apartment with a bottle of bleach, causing her to fall unconscious.
***
{{Hammerspace}}: Adam's magic recycling bag, that can hold garbage like chairs and TV sets but doesn't show up on his sprite or inventory at all.all.
*** Erroneous the Sea Turtle is choking on a plastic bag he swallowed by accident, thinking it was a jellyfish.
*** The main antagonist of the game is a manta that has been mutated due to a nearby toxic (nuclear?) waste dump. He's not only turned into a gigantic monster, but has also become cruel, violent, and hungry for man-flesh. At one point Adam needs to use a signal buoy to call in a cleanup crew that will remove the toxic waste and [[BrokenBridge open the way forward]].
*** The object of your search, the eponymous Cetus, has been harpooned by a whaling boat and will supposedly starve to death if not helped.
** From ''Lost Secret of the Rainforest'':
*** The [[EverythingSensor Ecorder]] can detect most ecological hazards, and getting the high score means recording each and every one of these throughout the game.
*** A merchant in the town at the start of the game is illegally selling wild-caught parrots. Adam must free them.
*** Much as in the previous game, the rainforest floor is littered with garbage that should be cleaned up for the maximum score.
*** Before climbing into the rainforest canopy, Adam comes across a campsite for loggers who have apparently been preparing to chop a huge tree down. Shortly afterwards, Adam gets to see how many animals live up in that tree. This is further driven home by those animals being able to talk.
*** A pair of toucans are panicking because a burning cigarette bud has apparently landed in their nest, right next to their egg - possibly thrown by one of the loggers who were working below. It is not explained how the butt got several dozen feet up into the top branches of the tree.
*** Adam ends up in a village of South-American natives who have apparently not come in contact with any modern civilizations yet. They are highly in-tune with nature, are happy and content with their lives, and don't even bat an eye at Adam being a white person and wearing modern clothes. Also, they all speak perfect English.
*** The natives in the village pay their respects to a gigantic tree growing nearby, which they call the Heart of the World, and which is supposedly responsible for the well-being of the entire ecosystem around it. And yes, it can speak too.
*** The second act ends with the game's main antagonist - an evil poacher - burning down the Heart of the World and the native village.
*** Adam is captured by the poacher's crew and held captive in their little compound, where he comes face to face with the poacher's collection of animal memorabilia. This includes such things as bunny slippers made from bunnies, an elephant foot stool, and several other grotesque items. The poacher himself has a small black book of phone numbers that includes the names of some particularly reviled real-world personalities.
*** On escaping the camp, Adam has to row downriver past the smoldering remains of the burnt rainforest, driving the point home.
*** Adam falls into an underground river where bats who've survived the fire have come to join a local bat cave, and have to file for refugee status.
*** At the very end of the game, both Adam and Maxim Slaughter reach the ancient Inca city to find its fabulous treasure. Slaughter thinks it is going to be a mountain of gold, but Adam knows that the real treasure is actually a sapling that could replace the Heart of the World.
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* {{Hammerspace}}: Adam's magic recycling bag, that can hold garbage like chairs and TV sets but doesn't show up on his sprite or inventory at all.
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None

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* YourSizeMayVary: Flesh Eater is a big, scary thing no matter what, but his size tends to fluctuate suddenly. For instance when he swats Adam away and carries off Delphineus, or when he fights Cetus, Flesh Eater balloons up to somewhere like five times the size he is when he chases Adam and Delphineus away from his lair late in the game.
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* YeOldeButcheredeEnglishe: The Great Senator speaks like this, but only in a couple of phrases. He was just trying to act sophisticated.

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* YeOldeButcheredeEnglishe: The Great Senator speaks like this, but only in a couple of phrases. He was just trying to act sophisticated.sophisticated.
----
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* HoldYourHippogriffs: "I guess the hermit's out of the crab, so to speak!"
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* {{Foreshadowing}}: The Oracle's second riddle is about a creature that "glides like a bird but cannot fly." The answer is "fish" but that description is particularly apt for a manta...
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A Boy And His X is when they form a bond with the "X" that "changes them forever, usually starting them down the path to adulthood."


* ABoyAndHisX: Adam and Delphineus in the first game.
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* WasOnceAMan: The manual reveals that Flesh-Eater was once a friendly Elurian named Icarus. The toxic waste mutated his appearance and caused his mental state to deteriorate until he lost the capacity for rational thought. By the time you encounter him in the game, he only acts out of base instincts like fear and hatred.

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* WasOnceAMan: The manual reveals that Flesh-Eater was once a friendly Elurian named Icarus. The When he swam into toxic waste mutated his appearance and caused waste, his mental state rapidly deteriorated, to deteriorate until he lost the capacity for rational thought. By the time you encounter him in the game, point that he can only acts act out of base instincts instincts, like fear and hatred.

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