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Fixing old note trimmed it to fit and as noted removed the excessive info., fixes to indentation,, spread shot changed old entry would go under recursive ammo,, general fixes, shout out is not specific to Matt Hazard but is instead a cliched shout used in a variety of media.


%%previous game. The very first mission indicates that they are being invaded by an enemy that they know is using\\
%%genetically modified insects for their own means. They even decide to name their enemy at that point as the Ravagers.\\
%%The game plays very similarly to the previous game but as noted in works page and in the tropes list there are a fair \\
%%amount of disntinctive differences\\ %% Entry dated 7-2-11. I will eventually remove this.

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%%previous game. The very first mission indicates that they are being invaded by an enemy that they know is using\\\n%%genetically modified insects for their own means. They even decide to name their enemy at that point as the Ravagers.\\
%%The game plays very similarly to the previous game but as noted in works page and in the tropes list there are a fair \\
%%amount of disntinctive differences\\ %% Entry dated 7-2-11. I will eventually remove this.



* BeamSpam: The Ravagers ''love'' beam weapons. Both types of Hector have an attack that is best described as a laser machine gun in addition their other energy weapon attacks.

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* BeamSpam: BeamSpam:
**
The Ravagers ''love'' beam weapons. Both types of Hector have an attack that is best described as a laser machine gun in addition their other energy weapon attacks.



* {{BFG}} : A variety of weapons fall into this category including grenade launchers, rocket launchers, large caliber assault rifles, large caliber sub machine guns, powerful missile launchers, and an assortment of other weaponry.

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* {{BFG}} : :
**
A variety of weapons fall into this category including grenade launchers, rocket launchers, large caliber assault rifles, large caliber sub machine guns, powerful missile launchers, and an assortment of other weaponry.



* DeathFromAbove: The flying armor gets enough flight ceiling to rain weapons fire on enemies below.

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* DeathFromAbove: The DeathFromAbove:
**The
flying armor gets enough flight ceiling to rain weapons fire on enemies below.



* GratuitousGerman: The Leichenzeit-series of Plasma Rocket Launchers for the Jet Armour; Leichen is "corpses", Zeit is "time". Perhaps fitting, as they are the most powerful Plasma Rocket Launchers available in their own tier.

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* GratuitousGerman: The GratuitousGerman:
**The
Leichenzeit-series of Plasma Rocket Launchers for the Jet Armour; Leichen is "corpses", Zeit is "time". Perhaps fitting, as they are the most powerful Plasma Rocket Launchers available in their own tier.



* GrenadeLauncher: A type of weapon set usable by the various armor classes.
** A whole variety of grenade launchers firing impact or sticky grenades with various effects.

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* GrenadeLauncher: A type of weapon set usable by the various armor classes.
**
GrenadeLauncher: A whole variety of grenade launchers firing impact or sticky grenades with various effects.



* Infinity+1Swrod: The Pesticide series of weapons. Extremely high damage often with large blast radiuses. Basically pocket nukes for the players. Also the hardest weapons to get as it requires beating the game on Inferno difficulty to even unlock the option.



* RedShirtArmy: The generic troopers in the game. They can fight, spout off funny lines like [[TheyKilledKenny They Killed Fatty]], and will follow the player loyally but they are utterly disposable and are likely to die in the ensuing fights.

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* RedShirtArmy: The RedShirtArmy:
**The
generic troopers in the game. They can fight, spout off funny lines like [[TheyKilledKenny They Killed Fatty]], and will follow the player loyally but they are utterly disposable and are likely to die in the ensuing fights.



* ShoutOut: There's a subtle one to Vicious Cycle's previous game ''EatLeadTheReturnOfMattHazard''; EDF soldiers can often be heard shouting "Yeah! Eat Lead!"



* SpidersAreScary: Giant jumping Wolf spiders are all over in the game, along with robot counterparts and the gigantic [[FlunkyBoss Bomber Spider]]. ''Not'' a game for arachnophobes.
** An interview with one of the game designers revealed it also was one of the reasons for including them as they are inherently creepy to many people.

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* SpidersAreScary: Giant *SpidersAreScary:
**Giant
jumping Wolf spiders are all over in the game, along with robot counterparts and the gigantic [[FlunkyBoss Bomber Spider]]. ''Not'' a game for arachnophobes.
** An **An interview with one of the game designers revealed it also was one of the reasons for including them as they are inherently creepy to many people.



* SpreadShot: The Hemisect assault rifle, among other examples, fires a bullet that splits in two a few meters after it leaves the barrel. The two shots then fly off horizontally at a 45 degree angle to the original shot, making it hard to use against lone enemies and small targets. One of the Jet energy rifles works similarly, but with... well, energy projectiles.

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* SpreadShot: The Hemisect assault rifle, among other examples, fires shotguns can fire a bullet that splits spray of projectiles in two a few meters after it leaves the barrel. The two shots then fly off horizontally at a 45 degree angle to the original shot, making it hard to use against lone enemies and small targets. One of the Jet energy rifles works similarly, but with... well, energy projectiles.arc.



* StockScream: A wide array of them, used for the panicking civilians.



** StockScream: A wide array of them, used for the panicking civilians.



* ThereIsNoKillLikeOverKill: This applies to how some of the weapons work. Like hitting an enemy with micro missiles that increase damage output or weapons that are more powerful then necessary for the threats you face in the mission.

