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Horny's anger doesn't increase if he's busy guarding or worshipping.


** Horned Reapers (In [=DK1=]). [[LightningBruiser Incredibly fast, monstrously powerful]], and capable of reducing all but the mightiest of heroes to shreds, but he's so damn ''[[HairTriggerTemper touchy]]'' that he's every bit as likely to [[TurnedAgainstTheirMasters turn on you]], kill your other minions and start trashing your dungeon if you do anything, ''anything'' to annoy him. Since you can easily win without him, it's just not worth it, except maybe on the final level.

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** Horned Reapers (In [=DK1=]). [[LightningBruiser Incredibly fast, monstrously powerful]], and capable of reducing all but the mightiest of heroes to shreds, but he's so damn ''[[HairTriggerTemper touchy]]'' that he's every bit as likely to [[TurnedAgainstTheirMasters turn on you]], kill your other minions and start trashing your dungeon if you do anything, ''anything'' to annoy him.him because his anger constantly increases when he's idle unless he's kept busy in the temple or guard posts. Since you can easily win without him, it's just not worth it, except maybe on the final level.

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* AntiFrustrationFeatures: Gems are sources of money that never expire, the only downside is imps gather wealth from them more slowly. In most places they are well-hidden, but later levels with especially strong opponents have gems that are easy to find, allowing you to focus on building and strengthening your forces without worrying about money management.



** Everything in the first game (except imps, who still will if the first thing they fight is an imp and other creatures join the fight without it noticing) will happily fight against odds where they could not possibly win. At least they retreat when the option -represented by a chicken- is checked.

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** Everything in the first game (except imps, who still will if the first thing they fight is an imp and other creatures join the fight without it noticing) will happily fight against odds where they could not possibly win. At least they retreat when the option -represented (represented by a chicken- chicken) is checked.



** (After playing through until Stupid O'Clock in the morning) "Your nocturnal perseverence has unlocked a hidden gaming tip... ''GO TO BED!''"

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** (After playing through until Stupid O'Clock in the morning) "Your nocturnal perseverence perseverance has unlocked a hidden gaming tip... ''GO TO BED!''"



** "Your dungeon is on an incline - angry creatures cannot play marbles!"

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** "Your dungeon is on an incline - incline, angry creatures cannot play marbles!"



* OurOrcsAreDifferent: Only present in the first game. Squat, reddish miltaristic and industrious humanoids. Most of all, utterly forgettable compared to the more 'iconic' monsters. Phased out in favour of the weak-but-plentiful Goblins and powerhouse Black Knights in 2.

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* OurOrcsAreDifferent: Only present in the first game. Squat, reddish purple miltaristic and industrious humanoids. Most of all, utterly forgettable compared to the more 'iconic' monsters. Phased out in favour of the weak-but-plentiful Goblins and powerhouse Black Knights in 2.
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* SandboxMode: The second game adds a my pet dungeon mode where you are in charge of when enemies invade.
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* RealityEnsues: You may be an EvilOverlord bent [[ForTheEvulz evil for the sake of evil]], but you have to be a BenevolentBoss and provide for the needs of your evil minions or they won't do your evil bidding.
** While you can convert enemies to your side by leaving them in your torture room, you do have to heal them because leaving someone to undergo physical torture too long will kill them.


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** You can be BadBoss and make life miserable for your minions, but [[VideogameCrueltyPunishment it's not a smart idea]] [[RealityEnsues they won't fight for Keeper who mistreats them.]]
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TRS has renamed Our Elves Are Better to Our Elves Are Different. Links changed accordingly.


* EvilCounterpart: In both games, but especially in the second many of your minions are this to the heroes, e.g. [[SquishyWizard Wizards]] and [[EvilSorcerer Warlocks]], [[KnightInShiningArmour Knights]] and {{Black Knight}}s, [[OurElvesAreBetter Elves and Dark Elves]], [[LoveableRogue Thieves]] and [[PsychoForHire Rogues]], etc. These can be forcibly recruited, but units ''hate'' having to bunk near their evil/good counterparts.

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* EvilCounterpart: In both games, but especially in the second many of your minions are this to the heroes, e.g. [[SquishyWizard Wizards]] and [[EvilSorcerer Warlocks]], [[KnightInShiningArmour Knights]] and {{Black Knight}}s, [[OurElvesAreBetter [[OurElvesAreDifferent Elves and Dark Elves]], [[LoveableRogue Thieves]] and [[PsychoForHire Rogues]], etc. These can be forcibly recruited, but units ''hate'' having to bunk near their evil/good counterparts.



* OurElvesAreBetter: The ArcherArchetype Sylvan Elves like to think so, and relish joining the fight against your forces of darkness. Their Dark Elf cousins like [[ScrewYouElves cutting them down to size]] just as much.

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* OurElvesAreBetter: OurElvesAreDifferent: The ArcherArchetype Sylvan Elves like to think so, and relish joining the fight against your forces of darkness. Their Dark Elf cousins like [[ScrewYouElves cutting them down to size]] just as much.

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* AntiPoopSocking: A whole series of comments, in the sequel.
--> "Your nocturnal perseverance has unlocked a hidden gaming tip: GO TO BED!"

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* AntiPoopSocking: A whole series of comments, In the second game, the Mentor has special dialogue for players who spend hours at the game or are up in the sequel.
--> "Your
middle of the night.
-->''"Your
nocturnal perseverance has unlocked a hidden gaming tip: GO TO BED!"BED!"''



* BadBoss: You can be this thanks to VideoGameCrueltyPotential, but it's unwise -- a slap here and there improves workplace productivity, but abusing your minions too much will cause them to desert you. Imps, however, are magical slaves who can never rebel, so they're fair game.

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* BadBoss: You can be this thanks to VideoGameCrueltyPotential, but it's unwise -- a slap here and there improves workplace productivity, but abusing your minions too much will cause them revolt if they're abused too much, not paid, or forced to desert you.live in bad conditions. Imps, however, are magical slaves who can never rebel, so they're fair game.



* BenevolentBoss: You're required to be this for all your minions except for the Imps.

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* BenevolentBoss: You're required to be this for all your minions except for the Imps.Imps -- the best way to maintain a strong fighting force in the long term is with a good living environment.



** Horned Reapers in the first game.

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** Horned Reapers in the first game.game will go into a violent rage if their HairTriggerTemper is tripped and can never again be placated.



* BigGood:
** The Avatar.
** King Reginald in the second game.

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* BigGood:
**
BigGood: The Avatar.
**
Avatar in the first game and King Reginald in the second game.are the leaders and the most powerful of the heroic forces arrayed against you.



