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Crosswicking

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* TileFlippingPuzzle: The first dungeon level has a 3x3 grid of pressure plates that toggle one of the two doors at the end. In this case, the party can only move from adjacent plates, activating them when they move on.
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''Dungeon Master'' is a 3D [[ActionRPG action CRPG]] published in 1987 by Creator/FTLGames for the UsefulNotes/AtariST (and subsequently for a plethora of other platforms including MS-DOS and the [[Platform/{{Amiga}} Commodore Amiga]]).

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''Dungeon Master'' is a 3D [[ActionRPG action CRPG]] published in 1987 by Creator/FTLGames for the UsefulNotes/AtariST Platform/AtariST (and subsequently for a plethora of other platforms including MS-DOS and the [[Platform/{{Amiga}} Commodore Amiga]]).
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''Dungeon Master'' is a 3D [[ActionRPG action CRPG]] published in 1987 by Creator/FTLGames for the UsefulNotes/AtariST (and subsequently for a plethora of other platforms including MS-DOS and the UsefulNotes/CommodoreAmiga).

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''Dungeon Master'' is a 3D [[ActionRPG action CRPG]] published in 1987 by Creator/FTLGames for the UsefulNotes/AtariST (and subsequently for a plethora of other platforms including MS-DOS and the UsefulNotes/CommodoreAmiga).
[[Platform/{{Amiga}} Commodore Amiga]]).

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* TheDoorSlamsYou: A closing door will cause some damage to creatures standing within the doorway, and the door will attempt to close again.


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* TaeKwonDoor: A closing door will cause some damage to creatures standing within the doorway, and the door will attempt to close again.

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** This does not apply to Chaos Strikes Back, as reincarnation will significantly reduce the character's stats before applying the minor attribute bonus.

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** This The stat bonus does not apply to Chaos Strikes Back, as reincarnation will significantly reduce the character's stats before applying the minor attribute bonus.bonus.
* TheDoorSlamsYou: A closing door will cause some damage to creatures standing within the doorway, and the door will attempt to close again.



* FetchQuest: The quest is to retrieve the Firestaff, but you also learn that it isn't complete.

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* FetchQuest: The quest is to retrieve the Firestaff, but you also learn that it isn't complete. [[spoiler:Returning the Firestaff also leads to the bad ending.]]



* LockAndKeyPuzzle: There's plenty of locked doors, and the party needs to locate the various keys scattered throughout the dungeon. Some of these doors can actually be moving walls, and some of these locks require using gems or coins. As usual, they're consumed upon use.

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* LockAndKeyPuzzle: There's plenty of locked doors, and the party needs to locate the various keys scattered throughout the dungeon. Some of these doors can actually A key may be a conventional key, or a specific item, and may either open a door or cause a different change within the dungeon (e.g. moving walls, and some of these locks require using gems or coins. As usual, they're a wall). They are consumed upon use.use.
** "To Close Pit Leave A Valuable On Floor" accepts any item, and implies that it would also be consumed. Instead, the item is teleported around the corner, thus changing the player's expectations.



* OpenSaysMe: Plain wooden doors may be hacked open. Two doors on the second level can be hacked open, one of which is opened by a gold key (a common key type in the early dungeon.)

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* OpenSaysMe: Plain wooden doors may be hacked open. Two doors on On the second level, one of these doors closes in response to the player approaching. There's also a locked door in this level can which may be hacked open, one open instead of which is opened by requiring a gold key (a common key type in the early dungeon.)



* WizardNeedsFoodBadly: Food and water meters for each character. There's technically an infinite supply of food (from the edible respawning monsters on level 4) and water (the water fountains scattered through the dungeon never run dry) available. Even without the infinite supply, there's plenty of food laying around. There's also a large stretch of floors where there's no supply of water. Concerning water, there are only four water skins in the entire game, and you have more important things to do with flasks.

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* WizardNeedsFoodBadly: Food and water meters for each character. There's technically an infinite supply of food (from the edible respawning monsters on level 4) and water (the water fountains scattered through the dungeon never run dry) available. Even without the infinite supply, there's plenty of food laying around. There's also a large stretch of floors where there's no supply of water. Concerning water, there are only four water skins in the entire game, and you have more important things to do with flasks.plenty of flasks (which may be better suited for creating potions)


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* HintSystem: There is a hint oracle included with the game's utility disk, which gives hints based on the location of the party in one of the saved games.
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%%* FragileSpeedster: Giant wasps.

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%%* * FragileSpeedster: Giant wasps.



%%* LightningBruiser: Giant scorpions.

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%%* * LightningBruiser: Giant scorpions.



%%* MacGuffin: The Firestaff and the Power Gem.
%%* MightyGlacier: Stone golems.
%%* MiniBoss: The red dragon edged into this territory.

