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* DownerEnding: Some of the multiple endings. Such as one ending in ''Beyond'', in which [[spoiler:Richard kills himself]].
* EarnYourBadEnding / EarnYourHappyEnding: A common trait of the games in the series is that to get the most conclusive endings (The good/evil endings of the first two games and the happiest ending in ''Beyond''), you'll need to go the extra mile to get HundredPercentCompletion (Get all Astral Pieces in the first game, get all or no Astral Pieces in the second game, and pick up some items from a room unlocked by helping all the ghosts pass on in the third game).
* EarnYourBadEnding / EarnYourHappyEnding: A common trait of the games in the series is that to get the most conclusive endings (The good/evil endings of the first two games and the happiest ending in ''Beyond''), you'll need to go the extra mile to get HundredPercentCompletion (Get all Astral Pieces in the first game, get all or no Astral Pieces in the second game, and pick up some items from a room unlocked by helping all the ghosts pass on in the third game).
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* DownerEnding: Some of the multiple endings. Such as one ending in ''Beyond'', in which [[spoiler:Richard kills himself]].
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* BookEnds: In ''Beyond'', if the player gets the game's best ending, the game begins and ends with a shot of coffin containing the body of [[spoiler: Claudia]] floating through space.
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** Echo Night 1's endings are based on whether you can escape the ''Orpheus'' during the final [[TimedMission escape sequence]] and (if you get all of the Astral Pieces) whether [[spoiler: you accept the Soul Stone]].
** Echo Night 2's endings are based on how many of the Astral Pieces you collected.
** ''Beyond'''s endings depend on whether you accept the Soul Stone from [[spoiler: Claudia's ghost]] and whether you saved all of the spirits and picked up [[spoiler: Claudia's ring and Richard's letter]].
** Echo Night 2's endings are based on how many of the Astral Pieces you collected.
** ''Beyond'''s endings depend on whether you accept the Soul Stone from [[spoiler: Claudia's ghost]] and whether you saved all of the spirits and picked up [[spoiler: Claudia's ring and Richard's letter]].
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* SenselessSacrifice: Three in a row in ''Beyond'', although one relies on the player's input. Before the events of the game, [[spoiler: Richard sacrifices his own life to the Soul Stone to try to see Claudia again, only for Claudia to come to the colony and sacrifice herself to try to bring Richard back. Claudia's sacrifice doesn't work, causing her to haunt the colony, killing any living beings that arrive there. The android Richard activates some time later]], and if the player didn't pick up the ring and letter belonging to the former two and [[spoiler: accepts the Soul Stone from Claudia's spirit, the android tries to sacrifice himself to save Claudia, with his lack of a soul causing this sacrifice to fail as well.]]
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** Played straight in ''Lord of Nightmares''. You need the oil lamp to find one ghost (that another ghost relies on), but you lose the oil lamp for good once you are imprisoned. If you don't find that ghost within that window you can never finish collecting the Astral Pieces. In addition, seekers of the GoldenEnding can lock themselves off if they make a mistake during a quest that completes the mission **without** getting the Astral Piece.
to:
** Played straight in ''Lord of Nightmares''. You need the oil lamp to find one ghost (that another ghost relies on), but you lose the oil lamp for good once you are imprisoned. If you don't find that ghost within that window you can never finish collecting the Astral Pieces. In addition, seekers of the GoldenEnding can lock themselves off if they make a mistake during a quest that completes the mission **without** ''without'' getting the Astral Piece.
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* GottaCatchEmAll: We know there are 26 Astral Pieces to collect in the first game, and that ''Beyond'' doesn't, but what about ''The Lord of Nightmares''?
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* GottaCatchEmAll: We know there are 26 The first two games have Astral Pieces to collect as a collectable, obtained from successfully appeasing ghosts and helping them pass on. These can be exchanged for useful items and getting all of them is required for each game's GoldenEnding. [[InvertedTrope Inversely]], getting none of them in the first game, and that ''Beyond'' doesn't, but what about ''The Lord of Nightmares''?second game is the key to the [[EarnYourBadEnding Evil Ending]].
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** Played straight in ''Lord of Nightmares''. You need the oil lamp to find one ghost (that another ghost relies on), but you lose the oil lamp for good once you are imprisoned. If you don't find that ghost within that window you can never finish collecting the Astral Pieces.
to:
** Played straight in ''Lord of Nightmares''. You need the oil lamp to find one ghost (that another ghost relies on), but you lose the oil lamp for good once you are imprisoned. If you don't find that ghost within that window you can never finish collecting the Astral Pieces. In addition, seekers of the GoldenEnding can lock themselves off if they make a mistake during a quest that completes the mission **without** getting the Astral Piece.
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* SchmuckBait: One ending in the second game has a woman offer the player the Soul Stone. The woman clearly has no love for the Stone and all the pain it caused [[spoiler: and she had just shot the previous owner in the back. If you accept, she'll make sure you join him]].
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The third instalment was released in 2004 as the series' only entry on the UsefulNotes/{{PS2}}, and it also jumps the series into the year 2044. ''Echo Night: Beyond'' sees Richard Osmond and his fiancee Claudia Selfer about to fulfill their dream of being married on the moon. But before landing, their shuttle takes severe damage, and Richard wakes up outside the station disoriented and alone.
to:
The third instalment installment was released in 2004 as the series' only entry on the UsefulNotes/{{PS2}}, and it also jumps the series into the year 2044. ''Echo Night: Beyond'' sees Richard Osmond and his fiancee Claudia Selfer about to fulfill their dream of being married on the moon. But before landing, their shuttle takes severe damage, and Richard wakes up outside the station disoriented and alone.
