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* HeroicMime: Played with. Dusk Dude does talk from time to time, but what he says just appears as text on the screen.
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* SecretLevel: One per episode. [[spoiler:The entrance to The Dim Slough is located in E1M2 (Down On The Farm) , while the entrance to The Foundry is in E2M4 (The Infernal Machine)]].

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* SecretLevel: One per episode. [[spoiler:The entrance to The Dim Slough is located in E1M2 [=E1M2=] (Down On The Farm) , while the entrance to The Foundry is in E2M4 [=E2M4=] (The Infernal Machine)]].
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* SecretLevel: One per episode. [[spoiler:The entrance to The Dim Slough is located in E1M2 (Down On The Farm) , while the entrance to The Foundry is in E2M4 (The Infernal Machine)]].
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!! The town of Dusk contains the following:

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!! The town of Dusk contains Press any key to enter the following:
Tropes:
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** The very first level is named "Head Cheese", which is the original name given to ''Film/TexasChainsawMassacre''. The level itself is reminiscent of the movie, being an isolated house full of HillbillyHorrors.

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** The very first level is named "Head Cheese", which is the original name given to ''Film/TexasChainsawMassacre''. The level itself is reminiscent of the movie, being an isolated house full of HillbillyHorrors. To drive the point home, interacting with the chaisaw laying on the kitchen counter will prompt a message: "What a massacre!".
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* ScaryScarecrows: A common enemy in Episode 1, and they have shotguns!
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* CoolSword: Found only in certain secret areas, and has a charged attack (available only when your health is at 100 or above) that is pretty much a OneHitKO against any non boss enemy.
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** An enemy found in Episode 2 is a female cyborg with a rocket launcher. [[VideoGame/Quake2 Iron Maidens, anyone?]]

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** An enemy found in Episode 2 is a female cyborg with a rocket launcher. [[VideoGame/Quake2 Iron Maidens, anyone?]][[VideoGame/QuakeII Just like a certain Strogg]].
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** An enemy found in Episode 2 is a female cyborg with a rocket launcher. [[VideoGame/Quake2 Iron Maidens, anyone?]]
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[[caption-width-right:350:Welcome to Dusk. Population: A lot of [[AxCrazy crazed]] chainsaw-wielding madmen.]]

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[[caption-width-right:350:Welcome to Dusk. Population: A lot of [[AxCrazy crazed]] chainsaw-wielding madmen.5000 [[RoaringRampageOfRevenge and slowly decreasing]].]]



* AxCrazy: Everyone in the town. If the bagheaded, chainsaw wielding madman aren't a tipoff, then perhaps the floating, fireball chucking cultists will be?

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* AxCrazy: Everyone in the town. If the bagheaded, chainsaw wielding madman madmen aren't a tipoff, then perhaps the floating, fireball chucking cultists will be?



* CerebusSyndrome: The first episode is a badass brawl against a town full of madmen, ending in your victory. The second episode takes place in military complexes in a much more intense fight for survival, and the locations get darker and darker over time, such as you descending into a massive [[spoiler: HumanResources harvesting plant called the Thresher.]]

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* CerebusSyndrome: The first episode is a badass brawl against a town full of madmen, ending in your victory. The second episode takes place in military complexes in a much more intense fight for survival, and the locations get darker and darker over time, such as you descending into a massive [[spoiler: HumanResources harvesting plant called the Thresher.Thresher]] and later [[spoiler: into the entranceway to an EldritchLocation called "The Nameless City".]]
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* InvisibleMonsters: The Banshees, introduced in the second episode.

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* InvisibleMonsters: The Banshees, Wendigos, introduced in the second episode.



* ScareChord: Plays when you reveal a Banshee.

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* ScareChord: Plays when you reveal a Banshee.Wendigo.
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** The Crossbow looks identical to the Ethereal Crossbow from ''VideoGame/{{Heretic}}''.
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* EternalEngine: [=E2M4=], The Infernal Machine, takes place in one. Namely, the "Thresher" you got into in the previous level.

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* EternalEngine: [=E2M4=], The Infernal Machine, takes place in one. Namely, [[spoiler:Namely, the "Thresher" you got into in the previous level.level]].
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header_28.jpg]]
[[caption-width-right:350:Welcome to Dusk. Population: A lot of [[AxCrazy crazed]] chainsaw-wielding madmen.]]
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* BuffySpeak: The powerup that lets you climb walls is literally called "the climbing thing".
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* BuffySpeak: The powerup that lets you climb walls is literally called "the climbing thing".
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* GasMaskMooks: The Possessed Soldiers, which replace the cultists as the main enemy you'll face in Episode 2.
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* ShortRangeShotgun: Averted with the lever action shotgun, which is decent at medium range, but played completely with the double barrel Super Shotgun, which utterly annihilates enemies at point blank range but can't hit the broad side of a barn at a few feet.

