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The Horse Archer trope is about a ranged fighter that rides on some creature, not a literal horse that fights with ranged weapons. I removed some entries of Death Of A Thousand Cuts, because this trope is about attacks that inflict lots of small damage, rather than the ones who are weak to this tactic.


** Zombies and skeletons are vulnerable to this, since they can't regenerate; you can hit them a bunch of times, escape, heal up, hit them some more until they die. This doesn't work on most other enemies because they heal over time.
** Also present with deep dwarves. Even with their innate damage-reducing ability, it can still fall under BlessedWithSuck for player characters.

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** Zombies and skeletons are vulnerable to this, since they can't regenerate; you can hit them a bunch of times, escape, heal up, hit them some more until they die. This doesn't work on most The quick blades have low base damage, like other enemies because they heal over time.
short blades. However, unlike any other weapon, quick blades allow the wielder to strike twice per attack.
** Also present with deep dwarves. Even with their innate damage-reducing ability, it The unique weapon "Gyre and Gimble" is a combination of two quick blades, so the wielder can still fall under BlessedWithSuck for player characters.strike **four** times per attack.



* HorseArcher: A variant: Centaurs (both player characters and the monstrous ones you fight) are quite good with bows. So, you essentially have archers who are part horse.



* HumanSacrifice: Several temples dedicated to evil gods feature these. And, of course, the gods who like corpse sacrifices aren't averse to human corpses.

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* HumanSacrifice: Several temples dedicated to evil gods feature these. And, of course, the gods who like corpse sacrifices aren't averse In older versions, you were also able to sacrifice human corpses.corpses for evil gods to gain piety.


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* MakeThemRot: Necrotize is a Necromancy spell that rots the flesh of a living enemy to cause agony. If the victim dies from it, their [[DemBones fleshless skeleton will fight for you]].


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* VictoryByEndurance: Skeleton and zombie enemies can't regenerate their health, unlike most player characters or other enemies. So you can hit them a bunch of times, escape, heal up, hit them some more until they die.
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** Some shops have pun-based names. For example, Mail-Order Catalogue sells mail armor, like chain mail and ring mail, and while Overcharged Wands sells wands that have more charges than usual but are also way more expensive.

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** Some shops have pun-based names. For example, Mail-Order Catalogue sells mail armor, like chain mail and ring mail, and while Overcharged Wands sells wands that have more charges than usual but are also way more expensive.

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Added example, Crosswicking


* FantasyGunControl: Averted. While not explicitly called "guns", the hand cannons are basically the game's version of firearms. They're described as using "magical dust" and "applied alchemy" to launch bolts, and they emit smoke when used. They have pretty solid damage and are one-handed, so it's possible to combine them with a shield or orb, but they're also loud and fairly slow. The unique hand cannon, Mule, even incorporates a recoil mechanic, knocking the player back when used.



* PunnyName: The Airstrike spell literally causes the air around a creature to come alive and physically strike them.

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* PunnyName: PunnyName:
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The Airstrike spell literally causes the air around a creature to come alive and physically strike them.them.
** Some shops have pun-based names. For example, Mail-Order Catalogue sells mail armor, like chain mail and ring mail, and while Overcharged Wands sells wands that have more charges than usual but are also way more expensive.


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* UnequalRites: Flavor text descriptions for arcanists and occultists describe a rivalry between the two breeds of enemy spellcasters. Arcanists don't like occultists because they see occultists as cowards who waste their skills on hiding from opponents instead of actually confronting them. Occultists don't like arcanists because they see arcanists as mindless brutes who crudely blast foes with spells, instead of using their wit and cunning.
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* SpecialAbilityShield: [[AttackReflector Shields of reflection]] can be found, which reflect ranged attacks such as arrows and crossbow bolts back to the attacker. A very rare shield is the Warlock's Mirror, which can also reflect magical effects.
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* MedievalUniversalLiteracy: All characters are capable of memorizing spells from spellbooks, studying manuals, and reading scrolls. Certain in-game situations (stat zero; a mutation; insufficient spell levels; silence) can interfere with the ability to read or memorize, but this is generally temporary and everyone is literate by default.

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* MedievalUniversalLiteracy: All player characters are capable of memorizing spells from spellbooks, studying manuals, and reading scrolls. Certain in-game situations (stat zero; a mutation; insufficient spell levels; silence) can interfere with the ability to read or memorize, but this is generally temporary and everyone is literate by default.

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* HandicappedBadass: Worshipping Ru puts you on the path to this, as he will demand that you permanently sacrifice parts of your being in return for unique (and quite potent) powers.