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* CuteGhostGirl: the first game's Claudia briefly becomes this after being reunited with her dolly.
%%* FetchQuest
%%* FetchQuest
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* CuteGhostGirl: the The first game's Claudia briefly becomes this after being reunited with her dolly.
%%* FetchQuest* FetchQuest: To help the ghosts move on from their unfinished business, you'll often have to complete these, bringing something to the corresponding specter that fits with their last request.
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%%* LateToTheTragedy: A recurring theme in these games.
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* ThemeNaming: The ship in the first game is called ''Orpheus'' and the airship in the second game is called ''Eurydice''. The [[ClassicalMythology story of Orpheus]] [[RescuedFromTheUnderworld rescuing Eurydice from the underworld]] holds a lot of symbolic relevance to the games, especially to ''Lord of Nightmares'', in which the main villain's motivation is [[spoiler:to save his wife from death, but ultimately fails]].
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* ThemeNaming: The ship in the first game is called ''Orpheus'' and the airship in the second game is called ''Eurydice''. The [[ClassicalMythology [[Myth/ClassicalMythology story of Orpheus]] [[RescuedFromTheUnderworld rescuing Eurydice from the underworld]] holds a lot of symbolic relevance to the games, especially to ''Lord of Nightmares'', in which the main villain's motivation is [[spoiler:to save his wife from death, but ultimately fails]].
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* ThemeNaming: The ship in the first game is called ''Orpheus'' and the airship in the second game is called ''Eurydice''. The [[ClassicalMythology story of Orpheus]] [[RescuedFromTheUnderworld rescuing Eurydice from the underworld]] holds a lot of symbolic relevance to the games, especially to ''Lord of Nightmares'', in which the main villain's motivation is [[spoiler:to save his wife from death, but ultimately fails]].
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I just watched a couple of videos, and Echo Night 2 has four endings. One for beating the game without fulfilling any other condition. One for failing to save any ghosts. One for waiting too long to follow Albert. One for finding all of the Astral Pieces.
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* MultipleEndings: ''Echo Night'' and ''Beyond'' each have four endings, while ''The Lord of Nightmares'' has two.
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* MultipleEndings: ''Echo Night'' and ''Beyond'' each All three games have four endings, while ''The Lord of Nightmares'' has two.endings.
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Expanding on examples
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* OminousFog: In ''Beyond,'' fog will actually make the shades more hostile, so Richard must find ways to clear away -- of, if failing that, avoid -- the fog.
* OurGhostsAreDifferent: Appearing as black shades, they usually require some trinket that will resolve their UnfinishedBusiness.
* OurGhostsAreDifferent: Appearing as black shades, they usually require some trinket that will resolve their UnfinishedBusiness.
to:
* OminousFog: In ''Beyond,'' fog will actually make the shades more hostile, so Richard must find ways to clear away -- of, or, if failing that, avoid -- the fog.
* OurGhostsAreDifferent:Appearing as black shades, they There are two kinds, with both usually require requiring some trinket that will resolve their UnfinishedBusiness.UnfinishedBusiness.
** Aggressive ghosts appear when the lights are off and have ghoulish features.
** The other ghosts can only be seen when the lights are ''on'' and appear as featureless black shades.
* OurGhostsAreDifferent:
** Aggressive ghosts appear when the lights are off and have ghoulish features.
** The other ghosts can only be seen when the lights are ''on'' and appear as featureless black shades.
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** Played straight in ''Lord of Nightmares''. You need the oil lamp to find one ghost (that another ghost relies on), but you lose the oil lamp for good once you are imprisoned.
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** Played straight in ''Lord of Nightmares''. You need the oil lamp to find one ghost (that another ghost relies on), but you lose the oil lamp for good once you are imprisoned. If you don't find that ghost within that window you can never finish collecting the Astral Pieces.
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** Played straight in ''Lord of Nightmares''. You need the oil lamp to find one ghost (that another ghost relies on), but you lose the oil lamp for good once you are imprisoned.
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Added image, release dates, etc.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/echo_night.png]]
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The original ''Echo Night'' opens with Richard being called to the torched remains of his late father's house. While sorting through the rubble, he stumbles across a hidden room with a mysterious painting... which abruptly transports him onto the deck of the Orpheus, a ship whose passengers and crew met a mysterious end decades ago. All appear to him as mere shadows, bound to the ship by past regrets; as he helps them resolve these issues, he gains strange crystals called Astral Pieces. Of course, not all of the ghosts are patiently waiting to be freed, to say nothing of the mystery surrounding what happened to the Orpheus in the first place...
The second game in the series, ''Echo Night 2: The Lord of Nightmares,'' [[NoExportForYou never saw its planned English release]]. Richard's girlfriend Rebecca Morgan has vanished; his search for answers leads him to a beautiful-but-haunted mansion, and to pictures of a woman who looks exactly like Rebecca despite having lived ages ago.
The third installment was also the only entry on the UsefulNotes/{{PS2}}, and jumps the series into the year 2044. ''Echo Night: Beyond'' sees Richard Osmond and his fiancee Claudia Selfer about to fulfill their dream of being married on the moon. But before landing, their shuttle takes severe damage, and Richard wakes up outside the station disoriented and alone.
