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* AdaptedOut: The game's war is loosely based on the first ''Dune'' novel, yet Paul Atreides isn't in the game. House Atreides starts and remained ruled by Duke Leto.
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* AdaptedOut: The game's war is loosely based on the first ''Dune'' novel, yet Paul Atreides isn't in the game. House Atreides starts and remained remains ruled by Duke Leto.
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* AlternateContinuity: While it's much closer to the ''Dune'' franchise than the previous RTS games, ''Dune: Spice Wars'' setting still has notable deviations from the canon setting. In the novel, House Atreides are the new official ruler of Arrakis, House Harkonnen has left after losing that title, and the Atreides allied with the Fremen and Smugglers. In the game, the Harkonnens are still here, Houses Corrino and Ecaz didn't took part in the war for Arrakis[[note]]House Harkonnen then House Atreides ruled Arrakis because House Corrino granted the planet to them. House Ecaz was invented by Brian Herbert and Kevin Anderson for their ''Dune'' prequels[[/note]], the goal is to compete for becoming Arrakis' ruler, and Atreides-Fremen-Smugglers are hostile to each other.[[note]] While the book does have battles taking place on Arrakis, the whole point is that, as the single most important planet in the universe because it is home to the single most important commodity in the universe, any ruler with a lick of sense will ''absolutely not'' permit it to become a battleground.[[/note]]
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* AlternateContinuity: While it's much closer to the ''Dune'' franchise than the previous RTS games, ''Dune: Spice Wars'' setting still has notable deviations from the canon setting. In the novel, House Atreides are the new official ruler of Arrakis, House Harkonnen has left after losing that title, and the Atreides allied with the Fremen and Smugglers. In the game, the Harkonnens are still here, Houses Corrino and Ecaz didn't took part in the war for Arrakis[[note]]House Harkonnen then House Atreides ruled Arrakis because House Corrino granted the planet to them.them, then House Harkonnen destroyed House Atreides with House Corrino's approval and support, and House Corrino's return on Arrakis at the end of the first novel is the direct result of chaos caused by the Fremen's guerilla. House Ecaz was invented by Brian Herbert and Kevin Anderson for their ''Dune'' prequels[[/note]], the goal is to compete for becoming Arrakis' ruler, and Atreides-Fremen-Smugglers are hostile to each other.[[note]] While the book does have battles taking place on Arrakis, the whole point is that, as the single most important planet in the universe because it is home to the single most important commodity in the universe, any ruler with a lick of sense will ''absolutely not'' permit it to become a battleground.[[/note]]
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* AdaptedOut: The game's war is loosely based on the first ''Dune'' novel, yet Paul Atreides isn't in the game. House Atreides starts and remained ruled by Duke Leto.
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* AlternateContinuity: While it's much closer to the ''Dune'' franchise than the previous RTS games, ''Dune: Spice Wars'' setting still has notable deviations from the canon setting. In the novel, House Atreides are the new official ruler of Arrakis, House Harkonnen has left after losing that title, and the Atreides allied with the Fremen and Smugglers. In the game, the Harkonnens are still here, the goal is to compete for becoming Arrakis' ruler, and Atreides-Fremen-Smugglers are hostile to each other.[[note]] While the book does have battles taking place on Arrakis, the whole point is that, as the single most important planet in the universe because it is home to the single most important commodity in the universe, any ruler with a lick of sense will ''absolutely not'' permit it to become a battleground.[[/note]]
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* AlternateContinuity: While it's much closer to the ''Dune'' franchise than the previous RTS games, ''Dune: Spice Wars'' setting still has notable deviations from the canon setting. In the novel, House Atreides are the new official ruler of Arrakis, House Harkonnen has left after losing that title, and the Atreides allied with the Fremen and Smugglers. In the game, the Harkonnens are still here, Houses Corrino and Ecaz didn't took part in the war for Arrakis[[note]]House Harkonnen then House Atreides ruled Arrakis because House Corrino granted the planet to them. House Ecaz was invented by Brian Herbert and Kevin Anderson for their ''Dune'' prequels[[/note]], the goal is to compete for becoming Arrakis' ruler, and Atreides-Fremen-Smugglers are hostile to each other.[[note]] While the book does have battles taking place on Arrakis, the whole point is that, as the single most important planet in the universe because it is home to the single most important commodity in the universe, any ruler with a lick of sense will ''absolutely not'' permit it to become a battleground.[[/note]]
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* GuideDangIt: In ''Conquest'' mode, one of the conditions for victory is to befriend the Fremen, but the game doesn't tell you how to do so. To earn points with the Fremen, the player must ally sietchs in the various scenarios and not pillage them.
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** House Ecaz: A mixture of Elitist, Diplomat, and Generalist. Their sanctuaries gaive authority, allowingh faster expansion, and duplicate village traits which provide a range of bonuses. Unit wise, theirs are simple and fill expected roles, they can get elite versions of units, these are more costly in resources and longer to train, but same command points and more combat power. Diplomatically, they get free votes for landsraad resolutions at high hegemony.
