Follow TV Tropes

Following

History VideoGame / DuneII

Go To

OR

Is there an issue? Send a MessageReason:
None


* AscendedExtra: House Ordos only appears in non-canon ''Dune'' literature.

to:

* AscendedExtra: House Ordos was only appears briefly mentioned in non-canon ''Dune'' literature.the Dune Encyclopedia, in a list of Great Houses that existed when Muad'Dib became emperor. The encyclopedia did not offer any further insight to the House, and everything about them in-game is a creation of Westwood Studios.

Added: 416

Removed: 210

Is there an issue? Send a MessageReason:
None


* InNameOnly: Dune II has little to do with Dune I, an AdventureGame by Cryo with some RTS aspects. Both games were developed simultaneously and Cryo apparently rushed it in order to beat Westwood to the punch.


Added DiffLines:

* NeverTrustATitle: Though the game is titled "''Dune II''", it has nothing to do with the first ''VideoGame/{{Dune|1992}}'' game by Creator/CryoInteractive. That game was, more-or-less, an adaptation of the 1984 ''Film/{{Dune|1984}}'' movie, while ''Dune II'' is an original story that only uses Dune's world and characters as its foundation. It is only a sequel in the sense that it was released after Cryo's game.
Is there an issue? Send a MessageReason:
None


Very loosely inspired by the ''Franchise/{{Dune}}'' books, of course. The first ''VideoGame/{{Dune}}'' game was an AdventureGame with RTS elements that followed the plot of the [[Film/{{Dune}} 1984 film]], and that was actually developed in the same time as Dune II, making it largely a sequel InNameOnly, retaining the basic setting elements but presenting a new story about war and political control [[AlternateUniverse distinct from the novels.]] The game engine for ''Dune II'' would later be refined and used for a game set in an original universe - ''VideoGame/CommandAndConquer.'' The inverse would happen for the sequels, ''2000'' using the same engine as ''[[VideoGame/CommandAndConquerRedAlert Red Alert]],'' and the follow-up ''Emperor'' using the same engine as ''VideoGame/CommandAndConquerRenegade'' (an FPS, of all things) and ''VideoGame/CommandAndConquerGenerals''.

to:

Very loosely inspired by the ''Franchise/{{Dune}}'' books, of course. The first ''VideoGame/{{Dune}}'' game was an AdventureGame with RTS elements that followed the plot of the [[Film/{{Dune}} [[Film/Dune1984 1984 film]], and that was actually developed in the same time as Dune II, making it largely a sequel InNameOnly, retaining the basic setting elements but presenting a new story about war and political control [[AlternateUniverse distinct from the novels.]] The game engine for ''Dune II'' would later be refined and used for a game set in an original universe - ''VideoGame/CommandAndConquer.'' The inverse would happen for the sequels, ''2000'' using the same engine as ''[[VideoGame/CommandAndConquerRedAlert Red Alert]],'' and the follow-up ''Emperor'' using the same engine as ''VideoGame/CommandAndConquerRenegade'' (an FPS, of all things) and ''VideoGame/CommandAndConquerGenerals''.
Is there an issue? Send a MessageReason:
None


''Dune 2000'', a remake released in 1998, took advantage of the numerous advancements made to the RTS genre within the previous six years (you could now control multiple units at once, use the right and middle mouse buttons for easier movement, etc.), and replaced the drawn cutscenes of the original with Westwood Studios' near-trademark {{Live Action Cutscene}}s. It also featured slightly more tactical objectives (Rather than "Kill the Harkonnen" you get to "Protect the Fremen from the Harkonnen" ''then'' "kill the Harkonnen") and Frank Klepacki ([[AwesomeMusic/CommandAndConquer you may have heard of him]]), one the original composers for Dune 2, returns to score the new music and remix some of the old ones. While the game received mostly lackluster reviews upon release and sold rather poorly compared to other Westwood games, it has since developed a bit of a cult following for being a mostly faithful remake of the original with a number of serious improvements and far better presentation.

to:

''Dune 2000'', a remake released in 1998, took advantage of the numerous advancements made to the RTS genre within the previous six years (you could now control multiple units at once, use the right and middle mouse buttons for easier movement, etc.), and replaced the drawn cutscenes of the original with Westwood Studios' near-trademark {{Live Action Cutscene}}s. It also featured slightly more tactical objectives (Rather than "Kill the Harkonnen" you get to "Protect the Fremen from the Harkonnen" ''then'' "kill the Harkonnen") and Frank Klepacki ([[AwesomeMusic/CommandAndConquer you may have heard of him]]), one the original composers for Dune 2, returns to score the new music and remix some of the old ones. While the game received mostly lackluster reviews upon release and sold rather poorly compared to other Westwood games, it has since developed a bit of a cult following for being a mostly faithful remake of the original with a number of serious post-C&C gameplay improvements and far better presentation.
Is there an issue? Send a MessageReason:
None


''Dune 2000'', a remake released in 1998, took advantage of the advancements made to the RTS genre (you could now control multiple units at once, use the right and middle mouse buttons for easier movement, etc.), and replaced the drawn cutscenes of the original with Westwood Studios' near-trademark {{Live Action Cutscene}}s. It also featured slightly more tactical objectives (Rather than "Kill the Harkonnen" you get to "Protect the Fremen from the Harkonnen" ''then'' "kill the Harkonnen") and Frank Klepacki ([[AwesomeMusic/CommandAndConquer you may have heard of him]]), one the original composers for Dune 2, returns to score the new music and remix some of the old ones. While the game received mostly lackluster reviews upon release and sold rather poorly compared to other Westwood games, it has since developed a bit of a cult following for being a mostly faithful remake of the original with a number of serious improvements and far better presentation.

to:

''Dune 2000'', a remake released in 1998, took advantage of the numerous advancements made to the RTS genre within the previous six years (you could now control multiple units at once, use the right and middle mouse buttons for easier movement, etc.), and replaced the drawn cutscenes of the original with Westwood Studios' near-trademark {{Live Action Cutscene}}s. It also featured slightly more tactical objectives (Rather than "Kill the Harkonnen" you get to "Protect the Fremen from the Harkonnen" ''then'' "kill the Harkonnen") and Frank Klepacki ([[AwesomeMusic/CommandAndConquer you may have heard of him]]), one the original composers for Dune 2, returns to score the new music and remix some of the old ones. While the game received mostly lackluster reviews upon release and sold rather poorly compared to other Westwood games, it has since developed a bit of a cult following for being a mostly faithful remake of the original with a number of serious improvements and far better presentation.
Is there an issue? Send a MessageReason:
None


''Dune 2000'', a remake released in 1998, took good use of the advancement of computers, and replaced the drawn cutscenes of the original with Westwood Studios' near-trademark {{Live Action Cutscene}}s, slightly more tactical objectives (Rather than "Kill the Harkonnen" you get to "Protect the Fremen from the Harkonnen" ''then'' "kill the Harkonnen") and Frank Klepacki ([[AwesomeMusic/CommandAndConquer you may have heard of him]]), one the original composers for Dune 2, returns to score the new music and remix some of the old ones. While the game received mostly lackluster reviews upon release and sold rather poorly compared to other Westwood games, it has since developed a bit of a cult following.

to:

''Dune 2000'', a remake released in 1998, took good use advantage of the advancement of computers, advancements made to the RTS genre (you could now control multiple units at once, use the right and middle mouse buttons for easier movement, etc.), and replaced the drawn cutscenes of the original with Westwood Studios' near-trademark {{Live Action Cutscene}}s, Cutscene}}s. It also featured slightly more tactical objectives (Rather than "Kill the Harkonnen" you get to "Protect the Fremen from the Harkonnen" ''then'' "kill the Harkonnen") and Frank Klepacki ([[AwesomeMusic/CommandAndConquer you may have heard of him]]), one the original composers for Dune 2, returns to score the new music and remix some of the old ones. While the game received mostly lackluster reviews upon release and sold rather poorly compared to other Westwood games, it has since developed a bit of a cult following.following for being a mostly faithful remake of the original with a number of serious improvements and far better presentation.
Is there an issue? Send a MessageReason:
None


