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* LevelOneMusicRepresents: The theme of the starting area in the first game has appeared or been remixed in some form in each entry of the series.



* TitleDrop: Towards the end of the first game, the Droog leader says "Journey fast, kingdom child. The [[TheLegionsOfHell Seck]] dungeon siege may soon be underway."

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* TitleDrop: Towards the end of the first game, the Droog leader says "Journey fast, kingdom child. The [[TheLegionsOfHell Seck]] dungeon siege may soon be underway."" The final chapter is also called Dungeon Siege.



* BambooTechnology: Compared to the Utraeans, goblins employ much more rudimentary technology, as many of their creations are made of wood and steel.



* EasterEgg: In the multiplayer map, at higher levels one can stumble upon a dungeon full of giant chickens. The developers of Dungeon Siege and token Microsoft execs await, including Bill Gates.

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* EarlyGameHell: Most prevalent in this first game, because of [[EarlyInstallmentWeirdness the way the level system works compared to every game afterwards]]. Experience is earned through damage dealt and spells cast rather than necessarily through kills, meaning the more health an enemy has, the more experience you get from attacking it. Before you reach the Dark Forest, enemy health isn't gonna be too high to get much experience per encounter and your equipment isn't gonna be good enough to facilitate things, but after that point, the frequency of level ups increases exponentially.
* EasterEgg: In the multiplayer map, at higher levels one can stumble upon a dungeon full of giant chickens. The developers of Dungeon Siege ''Dungeon Siege'' and token Microsoft execs await, including Bill Gates.



* FlunkyBoss:
** [[{{Necromancer}} Commander Gresh]] fights with a horde of summoned skeleton knights.
** [[spoiler:[[FinalBoss Gom]] summons [[{{Golem}} Slags]] and [[LivingLava Lava Horrors]] in his OneWingedAngel form once his health is halfway gone, symbolized by his physical demon body being gone and only the fire remaining]].



* HumongousMecha: The boss of the Goblin Workshop dungeon in the Kingdom of Ehb campaign is a [[BambooTechnology giant wooden mech]] outfitted with guns and flanked by two [[ShockAndAwe Tesla Coils]], which is guarding the [[PlotCoupon Warding Staff]].



* PlotCoupon: There are 7 Townstones to collect throughout the Utraean Peninsula map, which all need to be united at the Utraean Circle in the town of Hiroth for the plot to progress.

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* PlotCoupon: PlotCoupon:
** Merik's Warding Staff is a piece of equipment that cannot be sold and is required to progress the story.
**
There are 7 Townstones to collect throughout the Utraean Peninsula map, which all need to be united at the Utraean Circle in the town of Hiroth for the plot to progress.progress.
* PlotIrrelevantVillain: Aside from stealing Merik's Warding Staff, the goblins have no stake in the plot beyond the one dungeon they're found in.



* SlaveRace: The Zaurask and Hassat were bred to serve as slaves for the Utraeans.

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* SlaveRace: SlaveRace:
** The Droog turn out to be this, as they were tricked into being ForcedIntoEvil by the [[LegionsOfHell Seck]], complete with a near genocide of their species that forced them to cooperate.
**
The Zaurask and Hassat were bred to serve as slaves for the Utraeans.



* ThemeAndVariationsSoundtrack: Most of the soundtrack of this particular entry are comprised of remixes of the theme of the starting area, which is essentially the game's main theme.



* VictoryFakeout: [[spoiler:You defeat Gom, and the game's music goes silent as he plays his extremely long dying animation where he DisappearsIntoLight on the ground... only for him to reappear a few seconds later as a [[OneWingedAngel hulked out, legless, floating demon with an inner skeleton of fire]]]].



* AlwaysChaoticEvil: Quite a few examples, actually: the Morden (except for the Morden refugees in ''Broken World'',) the Familiars, and the Cinbri.

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* AlwaysChaoticEvil: Quite a few examples, actually: the Morden (except for the two exhiled Morden in the main campaign and the Morden refugees in ''Broken World'',) the Familiars, and the Cinbri.Cinbri.
* AnimationBump: Important characters in ''Broken World'' have properly animated faces when speaking, compared to them being static in the main game, with the exception of the Dark Wizards and Valdis himself, who are both bosses with higher-detailed than normal models. Especially noticeable with Warden Celia, who's appeared in both campaigns with both types of cutscene models; the difference in model quality is astonishing from the base game to ''Broken World''.