-----
The second game in the series, ''Echo Night 2: The Lord of Nightmares,'' [[NoExportForYou never saw its planned English release]]. Richard's girlfriend Rebecca Morgan has vanished; his search for answers leads him to a beautiful-but-haunted mansion, and to pictures of a woman who looks exactly like Rebecca despite having lived ages ago.
The third installment was also the only entry on the UsefulNotes/{{PS2}}, and jumps the series into the year 2044. ''Echo Night: Beyond'' sees Richard Osmond and his fiancee Claudia Selfer about to fulfill their dream of being married on the moon. But before landing, their shuttle takes severe damage, and Richard wakes up outside the station disoriented and alone.
-----
to:
The original ''Echo Night'' was released in 1998 at home, and in 1999 globally. It opens with Richard being called to the torched remains of his late father's house. While sorting through the rubble, he stumbles across a hidden room with a mysterious painting... which abruptly transports him onto the deck of the Orpheus, a ship whose passengers and crew met a mysterious end decades ago. All appear to him as mere shadows, bound to the ship by past regrets; as he helps them resolve these issues, he gains strange crystals called Astral Pieces. Of course, not all of the ghosts are patiently waiting to be freed, to say nothing of the mystery surrounding what happened to the Orpheus in the first place...
The second game in the series, ''Echo Night 2: The Lord ofNightmares,'' Nightmares'', followed in 1999, but it [[NoExportForYou never saw its planned English release]]. Richard's girlfriend Rebecca Morgan has vanished; his search for answers leads him to a beautiful-but-haunted mansion, and to pictures of a woman who looks exactly like Rebecca despite having lived ages ago.
The thirdinstallment instalment was also released in 2004 as the series' only entry on the UsefulNotes/{{PS2}}, and it also jumps the series into the year 2044. ''Echo Night: Beyond'' sees Richard Osmond and his fiancee Claudia Selfer about to fulfill their dream of being married on the moon. But before landing, their shuttle takes severe damage, and Richard wakes up outside the station disoriented and alone.
-----alone.
The second game in the series, ''Echo Night 2: The Lord of
The third
-----
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%%Administrivia/ZeroContextExamples are not allowed on the wiki. Please expand them with context before uncommenting them. Thank you.
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''Echo Night'' is an obscure SurvivalHorror series that debuted on the UsefulNotes/{{PS1}} by Creator/FromSoftware. Each of the games uses the [[AdventureGame First Person Adventure]] format, putting the player directly in the shoes of the unfortunate Richard Osmond, solving puzzles and struggling to survive while helping ghosts.
to:
''Echo Night'' is an obscure SurvivalHorror series that debuted on the UsefulNotes/{{PS1}} UsefulNotes/PlayStation by Creator/FromSoftware. Each of the games uses the [[AdventureGame First Person Adventure]] format, putting the player directly in the shoes of the unfortunate Richard Osmond, solving puzzles and struggling to survive while helping ghosts.
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*DarknessEqualsDeath: A gameplay mechanic of the first and second game, where ghosts will only attack you in dark rooms. The first course of action is always to find a light switch whenever possible.
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* HumanSacrifice: A key plot point in the games is the existence of a red stone, usually in the form of a knife, that grants wishes. As can be expected from a knife, there's only one thing that must be done first...
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* Foreshadowing: The only character that seems alive is Kenneth. [[spoiler: When you find he is a android, it hints on how you managed to still be alive as well]].
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* Foreshadowing: {{Foreshadowing}}: The only character that seems alive is Kenneth. [[spoiler: When you find he is a android, it hints on how you managed to still be alive as well]].
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* Foreshadowing: The only character that seems alive is Kenneth. [[spoiler: When you find he is a android, it hints on how you managed to still be alive as well]].
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Moving Trivia examples to the tab.
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* NamesTheSame: Richard Osmond is the name of all three protagonists.
* NoExportForYou: ''The Lord of Nightmares'' did have a North American release planned, but it was cancelled. A fan translation is available now.
* NoExportForYou: ''The Lord of Nightmares'' did have a North American release planned, but it was cancelled. A fan translation is available now.
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Lost Forever has been renamed. Don't change the trope name when listing it. Commented out contextless examples.
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* ApocalypticLog: Found throughout ''Beyond''.
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* FetchQuest: ''Oh,'' yes.
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* GhostlyGoals
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* [[HauntedHouse Haunted Mansion]]: The setting of ''The Lord of Nightmares.''
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* [[HauntedHouse Haunted Mansion]]: HauntedHouse: The setting of ''The Lord of Nightmares.''
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* LateToTheTragedy: A recurring theme in these games.
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* LostForever: {{Averted|Trope}} with the Astral Pieces in the first game -- the whole ship can be explored any time to collect any missing Astral Pieces.
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* ObviouslyEvil: The medium from ''Echo Night.'' Whatever his deal is.
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* ObviouslyEvil: The medium from ''Echo Night.'' Night''. Whatever his deal is.
* PermanentlyMissableContent: {{Averted|Trope}} with the Astral Pieces in the first game -- the whole ship can be explored any time to collect any missing Astral Pieces.
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* SolveTheSoupCans
* UndeathAlwaysEnds: See below.
* UndeathAlwaysEnds: See below.
