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** Used in bows to simulate the action of pulling the strings. The closer to a full draw; the more distance covered and damage dealt by the arrow.
** The weapon, Ricecutter, is a [[SinisterScythe sickle]] with the properties of a sword, can be charged to perform a watered-down version of the Rice Warrior's wide-area attack.

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** Used Certain melee weapons have the ability to charge up for a powerful strike or projectile launch. Players can continue attacking while charging if their first hit connects with an enemy, and the weapon will exhibit a glowing effect or be enveloped in an aura during the charging process.
** Similar to the charge mechanic, the
bows to simulate the action utilize a simulation of pulling the strings. strings with a cyan indicator above the player's head to reflect the progress of drawing the bow. The closer to a full draw; draw, the more distance covered and damage dealt by the arrow.
arrow will achieve.
** The weapon, Ricecutter, is a [[SinisterScythe sickle]] with Magic weapons have the properties of a sword, can be charged ability to perform a watered-down version of the Rice Warrior's wide-area attack.charge up, which results in faster mana regeneration, but it does not enhance their spell damage.
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** Both the Shotgun and the Shadowfang gun emit short-ranged blasts instead of bullets, requiring the Apprentice to approach enemies closely in order to inflict damage.

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** Both the Shotgun Shotgun, Shadowfang, and the Shadowfang gun Desert Jail emit short-ranged blasts instead of bullets, requiring the Apprentice to approach enemies closely in order to inflict damage.
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* ShieldBash:
** Releasing the shield after an extended period of holding it will cause the Apprentice to push with the shield, dealing damage to anyone unfortunate enough to be in its path.
** Icebird Snow Cone allows the player to do a DashAttack while holding a shield.
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* DoesNotLikeSpam: The Apprentice mentions in various notes related to bugs that he finds them repulsive and is fed up with having to eat them, expressing a desire for Simmer to stop making him consume them.


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* PersonalSpaceInvader: Motorbike-sized leeches and lamprey eels with 8 eyes have a fondness for attaching themselves to the Apprentice and draining him. When caught, the Apprentice becomes immobilized and wiggle left and right to break free from their grips.


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* ShortRangeShotgun:
** Both the Shotgun and the Shadowfang gun emit short-ranged blasts instead of bullets, requiring the Apprentice to approach enemies closely in order to inflict damage.
** Averted with the Pump Action Axe as it fires a spread of bullets with actual range, but the spread is so wide that it's more effective to use it in close quarter combat to ensure all bullets hit.
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* AttackAnimal:
** After consuming Crispy Land Shrimp, the flower that grows on your head can attract smaller butterfairies to join you in battle. These tiny creatures are drawn to the flower and can assist you by shooting magic projectiles during combat.
** When you drink Royal Milkshake, the beehive on your head unleashes small yellow bees that can assist you in attacking enemies. These bees use their stingers to help you in battle, providing you with additional support.
** When orally taken, Organic Scorpion Pheromones can allow you to summon a group of venomous scorpions to join you in combat and help you attack enemies. These scorpions are equipped with stingers that stun enemies.
* AttackItsWeakPoint: Iron Egg Skewer generates a reticle on enemies, pinpointing a weak point that varies in angle according to the Apprentice's position while wielding a bow. Accurately hitting the weak point with an arrow boosts the arrow's damage.


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* BlownAcrossTheRoom:Kiwi Jam Sandwich grants shotguns the ability to knock back enemies with increased damage output.


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* CollisionDamage:
** Fried Skin Cracklings grants scythe summons the ability to grow bone spikes around them when they reach their maximum growth, which can be used to damage enemies upon contact.
** Leechblood Pudding's abilities are triggered when the player is airborne using a grappling hook, providing temporary shields that last only during the flight duration for player protection, and dealing damage to enemies upon collision.

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* Damage Increasing Debuff



* {{Fartillery}}: Stank Tea enables the player to release a damaging noxious fart, which is triggered by taking damage or blocking attacks with a shield.



* OneHitPolykill:
** Blanched Broccoli bestows a fully drawn arrow with increased damage and the capability to penetrate enemies and ricochet off walls.
** Nebula stands out as a bow that can naturally shoot penetrating arrows, setting it apart as the sole bow eligible for Double Fish Bowl's penetration damage bonus without relying on Blanched Broccoli's pierce-augmenting effects.
** The Portable Execution Device is a rapid-firing laser gun that can pierce any target with ease. In the past, police would commonly use this convenient tool to sweep out video game-addicted teenagers.