* CardCarryingVillain: The player, and all his little evil minions.

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* CardCarryingVillain: The player, Keeper and all his little evil minions.the minions are very up-front about being proud evildoers who want to despoil the land.



* CatchPhrase: "Beware, keeper".

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* CatchPhrase: The Mentor's "Beware, keeper".



-->"The very rock ''yawns'' in anticipation of your next ''[[SarcasmMode fascinating]]'' move."

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-->"The -->''"The very rock ''yawns'' in anticipation of your next ''[[SarcasmMode fascinating]]'' move.""''



* TheDogBitesBack: Be a BadBoss to your evil army? Then they'll refuse to work for you and will leave your dungeon or even attack your forces.



* ADungeonIsYou: Keepers can instantly furnish rooms within their territory, direct their minions (and can exert some direct control over them), and can use magic, but their only physical presence is the Dungeon Heart that sustains their existence.



* DystopiaJustifiesTheMeans: Your end goal is to escape the Underworld and establish a rain of terror and misery over the land.

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* DystopiaJustifiesTheMeans: Your end goal is to escape the Underworld and establish a rain reign of terror and misery over the land.



* ElectricTorture: One of several ways of torturing captured heroes in the second game.

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* ElectricTorture: One of several ways of torturing A large lightning generator is one way to torture captured heroes in the second game.



* EvilMinions: Many and varied. You attract them by furnishing your dungeon with amenities they like, and keep them by providing them with food, money, and entertainment.

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* EvilMinions: Many and varied.varied, from lowly goblins to mighty Dark Angels. You attract them by furnishing your dungeon with amenities they like, and keep them by providing them with food, money, and entertainment.



* MadeOfMagic: Imps. They're generated by the Dungeon Heart, sustained by {{Mana}}, and can be [[HumanResources cashed in]] for a quick hit of magic power in a pinch.

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* MadeOfMagic: Imps. They're Imps are generated by the Dungeon Heart, sustained by {{Mana}}, and can be [[HumanResources cashed in]] for a quick hit of magic power in a pinch.



* MightyGlacier: Bile Demons, plain and simple. The Hero side has the Giant taking up this role.

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* MightyGlacier: Bile Demons, plain Demons move very slowly, have a ton of hit points, and simple.hit hard. The Hero side has the Giant taking up this role.



* RegeneratingMana: In the sequel, mana continuously replenishes at a rate proportionate to the amount of territory the Keeper controls, with rare and valuable Mana Vault tiles providing a huge boost. Player-owned traps and spells take a set amount of mana per second out of the regeneration rate and/or have a fixed activation cost.



* RealityEnsues: Be a BadBoss to your evil army? Then they'll refuse to work for you.



* SetAMookToKillAMook: The hero's don't like enemy keepers any more than they like you. hence, with good planning, [[https://www.youtube.com/watch?v=DsSLobAtmZI&index=19&list=PL17FF40D9EAC9DA4B you can get them to destroy the enemy dungeon heart for you.]]

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* SetAMookToKillAMook: The hero's heroes don't like enemy keepers any more than they like you. hence, with good planning, [[https://www.youtube.com/watch?v=DsSLobAtmZI&index=19&list=PL17FF40D9EAC9DA4B you can get them to destroy the enemy dungeon heart for you.]]



* SummonMagic: How you "recruit" Horny in the second game, after collecting all 4 pieces of the Talisman.

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* SummonMagic: How you "recruit" Horny in the second game, after collecting all 4 pieces of the Talisman. He takes a tremendous amount of mana to summon and needs a steady stream to stay in play, vanishing when dismissed or when your mana runs out.


* SandboxMode: ''My Pet Dungeon'' Mode, in 2. Essentially a short series of lower-challenge dungeons where you have to achieve certain objectives in order to proceed. They include a 'toybox' of heroes that you can pull from whenever you wish, and you can also trigger hero invasions whenever you like for the purposes of testing your defenses. A little different from some sandbox modes in that you don't have infinite money or mana to work with (unless there's gem blocks on the map, at least).
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Natter


*** HilariousInHindsight: Richard Ridings, the voice of the Mentor, is best known these days for his role in ''Peppa Pig''.
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*** HilariousInHindsight: Richard Ridings, the voice of the Mentor, is best known these days for his role in ''Peppa Pig''.
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* TheCorruptor: The Scavenger Room in the first game. Placing a minion in it will allow them to psychically attack enemy forces of the same species to tempt them into your cause.
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* HeartOfTheMatter: The Dungeon Heart, which is essential to keeping your dungeon running and the target of enemy raids.

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* TheJuggernaut: The Horned Reaper, in the second game. He does massive damage an can't be damaged by anything in return.

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* TheJuggernaut: The Horned Reaper, in the second game. He does massive damage an and can't be damaged by anything in return.


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** Lose in the final level of the second game, and the mentor will quote Palpatine’s speech from ''Film/ReturnOfTheJedi''.
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A pair of groundbreaking management games by Creator/BullfrogProductions which put the player in the role of a fantasy EvilOverlord responsible for constructing a dungeon, recruiting an army of monsters and seeing off [[TabletopRPG RPG]] style hero invasions.

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A pair of groundbreaking management games by Creator/BullfrogProductions which put the player in the role of a fantasy EvilOverlord responsible for [[ADungeonIsYou constructing a dungeon, dungeon]], recruiting an army of monsters and seeing off [[TabletopRPG RPG]] style hero invasions.
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In 2013, a mobile version of the game was released for [[IOSGames iOS]] and Android. It almost immediately became the subject of online rage due to its [[AllegedlyFreeGame requirement for extremely frequent in-game purchases]] to actually do anything.

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In 2013, a mobile version of the game was released for [[IOSGames [[UsefulNotes/IOSGames iOS]] and Android. It almost immediately became the subject of online rage due to its [[AllegedlyFreeGame requirement for extremely frequent in-game purchases]] to actually do anything.

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%%* IndyEscape

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%%* IndyEscape* IndyEscape: Thanks to the giant boulder traps. A few dungeon layouts include these behind locked doors down long corridors, in very obvious SchmuckBait.



* MoneyForNothing: Gem blocks provide a truly infinite source of wealth, the flow of which is limited only by the number of imps available to mine them for riches. Eventually you may find yourself with more gold than you know what to do with during longer games.



