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--> ''"He who controls Dune controls the Spice. He who controls the Spice, controls the universe."'' - [[TreacherousAdvisor Lady Elara.]]

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--> ''"He ->''"He who controls Dune controls the Spice. He who controls the Spice, controls the universe."'' - [[TreacherousAdvisor "''
-->-- '''[[TreacherousAdvisor
Lady Elara.]]
]]'''


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Very loosely inspired by the ''{{Dune}}'' books, of course. The first ''Dune'' game was an AdventureGame with RTS elements that followed the plot of the [[{{Dune}} 1984 Film.]], making this largely as sequel InNameOnly, retaining the basic setting elements but presenting a new story about war and political control [[AlternateUniverse distinct from the novels.]] The game engine for ''Dune II'' would later be refined and used for a game set in an original universe - ''CommandAndConquer.'' The inverse would happen for the sequels, using the game engines for ''Red Alert,'' ''Tiberium Sun''/''Red Alert 2'' and ''Command & Conquer: Renegade'' (An FPS, of all things).

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Very loosely inspired by the ''{{Dune}}'' books, of course. The first ''Dune'' game was an AdventureGame with RTS elements that followed the plot of the [[{{Dune}} 1984 Film.]], making this largely as sequel InNameOnly, retaining the basic setting elements but presenting a new story about war and political control [[AlternateUniverse distinct from the novels.]] The game engine for ''Dune II'' would later be refined and used for a game set in an original universe - ''CommandAndConquer.'' The inverse would happen for the sequels, using the game engines for ''Red Alert,'' ''Tiberium ''Tiberian Sun''/''Red Alert 2'' and ''Command & Conquer: Renegade'' (An FPS, of all things).


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* AdaptationExpansion: House Ordos is unique to the game and has never been mentioned in any of the novels. Its origins can be traced to a non-canonical encyclopedia.
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* TropeCodifier: Created the RealTimeStrategy game in the shape we know today, forming the conventions of YouRequireMoreVespeneGas and ConstructAdditionalPylons. (''{{Starcraft}}'' gets the [[TropeNamer naming rights]] for having the [[MemeticMutation more memorable]] terms.) The developers in turn were very influenced by HerzogZwei.

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* TropeCodifier: Created the RealTimeStrategy game in the shape we know today, forming the conventions of YouRequireMoreVespeneGas and ConstructAdditionalPylons. (''{{Starcraft}}'' gets the [[TropeNamer naming rights]] for having the [[MemeticMutation more memorable]] terms.) The developers in turn were very influenced by HerzogZwei.''VideoGame/HerzogZwei''.
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** In one the AI suddenly sends out a group of soldiers into an empty corner of the map for no reason at all, and they remain there, not moving, until the end of the mission.

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** In one mission the AI suddenly sends out a group of soldiers into an empty corner of the map for no reason at all, and they remain there, not moving, until the end of the mission.



* SpiritualSuccessor: ''Videogame/CommandAndConquerTiberianDawn'' and the subsequent Command and Conquer saga, Dune "III" ''not'' InSpace. The Megadrive version implements for the first time the iconic C&C right side bar.

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* SpiritualSuccessor: ''Videogame/CommandAndConquerTiberianDawn'' and the subsequent Command and Conquer saga, Dune "III" ''not'' InSpace. The Megadrive version implements for the first time the iconic C&C right side bar.sidebar.

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Bad source of information it seems, Repair Dont Respond is the way to go :)


* ArtificialStupidity: The AI does not rebuild defenses and its attack patterns are very simple and predictable. This happened by mistake, as more complex strategies were programed but not well implemented due to several bugs.
** Well, in Dune II, the AI does rebuild defenses, as well as other buildings (as long as it possesses its Construction Yard, of course). That said, the AI appears to do the rebuilding in a random fashion, so it doesn't matter much anyway. Excepted when you have units upon the ruins of a building- the AI has the surprising ability to crush them with the rebuilding.

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* ArtificialStupidity: The AI does not rebuild defenses AI's move and its attack patterns are very simple and predictable. This happened by mistake, as more complex strategies were programed but not well implemented due to several bugs.
bugs, concrete examples include:
** Well, in Dune II, the The AI does rebuild defenses, rebuilds defenses as well as other buildings (as long as it possesses its Construction Yard, of course). That said, the AI appears to do the rebuilding in a random fashion, so it doesn't matter much anyway. Excepted however when you have units they do the rebuilding it will crush any unit that stays upon the ruins of the building.
** AI's attacks on your base can be stopped by building four sections of wall at just the right spot. The AI units that arrive to attack can't manage to find
a building- way around it, and just sit there. As long as no player units approach, they sit still, and the enemy doesn't send out more attackers.
** In one
the AI has suddenly sends out a group of soldiers into an empty corner of the surprising ability to crush them with map for no reason at all, and they remain there, not moving, until the rebuilding.end of the mission.
** The enemy will keep throwing units at your base defense turrets uselessly even as your offensive troops are in the process of leveling their base.



* SpiritualSuccessor: ''Videogame/CommandAndConquerTiberianDawn'' and the subsequent Command and Conquer saga, Dune "III" ''not'' InSpace.

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* SpiritualSuccessor: ''Videogame/CommandAndConquerTiberianDawn'' and the subsequent Command and Conquer saga, Dune "III" ''not'' InSpace. The Megadrive version implements for the first time the iconic C&C right side bar.
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** Well, in Dune II, the AI does rebuild defenses, as well as other buildings (as long as it possesses its Construction Yard, of course). That said, the AI appears to do the rebuilding in a random fashion, so it doesn't matter much anyway. Excepted when you have units upon the ruins of a building- the AI has the surprising ability to crush them with the rebuilding.
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Removing wick to Did Not Do The Research per rename at TRS.


* {{Determinator}}: Sardaukar will not be suppressed by enemy fire. ''Ever.'' Fremen however, ''[[AvertedTrope can]]'', [[DidNotDoTheResearch which isn't exactly accurate to the books.]]