* PlayingWithSyringes: The Viral Syringe is employed as a dagger to administer doses of a flesh-eating virus, inflicting a damage-over-time effect.



* SheatheStrike: When using the Crepuscular Moon, The Apprentice uses the scabbard to strike enemies during regular attacks, with the sword blade reserved for a devastating slash when the weapon is charged up.

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* SheatheStrike: SheathStrike: When using the Crepuscular Moon, The Apprentice uses the scabbard to strike enemies during regular attacks, with the sword blade reserved for a devastating slash when the weapon is charged up.
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* EssenceDrop: Pineapple Pizza is a taboo dish capable of rending souls asunder. When the Apprentice equipped with a scythe suffers damage, he will shed and lose soul fragments equivalent based on the health lost, which can later be harvested by the scythe to summon minions.


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* SheatheStrike: When using the Crepuscular Moon, The Apprentice uses the scabbard to strike enemies during regular attacks, with the sword blade reserved for a devastating slash when the weapon is charged up.
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* NoDeathRun: The game will reward you an achievement if you manage to beat a chapter without a single death.
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* CrissCrossAttack: Chainfish Nigiri grants the Apprentice the Phantom Slash, in which he performs a FlashStep and slashes multiple enemies on screen when using two sword moves at the same time. After using the Phantom Slash, there is a cooldown period, which resets every time the sword is used. The move can be used again once a blue fin appears on the Apprentice's head, indicating that the cooldown has ended.
* Damage Increasing Debuff
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Updated release date


''Dungeon Munchies'' is a side-scrolling RPG developed and published by maJAja. As of June 2019, it is on Steam Early Access.

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''Dungeon Munchies'' is a side-scrolling RPG developed and published by maJAja. As of June 2019, it is on It was released in Steam Early Access.
Access on June 5, 2019, with a full release on July 27, 2022.
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* BittersweetEnding: [[spoiler:Putrid is sent back to its home dimension, but the dungeon still explodes and takes out the earth with it. However, Simmer, Grill, and the other survivors of the dungeon plus the plants have all survived on the emergency contingency starships that the S.U.C. had prepared for themselves before Putrid killed them all. The protagonist was lost for a whole year, drifting in space in the aftermath of the fight with Putrid, but Simmer and Grill ultimately find him, bring him back to life, and then head over to the colony where the survivors of humanity await them.]]


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* DefectorFromDecadence: The [[spoiler:son of the Supreme President of the S.U.C. was the one who sacrificed his soul and everyone's memories of him to give the player his body, in an attempt to save the world, try and undo all of the harm and suffering that his father's government and their allies have caused, and finally save his friends, Simmer and Grill.]]


* DamageOverTime: All of the [[StandardStatusEffect standard status effects]] in the game, like poisoning, bleeding, and burning do this. Similar status effects can be stacked as long as the names are different.

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* DamageOverTime: All of the [[StandardStatusEffect standard status effects]] StatusEffects in the game, like poisoning, bleeding, and burning do this. Similar status effects can be stacked as long as the names are different.
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* IndustrializedEvil: The underground facility [[spoiler:ultimately turns out to be powered by humans trapped in pods, being kept constantly awake and fed so their souls may be continuously broken and extracted for energy. More and more victims have to be added to keep up with power production, only adding to the suffering until Putrid, an interdimensional being, comes forth to deliver them death--the one thing they want after all this time.]]
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Adding. Edit as necessary.

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* LogicalWeakness: C-04 is capable of absorbing anything organic and alive, but because the main characters are undead, it can't assimilate them.
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* DoubleWeapon: The Shiny Laser Sword is a yellow double-sided LaserBlade that the Apprentice uses to attack by WeaponTwirling. In addition, the weapon allows its user to pull off sword moves without using a sword as a primary weapon.

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* DoubleJump: Fried mosquitos gives the player a pair of insects to do this. Later on in the game, Simmers gives you the first forced surgery that grants you the permanent ability to double jump by giving you extra feet on your heels, rendering Fried Mosquitos obsolete.

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* DoubleJump: Fried mosquitos gives the player a pair of insects to do this. Later on in the game, Simmers gives you the first forced surgery that grants you the permanent ability to double jump by giving you extra feet on your heels, rendering Fried Mosquitos obsolete. In Chapter 2, you gain the ability to ''triple'' jump.


