Is there an issue? Send a MessageReason:
migrating from stub subpage
Changed line(s) 51 (click to see context) from:
* ShoutOut: Trainees at the academy will occasionally almost-quote lines from "[[WesternAnimation/{{Mulan}} Make a Man Out of You]]" -- "I am too suited for the rage of war!" and "We must be swift as a coursing river!" and the like.
to:
* ShoutOut: ShoutOut:
** Trainees at the academy will occasionally almost-quote lines from "[[WesternAnimation/{{Mulan}} Make a Man Out of You]]" -- "I am too suited for the rage of war!" and "We must be swift as a coursing river!" and thelike.like.
** Some bookshelves contain "a stimulating history of [[VideoGame/DwarfFortress dwarf fortresses]]"
** Trainees at the academy will occasionally almost-quote lines from "[[WesternAnimation/{{Mulan}} Make a Man Out of You]]" -- "I am too suited for the rage of war!" and "We must be swift as a coursing river!" and the
** Some bookshelves contain "a stimulating history of [[VideoGame/DwarfFortress dwarf fortresses]]"
Is there an issue? Send a MessageReason:
None
Changed line(s) 51 (click to see context) from:
* ShoutOut: Trainees at the academy will occasionally protest that "I am too [[WesternAnimation/{{Mulan}} suited for the rage of war]]!!"
to:
* ShoutOut: Trainees at the academy will occasionally protest that almost-quote lines from "[[WesternAnimation/{{Mulan}} Make a Man Out of You]]" -- "I am too [[WesternAnimation/{{Mulan}} suited for the rage of war]]!!"war!" and "We must be swift as a coursing river!" and the like.
Is there an issue? Send a MessageReason:
there's more but that's the one we recall offhand
Added DiffLines:
* ShoutOut: Trainees at the academy will occasionally protest that "I am too [[WesternAnimation/{{Mulan}} suited for the rage of war]]!!"
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FinalDeathMode: While each individual character already gets but a single life to live, Ironmans mode goes one further and removes the {{Macrogame}} elements; the Academy is a useless ruin, and when your one and only Dungeonmans dies, the whole world is destroyed.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* JokeCharacter: The Touristmans class is described as having "accidentally wandered into the graduation ceremony on the way to the family farm" and is appropriately ''completely'' unprepared for dungeonmansing.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BribingYourWayToVictory: {{Inverted|Trope}} and {{parodied|Trope}} with the [=Pay2Lose=] DLC, which adds a slew of options to make the game ''even harder''.
Is there an issue? Send a MessageReason:
Hedge Trimming
Changed line(s) 14,15 (click to see context) from:
What are the {{Macrogame}} elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets, and other amenities. All Dungeonmans created benefit from the Academy's upgrades.
to:
What are the {{Macrogame}} elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets, and other amenities. All Dungeonmans created benefit from the Academy's upgrades.
Is there an issue? Send a MessageReason:
None
Changed line(s) 50,51 (click to see context) from:
->''"Use your consuables. [[PunctuatedForEmphasis Use. Your. Consumables!]] If you die with a backpack full of healing potions and scrolls of protection, you bring great dishonor to the Academy!"''
-->-- '''The Wall of Text'''
-->-- '''The Wall of Text'''
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 50 (click to see context) from:
->''“use your consuables. [[PunctuatedForEmphasis Use. Your. Consumables!]] If you die with a backpack full of healing potions and scrolls of protection, you bring great dishonor to the Academy!"''
to:
Is there an issue? Send a MessageReason:
Add Macrogame trope
Changed line(s) 8,9 (click to see context) from:
Dungeonmans is a traditional {{Roguelike}} with meta-progression elements.
to:
Dungeonmans is a traditional {{Roguelike}} with meta-progression {{Macrogame}} elements.
Changed line(s) 14,17 (click to see context) from:
What are meta-progression elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets, and other amenities. All Dungeonmans created benefit from the Academy's upgrades.
For those who prefer the old-school roguelike approach without the meta-progression, [[NintendoHard Dungeonmans has that too with Ironmans mode]].
For those who prefer the old-school roguelike approach without the meta-progression, [[NintendoHard Dungeonmans has that too with Ironmans mode]].
to:
What are meta-progression the {{Macrogame}} elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets, and other amenities. All Dungeonmans created benefit from the Academy's upgrades.
For those who prefer the old-school roguelike approach without themeta-progression, {{Macrogame}}, [[NintendoHard Dungeonmans has that too with Ironmans mode]].