''Dune 2000'', a remake released in 1998, took good use of the advancement of computers, and replaced the drawn cutscenes of the original with Westwood Studios' near-trademark {{Live Action Cutscene}}s, slightly more tactical objectives (Rather than "Kill the Harkonnen" you get to "Protect the Fremen from the Harkonnen" ''then'' "kill the Harkonnen") and Frank Klepacki ([[AwesomeMusic/CommandAndConquer you may have heard of him]]), one the original composers for Dune 2, returns to score the new music and remix some of the old ones.

to:

''Dune 2000'', a remake released in 1998, took good use of the advancement of computers, and replaced the drawn cutscenes of the original with Westwood Studios' near-trademark {{Live Action Cutscene}}s, slightly more tactical objectives (Rather than "Kill the Harkonnen" you get to "Protect the Fremen from the Harkonnen" ''then'' "kill the Harkonnen") and Frank Klepacki ([[AwesomeMusic/CommandAndConquer you may have heard of him]]), one the original composers for Dune 2, returns to score the new music and remix some of the old ones. While the game received mostly lackluster reviews upon release and sold rather poorly compared to other Westwood games, it has since developed a bit of a cult following.
Is there an issue? Send a MessageReason:
None


* LuckBasedMission: ''Dune II'' becomes this whenever a Harkonnen player launches a Death Hand - for either side - since you never know where the missile is going to hit. It leads to SaveScumming on a regular basis, because if it destroys your Construction Yard, you've probably lost the game.

to:

* LuckBasedMission: ''Dune II'' becomes this whenever a Harkonnen player launches a Death Hand - for either side - since you never know where the missile is going to hit. It leads to SaveScumming on a regular basis, because if it destroys your Construction Yard, you've probably lost the game.
Is there an issue? Send a MessageReason:
None


** ''Dune 2000'' has TheEngineer, who can capture buildings, allowing to build even enemy's unique units too. In the original ''Dune II'' building were captured by sending regular infantry into it. However, capturing a fully repaired building required a lot of light infantry, and only Harkonnen and emperor could produce heavies. Plus, the infantry, especially the light ones, was very slow, no match for tanks and subject for ArbitraryHeadcountLimit of 25. A common tactics involved "softening" a building with quads or tanks before capturing.

to:

** ''Dune 2000'' has TheEngineer, who can capture buildings, allowing to build even enemy's unique units too. In the original ''Dune II'' building were captured by sending regular infantry into it. However, capturing a fully repaired building required a lot of light infantry, and only the Harkonnen and emperor could only produce heavies. Plus, the infantry, especially the light ones, was very slow, no match for tanks and subject for ArbitraryHeadcountLimit of 25. A common tactics involved "softening" a building with quads or tanks before capturing.
Is there an issue? Send a MessageReason:
None


*** The enemy structures need to be weaken first and soldiers have mediocre firepower. The captured structures need to be repaired, costing you resources.

to:

*** The enemy structures need to be weaken first weakened first, and soldiers have mediocre firepower. The captured structures need to be repaired, costing you resources.
Is there an issue? Send a MessageReason:
None


** The Harkonnen's Devastator tank. It's impervious to all weapons, but it's as fast as a turtle without legs. It's expensiveness (800 credits) means it's hard to amass a large group of them. If it's destroyed, it will cause collateral damage to units closed-by including yours.

to:

** The Harkonnen's Devastator tank. It's impervious to all weapons, but it's as fast as a turtle without legs. It's expensiveness (800 credits) means it's hard to amass a large group of them. If it's destroyed, it will cause collateral damage to units closed-by close by, including yours.

Added: 33

Removed: 30

Is there an issue? Send a MessageReason:
Trope renamed


* AdvancedTech2000: ''Dune 2000''



* {{Trope2000}}: ''Dune 2000''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ColorCodedArmies: The above color-coding only applies to your overhead map view; closeup view of troops, vehicles and installations shows them to have muted, earthy color schemes better suited to desert warfare.
Is there an issue? Send a MessageReason:
None