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* WhamEpisode: The latter half of Chapter 2 is ''full'' of dramatic reveals that make a lot of the game's darkly comic moments just plain dark and tragic with several reveals coming one after the other thanks to Simmer's memory shards.
** Simmer's named employees [[spoiler:are just copies of the originals based on Simmer's memories. They all died when C-04 attempted to assimilate them all and in a last-ditch effort, Simmer ripped their souls out to try to save hers and Grill's.]]
** Grill and Simmer [[spoiler:used to be high-ranking employees of the oppressive government until the constant atrocities got too much for them and breaking the rules and cooking good food was the only way they could feel alive again.]]
** The player character [[spoiler:used to be a friend or close coworker of Grill and Simmer before he used a spell to turn him into an {{Unperson}} and guarantee that some soul would take his body and become a zombie powerful enough to help his friends.]]

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* ImMelting: Near the [[spoiler:end of Chapter 1, you come across a mortally wounded Grill, who has her body melting after a confrontation with C-04 that have escaped from the research facility. She begs you not to open the Stargate as her last words in fear of the destruction of the dungeon.]]

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* HypocriticalHumor: Much of the humor and interpersonal conflict of Chapter 2 arises from [[spoiler:Grill]] being a hypocrite, claiming that one should follow or not follow rules and norms solely on the basis of what's most convenient to her at the moment. It's frequently lampshaded for comedy.
* ImMelting: Near the [[spoiler:end of Chapter 1, you come across a mortally wounded Grill, who has her body melting after a confrontation with C-04 that have escaped from the research facility. She begs you not to open the Stargate as her last words in fear of the destruction of the dungeon.]] ]]



* NotQuiteDead: [[spoiler:Grill]] turns out to be still alive (in a sense) during the start of Chapter 2. Much of the first few quests involve getting her to her house on time so she can perform a ritual to revive herself.



** When [[spoiler:Grill dies, her corpse is put on a ''barbecue'' grill.]]

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** When [[spoiler:Grill dies, her corpse is put on a ''barbecue'' grill.grill and you revive her by grilling her with dragon fire.]]
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Cut trope. Can't tell if its replacement trope or any others are applicable.


* BiggerBad: [[spoiler:C-04. Aside from the fact that you've already killed the Lord Protector AKA Grill, it was responsible for the apocalypse in the first place, and now it's free to wreak havoc and reproduce once more.]]

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* VisualPun: The grass sword is a ''blade'' of grass.

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* VisualPun: VisualPun:
**
The grass sword is a ''blade'' of grass.grass.
** When [[spoiler:Grill dies, her corpse is put on a ''barbecue'' grill.]]

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* TechnicolorFire: The Lord Protector's flames are green.


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* TechnicolorFire: The Lord Protector's flames are green.

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** The weapon, Ricecutter, is a [[SinisterScythe sickle]] that can be charged to perform a watered-down version of the Rice Warrior's wide-area attack.

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** The weapon, Ricecutter, is a [[SinisterScythe sickle]] that with the properties of a sword, can be charged to perform a watered-down version of the Rice Warrior's wide-area attack.


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** His name means "spiky bamboo" literally in Chinese, but from the way it is pronounced, it sounds similar to the Mandarin equivalent of "dick".

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* ChargedAttack: Used in bows to simulate the action of pulling the strings. The closer to a full draw; the more distance covered and damage dealt by the arrow.

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* ChargedAttack: ChargedAttack:
**
Used in bows to simulate the action of pulling the strings. The closer to a full draw; the more distance covered and damage dealt by the arrow.
** The weapon, Ricecutter, is a [[SinisterScythe sickle]] that can be charged to perform a watered-down version of the Rice Warrior's wide-area attack.



* DamageOverTime: All of the [[StandardStatusEffect standard status effects]] in the game, like poisoning, bleeding, and burning do this. Similar status effects can be stacked as long as the names are different.



* EquipmentBasedProgression: How well you prepare yourself is based on what foods are in the stomach and weapons equipped.



* WallJump: Your second forced surgery gives you a pair of extra hands on the side of the hips, allowing you to climb any vertical surface as long it doesn't have spikes on them.

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* TechnicolorToxin: Toxic spores released from mushrooms are purple, while most poisons are green. Poisoned enemies will always periodically spurt out green splashes from their bodies regardless of what attacks inflict poison.
* WallJump: Your second forced surgery gives you a pair of extra hands on the each side of the hips, allowing you to climb any vertical surface as long it doesn't have spikes on them.