%%* OurFairiesAreDifferent
%%* OurGhostsAreDifferent

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%%* OurFairiesAreDifferent
%%* OurGhostsAreDifferent
* OurFairiesAreDifferent: A recurring hero unit. A fae critter with wings as you might expect, and potent spellcasters. Notable for being human-sized rather than tiny little things.
* OurGhostsAreDifferent: Only present in the first game, created by creatures killed in the Torture Chamber. Ghostly floating skulls that can see invisible creatures, but are extremely fragile.



%%* OurGoblinsAreDifferent
%%* OurMonstersAreDifferent:
%%* OurOrcsAreDifferent

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%%* OurGoblinsAreDifferent
%%* OurMonstersAreDifferent:
%%* OurOrcsAreDifferent
* OurGoblinsAreDifferent: Only present in 2. Small, weak, numerous, and utterly expendable. They're liable to form the bulk of any attacking force early on, and can potentially overwhelm the enemy through sheer numbers if nothing else. They won't perform any kind of industrial or intellectual work.
* OurMonstersAreDifferent: Because they work ''for you''. That, and they all tend to have their own fairly unique and distinctive designs even if they have 'classical' names.
* OurOrcsAreDifferent: Only present in the first game. Squat, reddish miltaristic and industrious humanoids. Most of all, utterly forgettable compared to the more 'iconic' monsters. Phased out in favour of the weak-but-plentiful Goblins and powerhouse Black Knights in 2.


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* SandboxMode: ''My Pet Dungeon'' Mode, in 2. Essentially a short series of lower-challenge dungeons where you have to achieve certain objectives in order to proceed. They include a 'toybox' of heroes that you can pull from whenever you wish, and you can also trigger hero invasions whenever you like for the purposes of testing your defenses. A little different from some sandbox modes in that you don't have infinite money or mana to work with (unless there's gem blocks on the map, at least).
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Adding inbound links to the games mentioned in this example, since they have their own pages at this point.


* SpiritualSuccessor: Plenty, DK has a very unique and charming gameplay, it's fondly remembered by many gamers and it lacks an official sequel after the first one.
** ''[[https://www.youtube.com/watch?v=KhOBVg2awB0 Dungeons]]'' by Kalypso[[note]]best known for ''VideoGame/{{Tropico}} 3''[[/note]], to a certain extent. While thematically similar to ''Dungeon Keeper'', the gameplay itself is more of a cross between the VideoGame/ThemePark series and TowerDefence games.
** [[http://www.kickstarter.com/projects/subterraneangames/war-for-the-overworld War For The Overworld]], a similarily-styled game by Subterranean Games funded on {{Website/Kickstarter}}, is shaping up to be a true Dungeon Keeper sequel in all but name, even using the very same name as the third installment in the series would have had in it's title before it was cancelled. The original Dungeon Keeper developers have even shown their support for the project, and the narrator in the trailer is the very same person who was your mentor in both games.

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* SpiritualSuccessor: Plenty, Plenty have tried to be so, since DK has a very unique and charming gameplay, and it's fondly remembered by many gamers and it gamers. Helping this is that DK lacks an official sequel after the first one.
one. Notable examples of DK successors include the following:
** ''[[https://www.The ''Videogame/{{Dungeons}}'' series by Kalypso[[note]]best known for ''VideoGame/{{Tropico}} 3''[[/note]], only to a certain extent with the first game. Here's the [[https://www.youtube.com/watch?v=KhOBVg2awB0 Dungeons]]'' by Kalypso[[note]]best known for ''VideoGame/{{Tropico}} 3''[[/note]], to a certain extent. official trailer]] so you can see the similarities yourself. While thematically similar to ''Dungeon Keeper'', the gameplay itself is more of a cross between the VideoGame/ThemePark series and TowerDefence games.
** [[http://www.kickstarter.com/projects/subterraneangames/war-for-the-overworld War For
games. The Overworld]], later games became much more similar to ''Dungeon Keeper'', but differentiated themselves by allowing players to invade the surface world.
** ''VideoGame/WarForTheOverworld'',
a similarily-styled similarly-styled game by Subterranean Games funded on {{Website/Kickstarter}}, is shaping up to be a true Dungeon Keeper sequel in all but name, even using the very same name as the third installment in the series would have had in it's its own title before it was cancelled. The original Dungeon Keeper developers have even shown their support for the project, and the narrator in the trailer and in-game is the very same person who was your evil mentor in both games.



* StoneWall: Dragons in the first game.

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* StoneWall: Dragons in the first game. Very slow and not the most powerful monster you can have, but train them up and they can wear down most opponents with high defense and a constant stream of fire breath.



* TortureAlwaysWorks: Torturing heroes is a surefire way to boost your numbers or get accurate information about the map.

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* TortureAlwaysWorks: Torturing heroes is a surefire way to boost your numbers or get accurate information about the map. The only way it can actually fail is if the player forgets to heal the victim while it's going on, since they'll eventually die from the torture otherwise.
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* AllegedlyFreeGame: The mobile/tablet reboot game is being held up as one of the very worst examples of Allegedly Free on the market -- so bad the the UK's Advertising Standards Agency ruled that EA ''could not legally call it a free game''. Minions take up to 24 real-time hours to excavate a single map tile unless spend in-game gems to speed the process; your starting gems are enough for maybe two tiles, and past that, they cost around 1 UK pound per tile's worth.
* AllTrollsAreDifferent: These ones are mediocre combatants, but fantastic at ItemCrafting in the workshop, especially at high level.

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* AllegedlyFreeGame: The mobile/tablet reboot game is being held up as one of the very worst examples of Allegedly Free on the market -- so bad the the UK's Advertising Standards Agency ruled that EA ''could not legally call it a free game''. Minions take up to 24 real-time hours to excavate a single map tile unless spend in-game gems to speed the process; your starting gems are enough for maybe two tiles, and past that, they cost around 1 UK pound per tile's worth.
* AllTrollsAreDifferent: These ones are mediocre combatants, but fantastic at ItemCrafting in the workshop, especially at high level.levels.



** The first game's method of trap and door production is horrendous and unpredictable. The sequel massively remedies this, along with other complaints.

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** The first game's method of trap and door production is horrendous and unpredictable. It basically boils down to throwing your crafting minions into the Workshop and hoping like hell they actually make what you need, since they just make stuff with no rhyme or reason. The sequel massively remedies this, this by letting you order minions to make things you want, along with other complaints.



** [[OurAngelsAreDifferent Dark Angels]] in DK 2. Again, they're [[LightningBruiser fast and powerful]], with an arsenal of deadly and destructive spells at their disposal, but they only appear when you build a 5 by 5 temple, which is ''incredibly'' expensive, and what's more it only summons two of 'em. You need to build ''more'' incredibly expensive temples to get any more. Also, the temple's large water pool has a tendency to trap imps and other creatures which regularly traffic through the area. It seems they are 'pushed in' when there are too many people around.