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* ThereIsNoKillLikeOverKill: This ThereIsNoKillLikeOverKill:
**This
applies to how some of the weapons work. Like hitting an enemy with micro missiles that increase damage output or weapons that are more powerful then necessary for the threats you face in the mission.
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http://static.tvtropes.org/pmwiki/pub/images/rsz_2bg1_custom_1967.jpg

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http://static.[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/rsz_2bg1_custom_1967.jpgjpg]]
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Moved to YMMV tab


* MostAnnoyingSound: The NPC atmospheric dialogue. There are not a lot of recorded lines and they get repeated constantly.
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* MostAnnoyingSound: The NPC atmospheric dialogue. There are not a lot of recorded lines and they get repeated constantly.
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* MoreDakka: A whole variety of machine guns, assault rifles, SMGs, machine gun turrets, manned auto-cannon turrets, unmanned auto-cannon turret, and other multi-shot-rapid fire weapons follow this trope. The tank has no less than five machineguns, though only two of them are usable - one unusable miniturret on top of the main turret, two player-operated turrets under and in front of the main turret, and two unusable hull machineguns.

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* MoreDakka: A whole variety of machine guns, assault rifles, SMGs, [=SMGs=], machine gun turrets, manned auto-cannon turrets, unmanned auto-cannon turret, and other multi-shot-rapid fire weapons follow this trope. The tank has no less than five machineguns, though only two of them are usable - one unusable miniturret on top of the main turret, two player-operated turrets under and in front of the main turret, and two unusable hull machineguns.
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* GiantSpiders: Giant Wolf Spiders, [[ItGotWorse Giant Cybernetic Wolf Spiders]], and Giant Mechanical Daddy Long Legs. Not a game for arachnophobes.

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* GiantSpiders: Giant Wolf Spiders, [[ItGotWorse Giant Cybernetic [[FromBadToWorse Cybernetic]] Wolf Spiders]], Spiders, and Giant Mechanical Daddy Long Legs. Not a game for arachnophobes.
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A World Wide Punomenon cleanup. Incredibly Lame Pun is the pothole magnet; World Of Pun is for worlds that use many puns


* AWorldwidePunomenon: Achievement names, ''Nothing Turret''[[hottip:*:Get 500 kills using Base Turrets]] in particular.

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* AWorldwidePunomenon: WorldOfPun: Achievement names, ''Nothing Turret''[[hottip:*:Get 500 kills using Base Turrets]] in particular.
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** Also, the Bullenbeisser line of Shotguns for the Battle Armour; the name means "Mastiff" or "Bulldog". Very deadly weapons.
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* ArmorPiercingAttack: Certain weapons possess the ability to pierce through minor scenery objects (such as concrete barriers), can strike multiple enemies, and bypass the armour of certain enemies such as Hectors. Notable offenders include the hideously overpowered Norwood ''[=APSMG=]'' series for the Tactical, and the heavy-duty ''Chingon'' series from [[TheUnpronounceable Qhrqwhqhr]].

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* AbnormalAmmo: Homing bullets, homing lasers, bouncing bullets, bouncing lasers, exploding bullets, ([[RuleOfThree but no exploding lasers]]), super-cooled particle beams, miniaturized particle beam cannons, plasma stickybombs fired from sniper rifles, cluster grenades that launch missiles, or stickybombs, or... the list goes on.

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* AbnormalAmmo: Homing bullets, homing lasers, bouncing bullets, bouncing lasers, exploding bullets, ([[RuleOfThree but no exploding lasers]]), super-cooled particle beams, miniaturized particle beam cannons, cannons (that make explosions), plasma stickybombs fired from sniper rifles, cluster grenades that launch missiles, or stickybombs, or... the list goes on.



** The Battle Armor is capable of wielding heavy machine guns and large, mortar-like grenade launchers.

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** The Battle Armor is capable of wielding heavy machine guns and large, mortar-like grenade launchers. One of the Jet's weapons is specifically a miniaturized version of a particle cannon normally installed on ''battleships''.



* BossInMookClothing: Wasps aren't too much trouble - just a nuisance. It's the Cyborg Wasps that you really have to look out for.
* BossRush: Mission 2-2: ''Predation'', where you're introduced to the Ravager Mantis, might as well be a BossRush mission in disguise. First, you fight a Bomber Spider. Then you're introduced to the Mantis a few minutes later. To sum it up neatly; by the end of the mission, you will have killed 3 Bomber Spiders, 3 Mantises, and 2 Carriers. Or thereabouts. Fortunately, there's an ample supply of fodder, so there are plenty of health kits to go around.



* HitScan: Not a hint of it here, save perhaps the Jet's particle beam cannons.
* HomingBoulders: Cars launched by Ants or Spiders will occasionally engage in {{Roboteching}}-esque attack trajectories. As will leaping Spiders, on occasion. It's quite fantastic to watch.



* InfinityMinusOneSword: A whole stack of them - many of the weapons unlocked by the armour-specific DLC packs are significantly more powerful than the other weapons in the same tier in one way or another. A solid example would be the Fleebus M-ARS ([[FunWithAcronyms Magnum Assault Rifle System]]) - very high powered assault rifle. Whilst it has less capacity than some of the others, it reloads quickly and is very accurate.

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* InfinityMinusOneSword: A whole stack of them - many of the weapons unlocked by the armour-specific DLC packs are significantly more powerful than the other weapons in the same tier in one way or another. A solid example would be the Fleebus M-ARS ([[FunWithAcronyms Magnum Assault Rifle System]]) - very high powered assault rifle. Whilst it has less half the capacity than some of the others, standard assault rifle... it reloads quickly quickly, has nigh-perfect accuracy, and is very accurate.deals twice as much damage as that standard assault rifle.



* MoreDakka: A whole variety of machine guns, assault rifles, SMGS, machine gun turrets, manned auto-cannon turrets, unmanned auto-cannon turret, and other multi-shot-rapid fire weapons follow this trope.

