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TRS has renamed Our Elves Are Better to Our Elves Are Different. Links changed accordingly. Someone more familar with the game needs to update the entry.


* FiveRaces: Eight, actually: Humans, Elves, Halflings, Dwarves, Warforged, Drow ([[OurElvesAreBetter which are like other elves, but with more stat boosts]]), [[HalfHumanHybrid half-orcs]] and [[HalfHumanHybrid half-elves]].

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* FiveRaces: Eight, actually: Humans, Elves, Halflings, Dwarves, Warforged, Drow ([[OurElvesAreBetter ([[OurElvesAreDifferent which are like other elves, but with more stat boosts]]), [[HalfHumanHybrid half-orcs]] and [[HalfHumanHybrid half-elves]].



* OurElvesAreBetter: Playing a drow for any non-melee-combat-specialized class is what you might call optimized, since they receive more bonus stats than they lose (all other races' stats balance out).

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* OurElvesAreBetter: OurElvesAreDifferent: Playing a drow for any non-melee-combat-specialized class is what you might call optimized, since they receive more bonus stats than they lose (all other races' stats balance out).
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** There's a new raid featuring three weapons named [[WesternAnimation/MyLittlePonyFriendshipIsMagic Nightmare, the Fallen Moon, Celestia, Brightest Star of Day, and Twilight, Element of Magic]].

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** There's a new raid featuring three weapons named [[WesternAnimation/MyLittlePonyFriendshipIsMagic Nightmare, the Fallen Moon, Moon; Celestia, Brightest Star of Day, Day; and Twilight, Element of Magic]].
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* FriendlyNeighborhoodVampire: Fred the Mind Flayer is your contact for feat retraining and pops up in several random quests as an innocent bystander or in need of rescue, and always responds to the player in a friendly or benign way. In the quest "Night Falls on Stormreach", he just happens to be nearby during a crisis and can be enlisted to save dozens of innocent lives just by asking him nicely.
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* AllMonksKnowKungFu: The Monk class can follow two prestige paths, both a type of WarriorMonk where you are a Whirling Dervish of punching destruction or a serious bane to undead or extra-planar creatures with some Cleric abilities. The Monks have it cool by using KiAttacks and not spellpoints (mana) to power their elemental and special attacks.

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* AllMonksKnowKungFu: The Monk class can follow two prestige paths, both a type of WarriorMonk where you are a Whirling Dervish of punching destruction or a serious bane to undead or extra-planar creatures with some Cleric abilities. The Monks have it cool by using KiAttacks KiManipulation and not spellpoints (mana) to power their elemental and special attacks.



* KamehameHadoken: An Epic Destiny for epic players in the new expansion, Menace of the Underdark, allows powerful ranged KiAttacks. Later updates also allow a new Monk class tree, the Henshin Mystic, to weaponize ki this way (albeit not as dramatically as Son Goku).

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* KamehameHadoken: An Epic Destiny for epic players in the new expansion, Menace of the Underdark, allows powerful ranged KiAttacks.KiManipulation. Later updates also allow a new Monk class tree, the Henshin Mystic, to weaponize ki this way (albeit not as dramatically as Son Goku).

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Race restriction has been removed from DDO for years. The example used to be true but is long invalid.


* OxygenMeter: Used when you swim. Wearing an amulet or ring of Underwater Action gives you SuperNotDrowningSkills.

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* OxygenMeter: OxygenMeter:
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Used when you swim. Wearing an amulet or ring of Underwater Action gives you SuperNotDrowningSkills.



** Unfortunate players may often find their chest loot filled with [[UselessItem Underwater Action items that are racially restricted to Warforged.]] Thankfully, players now have access to an ItemCrafting area to crunch these things into a fine powder.
*** Or just have a high enough Use Magical Device score to ignore the racial restriction.
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* CastFromHitPoints: The BigBad of the new Sharn saga is Lucian Vaunt, an [[SnakeOilSalesman entrepeneur with great vision]] who wants to put labor saving {{Magitek}} devices into the hands of the common people. The devices actually do work, however the DarkSecret that Vaunt doesn't want anyone to find out is that because all magic spells need a PowerSource to work, thus his devices have to be powered by ''something''. One of his underlings discovers that the devices use necromancy to [[PowerAtAPrice draw power from the lifeforce]] of their users - which will slowly kill off all of Vaunt's customers.