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** [[OurAngelsAreDifferent Dark Angels]] in DK 2. Again, they're [[LightningBruiser fast and powerful]], with an arsenal of deadly and destructive spells at their disposal, but they only appear when you build a 5 by 5 temple, which is ''incredibly'' expensive, and what's more it only summons two of 'em. You need to build ''more'' incredibly expensive temples to get any more. Also, the temple's large water pool has a tendency to trap imps and other creatures which regularly traffic through the area. It seems they are 'pushed in' pushed in when there are too many people around.



** Wizards and Warlocks are ineffectual and squishy at Level 1. They are amazingly powerful ranged support units once they reach the later levels.
** Vampires. Very good researchers, excellent combat units due to spells and good melee, easy to create (you just need corpses) and will resuscitate one level lower when killed ... excepted when they meet Monks. There's a reason the graveyard building is so expensive. You just need to train them properly.

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** Wizards and Warlocks are ineffectual and squishy at Level 1. They are amazingly powerful ranged support units once they reach the later levels.
levels and get their full complement of spells.
** Vampires. Very good researchers, excellent combat units due to spells and good melee, easy to create (you just need corpses) corpses and a Graveyard) and will resuscitate one level lower when killed ... excepted except when they meet Monks. There's a reason the graveyard Graveyard building is so expensive. You just need to train them properly.

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Some tidying, correcting Example Indentation, removing misuse of Killer Game Master


->''Evil Is Good''

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->''Evil ->''"Evil Is Good''
Good."''



* AllThereInTheManual: The Prima guides contain a lot of the establishing fiction and monster characterization.

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* AllThereInTheManual: AllThereInTheManual:
**
The Prima guides contain a lot of the establishing fiction and monster characterization.



* AllegedlyFreeGame: The mobile/tablet reboot game is being held up as one of the very worst, most decadent examples of Allegedly Free on the market. After loading up your first map, the first thing you will do is click on a block tile, and be told you must wait for your minions to dig it out. This takes up to ''twenty four real-time hours!'' Oh, but you can spend in-game gems to clear out block faster, until you realize your 400 starting gems will clear out maybe two blocks before you have to spend about four US dollars or three UK pounds for 500 more gems.
** In fact, it was so bad that the UK's Advertising Standards Agency ruled that EA ''could not legally call it a free game.''
* AllTrollsAreDifferent: These ones are mediocre combatants, but fantastic in the workshop, especially at high level.

to:

* AllegedlyFreeGame: The mobile/tablet reboot game is being held up as one of the very worst, most decadent worst examples of Allegedly Free on the market. After loading up your first map, the first thing you will do is click on a block tile, and be told you must wait for your minions to dig it out. This takes up to ''twenty four real-time hours!'' Oh, but you can spend in-game gems to clear out block faster, until you realize your 400 starting gems will clear out maybe two blocks before you have to spend about four US dollars or three UK pounds for 500 more gems.
** In fact, it was
market -- so bad that the the UK's Advertising Standards Agency ruled that EA ''could not legally call it a free game.''
game''. Minions take up to 24 real-time hours to excavate a single map tile unless spend in-game gems to speed the process; your starting gems are enough for maybe two tiles, and past that, they cost around 1 UK pound per tile's worth.
* AllTrollsAreDifferent: These ones are mediocre combatants, but fantastic at ItemCrafting in the workshop, especially at high level.



** The Lord of the Land is always the strongest hero, and the Avatar is even tougher.
** The Princes and King Reginald are even worse than the Avatar.

to:

** The Lord of the Land is always the strongest hero, and hero in each level; the Avatar Avatar, the boss of the final land, is even tougher.
the toughest enemy in the game.
** The In the sequel, the Princes and King Reginald are even worse more dangerous {{Lightning Bruiser}}s than the Avatar.



* BadBoss:
** This is discouraged. If you do not pay your minion enough, or just be cruel to them and they will desert you. Considering how limited your minions' numbers are, this is a very bad thing.
** Imps are your magical slaves and which will never rebel. You can slap them to make them work harder.
** The Dark Mistress likes being slapped and tortured. In fact, she won't even show up if you don't have a good enough torture chamber.

to:

* BadBoss:
** This is discouraged. If you do not pay
BadBoss: You can be this thanks to VideoGameCrueltyPotential, but it's unwise -- a slap here and there improves workplace productivity, but abusing your minion enough, or just be cruel to minions too much will cause them and they will to desert you. Considering how limited your minions' numbers are, this is a very bad thing.
** Imps
you. Imps, however, are your magical slaves and which will who can never rebel. You can slap them to make them work harder.
** The Dark Mistress likes being slapped and tortured. In fact, she won't even show up if you don't have a good enough torture chamber.
rebel, so they're fair game.



* BerserkButton: The Horned Reaper in the second game hates chickens... Well, slightly more than he hates everything else, at any rate.

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* BerserkButton: BerserkButton:
**
The Horned Reaper in the second game hates chickens... Well, slightly more than he hates everything else, at any rate.



* BigBad: You. Yes, ''YOU''.

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* BigBad: You. Yes, ''YOU''.As a VillainProtagonist plotting to lay waste to the land, this is ''you''.



* BlackKnight: A simple but powerful troop. But he's more of a...

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* BlackKnight: A simple but powerful troop.troop whose assets consist of solid armor, a big sword, and unrelenting eagerness to put them to use. But he's more of a...



* BoobyTrap: Poison Gas, Spikes, Electricity, [[IndyEscape Giant Rolling Boulders of Doom]], and more.

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* BoobyTrap: Poison Gas, Spikes, Electricity, [[IndyEscape Giant Rolling Boulders of Doom]], and more. You run up against them in your enemies' fortifications and gain the ability to construct more and more elaborate ones yourself throughout the game.



** Played with in the second game. Wooden bridges will burn down when placed on lava, but stone bridges are just fine.

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** Played with Zig-zagged in the second game. Wooden bridges will burn down when placed on over lava, but stone bridges are just fine.fine, and creatures can walk over them without difficulty as long as they don't touch the lava itself.



** IDontLikeTheSoundOfThatPlace: When the Dungeon Keeper has had his way with the territory, the names tell you straight out that they're places for any decent person to avoid. Not that there will be very many decent people left alive after all's said and done...
* DefogOfWar: Torturing an enemy has a chance of revealing part of the map.
* DemBones: Skeletons.