* BrutalBonusLevel: The Mysterious Shrine, a dungeon only accessible by [[GuideDangIt completing several obtuse steps and a couple of secondary quests in order to obtain the required Set Items to unlock the doors within]]. It's filled with [[KillerRabbit murderous prairie dogs]] [[KillItWithFire that can breathe fire]] and {{Evil Doppelganger}}s [[MirrorBoss of every party member in the game, including Drevin, with stats and builds based on their Elite playable versions]] and boss level HP. Defeat the 9 strongest enemies in the base game, and you get access to the DevelopersRoom, where you can get a ton of PurposefullyOverpowered Unique items and some {{JokeItem}}s as well.

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* BrutalBonusLevel: The Mysterious Shrine, a dungeon only accessible by [[GuideDangIt completing several obtuse steps and a couple of secondary quests in order to obtain the required Set Items to unlock the doors within]]. It's filled with [[KillerRabbit murderous prairie dogs]] [[KillItWithFire that can breathe fire]] and {{Evil Doppelganger}}s [[MirrorBoss of every party member in the game, including Drevin, with stats and builds based on their Elite playable versions]] and boss level HP. Defeat the 9 strongest enemies in the base game, and you get access to the DevelopersRoom, where you can get a ton of PurposefullyOverpowered Unique items and some {{JokeItem}}s {{Joke Item}}s as well.



* DeadpanSnarker: Lothar's seriousness is only matched by his dislike for [[TheFriendNobodyLikes Deru]]. He employs the most SarcasmMode in his dialogue out of all recruitable party members, one notable example being in Act I after meeting Sartan for the first time. After the main character asks him if he's met Sartan before, due to them both being Half-Giants; he sarcastically mentions that all Half-Giants know each other, and that they know a secret handshake too, causing the main character to feel bad for asking such a stupid question.

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* DeadpanSnarker: Lothar's seriousness is only matched by his dislike for [[TheFriendNobodyLikes Deru]]. He employs the most SarcasmMode in his dialogue out of all recruitable party members, one notable example being in Act I after meeting Sartan for the first time. After the main character asks him if he's met Sartan before, due to them both being Half-Giants; Half-Giants, he sarcastically mentions that all Half-Giants know each other, and that they know a secret handshake too, causing the main character to feel bad for asking such a stupid question.



* LargeAndInCharge: Valdis is an absurdly large TinTyrant who's nearly 3 times bigger than any of the playable characters, incuding the Half-Giants, [[AmbiguouslyHuman despite supposedly being a (relatively) normal human]].



* ShellShockedVeteran: Throughout the course of both campaigns, Vix becomes this. Not only did he [[WarIsHell suffer the horrors of war]], he had his personal squad infected and killed by the Plague before his very eyes, and witnessed both the fortress he was a warrior for ''and'' LaResistance befall the same fate as his comrades, turning him into one ''extremely'' paranoid if HotBlooded warrior. ''Broken World'' has him witness the effects the [[WorldSundering Second Cataclysm]] had on the world and the [[BodyHorror Bound creatures]] spawned from it, [[SanitySlippage snuffing whatever sanity the man had left]]. Most of his dialogue in the latter involves him being a NervousWreck who says the party are all gonna die a horrific death, and right before entering the [[TheVeryDefinitelyFinalDungeon City of the Cinbri]] in Part 3, he has a vivid war flashback. His portion of the WhereAreTheyNow ending even has the narrator explain that he never recovered from his mental scars, being last seen charging into a pack of Klasks while shouting Xeria's name before disappearing.

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* ShellShockedVeteran: Throughout the course of both campaigns, Vix becomes this. Not only did he [[WarIsHell suffer the horrors of war]], he had his personal squad infected and killed by the Plague before his very eyes, and witnessed both the fortress he was a warrior for ''and'' LaResistance befall the same fate as his comrades, turning him into one ''extremely'' paranoid if HotBlooded warrior. ''Broken World'' has him witness the effects the [[WorldSundering Second Cataclysm]] had on the world and the [[BodyHorror Bound creatures]] spawned from it, [[SanitySlippage snuffing whatever sanity the man had left]]. Most of his dialogue in the latter involves him being a NervousWreck who says the party are all gonna die a horrific death, and right before entering the [[TheVeryDefinitelyFinalDungeon City of the Cinbri]] in Part 3, he has a vivid war flashback. His portion of the WhereAreTheyNow ending WhereAreTheyNowEpilogue even has the narrator explain that he never recovered from his mental scars, being last seen charging into a pack of Klasks while shouting Xeria's name before disappearing.