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* ShortRangeShotgun: Averted with the lever action shotgun, which is decent at medium range, but played completely straight with the double barrel Super Shotgun, which utterly annihilates enemies at point blank range but can't hit the broad side of a barn at a few feet.
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* ShortRangeShotgun: Averted with the lever action shotgun, which is decent at medium range, but played completely with the double barrel Super Shotgun, which utterly annihilates enemies at point blank range but can't hit the broad side of a barn at a few feet.
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* LudicrousGibs: In pure '90s [=FPS=] fashion, dealing more damage than necessary to kill an enemy will reduce that enemy into a shower of blood and meat chunks.
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* EternalEngine: [=E2M4=], The Infernal Machine, takes place in one. Namely, the "Thresher" you got into in the previous level.
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* AlienGeometries: In full effect in [=E2M5=], The Escher Labs.

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* AlienGeometries: In full effect in [=E2M5=], The Escher [[Creator/MCEscher Escher]] Labs.
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The plot [[ExcusePlot (what little there is)]] is essentially thus: your FirstPersonGhost player character named "Dusk Dude" is a treasure hunter by trade. After learning of a "hidden treasure" hidden below the abandoned town of [[TitleDrop Dusk]], he sets out to see what he can find- only to be knocked out and hung up on meat-hooks by an [[HillbillyHorrors insane hillbilly]]. After wrenching himself free and fending off his attackers, Dusk Dude slowly learns of a more serious threat- something from [[EldritchAbomination beyond the pale of our reality]] has touched the redneck residents of Dusk, and it is driving them to do horrible things to each other. Armed with an arsenal of old-fashioned guns, incredible physical abilities, and a whole lotta moxie, Dusk Dude sets out to stop the cultists the only way he knows how: with the business end of a shotgun.

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The plot [[ExcusePlot (what little there is)]] is essentially thus: your FirstPersonGhost player character named "Dusk Dude" is a treasure hunter by trade. After learning of a "hidden treasure" "[[SchmuckBait hidden treasure]]" hidden below the abandoned town of [[TitleDrop Dusk]], he sets out to see what he can find- only to be knocked out and hung up on meat-hooks by an [[HillbillyHorrors insane hillbilly]]. After wrenching himself free and fending off his attackers, Dusk Dude slowly learns of a more serious threat- something from [[EldritchAbomination beyond the pale of our reality]] has touched the redneck residents of Dusk, and it is driving them to do horrible things to each other. Armed with an arsenal of old-fashioned guns, incredible physical abilities, and a whole lotta moxie, Dusk Dude sets out to stop the cultists the only way he knows how: with the business end of a shotgun.
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* HillbillyHorrors: Barring the final levels, the first episode is full of this trope. Isolated cabins, farms, [[spoiler:swamps]], abandoned sawmills, derelict mines...
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* AlienGeometries: In full effect in E2M5, The Escher Labs.

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* AlienGeometries: In full effect in E2M5, [=E2M5=], The Escher Labs.
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* AlienGeometries: In full effect in E2M5, The Escher Labs.


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** The very first level is named "Head Cheese", which is the original name given to ''Film/TexasChainsawMassacre''. The level itself is reminiscent of the movie, being an isolated house full of HillbillyHorrors.
** Upon picking up the Shotgun for the first time, a message appears on screen: "[[Film/EvilDead2 Groovy]]".
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* BulletTime: The serum powerup introduced in Episode 2 causes time to slow to a crawl when you are not moving.



* GunTwirling: The "R" key does this instead of reloading. This also doubles as a weak melee attack if the gun hits an enemy.

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* GunTwirling: The "R" key does this instead of reloading. This also doubles as a weak melee attack if the gun hits an enemy. enemy or breakable object.



* {{Retraux}}: The art style closely emulates early 3D first-person shooters of the 1990's, especially those that used the ''VideoGame/{{Quake}}'' engine. Options are available for retro purists to turn off texture filtering and enable a low-resolution mode for an authentic 90's look.

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* {{Retraux}}: The art style closely emulates early 3D first-person shooters of the 1990's, especially those that used use the ''VideoGame/{{Quake}}'' engine. Options are available for retro purists to turn off texture filtering and enable a low-resolution mode for an authentic 90's look.



* ScareChord: Plays one when you reveal a Banshee.

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* ScareChord: Plays one when you reveal a Banshee.Banshee.
* SewerGator: The mutated "[[PunnyName Intoxigator]]" that inhabits the sewers of Dusk.



** The effects of the serum powerup introduced in Episode 2 is one to ''VideoGame/{{Superhot}}''.

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** The effects of the serum powerup introduced in Episode 2 is one to uses the same BulletTime effects as ''VideoGame/{{Superhot}}''.

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Badass isn't to be used as a trope anymore.



* TheAhnold: Big John, a boss in Episode 2.



* {{Badass}}: Dusk Dude lives up to the reputation of his inspiration by ''tearing himself off of meathooks'' as his first in-game action, and then he uses said meathooks to butcher his captors.


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* FeaturelessProtagonist: The only things known about the player character is that he is male and a treasure hunter. Official materials only refer to him as "Dusk Dude".


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* GenreThrowback: To first-person shooters of the 1990's.


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* GunTwirling: The "R" key does this instead of reloading. This also doubles as a weak melee attack if the gun hits an enemy.