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* VariablePlayerGoals: There are multiple ways to win the game and each faction has a choice of which one they wish to pursue.
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* VariablePlayerGoals: There are multiple ways to win the game (for "Battle of Arrakis" and "Kanly Duel" modes) and each faction has a choice of which one they wish to pursue.pursue. In "Conquest" mode, there are usually multiple locations on the map for the player to choose. However, once a location has been chosen, there is only one way of winning the scenario; fulfilling another condition completes a bonus objective which gives additional rewards.
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** Authority: Used to annex Villages
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** Authority: Used to annex VillagesVillages.
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* '''Economic''': Economic victory. Own more then 50% of the shares of the CHOAM Merchant Guild.
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* '''Economic''': Economic victory. Own more then than 50% of the shares of the CHOAM Merchant Guild.
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* WorkerUnit: Harvesters, which gather Spice and are vulnerable to Sand Worm attack.
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* WorkerUnit: Harvesters, which gather Spice and Spice. Non-Fremen harvesters are vulnerable to Sand Worm attack.
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** Spice: Used to pay your monthly taxes, conversion into Solari and for trading with other factions.
** Solari: Pretty much gold. Needed to recruit military units, build base expansions and to pay for the upkeep of everything you own on the map.
** Plascrete: Sci-fi concrete. Every building costs plascrete.
** Manpower: Needed for training militia and military units. Also used to add crews to spice harvesters to increase production.
** Solari: Pretty much gold. Needed to recruit military units, build base expansions and to pay for the upkeep of everything you own on the map.
** Plascrete: Sci-fi concrete. Every building costs plascrete.
** Manpower: Needed for training militia and military units. Also used to add crews to spice harvesters to increase production.
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** Spice: Authority: Used to pay your monthly taxes, conversion into Solari and for trading with other factions.
** Solari: Pretty much gold. Needed to recruit military units, build base expansions and to pay for the upkeep of everything you own on the map.
** Plascrete: Sci-fi concrete. Every building costs plascrete.
** Manpower: Needed for training militia and military units. Also used to add crews to spice harvesters to increase production.annex Villages
** Solari: Pretty much gold. Needed to recruit military units, build base expansions and to pay for the upkeep of everything you own on the map.
** Plascrete: Sci-fi concrete. Every building costs plascrete.
** Manpower: Needed for training militia and military units. Also used to add crews to spice harvesters to increase production.
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** Water: Needed for building upkeep and to supply certain units; units which need supply start taking damage when their supplies are depleted.
** Knowledge: Research points.
** Intel: Required for spy operations.
** Knowledge: Research points.
** Intel: Required for spy operations.
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** Intel: Required for spy operations.
** Knowledge: Research points.
** Manpower: Needed for training militia and military units. Also used to add crews to spice harvesters to increase production.
** Plascrete: Sci-fi concrete. Every building costs plascrete.
** Spice: Used to pay your monthly taxes, conversion into Solari and for trading with other factions.
** Solari: Pretty much gold. Needed to recruit military units, build base expansions and to pay for the upkeep of everything you own on the map.
** Water: Needed for building upkeep and to supply certain units; units which need supply start taking damage when their supplies are depleted.
** Knowledge: Research points.
** Manpower: Needed for training militia and military units. Also used to add crews to spice harvesters to increase production.
** Plascrete: Sci-fi concrete. Every building costs plascrete.
** Spice: Used to pay your monthly taxes, conversion into Solari and for trading with other factions.
** Solari: Pretty much gold. Needed to recruit military units, build base expansions and to pay for the upkeep of everything you own on the map.
** Water: Needed for building upkeep and to supply certain units; units which need supply start taking damage when their supplies are depleted.
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* FictionalUnitedNations: The Landsraad Council. The Council is important/influential due to the Governorship victory condition; the Fremen and Smugglers have a disadvantage here as they must secure every vote by spending Influence or (in the Smugglers's case), Solari by bribing others to vote their way, while the Houses have 100 votes to use before the need to spend Influence.
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* FictionalUnitedNations: The Landsraad Council. The Council is important/influential due to the Governorship victory condition; the Fremen and Smugglers have a disadvantage here as they must secure every vote by spending Influence or (in the Smugglers's case), case) Solari by bribing others to vote their way, while the Houses have 100 votes to use before the need to spend Influence.
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** Plascrete: Sci-fi concrete. Every building costs plascrete and requires plascrete for upkeep.
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** Plascrete: Sci-fi concrete. Every building costs plascrete and requires plascrete for upkeep.plascrete.
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** Fuel Cells: Needed to build vehicles such as spice harvesters and ornithopters. Also required for vehicle upkeep.
** Water: Needed for village upkeep and to train military units.
** Water: Needed for village upkeep and to train military units.
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** Fuel Cells: Needed to build military vehicles such as spice harvesters and ornithopters. Also also required for vehicle their upkeep.
** Water: Needed forvillage building upkeep and to train military units.supply certain units; units which need supply start taking damage when their supplies are depleted.