** The Guava trees will run towards their assailants and whack them with their branches when provoked. Contrary to popular beliefs of having violent tendencies, they are docile creatures even when pushed around by player walking into them. Though most players will attack them out fear due to being instilled with a EverythingTryingToKillYou mindset by the game, leading them to unintentionally commit VideoGameCrueltyPotential on the innocent plants.

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** The Guava trees will run towards their assailants and whack them with their branches when provoked. Contrary to popular beliefs of having violent tendencies, they are docile creatures even when pushed around by player walking into them. Though most players will attack them out fear due to being instilled with a an EverythingTryingToKillYou mindset by the game, leading them to unintentionally commit VideoGameCrueltyPotential on the innocent plants.
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* TechnicolorToxin: Poisons in the game come in green.
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* TechnicolorToxin: Poisons in the game come in green.
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** [[GiantEnemyCrab Enemy crabs that about the same size as you]] shoot several water bullets out of their pincers. If they receive too much damage, they will surround themselves with an aquatic barrier that deals CollisionDamage and blocks projectiles.
** Water Spirits are clams that submerge themselves in a floating bubble of water. They attack by forming CombatTentacles from the water around them.

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** [[GiantEnemyCrab Enemy crabs that about the same size as you]] shoot several water bullets out of their pincers. If they receive too much damage, they will surround themselves with an aquatic barrier that deals CollisionDamage and blocks projectiles.
** Water Spirits are clams that submerge themselves submerged in a floating bubble of water. They FloatingWater and attack by forming CombatTentacles from the water around them.
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* ChargedAttack: Used in bows to simulate the action of pulling the strings. The closer to a full draw; the more distance covered and damage dealt by the arrow.

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* ChargedAttack: ChargedAttack: Used in bows to simulate the action of pulling the strings. The closer to a full draw; the more distance covered and damage dealt by the arrow.



** A watermelon growing on a tree willingly sacrifices themselves to the protagonist in hopes of bringing down the Lord Protector of The Forest after realizing their ruler doesn't give a damn about their lives.

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** A watermelon growing on a tree willingly sacrifices themselves themself to the protagonist in hopes of bringing down the Lord Protector of The Forest after realizing their ruler doesn't give a damn about their lives.



** The Guava trees will run towards their assailants and whack them with their branches when provoked. Contrary to popular beliefs of having violent tendencies, they are docile creatures even when pushed around by player walking into them. Though most player will attack them out fear due to being instilled with a EverythingTryingToKillYou mindset by the game, leading them to unintentionally commit VideoGameCrueltyPotential on the innocent plants.
** Redwood tree men wear bee hives as hats that sends out swarms of killer bees to defend themselves.

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** The Guava trees will run towards their assailants and whack them with their branches when provoked. Contrary to popular beliefs of having violent tendencies, they are docile creatures even when pushed around by player walking into them. Though most player players will attack them out fear due to being instilled with a EverythingTryingToKillYou mindset by the game, leading them to unintentionally commit VideoGameCrueltyPotential on the innocent plants.
** Redwood tree men wear bee hives as hats that sends send out swarms of killer bees to defend themselves.
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* ChargedAttack: Used in bows to simulate the action of pulling the strings. The closer to a full draw; the more distance covered and damage dealt by the arrow.
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* WhenTreesAttack:
** The Guava trees will run towards their assailants and whack them with their branches when provoked. Contrary to popular beliefs of having violent tendencies, they are docile creatures even when pushed around by player walking into them. Though most player will attack them out fear due to being instilled with a EverythingTryingToKillYou mindset by the game, leading them to unintentionally commit VideoGameCrueltyPotential on the innocent plants.
** Redwood tree men wear bee hives as hats that sends out swarms of killer bees to defend themselves.
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* PopGoesTheHuman: Eating a Big Mozzie raw will fill up that person's stomach with so much air to the point they burst, because of the wind magic found within the mosquito.
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* LetsMeetTheMeat:
** A Banana standing on top of the shrine leading to Shrimp Pond wants you to eat it. It even tries to relieve your guilt by claiming that it's your morality playing tricks on you. After the player kills it and collects its remains, the food description for the banana says "It is filled with a sense of purpose and satisfaction".
** A watermelon growing on a tree willingly sacrifices themselves to the protagonist in hopes of bringing down the Lord Protector of The Forest after realizing their ruler doesn't give a damn about their lives.

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