For those who prefer the old-school roguelike approach without the
* {{Macrogame}}: One of the game's defining characteristics:
** The player can deposit Proofs of Stremf to the Academy, which increases the available stat points on the current character by 2. They also increase the stat points of every newly created character by 1.
** When Level 10 characters die, they'll return to the Academy to teach one of their learned skill-trees to future characters (3 free skill points). This also applies if a Dungeonman retires willingly.
** Equipment that is Legendary, Set Piece, or Heroic can be stored in the Wargear Vault for future characters. Melted down equipment can also be used later on by any character to give equipment upgrades.
** Consumables (Scrolls and potions) can be pre-identified for new characters by return books and alchemy equipment to the Academy
** Monster knowledge (how dangerous an enemy is, max HP, etc...) can be accrued by returning monster books.
** Pets. Even if a player dies while a pet is in their inventory, it will be returned to the Academy Ovomanser.
** The player can deposit Proofs of Stremf to the Academy, which increases the available stat points on the current character by 2. They also increase the stat points of every newly created character by 1.
** When Level 10 characters die, they'll return to the Academy to teach one of their learned skill-trees to future characters (3 free skill points). This also applies if a Dungeonman retires willingly.
** Equipment that is Legendary, Set Piece, or Heroic can be stored in the Wargear Vault for future characters. Melted down equipment can also be used later on by any character to give equipment upgrades.
** Consumables (Scrolls and potions) can be pre-identified for new characters by return books and alchemy equipment to the Academy
** Monster knowledge (how dangerous an enemy is, max HP, etc...) can be accrued by returning monster books.
** Pets. Even if a player dies while a pet is in their inventory, it will be returned to the Academy Ovomanser.
Changed line(s) 37 (click to see context) from:
** The game can be hard enough with the help provided from previous Dungeonmans. If it isn't, the difficulty can be increased with Ironmans mode, which removes meta-progression and completely destroys the world after the Dungeonman's death.
to:
** The game can be hard enough with the help provided from previous Dungeonmans. If it isn't, the difficulty can be increased with Ironmans mode, which removes meta-progression {{Macrogame}} and completely destroys the world after the Dungeonman's death.
Is there an issue? Send a MessageReason:
Remove Zero-Context example
Deleted line(s) 35 (click to see context) :
* EldritchAbomination: Everything the Purple infects.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TooAwesomeToUse: Mostly averted with Consumables. Scrolls and potions are plentiful and many shops stock useful consumables that become affordable in midgame. There are very few elixer-like items that are incredibly powerful but very few exist. Although the player can still hoard items, the game discourages this kind of behavior:
->''“use your consuables. [[PunctuatedForEmphasis Use. Your. Consumables!]] If you die with a backpack full of healing potions and scrolls of protection, you bring great dishonor to the Academy!"''
-->-- '''The Wall of Text'''
->''“use your consuables. [[PunctuatedForEmphasis Use. Your. Consumables!]] If you die with a backpack full of healing potions and scrolls of protection, you bring great dishonor to the Academy!"''
-->-- '''The Wall of Text'''
Is there an issue? Send a MessageReason:
Quote update
Changed line(s) 5,7 (click to see context) from:
->''“These instances of survival like that aren’t incredibly rare but they happen just enough that you scream out in exaultation like I did and are renewed to continue. This is honestly one of the funnest roguelikes on the market. It’s probably one of the most welcoming. You will die, I won’t lie about that, but you’ll have fun while doing it and want more!”''
-->-- '''Indie Gems''', ''[[https://indie-gems.com/Hidden-gem-spotlight-dungeonmans/]]''
-->-- '''Indie Gems''', ''[[https://indie-gems.com/Hidden-gem-spotlight-dungeonmans/]]''
to:
-->--
Is there an issue? Send a MessageReason:
image update
Changed line(s) 1 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blue_sky.png]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blue_sky.png]] org/pmwiki/pub/images/dungeonmansimage_3.jpg]]
Added DiffLines:
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* BlackSpeech: The player can invoke this trope with one of the final skills of the Southern Gentleman's skill tree. They shout insults in the purple language, heavily damaging everything around them. As soon as you do it, you get the Purple's attention. [[OneHitKill Just don't use the skill too often]]
to:
* BlackSpeech: The player can invoke this trope with one of the final skills of the Southern Gentleman's skill tree.Blasphemous Tirade skill. They shout insults in the purple language, heavily damaging everything around them. As soon as you do it, you get the Purple's attention. [[OneHitKill Just don't use the skill too often]]often, otherwise you'll summons two Ancient King Purplonians.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* BlackSpeech: The player can invoke this trope with final skill of a SouthernGentlemans skill tree. They shout insults in the purple language, heavily damaging everything around them. As soon as you do it, you get the Purple's attention. [[OneHitKill Just don't use the skill too often]]
to:
* BlackSpeech: The player can invoke this trope with one of the final skill skills of a SouthernGentlemans the Southern Gentleman's skill tree. They shout insults in the purple language, heavily damaging everything around them. As soon as you do it, you get the Purple's attention. [[OneHitKill Just don't use the skill too often]]
Changed line(s) 41 (click to see context) from:
* SouthernGentlemans: An class and skill tree.