** Water: Needed for
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** Intel: Required for spy operations.
** Influence: Used for buying votes at the Landsraad Council. Critical for the Fremen as this is the only way they can gain votes at the Council; Smugglers can at least spend Solari to bribe others for votes.
** Influence: Used for buying votes at the Landsraad Council. Critical for the Fremen as this is the only way they can gain votes at the Council; Smugglers can at least spend Solari to bribe others for votes.
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* FictionalUnitedNations: The Landsraad Council. The Council is important/influential due to the Governorship victory condition; the Fremen and Smugglers have a disadvantage here as they must secure every vote by spending Influence or (in the Smugglers's case), Solari by bribing others to vote their way, while the Houses have 100 votes to use before the need to spend Influence.
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* InvisibilityCloak: Fremen and the Smugglers are fond of stealth units. Also, if a Harkonnen player chooses Piter De Vries as a Councilor he will provide cloaking abilities for their attack drones and onithopthers.
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* InvisibilityCloak: Fremen and the Smugglers are fond of stealth units. Also, if a Harkonnen player chooses Piter De Vries as a Councilor Councilor, he will provide cloaking abilities for their attack drones and onithopthers.ornithopters.
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* SandWorm: Of course. They pose a threat to your harvesters and units, requiring you to either head to the rocky areas around the villages or to move your troops to another region entirely. Fremen can, of course, ride them.
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* SandWorm: Of course. They pose a threat to your non-Fremen harvesters and all land units, requiring you to either head to the rocky areas around the villages or to move your troops to another region entirely. Fremen can, of course, ride them.them, while their harvesters do not attract worms.
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Currently there are four ways to win the game[[note]]for "Battle of Arrakis" and "Kanly Duel" modes[[/note]]:
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Currently there are four five ways to win the game[[note]]for "Battle of Arrakis" and "Kanly Duel" modes[[/note]]:
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* '''Governorship''': Diplomatic victory. Get the Landsraad Council vote you the Dune Governorship and hold onto it for 30 days.
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* '''Governorship''': Diplomatic victory. Get the Landsraad Council to vote you your way for the Dune Governorship and hold onto it for 30 days.
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*HeroUnit: Only during certain missions in Conquest mode. If part of the player faction, the hero represents the faction's councilor which must be selected for that particular mission. If part of the enemy faction, the enemy Hero Unit is usually a target which must be defeated before the game can be won.
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Currently there are four ways to win the game:
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Currently there are four ways to win the game:game[[note]]for "Battle of Arrakis" and "Kanly Duel" modes[[/note]]:
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Released as an Early Access title on April 26, 2022, the game is slated for a full release on September 14, 2023.
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Released as an Early Access title on April 26, 2022, the game is slated for received a full release on September 14, 2023.
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* AlternateContinuity: While it's much closer to the ''Dune'' franchise than the previous RTS games, ''Dune: Spice Wars'' setting still has notable deviations from the canon setting. In the novel, House Atreides are the new official ruler of Arrakis, House Harkonnen has left after losing that title, and the Atreides allied with Fremens and Smugglers. In the game, the Harkonnens are still here, the goal is to compete for becoming Arrakis' ruler, and Atreides-Fremen-Smugglers are hostile to each other.[[note]] While the book does have battles taking place on Arrakis, the whole point is that, as the single most important planet in the universe because it is home to the single most important commodity in the universe, any ruler with a lick of sense will ''absolutely not'' permit it to become a battleground.[[/note]]
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* AlternateContinuity: While it's much closer to the ''Dune'' franchise than the previous RTS games, ''Dune: Spice Wars'' setting still has notable deviations from the canon setting. In the novel, House Atreides are the new official ruler of Arrakis, House Harkonnen has left after losing that title, and the Atreides allied with Fremens the Fremen and Smugglers. In the game, the Harkonnens are still here, the goal is to compete for becoming Arrakis' ruler, and Atreides-Fremen-Smugglers are hostile to each other.[[note]] While the book does have battles taking place on Arrakis, the whole point is that, as the single most important planet in the universe because it is home to the single most important commodity in the universe, any ruler with a lick of sense will ''absolutely not'' permit it to become a battleground.[[/note]]
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* NukeEm: One way to deal with the enemy's capital is to attack it with atomics via a special operation.
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* NukeEm: One way to deal with the enemy's capital is was to attack it with atomics via a special operation.operation. This was later changed; nukes can be built in a nuclear silo. But, using even one nuke is guaranteed to turn the player into a pariah.
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* '''The Fremen''': A guerrilla faction that uses the sandworms and their knowledge of the desert to outmaneuver their opponents.
* '''The Smugglers''': An economic faction that relies heavily on covert actions to achieve victory.
* '''The Smugglers''': An economic faction that relies heavily on covert actions to achieve victory.
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* '''The Fremen''': Fremen'''[[note]]unavailable for a Conquest game[[/note]]: A guerrilla faction that uses the sandworms and their knowledge of the desert to outmaneuver their opponents.
