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''Dungeon Encounters'' is an EasternRPG developed and published by Creator/SquareEnix and released for the UsefulNotes/Playstation4, UsefulNotes/NintendoSwitch, and PC via Steam on October 14th, 2021. It is directed by acclaimed ''Franchise/FinalFantasy'' director Hiroyuki Ito, credited with the invention of the franchise's signature [[CombatantCooldownSystem "Active Time Battle"]] system, with music composed by Nobuo Uematsu.

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''Dungeon Encounters'' is an EasternRPG developed and published co-developed by Creator/SquareEnix and Cattle Call Inc. and released for the UsefulNotes/Playstation4, UsefulNotes/NintendoSwitch, and PC via Steam on October 14th, 2021. It is directed by acclaimed ''Franchise/FinalFantasy'' director Hiroyuki Ito, credited with the invention of the franchise's signature [[CombatantCooldownSystem "Active Time Battle"]] system, with music composed by Nobuo Uematsu.
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* CompanyCrossReferences: Aside from the obvious use of ATB, the game contains a few ''Final Fantasy'' references of its own.
** The menu interface is basically identical to that of a ''Final Fantasy'' game.
** Bahamut and Tiamat appear in the game as enemies, the latter taking on the appearance of a red three-headed dragon.
** You can get Save the Queen and Excalibur as Sword-type weapons. Unlike their ''Final Fantasy'' appearances, they aren't considered special by any means and are merely "strong" mid-game drops.
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*** Math Riddle 15 is [[spoiler:a list of UsefulNotes/SuperBowl winning scores, starting from 1995 and ending with 2021]].

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*** Math Riddle 15 is [[spoiler:a list of UsefulNotes/SuperBowl winning scores, starting from 1995 (Super Bowl XXIX) and ending with 2021]].2021 (Super Bowl LV)]].
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*** Math Riddle 8 is [[spoiler:the digits in the square root of 2]].
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* DefeatMeansFriendship: [[spoiler:Everethe, the final Wanderer, is actually not "wandering" but is being kept as a thrall by the final boss, Panoptica. Facing and defeating Everethe and Panoptica in combat frees Everethe, and sending him back to the Academy cues the credits.]]
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* CherryTapping: Your unarmed attack deals 1 point of piercing damage. You can exploit this with some enemies that only have 1 HP like Mummies, Zombies, and Ghost Ships to get some cheesy kills off them when they would otherwise pose a threat.

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** The location of the Perfect Camouflage ability, which allows you to completely ignore enemy encounters unless you interact with their tile. [[spoiler:It's on 98.69.31, a hidden tile segregated completely from the rest of the floor. Illusion Clairvoyance won't help you either since it's a black outline on red-and-black flooring.]]



* ShoutOut: Math Riddle 16 simply shows the numbers "104 a 30" and "b 36 c". [[spoiler:The answer is 44, 40, 10, referencing the coordinates that appear in ''Film/CloseEncountersOfTheThirdKind''.]]

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* ShoutOut: Math Riddle 16 simply shows the numbers "104 a 30" and "b 36 c". [[spoiler:The answer is 44, 40, 44.40.10, referencing the coordinates that appear in ''Film/CloseEncountersOfTheThirdKind''.]]
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*** Math Riddle 16 is [[spoiler:the coordinates for the Devil's Tower as seen in ''Film/CloseEncountersOfTheThirdKind'']].

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*** Math Riddle 16 is [[spoiler:the coordinates for the Devil's Tower Tower, Wyoming as seen in ''Film/CloseEncountersOfTheThirdKind'']].
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* LethalJokeCharacter: [[spoiler:Professor Cavy, a rare encounter only seen on Floor 99. It almost never shows up, but if it ''does'' you're in for a wild ride, as Professor Cavy has '''9,999,999 in all stats.''']]

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* LethalJokeCharacter: [[spoiler:Professor Cavy, a rare encounter guinea pig enemy only seen on Floor 99. It almost never shows up, but if it ''does'' you're in for a wild ride, as Professor Cavy has '''9,999,999 in all stats.stats and 150 SPD.''']]
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* LethalJokeCharacter: [[spoiler:Professor Cavy, a rare encounter only seen on Floor 99. It almost never shows up, but if it ''does'' you're in for a wild ride, as Professor Cavy has '''9,999,999 in all stats.''']]
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*** Math Riddle 15 is [[spoiler:a list of Super Bowl winning scores, starting from 1995 and ending with 2021]].

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*** Math Riddle 15 is [[spoiler:a list of Super Bowl UsefulNotes/SuperBowl winning scores, starting from 1995 and ending with 2021]].
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*** Math Riddle 15 is [[spoiler:a list of all Super Bowl winning scores, starting from 1995 and ending with 2021]].

