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''Dune: Spice Wars'' is a RealTimeStrategy game with FourX and GrandStrategy elements developed by Shiro Games, previously known for ''VideoGame/{{Northgard}}''. In-game you currently take on the role of one of the factions fighting for control of Arrakis and the planet's valuable Spice deposits. The game is based on the ''Franchise/{{Dune}}'' franchise, with notable graphical influence from [[Film/Dune2021 the 2021 movie adaptation]]. There are currently four factions to chose from:

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''Dune: Spice Wars'' is a RealTimeStrategy game with FourX and GrandStrategy elements developed by Shiro Games, previously known for ''VideoGame/{{Northgard}}''. In-game you currently take on the role of one of the factions fighting for control of Arrakis and the planet's valuable Spice deposits. The game is based on the ''Franchise/{{Dune}}'' franchise, with notable graphical influence from [[Film/Dune2021 the 2021 movie adaptation]]. There are currently four five factions to chose from:
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** House Corrino: A mixture of Ranger, Diplomat and Industrial. They gain Hegemony by paying Guild fees, can you use Imperial Edict to modify Landsraad resolutions, and they can lend Sardukar troops to other factions and gain Solari when these units kill enemy units. At 5,000 Hegemony they can deploy a second main base. At 10,000 Hegemony their airfields and missile batteries get substantial range buffs. They also start with one free building slot on villages and Wensicia Corrino can allow you to build some economic buildings twice at the expense of increased Solari upkeep. Captain Aramsham reduces Infantry units costs by 30% and combat stats by 30% in addtion to granting 1 additional training slot. Princess Irulan allows you to use Development Investment on other factions’ villages (Boost production by 20%, House Corrino gains 20% of Village’s total production).

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** House Corrino: A mixture of Ranger, Diplomat and Industrial. They gain Hegemony by paying Guild fees, you can you use Imperial Edict to modify Landsraad resolutions, and they can lend Sardukar troops to other factions and gain Solari when these units kill enemy units. At 5,000 Hegemony they can deploy a second main base. At 10,000 Hegemony their airfields and missile batteries get substantial range buffs. They also start with one free building slot on villages and Wensicia Corrino can allow you to build some economic buildings twice at the expense of increased Solari upkeep. Captain Aramsham reduces Infantry units costs by 30% and combat stats by 30% in addtion to granting 1 additional training slot. Princess Irulan allows you to use Development Investment on other factions’ villages (Boost production by 20%, House Corrino gains 20% of Village’s total production).

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* '''House Corrino''': A diplomatic and military powerhouse boasting powerful infantry and heavy artillery.



* ColorCodedArmies: Atreides are green, Harkonnen are red, Smugglers are blue and Fremen are yellow.

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** House Corrino: A mixture of Ranger, Diplomat and Industrial. They gain Hegemony by paying Guild fees, can you use Imperial Edict to modify Landsraad resolutions, and they can lend Sardukar troops to other factions and gain Solari when these units kill enemy units. At 5,000 Hegemony they can deploy a second main base. At 10,000 Hegemony their airfields and missile batteries get substantial range buffs. They also start with one free building slot on villages and Wensicia Corrino can allow you to build some economic buildings twice at the expense of increased Solari upkeep. Captain Aramsham reduces Infantry units costs by 30% and combat stats by 30% in addtion to granting 1 additional training slot. Princess Irulan allows you to use Development Investment on other factions’ villages (Boost production by 20%, House Corrino gains 20% of Village’s total production).
* ColorCodedArmies: Atreides are green, Harkonnen are red, Smugglers are blue and blue, Fremen are yellow.yellow and Corrino are white.