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* {{Determinator}}: Sardaukar will not be suppressed by enemy fire. ''Ever.'' Fremen however, ''[[AvertedTrope can]]'', [[DidNotDoTheResearch which isn't exactly accurate to the books.]]

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* PlanetOfHats: Each faction is much simplified from their appearance in [[{{Dune}} the books,]] [[CanonImmigrant The Ordos]] not withstanding.

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* PlanetOfHats: Each faction is [[{{Flanderization}} much simplified simplified]] from their appearance in [[{{Dune}} the books,]] [[CanonImmigrant The Ordos]] not withstanding.

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* ArtificialStupidity: The AI does not rebuild defenses and its attack patterns are very simple and predictable. This happened by mistake, as more complex strategies were programed but not well implemented due to several bugs.



* FogOfWar: Removed permanently from a zone after it is explored.

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* FogOfWar: Removed permanently from a zone after it is explored. You get an onscreen radar once an [[DefogOfWar Outpost]] is built.



** Dune II has little to do with Dune I, an AdventureGame by Cryo. Both games were developed simultaneously and Cryo apparently rushed it in order to beat Westwood to the punch.

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** Dune II has little to do with Dune I, an AdventureGame by Cryo.Cryo with some RTS aspects. Both games were developed simultaneously and Cryo apparently rushed it in order to beat Westwood to the punch.



* LuckBasedMission: ''Dune II'' becomes this whenever a Harkonnen player launches a Death Hand - for either side - since you never know where the missile is going to hit.

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* LuckBasedMission: ''Dune II'' becomes this whenever a Harkonnen player launches a Death Hand - for either side - since you never know where the missile is going to hit. It leads to SaveScumming aplenty.



* SpiritualSuccessor: The, CommandAndConquer saga, Dune III not InSpace.

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* SpiritualSuccessor: The, CommandAndConquer ''Videogame/CommandAndConquerTiberianDawn'' and the subsequent Command and Conquer saga, Dune III not "III" ''not'' InSpace.

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* InNameOnly / SequelDisplacement: Out of continuity with the book and the first game. ''Dune 2000'' and ''Emperor, Battle for Dune'' both try very hard to link themselves as prequels to the David Lynch film.
** Could be considered an AlternateUniverse.

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* InNameOnly / SequelDisplacement: SequelDisplacement:
**
Out of continuity with the book and the first game. ''Dune 2000'' and ''Emperor, Battle for Dune'' both try very hard to link themselves as prequels to the David Lynch film.
** Could
film. It could be considered an AlternateUniverse.AlternateUniverse.
** Dune II has little to do with Dune I, an AdventureGame by Cryo. Both games were developed simultaneously and Cryo apparently rushed it in order to beat Westwood to the punch.



* SpiritualSuccessor: The, CommandAndConquer saga, Dune III not [[InSpace]].

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* SpiritualSuccessor: The, CommandAndConquer saga, Dune III not [[InSpace]].InSpace.



* TropeCodifier: Created the RealTimeStrategy game in the shape we know today, forming the conventions of YouRequireMoreVespeneGas and ConstructAdditionalPylons. (''{{Starcraft}}'' gets the [[TropeNamer naming rights]] for having the [[MemeticMutation more memorable]] terms.)

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* TropeCodifier: Created the RealTimeStrategy game in the shape we know today, forming the conventions of YouRequireMoreVespeneGas and ConstructAdditionalPylons. (''{{Starcraft}}'' gets the [[TropeNamer naming rights]] for having the [[MemeticMutation more memorable]] terms.)) The developers in turn were very influenced by HerzogZwei.

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* FogOfWar: Removed permanently from a zone after it is explored.



* HealingFactor: Ordos units start with regenerative abilities and Harkonnen ones gain it with experience. In ''Dune 2000'' all units gain this once they reach [[UnitVeterancy corporal rank]].

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* HealingFactor: Ordos units start with regenerative abilities and Harkonnen ones gain it with experience. In ''Dune 2000'' all units gain this once they reach [[UnitVeterancy [[VeteranUnit corporal rank]].



* SpiritualSuccessor: The, CommandAndConquer saga, Dune III not [[InSpace]].



* {{Trope2000}}: ''Dune 2000''



* UnitVeterancy: Probably the Ur-example.

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* UnitVeterancy: VeteranUnit: Probably the Ur-example.

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Not sure about Unit Veterancy present too in Dune II.


* HealingFactor: Ordos units start with regenerative abilities and Harkonnen ones gain it with experience.

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* HealingFactor: Ordos units start with regenerative abilities and Harkonnen ones gain it with experience. In ''Dune 2000'' all units gain this once they reach [[UnitVeterancy corporal rank]].


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* UnitVeterancy: Probably the Ur-example.
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* WormSign: Burrowing sandworms are visible as distortions on the desert surface, but are invisible on the minimap until the little dot representing your harvester disappears.
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Fixed retarded error


* PalmtreePanic: The Atreides homeworld, Caladan, has hints of this in it's appearance.

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* PalmtreePanic: The Atreides homeworld, Caladan, has hints of this in it's its appearance.
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trope renamed at TRS


* RousingSpeech: House leaders and Mentants are prone to these, though flavor varies. The Atreides are usually TiredOfRunning while the Harkonnen prefer DareToBeBadass. The Ordos speak of their House's {{Nakama}} and the threat their enemies pose to it. They may come off less rousing to the viewer due to RoboSpeak, but [[BlueAndOrangeMorality the Ordos are a weird bunch.]]

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* RousingSpeech: House leaders and Mentants are prone to these, though flavor varies. The Atreides are usually TiredOfRunning while the Harkonnen prefer DareToBeBadass. The Ordos speak of their House's {{Nakama}} TrueCompanions and the threat their enemies pose to it. They may come off less rousing to the viewer due to RoboSpeak, but [[BlueAndOrangeMorality the Ordos are a weird bunch.]]