* '''TheSmugglers''': Smugglers'''[[note]]unavailable for a Conquest game[[/note]]: An economic faction that relies heavily on covert actions to achieve victory.
* '''The
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* TruerToTheText: The previous ''Dune'' RTS games (''[[VideoGame/DuneII Dune II]]''/''[[VideoGameRemake Dune 2000]]'' and the ''VideoGame/EmperorBattleForDune'' sequel) were mostly a very loose adaptation of the ''Dune'' franchise set in an AlternateContinuity, every named character (the Emperor, faction rulers, mentats...) is either original or an expy of an actual ''Dune'' character, and their plot was about a large scale war between three major players (two canon factions and a CanonForeigner[[note]]House Ordos shares its name with a minor house mentioned in a third party source (which canonicity has later been revoked), but that's literally the only thing its has in common with its namesake[[/note]]). ''Dune: Spice Wars'' is much truer to the novels: the additional playable factions beside Atreides (who now bear their canon color) and Harkonnens are canon (and there are no House Ordos), characters from the novels can be interacted with, and the gameplay is much truer to the setting (small skirmishes, sabotage, espionnage, political intrigues, and water management).
to:
* TruerToTheText: The previous ''Dune'' RTS games (''[[VideoGame/DuneII Dune II]]''/''[[VideoGameRemake Dune 2000]]'' and the ''VideoGame/EmperorBattleForDune'' sequel) were mostly a very loose adaptation of the ''Dune'' franchise set in an AlternateContinuity, every named character (the Emperor, faction rulers, mentats...) is either original or an expy of an actual ''Dune'' character, and their plot was about a large scale war between three major players (two canon factions and a CanonForeigner[[note]]House Ordos shares its name with a minor house mentioned in a third party source (which canonicity has later been revoked), but that's literally the only thing its has in common with its namesake[[/note]]). ''Dune: Spice Wars'' is much truer to the novels: the additional playable factions beside Atreides (who now bear their canon color) color[[note]]While green is a color associated with the house, in-universe, they are most commonly referred to as the ''red'' hawks, and their house emblem is a red hawk on a green-black shield. [[/note]]) and Harkonnens are canon (and there are no House Ordos), characters from the novels can be interacted with, and the gameplay is much truer to the setting (small skirmishes, sabotage, espionnage, political intrigues, and water management).
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''Dune: Spice Wars'' is a 2022 RealTimeStrategy game with FourX and GrandStrategy elements developed by Shiro Games, previously known for ''VideoGame/{{Northgard}}''. In-game you currently take on the role of one of the factions fighting for control of Arrakis and the planet's valuable Spice deposits. The game is based on the ''Franchise/{{Dune}}'' franchise, with notable graphical influence from [[Film/Dune2021 the 2021 movie adaptation]]. There are currently five factions to chose from:
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''Dune: Spice Wars'' is a 2022 RealTimeStrategy game with FourX and GrandStrategy elements developed by Shiro Games, previously known for ''VideoGame/{{Northgard}}''. In-game you currently take on the role of one of the factions fighting for control of Arrakis and the planet's valuable Spice deposits. The game is based on the ''Franchise/{{Dune}}'' franchise, with notable graphical influence from [[Film/Dune2021 the 2021 movie adaptation]]. There are currently five six factions to chose from:
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Released as an Early Access title on April 26, 2022, the game is slated for a full release on September 2023.
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Released as an Early Access title on April 26, 2022, the game is slated for a full release on September 14, 2023.
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* DeathFromAbove: House Corrino is a very artillery heavy faction compared to the others. All factions (after one of the updates) can build basically combat ornithopters and "frigates," massive bombers with powerful missiles. Building one of the latter nets you the Achievement "[[TheresNoKillLikeOverkill Bringing A Spaceship To A Knife Fight]]."
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* DeathFromAbove: DeathFromAbove:
** House Corrino is a very artillery heavy faction compared to theothers. others, having more choices in the way of long-ranged firepower.
** All factions(after one of the updates) can build basically not only deploy combat ornithopters and that serve as fighter-bombers. If their connections with the Spacing Guild are strong enough, they could also requisition "frigates," which are massive bombers spacecraft that can bombard enemies with powerful missiles. Building one of the latter nets you the Achievement "[[TheresNoKillLikeOverkill Bringing A Spaceship To A Knife Fight]]."
** House Corrino is a very artillery heavy faction compared to the
** All factions
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* WeHaveReserves: Harkonnen military units and spies use this. They can sacrifice an agent to speed up missions, and military units and upgrades provide bonuses on death, gain combat power from low heath, losing health, or having units die nearby. One advisor has units return resources when they die, The amount of resources returned increases with experience rather than combat power under this advisor. It all fits with the Harkonnen's generally dark themes.