* SuspiciouslySimilarSubstitute: The Morden follow the same template as the Krug from the first game, being both AlwaysChaoticEvil races that are the muscle to the real BigBad, both serving as recurring enemies all the way from the early game, having different ranks that denote higher power, and both being accompanied with their own canine type beast (the Krug Dog and the Nawl Beast respectively).



* AdaptationalVillainy: A few of the Pets from the second game return as enemies you must fight.



* CompositeCharacter: The Vagar are essentially the Hak'u by way of the Morden, while visually resembling dark-skinned Vai'kesh. A race of tribal humanoids who worship an {{Evil God}}ess who were peaceful before being driven mad by her increasing influence since the [[WorldWreckingWave Second Cataclysm]] happened, leading to them suddenly becoming organized instead of segregated into remote tribes. Much like the Morden, they went to war with the Citadel of Drahn in the Fallen Kingdom region utilizing crude catapults with Armored Bugs (Durvlas in all but name) and bulky humanoid beasts as their muscle, laying a siege that left only a dozen soldiers alive in a tiny hall of their citadel.

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* BittersweetEnding: [[spoiler:Malith is vanquished, and the Vagar are restored back to their former selves as a result. Unfortunately, ''someone'' has to take the reins of the Throne of Agony now that Malith is gone, and that someone is the protagonist]].
* CompositeCharacter: The Vagar are essentially the Hak'u by way of the Morden, while visually resembling dark-skinned Vai'kesh. Morden: A race of tribal humanoids hailing from the desert of Eshadune who worship an {{Evil God}}ess God}}ess, who were peaceful before being driven mad by her increasing influence since the [[WorldWreckingWave Second Cataclysm]] happened, leading to them suddenly becoming organized instead of segregated into remote tribes. Much like the Morden, they went to war with the Citadel of Drahn in the Fallen Kingdom region utilizing crude catapults with Armored Bugs (Durvlas in all but name) and bulky humanoid beasts akin to the Klasks as their muscle, laying a siege that left only a dozen soldiers alive in a tiny hall of their citadel.citadel.
* CosmicDeadline: Act III, "The Red Queen", is literally comprised of a single dungeon, coming hot off the heels of the (proportionately) [[ProlongedPrologue excrutiatingly long]] first two Acts. The dungeon itself features [[BossBonanza ''four'']] [[BossBonanza boss fights]] and is divided into four separate areas, Malith gets a total of three spoken lines and no development past the ExpositionDump that Elandir gave you not too long ago, and you unceremoniously get a prompt of whether you want to activate Legendary Mode or not and then the option to watch the ending or not after you defeat the FinalBoss.



* DiscOneFinalDungeon: This game's got a couple of them in Act I:

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* DiscOneFinalDungeon: This game's got a couple two of them in Act I:



** The ''actual'' dungeon that closes off Act I is the Fortress of Doom, where you fight Dreadlord Bloodshadow. Once you defeat him, you'll enter the Fallen Kingdom.
* FetchQuest: What most of the game's quests devolve into. The Agallan Trials in particular being the most JustForFun/{{Egregious}} example, which have you thrudge through three different dungeons to collect {{Plot Coupon}}s, with the fourth one being purchased from Neeloc the goblin in a separate island.

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** The ''actual'' dungeon that closes off Act I is the Fortress of Doom, where you fight Dreadlord Bloodshadow. Once you defeat him, you'll enter the Fallen Kingdom.
Kingdom, and thus begin Act II proper.
* FetchQuest: What most of the game's quests devolve into. The Agallan Trials in particular being the most JustForFun/{{Egregious}} [[JustForFun/{{Egregious}} egregious]] example, which have you thrudge through three different dungeons to collect {{Plot Coupon}}s, with the fourth one being purchased from Neeloc the goblin in a separate island.



* NewWorkRecycledGraphics: 95% of the enemy designs and weapons are taken straight from the first two games. The Vagar and Malith herself are some of the few new designs made for the game. ''All'' of the music is taken from the previous games as well.