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* CastFromHitPoints: The BigBad of the new Sharn saga is Lucian Vaunt, an [[SnakeOilSalesman entrepeneur with great vision]] who wants to put labor saving {{Magitek}} devices into the hands of the common people. Vaunt claims to have invented wonderous devices that ordinary people with no magical ability can use, free of the need for any PowerSource like the mana that casters have. The devices actually do work, however the DarkSecret that Vaunt doesn't want anyone to find out is that because all magic spells need a PowerSource to work, thus his devices have to be powered by ''something''. One of his underlings discovers that the devices use necromancy to [[PowerAtAPrice draw power from the lifeforce]] of their users - which will slowly kill off all of Vaunt's customers.
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* CastFromHitPoints: The BigBad of the new Sharn saga is Lucian Vaunt, an [[SnakeOilSalesman entrepeneur with great vision]] who wants to put labor saving Magitek devices into the hands of the common people. The devices actually do work, however the DarkSecret that Vaunt doesn't want anyone to find out is that because all magic spells need a PowerSource to work, thus his devices have to be powered by ''something''. One of his underlings discovers that the devices use necromancy to [[PowerAtAPrice draw power from the lifeforce]] of their users - which will slowly kill off all of Vaunt's customers.

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* CastFromHitPoints: The BigBad of the new Sharn saga is Lucian Vaunt, an [[SnakeOilSalesman entrepeneur with great vision]] who wants to put labor saving Magitek {{Magitek}} devices into the hands of the common people. The devices actually do work, however the DarkSecret that Vaunt doesn't want anyone to find out is that because all magic spells need a PowerSource to work, thus his devices have to be powered by ''something''. One of his underlings discovers that the devices use necromancy to [[PowerAtAPrice draw power from the lifeforce]] of their users - which will slowly kill off all of Vaunt's customers.
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* CastFromHitPoints: The BigBad of the new Sharn saga is Lucian Vaunt, an [[SnakeOilSalesman entrepeneur with great vision]] who wants to put labor saving Magitek devices into the hands of the common people. The devices actually do work, however the DarkSecret that Vaunt doesn't want anyone to find out is that because all magic spells need a PowerSource to work, thus his devices have to be powered by ''something''. One of his underlings discovers that the devices use necromancy to [[PowerAtAPrice draw power from the lifeforce]] of their users - which will slowly kill off all of Vaunt's customers.
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* BeefGate: Any npc or trap found in a quest that's two or more levels above you, especially on Reaper mode. You can certainly join the quest, but you'll usually [[CurbStompBattle die in one hit]] from any mob that targets you. Likewise most traps will be instantly lethal as soon as you get too close to them. This doesn't stop low level players grouping with high levelers to somewhat bypass LevelGrinding, which is especially helpful since all players are encouraged to reincarnate and try a different race or class, gaining a nice little cumulative boost to stats from each past life.
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* AlwaysABiggerFish: Everything to the Kobolds. There is an early quest chain in the Stormreach where you have to deal with two Kobold clans infesting the waterworks and capturing people. Much later in the game you can return to the waterworks in a high level quest to fight a new infestation of [[MascotMook Beholders]] and other various nasties. The first thing you see upon entering are all the Kobolds scurrying past you to the exit you just came from in sheer panic at the new tenants displacing them.
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* MindScrew: The quests "Delirium" and "Acute Delirium", both involve the forces of Xoriat in a local inn. All sorts of strange things happen, from a mini-boss fight with a kitchen key to constructing an airship out of furniture.
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** Unintentional example: The game uses the same tooltip to indicate whenever you detect a way to defuse a trap. This leads to some hilarious moments when, as you run straight into a spike pit / tunnel filled with acid jets / fire beam / whatever, the game will merrily inform you: "Your acute senses detect that danger is nearby." (Better still, this doesn't happen if the trap can't be defused!)
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** Or "Explosive Situation", in which a TooStupidToLive merchant fills a warehouse with high explosives in Stormreach, a city with possibly the highest crime rate in... just about anywhere, really, and then acts surprised when it gets robbed.
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* FakeBalance: Rogues get the shallow end of the DPS pool. Sure, sneak attack can do some massive damage, but it doesn't catch up to a fighter's damage output until about level 12, and even then it doesn't work against undead, elementals, oozes, constucts, an enemy with a Fortification (depending on how much it gives) item, or other human players in 1-on-1 PvP.