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* {{Retraux}}: The art style closely emulates early 3D first-person shooters of the 1990's, especially those that used the ''VideoGame/{{Quake}}'' engine. Options are available for retro purists to turn off texture filtering and enable a low-resolution mode for an authentic 90's look.


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* ScareChord: Plays one when you reveal a Banshee.
* ShoutOut:
** A few levels have computers with gameplay footage. Pressing the use key on them will display the message "[[VideoGame/DukeNukem3D Don't have time to play with myself"]].
** The chainsaw-wielding cultists heavily resemble the chainsaw enemies in ''VideoGame/ResidentEvil4''.
** The effects of the serum powerup introduced in Episode 2 is one to ''VideoGame/{{Superhot}}''.

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* {{Badass}}: Dusk Dude lives up to the reputation of his inspiration by ''tearing himself off of meathooks'' as his first in-game action, and then he uses said meathooks to butcher his captives.

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* {{Badass}}: Dusk Dude lives up to the reputation of his inspiration by ''tearing himself off of meathooks'' as his first in-game action, and then he uses said meathooks to butcher his captives.captors.


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* TheGhost: The evil voice that mocks you throughout the game, who never shows his face. It's implied he's the EldritchAbomination possessing the town.
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-->''[[DugTooDeep SOMETHING BELOW]] [[CouldntFindAPen CALLS TO US]]''

''Dusk'' (stylized as ''DUSK'') is a retro-inspired first-person shooter that takes direct inspiration from the likes of ''{{Videogame/Doom}}'' and ''{{Videogame/Quake}}'', though it's more on the ''Quake'' end of things.

The plot [[ExcusePlot (what little there is)]] is essentially thus: your FirstPersonGhost player character named "Dusk Dude" is a treasure hunter by trade. After learning of a "hidden treasure" hidden below the abandoned town of [[TitleDrop Dusk]], he sets out to see what he can find- only to be knocked out and hung up on meat-hooks by an [[HillbillyHorrors insane hillbilly]]. After wrenching himself free and fending off his attackers, Dusk Dude slowly learns of a more serious threat- something from [[EldritchAbomination beyond the pale of our reality]] has touched the redneck residents of Dusk, and it is driving them to do horrible things to each other. Armed with an arsenal of old-fashioned guns, incredible physical abilities, and a whole lotta moxie, Dusk Dude sets out to stop the cultists the only way he knows how: with the business end of a shotgun.

Gameplay is primarily the standard 90's shooter-fare: incredibly fast movement, a rather low health pool, and a wide variety of dangerous guns. What sets Dusk apart are two features- the first is that the game hinges quite a lot on the horror side of things, to the point of actually being somewhat scary. The second is the game adheres to RuleOfCool, meaning that there are a ton of small little things to discover that you can do such as being able to flip while in the air.

The game is still in Early Access, with a third and final episode due sometime soon. It can be found on Steam [[https://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwjam7_W1tbYAhUK4YMKHbkmCxUQFggpMAA&url=http%3A%2F%2Fstore.steampowered.com%2Fapp%2F519860%2FDUSK%2F&usg=AOvVaw00aR3wI_RdaIdS52JsCNDZ here.]]

!! The town of Dusk contains the following:
* AxCrazy: Everyone in the town. If the bagheaded, chainsaw wielding madman aren't a tipoff, then perhaps the floating, fireball chucking cultists will be?
* {{Badass}}: Dusk Dude lives up to the reputation of his inspiration by ''tearing himself off of meathooks'' as his first in-game action, and then he uses said meathooks to butcher his captives.
* CerebusSyndrome: The first episode is a badass brawl against a town full of madmen, ending in your victory. The second episode takes place in military complexes in a much more intense fight for survival, and the locations get darker and darker over time, such as you descending into a massive [[spoiler: HumanResources harvesting plant called the Thresher.]]
* DaylightHorror: The midpoint of the first episode and the beginning of the second episode.
* CosmicHorrorStory: While it initially seems to start as a ReligiousHorror story, it slowly morphs into this trope around the midpoint of the second episode.
* DugTooDeep: The cultists of Dusk dug into the earth too much, and as a result unearthed something not of this world. [[spoiler: It's later implied the army was responsible.]]
* ForTheEvulz: Effectively everything done by the town of Dusk [[spoiler: and the military]] is done in the name of this trope. Why else would someone make a [[spoiler: giant flaming demon-dog/horse monster?]]
* GunsAkimbo: Dusk Dude can use dual pistols and dual ''shotguns'' if he can find an extra one of each. Doing so doubles his rate of fire but takes a major hit to his accuracy.
* InvisibleMonsters: The Banshees, introduced in the second episode.
* RuleOfCool: Why else have the ability to flip while you're jumping or the ability to slide?
* StandardFPSGuns: Played straight at first and later subverted. Of the 10 weapons Dusk Dude can use, a few serve dual purposes but separate roles. For example, the Rifle and the Crossbow both serve as a high-damage long range option, but the crossbow fires faster and pierces targets, while the Rifle can have a long-range zoom and does more damage.

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