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generic use gets generic trope


The games featured three playable factions: House Atreides, House Harkonnen and [[CanonImmigrant House Ordos]]. In ''Dune II'', as well as its remake ''Dune 2000'', the player would be given a [[RiskStyleMap map of Arrakis]] that represented the territories of the three factions. The player, no matter which side he picked, would then play through a variety of missions (In ''Dune II'', either [[YouRequireMoreVespeneGas harvesting spice]] or destroying the [[AllYourBaseAreBelongToUs enemy base]] and all their units) and could see their progress on the map. Once they'd conquered pretty much the entire map, the two enemy factions would join each other, as well as the Padishah Emperor of the Known Universe, Shaddam IV of House Corrino and his Imperial Sardaukar, to fight off the much too powerful player faction. Once the player had won the entire game, he would be treated to a cinematic of whatever faction he's playing bringing their own form of justice to the Emperor for having tried to use them in his elaborate XanatosGambit.

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The games featured three playable factions: House Atreides, House Harkonnen and [[CanonImmigrant House Ordos]]. In ''Dune II'', as well as its remake ''Dune 2000'', the player would be given a [[RiskStyleMap map of Arrakis]] that represented the territories of the three factions. The player, no matter which side he picked, would then play through a variety of missions (In ''Dune II'', either [[YouRequireMoreVespeneGas harvesting spice]] or destroying the [[AllYourBaseAreBelongToUs enemy base]] and all their units) and could see their progress on the map. Once they'd conquered pretty much the entire map, the two enemy factions would join each other, as well as the Padishah Emperor of the Known Universe, Shaddam IV of House Corrino and his Imperial Sardaukar, to fight off the much too powerful player faction. Once the player had won the entire game, he would be treated to a cinematic of whatever faction he's playing bringing their own form of justice to the Emperor for having tried to use them in his elaborate XanatosGambit.
{{plan}}.



*ThePlan: The Emperor's plan in Dune 2 and Dune 2000.



* XanatosGambit: The Emperor's plan in Dune 2 and Dune 2000.
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* ScrewTheRulesIHaveMoney: House Ordos has the weakest army which is purely comprised of hired mercenaries. But as a mercantile House that is only concerned with generating revenue to sustain the elite-class of their society, they absolutely do not care how many expendable pawns they have to buy off and send against their enemies. Just so long as they can safely get to the spice melange and harvest it for their own benefit.
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YMMV sinkhole


* PlanetOfHats: Each faction is much simplified ([[YourMileageMayVary or dumbed down]]) from their appearance in [[{{Dune}} the books,]] [[CanonImmigrant The Ordos]] not withstanding.

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* PlanetOfHats: Each faction is much simplified ([[YourMileageMayVary or dumbed down]]) from their appearance in [[{{Dune}} the books,]] [[CanonImmigrant The Ordos]] not withstanding.

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Contiuing transfers to Emperor.


* ColorCodedForYourConvenience: See TheGoodTheBadAndTheEvil below. In addition, regardless of chosen faction color, Atreides units and structures are always sand-colored, Ordos sickly green and Harkonnen ones dark brown. Other factions have specific palettes, notably a deep royal purple for the Sardaukar.
* CommandAndConquerEconomy: The TropeMaker, even before the namesake.



* ColdSniper: Fremen Warriors. The Fedaykin [[MakeMeWannaShout use sonic pistols a la the 1984 film instead.]]
* ColorCodedForYourConvenience: See TheGoodTheBadAndTheEvil below. In addition, regardless of chosen faction color, Atreides units and structures are always sand-colored, Ordos sickly green and Harkonnen ones dark brown. Other factions have specific palettes, notably a deep royal purple for the Sardaukar.



** Rakkan Harkonnen and his sons Gunseng and Copec will likely remind the viewer of Vladimir and his nephews Feyd-Rautha and Rabban, at least as depicted in the film.
*** Though Rakkan's grasp of strategy is more akin to the Beast Rabban than Vladimir's [[MagnificentBastard Machiavellian scheming]].



* FriendlySniper: Atreides sniper infantry. To you, anyway.



* TheGoodTheBadAndTheEvil with ChromaticArrangement: Atreides are blue, Harkonnens are red and Ordos are green. Even though the original book specifically states that the Harkonnens are blue and the Atreides are green or red. But then we can't have blue bad guys and red good guys, can we? [[ColorCodedForYourConvenience That's not allowed]].

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* TheGoodTheBadAndTheEvil with ChromaticArrangement: Atreides are blue, Harkonnens are red and Ordos are green. Even though the original book specifically states that the Harkonnens are blue and the Atreides are green or red. But then we can't have blue bad guys and red red good guys, can we? [[ColorCodedForYourConvenience That's not allowed]].



* HoverTank: The Ordos laser tanks, APCs and Deviators, as well as both Ix units.
* HatePlague: What the Ordos' "Chaos Lightning" super weapon does to enemies.



* MakeMeWannaShout: The [[GlassCannon powerful but delicate]] Atreides Sonic Tank. Fedaykin infantry also use sonic weapons.

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* MakeMeWannaShout: The [[GlassCannon powerful but delicate]] Atreides Sonic Tank. Fedaykin infantry also use sonic weapons.



* TheMedic: Atreides vehicles have no RegeneratingHealth ability, so they have an unarmed repair vehicle to fix things instead.



* OurZombiesAreDifferent: Tleilaxu Contaminators, shambling monsters that infect other infantry with TheVirus and turn them into more Contaminators.



* RequiredSecondaryPowers: The Fremen Fedaykin wear earplugs to protect themselves from their own sonic weapons. In gameplay terms, this also means that opposing Fedaykin cannot harm one another at range.



* SpiderTank: Calling it a "tank" is exaggerating, but the Ordos Dust Scout qualifies as a "Spider Recon Drone".

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Emperor Battle For Dune has its own page


It was followed by a true sequel, ''EmperorBattleForDune'', in 2001. [[TheEmperor The Padishah Emperor]] is dead, and the Spacing Guild presents the three great houses with a challenge: [[MeleeATrois All out war]] for control of Arrakis, with the victor being crowned [[YouKillItYouBoughtIt the new ruling house.]]