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The third installment was also the only entry on the {{PS2}}, and jumps the series into the year 2044. ''Echo Night: Beyond'' sees Richard Osmond and his fiancee Claudia Selfer about to fulfill their dream of being married on the moon. But before landing, their shuttle takes severe damage, and Richard wakes up outside the station disoriented and alone.
to:
The third installment was also the only entry on the {{PS2}}, UsefulNotes/{{PS2}}, and jumps the series into the year 2044. ''Echo Night: Beyond'' sees Richard Osmond and his fiancee Claudia Selfer about to fulfill their dream of being married on the moon. But before landing, their shuttle takes severe damage, and Richard wakes up outside the station disoriented and alone.
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Changed line(s) 1,2 (click to see context) from:
''Echo Night'' is an obscure SurvivalHorror series that debuted on the {{PS1}} by Creator/FromSoftware. Each of the games uses the [[AdventureGame First Person Adventure]] format, putting the player directly in the shoes of the unfortunate Richard Osmond, solving puzzles and struggling to survive while helping ghosts.
to:
''Echo Night'' is an obscure SurvivalHorror series that debuted on the {{PS1}} UsefulNotes/{{PS1}} by Creator/FromSoftware. Each of the games uses the [[AdventureGame First Person Adventure]] format, putting the player directly in the shoes of the unfortunate Richard Osmond, solving puzzles and struggling to survive while helping ghosts.
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The second game in the series, ''Echo Night 2: The Lord of Nightmares'', [[NoExportForYou never saw its planned English release]]. Richard's girlfriend Rebecca Morgan has vanished; his search for answers leads him to a beautiful-but-haunted mansion, and to pictures of a woman who looks exactly like Rebecca despite having lived ages ago.
to:
The second game in the series, ''Echo Night 2: The Lord of Nightmares'', Nightmares,'' [[NoExportForYou never saw its planned English release]]. Richard's girlfriend Rebecca Morgan has vanished; his search for answers leads him to a beautiful-but-haunted mansion, and to pictures of a woman who looks exactly like Rebecca despite having lived ages ago.
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* GottaCatchEmAll: We know there's 26 Astral Pieces to collect in the first game, and that ''Beyond'' doesn't, but what about ''Echo Night 2''?
* GuideDangIt: Some parts of the third game give no explanation as to what has to be done, and to make things worse, certain objects that you examine cannot be examined a second time, meaning you can miss important information clicking around on the walls.
* [[HauntedHouse Haunted Mansion]]: The setting of ''Echo Night 2''.
* GuideDangIt: Some parts of the third game give no explanation as to what has to be done, and to make things worse, certain objects that you examine cannot be examined a second time, meaning you can miss important information clicking around on the walls.
* [[HauntedHouse Haunted Mansion]]: The setting of ''Echo Night 2''.
to:
* GottaCatchEmAll: We know there's there are 26 Astral Pieces to collect in the first game, and that ''Beyond'' doesn't, but what about ''Echo Night 2''?
''The Lord of Nightmares''?
* GuideDangIt: Some parts ofthe third game ''Beyond'' give no explanation as to what has to be done, and to make things worse, certain objects that you examine cannot be examined a second time, meaning you can miss important information clicking around on the walls.
* [[HauntedHouse Haunted Mansion]]: The setting of''Echo Night 2''.''The Lord of Nightmares.''
* GuideDangIt: Some parts of
* [[HauntedHouse Haunted Mansion]]: The setting of
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* JustifiedSavePoint: Phones in ''Echo Night''. This begs the question: who's on the other side of the line when Richard calls to save the game...?
to:
* JustifiedSavePoint: Phones in ''Echo Night''. Night.'' This begs the question: who's Who's on the other side of the line when Richard calls to save the game...?
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* LostForever: [[AvertedTrope Averted]] with the Astral Pieces in the first game--the whole ship can be explored any time to collect any missing Astral Pieces.
* MultipleEndings: ''Echo Night'' and ''Beyond'' each have four endings, while ''Master of Dreams'' has two.
* [[NamesTheSame Name's The Same]]: Richard Osmond is the name of all three protagonists.
* NoExportForYou: ''Echo Night 2'' did have a North American release planned, but it was cancelled. A fan translation is available now.
* ObviouslyEvil: The medium from ''Echo Night''. Whatever his deal is.
* OminousFog: In ''Beyond'', fog will actually make the shades more hostile, so Richard must find ways to clear away--of, if failing that, avoid--the fog.
* MultipleEndings: ''Echo Night'' and ''Beyond'' each have four endings, while ''Master of Dreams'' has two.
* [[NamesTheSame Name's The Same]]: Richard Osmond is the name of all three protagonists.
* NoExportForYou: ''Echo Night 2'' did have a North American release planned, but it was cancelled. A fan translation is available now.
* ObviouslyEvil: The medium from ''Echo Night''. Whatever his deal is.
* OminousFog: In ''Beyond'', fog will actually make the shades more hostile, so Richard must find ways to clear away--of, if failing that, avoid--the fog.
to:
* LostForever: [[AvertedTrope Averted]] {{Averted|Trope}} with the Astral Pieces in the first game--the game -- the whole ship can be explored any time to collect any missing Astral Pieces.
* MultipleEndings: ''Echo Night'' and ''Beyond'' each have four endings, while''Master ''The Lord of Dreams'' Nightmares'' has two.
*[[NamesTheSame Name's The Same]]: NamesTheSame: Richard Osmond is the name of all three protagonists.
* NoExportForYou:''Echo Night 2'' ''The Lord of Nightmares'' did have a North American release planned, but it was cancelled. A fan translation is available now.