** Atreides, the friendlier faction, reverses this. Their units and abilities revolve around healing and supporting each other in all sorts of ways, keeping soldiers alive as well as possible,
** Atreides, the friendlier faction, reverses this. Their units and abilities revolve around healing and supporting each other in all sorts of ways, keeping soldiers alive as well as possible,
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* WeHaveReserves: WeHaveReserves:
** Harkonnen military units and spies use this. They can sacrifice an agent to speed up missions, and military units and upgrades provide bonuses on death, gain combat power from low heath, losing health, or having units die nearby. One advisor has units return resources when they die, The amount of resources returned increases with experience rather than combat power under this advisor. It all fits with the Harkonnen's generally dark themes.
** Atreides, the friendlier faction, reverses this. Their units and abilities revolve around healing and supporting each other in all sorts of ways, keeping soldiers alive as well aspossible,possible.
** PlayedWith in the case of Corrino. Befitting the Imperial House, they can deploy throngs of military units and have enough left over to loan Sadaukar troops to those in the Emperor's good graces. On the other hand, as there are much more significant penalties in expanding further away from their main headquarters, they're forced to be more cautious with how many units they could support at any given time.
** Harkonnen military units and spies use this. They can sacrifice an agent to speed up missions, and military units and upgrades provide bonuses on death, gain combat power from low heath, losing health, or having units die nearby. One advisor has units return resources when they die, The amount of resources returned increases with experience rather than combat power under this advisor. It all fits with the Harkonnen's generally dark themes.
** Atreides, the friendlier faction, reverses this. Their units and abilities revolve around healing and supporting each other in all sorts of ways, keeping soldiers alive as well as
** PlayedWith in the case of Corrino. Befitting the Imperial House, they can deploy throngs of military units and have enough left over to loan Sadaukar troops to those in the Emperor's good graces. On the other hand, as there are much more significant penalties in expanding further away from their main headquarters, they're forced to be more cautious with how many units they could support at any given time.
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* WeHaveReserves: Harkonnen military units and spies use this. They can sacrifice an agent to speed up missions, and military units and upgrades provide bonuses on death, gain combat power from low heath, losing health, or having units die nearby. One advisor has units return resources when they die, The amount of resources returned increases with experience rather than combat power under this advisor. It all fits with the Harkonnen's generally dark themes.
** Atreides, the friendlier faction, reverses this. Their units and abilities revolve around healing and supporting each other in all sorts of ways, keeping soldiers alive as well as possible,
** Atreides, the friendlier faction, reverses this. Their units and abilities revolve around healing and supporting each other in all sorts of ways, keeping soldiers alive as well as possible,
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* AttackDrone: These are used by Harkonnen, Atreides and Smugglers.
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* AttackDrone: These are used by Harkonnen, Atreides and Smugglers.Each faction except the Fremen has one, these cost energy to maintain instead of manpower.
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Released as an Early Access title on April 26, 2022, the game is slated for a full release on September 2023.
* AlarmSOS: An audible warning is made whenever there's WormSign, buying just enough time to get your units out of harm's way before a sandworm takes them out.
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* ArchaicWeaponForAnAdvancedAge: In keeping with the source material a good chunk of the infantry units are melee fighters.
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* ArchaicWeaponForAnAdvancedAge: In keeping with the source material material, a good chunk of the infantry units are melee fighters.
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** House Corrino: A mixture of Brute Force, Diplomat and Industrial. They gain Hegemony by paying Guild fees, they can use Imperial Edict to modify Landsraad resolutions, and they can lend Sardukar troops to other factions and gain Solari when these units kill enemy units. At 5,000 Hegemony they can deploy a second main base. At 10,000 Hegemony their airfields and missile batteries get substantial range buffs. They also start with one free building slot on villages and Wensicia Corrino can allow you to build some economic buildings twice at the expense of increased Solari upkeep. Captain Aramsham reduces Infantry units costs by 30% and combat stats by 30% in addition to granting 1 additional training slot. Princess Irulan allows you to use Development Investment on other factions’ villages (Boost production by 20%, House Corrino gains 20% of Village’s total production).
** The Fremen: A mixture of Brute Force, Guerrilla and Ranger. Their military units have -30% daily supply drain and coupled with their ability use thumpers to ride Sand Worms allows them to rapidly move forces across the map. Their military units also gain power as their hegemony increases. Otheym gives 10% unit speed and grants units with no nearby allies 20% power and 2 armor. Mother Ramallo allows you to start with the Shai-hulud Temple which reveals the location of all Spice Fields on the map.
** The Fremen: A mixture of Brute Force, Guerrilla and Ranger. Their military units have -30% daily supply drain and coupled with their ability use thumpers to ride Sand Worms allows them to rapidly move forces across the map. Their military units also gain power as their hegemony increases. Otheym gives 10% unit speed and grants units with no nearby allies 20% power and 2 armor. Mother Ramallo allows you to start with the Shai-hulud Temple which reveals the location of all Spice Fields on the map.