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It was followed by a true sequel, ''EmperorBattleForDune'', in 2001. [[TheEmperor The Padishah Emperor]] is dead, and the Spacing Guild presents the three great houses with a challenge: [[MeleeATrois All out war]] for control of Arrakis, with the victor being crowned [[YouKillItYouBoughtIt the new ruling house.]]
2001.



!!''Dune II'' and its sequels provide examples of:

* AbnormalAmmo: The Harkonnen Inkvine Catapult in ''Emperor'' flings barrels of toxic Inkvine ooze, damaging units on contact and when they pass through the ooze. [[IncendiaryExponent Said ooze can then be lit on fire.]]
* ActionBomb: The Ordos Saboteur. ''Emperor'' also gives them an airborne version, the Air Mine, which rather then simply blowing up on contact with an air unit, instead unleashes a MacrossMissileMassacre. They also have an "Eye in the Sky" scout unit, which when detonated [[ItsRainingMen air-drops a saboteur to the ground]] below it, potentially directly into an enemy structure. There's also the Ix Infiltrator, which is essentially an AttackDrone version of the Saboteur.

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!!''Dune II'' and its sequels ''Dune 2000''' provide examples of:

* AbnormalAmmo: The Harkonnen Inkvine Catapult in ''Emperor'' flings barrels of toxic Inkvine ooze, damaging units on contact and when they pass through the ooze. [[IncendiaryExponent Said ooze can then be lit on fire.]]
* ActionBomb: The Ordos Saboteur. ''Emperor'' also gives them an airborne version, the Air Mine, which rather then simply blowing up on contact with an air unit, instead unleashes a MacrossMissileMassacre. They also have an "Eye in the Sky" scout unit, which when detonated [[ItsRainingMen air-drops a saboteur to the ground]] below it, potentially directly into an enemy structure. There's also the Ix Infiltrator, which is essentially an AttackDrone version of the Saboteur.



* AlwaysChaoticEvil: The Harkonnen. Due to them being a [[PlanetOfHats Planet Of]] [[JerkAss Jerkasses,]] the Fremen cannot be made to ally with them in ''Emperor''s campaign.
* ArbitraryHeadcountLimit: 25 buildable units, although you could get up to a total of 99 by buying from Starports. ''2000'' and ''Emperor'' had much higher headcounts.
* AttackDrone: The Atredies' Anti-Air defense drones in ''Emperor''.

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* AlwaysChaoticEvil: The Harkonnen. Due to them being a [[PlanetOfHats Planet Of]] [[JerkAss Jerkasses,]] the Fremen cannot be made to ally with them in ''Emperor''s campaign.
Harkonnen.
* ArbitraryHeadcountLimit: 25 buildable units, although you could get up to a total of 99 by buying from Starports. ''2000'' and ''Emperor'' had much higher headcounts.
* AttackDrone: The Atredies' Anti-Air defense drones in ''Emperor''.
headcounts.



* AwesomePersonnelCarrier: The Atredies and Ordos in ''Emperor'' can use APCS, but they're not that awesome. The Atredies one ''can'' use an InvisibilityCloak while not moving though, and the Ordos one is a very nimble HoverTank. Both are armed with rocket turrets for anti-vehicle defense.
* BadAssArmy: The Sardaukar and the Fremen, both of which have to be convinced of your worthiness before they'll help you in ''Emperor.'' In the older games, the Fremen are always allied with the Atredies, while the Sarduakar are of course loyal to the Emperor and always hostile to the player.

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* AwesomePersonnelCarrier: The Atredies and Ordos in ''Emperor'' can use APCS, but they're not that awesome. The Atredies one ''can'' use an InvisibilityCloak while not moving though, and the Ordos one is a very nimble HoverTank. Both are armed with rocket turrets for anti-vehicle defense.
* BadAssArmy: The Sardaukar and the Fremen, both of which have to be convinced of your worthiness before they'll help you in ''Emperor.'' In the older games, the Fremen. The Fremen are always allied with the Atredies, Atreides, while the Sarduakar are of course loyal to the Emperor and always hostile to the player.



* ChainsawGood: The Harkonnen in ''Emperor'' take this trope to the extreme with an entire buzzsaw ''[[TankGoodness tank.]]'' In addition to two small cannons, it uses a large central sawblade to [[{{Squick}} chew up infantry]] and break up spice fields, thus denying the enemy critical resources.
* CoolPlane: Ornithopters, aircraft that use actual flapping wings to achieve flight. In ''Dune 2000'' The Atreides could call in a flight of these for an airstrike as a support power. They return in ''Emperor'' as a controllable unit, with Harkonnen counterparts that are tougher but much slower.
* CosmeticallyDifferentSides: Though FactionCalculus applies, The house armies in ''Dune II'' and ''Dune 2000'' had largely identical units. Key differences were each faction's combat tank and unique unit, as well as their {{Support Power}}s. ''Emperor'' [[AvertedTrope Averts this entirely]], with distinct units for each house.

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* ChainsawGood: The Harkonnen in ''Emperor'' take this trope to the extreme with an entire buzzsaw ''[[TankGoodness tank.]]'' In addition to two small cannons, it uses a large central sawblade to [[{{Squick}} chew up infantry]] and break up spice fields, thus denying the enemy critical resources.
* CoolPlane: Ornithopters, aircraft that use actual flapping wings to achieve flight. In ''Dune 2000'' The Atreides could call in a flight of these for an airstrike as a support power. They return in ''Emperor'' as a controllable unit, with Harkonnen counterparts that are tougher but much slower.
power.
* CosmeticallyDifferentSides: Though FactionCalculus applies, The house armies in ''Dune II'' and ''Dune 2000'' had largely identical units. Key differences were each faction's combat tank and unique unit, as well as their {{Support Power}}s. ''Emperor'' [[AvertedTrope Averts this entirely]], with distinct units for each house.