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* DeathFromAbove: House Corrino is a very artillery heavy faction compared to the others.
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* YellowPurpleContrast: Solaris and Spice, respectively. Spice is colored purple (in a departure from it normally being shown as deep orange or orange-brown), solaris are gold. A slider in the upper right corner controls how much spice you're stockpiling and how much you're selling: all purple you're hoarding it all, all yellow you're selling it all.
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* SiegeEngines: House Corrino's Artillery Drones.
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* AlternateContinuity: While it's much closer to the ''Dune'' franchise than the previous RTS games, ''Dune: Spice Wars'' setting still has notable deviations from the canon setting. In the novel, House Atreides are the new official ruler of Arrakis, House Harkonnen has left after losing that title, and the Atreides allied with Fremens and Smugglers. In the game, the Harkonnens are still here, the goal is to compete for becoming Arrakis' ruler, and Atreides-Fremen-Smugglers are hostile to each other.

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* AlternateContinuity: While it's much closer to the ''Dune'' franchise than the previous RTS games, ''Dune: Spice Wars'' setting still has notable deviations from the canon setting. In the novel, House Atreides are the new official ruler of Arrakis, House Harkonnen has left after losing that title, and the Atreides allied with Fremens and Smugglers. In the game, the Harkonnens are still here, the goal is to compete for becoming Arrakis' ruler, and Atreides-Fremen-Smugglers are hostile to each other.[[note]] While the book does have battles taking place on Arrakis, the whole point is that, as the single most important planet in the universe because it is home to the single most important commodity in the universe, any ruler with a lick of sense will ''absolutely not'' permit it to become a battleground.[[/note]]
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* BackAlleyDoctor: One of the Smugglers' Underworld upgrades that allows their forces to regenerate health in enemy territory.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dune_spice_wars_button_1a_1649492918192.jpg]]
[[caption-width-right:350:The spice must flow.]]
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* MotivatedByFear: The Harkonnen have an ''Instill Fear'' exclusive development that reduces the Authority cost of taking a village if it was pillaged by them. It also makes it cheaper to take back villages that were previously owned by them.

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* '''House Atreides''': A diplomatic faction with the ability to peaceful annex villages, better treaty mechanics and higher Landsraad Standing.

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* '''House Atreides''': A diplomatic faction with the ability to peaceful peacefully annex villages, better treaty mechanics and higher Landsraad Standing.



* AlternateContinuity: While it's much closer to the ''Dune'' franchise than the previous RTS games, ''Dune: Spice Wars'' setting still has notable deviations from the canon setting. In the novel, House Atreides are the new official ruler of Arrakis, House Harkonnen has left after losing that title, and the Atreides allied with Fremens and Smugglers. In the game, the Harkonnens are still here, the goal is to compete for becoming Arrakis' ruler, and Atreides-Fremens-Smugglers are hostile to each others.

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* AlternateContinuity: While it's much closer to the ''Dune'' franchise than the previous RTS games, ''Dune: Spice Wars'' setting still has notable deviations from the canon setting. In the novel, House Atreides are the new official ruler of Arrakis, House Harkonnen has left after losing that title, and the Atreides allied with Fremens and Smugglers. In the game, the Harkonnens are still here, the goal is to compete for becoming Arrakis' ruler, and Atreides-Fremens-Smugglers Atreides-Fremen-Smugglers are hostile to each others.other.


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* ArchaicWeaponForAnAdvancedAge: In keeping with the source material a good chunk of the infantry units are melee fighters.
* ArmorPiercingAttack: Demolition Teams can strip armor off of enemy units and buildings.


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* CommandAndConquerEconomy: Nothing gets built unless you order it. However, all resources harvest automatically once the appropriate structure is built with the exception of Spice. Harvesters must be manually deployed.


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* DeadlyGas: Smuggler Demolition Teams are fond of chemical weapons.


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* GradualRegeneration: Units will slowly heal when out of combat and near a friendly village.


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* ScrewTheRulesIHaveMoney: Smugglers can bribe the Landsraad to vote the way they want them to.