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** House Corrino: A mixture of Brute Force, Diplomat and Industrial. They gain Hegemony by paying Guild fees, they can use Imperial Edict to modify Landsraad resolutions, and they can lend Sardukar Sardaukar troops to other factions and gain Solari when these units kill enemy units. At 5,000 Hegemony they can deploy a second main base. At 10,000 Hegemony their airfields and missile batteries get substantial range buffs. They also start with one free building slot on villages and Wensicia Corrino can allow you to build some economic buildings twice at the expense of increased Solari upkeep. Captain Aramsham reduces Infantry units costs by 30% and combat stats by 30% in addition to granting 1 additional training slot. Princess Irulan allows you to use Development Investment on other factions’ villages (Boost production by 20%, House Corrino gains 20% of Village’s total production).
** The Fremen: A mixture of Brute Force, Guerrilla and Ranger. Their military units have -30% daily supply drain and coupled with their ability use thumpers to ride Sand Worms allows them to rapidly move forces across the map. Their military units also gain power as their hegemony increases.Otheym They gives 10% unit speed and grants units with no nearby allies 20% power and 2 armor. Mother Ramallo allows you to start with the Shai-hulud Temple which reveals the location of all Spice Fields on the map.
** The Fremen: A mixture of Brute Force, Guerrilla and Ranger. Their military units have -30% daily supply drain and coupled with their ability use thumpers to ride Sand Worms allows them to rapidly move forces across the map. Their military units also gain power as their hegemony increases.
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* HiredGuns: You can recruit Mercenaries once you have established a [=CHOAM=] branch inside your main base. Most of the Smugglers units also qualify.
* IntimidatingRevenueService: How the Spacing Guild currently operates in-game. Every 25 days the Guild will demand some spice and the amount you owe increases each month. It is a good idea to make sure you meet your monthly quota. Failing to do so three times could bring the [[TheDreaded Sardukar]] down on your head.
* IntimidatingRevenueService: How the Spacing Guild currently operates in-game. Every 25 days the Guild will demand some spice and the amount you owe increases each month. It is a good idea to make sure you meet your monthly quota. Failing to do so three times could bring the [[TheDreaded Sardukar]] down on your head.
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* HiredGuns: HiredGuns:
** You can recruit Mercenaries once you have established a [=CHOAM=] branch inside your main base. Most of the Smugglers units also qualify.
** House Corrino can also use its influence within the Landsraad to deploy strong House Guards to augment its armies.
* IntimidatingRevenueService: How the Spacing Guild currently operates in-game. Every 25 days the Guild will demand some spice and the amount you owe increases each month. It is a good idea to make sure you meet your monthly quota. Failing to do so three times could bring the [[TheDreadedSardukar]] Sardaukar]] down on your head.
** You can recruit Mercenaries once you have established a [=CHOAM=] branch inside your main base. Most of the Smugglers units also qualify.
** House Corrino can also use its influence within the Landsraad to deploy strong House Guards to augment its armies.
* IntimidatingRevenueService: How the Spacing Guild currently operates in-game. Every 25 days the Guild will demand some spice and the amount you owe increases each month. It is a good idea to make sure you meet your monthly quota. Failing to do so three times could bring the [[TheDreaded
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* KineticWeaponsAreJustBetter: In addition to melee, each faction has accessed to various ranged weaponry, from conventional firearms to missile batteries. Further justified by how, much as in the source material, Holtzman Shields don't hold up too well in Arrakis's harsh environment.
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* TimedMission: Indirectly. You have to pay fees of Spice to the Spacing Guild every so often. There is a maximum amount of Spice that can be stored, and the Guild will request increasing amounts nearly up to this limit. Eventually, it will get all but impossible to generate the Spice they demand quickly enough. Failing to pay the Guild isn't an immediate game over, but will make things increasingly difficult, so better hope you're on the cusp of victory.
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* DeathFromAbove: House Corrino is a very artillery heavy faction compared to the others.
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* DeathFromAbove: House Corrino is a very artillery heavy faction compared to the others. All factions (after one of the updates) can build basically combat ornithopters and "frigates," massive bombers with powerful missiles. Building one of the latter nets you the Achievement "[[TheresNoKillLikeOverkill Bringing A Spaceship To A Knife Fight]]."
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* '''Domination''': Military victory. You have to destroy the bases of the enemy factions with your military or you can successfully remove their leaders with special operations.
* '''Governorship''': Diplomatic victory. Get the Landsraad Council vote you the Dune Governorship and hold onto it for 60 days.
* '''Hegemony''': Highest score victory. First faction to achieve 50,000 hegemony wins the game.
* '''Economic''': Own more then 50% of the shares of the CHOAM Merchant Guild.
* '''Governorship''': Diplomatic victory. Get the Landsraad Council vote you the Dune Governorship and hold onto it for 60 days.
* '''Hegemony''': Highest score victory. First faction to achieve 50,000 hegemony wins the game.
* '''Economic''': Own more then 50% of the shares of the CHOAM Merchant Guild.
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* '''Domination''': Military victory. You have to destroy Destroy the capital bases of the all enemy factions with your military or you can successfully remove their leaders with special operations.
military.