''Dune 2000'', a remake released in 1998, took good use of the advancement of computers, and replaced the drawn cutscenes of the original with Westwood Studios' near-trademark FullMotionVideo cutscenes, slightly more tactical objectives (Rather than "Kill the Harkonnen" you get to "Protect the Fremen from the Harkonnen" ''then'' "kill the Harkonnen") and Frank Klepacki ([[AwesomeMusic/CommandAndConquer you may have heard of him]]), one the original composers for Dune 2, returns to score the new music and remix some of the old ones.

to:

''Dune 2000'', a remake released in 1998, took good use of the advancement of computers, and replaced the drawn cutscenes of the original with Westwood Studios' near-trademark FullMotionVideo cutscenes, {{Live Action Cutscene}}s, slightly more tactical objectives (Rather than "Kill the Harkonnen" you get to "Protect the Fremen from the Harkonnen" ''then'' "kill the Harkonnen") and Frank Klepacki ([[AwesomeMusic/CommandAndConquer you may have heard of him]]), one the original composers for Dune 2, returns to score the new music and remix some of the old ones.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LiveActionCutscene: ''Dune 2000'' replaced the 2D illustrations of the original ''Dune'' II with live-action actors, including well-known actors like Creator/JohnRhysDavies.
Is there an issue? Send a MessageReason:
None


* TheComputerIsALyingBastard: Zigzagged with all three Mentats serving as your advisers. While some of their hints are useful, some other information are worthless. Ammon's opinion on missile tanks being useless? Don't listen to him, order them through the starport as soon as you can! They can outgun enemy turrets. Cyril advise you to train light infantries because they are more than adequate for the task? They're actually really slow, terrible shots and die easily. Radnor tells you the Ordos' raiders are pitiful? He's right, but they actually make excellent counters for missile tanks.

to:

* TheComputerIsALyingBastard: Zigzagged with all three Mentats serving as your advisers. While some of their hints are useful, some other information are worthless. Ammon's opinion on missile tanks being useless? Don't listen to him, order them through the starport as soon as you can! They can outgun enemy turrets. Cyril advise you to train light infantries because they are more than adequate for the task? They're actually really slow, terrible shots and die easily. Radnor tells you the Ordos' raiders are pitiful? He's right, but they actually make excellent counters for missile tanks.tanks in hit-and-run tactics.
Is there an issue? Send a MessageReason:
None


* TheComputerIsALyingBastard: Zigzagged with all three Mentats serving as your advisers. While some of their hints are useful, some other information are worthless. Ammon's opinion on missile tanks being useless? Don't listen to him, order them through the starport as soon as you can! They can outgun enemy turrets. Cyril advise you to train light infantries because they are more adequate for the task? They're actually really slow, terrible shots and die easily. Radnor tells you the Ordos' raiders are pitiful? He's right, but they actually make excellent counters for missile tanks.

to:

* TheComputerIsALyingBastard: Zigzagged with all three Mentats serving as your advisers. While some of their hints are useful, some other information are worthless. Ammon's opinion on missile tanks being useless? Don't listen to him, order them through the starport as soon as you can! They can outgun enemy turrets. Cyril advise you to train light infantries because they are more than adequate for the task? They're actually really slow, terrible shots and die easily. Radnor tells you the Ordos' raiders are pitiful? He's right, but they actually make excellent counters for missile tanks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheComputerIsALyingBastard: Zigzagged with all three Mentats serving as your advisers. While some of their hints are useful, some other information are worthless. Ammon's opinion on missile tanks being useless? Don't listen to him, order them through the starport as soon as you can! They can outgun enemy turrets. Cyril advise you to train light infantries because they are more adequate for the task? They're actually really slow, terrible shots and die easily. Radnor tells you the Ordos' raiders are pitiful? He's right, but they actually make excellent counters for missile tanks.
Is there an issue? Send a MessageReason:
None


Developed by Creator/WestwoodStudios and released in 1992, ''Dune II'' is the TropeCodifier for the RealTimeStrategy genre, as well as the TropeMaker for numerous gameplay conventions.

to:

Developed by Creator/WestwoodStudios and released in 1992, ''Dune II'' II: The Building of a Dynasty'' is the TropeCodifier for the RealTimeStrategy genre, as well as the TropeMaker for numerous gameplay conventions.
Is there an issue? Send a MessageReason:
Clarifying example, so that it doesn't require viewing the page.