to:
* SouthernGentlemans: An SouthernGentleman: A class and skill tree.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BlackSpeech: The player can invoke this trope with final skill of a SouthernGentlemans skill tree. They shout insults in the purple language, heavily damaging everything around them. As soon as you do it, you get the Purple's attention. [[OneHitKill Just don't use the skill too often]]
Added DiffLines:
* EldritchAbomination: Everything the Purple infects.
Added DiffLines:
* SouthernGentlemans: An class and skill tree.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Pets can learn a skill that fires a cone of bees just like the scroll.
Added DiffLines:
* PaletteSwap: Many later game monsters are variations on weaker monsters fought earlier. Mountain scrobolds look like regular scrobolds but blue/green.
Is there an issue? Send a MessageReason:
None
** The Scroll of Bees Please! Fires a wave of bees in a cone shape and is effective in the early game.
Deleted line(s) 31 (click to see context) :
** The Scroll of Bees Please! Fires a wave of bees in a cone shape and is effective in the early game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* CutAndPasteEnvironment: Although most areas (and the world as a whole) are randomly generated, the Towers in the game all have the same layout. They consist of 2 floors filled with bandits and wizards, a treasure floor, then the boss at the top of the tower.
to:
* CutAndPasteEnvironment: CutAndPasteEnvironments: Although most areas (and the world as a whole) are randomly generated, the Towers in the game all have the same layout. They consist of 2 floors filled with bandits and wizards, a treasure floor, then the boss at the top of the tower.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CutAndPasteEnvironment: Although most areas (and the world as a whole) are randomly generated, the Towers in the game all have the same layout. They consist of 2 floors filled with bandits and wizards, a treasure floor, then the boss at the top of the tower.
Is there an issue? Send a MessageReason:
None
Changed line(s) 38 (click to see context) from:
* VideoGameCrueltyPotential: One quest has the player ascend a tower that initially appears to be empty instead of being filled with bandits. A few floors in, they discover the bandits are fighting off the purplonians who are in the process of taking over the tower. The bandits offer to side with the player. The player can side with the bandits, leave, or take out everything that moves.
to:
* VideoGameCrueltyPotential: One quest has the player ascend a tower that initially appears to be empty instead of being filled with bandits. A few floors in, they discover the bandits are fighting off the purplonians who are in the process of taking over the tower. The bandits offer to side with the player. The player can side with the bandits, leave, or take out everything that moves.moves.
* WizardNeedsFoodBadly: Completely Averted. There is no mechanic that imposes time pressure on the player. No need to eat, no super nasty monster that shows up after a set amount of time, no impending doom for the world on a greater scale. The player can take their time with every Dungeonmans they create and go through as many Dungeonmans as they like to build the Academy.
* WizardNeedsFoodBadly: Completely Averted. There is no mechanic that imposes time pressure on the player. No need to eat, no super nasty monster that shows up after a set amount of time, no impending doom for the world on a greater scale. The player can take their time with every Dungeonmans they create and go through as many Dungeonmans as they like to build the Academy.
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* YetAnotherStupidDeath: The player can die ''very'' quickly if they aren't paying attention. There are also several [[OneHitKill one-hit kills]] in the game which are telegraphed. Trying to tank the telegraphed hits is generally not a good idea...
to:
* YetAnotherStupidDeath: The player can die ''very'' quickly if they aren't paying attention. There are also several [[OneHitKill one-hit kills]] in the game which are telegraphed. Trying to tank the telegraphed hits is generally not a good idea...idea...
* VideoGameCrueltyPotential: One quest has the player ascend a tower that initially appears to be empty instead of being filled with bandits. A few floors in, they discover the bandits are fighting off the purplonians who are in the process of taking over the tower. The bandits offer to side with the player. The player can side with the bandits, leave, or take out everything that moves.
* VideoGameCrueltyPotential: One quest has the player ascend a tower that initially appears to be empty instead of being filled with bandits. A few floors in, they discover the bandits are fighting off the purplonians who are in the process of taking over the tower. The bandits offer to side with the player. The player can side with the bandits, leave, or take out everything that moves.