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* MoreDakka: A whole variety of machine guns, assault rifles, SMGS, SMGs, machine gun turrets, manned auto-cannon turrets, unmanned auto-cannon turret, and other multi-shot-rapid fire weapons follow this trope. The tank has no less than five machineguns, though only two of them are usable - one unusable miniturret on top of the main turret, two player-operated turrets under and in front of the main turret, and two unusable hull machineguns.
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* HumongousMecha: The Hector Mark II is possibly one of the largest semi-realistic HumongousMecha you'll see in a game. There are also the Hectors and Ravager Mantises both as tall as or bigger than some buildings. The [=EDF=] get a RealRobot with a [[GatlingGood gatling/rotary cannon]] and [[StuffBlowingUp rapid-fire howitzer]].

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* HumongousMecha: The Hector Mark II is possibly one of the largest semi-realistic HumongousMecha you'll see in a game. There are also the Hectors and Ravager Mantises both as tall as or bigger than some buildings. The [=EDF=] get a RealRobot WalkingTank with a [[GatlingGood gatling/rotary cannon]] and [[StuffBlowingUp rapid-fire howitzer]].

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* AbnormalAmmo: Homing bullets, homing lasers, bouncing bullets, exploding bullets, super-cooled particle beams, recursive missiles...
* ActionBomb: The Ticks latch onto you and explode.

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* AbnormalAmmo: Homing bullets, homing lasers, bouncing bullets, bouncing lasers, exploding bullets, ([[RuleOfThree but no exploding lasers]]), super-cooled particle beams, recursive missiles...
miniaturized particle beam cannons, plasma stickybombs fired from sniper rifles, cluster grenades that launch missiles, or stickybombs, or... the list goes on.
* ActionBomb: The Ticks latch onto you and explode. They're not much of a threat on Normal, but on Inferno, as the 'manual' says;
-->'''Ticks Hurt! Stay Alert!'''



* BoringButPractical: Some of the early weapons are kind of dull in comparison to weapons you start to access later but are very practical.

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* BoringButPractical: Some of the early weapons are kind of dull in comparison to weapons you start to can access later later, but are very practical.



-->'''Intel:''' ''"The trick is to shoot them, whilst at the same time, avoiding their attacks."''

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-->'''Intel:''' ''"The ''"Ah yes, we've seen these, Ops. The trick is to shoot them, them whilst at the same time, time avoiding their attacks."''




-->'''Intel:''' ''"It appears to be a praying mantis. A giant, metal one."''
-->'''Ops:''' ''"...that's all you've got, Intel? Seriously?"''



* FlunkyBoss: Bomber Spiders constantly spawn "lots of the little exploding Tick Spiders" in Intel's own words, making for very hectic battles if there are also other enemies involved. Carriers and the Daddy Long Legs as well, since they both regularly spawn enemies, and can only be damaged when they are spawning said enemies.



* GratuitousGerman: The Leichenzeit-series of Plasma Rocket Launchers for the Jet Armour; Leichen is "corpses", Zeit is "time". Perhaps fitting, as they are the most powerful Plasma Rocket Launchers available in their own tier.



* HumongousMecha : Two enemy types are this and are as tall or bigger than some buildings. There is also a player controlled mecha type vehicle.

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* HumongousMecha: The Hector Mark II is possibly one of the largest semi-realistic HumongousMecha : Two enemy types you'll see in a game. There are this also the Hectors and are Ravager Mantises both as tall as or bigger than some buildings. There is also The [=EDF=] get a player controlled mecha type vehicle.RealRobot with a [[GatlingGood gatling/rotary cannon]] and [[StuffBlowingUp rapid-fire howitzer]].



* InfinityMinusOneSword: A whole stack of them - many of the weapons unlocked by the armour-specific DLC packs are significantly more powerful than the other weapons in the same tier in one way or another.
* InstantAwesomeJustAddMecha: There are at least two humanoid type mecha the player can encounter as well as a player pilotable mech suit with [[GatlingGood with a Gatling Gun]] and a [[{{BFG}} Cannon]].

to:

* InfinityMinusOneSword: A whole stack of them - many of the weapons unlocked by the armour-specific DLC packs are significantly more powerful than the other weapons in the same tier in one way or another.
another. A solid example would be the Fleebus M-ARS ([[FunWithAcronyms Magnum Assault Rifle System]]) - very high powered assault rifle. Whilst it has less capacity than some of the others, it reloads quickly and is very accurate.
* InstantAwesomeJustAddMecha: There are at least two humanoid type mecha the player can encounter as well as a player pilotable mech suit with [[GatlingGood with a Gatling Gun]] and a [[{{BFG}} Cannon]].See HumongousMecha.



* RecursiveAmmo: A common theme among the various weapons, especially missile launchers. Two common variants are cluster munitions or bullets that split into more bullets.

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* RecursiveAmmo: A common theme among the various weapons, especially missile launchers. Two common variants are cluster munitions or bullets that split into more bullets. Certain grenade launchers and rocket launchers also spit out submunitions in-flight to make a path of destruction, similar to the Exploding Shot subtype of SpreadShot.



* ShoutOut: There's one to Vicious Cycle's previous game EatLeadTheReturnOfMattHazard when an EDF soldier shouts "Yeah! Eat Lead!"

to:

* ShoutOut: There's a subtle one to Vicious Cycle's previous game EatLeadTheReturnOfMattHazard when an ''EatLeadTheReturnOfMattHazard''; EDF soldier shouts soldiers can often be heard shouting "Yeah! Eat Lead!"



* SpidersAreScary: Giant jumping Wolf spiders are all over in the game.