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* FakeBalance: Rogues get the shallow end of the DPS pool. Sure, sneak attack can do some massive damage, but it doesn't catch up to a fighter's damage output until about level 12, and even then it doesn't work against undead, elementals, oozes, constucts, an enemy with a Fortification (depending on how much it gives) item, or other human players in 1-on-1 PvP.[[PlayerVersusPlayer PvP]].
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* EliteMooks: There seems to be a couple of these in every major dungeon. Commonly referred to by the players as "nameds," or "named monsters" [[CaptainObvious because they have a name]] and a treasure box.

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* EliteMooks: There seems to be a couple of these in every major dungeon. Commonly referred to by the players as "nameds," or "named monsters" [[CaptainObvious because they have a name]] name and a treasure box.



* OneHitKill: Any of the dozen or so death effect spells, like [[NamesToRunAwayFromReallyFast Finger of Death, Destruction, and Implosion]]. The Grandmaster of Flowers epic destiny also has the power "Everything is Nothing," which allows you to quite literally ''rip your enemies out of the multiverse'', [[CaptainObvious killing them instantly]]. Should the save be made, they still take 1000 points of damage, and must save ''again'' in order to reduce that damage to 500. Bosses can't be blown out of reality, but they do take the damage.

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* OneHitKill: Any of the dozen or so death effect spells, like [[NamesToRunAwayFromReallyFast Finger of Death, Destruction, and Implosion]]. The Grandmaster of Flowers epic destiny also has the power "Everything is Nothing," which allows you to quite literally ''rip your enemies out of the multiverse'', [[CaptainObvious killing them instantly]].instantly. Should the save be made, they still take 1000 points of damage, and must save ''again'' in order to reduce that damage to 500. Bosses can't be blown out of reality, but they do take the damage.
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* PressXToDie: In ''Eberron Unlimited'', you can type "/death" into the chat/command box to kill your character. This can be useful for teleporting to a distant tavern that you've asked to be resurrected at (although your equipment will be damaged if you /death outside of a tavern). It can also be used while incapacitated, occasionally handy if you won't be rescued but a resurrection shrine is nearby.
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As of June 2012, an ExpansionPack was released that introduced epic levels and allows players to adventure in the ForgottenRealms. AndThereWasMuchRejoicing indeed.

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As of June 2012, an ExpansionPack was released that introduced epic levels and allows players to adventure in the ForgottenRealms.Franchise/ForgottenRealms. AndThereWasMuchRejoicing indeed.

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* CircusOfFear: A quest line set in the House Phiarlan Quarter concludes with you visiting a travelling carnival...which happens to be run by Devils.



* {{Magitek}}: The cranes in Stormreach Harbor in Ebberon, for instance. Also pretty much every light source in the game, except the sun and a few fire pits.

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* {{Magitek}}: The cranes in Stormreach Harbor in Ebberon, Eberron, for instance. Also pretty much every light source in the game, except the sun and a few fire pits.
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* PowerCreep: The game is 12 years old and has multiple expansions so this is inevitable. Because the level range of the game hasn't changed significantly, this has manifested mainly in the loot (both random and unique) getting more and more powerful over time compared to older items at the same level. This is most obvious in the case of extremely old adventure packs and quest chains that haven't been revisited or touched up - The unique end rewards for Halls of Shan-To-Kor (one of the oldest packs) were competitive or superior at the time the pack was released and were intended for level 3-5 players, but are now seriously outclassed by items acquired ''on the tutorial island'' as random drops.

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* PowerCreep: The game is 12 years old was released more than a decade ago (in 2006) and has multiple expansions expansions, so this is inevitable. Because the level range of the game hasn't changed significantly, this has manifested mainly in the loot (both random and unique) getting more and more powerful over time compared to older items at the same level. This is most obvious in the case of extremely old adventure packs and quest chains that haven't been revisited or touched up - The unique end rewards for Halls of Shan-To-Kor (one of the oldest packs) were competitive or superior at the time the pack was released and were intended for level 3-5 players, but are now seriously outclassed by items acquired ''on the tutorial island'' as random drops.
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* BossArenaIdiocy: JustifiedTrope as you do not fight her in her home base but in a place she invaded, but the room where you fight the Medusa Ambassador in a mid-level quest has a mirror in it, hidden behind a sliding panel, you can lure her there, [[TakenForGranite with predictable results]].