* ConstructAdditionalPylons: Nearly every level in each game necessitates you building your own base, and then further building additional windtraps to provide power for all your structures. In ''Emperor'' your territories can be attacked by the other houses, in which case you are able to make use of existing bases you may have built yourself previously.
* CorruptCorporateExecutive: The Spacing Guild is played this way in ''Emperor''. [[spoiler: ItGetsWorse. Turns out they were PlayingWithSyringes, attempting to create a PhysicalGod called the "Emperor Worm." [[ManipulativeBastard They played the houses against one another]] to weaken them, absorbing the remnants when only one remains.]]

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* ConstructAdditionalPylons: Nearly every level in each game necessitates you building your own base, and then further building additional windtraps to provide power for all your structures. In ''Emperor'' your territories can be attacked by the other houses, in which case you are able to make use of existing bases you may have built yourself previously.\n* CorruptCorporateExecutive: The Spacing Guild is played this way in ''Emperor''. [[spoiler: ItGetsWorse. Turns out they were PlayingWithSyringes, attempting to create a PhysicalGod called the "Emperor Worm." [[ManipulativeBastard They played the houses against one another]] to weaken them, absorbing the remnants when only one remains.]]



* CriticalExistenceFailure: [[AvertedTrope Mostly averted]], units degrade in performance as they are damaged. Played straight by the Harkonnen in ''Emperor'': as one of their advantages, units function at full ability up until they are destroyed.
* DeadlyGas: The Ordos make use of [[SicklyGreenGlow Sickly Green]] gas-armed infantry and [[SentryGun Sentry Guns]] in ''Emperor.''



* DopplegangerSpin: The Ixian Projector in ''Emperor'' can create harmless duplicates of any unit, in order to fool an enemy.



** ''Emperor's'' Atreides mentat, Kolinar Koltrass, looks a lot like the film's Thufir Hawat.



* ExperiencePoints: Your units earn them in ''Emperor''. Atreides infantry that reach maximum level can be sent back into their barracks. The unit is LostForever but all subsequently produced units of that type start with an extra level. Do this multiple times to be able to produce elite units on command.



* FireBreathingWeapon: The Harkonnen in ''Emperor'' are fond of this trope, with flamethrower-armed infantry, tanks, and [[SentryGun Sentry Guns.]]
--> ''Flame Trooper: [[ApocalypseNow "Smells like... victory."]]''
* FireForgedFriends: Post- ''Dune 2000'', relations between the Atreides and Fremen are strained until an enemy assault on Caladan during a diplomatic meeting between the two helps them iron things out. Notable in that [[AuthorityEqualsAsskicking Duke Achillus himself]] fights on foot in the mission where this occurs, probably a big reason the Fremen decide the Atreides are worthy allies.
* FlashStep: Guild NIAB tanks can "fold space" and teleport short distances.
* FunWithAcronyms: NIAB stands for "Navigator In A Box" and NIAP for "Navigator In A Plane".
* FragileSpeedster: The Raider trike in ''Dune II'' and ''2000,'' used only by Ordos, the fastest and weakest vehicle in the game. Its equivalent trikes in other factions have far less exaggerated stats. Ordos units on the whole are this in ''Emperor,'' with the exception of their "Kobra" artillery tank.

to:

* FireBreathingWeapon: The Harkonnen in ''Emperor'' are fond of this trope, with flamethrower-armed infantry, tanks, and [[SentryGun Sentry Guns.]]
--> ''Flame Trooper: [[ApocalypseNow "Smells like... victory."]]''
* FireForgedFriends: Post- ''Dune 2000'', relations between the Atreides and Fremen are strained until an enemy assault on Caladan during a diplomatic meeting between the two helps them iron things out. Notable in that [[AuthorityEqualsAsskicking Duke Achillus himself]] fights on foot in the mission where this occurs, probably a big reason the Fremen decide the Atreides are worthy allies.
* FlashStep: Guild NIAB tanks can "fold space" and teleport short distances.
* FunWithAcronyms: NIAB stands for "Navigator In A Box" and NIAP for "Navigator In A Plane".
* FragileSpeedster: The Raider trike in ''Dune II'' and ''2000,'' used only by Ordos, the fastest and weakest vehicle in the game. Its equivalent trikes in other factions have far less exaggerated stats. Ordos units on the whole are this in ''Emperor,'' with the exception of their "Kobra" artillery tank.



* HannibalLecture: The Guild representative gives one near the end of ''Emperor'' to Elara.



** ''Emperor'' Is full of this, with [[StarTrek Michael Dorn]] as Duke Achillus Atreides and the late VincentSchiavelli has Harkonnen Mentat Yanich Kobal.
* HumongousMecha: Featured in ''Emperor''. The Atreides Mongoose is a light anti-armor/air platform, while their Minotaurus is a heavy assault unit armed with ''[[MoreDakka four]]'' [[StuffBlowingUp cannons.]] The Harkonnen Devastator (upgraded from TankGoodness status in the previous games) performs a similar role to the latter, only with [[NukeEm atomic]] [[EnergyWeapon energy cannons.]] It also has a third, central leg and walks not unlike a three-legged relay race team.
* HoverTank: The Ordos' basic laser tank, APC and the Deviator in ''Emperor.''



* InvisibilityCloak: Fremen units are perpetually invisible, unless badly injured. This is meant to represent their skill at moving and hiding in the desert. In ''Emperor'', this is also employed by the Ix Infiltrator, the Atreides APC and all scout units.
* LanguageEqualsThought: "In the language of the Ordos, there are no words for the concepts of 'trust' or 'honour'. There are more than three hundred for the concept of 'profit'." (Ordos introduction, ''Emperor: Battle for Dune'')
* LightningGun: Guild NIAB tanks and NIAP flyers use these.

to:

* InvisibilityCloak: Fremen units are perpetually invisible, unless badly injured. This is meant to represent their skill at moving and hiding in the desert. In ''Emperor'', this is also employed by the Ix Infiltrator, the Atreides APC and all scout units.\n* LanguageEqualsThought: "In the language of the Ordos, there are no words for the concepts of 'trust' or 'honour'. There are more than three hundred for the concept of 'profit'." (Ordos introduction, ''Emperor: Battle for Dune'')\n* LightningGun: Guild NIAB tanks and NIAP flyers use these.