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* SpidersAreScary: Giant jumping Wolf spiders are all over in the game.game, along with robot counterparts and the gigantic [[FlunkyBoss Bomber Spider]]. ''Not'' a game for arachnophobes.


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* SpreadShot: The Hemisect assault rifle, among other examples, fires a bullet that splits in two a few meters after it leaves the barrel. The two shots then fly off horizontally at a 45 degree angle to the original shot, making it hard to use against lone enemies and small targets. One of the Jet energy rifles works similarly, but with... well, energy projectiles.
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* LandMineGoesClick: The Tactical Armour can also use landmines - either a contact-sensitive mine or a proximity-triggered mine. They both deal a decent amount of damage, so they can actually be a viable choice - especially since you can drop quite a few of them if you don't have a turret deployed.

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* InfinityMinusOneSword: A whole stack of them - many of the weapons unlocked by the armour-specific DLC packs are significantly more powerful than the other weapons in the same tier in one way or another.



* {{Knockback}}: Several forms of it. Enemies can interrupt your bomb-planting/reviving attempts, and being caught by certain attacks (esp. explosives) will throw you around a lot. The Tactical's Autocannon Turret has a near-100% chance of inflicting knockback with every shot, and is a [[GatlingGood rotary cannon]]. Using it almost feels unsporting.



* LightningGun: The Neptanzer Q-series Assault Rifles are sort of rapid-fire shotgun-pattern lightning guns, particularly the Neptanzer Duplicus, which is basically an InfinityMinusOneSword for most of Hard mode.

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* LightningGun: The Neptanzer Q-series Assault Rifles are sort of rapid-fire shotgun-pattern lightning guns, particularly guns. Most of them fire 4 shots at a time, but the Neptanzer Duplicus, which is basically Duplicus fires 8 and does a lot of damage, making it an InfinityMinusOneSword for most of Hard mode.

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* GatlingGood: The EDF Mechs have a gatling, There are [[MoreDakka Quad Gatling Turrets]], and the Tactical armor can drop a Auto-cannon turret which has a Gatling gun.

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* GatlingGood: The EDF Mechs have a gatling, There are [[MoreDakka Quad Gatling Turrets]], and From smallest to largest; the Tactical armor Armor can drop a Auto-cannon turret which has deploy a Gatling gun.'Autocannon' turret at higher levels, the Battle Armor has at least one model of portable Gatling gun as one of its 'Assault Rifle' options, the EDF Walker mounts a large six-barreled rotary cannon alongside its rapid-fire HE cannon, and the 'anti-infantry' base defense turrets mount no less than ''six nine-barreled gatlings''. Yes, ''six''. Did somebody order ''MoreDakka''?
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* DagerDeadpan: Sully is always calm and professional, even when he's being a little... well, he's not exactly the sanest pilot you'll ever meet, that's for sure.

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* DagerDeadpan: DangerDeadpan: Sully is always calm and professional, even when he's being a little... well, he's not exactly the sanest pilot you'll ever meet, that's for sure.

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* ChuckYeager: Sully is always calm and professional, even when he's being a little... well, he's not exactly the sanest pilot you'll ever meet, that's for sure.


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* DagerDeadpan: Sully is always calm and professional, even when he's being a little... well, he's not exactly the sanest pilot you'll ever meet, that's for sure.

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* ActionBomb: The Ticks latch onto you and explode, killing themselves in the attack.
* AreaOfEffect: Some of the weapons have an area of effect.
* ArmCannon: The Hectors have built in weapons for their arms.
* ArtificialStupidity: There are some signs of this in the game. While the A.I. is not terrible it does not stop the A.I. bots on your team from plastering you with multiple grenade launcher rounds because the enemy is nearby or running in front of you while your trying to shoot a particularly evasive enemy.

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* AbnormalAmmo: Homing bullets, homing lasers, bouncing bullets, exploding bullets, super-cooled particle beams, recursive missiles...
* ActionBomb: The Ticks latch onto you and explode, killing themselves in the attack.
explode.
* AreaOfEffect: Some of the weapons have an area of effect. This can range from a pitiful 2 meters on some missile launchers... to up to ''150'' meters in the case of some of the Pesticide weapons.
* ArmCannon: The Hectors have built in weapons for their built into both arms.
* ArtificialStupidity: There are some signs of this in the game. While the A.I. is not terrible it does not stop the A.I. bots on your team from plastering you with multiple grenade launcher rounds because the enemy is nearby or running in front of you while your you're trying to shoot a particularly evasive enemy.



* AttackOfThe50FootWhatever: Giant Robots, Giant Robot Praying Mantises, Giant Robot Daddy Long Legs, and an host of other Giant enemies.

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* AttackOfThe50FootWhatever: Giant Robots, Even Bigger Giant Robots, Giant Robot Praying Mantises, Giant Robot Daddy Long Legs, and an host of other Giant enemies.course the giant insects.



** [[spoiler: The ''gigantic'' space ship in the final mission shoots sweeping laser beams all over the place, on top of constant barrages of explosive shots that look suspiciously like photon torpedoes.]]

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** [[spoiler: The ''gigantic'' space ship mothership in the final mission shoots sweeping laser beams all over the place, on top of constant barrages of explosive shots that look suspiciously like photon torpedoes.]]



-->'''Intel:''' ''"Shoot them lots whilst avoiding their attacks!"''

to:

-->'''Intel:''' ''"Shoot them lots ''"The trick is to shoot them, whilst at the same time, avoiding their attacks!"''attacks."''



* ImportedAlienPhlebotinum: The Rav-Tech weapons, such as the Moleculus, are as the name implies; reverse-engineered from Ravager tech. They're very effective, although [[BlackBox not fully understood]].