* '''Governorship''': Diplomatic victory. Get the Landsraad Council vote you the Dune Governorship and hold onto it for60 30 days.
* '''Hegemony''': Highest score victory. First faction to achieve50,000 25,000 hegemony wins the game.
* '''Economic''': Economic victory. Own more then 50% of the shares of the CHOAM MerchantGuild. Guild.
* '''Assassination''': Espionage victory. Successfully remove all enemy leaders with special operations.
* '''Governorship''': Diplomatic victory. Get the Landsraad Council vote you the Dune Governorship and hold onto it for
* '''Hegemony''': Highest score victory. First faction to achieve
* '''Economic''': Economic victory. Own more then 50% of the shares of the CHOAM Merchant
* '''Assassination''': Espionage victory. Successfully remove all enemy leaders with special operations.
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* '''Economic''': Own more then 50% of the shares of the CHOAM Spacing Guild.
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* '''Economic''': Own more then 50% of the shares of the CHOAM Spacing Merchant Guild.
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* EasyLogistics: Nope, units suffer attrition outside of friendly territory and carry limited supplies. Marching through the deep desert is a good way to lose a lot of manpower.
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* EasyLogistics: Nope, units suffer attrition outside of friendly territory and carry limited supplies. Marching through the deep desert is a good way to lose a lot of manpower. manpower; unless you are the Fremen who have ways to negate this.
* ElaborateUndergroundBase: The Smugglers have this as one of their unique buildings. In addition to making their main base more resistant to atomic attacks it also gives them a free demolition militia unit at every village they control. The Fremen have a less elaborate version called Ceremonial Caves which can only be built in regions with Geothermal Energy or in certain Special Regions. It increases the combat power of all Fremen units but reduces Spice income.
* ElaborateUndergroundBase: The Smugglers have this as one of their unique buildings. In addition to making their main base more resistant to atomic attacks it also gives them a free demolition militia unit at every village they control. The Fremen have a less elaborate version called Ceremonial Caves which can only be built in regions with Geothermal Energy or in certain Special Regions. It increases the combat power of all Fremen units but reduces Spice income.
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* NukeEm: One way to deal with the enemy's capital is to attack it with atomics via a special operation.
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* DualWielding: The Harkonnen Cerberus can be outfitted in the barracks with dual swords for increased damage.
* GatlingGood: Gunners can be outfitted with Gatling guns in the barracks.
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* JudgeJuryAndExecutioner: Landsraad Judges are special ranged units that deal increased damage to low standing factions. You can recruit them if you hold the position as Judge of the Council.
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* JudgeJuryAndExecutioner: Landsraad Judges are special ranged units that deal increased damage to low standing factions. You can recruit them if you hold the position as Judge of the Council.
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* '''House Corrino''': A diplomatic and military powerhouse boasting powerful infantry and heavy artillery.
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* '''House Corrino''': A diplomatic and military powerhouse boasting powerful infantry and heavy artillery.
Currently there are three ways to win the game:
Currently there are three ways to win the game:
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Currently there are
* '''Economic''': Own more then 50% of the shares of the CHOAM Spacing Guild.
* AirborneAircraftCarrier: The Harkonnen Overlord frigate serves as one of these, carrying several small but powerful attack drones.
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** House Harkonnen: A mixture of Brute Force, Espionage and Spammer. They can use the Oppression ability on villages to increase production and their village gains resource production per active militia unit garrisoned in the village. They later gain bonuses to military unit power and agent recruitment speed. Piter De Vries gives them access to stealth units while Rabban increases the number of militia garrisons and increases oppression effects by 5 seconds per militia in the village. Iakin Nefud refunds 50% of a military unit’s cost upon death, allowing them to spam troops out rapidly despite losses.
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** House Harkonnen: A mixture of Brute Force, Espionage and Spammer. They can use the Oppression ability on villages to increase production and their village gains resource production per active militia unit garrisoned in the village. They later gain bonuses to military unit power and agent recruitment speed. Piter De Vries gives them access to stealth units while Rabban increases the number of militia garrisons and increases oppression effects by 5 seconds per militia in the village. Iakin Nefud refunds 50% 30% of a military unit’s cost upon death, allowing them to spam troops out rapidly despite losses.losses.
** House Corrino: A mixture of Brute Force, Diplomat and Industrial. They gain Hegemony by paying Guild fees, they can use Imperial Edict to modify Landsraad resolutions, and they can lend Sardukar troops to other factions and gain Solari when these units kill enemy units. At 5,000 Hegemony they can deploy a second main base. At 10,000 Hegemony their airfields and missile batteries get substantial range buffs. They also start with one free building slot on villages and Wensicia Corrino can allow you to build some economic buildings twice at the expense of increased Solari upkeep. Captain Aramsham reduces Infantry units costs by 30% and combat stats by 30% in addition to granting 1 additional training slot. Princess Irulan allows you to use Development Investment on other factions’ villages (Boost production by 20%, House Corrino gains 20% of Village’s total production).