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* MySpeciesDothProtestTooMuch: One of the quests in Act II has you receive help from one of the few Vagar who haven't been affected by Malith's influence, and as such he helps you give intel on important figures of the Vagar army to slay in order to drive back their forces.
* MookPromotion: Aside from the Black Druid and Malith, all of the bosses reuse the exact model and scale as some {{Elite Mook}}s, like Dreadlord Bloodshadow, and even fight the same way, with only their stats being slightly higher.
* NewWorkRecycledGraphics: 95% 80% of the enemy designs and weapons are taken straight from the first two games.games, albeit with different names; some particulary [[JustForFun/Egregious egregious]] examples include the Taclack being recycled as mere "Albino" and the Morden-Urg as the "Gorash", which are also the namesake of Gorashland, the desert of the Fallen Kingdom. The Vagar and Malith herself are some of the few new designs made for the game. ''All'' of the music is taken from the previous games as well.


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* OutOfFocus: The main protagonists. Past the first half of the game, their personal motivations for going on their quest are cast aside as the story shifts into a history lesson on the [[PhysicalGods Agallans]] and how [[BigBad Malith]] was the catalyst behind the Betrayal.


Added DiffLines:

* ProlonguedPrologue: Act I is much longer than it has any right to be. Thought that dealing with the [[DiscOneFinalDungeon Black Tree]] would lead you to Act II? Wrong. Here's the second quarter of the world map, complete with a dozen dungeons to explore and quests to finish before you can ''finally'' reach the ''actual'' dungeon that closes off Act I.
* RecycledSoundtrack: Most of the music is taken from the first two games wholesale.
* SuspiciouslySimilarSubstitute: Because of the game employing NewWorkRecycledGraphics, many of the returning monsters from the first two games return with different names, like the Vaarth as "Fur Beasts" and the Morden-Urg as the Gorash.


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* TheWarSequence: The beginning of Act II has you enter the Bloodstained Battlefield, where the Vagar are waging war against the citadel of Drahn and [[CurbstompBattle winning by a landslide]] thanks to their catapults and Armored Bugs as living ammo.
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* AmbiguouslyHuman: Despite being humans, the bandit enemies will let out monstrous growls whenever they are hurt or killed.
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* BlessedWithSuck: [[spoiler:Malith took reins of the throne of the Agallans after the Betrayal, the coup of the king of the Agallans, but was forever cursed by his last words to be bound to it for all of eternity, even after Agalla sunk to the bottom of the sea for millenia]]
* BigCreepyCrawlies: Scorpions of abnormal size, giant low-poly spiders, and Scorpitaurs
* CompositeCharacter: The Vagar are essentially the Hak'u by way of the Morden, while visually resembling dark-skinned Vai'kesh. A race of tribal humanoids who worship an {{Evil God}}ess who were peaceful before driven mad by her increasing influence since the [[WorldWreckingWave Second Cataclysm]] happened, leading to them suddenly becoming organized instead of segregated into remote tribes. Much like the Morden, they went to war with the Citadel of Drahn in the Fallen Kingdom region utilizing crude catapults with Armored Bugs (Durvlas in all but name) and bulky humanoid beasts as their muscle, laying a siege that left only a dozen soldiers alive in a tiny hall of their citadel.

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* BlessedWithSuck: [[spoiler:Malith took reins of the throne of the Agallans after the Betrayal, the coup of the king of the Agallans, but was forever cursed by his last words to be bound to it for all of eternity, even after Agalla sunk to the bottom of the sea for millenia]]
millenia]].
* BigCreepyCrawlies: Scorpions of abnormal size, giant low-poly spiders, and Scorpitaurs
Scorpitaurs.
* CompositeCharacter: The Vagar are essentially the Hak'u by way of the Morden, while visually resembling dark-skinned Vai'kesh. A race of tribal humanoids who worship an {{Evil God}}ess who were peaceful before being driven mad by her increasing influence since the [[WorldWreckingWave Second Cataclysm]] happened, leading to them suddenly becoming organized instead of segregated into remote tribes. Much like the Morden, they went to war with the Citadel of Drahn in the Fallen Kingdom region utilizing crude catapults with Armored Bugs (Durvlas in all but name) and bulky humanoid beasts as their muscle, laying a siege that left only a dozen soldiers alive in a tiny hall of their citadel.



* FetchQuest: What most of the game's quests devolve into. The Agallan Trials in particular being the most [[JustForFun/{{Egregious}}]] example, which have you thrudge through three different dungeons to collect {{Plot Coupon}}s, with the fourth one being purchased from Neeloc the goblin in a separate island.

to:

* FetchQuest: What most of the game's quests devolve into. The Agallan Trials in particular being the most [[JustForFun/{{Egregious}}]] JustForFun/{{Egregious}} example, which have you thrudge through three different dungeons to collect {{Plot Coupon}}s, with the fourth one being purchased from Neeloc the goblin in a separate island.

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