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History VideoGame / DungeonsOfDredmor

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* CallAHitPointASmeerp: Due to it's status as AffectionateParody, this game has some unusual names for your character stats and damage types, though functionally they are fairly similar to the usual RPG fare.
** Your stats are burliness (strength), sagacity (intelligence), nimbleness (agility), stubborness (defence/resistance), savvy (charisma/luck), and caddishness (critical hit/counter-attack).
** Some of the damage types have standard names (piercing, slashing, etc.). Others are weirder: conflagratory (fire), hyperborean (ice), voltaic (electric), righteous (light/holy), necromantic (dark/evil), or putrefying (undead).
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* BetterOffSold: If you do not have the relevant craft (Blacksmithing, Alchemy, Wand Lore, or Tinkering) or skill set (e.g., booze, etc. when you don't have a mana-using ability, or food when you're a Vampire, or meat/eggs/cheese/Dire Sandwiches when you're a Killer Vegan), many items are effectively better off sold and can/should be sold without worry (or used in a Horadric Lutefisk Cube).

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** The weapon and armor skill trees don't allow you to suck blood, cast magic from blood, build giant power drills to smash enemies with... but they'll ensure that you survive a little longer.
*** Particularly the Shield Bearer skill. So you get a higher block chance, big whoop. However, just putting a single skill-point into the tree gets you the Duck And Cover! ability, which has a chance to activate every time you get hit in melee. You suffer a small penalty to your Attack and Dodge ratings, yes, but in exchange, you get even MORE block chance (and in this game, BlockingStopsAllDamage), a sizable Armor boost (so any attack that you don't immediately block will do less damage anyway), minor resistances to crushing and piercing attacks, AND your health regenerates at almost twice the normal speed!

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** The weapon and armor skill trees don't allow you to suck blood, cast magic from blood, build giant power drills to smash enemies with... but they'll ensure that you survive a little longer.
***
longer. Particularly the Shield Bearer skill. So you get a higher block chance, big whoop. However, just putting a single skill-point into the tree gets you the Duck And Cover! ability, which has a chance to activate every time you get hit in melee. You suffer a small penalty to your Attack and Dodge ratings, yes, but in exchange, you get even MORE block chance (and in this game, BlockingStopsAllDamage), a sizable Armor boost (so any attack that you don't immediately block will do less damage anyway), minor resistances to crushing and piercing attacks, AND your health regenerates at almost twice the normal speed!


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** Unliving Wall spell creates [[ExactlyWhatItSaysOnTheTin a regular inanimate wall]] on a single square which will disappear after a while. But until it disappears, it's nigh-indestructible and blocks both monsters and projectiles from passing through. You can, however, see through it. Which means, you can ''use magic'' through it. So all you need to do is summon a couple of walls to block the doorway and then safely blast away until every monster in the room is dead.
** Fungal Arts gives you a passive ability to grow mushrooms on enemy corpses which is automatic and doesn't cost you anything. Mushrooms are extremely versatile, and different types of them can heal, regenerate mana, buff your stats, turn invisible, or even be used as throwing weapons.
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Trope was cut/disambiguated due to cleanup, more orphaned subbullets


%%** CoolSword
%%** DropTheHammer / CarryABigStick
%%** MagicStaff
%%** AutomaticCrossbows
%%** [[BareFistedMonk Barefooted Monk]]
%%** DualWielding

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