* ObviouslyEvil: The medium from ''EchoNight''. Night.'' Whatever his deal is.
* OminousFog: In''Beyond'', ''Beyond,'' fog will actually make the shades more hostile, so Richard must find ways to clear away--of, away -- of, if failing that, avoid--the avoid -- the fog.
* MultipleEndings: ''Echo Night'' and ''Beyond'' each have four endings, while
*
* NoExportForYou:
* ObviouslyEvil: The medium from ''Echo
* OminousFog: In
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* PensieveFlashback: In the first two games, Richard can enter the {{Flashback}} memories of various ghosts in order to learn how he can help resolve them. He can also carry items from these flashbacks to the present, and vice versa.
to:
* PensieveFlashback: In the first two games, Richard can enter the {{Flashback}} {{flashback}} memories of various ghosts in order to learn how he can help resolve them. He can also carry items from these flashbacks to the present, and vice versa.
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* ReplacementGoldfish: In ''Echo Night: Beyond'' [[spoiler:Richard]] is a robotic copy of the original made by [[spoiler:Claudia]].
* RoboticReveal: In ''Echo Night: Beyond'' [[spoiler:Kenneth and the player character, Richard]], are both android copies of their human counterparts.
* RoboticReveal: In ''Echo Night: Beyond'' [[spoiler:Kenneth and the player character, Richard]], are both android copies of their human counterparts.
to:
* ReplacementGoldfish: In ''Echo Night: Beyond'' [[spoiler:Richard]] ''Beyond'' [[spoiler: Richard]] is a robotic copy of the original made by [[spoiler:Claudia]].
[[spoiler: Claudia.]]
* RoboticReveal: In''Echo Night: Beyond'' [[spoiler:Kenneth ''Beyond'' [[spoiler: Kenneth and the player character, Richard]], Richard,]] are both android copies of their human counterparts.
* RoboticReveal: In
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* UnfinishedBusiness: You help every ghost fulfill their dying wish in exchange for [[PlotCoupons glowing purple crystal spheres of unknown significance]].
to:
* UnfinishedBusiness: You help every ghost fulfill their dying wish in exchange for [[PlotCoupons [[{{Plot Coupon}}s glowing purple crystal spheres of unknown significance]].significance.]]
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* CuteGhostGirl: Claudia briefly becomes this after being reunited with her dolly.
* FetchQuest
* FetchQuest
to:
* CuteGhostGirl: the first game's Claudia briefly becomes this after being reunited with her dolly.
*FetchQuestFetchQuest: ''Oh,'' yes.
*
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* GhostShip: The ''Orpheus'' from ''Echo Night''. Also in ''Beyond''.
to:
* GhostShip: The ''Orpheus'' from ''Echo Night''. Also There's also in ''Beyond''.''Beyond'', where Richard wakes up in a crashed spacecraft--with a ghost one floor above him.
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* GottaCatchEmAll: There're 26 Astral Pieces to collect in the first game.
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* GottaCatchEmAll: There're We know there's 26 Astral Pieces to collect in the first game.game, and that ''Beyond'' doesn't, but what about ''Echo Night 2''?
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* [[HauntedHouse Haunted Mansion]]
* InUniverseGameClock: First game includes an Internal Game Clock, which is tied to certain puzzles. Also, the on-board casino closes at 6:00 AM, and Richard will get kicked out if he's still gambling at that time.
* JustifiedSavePoint: Phones in ''Echo Night''. This begs the question who's on the other side of the line when Richard calls to save the game...
* InUniverseGameClock: First game includes an Internal Game Clock, which is tied to certain puzzles. Also, the on-board casino closes at 6:00 AM, and Richard will get kicked out if he's still gambling at that time.
* JustifiedSavePoint: Phones in ''Echo Night''. This begs the question who's on the other side of the line when Richard calls to save the game...
to:
* [[HauntedHouse Haunted Mansion]]
Mansion]]: The setting of ''Echo Night 2''.
* InUniverseGameClock:First The first game includes an Internal Game Clock, which is tied to certain puzzles. Also, the on-board casino closes at 6:00 AM, and Richard will get kicked out if he's still gambling at that time.
* JustifiedSavePoint: Phones in ''Echo Night''. This begs thequestion question: who's on the other side of the line when Richard calls to save the game...?
* InUniverseGameClock:
* JustifiedSavePoint: Phones in ''Echo Night''. This begs the
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* LostForever: [[AvertedTrope Averted]] with the Astral Pieces in the first game - the whole ship can be explored any time to collect any missing Astral Pieces.
to:
* LostForever: [[AvertedTrope Averted]] with the Astral Pieces in the first game - the game--the whole ship can be explored any time to collect any missing Astral Pieces.
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* NoExportForYou: ''Echo Night 2'' did have a North American release planned, but it was canceleld. A fan translation is available now.
to:
* NoExportForYou: ''Echo Night 2'' did have a North American release planned, but it was canceleld.cancelled. A fan translation is available now.
Changed line(s) 37 (click to see context) from:
* PensieveFlashback: In the first game, Richard can enter the {{Flashback}} memories of various ghosts in order to learn how he can help resolve them.
to:
* PensieveFlashback: In the first game, two games, Richard can enter the {{Flashback}} memories of various ghosts in order to learn how he can help resolve them.them. He can also carry items from these flashbacks to the present, and vice versa.