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** IDontLikeTheSoundOfThatPlace: When the Dungeon Keeper has had his way with the territory, the names tell you straight out that they're places for any decent person to avoid. Not that there will be very many decent people left alive after all's said and done...
* DefogOfWar: Torturing an enemy has a chance of revealing part of the map. The sequel also has a spell that temporarily reveals part of the map.
* DemBones: Skeletons.Skeletons are {{fearless|Undead}} CannonFodder produced by starving creatures to death in your prisons. Some units, like Dark Angels, can also learn to {{Summon|Magic}} a temporary skeleton squad.



* {{Dominatrix}}: The Dark Mistresses are an entire species of this.

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* {{Dominatrix}}: The Dark Mistresses are an entire species of this.this, lured to your dungeons for the chance to enjoy the amenities of your torture chamber from ''both'' sides of the rack.



* DungeonMaintenance: ''The entire point of the game.''
* DystopiaJustifiesTheMeans: Your end goal.
* ElaborateUndergroundBase: [[DeconstructedTrope Deconstructed]], as the game finally answers the age-old question "Who builds these dungeons?"

to:

* DungeonMaintenance: ''The entire point Building, furnishing, stocking, and populating your underground lairs are core mechanics of the game.''
both games.
* DystopiaJustifiesTheMeans: Your end goal.
goal is to escape the Underworld and establish a rain of terror and misery over the land.
* ElaborateUndergroundBase: [[DeconstructedTrope Deconstructed]], as the game finally answers the age-old question "Who builds these dungeons?"dungeons?" You do -- with plenty of effort, expense, and logistical challenges.



* EvilCounterpart: In both games, but especially in the second many of your minions are this to the heroes, e.g. [[SquishyWizard Wizards]] and [[EvilSorcerer Warlocks]], [[KnightInShiningArmour Knights]] and {{Black Knight}}s, [[OurElvesAreBetter Elves and Dark Elves]], [[LoveableRogue Thieves]] and [[PsychoForHire Rogues]], etc.
* EvilFeelsGood: Right there in the {{tagline}} : "It's good to be bad"

to:

* EvilCounterpart: In both games, but especially in the second many of your minions are this to the heroes, e.g. [[SquishyWizard Wizards]] and [[EvilSorcerer Warlocks]], [[KnightInShiningArmour Knights]] and {{Black Knight}}s, [[OurElvesAreBetter Elves and Dark Elves]], [[LoveableRogue Thieves]] and [[PsychoForHire Rogues]], etc.
etc. These can be forcibly recruited, but units ''hate'' having to bunk near their evil/good counterparts.
* EvilFeelsGood: Right there in the {{tagline}} : {{tagline}}: "It's good to be bad"bad".



* EvilMinions
* EvilOverlord

to:

* EvilMinions
EvilMinions: Many and varied. You attract them by furnishing your dungeon with amenities they like, and keep them by providing them with food, money, and entertainment.
* EvilOverlordEvilOverlord: Each Keeper is a CardCarryingVillain who lords over an army of EvilMinions.



* {{Expy}}: The final boss of the first game is [[VideoGame/{{Ultima}} The Avatar]]. Well, not ''[[WesternAnimation/AvatarTheLastAirbender that]]'' Avatar or ''[[Film/{{Avatar}} those]]'' Avatars.

to:

* {{Expy}}: The final boss of the first game is [[VideoGame/{{Ultima}} The Avatar]]. Well, not ''[[WesternAnimation/AvatarTheLastAirbender that]]'' Avatar or ''[[Film/{{Avatar}} those]]'' Avatars.from ''VideoGame/{{Ultima}}''.



* {{Fartillery}}: A Bile Demon's main form of attack.

to:

* {{Fartillery}}: A The gastrically talented Bile Demon's main form of attack.Demons can produce both AreaOfEffect and projectile farts to great effect.



* FixingTheGame: In the second game, the keeper can rig the casino or make it fair. A jackpot is a sight to [[https://www.youtube.com/watch?v=0Z4sfjGfQxY behold]].

to:

* FixingTheGame: In the second game, the keeper can rig the casino or make it fair.fair, though the former quickly makes minions very unhappy. A jackpot is a sight to [[https://www.youtube.com/watch?v=0Z4sfjGfQxY behold]].



* GladiatorGames / TrainingFromHell: In the second game, you can build a "Combat Pit" which is essentially a spiky arena. Putting creatures in it (any creature) will make them fight to unconsciousness. The good side is that it trains the creatures who fight (up to level 8), attracts Black Knights (your strongest melee unit) and provides amusement for the ones who do not fight (and for the player, if he is so inclined). The bad side is that a creature KO'd in the arena will appear unconscious next to it, and if an [[WorkerUnit Imp]] does not pick it up and brings it back to its lair, it will die. [[EvilOverlord Ironically]], you will probably be forced to care for your creatures by magically healing them or summoning imps to administer triage.
* GlassCannon: Wizards and Warlocks. Mistresses in the sequel.

to:

* GladiatorGames / TrainingFromHell: In the second game, you can build a GladiatorGames: The "Combat Pit" which is essentially a spiky arena. Putting creatures in the second game forces people within it (any creature) will make them to fight to unconsciousness. The good side is that it trains KO, and minions love to watch the creatures who fight (up to level 8), show. This can be used as TrainingFromHell, a means of disposing of captured enemies, or both. It also attracts Black Knights (your Knights, the strongest melee unit) and provides amusement for units of the ones who do not fight (and for the player, if he is so inclined). The bad side is that a creature KO'd in the arena will appear unconscious next to it, and if an [[WorkerUnit Imp]] does not pick it up and brings it back to its lair, it will die. [[EvilOverlord Ironically]], you will probably be forced to care for your creatures by magically healing them or summoning imps to administer triage.
game.
* GlassCannon: GlassCannon:
**
Wizards and Warlocks. Warlocks both have potent long-range attacks but very little durability.
**
Mistresses in the sequel.sequel have fairly low hit points, which can make their eager {{Combat Sadomasochis|t}}m a problem. However, they're fairly smart about "kiting" enemies with long-range attacks before they move in with their WolverineClaws.