* InfiniteStockForSale: Averted: every shop has a limited number of items, usually 6-8, in lettered slots. Every slot holds just one item (or a set that must be bought all at once), and once an item is bought it's gone forever, so if you should run into a food shop, it's plausible it holds merely eight bread rations and will never, ever restock. Combined with the rarity of nonperishable food outside shops and a pretty harsh hunger system, this was intentionally done to [[AntiGrinding discourage players from boring level grind strategies]].

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* InfiniteStockForSale: Averted: every shop has a limited number of items, usually 6-8, in lettered slots. Every slot holds just one item (or a set that must be bought all at once), and once an item is bought it's gone forever, so if you should run into a food shop, shop (while they were still in the game), it's plausible it holds merely eight bread rations and will never, ever restock. Combined with the rarity of nonperishable food outside shops and a pretty harsh hunger system, this was intentionally done to [[AntiGrinding discourage players from boring level grind strategies]].


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* StopHittingYourself: At higher piety levels, Ru's aura of power can force enemies to redirect their attacks against you to another target. It's possible for such a redirected attack to hit the ''attacker'' themselves.

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** In old versions, some the items you found could be cursed (ie. you can't remove them), yet were still actually beneficial or provided a positive effect.

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** In old versions, some the items you found could be Before cursed (ie. you can't remove them), yet items were removed, some them were still actually beneficial or provided a positive effect.effect, making it not so bad that you couldn't unequip them at will.



*** [[HairTriggerTemper Berserkitis]], which causes you to randomly go berserk in combat, with all the usual benefits and drawbacks of doing so.

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*** [[HairTriggerTemper Berserkitis]], which causes you to randomly go berserk in combat, with all the usual benefits and drawbacks (and benefits) of doing so.



*** The inverse of the above, Wild Magic, which makes your spells ''harder'' to cast... and more powerful.



** Ru the Awakened is another god example, on the same lines as Ashenzari. Despite calling for some potentially gruesome sacrifices like [[AnArmAndALeg a hand]], [[EyeScream an eye]], or the capacity for love for cosmic power, Ru is apathetic and doesn't even care at all if you abandon it. Of course, you're not getting that hand back if you do...

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** Ru the Awakened is another god example, on the same lines as Ashenzari. Despite calling for some potentially gruesome sacrifices like [[AnArmAndALeg a hand]], [[EyeScream an eye]], or the capacity for love in return for cosmic power, Ru is apathetic and doesn't even care at all if you abandon it. Of course, you're not getting that hand back if you do...
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* HighClassGlass: The unique enemy Frederick wears a gold-rimmed monocle, and has yet to find a worthy opponent.

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I reworked Vampiric Draining entry because it lacked context.


* {{Oni}}: Oni became playable in 0.31 to replace the removed playable Ogre. Like Ogre, Oni is large and can only wear a limited selection of armour, and they are skilled in both fighting and spellcasting. But they also love drinking, therefore they can heal twice from drinking the HP or MP gaining potions. They can even [[DrunkenMaster hit all foes around as they drink a potion]]!



* VaguenessIsComing: The game ominously warns you that "Zot will find you" if you stay in one place for too long... but it never actually explains what Zot is or what the consequence of Zot finding you would be. If you wait long enough to find out, [[spoiler:you simply die.]]
* VampiricDraining: The name of a level 3 spell which does exactly this. See the example for LifeDrain.

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* VaguenessIsComing: The game ominously warns you that "Zot will find you" if you stay in one place for too long... but it never actually explains what Zot is or what the consequence of Zot finding you would be. If As of 0.31, if you wait long enough to find out, [[spoiler:you simply die.]]
[[MaximumHPReduction your maximum health is greatly reduced]], permanently. In certain versions (0.26 to 0.28), Zot just would kill you [[OneHitKill instantly]]!
* VampiricDraining: The name of Vampires and certain undead creatures can [[LifeDrain drain your life force and heal their HP]] by just hitting you. There is also a level 3 Necromancy spell called Vampiric Draining, which does exactly this. See allows you to do the example for LifeDrain.same thing against living enemies.
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Spelling/grammar fix(es)


** Prior to 0.31, Ogre was one of the playable species. Ogres were {{Glass Cannon}}s due to their combination of massive strength and inability to wear many kinds of armor. They were capable of wielding the largest weapons in the game, and make surprisingly [[GeniusBruiser competent mages]] as well, with only slight penalties to learning and using magic.

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** Prior to 0.31, Ogre was one of the playable species. Ogres were {{Glass Cannon}}s due to their combination of massive strength and inability to wear many kinds of armor. They were capable of wielding the largest weapons in the game, and make made surprisingly [[GeniusBruiser competent mages]] as well, with only slight penalties to learning and using magic.

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