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* RoboticReveal: In ''Echo Night: Beyond'' [[spoiler:the man (Kenneth) and the player character, Richard]], are both android copies of their human counterparts.
to:
* RoboticReveal: In ''Echo Night: Beyond'' [[spoiler:the man (Kenneth) [[spoiler:Kenneth and the player character, Richard]], are both android copies of their human counterparts.
Is there an issue? Send a MessageReason:
None
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* BettingMiniGame: In ''Echo Night'' Richard can play roulette, Blackjack and the slots.
to:
* BettingMiniGame: In ''Echo Night'' Night'', Richard can play roulette, Blackjack and the slots.
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* CreepyChild: Various ghost children; in the original game, the first 'aggressive' ghost you have to deal with is a constantly giggling little girl named Claudia.
* CuteGhostGirl: Claudia briefly becomes this after being reunited with her dollie.
* CuteGhostGirl: Claudia briefly becomes this after being reunited with her dollie.
to:
* CreepyChild: Various ghost children; in the original game, the first 'aggressive' "aggressive" ghost you have to deal with is a constantly giggling little girl named Claudia.
* CuteGhostGirl: Claudia briefly becomes this after being reunited with herdollie.dolly.
* CuteGhostGirl: Claudia briefly becomes this after being reunited with her
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* FlyingDutchman: The Orpheus.
* DownerEnding: Some of the multiple endings. Such as the ending in ''Beyond'' where [[spoiler:Richard kills himself]].
* DownerEnding: Some of the multiple endings. Such as the ending in ''Beyond'' where [[spoiler:Richard kills himself]].
to:
* FlyingDutchman: The Orpheus.
''Orpheus''.
* DownerEnding: Some of the multiple endings. Such asthe one ending in ''Beyond'' where ''Beyond'', in which [[spoiler:Richard kills himself]].
* DownerEnding: Some of the multiple endings. Such as
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* LateToTheTragedy: A recurring theme in each game.
* LifeMeter: Represented in ''Beyond'' as an EKG readout, which starts out at 80 bpm; strange encounters can make it rise, and if it reaches 300+, Richard dies.
* LifeMeter: Represented in ''Beyond'' as an EKG readout, which starts out at 80 bpm; strange encounters can make it rise, and if it reaches 300+, Richard dies.
to:
* LateToTheTragedy: A recurring theme in each game.
these games.
* LifeMeter: Represented in ''Beyond'' as an EKG readout, which starts out at 80 bpm; strange encounters can make it rise, and if itreaches goes above 300+, Richard dies.
* LifeMeter: Represented in ''Beyond'' as an EKG readout, which starts out at 80 bpm; strange encounters can make it rise, and if it
Changed line(s) 33 (click to see context) from:
* NoExportForYou: ''Echo Night 2'' did have a North American release planned, but it was canceled. Only way to see the game is if a fan translation shows up.
to:
* NoExportForYou: ''Echo Night 2'' did have a North American release planned, but it was canceled. Only way to see the game is if a canceleld. A fan translation shows up.is available now.
Changed line(s) 35 (click to see context) from:
* OminousFog: In ''Beyond'', fog will actually make the shades more hostile, so Richard must find ways to avoid or clear it away.
to:
* OminousFog: In ''Beyond'', fog will actually make the shades more hostile, so Richard must find ways to avoid or clear it away.away--of, if failing that, avoid--the fog.
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* ReplacementGoldfish: In ''Echo Night Beyond'' [[spoiler:Richard]] is a robotic copy of the original made by [[spoiler:Claudia]].
* RoboticReveal: In ''Echo Night Beyond'' [[spoiler:the man (Kenneth) and the player character, Richard]], are both android copies of their counter parts.
* RoboticReveal: In ''Echo Night Beyond'' [[spoiler:the man (Kenneth) and the player character, Richard]], are both android copies of their counter parts.
to:
* ReplacementGoldfish: In ''Echo Night Night: Beyond'' [[spoiler:Richard]] is a robotic copy of the original made by [[spoiler:Claudia]].
* RoboticReveal: In ''EchoNight Night: Beyond'' [[spoiler:the man (Kenneth) and the player character, Richard]], are both android copies of their counter parts.human counterparts.
* RoboticReveal: In ''Echo
Changed line(s) 43 (click to see context) from:
* UnfinishedBusiness: You help every ghost fulfill their dying wish in exchange for PlotCoupons.
to:
* UnfinishedBusiness: You help every ghost fulfill their dying wish in exchange for PlotCoupons.[[PlotCoupons glowing purple crystal spheres of unknown significance]].
Is there an issue? Send a MessageReason:
Fan Translation name.
Changed line(s) 5,6 (click to see context) from:
The second game in the series, ''Echo Night 2: : The Lord of Nightmares'', [[NoExportForYou never saw its planned English release]]. Richard's girlfriend Rebecca Morgan has vanished; his search for answers leads him to a beautiful-but-haunted mansion, and to pictures of a woman who looks exactly like Rebecca despite having lived ages ago.
to:
The second game in the series, ''Echo Night 2: : The Lord of Nightmares'', [[NoExportForYou never saw its planned English release]]. Richard's girlfriend Rebecca Morgan has vanished; his search for answers leads him to a beautiful-but-haunted mansion, and to pictures of a woman who looks exactly like Rebecca despite having lived ages ago.
Is there an issue? Send a MessageReason:
Fan Translation name.