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* TakenForGranite: in one quest, a Medusa has petrified every palace guard and noble in a palace. It can (temporarily) happen to her thanks to a mirror placed there.
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Updated age of game for the trope explaining it


* PowerCreep: The game is 11 years old and has multiple expansions so this is inevitable. Because the level range of the game hasn't changed significantly, this has manifested mainly in the loot (both random and unique) getting more and more powerful over time compared to older items at the same level. This is most obvious in the case of extremely old adventure packs and quest chains that haven't been revisited or touched up - The unique end rewards for Halls of Shan-To-Kor (one of the oldest packs) were competitive or superior at the time the pack was released and were intended for level 3-5 players, but are now seriously outclassed by items acquired ''on the tutorial island'' as random drops.

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* PowerCreep: The game is 11 12 years old and has multiple expansions so this is inevitable. Because the level range of the game hasn't changed significantly, this has manifested mainly in the loot (both random and unique) getting more and more powerful over time compared to older items at the same level. This is most obvious in the case of extremely old adventure packs and quest chains that haven't been revisited or touched up - The unique end rewards for Halls of Shan-To-Kor (one of the oldest packs) were competitive or superior at the time the pack was released and were intended for level 3-5 players, but are now seriously outclassed by items acquired ''on the tutorial island'' as random drops.
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* InterfaceScrew: Being affected by blindness also turns your view of the game world entirely black. You can still otherwise play normally and navigate with the minimap. In old versions many years back, blindness was permanent until magically cured, so you could occasionally find blinded adventurers stumbling around Stormreach.
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** "The Xorian Cipher" can become this through the simple act of [[LeeroyJenkins being just a little too overzealous.]] The hallway connecting the middle portion of the dungeon to the final area is laden with multiple traps, and if you aren't cautious, you are certain to die to them. However, there ''is'' a nearby resurrection shrine... [[HopeSpot that's just slightly too far from the hallway, leaving you no time to run there before being reset to the position of your soulstone.]] If your entire party dies to the hallway, it will be impossible for anyone to make it back to the resurrection shrine, rendering the quest unwinnable and therefore forcing the party to restart.
*** By a similar vein, the optional battle with the dungeon's miniboss can be this. The room has a raised gate and is seemingly empty, but upon entering, the floor falls away to reveal the boss's lair underneath. If the entire party isn't in the room when the floor falls away, all gates leading to the area slam shut and don't open again, forcing whoever is inside to battle the boss by themselves. If they die, their soulstone can't be retrieved, and the miniboss rewards are lost to the rest of the team.
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* WalkOnWater: Before late 2012, you could become a Monk, choose the Path of Inevitable Dominion (dark) path, choose the right enhancements and eventually gain the ability to focus your ki to walk (well, ''run'', really) on water (''and'' lava, but you might still take damage). Your [[TheDestroyer Remo Williams and Master Chiun dreams come true]]. But now, that ability has been lost to major game changes.

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* WalkOnWater: Before late 2012, you could become a Monk, choose the Path of Inevitable Dominion (dark) path, choose the right enhancements and eventually gain the ability to focus your ki to walk (well, ''run'', really) on water (''and'' lava, but you might still take damage). Your [[TheDestroyer [[Literature/TheDestroyer Remo Williams and Master Chiun dreams come true]]. But now, that ability has been lost to major game changes.

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* ThisLooksLikeAJobForAquaman: Single-target spells, weapons, and abilities aren't considered very useful next to area-of-effects that can hit multiple enemies at once, but you'll need someone with strong single-target abilities and minimal [=AoE=] damage to beat "Let Sleeping Dust Lie" as you have to kill specific enemies in the middle of packs of weaker enemies you're not allowed to kill.



* UnwinnableByMistake: It's possible to enter certain quests unaware that you don't have what you need to finish them. Locked doors or unsurvivable traps are the most common form of this but there are others:
** "The Missing Party" requires at least two people to solve a lever puzzle. If you've gone in solo and forgot to bring a hireling it's impossible to finish.

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* UnwinnableByMistake: It's possible to enter certain quests unaware that you don't have what you need to finish them.them and you won't know it until you get to that point. Locked doors or unsurvivable traps are the most common form of this but there are others:
** "The Missing Party" requires at least two people to solve a lever puzzle. If you've gone in solo and forgot to bring a hireling it's impossible to finish. Similarly, "Flesh-Maker's Laboratory" requires five runes to be deactivated in a short time. This is impossible solo and a LuckBasedMission with a hireling, so at least two live players are recommended.
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* AntiFrustrationFeatures: Several.
** Hirelings will automatically cast whatever they think is useful so you often don't need to micromanage them. They will also automatically use rest and resurrection shrines if they need to. They can also teleport directly to you if they get lost, and they don't count as a death so you're not penalized if one stands in a trap too long.
** Most quests [[UnwinnableByMistake with one exception]] include a bow and a few arrows near the parts that require you to hit a ranged target lever to open a gate or lower a bridge just in case you don't have one.
** Completing any quest chain that gives unique rewards three times will let you pick from all of the unique items instead of the usual random list.