* HairTriggerTemper: How can you piss off the Horned Reaper? Let's count the ways...
** Not paying him on time.
** Forcing him to mix with your converted knights.
** Forcing him to mix with your other converted heroes.
** Forcing him to mix with ''any'' of your other minions - even other Reapers... ''[[EspeciallyZoidberg Especially]]'' other Reapers, actually.
** Slapping him.
** Picking him up.
** Holding him in the Hand of Evil.
** Dropping him.
** Make him go hungry.
** Force him to waste his valuable time looking for something to eat.
** Trying to make him toil in the workshop.
** Trying to make him research.
** Trying to make him train.
** [[MortonsFork Leaving him with nothing to do]].
** In short, doing *anything* except fighting, praying, and sleeping makes the Horned Reaper angry. On the other side, give him something hostile to fight [[BloodKnight and he'll instantly leap to maximum mood]].

to:

* HairTriggerTemper: How can you piss off the Horned Reaper? Let's count the ways...
** Not
ways... not paying him on time.
** Forcing
time, forcing him to mix with your converted knights.
** Forcing him to mix with your other converted heroes.
** Forcing
heroes, forcing him to mix with ''any'' of your other minions - even (''especially'' other Reapers... ''[[EspeciallyZoidberg Especially]]'' other Reapers, actually.
** Slapping him.
** Picking
Reapers), slapping him, picking him up.
** Holding
up, dropping him, making him go hungry, making him look for food, making him research, making him train, making him work in the Hand of Evil.
** Dropping him.
** Make him go hungry.
** Force him to waste his valuable time looking for something to eat.
** Trying to make him toil in the workshop.
** Trying to make him research.
** Trying to make him train.
**
workshop, or [[MortonsFork Leaving leaving him with nothing to do]].
** In short, doing *anything* except fighting, praying, and sleeping makes the Horned Reaper angry.
do]]. On the other side, hand, give him something hostile an enemy to fight and [[BloodKnight and he'll instantly leap to maximum mood]].



* IDontLikeTheSoundOfThatPlace: When the Dungeon Keeper has had his way with the territory, the names tell you straight out that they're places for any decent person to avoid. Not that there will be very many decent people left alive after all's said and done...



* InstantWinCondition: Killing a keeper means killing off their dungeon heart; it doesn't matter how awesome his dungeon or how numerous or deadly his creatures is as long as it falls.

to:

* InstantWinCondition: Killing a keeper Keeper means killing off their dungeon heart; it doesn't matter how awesome his dungeon or how numerous or deadly his creatures is as long as it falls.



* KillerGameMaster: The player is pretty much obliged to act this way towards adventurers, as throwing the toughest monsters and deadliest traps possible at them is the quickest way to victory.
* KnightInShiningArmor: The Knight, naturally. Then there's the Black Knight, whose armour is rather dull, and fights for you.

to:

* KillerGameMaster: The player is pretty much obliged to act this way towards adventurers, as throwing the toughest monsters and deadliest traps possible at them is the quickest way to victory.
* KnightInShiningArmor: The Knight, naturally. Then there's enemy Knights fight in literal shining armour, which emphasizes the Black Knight, whose armour is rather dull, and fights for you.contrast with the BlackKnight all the more.



* LightningBruiser: Horned Reapers and high-level Orcs in the first game.

to:

* LightningBruiser: Horned Reapers and high-level Orcs in the first game.game move very fast and hit very hard.



* {{Mooks}}: Played with:
** Your minions aren't that expendable, and once they get trained up it's a good idea to keep them alive.

to:

* {{Mooks}}: Played with:
{{Mooks}}:
** Your minions aren't that expendable, {{Deconstructed|Trope}} with most of your minions. They might be mercenary armies of darkness, but each unit has its own strengths, weaknesses, and once they get trained up it's desires, and managing your hordes is a good idea to keep careful balance between getting the most utility out of them alive.and protecting your investment in them.



* OurAngelsAreDifferent: And, aptly named, the Dark Angel is ''evil''.
* OurDemonsAreDifferent: Especially the Bile Demons. Ick!
%%* OurDragonsAreDifferent
%%* OurDwarvesAreAllTheSame
* OurElvesAreBetter: Still ponces though.

to:

* OurAngelsAreDifferent: And, aptly named, The Dark Angels are utterly evil, powerful {{Magic Knight}}s who serve the Dark Angel is ''evil''.
Gods. They're implied to be {{Enigmatic Minion}}s who fight at your side for their own reasons.
* OurDemonsAreDifferent: Especially the OurDemonsAreDifferent:
**
Bile Demons. Ick!
%%* OurDragonsAreDifferent
%%* OurDwarvesAreAllTheSame
Demons are grotesque legless blobs who fight with their horns and their {{Fartillery}}. They're also quite good at ItemCrafting in the Workshop.
** In the second game, the Horned Reaper is an invulnerable unit who can be briefly summoned at tremendous cost to wreak havoc with his SinisterScythe.
* OurDragonsAreDifferent: In the first game, they're created by leveling up a Demon Spawn all the way, and are {{Mighty Glacier}}s with powerful offensive magic and tons of health.
* OurDwarvesAreAllTheSame: Short, angry, bearded tunnelers with precious little else to characterize them.
* OurElvesAreBetter: Still ponces though.The ArcherArchetype Sylvan Elves like to think so, and relish joining the fight against your forces of darkness. Their Dark Elf cousins like [[ScrewYouElves cutting them down to size]] just as much.



* RightUnderTheirNoses: A level in the sequel requires the Keeper to defeat a vastly superior enemy by stealing his fortress, one room and lone guardsman at a time.

to:

* RightUnderTheirNoses: A level in the sequel requires the Keeper to defeat a vastly superior enemy by stealing his fortress, one room and lone guardsman at a time. time, with coordinated ambushes and strategic placement of magically hidden doors.



* SetSwordsToStun: How you capture enemy creatures and heroes -- in the first one, you have to explicitly tell your minions to stun rather than kill, while in the second it's automatically set this way for you.

to:

* SetSwordsToStun: How you capture enemy creatures and heroes -- in the first one, you have to explicitly tell your minions to stun rather than kill, while in the second it's automatically set this way for you. However, if a unit is knocked out and not promptly rescued, it's worm food.



* SlidingScaleOfIdealismVsCynicism: Guess where. Hint: you're the bad guy, and not one of these anti-villain softies.

to:

* SlidingScaleOfIdealismVsCynicism: Guess where.Firmly on the cynical side. Hint: you're the bad guy, and not one of these anti-villain softies.