Changed line(s) 5,6 (click to see context) from:
The second game in the series, ''Echo Night 2: Master of Dreams'', [[NoExportForYou never saw its planned English release]]. Richard's girlfriend Rebecca Morgan has vanished; his search for answers leads him to a beautiful-but-haunted mansion, and to pictures of a woman who looks exactly like Rebecca despite having lived ages ago.
to:
The second game in the series, ''Echo Night 2: Master : The Lord of Dreams'', Nightmares'', [[NoExportForYou never saw its planned English release]]. Richard's girlfriend Rebecca Morgan has vanished; his search for answers leads him to a beautiful-but-haunted mansion, and to pictures of a woman who looks exactly like Rebecca despite having lived ages ago.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CompletionMeter: The inventory screen in ''Echo Night'' keeps track of the game's percentage completion, complete with a grading for the player's performance so far (Good, Average, etc.).
Added DiffLines:
* GottaCatchEmAll: There're 26 Astral Pieces to collect in the first game.
Added DiffLines:
* LostForever: [[AvertedTrope Averted]] with the Astral Pieces in the first game - the whole ship can be explored any time to collect any missing Astral Pieces.
Is there an issue? Send a MessageReason:
None
* BettingMiniGame: In ''Echo Night'' Richard can play roulette, Blackjack and the slots.
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* CutGhostGirl: Claudia briefly becomes this after being reunited with her dollie.
to:
* CutGhostGirl: CuteGhostGirl: Claudia briefly becomes this after being reunited with her dollie.
Added DiffLines:
* FeudingFamilies: The Rockwells and the Osmonds in ''Echo Night''.
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None
Changed line(s) 1,2 (click to see context) from:
''Echo Night'' is an obscure SurvivalHorror series that debuted on the {{PS1}} by Creator/FromSoftware. Each of the games uses the [[AdventureGame First Person Adventure]] format, putting the player directly in the shoes of the unfortunate Richard Osmond, solving puzzles and struggling to survive while helping
to:
''Echo Night'' is an obscure SurvivalHorror series that debuted on the {{PS1}} by Creator/FromSoftware. Each of the games uses the [[AdventureGame First Person Adventure]] format, putting the player directly in the shoes of the unfortunate Richard Osmond, solving puzzles and struggling to survive while helping
helping ghosts.
* CutGhostGirl: Claudia briefly becomes this after being reunited with her dollie.
Changed line(s) 17 (click to see context) from:
* GhostShip: In ''Beyond''.
to:
* GhostShip: In The ''Orpheus'' from ''Echo Night''. Also in ''Beyond''.
* JustifiedSavePoint: Phones in ''Echo Night''. This begs the question who's on the other side of the line when Richard calls to save the game...
* ObviouslyEvil: The medium from ''Echo Night''. Whatever his deal is.
Changed line(s) 32 (click to see context) from:
* RoboticReveal: In ''Echo Night Beyond'' [[spoiler:the man (Kenneth) and the player character, Richard]], are both android copies of their counter parts
to:
* RoboticReveal: In ''Echo Night Beyond'' [[spoiler:the man (Kenneth) and the player character, Richard]], are both android copies of their counter partsparts.
Changed line(s) 34 (click to see context) from:
* UndeathAlwaysEnds
to:
* UndeathAlwaysEndsUndeathAlwaysEnds: See below.
* UnfinishedBusiness: You help every ghost fulfill their dying wish in exchange for PlotCoupons.
* UnfinishedBusiness: You help every ghost fulfill their dying wish in exchange for PlotCoupons.
Is there an issue? Send a MessageReason:
moved from Main
Added DiffLines:
''Echo Night'' is an obscure SurvivalHorror series that debuted on the {{PS1}} by Creator/FromSoftware. Each of the games uses the [[AdventureGame First Person Adventure]] format, putting the player directly in the shoes of the unfortunate Richard Osmond, solving puzzles and struggling to survive while helping
The original ''Echo Night'' opens with Richard being called to the torched remains of his late father's house. While sorting through the rubble, he stumbles across a hidden room with a mysterious painting... which abruptly transports him onto the deck of the Orpheus, a ship whose passengers and crew met a mysterious end decades ago. All appear to him as mere shadows, bound to the ship by past regrets; as he helps them resolve these issues, he gains strange crystals called Astral Pieces. Of course, not all of the ghosts are patiently waiting to be freed, to say nothing of the mystery surrounding what happened to the Orpheus in the first place...
The second game in the series, ''Echo Night 2: Master of Dreams'', [[NoExportForYou never saw its planned English release]]. Richard's girlfriend Rebecca Morgan has vanished; his search for answers leads him to a beautiful-but-haunted mansion, and to pictures of a woman who looks exactly like Rebecca despite having lived ages ago.
The third installment was also the only entry on the {{PS2}}, and jumps the series into the year 2044. ''Echo Night: Beyond'' sees Richard Osmond and his fiancee Claudia Selfer about to fulfill their dream of being married on the moon. But before landing, their shuttle takes severe damage, and Richard wakes up outside the station disoriented and alone.
-----
!!The series provides examples of:
* ApocalypticLog: Found throughout ''Beyond''.
* CreepyChild: Various ghost children; in the original game, the first 'aggressive' ghost you have to deal with is a constantly giggling little girl named Claudia.
* FetchQuest
* FlyingDutchman: The Orpheus.
* DownerEnding: Some of the multiple endings. Such as the ending in ''Beyond'' where [[spoiler:Richard kills himself]].