Is there an issue? Send a MessageReason:
Changed line(s) 26,30 (click to see context) from:
* {{An Adventurer Is You}}: The Dungeonmans!
* {{Bare Fisted Monk}}: One of the character classes / skill trees: Psychomanser. Acrobatic jumps, kicks, and barefisted punching are the rule of the day
* {{Bee Afraid}}:
* {{Bare Fisted Monk}}: One of the character classes / skill trees: Psychomanser. Acrobatic jumps, kicks, and barefisted punching are the rule of the day
* {{Bee Afraid}}:
to:
*
*
Changed line(s) 32,36 (click to see context) from:
** The Scroll of Bees Please! Fires a wave of bees in a cone shape and is effective in the early game
* {{Hero Killer}}: If a standard mook kills you while in a dungeon, they'll be promoted to the leader of that dungeon and will be much more powerful if they're encountered by the next dungeonmans.
* {{Nintendo Hard}}:
* {{Hero Killer}}: If a standard mook kills you while in a dungeon, they'll be promoted to the leader of that dungeon and will be much more powerful if they're encountered by the next dungeonmans.
* {{Nintendo Hard}}:
to:
** The Scroll of Bees Please! Fires a wave of bees in a cone shape and is effective in the early game
game.
*{{Hero Killer}}: HeroKiller: If a standard mook kills you while in a dungeon, they'll be promoted to the leader of that dungeon and will be much more powerful if they're encountered by the next dungeonmans.
dungeonmans.
*{{Nintendo Hard}}:NintendoHard:
*
*
Changed line(s) 39,44 (click to see context) from:
* {{One Hit Kill}}: Few Normal Attacks in the game will kill a properly prepared player in one shot. There are, however, telegraphed attacks that highlight certain tiles red, indicating they'll be damaging in the near future. These are much more likely to kill players in single hit.
* {{Turns Red}}: A red aura surrounds powerful champion monsters. If you drink a champion potion you can turn red yourself, complete with harder hits, taking less damage, and gradual healing.
* {{Yet Another Stupid Death}}: The player can die *very* quickly if they aren't paying attention. There are also several [[OneHitKill one-hit kills]] in the game which are telegraphed. Trying to tank the telegraphed hits is [[ThisIsGonnaSuck generally not a good idea...]]
to:
*
*
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,14 (click to see context) from:
What are meta-progression elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets (as of June 2021), and other amenities. All Dungeonmans created benefit from the Academy's upgrades.
to:
What are meta-progression elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets (as of June 2021), pets, and other amenities. All Dungeonmans created benefit from the Academy's upgrades.
Is there an issue? Send a MessageReason:
None
* {{One Hit Kill}}: Few Normal Attacks in the game will kill a properly prepared player in one shot. There are, however, telegraphed attacks that highlight certain tiles red, indicating they'll be damaging in the near future. These are much more likely to kill players in single hit.
Changed line(s) 42 (click to see context) from:
* {{Yet Another Stupid Death}}: The player can die *very* quickly if they aren't paying attention. There are also several one-hit kills in the game which are telegraphed. Trying to tank the telegraphed hits is [[ThisIsGonnaSuck generally not a good idea...]]
to:
* {{Yet Another Stupid Death}}: The player can die *very* quickly if they aren't paying attention. There are also several [[OneHitKill one-hit kills kills]] in the game which are telegraphed. Trying to tank the telegraphed hits is [[ThisIsGonnaSuck generally not a good idea...]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Also has [[https://store.steampowered.com/app/636410/Dungeonmans__Pay2Lose/ Pay2Lose DLC]] released in 2017
Added DiffLines:
* {{Bee Afraid}}:
** Some of the most deadly enemies early on are bees. Some sting you at a distance, some charge you and do heavy melee damage, others are carpenter bees that build up fortifications and restrict movement.
** The Scroll of Bees Please! Fires a wave of bees in a cone shape and is effective in the early game
* {{Hero Killer}}: If a standard mook kills you while in a dungeon, they'll be promoted to the leader of that dungeon and will be much more powerful if they're encountered by the next dungeonmans.
* {{Nintendo Hard}}:
** The game can be hard enough with the help provided from previous Dungeonmans. If it isn't, the difficulty can be increased with Ironmans mode, which removes meta-progression and completely destroys the world after the Dungeonman's death.
** The "Pay-To-Lose" DLC provides a ton of options the make the game more difficult.
** Some of the most deadly enemies early on are bees. Some sting you at a distance, some charge you and do heavy melee damage, others are carpenter bees that build up fortifications and restrict movement.