* MagneticWeapons: Rail guns for the Flight armor.

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* MagneticWeapons: Rail guns Railguns for the Flight armor.



* MissileLockOn: All the missiles either have an automatic (passive lock on) or manual (active lock on) that follows this trope. Once the missiles are fired they need no further aiming guidance from the player and are suggested for use against airborne enemies.
** There are some other weapon types that fire some sort of homing projectile.

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* MissileLockOn: All the missiles either have an automatic (passive lock on) or manual (active lock on) that follows this trope. Once the missiles are fired they need no further aiming guidance from the player and are suggested for use against airborne enemies.
** There are some other weapon types that
enemies. Certain shotguns and assault rifles can also fire some sort of homing projectile.auto-seeking projectiles; they tend to have much less firepower than their conventional counterparts.



* RoboTeching: Some of the various guided homing projectiles do this.

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* RoboTeching: Some of the various guided homing projectiles do this. Cars will also do this, occasionally. How? Don't try to think about it too much.



* SuperPersistentMissile: Some of the homing projectiles will constantly circle the target until either they hit it, they strike another object or enemy, or blow up due to a timer.

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* SuperPersistentMissile: Some of the homing projectiles will constantly circle the target until either they hit it, they strike another object object, or enemy, or another enemy. Failing that, they'll blow up eventually due to a timer.having limited lifespans.



* TheUnpronounceable: Weapons manufacturer ''Qhrqwhqhr''.



* ZergRush: They are giant bugs, what did you expect?

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* ZergRush: They are They're giant bugs, what did you expect?

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* SuperPersistentMissile: Some of the homing projectiles will - if they cannot hit the target - constantly circle the target until they hit it, strike another object or enemy, or blow up due to a timer.

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* StockSoundEffect: Several, used for the insects, plus;
** StockScream: A wide array of them, used for the panicking civilians.
* SuperPersistentMissile: Some of the homing projectiles will - if they cannot hit the target - constantly circle the target until either they hit it, they strike another object or enemy, or blow up due to a timer.

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Main desc needed some love


Developed by the American Game studio Vicious Cycle Software and Distributed by D3 Publishers. The game is for both the PS3 and {{Xbox 360}} gaming platforms, as well as PC via {{Steam}}.

The game departs from the look of it's predecessor but keeps the spirit of the game play. The game has newer graphics and effects making the game look more modern. The Developers worked with the original distributors, D3, to help keep the game in the spirit of it's predecessors. In addition, comments and opinions from the fan base were taken into the account and in many cases implemented into the game. More weapons, the return of a flight based armor, re-loadable energy weapons, online and local co-op, and cheesy dialogue are some of the examples. You're still fighting over the top B-movie style enemies. They range from an assortment of giant bugs, giant cybernetic bugs, space ships, giant robots, and the usual alien flying craft.

The game makes a major change with its new game play modes. The game has single player with AI bot support, Local or Couch Co-Op, Xbox Live and Play Station Network support for online co-op, Remix mode and a new Survival Mode. The bot support is in the form of one or two AI bots depending on game mode. The game ups the ante in weapons from 100+ to Over 300+ different weapons, which are divided into sets usable by one of the new armor classes.

to:

Developed by the American Game studio Vicious Cycle Software and Distributed distributed by D3 Publishers. The game is for both available on the PS3 and PS3, {{Xbox 360}} gaming platforms, as well as PC via {{Steam}}.

360}}, and PC.

The game departs from the look of it's predecessor but keeps the spirit of the game play. The game has newer play, with updated graphics and effects making the game look more modern. effects. The Developers developers worked with the original distributors, D3, to help keep the game in the spirit of it's predecessors. In addition, comments and opinions from the fan base were taken into the account and in many cases implemented into the game. More weapons, the return of a flight based armor, re-loadable reloadable energy weapons, online and local co-op, and cheesy dialogue are some of the examples. You're still fighting over the top B-movie style enemies. They enemies; they range from an assortment of giant bugs, giant cybernetic bugs, space ships, giant robots, and the usual alien flying craft.

The game makes a major change with its new game play modes. The game has single player with AI bot support, Local or Couch Co-Op, Xbox Live and Play Station Network support for online co-op, Remix mode and a new Survival Mode. The bot support is in the form of one or two AI bots depending on game mode. The game ups the ante in weapons from 100+ to Over over 300+ different weapons, which are divided into sets usable by one of the new armor classes.



* The Trooper Armor: Which is most like Storm 1 from VideoGame/EarthDefenseForce2017 and can use the broadest selection of weapons. The armor also gets the bonus of being the only armor that can use certain unique weapons none of the other armors can. This armor has the fastest reload times, fastest foot speed, and the fastest revive times for downed allies making him a CombatMedic. The armors benefits are offset by a lack of special abilities and having low defense.
* Jet Armor: A return of the Pale Wing Style Character from the earlier games. Like the Pale Wing character, the Jet Armor can fly and uses a large arsenal of energy weapons. The armor can fly up to some of the building tops, dodge mid air, and has limited flight capabilities. The flight and weapon reloads use it’s special ability energy bar. The armor is limited in it’s ability to fight enemies close in and has low defense.
* Tactical Armor: This is the armor type that can utilize deployable items. The armor can carry two weapons and drop deployables onto the field which feed off of the special ability energy bar for the armor. The deployables include machine gun turrets, plasma turrets which fire an area of a effect attack, mines, and radar turrets. The armor cannot use as many powerful weapons as the other armors and is not as good at fighting flying enemies as the other armors.
* Battle Armor: Which looks like a power armored soldier with a arm mounted EnergyShield. The Battle armor wields some of the most powerful weapons in the game. It can load up with heavy machine guns and other powerful ordinance. It's energy shield also doubles as a weapon being able to either electrocute enemies that come too close or emitting a powerful blast wave of energy. The armor is slow normally and moves even slower with the EnergyShield Deployed. It's abilities for it's shield also rapidly drain it's energy bar.

