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''Dusk Diver'' (酉閃町) is a 3D, third-person BeatEmUp developed and published by ''JFI Games'' and ''Jera'', and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Early Access on 26th March, 2019, with a UsefulNotes/NintendoSwitch version following a few months later. Gameplay is fast, frenetic, and combo-heavy, with a focus on NPC partners and combination attacks especially.

A sequel, ''Dusk Diver 2'', was released on February 24, 2022, this time developed by the rebranded ''WANIN International'' and published by ''Justdan International'' for PC, UsefulNotes/Playstation4, and UsefulNotes/NintendoSwitch. It takes place a year after the original game, with Yumo and Yusha now in college, dealing with both another reality tearing threat and Yumo's body suffering painful, almost debilitating episodes of pain and weakness a side-effect of trying to separate the Guardian's supernatural powers from her.

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''Dusk Diver'' (酉閃町) is a 3D, third-person BeatEmUp developed and published by ''JFI Games'' and ''Jera'', and released on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Platform/{{Steam}} Early Access on 26th March, 2019, with a UsefulNotes/NintendoSwitch Platform/NintendoSwitch version following a few months later. Gameplay is fast, frenetic, and combo-heavy, with a focus on NPC partners and combination attacks especially.

A sequel, ''Dusk Diver 2'', was released on February 24, 2022, this time developed by the rebranded ''WANIN International'' and published by ''Justdan International'' for PC, UsefulNotes/Playstation4, Platform/Playstation4, and UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. It takes place a year after the original game, with Yumo and Yusha now in college, dealing with both another reality tearing threat and Yumo's body suffering painful, almost debilitating episodes of pain and weakness a side-effect of trying to separate the Guardian's supernatural powers from her.
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* SpeedEchoes: Everyone gets this. Though only during Decisive Burst (a version of Burst Mode Ex that only activates near the end of character boss fights) do they get it. Same thing even applies to Yumo who naturally had it in the first game.
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''Dusk Diver'' (酉閃町) is a 3D, third-person BeatEmUp developed and published by ''JFI Games'' and ''Jera'', and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Early Access on 26th March, 2019, with a UsefulNotes/NintendoSwitch version following a few months later. Gameplay is fast, frenetic, and combo-heavy, reminiscent of other anime-inspired titles like the ''VideoGame/SenranKagura'' and ''VideoGame/HonkaiImpact3RD'', the focus on NPC partners and combination attacks especially.

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''Dusk Diver'' (酉閃町) is a 3D, third-person BeatEmUp developed and published by ''JFI Games'' and ''Jera'', and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Early Access on 26th March, 2019, with a UsefulNotes/NintendoSwitch version following a few months later. Gameplay is fast, frenetic, and combo-heavy, reminiscent of other anime-inspired titles like the ''VideoGame/SenranKagura'' and ''VideoGame/HonkaiImpact3RD'', the with a focus on NPC partners and combination attacks especially.

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* CharacterCustomization: In both games, the player can change the characters appearance with various items. The first game only allowed alternate costumes. The second game gave more options such as head and face accessories etc.



* {{Expy}}: An optinal outfit that's gained from a sidequest can make Yumo, Leo, Bahet and Viada look like [[Franchise/SuperSentai Super Sentai]] characters. Complete with helmet and non-helmet variants.



* CounterAttack: When an enemy flashes red, pushing the signature skill button (circle for PS4) as soon as the enemy's attack hits will cause a counter attack. Leo has the easiest time with this since his signature skill makes him guard for a few seconds which makes counter attacking much easier.

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* CounterAttack: When an enemy flashes red, pushing the signature skill button (circle for PS4) as soon as the enemy's attack hits will cause a counter attack. Leo has the easiest time with this since his signature skill makes him guard for a few seconds which makes counter attacking much easier.
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* CounterAttack: When an enemy flashes red, pushing the signature skill button (circle for PS4) as soon as the enemy's attack hits will cause a counter attack. Leo has the easiest time with this since his signature skill makes him guard for a few seconds which makes counter attacking much easier.
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* ChargedAttack: Multiple characters have charged attacks that either do extra damage or extra hits. Mainly Leo & DD.

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* ClothingDamage: This will happen when the characters health gets low enough. Strangly, only the regular outfits get clothing damage.

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* ClothingDamage: This will happen when the characters health gets low enough. Strangly, Strangely, only the regular outfits get clothing damage.


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* GameplayAndStorySegregation: In [[NewGamePlus New Game Plus]], the boss characters are playable right off the bat even though the main characters don't meet them until much later.
** Vandak who turns out to be a villain much later in the game is still a selectable ally even after he betrays everyone.
** Bette is said to be still healing after her fight with Leo, Yumo & La Viada in the beginning of the game and is told to stay at the store to keep from being hurt but she'll still be playable regardless.
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* ClothingDamage: This will happen when the characters health gets low enough.

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* ClothingDamage: This will happen when the characters health gets low enough. Strangly, only the regular outfits get clothing damage.
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* InstantCostumeChange: While Yumo already has, everyone's outfits change when activating Decisive Burst and Burst Mode EX.

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* InstantCostumeChange: While Yumo already has, had this since the first game, everyone's outfits change when activating Decisive Burst and Burst Mode EX.
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* Cooldown: The player has to wait a few seconds after team related actions such as switching characters mid battle or doing support attacks. There's even a cooldown for using items! This is odd for some players as it wasn't in the first game.