** The Scroll of Bees Please! Fires a wave of bees in a cone shape and is effective in the early game
* {{Hero Killer}}: If a standard mook kills you while in a dungeon, they'll be promoted to the leader of that dungeon and will be much more powerful if they're encountered by the next dungeonmans.
* {{Nintendo Hard}}:
** The game can be hard enough with the help provided from previous Dungeonmans. If it isn't, the difficulty can be increased with Ironmans mode, which removes meta-progression and completely destroys the world after the Dungeonman's death.
** The "Pay-To-Lose" DLC provides a ton of options the make the game more difficult.
Is there an issue? Send a MessageReason:
Add Tropes
Added DiffLines:
* {{Bare Fisted Monk}}: One of the character classes / skill trees: Psychomanser. Acrobatic jumps, kicks, and barefisted punching are the rule of the day
* {{Turns Red}}: A red aura surrounds powerful champion monsters. If you drink a champion potion you can turn red yourself, complete with harder hits, taking less damage, and gradual healing.
* {{Turns Red}}: A red aura surrounds powerful champion monsters. If you drink a champion potion you can turn red yourself, complete with harder hits, taking less damage, and gradual healing.
Is there an issue? Send a MessageReason:
Add Image
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blue_sky.png]]
[[caption-width-right:350:]]
[[caption-width-right:350:]]
Is there an issue? Send a MessageReason:
Initial Page Creation
Added DiffLines:
->''“These instances of survival like that aren’t incredibly rare but they happen just enough that you scream out in exaultation like I did and are renewed to continue. This is honestly one of the funnest roguelikes on the market. It’s probably one of the most welcoming. You will die, I won’t lie about that, but you’ll have fun while doing it and want more!”''
-->-- '''Indie Gems''', ''[[https://indie-gems.com/Hidden-gem-spotlight-dungeonmans/]]''
Dungeonmans is a traditional {{Roguelike}} with meta-progression elements.
You create a Dungeonmans! Dilligent student of the Dungeonmans Academy, Looter of Dungeons, Crusher of Monsters, and Dooer of good ([[VideoGameCrueltyPotential Probably...]]).
Being a roguelike, there are ample opportunities for {{Yet Another Stupid Death}}, completely putting an end to your character.
What are meta-progression elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets (as of June 2021), and other amenities. All Dungeonmans created benefit from the Academy's upgrades.
For those who prefer the old-school roguelike approach without the meta-progression, [[NintendoHard Dungeonmans has that too with Ironmans mode]].
The developer has been very involved since the game's release, providing consistent support for bug-fixes and adding additional content. Of significant note is the addition of pets in June 2021. A massive gameplay addition nearly 7 years after the game's initial release.
Can be found on Steam [[https://store.steampowered.com/app/288120/Dungeonmans/ here]]
----
!! Dungeonmans contains examples of:
* {{An Adventurer Is You}}: The Dungeonmans!
* {{Yet Another Stupid Death}}: The player can die *very* quickly if they aren't paying attention. There are also several one-hit kills in the game which are telegraphed. Trying to tank the telegraphed hits is [[ThisIsGonnaSuck generally not a good idea...]]
-->-- '''Indie Gems''', ''[[https://indie-gems.com/Hidden-gem-spotlight-dungeonmans/]]''
Dungeonmans is a traditional {{Roguelike}} with meta-progression elements.
You create a Dungeonmans! Dilligent student of the Dungeonmans Academy, Looter of Dungeons, Crusher of Monsters, and Dooer of good ([[VideoGameCrueltyPotential Probably...]]).
Being a roguelike, there are ample opportunities for {{Yet Another Stupid Death}}, completely putting an end to your character.
What are meta-progression elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets (as of June 2021), and other amenities. All Dungeonmans created benefit from the Academy's upgrades.
For those who prefer the old-school roguelike approach without the meta-progression, [[NintendoHard Dungeonmans has that too with Ironmans mode]].
The developer has been very involved since the game's release, providing consistent support for bug-fixes and adding additional content. Of significant note is the addition of pets in June 2021. A massive gameplay addition nearly 7 years after the game's initial release.
Can be found on Steam [[https://store.steampowered.com/app/288120/Dungeonmans/ here]]
----
!! Dungeonmans contains examples of:
* {{An Adventurer Is You}}: The Dungeonmans!
* {{Yet Another Stupid Death}}: The player can die *very* quickly if they aren't paying attention. There are also several one-hit kills in the game which are telegraphed. Trying to tank the telegraphed hits is [[ThisIsGonnaSuck generally not a good idea...]]