* MakeMeWannaShout: The [[GlassCannon powerful but delicate]] Atreides Sonic Tank. ''Emperor''s version [[HerdHittingAttack damages targets in a cone.]] Fedaykin infantry also use sonic weapons.

to:

* MakeMeWannaShout: The [[GlassCannon powerful but delicate]] Atreides Sonic Tank. ''Emperor''s version [[HerdHittingAttack damages targets in a cone.]] Fedaykin infantry also use sonic weapons.



* MoreDakka: Several examples, but the Harkonnen ''[[ThereIsNoKillLikeOverkill quad-barreled]]'' gun towers in ''Emperor'' stand out.
* NotableOriginalMusic: Frank Klepacki's score to this game, see [[http://www.youtube.com/watch?v=GeZa6KoOPks here]]. He returned for ''Emperor'' to do the Atreides soundtrack, while David Arkenstone scored the Harkonnen and Jarrid Mendelson did the Ordos.

to:

* MoreDakka: Several examples, but the Harkonnen ''[[ThereIsNoKillLikeOverkill quad-barreled]]'' gun towers in ''Emperor'' stand out.
* NotableOriginalMusic: Frank Klepacki's score to this game, see [[http://www.youtube.com/watch?v=GeZa6KoOPks here]]. He returned for ''Emperor'' to do the Atreides soundtrack, while David Arkenstone scored the Harkonnen and Jarrid Mendelson did the Ordos.



* NukeEm: The Harkonnen Death Hand missile. In ''Dune 2000'' other houses lacked an equivalent super weapon, but gain more fanciful alternatives in ''Emperor.''
* OmniscientCouncilOfVagueness: The Executrix, leaders of House Ordos. In Dune 2000, the Ordo's leadership is so secrective, they're never directly seen. In ''Emperor'', they're four individuals connected by horrific machinery. [[VoiceOfTheLegion They speak collectively]] through a being called [[ExactlyWhatItSaysOnTheTin The Speaker.]]

to:

* NukeEm: The Harkonnen Death Hand missile. In ''Dune 2000'' other houses lacked an equivalent super weapon, but gain more fanciful alternatives in ''Emperor.''
missile.
* OmniscientCouncilOfVagueness: The Executrix, leaders of House Ordos. In Dune 2000, the Ordo's leadership is so secrective, they're never directly seen. In ''Emperor'', they're four individuals connected by horrific machinery. [[VoiceOfTheLegion They speak collectively]] through a being called [[ExactlyWhatItSaysOnTheTin The Speaker.]]



** The map is more dynamic in Emperor. The computer controlled rival factions can try to retake territories you've captured and you can defend them with most of the base you built carried over. Sometimes, the CPU will attack an area that you started off with control of, and you will have to defend a pre-built base. Also, the sub-faction units become available depending on which map areas you conquer. This adds replay value because you can either try to push into enemy territory and take their stronghold in as few missions as possible, or you can keep taking territories until you control almost the whole map.



* SandWorm: Of course. Keep your units off the sand whenever possible to avoid attracting them, [[InvincibleMinorMinion as they cannot be killed]] and will [[OneHitKill destroy your units instantly.]] Watch for {{Wormsign}} to know of their approach. Fremen units can move without attracting them and in ''Emperor'' [[HorseOfADifferentColor can even ride them,]] steering them into enemy units.

to:

* SandWorm: Of course. Keep your units off the sand whenever possible to avoid attracting them, [[InvincibleMinorMinion as they cannot be killed]] and will [[OneHitKill destroy your units instantly.]] Watch for {{Wormsign}} to know of their approach. Fremen units can move without attracting them and in ''Emperor'' [[HorseOfADifferentColor can even ride them,]] steering them into enemy units.them.



* SigilSpam: Many structures incorporate their House's logo into their very architecture if not simply having it stuck on the side. This extends to units, such as the Atreides Minotaurus from ''Emperor'', a HumongousMecha, the cockpit of which is shaped like an eagle's head and body.
* SingleBiomePlanet: The titular world and damn near every other planet, including Sigma Draconis, the [[SlippySlideyIceWorld frozen]] Ordos homeworld introduced in ''Emperor.''

to:

* SigilSpam: Many structures incorporate their House's logo into their very architecture if not simply having it stuck on the side. This extends to units, such as the Atreides Minotaurus from ''Emperor'', a HumongousMecha, the cockpit of which is shaped like an eagle's head and body.
side.
* SingleBiomePlanet: The titular world and damn near every other planet, including Sigma Draconis, the [[SlippySlideyIceWorld frozen]] Ordos homeworld introduced in ''Emperor.''planet.



* StandardSciFiArmy: Unlike the books, the games provide a wide range of infantry and vehicle units. ''Emperor'' would take it further by adding Mecha, Supersoldiers, and Biological monstrosities.
* StandardStatusEffects: Found mostly in ''Emperor'', though Deviators have been around since ''Dune II.''
** Burn: Harkonnen flame troopers and tanks.
** Charm: Ordos Deviator tanks.
** Confuse: Ordos Chaos Lightning superweapon.
** Fear: Atreides Hawk Strike superweapon.
** Doom: Essentially what happens to vehicles when attacked by a Tielaxu Leech. They can be saved by friendly [[TheEngineer Engineers.]]

to:

* StandardSciFiArmy: Unlike the books, the games provide a wide range of infantry and vehicle units. ''Emperor'' would take it further by adding Mecha, Supersoldiers, and Biological monstrosities.
units.
* StandardStatusEffects: Found mostly in ''Emperor'', though Deviators have been around since ''Dune II.''
** Burn: Harkonnen flame troopers and tanks.
** Charm:
Ordos Deviator tanks.
** Confuse: Ordos Chaos Lightning superweapon.
** Fear: Atreides Hawk Strike superweapon.
** Doom: Essentially what happens to vehicles when attacked by a Tielaxu Leech. They can be saved by friendly [[TheEngineer Engineers.]]
tanks have Charm.