You can power up your armors in a manner similar to gaining xp based on how many points you earn in the missions. There are 8 total armor levels. As you improve your armors they gain access to more powerful weapons, improved abilities, increased health, and things like better reload speeds.

The game uses a point purchase shop and a unique weapon system to buy the various weapons in the game. The special weapons that are dropped by elite enemies, are randomized like in the previous games. You no longer have to gather armor pickups to increase your health, instead you level your armor to gain more health.

Instead of the traditional multitude of short missions with several difficulty levels. The game consists of 3 chapters with 5 missions each. Each mission takes place in a themed area in the city of New Detroit. Each mission is longer then the missions in the other games. After beating a mission players can go back and play them again as they are in campaign mode missions. Once the game is beaten the first time you unlock remix mode. Instead of the same enemy lay out in the missions, the game mixes up what enemies spawn each mission. There is now only 3 difficulty modes. The difficulties are Normal, Hard, and Inferno.

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* The Trooper Armor: Which is The JackOfAllTrades, a CombatMedic with a respectable array of weapon choices, most like Storm 1 from VideoGame/EarthDefenseForce2017 and can use the broadest selection of weapons.VideoGame/EarthDefenseForce2017. The armor also gets the bonus of being the only armor that can use certain unique weapons none of the other armors can. This armor Trooper has the fastest reload times, fastest foot speed, and the fastest revive times for downed allies making him a CombatMedic. allies. The armors benefits are offset by a lack of special abilities and having relatively low defense.
* Jet Armor: The Crowd Controller, a LightningBruiser with powerful energy weapons. A return of the Pale Wing Style Character from the earlier games. Like the Pale Wing character, the Jet Armor can fly and uses a large arsenal of energy weapons.weapons almost exclusively. The armor can fly up to some of the building tops, dodge mid air, and has limited flight capabilities. The flight and weapon reloads use it’s drain the special ability energy bar.bar; if the bar runs out completely, it has to recharge before the suit can fly again, and the reload process is frozen. The armor is limited in it’s ability to fight enemies close in and has low defense.
* Tactical Armor: This is the armor type that can utilize deployable items. The Support specialist, a GadgeteerGenius with gun turrets, mines, and other deployables. The armor can carry two weapons and drop additional deployables onto the field which feed off of the special ability energy bar for the armor. The deployables include machine gun turrets, plasma turrets which fire an area of a effect attack, mines, and radar turrets. The armor cannot use as many powerful weapons as the other armors and is not as good at fighting flying enemies as the other armors.
* Battle Armor: Which looks like The Heavy Weapons specialist, a power armored soldier MightyGlacier with a an arm mounted EnergyShield. The Battle armor wields some of the most powerful weapons in the game. It can load up with game, such as heavy machine guns guns, mortars, and other powerful ordinance. It's The energy shield also doubles as a weapon being able to either electrocute enemies that come too close or emitting a powerful blast wave of energy. The armor energy, similar to the shockwaves used by the Hector Mark 2 and Mantis. Unfortunately, all that extra firepower and protection comes at a serious cost, as the Battle Armor is slow normally the slowest of all, and moves even slower with the EnergyShield Deployed. It's deployed. The two abilities for it's the shield also rapidly drain it's the Armor's energy bar.

You can power up your armors in a manner similar to gaining xp experience based on how many points you earn in the missions. There are 8 total armor levels. levels; Normal difficulty allows unlocking up to Level 5, Hard allows you to level up as far as Level 7, and Inferno Mode must be risked to achieve Level 8. As you improve your armors they gain access to more powerful weapons, improved abilities, increased health, and things like better reload speeds.

other perks such as faster reloading.

The game uses a point 'credit' purchase shop and a unique weapon system to buy the various weapons in the game. game; credits are earned much like experience and go towards an overall total that can be spent on weapons for any armour. The special weapons that are dropped by elite enemies, enemies are randomized like in the previous games. You no longer have to gather armor pickups to increase your health, instead you level up your armor to gain more increased maximum health.

Instead of the traditional multitude of short missions with several difficulty levels. The levels, the game consists of 3 chapters with 5 missions each. Each mission takes place in a themed area in the city of New Detroit. Each mission is longer then than the missions in the other games. After games, and after beating a mission players can go back and play them again as they are in campaign mode missions. Once the game is beaten the first time you unlock remix mode. Instead of Remix mode and the same enemy lay out in ability to turn off the missions, AI. In Remix mode the game mixes up what enemies uses a different set of enemy spawn settings for each mission. There is mission, such as replacing all Hectors with Mantises. Finally, there are now only 3 difficulty modes. The difficulties are modes; Normal, Hard, and Inferno.



This VideoGame Provides Examples of the Following Tropes.

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This VideoGame Provides Examples examples of the Following Tropes.



* ActionBomb: The Bomb ticks latch onto you and explode killing themselves in the attack.