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%%* * MacGuffin: The Firestaff and the Power Gem.
%%* * MightyGlacier: Stone golems.
%%* * MiniBoss: The red dragon edged into this territory.
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* {{Oculothorax}}: The Wizard Eye, appears on level 5, is a floating eye with eye-stalks on the top. The main eye is closed until attacking.
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* NoBodyLeftBehind: All monsters disappear in a puff of smoke cloud upon death.

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* NoBodyLeftBehind: All monsters disappear in a puff of smoke cloud upon death.death, dropping whatever they're carrying (if applicable) and possibly some parts of themselves. In the case of screamers and some other monsters, the parts dropped are a valuable food source.
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Crosswick to new creator page.


''Dungeon Master'' is a 3D [[ActionRPG action CRPG]] published in 1987 by FTL Games for the UsefulNotes/AtariST (and subsequently for a plethora of other platforms including MS-DOS and the UsefulNotes/CommodoreAmiga).

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''Dungeon Master'' is a 3D [[ActionRPG action CRPG]] published in 1987 by FTL Games Creator/FTLGames for the UsefulNotes/AtariST (and subsequently for a plethora of other platforms including MS-DOS and the UsefulNotes/CommodoreAmiga).

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* CopyProtection: With the Amiga and Atari ST version, there's the usual "fuzzy bit" disk check, but this is supported by a few cracking countermeasures. If they're triggered, all game animations will stop a few minutes (seemingly after entering a new floor), and the party can get insta-killed simply by walking around (requiring a full restart rather than being able to reload). The former could provide some benefit in certain puzzles where a door may close. This may become more significant in Chaos Strikes Back, due to the increased use of cross-level activity.

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* CommonplaceRare: Despite being a large dungeon filled with monsters, there's only the rare coin or gem. Most of these are used for puzzles, not for wealth or barter.
* CopyProtection: With the The Amiga and Atari ST version, there's version has the usual "fuzzy bit" disk check, but this is supported by a few cracking countermeasures. If they're triggered, tripped, all game animations will stop a few minutes (seemingly after entering a new floor), and the party can get insta-killed simply by walking around (requiring a full restart rather than being able to reload). The former could provide some benefit in certain puzzles where a door may close. This may become more significant in Chaos Strikes Back, due to the increased use of cross-level activity.






%%* FauxFirstPerson3D

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%%* FauxFirstPerson3D* FauxFirstPerson3D: Gives a view up to three grid-spaces away. Only orthogonal views are represented.



* RareCoins: Despite being a large dungeon filled with monsters, there's only the rare coin or gem. Most of these are used for puzzles, not for wealth or barter.



* WizardNeedsFoodBadly: There's an infinite supply of food (from the edible respawning monsters on level 4) and water (the water fountains scattered through the dungeon never run dry) available, but you can't carry it all (there are only four water skins in the entire game, and you have more important things to do with flasks).

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* WizardNeedsFoodBadly: Food and water meters for each character. There's technically an infinite supply of food (from the edible respawning monsters on level 4) and water (the water fountains scattered through the dungeon never run dry) available, but you can't carry it all (there available. Even without the infinite supply, there's plenty of food laying around. There's also a large stretch of floors where there's no supply of water. Concerning water, there are only four water skins in the entire game, and you have more important things to do with flasks).flasks.
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* NonEntityGeneral: Literally. The Player is Theron; the Grey Lord's apprentice; and you are invisibly guiding the PCs. The ending of the second game implies the same.

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* NonEntityGeneral: Literally. The Player is Theron; the Grey Lord's apprentice; and you are invisibly guiding the PCs.[=PCs=]. The ending of the second game implies the same.
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* StandardStatusEffects: Poison. Not a major problem most of the time - the recipe for the Unven (cure poison) potion is provided on level 2, before you even meet anything that inflicted poisoning.

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* StandardStatusEffects: StatusEffects: Poison. Not a major problem most of the time - the recipe for the Unven (cure poison) potion is provided on level 2, before you even meet anything that inflicted poisoning.
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typo


* {{Magitek}}: Magic-powerd machines appear throughout this game.

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* {{Magitek}}: Magic-powerd Magic-powered machines appear throughout this game.

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* HijackedByGanon: This game's story appears to be completely unrelated to that of the original game, until the cinematic at the very end that reveals that Chaos is really behind it all.



* {{Magitek}}

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* {{Magitek}}{{Magitek}}: Magic-powerd machines appear throughout this game.
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* DoorToBefore: After the floor containing the firestaff is a stairwell that provides quick passage through the lower levels. Opening the stairs on a given level requires opening it from the outside with a skeleton key, except for the bottom-most floor which requires a winged key from the inside.

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* DoorToBefore: After the floor containing the firestaff is a stairwell that provides quick passage through the lower levels. Opening the stairs on a given level requires opening it from the outside with a skeleton key, except for Des (the large "arena" level) which is opened by a switch on the inside, and the bottom-most floor which requires a winged key from the inside. inside the staircase.

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