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The game was first planned as an Xbox LIVE Indie Games title during its early developmental stages, although after the submission of the game at Microsoft's Dream.Build.Play contest at PAX East of 2009, Dean Dodrill won the grand prize of a contract with Microsoft to release the game as an UsefulNotes/XboxLiveArcade title at the event. Aside from the game's music (provided by [[http://hyperduck.co.uk/ Hyperduck SoundWorks]]), voice acting, and parts of the story, the game has been developed entirely by Dean Dodrill himself.
to:
The game was first planned as an Xbox LIVE Indie Games title during its early developmental stages, although after the submission of the game at Microsoft's Dream.Build.Play contest at PAX East of 2009, Dean Dodrill won the grand prize of a contract with Microsoft to release the game as an UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade title at the event. Aside from the game's music (provided by [[http://hyperduck.co.uk/ Hyperduck SoundWorks]]), voice acting, and parts of the story, the game has been developed entirely by Dean Dodrill himself.