* GhostShip: In ''Beyond''.
* GhostlyGoals
* GuideDangIt: Some parts of the third game give no explanation as to what has to be done, and to make things worse, certain objects that you examine cannot be examined a second time, meaning you can miss important information clicking around on the walls.
* [[HauntedHouse Haunted Mansion]]
* InUniverseGameClock: First game includes an Internal Game Clock, which is tied to certain puzzles. Also, the on-board casino closes at 6:00 AM, and Richard will get kicked out if he's still gambling at that time.
* LateToTheTragedy: A recurring theme in each game.
* LifeMeter: Represented in ''Beyond'' as an EKG readout, which starts out at 80 bpm; strange encounters can make it rise, and if it reaches 300+, Richard dies.
* MultipleEndings: ''Echo Night'' and ''Beyond'' each have four endings, while ''Master of Dreams'' has two.
* [[NamesTheSame Name's The Same]]: Richard Osmond is the name of all three protagonists.
* NoExportForYou: ''Echo Night 2'' did have a North American release planned, but it was canceled. Only way to see the game is if a fan translation shows up.
* OminousFog: In ''Beyond'', fog will actually make the shades more hostile, so Richard must find ways to avoid or clear it away.
* OurGhostsAreDifferent: Appearing as black shades, they usually require some trinket that will resolve their UnfinishedBusiness.
* PensieveFlashback: In the first game, Richard can enter the {{Flashback}} memories of various ghosts in order to learn how he can help resolve them.
* PlotCoupon: The Astral Pieces.
* ReplacementGoldfish: In ''Echo Night Beyond'' [[spoiler:Richard]] is a robotic copy of the original made by [[spoiler:Claudia]].
* RoboticReveal: In ''Echo Night Beyond'' [[spoiler:the man (Kenneth) and the player character, Richard]], are both android copies of their counter parts
* SolveTheSoupCans
* UndeathAlwaysEnds
----
The original ''Echo Night'' opens with Richard being called to the torched remains of his late father's house. While sorting through the rubble, he stumbles across a hidden room with a mysterious painting... which abruptly transports him onto the deck of the Orpheus, a ship whose passengers and crew met a mysterious end decades ago. All appear to him as mere shadows, bound to the ship by past regrets; as he helps them resolve these issues, he gains strange crystals called Astral Pieces. Of course, not all of the ghosts are patiently waiting to be freed, to say nothing of the mystery surrounding what happened to the Orpheus in the first place...
The second game in the series, ''Echo Night 2: Master of Dreams'', [[NoExportForYou never saw its planned English release]]. Richard's girlfriend Rebecca Morgan has vanished; his search for answers leads him to a beautiful-but-haunted mansion, and to pictures of a woman who looks exactly like Rebecca despite having lived ages ago.
The third installment was also the only entry on the {{PS2}}, and jumps the series into the year 2044. ''Echo Night: Beyond'' sees Richard Osmond and his fiancee Claudia Selfer about to fulfill their dream of being married on the moon. But before landing, their shuttle takes severe damage, and Richard wakes up outside the station disoriented and alone.
-----
!!The series provides examples of:
* ApocalypticLog: Found throughout ''Beyond''.
* CreepyChild: Various ghost children; in the original game, the first 'aggressive' ghost you have to deal with is a constantly giggling little girl named Claudia.
* FetchQuest
* FlyingDutchman: The Orpheus.
* DownerEnding: Some of the multiple endings. Such as the ending in ''Beyond'' where [[spoiler:Richard kills himself]].
* GhostShip: In ''Beyond''.
* GhostlyGoals
* GuideDangIt: Some parts of the third game give no explanation as to what has to be done, and to make things worse, certain objects that you examine cannot be examined a second time, meaning you can miss important information clicking around on the walls.
* [[HauntedHouse Haunted Mansion]]
* InUniverseGameClock: First game includes an Internal Game Clock, which is tied to certain puzzles. Also, the on-board casino closes at 6:00 AM, and Richard will get kicked out if he's still gambling at that time.
* LateToTheTragedy: A recurring theme in each game.
* LifeMeter: Represented in ''Beyond'' as an EKG readout, which starts out at 80 bpm; strange encounters can make it rise, and if it reaches 300+, Richard dies.
* MultipleEndings: ''Echo Night'' and ''Beyond'' each have four endings, while ''Master of Dreams'' has two.
* [[NamesTheSame Name's The Same]]: Richard Osmond is the name of all three protagonists.
* NoExportForYou: ''Echo Night 2'' did have a North American release planned, but it was canceled. Only way to see the game is if a fan translation shows up.
* OminousFog: In ''Beyond'', fog will actually make the shades more hostile, so Richard must find ways to avoid or clear it away.
* OurGhostsAreDifferent: Appearing as black shades, they usually require some trinket that will resolve their UnfinishedBusiness.
* PensieveFlashback: In the first game, Richard can enter the {{Flashback}} memories of various ghosts in order to learn how he can help resolve them.
* PlotCoupon: The Astral Pieces.
* ReplacementGoldfish: In ''Echo Night Beyond'' [[spoiler:Richard]] is a robotic copy of the original made by [[spoiler:Claudia]].
* RoboticReveal: In ''Echo Night Beyond'' [[spoiler:the man (Kenneth) and the player character, Richard]], are both android copies of their counter parts
* SolveTheSoupCans
* UndeathAlwaysEnds
----