* SquishyWizard: Warlocks, as well as heroic Wizards.
* StealthBasedMission: "Creep" in the second game requires you to capture rooms in a hero-controlled fortress and hide them from the enemy with hidden doors. Being spotted early on is lethal as the heroes are numerous and high-level.
** "Interception" in the second game has you capturing three Princes. If any of them spot an enemy they'll run for the nearest portal and alert their brothers to also flee. Preventing this requires careful minion and room management until the portals have been neutralized.

to:

* SquishyWizard: Warlocks, as well as heroic Wizards.
Wizards. They have powerful offensive magic, but go down quickly when hit.
* StealthBasedMission: Two in the second game.
**
"Creep" in the second game requires you to capture rooms in a hero-controlled fortress and hide them from the enemy with hidden doors. Being spotted early on is lethal as the heroes are numerous and high-level.
** "Interception" in the second game has you capturing the three Princes. If any of them spot an enemy they'll run for the nearest portal and alert their brothers to also flee. Preventing this requires careful minion and room management until the portals have been neutralized.



* ThemedCursor: Your pointer is pretty much your own ungodly hand, which you can use to pick up and drop stuff, throw things, pet, slap. Infact, it can possess said creatures and become their minds. The Dungeon Keeper series example would be one of the most extreme examples of this trope.

to:

* ThemedCursor: Your pointer is pretty much your own ungodly hand, which you can use to pick up and drop stuff, throw things, pet, slap. Infact, it can possess said creatures and become their minds. The Dungeon Keeper series example would be one of the most extreme examples of this trope.



* TortureAlwaysWorks: Torturing heroes is a surefire way to boost your numbers.

to:

* TortureAlwaysWorks: Torturing heroes is a surefire way to boost your numbers.numbers or get accurate information about the map.
* TrainingFromHell: The "Combat Pit" in the second game doubles as GladiatorGames and provides a quasi-controlled environment to train creatures up to Level 8. However, a creature KO'd in the arena will die if not quickly returned to its lair by an Imp, so you're probably forced to care for your creatures by magically healing them or administering triage.



* VillainOverride: You can assume direct control of a minion through magic. This tends to make them much tougher and stronger, due to casting multiple spells and being able to side-step enemy attacks.
** This is required in one of the bonus levels in the first game, as it's the only way to navigate the large enemy maze.

to:

* VillainOverride: You can assume direct control of a minion through magic. This tends to make them much tougher and stronger, due to casting multiple spells and being able to side-step enemy attacks.
**
attacks. This is required in one of the bonus levels in the first game, as it's the only way to navigate the large enemy maze.
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* CastFromMoney: Before Mana was introduced in the second game, summoning Imps and all of your spells (barring Possession) used some of your gold to cast. This can become perilous on levels with limited gold supplies.
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* VocalDissonance: Keepers are the dark lords of the underworld, combining ruthless strategy with managing the forces of darkness to combat both the forces of good and other Keepers. Think of a voice that suits such a being. Now discard it, as other Keepers in the first game sound like hamsters that treat helium like water.
* WeHaveReserves: Unlike in ''VideoGame/EvilGenius'' (which is Dungeon Keeper meets James Bond), minions are not exactly expendable, because they come in limited numbers. You'd best train them well and not send them to a pointless death. Feel free however, to send your own converted good guys to death at the hand of the forces of good. Why? [[ComedicSociopathy Because it's funny and ironic!]]

to:

* VocalDissonance: Keepers are the dark lords of the underworld, combining ruthless strategy with managing the forces of darkness to combat both the forces of good and other Keepers. Think of a voice that suits such a being. Now discard it, as other Keepers in the first game sound like hamsters that treat helium like water.
huffing helium.
* WeHaveReserves: Unlike in ''VideoGame/EvilGenius'' (which is Dungeon Keeper ''Dungeon Keeper'' meets James Bond), minions are not exactly expendable, because they come in limited numbers. You'd best train them well and not send them to a pointless death. Feel free however, to send your own converted good guys to death at the hand of the forces of good. Why? [[ComedicSociopathy Because it's funny and ironic!]]
Is there an issue? Send a MessageReason:
changed the tagline to Dungeon Keeper's original tagline (the first game sold more copies, so it is likely more widely recognized)


->''It's Good To Be Bad''

to:

->''It's Good To Be Bad''
->''Evil Is Good''
Is there an issue? Send a MessageReason:
Misuse. Wake Up Call Boss is about boss, not level.


* WakeUpCallBoss: Level 10, Nevergrim. Up until now you could complete any level by taking your sweet time and attacking when ready. Not so here. Both Keepers find themselves on islands without any walls or corridors, and the rival Keeper is ''very'' fast to build up and attack you with an overwhelming force -- meaning that you'll be steamrolled unless you plan things out quickly and effectively.
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* WakeUpCallBoss: Level 10, Nevergrim. Up until now you could complete any level by taking your sweet time and attacking when ready. Not so here. Both Keepers find themselves on islands without any walls or corridors, and the rival Keeper is ''very'' fast to build up and attack you with an overwhelming force -- meaning that you'll be steamrolled unless you plan things out quickly and effectively.
Is there an issue? Send a MessageReason:
None


* BreadAndCircuses: You will have to do this in order to successfully keep your (non-skeleton) army. Yes, you may be [[CardCarryingVillain EEEVIL]], but it's not a reason to treat your Mooks like dirt. You will have to provide at least decent payment, enough food and lodging, as well at having at least the most basic care about their happiness, else they will leave you forever and you will lose the money invested in their salary and training. Hopefully, most creatures are not too difficult. It's all PragmaticVillainy though : after all, [[Literature/TheArtofWar treat your soldiers as you treat your most beloved sons, and they will follow you into the deepest valley]].

to:

* BreadAndCircuses: You will have to do this in order to successfully keep your (non-skeleton) army. Yes, you may be [[CardCarryingVillain EEEVIL]], but it's not a reason to treat your Mooks like dirt. You will have to provide at least decent payment, enough food and lodging, as well at having at least the most basic care about their happiness, else they will leave you forever and you will lose the money invested in their salary and training. Hopefully, most creatures are not too difficult. It's all PragmaticVillainy though : after all, [[Literature/TheArtofWar [[Literature/TheArtofWarSunTzu treat your soldiers as you treat your most beloved sons, and they will follow you into the deepest valley]].