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* WormSign: Burrowing sandworms are visible as distortions on the desert surface, units will also notice when it starts occurring on the ground they are standing on.
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* AlternateContinuity: While it's much closer to the ''Dune'' franchise than the previous RTS games, ''Dune: Spice Wars'' setting still has notable deviations from the canon setting. In the novel, House Atreides are the new official ruler of Arrakis, House Harkonnen has left after losing that title, and the Atreides allied with Fremens and Smugglers. In the game, the Harkonnens are still here, the goal is to compete for becoming Arrakis' ruler, and Atreides-Fremens-Smugglers are hostile to each others.

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* ArbitraryHeadcountLimit: There are limits to the number of military units you can have operational at any given time and how many militia units you can garrison in the villages.
* AscendedExtra: Drisq, the leader of the Smugglers, is a very minor character from the novel.
* AttackDrone: These are used by Harkonnen, Atreides and Smugglers.
* TheBerserker: A trait of Harkonnen troopers which gives them increased attack power when their health starts dropping below 50%.



* ArbitraryHeadcountLimit: There are limits to the number of military units you can have operational at any given time and how many militia units you can garrison in the villages.
* AttackDrone: These are used by Harkonnen, Atriedes and Smugglers.
* TheBerserker: A trait of Harkonnen troopers which gives them increased attack power when their health starts dropping below 50%.

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Alphabetical sorting


* TruerToTheText: The previous ''Dune'' RTS games (''[[VideoGame/DuneII Dune II]]''/''[[VideoGameRemake Dune 2000]]'' and the ''VideoGame/EmperorBattleForDune'' sequel) were mostly a very loose adaptation of the ''Dune'' franchise set in an AlternateContinuity, every named character (the Emperor, faction rulers, mentats...) is either original or an expy of an actual ''Dune'' character, and their plot was about a large scale war between three major players (two canon factions and a CanonForeigner[[note]]House Ordos shares its name with a minor house mentioned in a third party source (which canonicity has later been revoked), but that's literally the only thing its has in common with its namesake[[/note]]). ''Dune: Spice Wars'' is much truer to the novels: the additional playable factions beside Atreides (who now bear their canon color) and Harkonnens are canon (and there are no House Ordos), characters from the novels can be interacted with, and the gameplay is much truer to the setting (small skirmishes, sabotage, espionnage, political intrigues, and water management).


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* TruerToTheText: The previous ''Dune'' RTS games (''[[VideoGame/DuneII Dune II]]''/''[[VideoGameRemake Dune 2000]]'' and the ''VideoGame/EmperorBattleForDune'' sequel) were mostly a very loose adaptation of the ''Dune'' franchise set in an AlternateContinuity, every named character (the Emperor, faction rulers, mentats...) is either original or an expy of an actual ''Dune'' character, and their plot was about a large scale war between three major players (two canon factions and a CanonForeigner[[note]]House Ordos shares its name with a minor house mentioned in a third party source (which canonicity has later been revoked), but that's literally the only thing its has in common with its namesake[[/note]]). ''Dune: Spice Wars'' is much truer to the novels: the additional playable factions beside Atreides (who now bear their canon color) and Harkonnens are canon (and there are no House Ordos), characters from the novels can be interacted with, and the gameplay is much truer to the setting (small skirmishes, sabotage, espionnage, political intrigues, and water management).

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* ColorCodedArmies: Atriedes are green, Harkonnen are red, Smugglers are blue and Fremen are yellow.

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* ColorCodedArmies: Atriedes Atreides are green, Harkonnen are red, Smugglers are blue and Fremen are yellow.