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* Cooldown: CooldownManipulation: The player has to wait a few seconds after team related actions such as switching characters mid battle or doing support attacks. There's even a cooldown for using items! This is odd for some There's food and items that players as it wasn't in the first game.can buy to lower cooldown time.
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* SugarWiki/VisualEffectsOfAwesome: When using [[SuperMode D. Armament mode]] in the first game. Yumo's hair glows bright and she gets [[SpeedEchoes afterimages]] with every movement. Every one of her basic attacks has multiple bright colors in them as well. In the second game everyone gets this... minus the bright colors in basic atatcks sadly. Many of the [[LimitBreak Burst Ultimates]] in the second game are nice to see as well. Especially the "EX" versions.

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* SugarWiki/VisualEffectsOfAwesome: When using [[SuperMode D. Armament mode]] in the first game. Yumo's hair glows bright and she gets [[SpeedEchoes afterimages]] with every movement. Every one of her basic attacks has multiple bright colors in them as well. In the second game everyone gets this... minus the bright colors in basic atatcks sadly.attacks. Many of the [[LimitBreak Burst Ultimates]] in the second game are nice to see as well. Especially the "EX" versions.
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* SugarWiki/VisualEffectsOfAwesome: When using [[SuperMode D. Armament mode]] in the first game. Yumo's hair glows bright and she gets [[SpeedEchoes afterimages]] with every movement. Every one of her attacks has multiple bright colors in them as well. In the second game everyone gets this. Many of the [[LimitBreak Burst Ultimates]] in the second game are nice to see as well. Especially the "EX" versions.

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* SugarWiki/VisualEffectsOfAwesome: When using [[SuperMode D. Armament mode]] in the first game. Yumo's hair glows bright and she gets [[SpeedEchoes afterimages]] with every movement. Every one of her basic attacks has multiple bright colors in them as well. In the second game everyone gets this.this... minus the bright colors in basic atatcks sadly. Many of the [[LimitBreak Burst Ultimates]] in the second game are nice to see as well. Especially the "EX" versions.
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* LimitBreak: When powering-up and getting Burst Level high enough, everyone can do a Burst Ultimate to really pile on the pain. Then there's the EX versions, Burst Ultimate EX that just adds onto it.
* InstantCostumeChange: While Yumo already has, everyone's outfits change when activating Decisive Burst and Burst Mode EX.
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* HitStop: For a few seconds, the action speed slows down for dramatic effect after beating the last enemy in an area. Very satisfying when the last hit is a heavy hitting attack.

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* HitStop: For a few seconds, the action speed slows down for dramatic effect after beating the last enemy in an area. Very satisfying when the last hit is a heavy hitting attack. Break Strikes also do this.
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* HitStop: For a few seconds, the action speed slows down for dramatic effect after beating the last enemy in an area. Very satisfying when the last hit is a heavy hitting attack.

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* * TheGoomba: Spherical and Small Chaos beasts are this. In the Gallery, the sphere shaped one's are even called the most basic. In the second game, the Medium Chaos Beasts serve this role.

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* SuperMovePortraitAttack: The camera will zoom in on the characters when they're using a super move.
* TheGoomba: Spherical and Small Chaos beasts are this. In the Gallery, the sphere shaped one's are even called the most basic. In the second game, the Medium Chaos Beasts serve this role.
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* SugarWiki/VisualEffectsOfAwesome: When using [[SuperMode D. Armament mode]] in the first game. Yumo's hair glows bright and she gets [[SpeedEchoes afterimages]] with every movement. Every one of her attacks has multiple bright in it colors in them as well. In the second game everyone gets this. Many of the [[LimitBreak Burst Ultimates]] in the second game are a nice to see as well. Especially the "EX" versions.

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* SugarWiki/VisualEffectsOfAwesome: When using [[SuperMode D. Armament mode]] in the first game. Yumo's hair glows bright and she gets [[SpeedEchoes afterimages]] with every movement. Every one of her attacks has multiple bright in it colors in them as well. In the second game everyone gets this. Many of the [[LimitBreak Burst Ultimates]] in the second game are a nice to see as well. Especially the "EX" versions.

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* VideoGameDashing: Yumo can evade attacks with her dash move, and she will start running right after the dash. If timed well enough to start up the Just Dodge mechanic, Yumo not only replenishes three bars of SP, but she also makes time around her slow down to a crawl.

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* * TheGoomba: Spherical and Small Chaos beasts are this. In the Gallery, the sphere shaped one's are even called the most basic. In the second game, the Medium Chaos Beasts serve this role.
* VideoGameDashing: Yumo can evade attacks with her dash move, and she will start running right after the dash. If timed well enough to start up the Just Dodge mechanic, Yumo not only replenishes three bars of SP, but she also makes time around her slow down to a crawl. crawl.
* SugarWiki/VisualEffectsOfAwesome: When using [[SuperMode D. Armament mode]] in the first game. Yumo's hair glows bright and she gets [[SpeedEchoes afterimages]] with every movement. Every one of her attacks has multiple bright in it colors in them as well. In the second game everyone gets this. Many of the [[LimitBreak Burst Ultimates]] in the second game are a nice to see as well. Especially the "EX" versions.



* TheGoomba: Spherical and Small Chaos beasts are this. In the Gallery, the sphere shaped one's are even called the most basic.
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None

Added DiffLines:

* TheGoomba: Spherical and Small Chaos beasts are this. In the Gallery, the sphere shaped one's are even called the most basic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdorableEvilMinions: The Small Chaos Beasts are this. They have big heads, small bodies and stubby arms making them look [[SuperDeformed chibified]]. There's also the Spherical and Summoning Chaos Beasts. Nemea summons these to help during battle. Though they aren't in the second game.
** While the Small Chaos Beasts aren't enemies in the second game they do show up as a summon in one of Yumo's attacks and as statues in some levels.
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Added DiffLines:

* Cooldown: The player has to wait a few seconds after team related actions such as switching characters mid battle or doing support attacks. There's even a cooldown for using items! This is odd for some players as it wasn't in the first game.

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