** House Corrino: A mixture of Brute Force, Diplomat and Industrial. They gain Hegemony by paying Guild fees, they can use Imperial Edict to modify Landsraad resolutions, and they can lend Sardukar troops to other factions and gain Solari when these units kill enemy units. At 5,000 Hegemony they can deploy a second main base. At 10,000 Hegemony their airfields and missile batteries get substantial range buffs. They also start with one free building slot on villages and Wensicia Corrino can allow you to build some economic buildings twice at the expense of increased Solari upkeep. Captain Aramsham reduces Infantry units costs by 30% and combat stats by 30% in addition to granting 1 additional training slot. Princess Irulan allows you to use Development Investment on other factions’ villages (Boost production by 20%, House Corrino gains 20% of Village’s total production).
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** House Corrino: A mixture of Brute Force, Diplomat and Industrial. They gain Hegemony by paying Guild fees, you can use Imperial Edict to modify Landsraad resolutions, and they can lend Sardukar troops to other factions and gain Solari when these units kill enemy units. At 5,000 Hegemony they can deploy a second main base. At 10,000 Hegemony their airfields and missile batteries get substantial range buffs. They also start with one free building slot on villages and Wensicia Corrino can allow you to build some economic buildings twice at the expense of increased Solari upkeep. Captain Aramsham reduces Infantry units costs by 30% and combat stats by 30% in addtion to granting 1 additional training slot. Princess Irulan allows you to use Development Investment on other factions’ villages (Boost production by 20%, House Corrino gains 20% of Village’s total production).
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* JudgeJuryAndExecutioner: Landsraad Judges are special ranged units that deal increased damage to low standing factions. You can recruit them if you hold the position as Judge of the Council.
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* StatusInflictionAttack: Fremen units have a tendency to specialize in putting debuffs on enemy units.
* SwordAndGun: Once you have built a barracks it is possible to equip some of your melee units with handguns in addition to swords.
* SwordAndGun: Once you have built a barracks it is possible to equip some of your melee units with handguns in addition to swords.
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''Dune: Spice Wars'' is a RealTimeStrategy game with FourX and GrandStrategy elements developed by Shiro Games, previously known for ''VideoGame/{{Northgard}}''. In-game you currently take on the role of one of the factions fighting for control of Arrakis and the planet's valuable Spice deposits. The game is based on the ''Franchise/{{Dune}}'' franchise, with notable graphical influence from [[Film/Dune2021 the 2021 movie adaptation]]. There are currently five factions to chose from:
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''Dune: Spice Wars'' is a 2022 RealTimeStrategy game with FourX and GrandStrategy elements developed by Shiro Games, previously known for ''VideoGame/{{Northgard}}''. In-game you currently take on the role of one of the factions fighting for control of Arrakis and the planet's valuable Spice deposits. The game is based on the ''Franchise/{{Dune}}'' franchise, with notable graphical influence from [[Film/Dune2021 the 2021 movie adaptation]]. There are currently five factions to chose from:
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** Knowledge: Research points.
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** Knowledge: Research points.points.
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* AnimalMotifs: Atriedes have a hawk motif while Corrino have a lion motif.
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** House Corrino: A mixture of Ranger, Diplomat and Industrial. They gain Hegemony by paying Guild fees, you can use Imperial Edict to modify Landsraad resolutions, and they can lend Sardukar troops to other factions and gain Solari when these units kill enemy units. At 5,000 Hegemony they can deploy a second main base. At 10,000 Hegemony their airfields and missile batteries get substantial range buffs. They also start with one free building slot on villages and Wensicia Corrino can allow you to build some economic buildings twice at the expense of increased Solari upkeep. Captain Aramsham reduces Infantry units costs by 30% and combat stats by 30% in addtion to granting 1 additional training slot. Princess Irulan allows you to use Development Investment on other factions’ villages (Boost production by 20%, House Corrino gains 20% of Village’s total production).
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** House Corrino: A mixture of Ranger, Brute Force, Diplomat and Industrial. They gain Hegemony by paying Guild fees, you can use Imperial Edict to modify Landsraad resolutions, and they can lend Sardukar troops to other factions and gain Solari when these units kill enemy units. At 5,000 Hegemony they can deploy a second main base. At 10,000 Hegemony their airfields and missile batteries get substantial range buffs. They also start with one free building slot on villages and Wensicia Corrino can allow you to build some economic buildings twice at the expense of increased Solari upkeep. Captain Aramsham reduces Infantry units costs by 30% and combat stats by 30% in addtion to granting 1 additional training slot. Princess Irulan allows you to use Development Investment on other factions’ villages (Boost production by 20%, House Corrino gains 20% of Village’s total production).
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* GoldAndWhiteAreDivine: Color scheme of House Corrino, fitting for the rulers of the known universe.
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* KillItWithFire: House Corrino can deploy flamethrower wielding infantry called Incinerators. Their attacks ignore enemy armor.
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* RedAndBlackAndEvilAllOver: The Harkonnen color scheme is red and black and they are probably the most ruthless and brutal of all current playable factions.