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* ActionBomb: The Bomb ticks Ticks latch onto you and explode explode, killing themselves in the attack.
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* CyberCyclops: The Hectors, most noticeably, but also all of the robotic/cyborg enemies in general have a [[RedEyesTakeWarning single red eye]].
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* LightningGun: The Neptanzer Q-series Assault Rifles are sort of rapid-fire shotgun-pattern lightning guns, particularly the Neptanzer Duplicus, which is basically an InfinityMinusOneSword for most of Hard mode.
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Misuse of Understatement, please don\'t add or link it to your own examples to make them look wittier.Only use it when it\'s been used in-universe


* CaptainObvious: Due to Intel's... ''[[{{Understatement}} limited]]'' knowledge of the enemies, a lot of their advice will come off as this;

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* CaptainObvious: Due to Intel's... ''[[{{Understatement}} limited]]'' ''limited'' knowledge of the enemies, a lot of their advice will come off as this;
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** If the player decides to enable bot control they can be revived to continue acting as distractions.
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* NintendoHard: There are still endless hordes of gigantic enemies that can soak up a great deal of damage. However, many ''frustrations'' from the previous EDF games have been removed or eased with the help of feedback from series veterans.
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* CarFu: [[StuffBlowingUp Apart from being there just to explode]], the cars seem to be a favoured improvised projectile of Ants and Spiders. They can do some nasty damage.


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* LethalJokeItem: The Jagiri-series Missile Launchers available to the Jet Armour have very good homing ratings and fairly respectable firepower. The thing is, they're designed to seek and kill SiliconBasedLife, which they do very well! But [[TooDumbToLive the Ravagers are carbon-based]].

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* NoisyGuns: The Guns make a ridiculous clacking/rattling sound along with the reload animation.

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* NoisyGuns: The Guns guns make a ridiculous clacking/rattling sound along with the reload animation.animation.
* NonindicativeName: Many of the weapons lean towards this. The [=GoatShrike=] series of missile launchers, for example, have nothing to do with goats ''or'' shrikes.



* PinballProjectile: Several weapons fire shots that will bounce around a few times before being expended or hitting an enemy.

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* PinballProjectile: Several weapons fire shots that will bounce around off of terrain and objects a few times before being expended or hitting an enemy.

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Removed: 242

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The game departs from the look of it's predecessor but keeps the spirit of the game play. The game has newer graphics and effects making the game look more modern. The Developers worked with the original distributors, D3, to help keep the game in the spirit if it's predecessors. In addition, comments and opinions from the fan base were taken into the account and in many cases implemented into the game. More weapons, the return of a flight based armor, re-loadable energy weapons, online and local co-op, and cheesy dialogue are some of the examples. You're still fighting over the top B-movie style enemies. They range from an assortment of giant bugs, giant cybernetic bugs, space ships, giant robots, and the usual alien flying craft.

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The game departs from the look of it's predecessor but keeps the spirit of the game play. The game has newer graphics and effects making the game look more modern. The Developers worked with the original distributors, D3, to help keep the game in the spirit if of it's predecessors. In addition, comments and opinions from the fan base were taken into the account and in many cases implemented into the game. More weapons, the return of a flight based armor, re-loadable energy weapons, online and local co-op, and cheesy dialogue are some of the examples. You're still fighting over the top B-movie style enemies. They range from an assortment of giant bugs, giant cybernetic bugs, space ships, giant robots, and the usual alien flying craft.



* ArtMajorBiology: You're fighting them Trooper.
* AttackItsWeakPoint: The glowing red spots on hectors, the red spots and portals on the carriers, the chest piece on the Hector Mark 2s', [[spoiler:the flashing spots on the queen ant]] and the portal and red spot on the daddy long legs.

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* ArtMajorBiology: You're fighting Everyone knows giant bugs simply aren't possible, at least not simply by scaling them Trooper.
up; the SquareCubeLaw tends to get in the way of that.
* AttackItsWeakPoint: The glowing red spots on hectors, Basically every major enemy save the red spots Mantis and portals on the carriers, the chest piece on the Hector Mark 2s', [[spoiler:the flashing spots on the queen ant]] and the portal and red spot on the daddy long legs.Bomber Bugs have a weak point. If it opens up to spawn things, it's a weak point.



* BeamSpam: Hectors for both varieities have an attack that is best described as a laser machine gun in addition their other energy weapon attacks.
** Daddy long legs will fire both it's laser beams and what looks like photon torpedoes from star trek at you.

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* AWorldwidePunomenon: Achievement names, ''Nothing Turret''[[hottip:*:Get 500 kills using Base Turrets]] in particular.
* {{Badass}}: Most of the EDF, really, given they're up against an overwhelming number of ''giant bugs''. Sully gets special mention though, for [[spoiler:flying in to rescue Lightning Squad, despite there being a ''giant alien mothership'' overhead, and being in the blast radius of what is essentially a nuclear weapon. The whole area has been designated a 'no-fly zone' by Command to boot.]]
* BeamSpam: Hectors for both varieities The Ravagers ''love'' beam weapons. Both types of Hector have an attack that is best described as a laser machine gun in addition their other energy weapon attacks.
attacks.
** The Daddy long legs will fire both it's laser beams and what looks like photon torpedoes from star trek at you.Long Legs has a short-duration beam cannon that fires three times in rapid succession.



** [[spoiler: The massively large space ship in the final mission shoots sweeping laser beams all over the place in addition to the shots that look like photon torpedos from star trek]]

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** [[spoiler: The massively large ''gigantic'' space ship in the final mission shoots sweeping laser beams all over the place in addition to the place, on top of constant barrages of explosive shots that look suspiciously like photon torpedos from star trek]]torpedoes.]]



** The battle Armor is capable of wielding heavy machine guns and large mortar like grenade launchers

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** The battle Battle Armor is capable of wielding heavy machine guns and large mortar like large, mortar-like grenade launchers launchers.



* CaptainObvious: Due to intel's... limited knowledge of the enemies, a lot of their advice will come off as this.