* TankGoodness: The Harkonnen Devastator, which becomes a HumongousMecha in ''Emperor''. It has an on-board atomic reactor and radiation-based weaponry. [[{{Expy}} An equivalent huge, double-barreled tank]] [[SpiritualSuccessor appears in every]] ''CommandAndConquer'' game to date.

to:

* TankGoodness: The Harkonnen Devastator, which becomes a HumongousMecha in ''Emperor''.Devastator. It has an on-board atomic reactor and radiation-based weaponry. [[{{Expy}} An equivalent huge, double-barreled tank]] [[SpiritualSuccessor appears in every]] ''CommandAndConquer'' game to date.



* WorkerUnit: The ubiquitous, beetle-like Spice Harvester (presented exactly as they appeared in the 1984 film) and the Construction Yard. Carryalls also function as such, automatically ferrying harvesters to and from spice fields. Tyically these carryalls are entirely automated and uncontrollable (though they will automatically ferry a damaged unit to an available repair pad), but you may build more expensive Advanced Carryalls in ''Emperor'' that can be given orders.

to:

* WorkerUnit: The ubiquitous, beetle-like Spice Harvester (presented exactly as they appeared in the 1984 film) and the Construction Yard. Carryalls also function as such, automatically ferrying harvesters to and from spice fields. Tyically these These carryalls are entirely automated and uncontrollable (though they will automatically ferry a damaged unit to an available repair pad), but you may build more expensive Advanced Carryalls in ''Emperor'' that can be given orders.pad).



** The Spacing Guild's challenge to the Houses in ''Emperor'' [[spoiler: proves to be one by the Spacing Guild in an effort to control the galaxy.]] They get OutGambitted by Elara and the player's House.

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* LanguageEqualsThought: "In the language of the Ordos, there are no words for the concepts of 'trust' or 'honour'. There are more than three hundred for the concept of 'profit'." (Ordos introduction, ''Emperor: Battle for Dune'')



* PolutedWasteland: Geidi Prime, the Harkonnen homeworld. Reflecting this, nearly every Harkonnen building has smoke stacks. Including ones that logically shouldn't, like their radar outposts, barracks and ''[[UpToEleven palaces.]]''

to:

* PolutedWasteland: PollutedWasteland: Geidi Prime, the Harkonnen homeworld. Reflecting this, nearly every Harkonnen building has smoke stacks. Including ones that logically shouldn't, like their radar outposts, barracks and ''[[UpToEleven palaces.]]''


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* SupportPower: ''Dune II'' has the "Fremen attack", which makes Fremen appear and charge at a specific target. You get it from building a Palace.
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* TheMedic: Atreides vehicles have no RegeratingHealth ability, so they have an unarmed repair vehicle to fix things instead.

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* TheMedic: Atreides vehicles have no RegeratingHealth RegeneratingHealth ability, so they have an unarmed repair vehicle to fix things instead.

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* ActionBomb: The Ordos Saboteur. ''Emperor'' also gives them an airborne version, the Air Mine.

to:

* ActionBomb: The Ordos Saboteur. ''Emperor'' also gives them an airborne version, the Air Mine.Mine, which rather then simply blowing up on contact with an air unit, instead unleashes a MacrossMissileMassacre. They also have an "Eye in the Sky" scout unit, which when detonated [[ItsRainingMen air-drops a saboteur to the ground]] below it, potentially directly into an enemy structure. There's also the Ix Infiltrator, which is essentially an AttackDrone version of the Saboteur.
*AlwaysABiggerFish: This can happen to you if a SandWorm happens to much an enemy force. Then again, it might just as easily do so to your units.



* AttackDrone: The Atredies' Anti-Air defense drones in ''Emperor''.



* AwesomePersonnelCarrier: The Atredies and Ordos in ''Emperor'' can use APCS, but they're not that awesome. The Atredies one ''can'' use an InvisibilityCloak while not moving though, and the Ordos one is a very nimble HoverTank. Both are armed with rocket turrets for anti-vehicle defense.



* ChainsawGood: The Harkonnen in ''Emperor'' take this trope to the extreme with an entire buzzsaw ''[[TankGoodness tank.]]'' In addition to two small cannons, it uses a large central sawblade to [[{{Squick}} chew up infantry]] and break up spice fields, thus denying the enemy critical resources.



* ColorCodedForYourConvenience: See TheGoodTheBadAndTheEvil below. In addition, regardless of chosen faction color, Atreides units are always sand-colored, Ordos sickly green and Harkonnen ones black and brown. Other factions have specific palettes, notably a deep royal purple for the Sardaukar.

to:

* ColorCodedForYourConvenience: See TheGoodTheBadAndTheEvil below. In addition, regardless of chosen faction color, Atreides units and structures are always sand-colored, Ordos sickly green and Harkonnen ones black and dark brown. Other factions have specific palettes, notably a deep royal purple for the Sardaukar.



* CorruptCorporateExecutive: The Spacing Guild is played this way in ''Emperor''. [[spoiler: ItGetsWorse. Turns out they were PlayingWithSyringes, attempting to create a PhysicalGod called the "Emperor Worm." [[ManipulativeBastard They played the houses against one another]] to weaken them, absorbing the remnants when only one remains.]]



* DeadlyGas: The Ordos make use of [[SicklyGreenGlow Sickly Green]] gas-armed infantry and [[SentryGun Sentry Guns]] in ''Emperor.''



* DopplegangerSpin: The Ixian Projector in ''Emperor'' can create harmless duplicates of any unit, in order to fool an enemy.