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* TruerToTheText: The previous ''Dune'' RTS games (''[[VideoGame/DuneII Dune II]]''/''[[VideoGameRemake Dune 2000]]'' and the ''VideoGame/EmperorBattleForDune'' sequel) were mostly a very loose adaptation of the ''Dune'' franchise set in an AlternateContinuity, every named character (the Emperor, faction rulers, mentats...) is either original or an expy of an actual ''Dune'' character, and their plot was about a large scale war between three major players (two canon factions and a CanonForeigner[[note]]House Ordos shares its name with a minor house mentioned in a third party source (which canonicity has later been revoked), but that's literally the only thing its has in common with its namesake[[/note]]). ''Dune: Spice Wars'' is much truer to the novels: the additional playable factions beside Atreides (who now bear their canon color) and Harkonnens are canon (and there are no House Ordos), characters from the novels can be interacted with, and the gameplay is much truer to the setting (small skirmishes, sabotage, espionnage, political intrigues, and water management).
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* IntimidatingRevenueService: How the Spacing Guild currently operates in-game. Every 25 days the Guild will demand some spice and the amount you owe increases each month. It is a good idea to make sure you meet your monthly quota. Failing to do so three times could bring the [TheDreaded Sardukar] down on your head.

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* IntimidatingRevenueService: How the Spacing Guild currently operates in-game. Every 25 days the Guild will demand some spice and the amount you owe increases each month. It is a good idea to make sure you meet your monthly quota. Failing to do so three times could bring the [TheDreaded Sardukar] [[TheDreaded Sardukar]] down on your head. head.
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* IntimidatingRevenueService: How the Spacing Guild currently operates in-game. Every 25 days the Guild will demand some spice and the amount you owe increases each month. It is a good idea to make sure you meet your monthly quota.

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* IntimidatingRevenueService: How the Spacing Guild currently operates in-game. Every 25 days the Guild will demand some spice and the amount you owe increases each month. It is a good idea to make sure you meet your monthly quota. Failing to do so three times could bring the [TheDreaded Sardukar] down on your head.

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* AttackDrone: These are used by Harkonnen, Atriedes and Smugglers.



* HiredGuns: You can recruit Mercenaries once you have established a [=CHOAM=] branch inside your main base. Most of the Smugglers units also qualify.



* InvisibilityCloak: Fremen in particular are fond of stealth units. Also, if a Harkonnen player chooses Piter De Vries as a Councilor he will provide cloaking abilities for their attack drones and onithopthers.
* HiredGuns: You can recruit Mercenaries once you have established a [=CHOAM=] branch inside your main base.

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* InvisibilityCloak: Fremen in particular and the Smugglers are fond of stealth units. Also, if a Harkonnen player chooses Piter De Vries as a Councilor he will provide cloaking abilities for their attack drones and onithopthers. \n* HiredGuns: You can recruit Mercenaries once you have established a [=CHOAM=] branch inside your main base.

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* TheBerserker: A trait of Harkonnen troopers which gives them increased attack power when their health starts dropping below 50%.



* ConstructAdditionalPylons: You're going to have to keep building plascrete factories and maintenance centers to build and maintain your infrastructure, find and exploit Spice deposits to pay your taxes and boost your economy, build multiple recruitment centers to increase your manpower pool in addition to having to keep expanding your borders in order to have enough space for all those buildings and acquire more resource deposits.



* EliteMooks: House Guards, Landsraad Guards and Mercenaries are a cut above the regular infantry units in terms of health, armor and attack power.



* InvisibilityCloak: Fremen in particular are fond of stealth units. Also, if a Harkonnen player chooses Piter De Vries as a Councilor he will provide cloaking abilities for their attack drones and onithopthers.
* HiredGuns: You can recruit Mercenaries once you have established a [=CHOAM=] branch inside your main base.



** Solari: Pretty much gold. Needed tor recruit military units, build base expansions and to pay for the upkeep of everything you own on the map.

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** Solari: Pretty much gold. Needed tor to recruit military units, build base expansions and to pay for the upkeep of everything you own on the map.
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* '''House Harkannon''': A brute force faction designed for military conquest. Gets bonuses when oppressing villages and production bonuses from military garrisons.

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* '''House Harkannon''': Harkonnen''': A brute force faction designed for military conquest. Gets bonuses when oppressing villages and production bonuses from military garrisons.