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*** Math Riddle 15 is [[spoiler:a list of all Super Bowl winning scores, starting from 1995 and ending with 2021]].

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** The Math Riddles and Map Riddles can be extremely frustrating to figure out by yourself; the former because the given hints are incredibly vague and tend to require lateral thinking, the latter because the game only shows you a tiny piece of the map where the treasure is located and expects you to go off that. The latter is thankfully easier since each stratum has a specific layout and you can narrow it down from there based on the map piece given, but the math puzzles aren't nearly as kind.

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** The Math Riddles and Map Riddles can be extremely frustrating to figure out by yourself; the former because the given hints are incredibly vague and tend to require lateral thinking, the latter because the game only shows you a tiny piece of the map where the treasure is located and expects you to go off that. The latter is thankfully easier since each stratum has a specific layout and you can narrow it down from there based on the map piece given, but the math puzzles aren't nearly as kind. Some of the more devious ones:
*** Math Riddle 7 is [[spoiler:the factorial of the number 9]].
*** Math Riddle 9 is [[spoiler:squared numbers, but with their digits split into individual values]].
*** Math Riddle 10 is [[spoiler:atomic numbers]].
*** Math Riddle 12 is [[spoiler:a cyclic number]].
*** Math Riddle 13 is [[spoiler:a list of perfect numbers split up into double digit values]].
*** Math Riddle 14 is [[spoiler:the number of seconds in a week. Japanese calendars use red to indicate Sunday and blue to indicate Saturday, corresponding to the given hint]].
*** Math Riddle 15 is [[spoiler:a list of all Super Bowl winning scores, starting from 1995 and ending with 2021]].
*** Math Riddle 16 is [[spoiler:the coordinates for the Devil's Tower as seen in ''Film/CloseEncountersOfTheThirdKind'']].
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* SituationalSword: The Cavy Sword. [[spoiler:If the user is cavied, it does damage equal to the user's level cubed.]]

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* GuideDangIt: The Math Riddles and Map Riddles can be extremely frustrating to figure out by yourself; the former because the given hints are incredibly vague and tend to require lateral thinking, the latter because the game only shows you a tiny piece of the map where the treasure is located and expects you to go off that. The latter is thankfully easier since each stratum has a specific layout and you can narrow it down from there based on the map piece given, but the math puzzles aren't nearly as kind.

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* GuideDangIt: GuideDangIt:
**
The Math Riddles and Map Riddles can be extremely frustrating to figure out by yourself; the former because the given hints are incredibly vague and tend to require lateral thinking, the latter because the game only shows you a tiny piece of the map where the treasure is located and expects you to go off that. The latter is thankfully easier since each stratum has a specific layout and you can narrow it down from there based on the map piece given, but the math puzzles aren't nearly as kind.kind.
** Interacting with a certain event on Floor 89 will give you the Address Blade, a 99 PP Sword with 1 damage. The game does not tell you what you're supposed to do with it. [[spoiler:Its "true" damage is the digits of your current address multiplied together.]]
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* GuideDangIt: The Math Riddles and Map Riddles can be extremely frustrating to figure out by yourself; the former because the given hints are incredibly vague and tend to require lateral thinking, the latter because the game only shows you a tiny piece of the map where the treasure is located and expects you to go off that. The latter is thankfully easier since each stratum has a specific layout and you can narrow it down from there based on the map piece given, but the math puzzles aren't nearly as kind.
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* ShoutOut: Math Riddle 16 simply shows the numbers "104 a 30" and "b 36 c". [[spoiler:The answer is 44, 40, 10, referencing the coordinates that appear in ''Film/CloseEncountersOfTheThirdKind''.]]
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* MechanicallyUnusualFighter: [[spoiler:Valtoro, the dragon that you can find petrified on Floor 78. It has the second-highest starting level of any character in the game, but due to being a dragon it is unable to equip conventional weapons or armor.]]

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* MechanicallyUnusualFighter: [[spoiler:Valtoro, the dragon that you can find petrified on Floor 78. It has the second-highest starting level of any character in the game, but due to being a dragon it is unable to equip conventional weapons or armor. In return, it has access to four items that only it can equip: the ultimate weapon Dragon Whisker, the ultimate magic Megamalafluxare, and the powerful Dragon Scale and Graphene Webbing armors.]]
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* MechanicallyUnusualFighter: [[spoiler:Valtoro, the dragon that you can find petrified on Floor 78. It has the second-highest starting level of any character in the game, but due to being a dragon it is unable to equip conventional weapons and must make do with magic.]]

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* MechanicallyUnusualFighter: [[spoiler:Valtoro, the dragon that you can find petrified on Floor 78. It has the second-highest starting level of any character in the game, but due to being a dragon it is unable to equip conventional weapons and must make do with magic.or armor.]]
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* MechanicallyUnusualFighter: [[spoiler:Valtoro, the dragon that you can find petrified on Floor 78. It has the second-highest starting level of any character in the game, but due to being a dragon it is unable to equip conventional weapons and must make do with magic.]]

