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An Axe To Grind is no longer a trope


* AnAxeToGrind:
** The Throwing Ax power-up replaces Roger and Wolf's projectiles with gigantic axes. Deals heavy damage, and clears an area of enemies faster.
** There are occasional dinosauroid mooks armed with axes as well.
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* StockDinosaurs: The game is set in a planet where dinosaurs haven't gone extinct yet. Naturally, the dinos encountered are of the stock variety, including low-level Raptors, various Pterosaurs, Stegosaurs and Ankylosaurs as GiantMook enemies, and boss battles against a hostile T-Rex and a Triceratops. You do fight a Glyptodon (a tortoise-like prehistoric reptile) and a Therizinosaurus (a dino similar to the T-Rex) as bosses in two occasions though.
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Trope is cut per TRS


* SeldomSeenSpecies: Three of the prehistoric animal bosses - a Glyptodon, a Therizinosaurus and a Talarurus.
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Missed a few grammar cleanups last time.


* AntlionMonster: The mid-boss of the desert stage is an antlion monster, who can only be damaged when it stick it's maw out of it's pit to attack Roger and Wolf.

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* AntlionMonster: The mid-boss of the desert stage is an antlion monster, who can only be damaged when it stick it's sticks its maw out of it's pit to attack Roger and Wolf.



* BattleInTheRain: The second stage is set in a rain-soaked valley, with Roger and Wolf fighting enemy dinosaurs in the middle of the downpour. On two-player mode, Wolf would actually ask, "Do you have an umbrella?"

to:

* BattleInTheRain: The second stage is set in a rain-soaked valley, with Roger and Wolf fighting enemy dinosaurs in the middle of the downpour. On two-player mode, Wolf would actually ask, asks, "Do you have an umbrella?"

Changed: 502

Removed: 139

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Grammar, mostly. Also a repeated paragraph in the intro.


It’s the future year 2993, and space time patroller Roger has followed space criminal Gustaf through a time warp, sending them both crash-landing on a prehistoric planet. It turns out that Gustaf has apparently also angered the local indigenous people, who are something like werewolves, and lend their aid to adventure across the wilderness and take them down.

As luck would have it, Roger managed to befriend a wolfman-like alien - simply named "Wolf" - who's also after Gustaf, for unknown reasons.

to:

It’s the future year 2993, and space time patroller Roger has followed space criminal Gustaf through a time warp, sending them both crash-landing on a prehistoric planet. It turns out that Gustaf has apparently also angered the local indigenous people, who are something like werewolves, and lend their aid to adventure across the wilderness and take them down.

down. As luck would have it, Roger managed to befriend a wolfman-like alien - simply named "Wolf" - who's also after Gustaf, for unknown reasons.reasons.



* AirborneMooks: From Pterasaurs and Dimorphodons to giant wasps and floating statues in the underground levels, this game have plenty of airborne enemies.
* AntlionMonster: The boss of the desert stage is an antlion monster, who can only be damaged when it stick it's maw out of it's pit to attack Roger and Wolf.

to:

* AirborneMooks: From Pterasaurs Pterosaurs and Dimorphodons to giant wasps and floating statues in the underground levels, this game have plenty of airborne enemies.
* AntlionMonster: The boss mid-boss of the desert stage is an antlion monster, who can only be damaged when it stick it's maw out of it's pit to attack Roger and Wolf.



** The Throwing Ax power-up replaces Roger and Wolf's projectiles with gigantic axes. Shorter in range, but deals heavier damage, and clears an area of enemies faster.

to:

** The Throwing Ax power-up replaces Roger and Wolf's projectiles with gigantic axes. Shorter in range, but deals heavier Deals heavy damage, and clears an area of enemies faster.



--> [as Roger and Wolf enters the desert level] "It's really hot."
* DesertSkull: Skulls of gigantic, deceased dinosaurs (sans the body) occasionally shows up in the desert level. Destroying them can net either a power-up or extra coins.
* ADogNamedDog: Wolf, the player 2 character, is an alien WolfMan named... Wolf.

to:

--> [as Roger and Wolf enters enter the desert level] "It's really hot."
* DesertSkull: Skulls of gigantic, deceased dinosaurs (sans the body) occasionally shows show up in the desert level. Destroying them can net either a power-up or extra coins.
* ADogNamedDog: Wolf, the The player 2 character, character is an alien WolfMan named... Wolf.



* HomingProjectile: The homing ''exploding'' arrows Roger and Wolf can obtain early on.

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* HomingProjectile: The homing ''exploding'' arrows Roger and Wolf can obtain early on.throughout.