** House Harkannon: A mixture of Brute Force, Espionage and Spammer. They can use the Oppression ability on villages to increase production and their village gains resource production per active militia unit garrisoned in the village. They later gain bonuses to military unit power and agent recruitment speed. Piter De Vries gives them access to stealth units while Rabban increases the number of militia garrisons and increases oppression effects by 5 seconds per militia in the village. Iakin Nefud refunds 50% of a military unit’s cost upon death, allowing them to spam troops out rapidly despite losses.

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** House Harkannon: Harkonnen: A mixture of Brute Force, Espionage and Spammer. They can use the Oppression ability on villages to increase production and their village gains resource production per active militia unit garrisoned in the village. They later gain bonuses to military unit power and agent recruitment speed. Piter De Vries gives them access to stealth units while Rabban increases the number of militia garrisons and increases oppression effects by 5 seconds per militia in the village. Iakin Nefud refunds 50% of a military unit’s cost upon death, allowing them to spam troops out rapidly despite losses.
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* ColorCodedArmies: Atriedes are green, Harkonnen are red, Smugglers are blue and Fremen are yellow.



* GasMaskMooks: Most infantry units in the game have this look due to Arrakis's harsh environment.



* SandWorm: Of course. They pose a threat to your harvesters and units, requiring you to either head to the rocky areas around the villages or to move your troops to another region entirely. Fremen can, of course, ride them.
* SingleBiomePlanet: Arrakis is pretty much all desert and this has big impact on your supply lines.



* WorkerUnit: Harvesters, which gather Spice and are vulnerable to Sand Worm attack.

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* WorkerUnit: Harvesters, which gather Spice and are vulnerable to Sand Worm attack.attack.
* YouRequireMoreVespeneGas: The game has a bunch of resources required for you to build up and expand.
** Spice: Used to pay your monthly taxes, conversion into Solari and for trading with other factions.
** Solari: Pretty much gold. Needed tor recruit military units, build base expansions and to pay for the upkeep of everything you own on the map.
** Plascrete: Sci-fi concrete. Every building costs plascrete and requires plascrete for upkeep.
** Manpower: Needed for training militia and military units. Also used to add crews to spice harvesters to increase production.
** Fuel Cells: Needed to build vehicles such as spice harvesters and ornithopters. Also required for vehicle upkeep.
** Water: Needed for village upkeep and to train military units.
** Knowledge: Research points.
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** House Harkannon: A mixture of Brute Force, Espionage and Spammer. They can use the Oppression ability on villages to increase production and their village gains resource production per active militia unit garrisoned in the village. They later gain bonuses to military unit power and agent recruitment speed. Piter De Vries gives them access to stealth units while Rabban increases the number of militia garrisons and increases oppression effects increased by 5 seconds per militia in the village. Iakin Nefud refunds 50% of a military unit’s cost upon death, allowing them to spam troops out rapidly despite losses.

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** House Harkannon: A mixture of Brute Force, Espionage and Spammer. They can use the Oppression ability on villages to increase production and their village gains resource production per active militia unit garrisoned in the village. They later gain bonuses to military unit power and agent recruitment speed. Piter De Vries gives them access to stealth units while Rabban increases the number of militia garrisons and increases oppression effects increased by 5 seconds per militia in the village. Iakin Nefud refunds 50% of a military unit’s cost upon death, allowing them to spam troops out rapidly despite losses.
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** House Harkannon: A mixture of Brute Force, Espionage and Spammer. They can use the Oppression ability on villages to increase production and their village resource production per active militia unit garrisoned in the village. They later gain bonuses to military unit power and agent recruitment speed. Piter De Vries gives them access to stealth units while Rabban increases the number of militia garrisons and increases oppression effects increased by 5 seconds per militia in the village. Iakin Nefud refunds 50% of a military unit’s cost upon death, allowing them to spam troops out rapidly despite losses.