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* DungeonShop: Floor 12 has a pseudo-rest area where you can find helpful resources and shops just like you would on Floor 0, in addition to "specialty" varieties such as a jeweler and a boots shop that you wouldn't find in town. You can also find gun shops scattered sparsely throughout the dungeon.

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* DungeonShop: Floor 12 has a DungeonShop:
** You can occasionally find
pseudo-rest area where you can find areas with helpful resources and shops just like you would on Floor 0, in addition to "specialty" varieties such as a jeweler and a boots shop that you wouldn't find in town. You can also find gun town.
** There are a handful of unique
shops scattered sparsely throughout the dungeon.game that sell items that you can't find anywhere else, such as a shop that only deals in RareCandy potions or a shop that only sells "secret" items.
** [[spoiler:Floor 98 is home to a near-exact copy of the HubLevel on Floor 0, but infested with extremely powerful enemies.]]
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* EldritchLocation: The dungeon seems to be one considering it is home to entire ecosystems of various kinds, and the last 10 floors are essentially a hellish voidscape.


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* RandomlyDrops: Enemies have a "drop" table and a "shop" table. The main difference is that while items from the drop table will go directly into your inventory, items from the "shop" table will be deposited in the relative shop if they "drop" and you must buy them from the shopkeeper. The game neglects to tell you when the latter occurs, which can be quite annoying as items dropping directly tends to be much rarer.
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* KatanasAreJustBetter: There are two Katana-type weapons in the game. Both of them [[ArmorPiercingAttack allow the wielder to attack an enemy's HP directly without depleting their Physical Defense]].
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* TrapDoor: The lower floors of the dungeon feature Pitfall tiles that will activate if stepped on and drop your party to the next tile below that one. If there are no tiles in the dungeon that are below the tile you're standing on, you will lose your party via "falling for eternity" and they will be randomly scattered around the area where you lost them, forcing you to summon a backup party and pull them out with Wanderer Tracking. Pitfalls are also normally invisible, but you can find and equip a navigational skill that reveals their presence.
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* BalefulPolymorph: Your characters can get "cavied", in which they transform into guinea pigs. A cavied character has a much higher chance of missing their attacks.
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* RecursiveReality: [[spoiler:There is a game shop on Floor 95 that will sell you a copy of "Dungeon Encounters" for 2999 Gold[[note]]The retail price of the game is $29.99, implying that Gold is roughly equivalent to yen in value[[/note]]. You can equip it to gain +75% Critical Hit Rate.]]
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* OpeningTheSandbox: The game starts out fairly linear for the first 1/3rd of the dungeon, but once you pick up Greater Ascension and Greater Descension and various other navigational tools such as Conjured Waypoint and Fiend Shuffle, you can start teleporting around the entire dungeon with relative impunity and go virtually anywhere you want as long as you have the ability charges to make your way around and avoid combat.
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* RockMeAmadeus: The entire soundtrack is rearranged versions of classical music. All of the battle encounter music is essentially Uematsu going as hard as he can on the electric guitar to pieces like "Flight of the Bumblebee".
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* {{Retraux}}: The game seems deliberately designed as a statement on the "classic" style of [=JRPGs=] that many franchises have moved away from over the years, as it whittles down the format to just the core gameplay concepts present in the genre and harkens back to the dungeon crawling and difficulty that the era was known for. It also uses the original version of Active Time Battle that the ''Final Fantasy'' games used to tout before the franchise shifted towards hybridized versions of the system in the early 2000's.

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* DungeonShop: Floor 12 has a pseudo-rest area where you can find helpful resources and shops just like you would on Floor 0, in addition to "specialty" varieties such as a jeweler and a boots shop that you wouldn't find in town. You can also find gun shops scattered sparsely throughout the dungeon.



* HubLevel: The village, also known as Floor 0. There are no enemies here, and pretty much every helpful resource and shop (except the jeweler and gun shop) can be found here. It is also the only floor with the Academy event, which you must deploy new parties from in case you lose or abandon your current party. Once you get far enough in the dungeon, you can also use Two-Way Teleporters to link the village to deeper parts of the dungeon as a form of checkpoint system.

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* HubLevel: The village, also known as Floor 0. There are no enemies here, and pretty much every helpful resource and shop (except the jeweler jeweler, boots shop and gun shop) can be found here. It is also the only floor with the Academy event, which you must deploy new parties from in case you lose or abandon your current party. Once you get far enough in the dungeon, you can also use Two-Way Teleporters to link the village to deeper parts of the dungeon as a form of checkpoint system.

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