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* CaptainObvious: Due to intel's... limited Intel's... ''[[{{Understatement}} limited]]'' knowledge of the enemies, a lot of their advice will come off as this.this;
-->'''Intel:''' ''"Shoot them lots whilst avoiding their attacks!"''
-->'''Ops:''' ''"[[DeadpanSnarker ...thanks for that, Intel]]."''
* ChuckYeager: Sully is always calm and professional, even when he's being a little... well, he's not exactly the sanest pilot you'll ever meet, that's for sure.



** The ravager carriers bombard the city with energy projectiles that break up human beings on the molecular level.

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** The ravager Ravager carriers bombard the city with energy projectiles that break "break up human beings on the molecular level.level". Getting caught in the blast radius is an instant kill, unsurprisingly.



* DownloadableContent: Four weapon packs are available, one for each suit.



* EveryCarIsAPinto: It takes very little effort to make the cars in the game explode.

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* EveryCarIsAPinto: It takes very ''very'' little effort to make the cars in the game explode.



* FragileSpeedster: The Flight Armor and Trooper Armor are fast but have low defense when compared to the other two armors.
* FrickinLaserBeams: The Frickin Gun Ships fire Frickin Laser Beams as one of their attacks.
** The Hector Mark 2 has an attack that is giant beam weapon.
** [[spoiler: The massively large space ship in the final mission shoots sweeping laser beams all over the place]]
** Daddy Long legs Bosses have a 3 shot sweeping laser beam attack.

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* FragileSpeedster: The Flight Armor and Trooper Armor are fast but have low defense when compared to the other two armors.
armors, though the Flight Armor's ability to use powerful area effect weapons also means it can be a bit of a GlassCannon.
* FrickinLaserBeams: The Frickin Gun Ships fire Frickin Laser Beams as one of their attacks.
** The Hector Mark 2 has an attack that is giant beam weapon.
** [[spoiler: The massively large space ship in
See the final mission shoots sweeping laser beams all over the place]]
** Daddy Long legs Bosses have a 3 shot sweeping laser beam attack.
entries for BeamSpam above.



* GiantSpiders: Giant Wolf Spiders, [[ItGotWorse Giant Cybernetic Wolf Spiders]], and Giant Mechanical Looking Daddy Long Legs Enemy.

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* GiantSpiders: Giant Wolf Spiders, [[ItGotWorse Giant Cybernetic Wolf Spiders]], and Giant Mechanical Looking Daddy Long Legs Enemy.Legs. Not a game for arachnophobes.



* GuiltFreeExterminationWar: The Ravagers showed up guns blazing and the people of the earth gladly return the favor. You often exterminate every enemy in an area that you can lay your gun sights on.

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* GuiltFreeExterminationWar: The Ravagers showed up guns blazing and the people of the earth gladly [=EDF=] are all too happy to return the favor. You often exterminate every enemy in an area that you can lay your gun sights on.



* InstantAwesomeJustAddMecha: There are at least two humanoid type mecha the player can encounter as well as a player pilotable mech suit with [[GatlingGood with a Gattling Gun]] and a [[{{BFG}} Cannon]].
* KillerRobot: The various Giant Mecha like Robots in the game, the Hectors, are quite intent on killing every human they find namely the player and allies.

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* InstantAwesomeJustAddMecha: There are at least two humanoid type mecha the player can encounter as well as a player pilotable mech suit with [[GatlingGood with a Gattling Gatling Gun]] and a [[{{BFG}} Cannon]].
* KillerRobot: The various Giant Mecha like Robots in the game, the Hectors, are quite intent on killing every human they find find, namely the player player(s) and allies.any other member of the EDF nearby.



* RandomlyDrops: Special weapons drop from elite enemies and are randomized. You will get repeats.

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* RandomlyDrops: Special weapons drop from elite enemies and are randomized. You will get repeats. Lots of them.



* RecursiveAmmo: A common theme among the various weapons. Two most common variants are cluster munitions or bullets that split into more bullets.

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* RecursiveAmmo: A common theme among the various weapons. weapons, especially missile launchers. Two most common variants are cluster munitions or bullets that split into more bullets.



* StickyBomb: Some of the weapons have this as either the primary shot or as a [[RecursiveAmmo Sub-munition]]
* SuperPersistentMissile: Some of the homing projectiles will ,if they cannot hit the target or strike another object, will constantly circle the target until they hit it or blow up due to a timer.

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* StickyBomb: Some of the weapons have this as either the primary shot or as a [[RecursiveAmmo Sub-munition]]
sub-munition]].
* SuperPersistentMissile: Some of the homing projectiles will ,if - if they cannot hit the target or strike another object, will - constantly circle the target until they hit it it, strike another object or enemy, or blow up due to a timer.



* WeaponizedAnimal: Genetically altered insects are turned into a form of living mutated shock troops for the Ravagers.
* ZergRush: They are giant bugs what did you expect?

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* WeaponizedAnimal: Genetically altered The Ravagers use scaled up, modified and otherwise 'enhanced' insects are turned into a form of living mutated as their shock troops for troops. [[SarcasmMode You know, as if it wasn't obvious from the Ravagers.
subtitle]].
* ZergRush: They are giant bugs bugs, what did you expect?
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Developed by the American Game studio Vicious Cycle Software and Distributed by D3 Publishers. The game is for both the PS3 and {{Xbox 360}} gaming platforms.

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Developed by the American Game studio Vicious Cycle Software and Distributed by D3 Publishers. The game is for both the PS3 and {{Xbox 360}} gaming platforms.
platforms, as well as PC via {{Steam}}.
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* ShoutOut: There's one to Vicious Cycle's previous game EatLeadTheReturnOfMattHazard when an EDF soldier shouts "Yeah! Eat Lead!"

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