* LizardFolk: The hostile dinosauroids in the village area who will attack Roger and Wolf on sight. One of the tribespeople elder even serves as (a rather easy to kill) MiniBoss.
* LostTechnology: The underground pyramids, being built by an ancient, lost civilization, somehow contains MechaMooks as recurring enemies, as well as fire-spewing turrets as traps. Which Roger and Wolf needs to destroy while trying to find their way out.
* MoneySpider: Items and collectibles in this game are depicted as coins (either silver, gold or bronze) and are dropped by dinosaurs, insects, giant plants, and enemies that logically shouldn't be carrying coins around.

to:

* LizardFolk: The hostile dinosauroids in the village area who will attack Roger and Wolf on sight. One of the tribespeople elder elders even serves as (a rather easy to kill) MiniBoss.
* LostTechnology: The underground pyramids, being built by an ancient, lost civilization, somehow contains MechaMooks as recurring enemies, as well as fire-spewing turrets as traps. Which traps, which Roger and Wolf needs need to destroy while trying to find their way out.
* MoneySpider: Items and collectibles Collectibles in this game are depicted as coins (either silver, gold or bronze) and are dropped by dinosaurs, insects, giant plants, and enemies that logically shouldn't be carrying coins around.



* WhatNowEnding: The game ends with an epic confrontation between Roger and Wolf against Gustaf, in a difficult FinalBoss battle. In the cutscene after winning... Roger realize he's still stranded on the dinosaur planet with no hope of escaping. The game ends rather abruptly after that.

to:

* WhatNowEnding: The game ends with an epic confrontation between Roger and Wolf against Gustaf, in a difficult FinalBoss battle. In the cutscene after winning... Roger realize realizes he's still stranded on the dinosaur planet with no hope of escaping. The game ends rather abruptly after that.with him still waiting for a rescue ship, and his armor decays as the end credits go on.
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None


Set in the futuristic year of 2993, the player assumes the role of Roger, a SpaceCop pursuing the space-time traversing criminal Gustaf, who had escaped custody. In the ensuing chase, Gustaf attempts fleeing through the warp, with Roger hot in pursuit, only for both of them to crash-land on a prehistoric planet filled with hostile dinosaurs and prehistoric monsters.

to:

Set in the futuristic year of 2993, the player assumes the role of Roger, a SpaceCop pursuing the space-time traversing criminal Gustaf, who had escaped custody. In the ensuing chase, Gustaf attempts fleeing through the a space warp, with Roger hot in pursuit, only for both of them to crash-land on a prehistoric planet filled with hostile dinosaurs and prehistoric monsters.
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None


--> ''An Action Adventure in the Era of DInosaurs!''

to:

--> ''An Action Adventure in the Era of DInosaurs!''
Dinosaurs!''
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None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dynagear_flyer.jpg]]

--> ''An Action Adventure in the Era of DInosaurs!''

''Dyna Gear'' is a 1993 arcade RunAndGun action game developed by Sammy Corporation.

Set in the futuristic year of 2993, the player assumes the role of Roger, a SpaceCop pursuing the space-time traversing criminal Gustaf, who had escaped custody. In the ensuing chase, Gustaf attempts fleeing through the warp, with Roger hot in pursuit, only for both of them to crash-land on a prehistoric planet filled with hostile dinosaurs and prehistoric monsters.

It’s the future year 2993, and space time patroller Roger has followed space criminal Gustaf through a time warp, sending them both crash-landing on a prehistoric planet. It turns out that Gustaf has apparently also angered the local indigenous people, who are something like werewolves, and lend their aid to adventure across the wilderness and take them down.

As luck would have it, Roger managed to befriend a wolfman-like alien - simply named "Wolf" - who's also after Gustaf, for unknown reasons.
Players assume the role of either Roger or Wolf (on one-player mode, the other will act as backup) as they pursue Gustaf over valleys, hills, deserts, villages filled with hostile tribespeople and underground caverns before a final confrontation.