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** House Harkannon: A mixture of Brute Force, Espionage and Spammer. They can use the Oppression ability on villages to increase production and their village gains resource production per active militia unit garrisoned in the village. They later gain bonuses to military unit power and agent recruitment speed. Piter De Vries gives them access to stealth units while Rabban increases the number of militia garrisons and increases oppression effects increased by 5 seconds per militia in the village. Iakin Nefud refunds 50% of a military unit’s cost upon death, allowing them to spam troops out rapidly despite losses.

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** The Smugglers: A mixture of Guerrilla, Espionage and Economist. They can install Underworld Headquarters in opponent’s villages; allowing them to leech off their opponent's economy. They get improved interactions and options from Arrakis Black Markets. They later get access to Mercenaries, which get 20% power and are bought with gold and train incredibly quickly. Staban Tuek allows Underworld Headquarters to produce additional Solari per adjacent region containing an Underworld Headquarters in addition to an influence per Underworld Headquarters. Drisq gives all agents have the merchant trait and ensures infiltration levels can’t be lower than 1. Bannerjee gives you additional resources for plundering villages.



* RiskStyleMap: The map is divided into provinces with villages, resource deposits and various other factors like wind strength.

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* InstantWinCondition: Reaching a certain amount of Hegemony will automatically win you the game. Getting Hegemony is something that you'll do automatically as you play the game with everything from paying your taxes to destroying enemy units to annexing villages generating it.
* RiskStyleMap: The map is divided into provinces with villages, resource deposits and various other factors like wind strength.strength.
* TechTree: Divided into four different branches with each faction getting access to some unique faction specific techs.
* VariablePlayerGoals: There are multiple ways to win the game and each faction has a choice of which one they wish to pursue.
* WorkerUnit: Harvesters, which gather Spice and are vulnerable to Sand Worm attack.

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''Dune: Spice Wars'' is a RealTimeStrategy game with FourX and GrandStrategy elements developed by Shiro Games, previously know for ''VideoGame/{{Northgard}}''. In-game you currently take on the role of one of the factions fighting for control of Arrakis and the planet's valuable Spice deposits. The game is based on the ''Franchise/{{Dune}}'' franchise, with notable graphical influence from [[Film/Dune2021 the 2021 movie adaptation]]. There are currently four factions to chose from:

to:

''Dune: Spice Wars'' is a RealTimeStrategy game with FourX and GrandStrategy elements developed by Shiro Games, previously know known for ''VideoGame/{{Northgard}}''. In-game you currently take on the role of one of the factions fighting for control of Arrakis and the planet's valuable Spice deposits. The game is based on the ''Franchise/{{Dune}}'' franchise, with notable graphical influence from [[Film/Dune2021 the 2021 movie adaptation]]. There are currently four factions to chose from:


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* ACommanderIsYou:
** House Atreides: A mixture of Diplomat, Loyal and Economist. They can peacefully annex neutral villages. They also benefit from a higher Landsraad Standing and later gain 10% Solari while under a positive Landsraad resolution. One of their councilors - Lady Jessica – allows them to unilaterally impose a treaty on another faction and another - Duncan Idaho – increases relations with Sietchs and reduces the authority needed to annex a village.
** House Harkannon: A mixture of Brute Force, Espionage and Spammer. They can use the Oppression ability on villages to increase production and their village resource production per active militia unit garrisoned in the village. They later gain bonuses to military unit power and agent recruitment speed. Piter De Vries gives them access to stealth units while Rabban increases the number of militia garrisons and increases oppression effects increased by 5 seconds per militia in the village. Iakin Nefud refunds 50% of a military unit’s cost upon death, allowing them to spam troops out rapidly despite losses.
** The Fremen: A mixture of Brute Force, Guerrilla and Ranger. Their military units have -30% daily supply drain and coupled with their ability use thumpers to ride Sand Worms allows them to rapidly move forces across the map. Their military units also gain power as their hegemony increases. Otheym gives 10% unit speed and grants units with no nearby allies 20% power and 2 armor. Mother Ramallo allows you to start with the Shai-hulud Temple which reveals the location of all Spice Fields on the map.
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''Dune: Spice Wars'' is a RealTimeStrategy game with FourX and GrandStrategy elements developed by Shiro Games, previously know for ''VideoGame/{{Northgard}}''. In-game you currently take on the role of one of the factions fighting for control of Arrakis and the planet's valuable Spice deposits. There are currently four factions to chose from:

to:

''Dune: Spice Wars'' is a RealTimeStrategy game with FourX and GrandStrategy elements developed by Shiro Games, previously know for ''VideoGame/{{Northgard}}''. In-game you currently take on the role of one of the factions fighting for control of Arrakis and the planet's valuable Spice deposits. The game is based on the ''Franchise/{{Dune}}'' franchise, with notable graphical influence from [[Film/Dune2021 the 2021 movie adaptation]]. There are currently four factions to chose from:
Is there an issue? Send a MessageReason:
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* '''Domination''': Military victory. You have destroy the bases of the enemy factions with your military or you successfully remove their leaders with special operations.

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* '''Domination''': Military victory. You have to destroy the bases of the enemy factions with your military or you can successfully remove their leaders with special operations.
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Currently there are three ways to win the game:
* '''Domination''': Military victory. You have destroy the bases of the enemy factions with your military or you successfully remove their leaders with special operations.
* '''Governorship''': Diplomatic victory. Get the Landsraad Council vote you the Dune Governorship and hold onto it for 60 days.
* '''Hegemony''': Highest score victory. First faction to achieve 50,000 hegemony wins the game.


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* IntimidatingRevenueService: How the Spacing Guild currently operates in-game. Every 25 days the Guild will demand some spice and the amount you owe increases each month. It is a good idea to make sure you meet your monthly quota.
Is there an issue? Send a MessageReason:
None


''Dune: Spice Wars'' is a RealTimeStrategy game with FourX and GrandStrategy elements developed by Shiro Games, previously know for ''VideoGame/Northgard''. In-game you currently take on the role of one of the factions fighting for control of Arrakis and the planet's valuable Spice deposits. There are currently four factions to chose from:

to:

''Dune: Spice Wars'' is a RealTimeStrategy game with FourX and GrandStrategy elements developed by Shiro Games, previously know for ''VideoGame/Northgard''.''VideoGame/{{Northgard}}''. In-game you currently take on the role of one of the factions fighting for control of Arrakis and the planet's valuable Spice deposits. There are currently four factions to chose from:
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!!This game contains examples of:

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!!This game contains examples of:of:

* ArbitraryHeadcountLimit: There are limits to the number of military units you can have operational at any given time and how many militia units you can garrison in the villages.
* EasyLogistics: Nope, units suffer attrition outside of friendly territory and carry limited supplies. Marching through the deep desert is a good way to lose a lot of manpower.
* FictionalCurrency: Solari.
* RiskStyleMap: The map is divided into provinces with villages, resource deposits and various other factors like wind strength.
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None

Added DiffLines:

''Dune: Spice Wars'' is a RealTimeStrategy game with FourX and GrandStrategy elements developed by Shiro Games, previously know for ''VideoGame/Northgard''. In-game you currently take on the role of one of the factions fighting for control of Arrakis and the planet's valuable Spice deposits. There are currently four factions to chose from:

* '''House Atreides''': A diplomatic faction with the ability to peaceful annex villages, better treaty mechanics and higher Landsraad Standing.
* '''House Harkannon''': A brute force faction designed for military conquest. Gets bonuses when oppressing villages and production bonuses from military garrisons.
* '''The Fremen''': A guerrilla faction that uses the sandworms and their knowledge of the desert to outmaneuver their opponents.
* '''The Smugglers''': An economic faction that relies heavily on covert actions to achieve victory.

!!This game contains examples of:

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