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* UnwinnableByMistake: It's possible to enter certain quests unaware that you don't have what you need to finish them. Locked doors or unsurvivable traps are the most common form of this but there are others:
** "The Missing Party" requires at least two people to solve a lever puzzle. If you've gone in solo and forgot to bring a hireling it's impossible to finish.
** "The Bookbinder Rescue" requires you to be able to break doors down before the enemies kill the [=NPCs=] you need to save. The enemies begin attacking the [=NPCs=] when you approach the door, not when it breaks, and they must be broken with melee attacks or certain [=AoE=] spells like Fireball. If you're on a character with a weak melee attack and none of the right spells (such as a low-level Warlock) you won't be able to break the door before the [=NPC=] dies. Making this even harder, all the doors have traps in front of them.
** "Entering the Gate Chamber" requires someone with a ranged weapon to shoot a target lever to lower a bridge at the very end. Unlike almost every other instance of this mechanic, no ranged weapon is provided for you so if nobody has one someone has to leave and get one or, if solo, the entire quest has to be repeated.
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Has nothing to do with familiarity with in-universe fiction.


* GenreSavvy: In many newer quests, some of your character's possible dialogue is written as though spoken by a hack-and-slash gamer, such as telling a villain to [[ShutUpHannibal stop monologuing about his evil plan]] and start fighting, or complaining about annoying gameplay.
-->'''Player Character:''' Are you going to [[LeeroyJenkins charge at the first monster you see]] and [[SuicidalOverconfidence cast magic missile]] at it?
--> '''Foreman Wee Yip Yip:''' Are you bonkers?! Kobold Foreman Wee Yip Yip not get promoted to Foreman for being a hero! This kobold a lover, kobold no fighter! Kobold like his job and his life and his family very, very much. Kobold stay right here. And if scary things come knockin' Kobold squeal and run around like a little girl, like any sensible Kobold should!

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* TheUndead: They tend to be GoddamnBats to rogues, because a +5 Holy Shortsword of Disruption is a mite costly at lower levels (and can't be used anyway until [[TookALevelInBadass you're MUCH higher in character level]]). On the other hand, they are loveable for wizards, especially if you have Command Undead (LV2 Necromancy specialisation spell) to turn them into your temporarily allies. Bonus point for Skeletal Knight summon for Wizard class.

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** House Deneith's tower is heavily-protected from the ground but has a completely undefended airship dock at the top. The tower guards even point out the enemy would have to [[TemptingFate fly like a bird]] to attack. They're fighting pirates, who have airships. Guess what happens. Luckily for them, [[CloudCuckoolander Visbane]] wasn't as oblivious to this as the rest of them.
* TheUndead: They tend to be GoddamnBats to rogues, because a +5 Holy Shortsword of Disruption is a mite costly at lower levels (and can't be used anyway until [[TookALevelInBadass you're MUCH higher in character level]]). On the other hand, they are loveable for wizards, especially if you have Command Undead (LV2 ([=LV2=] Necromancy specialisation spell) to turn them into your temporarily allies. Bonus point for Skeletal Knight summon for Wizard class.
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* UnusuallyUninterestingSight: Fred, the resident EldritchAbomination brain-eater/feat retrainer.

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* UnusuallyUninterestingSight: Fred, the resident EldritchAbomination brain-eater/feat retrainer. Also Hennespyra, the Argonnessen emissary, who periodically flies into Stormreach as a gigantic white dragon and lands right next to the bank in the Marketplace before bothering to assume humanoid form.
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* PowerCreep: The game is 11 years old and has multiple expansions so this is inevitable. Because the level range of the game hasn't changed significantly, this has manifested mainly in the loot (both random and unique) getting more and more powerful over time compared to older items at the same level. This is most obvious in the case of extremely old adventure packs and quest chains that haven't been revisited or touched up - The unique end rewards for Halls of Shan-To-Kor (one of the oldest packs) were competitive or superior at the time the pack was released and were intended for level 3-5 players, but are now seriously outclassed by items acquired ''on the tutorial island'' as random drops.

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