* RiskStyleMap: but with little or no role in the game (see that page for details).

to:

* RiskStyleMap: but This serves only as a cosmetic role where you choose one possible territory to attack. The outcome is identical, with little or no role in the game (see that page for details).difference simply being the layout of the map chosen - a system likewise used in [[VideoGame/CommandAndConquerTiberianDawn Command & Conquer]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AttractMode: In sega version, waiting in title screen plays tutorial(you could select it), which describes all terrain, units and buildings in game and shows how to build, harvest and order units.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NeutralsCrittersAndCreeps: Massive {{Sand Worm}}s that attack ground units that idle in the desert. The special abilities of the Fremen infantry unit are 1) to Walk Without Rhythm to avoid calling attention to themselves, and 2) to set up a "thumper," which summons one that they can ''[[BeastOfBattle catch and ride into battle!]]''
Is there an issue? Send a MessageReason:
None


!!''Dune II'' and ''Dune 2000''' provide examples of:

to:

!!''Dune II'' and ''Dune 2000''' 2000'' provide examples of:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ResourceGatheringMission: Many of the early missions have the simple objective of harvesting a certain quantity of spices while fending off raids by the other houses.

Changed: 201

Removed: 438

Is there an issue? Send a MessageReason:
None





* InNameOnly / SequelDisplacement:
** Out of continuity with the book and the first game. ''Dune 2000'' and ''Emperor, Battle for Dune'' both try very hard to link themselves as prequels to the David Lynch film. It could be considered an AlternateUniverse.
** Dune II has little to do with Dune I, an AdventureGame by Cryo with some RTS aspects. Both games were developed simultaneously and Cryo apparently rushed it in order to beat Westwood to the punch.

to:

* InNameOnly / SequelDisplacement:
** Out of continuity with the book and the first game. ''Dune 2000'' and ''Emperor, Battle for Dune'' both try very hard to link themselves as prequels to the David Lynch film. It could be considered an AlternateUniverse.
**
InNameOnly: Dune II has little to do with Dune I, an AdventureGame by Cryo with some RTS aspects. Both games were developed simultaneously and Cryo apparently rushed it in order to beat Westwood to the punch.



* NonEntityGeneral
Is there an issue? Send a MessageReason:
None


* OmniscientCouncilOfVagueness: The Executrix, leaders of House Ordos. In Dune 2000, the Ordo's leadership is so secretive, they're never directly seen.

to:

* OmniscientCouncilOfVagueness: The Executrix, leaders of House Ordos. In Dune 2000, the Ordo's Ordos leadership is so secretive, they're never directly seen.

Changed: 30

Is there an issue? Send a MessageReason:
None


* TheGoodTheBadAndTheEvil with ChromaticArrangement: Atreides are blue, Harkonnens are red and Ordos are green. Even though the original book specifically states that the Harkonnens are blue and the Atreides are green or red. But then we can't have blue bad guys and red good guys, can we? [[ColorCodedForYourConvenience That's not allowed]]. The Harkonnen's griffin emblem is replaced by a snarling bull for the same reason.

to:

* TheGoodTheBadAndTheEvil with ChromaticArrangement: Atreides are blue, Harkonnens are red and Ordos are green. Even though the original book specifically states that the Harkonnens are blue and the Atreides are green or red. But then we can't have blue bad guys and red good guys, can we? [[ColorCodedForYourConvenience [[GoodColorsEvilColors That's not allowed]]. The Harkonnen's griffin emblem is replaced by a snarling bull for the same reason.
Is there an issue? Send a MessageReason:
None


* ArbitraryMinimumRange: Missile tanks could not hit a target 2 hexes or less away. If they tried, the missiles went wild and hit random locations other than the target hex.

to:

* ArbitraryMinimumRange: Missile tanks could not cannot hit a target 2 hexes or less away. If they tried, try, the missiles went will go wild and hit random locations other than the target hex.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OhCrap: The Emperor has an epic one in each House's ending.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PaletteSwap: Every basic units look the same despite belonging to different factions. Special mention goes to the Trike/Raider, Missile Tank/Deviator, Heavy Trooper/Fremen/Sardaukar who are completely different units stats wise, but share the same sprite.

Top