Added: 103

Changed: 397

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* BadBoss: Disrespect your minions, do not pay them enough, or just be cruel to them and they will desert you. Considering how limited your minions' numbers are, this is a very bad thing.
** Then there's imps, which are your magical slaves and which will never rebel. You can slap them to make them work harder.

to:

* BadBoss: Disrespect your minions, BadBoss:
** This is discouraged. If you
do not pay them your minion enough, or just be cruel to them and they will desert you. Considering how limited your minions' numbers are, this is a very bad thing.
** Then there's imps, which Imps are your magical slaves and which will never rebel. You can slap them to make them work harder.
Is there an issue? Send a MessageReason:
None


* BreadAndCircuses: You will have to do this in order to successfully keep your (non-skeleton) army. Yes, you may be [[CardCarryingVillain EEEVIL]], but it's not a reason to treat your Mooks like dirt. You will have to provide at least decent payment, enough food and lodging, as well at having at least the most basic care about their happiness, else they will leave you forever and you will lose the money invested in their salary and training. Hopefully, most creatures are not too difficult. It's all PragmaticVillainy though : after all, [[TheArtofWar treat your soldiers as you treat your most beloved sons, and they will follow you into the deepest valley]].

to:

* BreadAndCircuses: You will have to do this in order to successfully keep your (non-skeleton) army. Yes, you may be [[CardCarryingVillain EEEVIL]], but it's not a reason to treat your Mooks like dirt. You will have to provide at least decent payment, enough food and lodging, as well at having at least the most basic care about their happiness, else they will leave you forever and you will lose the money invested in their salary and training. Hopefully, most creatures are not too difficult. It's all PragmaticVillainy though : after all, [[TheArtofWar [[Literature/TheArtofWar treat your soldiers as you treat your most beloved sons, and they will follow you into the deepest valley]].

Changed: 926

Removed: 1173

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None


* BadBoss:
** It's up to the player, but it is one of the most stupid things to do in the game. Disrespect your minions, do not pay them enough, or just be cruel to them and they will desert you. Considering how limited your minions' numbers are, this is a very bad thing.
** Played straight with imps, which are your magical slaves and which will never rebel. You can slap them to make them work harder.

to:

* BadBoss:
** It's up to the player, but it is one of the most stupid things to do in the game.
BadBoss: Disrespect your minions, do not pay them enough, or just be cruel to them and they will desert you. Considering how limited your minions' numbers are, this is a very bad thing.
** Played straight with Then there's imps, which are your magical slaves and which will never rebel. You can slap them to make them work harder.



* EvilIsOneBigHappyFamily: Solidly averted. Other Keepers may gather in an alliance occasionally, but every single one is trying to conquer the world. They will crush each other if given the chance.
** Minions also avert the trope. Most minions will have a species that they despise and vice-versa. There will be constant homicide attempts if they're forced to mingle.



* KnightInShiningArmor: The Knight, naturally. Subverted with the Black Knight, whose armour is rather dull, and fights for you.

to:

* KnightInShiningArmor: The Knight, naturally. Subverted with Then there's the Black Knight, whose armour is rather dull, and fights for you.



* SlidingScaleOfAnthropomorphism: In the first game, humans are a minority among other mammals as well as insectoids and reptiles. This is inverted in the sequel, where most of the creatures are humanoids.
* SlidingScaleOfIdealismVsCynicism : Guess where. Hint : you're the bad guy, and not one of these anti-villain softies.
* SlidingScaleOfSillinessVsSeriousness : Way down the silly end. EvilIsCool, after all.

to:

* SlidingScaleOfAnthropomorphism: In the first game, humans are a minority among other mammals as well as insectoids and reptiles. This is inverted in In the sequel, where sequel most of the creatures are humanoids.
* SlidingScaleOfIdealismVsCynicism : SlidingScaleOfIdealismVsCynicism: Guess where. Hint : Hint: you're the bad guy, and not one of these anti-villain softies.
* SlidingScaleOfSillinessVsSeriousness : SlidingScaleOfSillinessVsSeriousness: Way down the silly end. EvilIsCool, after all.



* VillainOverride: You can assume direct control of a minion through magic. This tends to make them much tougher and stronger in addition to them obeying your commands, due to casting multiple spells and being able to side-step enemy attacks.

to:

* VillainOverride: You can assume direct control of a minion through magic. This tends to make them much tougher and stronger in addition to them obeying your commands, stronger, due to casting multiple spells and being able to side-step enemy attacks.



* WeHaveReserves:
** Nope. Unlike in ''VideoGame/EvilGenius'' (which is Dungeon Keeper meets James Bond), minions are not exactly expendable, because they come in limited numbers. You'd best train them well and not send them to a pointless death.
** Feel free however, to send your own converted good guys to death at the hand of the forces of good. Why? [[ComedicSociopathy Because it's funny and ironic!]]
** Played straight with imps, goblins, skeletons, and to a lesser extent vampires, that can be used as CannonFodder without too much fuss.

to:

* WeHaveReserves:
** Nope.
WeHaveReserves: Unlike in ''VideoGame/EvilGenius'' (which is Dungeon Keeper meets James Bond), minions are not exactly expendable, because they come in limited numbers. You'd best train them well and not send them to a pointless death.
**
death. Feel free however, to send your own converted good guys to death at the hand of the forces of good. Why? [[ComedicSociopathy Because it's funny and ironic!]]
** Played straight with imps, goblins, skeletons, and to a lesser extent vampires, that can be used as CannonFodder without too much fuss.
ironic!]]



* WishingWell: Subverted: when sacrificing gold in the temple in single-player, one would receive "This is no wishing well, Keeper" as a response.
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* WishingWell: Subverted: when sacrificing gold in the temple in single-player, one would receive "This is no wishing well, Keeper" as a response.
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* ObviousRulePatch: The temple in 2 was patched to generate mana based on the intelligence of the creature rather than a fixed amount for all of them. This was most likely because you could slap a few dozen skeletons, creatures that need no nourishment, money, or attention whatsoever, and have all the mana you'd ever need. It was bad enough to keep [[TheJuggernaut Horny]] around [[GameBreaker Indefinitely]]!!
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** [[http://www.kickstarter.com/projects/subterraneangames/war-for-the-overworld War For The Overworld]], a similarily-styled game by Subterranean Games funded on KickStarter, is shaping up to be a true Dungeon Keeper sequel in all but name, even using the very same name as the third installment in the series would have had in it's title before it was cancelled. The original Dungeon Keeper developers have even shown their support for the project, and the narrator in the trailer is the very same person who was your mentor in both games.

to:

** [[http://www.kickstarter.com/projects/subterraneangames/war-for-the-overworld War For The Overworld]], a similarily-styled game by Subterranean Games funded on KickStarter, {{Website/Kickstarter}}, is shaping up to be a true Dungeon Keeper sequel in all but name, even using the very same name as the third installment in the series would have had in it's title before it was cancelled. The original Dungeon Keeper developers have even shown their support for the project, and the narrator in the trailer is the very same person who was your mentor in both games.

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