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!! Dyna Gear contains examples of:
* AirborneMooks: From Pterasaurs and Dimorphodons to giant wasps and floating statues in the underground levels, this game have plenty of airborne enemies.
* AntlionMonster: The boss of the desert stage is an antlion monster, who can only be damaged when it stick it's maw out of it's pit to attack Roger and Wolf.
* AssistCharacter: On single-player mode, players as Roger or Wolf will occasionally run into the other, who will then assist the player in attacking onscreen foes. There are also stages where you can obtain the help of friendly dinosaurs, though they'd leave if you're killed.
* AnAxeToGrind:
** The Throwing Ax power-up replaces Roger and Wolf's projectiles with gigantic axes. Shorter in range, but deals heavier damage, and clears an area of enemies faster.
** There are occasional dinosauroid mooks armed with axes as well.
* BattleInTheRain: The second stage is set in a rain-soaked valley, with Roger and Wolf fighting enemy dinosaurs in the middle of the downpour. On two-player mode, Wolf would actually ask, "Do you have an umbrella?"
* BigBad: Gustaf, the wanted space-time criminal who escaped custody in the backstory, and shows up at the end of the game as the FinalBoss.
* BigCreepyCrawlies: There are giant wasps in the valleys, and giant sandworms in the desert.
* BladeSpam: By collecting enough sword power-ups, Roger and Wolf can spam a flurry of sword-stabs forward at enemies. It's short in range but deals plenty of damage on gigantic dinosaur bosses and gets the job done.
* CaptainObvious: Wolf have his moments.
--> [as Roger and Wolf enters the desert level] "It's really hot."
* DesertSkull: Skulls of gigantic, deceased dinosaurs (sans the body) occasionally shows up in the desert level. Destroying them can net either a power-up or extra coins.
* ADogNamedDog: Wolf, the player 2 character, is an alien WolfMan named... Wolf.
* EpicFlail: One of the a defense-based power-ups creates a shield made of three flails consisting of spiked balls attached to chains, which circles around Roger and Wolf pulping enemies that gets in the way.
* FoulFlower: Giant Rafflesia flowers growing on walls and cliffs are a recurring hazard, capable of shooting poisonous bubbles from their buds. They're immobile and can be easily destroyed from a distance, though.
* GiantMook: Baryonyxes, Ankylosaurs, Brontosauruses, Triceratopses, and larger variants of the common Pterosaurs.
* GoombaStomp: Besides shooting and throwing projectiles, this is another method Roger and Wolf can use to damage enemies. In fact stomping their heads in would predictably net higher points than using ranged projectiles.
* HomingProjectile: The homing ''exploding'' arrows Roger and Wolf can obtain early on.
* IndyEscape: The stage in the underground pyramid filled with collapsible ceilings and walls, platforms over BottomlessPits which Roger and Wolf needs to cross by jumping, rocks dropping from above, and closing walls from behind, in an entire stage lifted from Indy's films.
* LizardFolk: The hostile dinosauroids in the village area who will attack Roger and Wolf on sight. One of the tribespeople elder even serves as (a rather easy to kill) MiniBoss.
* LostTechnology: The underground pyramids, being built by an ancient, lost civilization, somehow contains MechaMooks as recurring enemies, as well as fire-spewing turrets as traps. Which Roger and Wolf needs to destroy while trying to find their way out.
* MoneySpider: Items and collectibles in this game are depicted as coins (either silver, gold or bronze) and are dropped by dinosaurs, insects, giant plants, and enemies that logically shouldn't be carrying coins around.
* PantheraAwesome: In a seemingly out-of-nowhere encounter, one of the bosses (in an otherwise dinosaur-themed vide game) is a fast-moving giant lion-humanoid, who charges at Roger and Wolf with a difficult-to-avoid DivingKick.
* RollingAttack: The Talarurus boss can roll itself into a spiked ball, and execute a charging tackle on Roger and Wolf.
* SandWorm: Sand worms are recurring enemies in the desert level, where they'll stick their heads from underground to chomp at Roger and Wolf.
* SeldomSeenSpecies: Three of the prehistoric animal bosses - a Glyptodon, a Therizinosaurus and a Talarurus.
* SpreadShot: One of the earlier power-ups, which allows Roger or Wolf to fire three projectiles at a time.
* StockDinosaurs: The game is set in a planet where dinosaurs haven't gone extinct yet. Naturally, the dinos encountered are of the stock variety, including low-level Raptors, various Pterosaurs, Stegosaurs and Ankylosaurs as GiantMook enemies, and boss battles against a hostile T-Rex and a Triceratops. You do fight a Glyptodon (a tortoise-like prehistoric reptile) and a Therizinosaurus (a dino similar to the T-Rex) as bosses in two occasions though.
* UniqueEnemy: During the underground tunnel stage Roger and Wolf fights a fireball-breathing stone dragon monster. It's a one-of-a-kind enemy that goes down as easily as most other mooks.
* WhatNowEnding: The game ends with an epic confrontation between Roger and Wolf against Gustaf, in a difficult FinalBoss battle. In the cutscene after winning... Roger realize he's still stranded on the dinosaur planet with no hope of escaping. The game ends rather abruptly after that.
* WrittenSoundEffect: Every now and then after using exploding projectiles on enemies, expect to see "BOOM!" or "BANG!" accompanying each deaths.
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