* FireBreathingWeapon: The Harkonnen in ''Emperor'' are fond of this trope, with both flamethrower-armed infantry and tanks.

to:

* FireBreathingWeapon: The Harkonnen in ''Emperor'' are fond of this trope, with both flamethrower-armed infantry infantry, tanks, and tanks.[[SentryGun Sentry Guns.]]



* FragileSpeedster: The Raider trike in ''Dune II'' and ''2000,'' used only by Ordos, the fastest and weakest vehicle in the game. Its equivalent trikes in other factions have far less exaggerated stats. Ordos units on the whole are this in ''Emperor.''

to:

* FlashStep: Guild NIAB tanks can "fold space" and teleport short distances.
* FunWithAcronyms: NIAB stands for "Navigator In A Box" and NIAP for "Navigator In A Plane".
* FragileSpeedster: The Raider trike in ''Dune II'' and ''2000,'' used only by Ordos, the fastest and weakest vehicle in the game. Its equivalent trikes in other factions have far less exaggerated stats. Ordos units on the whole are this in ''Emperor.''''Emperor,'' with the exception of their "Kobra" artillery tank.



* HomingProjectile: Various missile units are capable of firing these.
* HoverTank: The Ordos laser tanks, APCs and Deviators, as well as both Ix units.



* HoverTank: The Ordos' basic laser tank and the Deviator in ''Emperor.''

to:

* HoverTank: The Ordos' basic laser tank tank, APC and the Deviator in ''Emperor.''



* LightningGun: Guild NIAB tanks and NIAP flyers use these.



* MakeMeWannaShout: The [[GlassCannon powerful but delicate]] Atreides Sonic Tank.

to:

* MakeMeWannaShout: The [[GlassCannon powerful but delicate]] Atreides Sonic Tank. ''Emperor''s version [[HerdHittingAttack damages targets in a cone.]] Fedaykin infantry also use sonic weapons.



* MobileFactory: The Mobile Construction Vehicle.

to:

* TheMedic: Atreides vehicles have no RegeratingHealth ability, so they have an unarmed repair vehicle to fix things instead.
* MobileFactory: The Mobile Construction Vehicle.Vehicle, though it has to deploy and become immobile to actually build anything. It can pack up and move elsewhere, however.
* MoreDakka: Several examples, but the Harkonnen ''[[ThereIsNoKillLikeOverkill quad-barreled]]'' gun towers in ''Emperor'' stand out.


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* OneHitKill: Under certain circumstances. A SandWorm will inflict this on anything, while Sardaukar Elites can do so to any infantry unit with their knives. This also hits both parties when a laser strikes a shield.
* OurZombiesAreDifferent: Tleilaxu Contaminators, shambling monsters that infect other infantry with TheVirus and turn them into more Contaminators.
* PalmtreePanic: The Atreides homeworld, Caladan, has hints of this in it's appearance.


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* PolutedWasteland: Geidi Prime, the Harkonnen homeworld. Reflecting this, nearly every Harkonnen building has smoke stacks. Including ones that logically shouldn't, like their radar outposts, barracks and ''[[UpToEleven palaces.]]''


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* RetractableWeapon: Ordos [[SentryGun gun turrets]] pop out of the ground to attack.


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* SelfDestructMechanism: Normally, Devastator units only [[NukeEm go nuclear]] when destroyed. A Harkonnen player [[ActionBomb may force their Devastators to explode]], [[StuffBlowingUp with predictably messy results.]]


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* SpawnBroodling: The Tleilaxu units, Contaminators and Leeches, attack infantry and vehicles respectively and convert them into more of themselves.
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* ArbitraryHeadcountLimit: 25 buildable units, although you could get up to a total of 99 by buying from Starports.

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* ArbitraryHeadcountLimit: 25 buildable units, although you could get up to a total of 99 by buying from Starports. ''2000'' and ''Emperor'' had much higher headcounts.
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* ActionBomb: In ''Emperor'', Ordos Saboteur and Air Mine units.

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* ActionBomb: In ''Emperor'', ActionBomb: The Ordos Saboteur and Saboteur. ''Emperor'' also gives them an airborne version, the Air Mine units.Mine.
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** Tleilaxu: PlayingWithSyringes to the point of {{Squick}}, in the name of {{Greed}}.

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** Tleilaxu: PlayingWithSyringes to the point of {{Squick}}, in the name of {{Greed}}. driven by religious fanaticism.

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* AbnormalAmmo: The Harkonnen Inkvine Catapult flings barrels of toxic Inkvine ooze, damaging units on contact and when they pass through the ooze. [[IncendiaryExponent Said ooze can then be lit on fire.]]
* ActionBomb: The Ordos Saboteur and Air Mine units.
* AlwaysChaoticEvil: The Harkonnen. Due to them being a [[PlanetOfHats Planet Of]] [[JerkAss Jerkasses,]] the Fremen cannot be made to ally with them in the campaign.

to:

* AbnormalAmmo: The Harkonnen Inkvine Catapult in ''Emperor'' flings barrels of toxic Inkvine ooze, damaging units on contact and when they pass through the ooze. [[IncendiaryExponent Said ooze can then be lit on fire.]]
* ActionBomb: The In ''Emperor'', Ordos Saboteur and Air Mine units.
* AlwaysChaoticEvil: The Harkonnen. Due to them being a [[PlanetOfHats Planet Of]] [[JerkAss Jerkasses,]] the Fremen cannot be made to ally with them in the ''Emperor''s campaign.



* BadAssArmy: The Sardaukar and the Fremen, both of which have to be convinced of your worthiness before they'll help you.

to:

* BadAssArmy: The Sardaukar and the Fremen, both of which have to be convinced of your worthiness before they'll help you.you in ''Emperor.'' In the older games, the Fremen are always allied with the Atredies, while the Sarduakar are of course loyal to the Emperor and always hostile to the player.



* DeflectorShields: Found on a few Ordos units. Amusingly enough, they mirror the books in that if a shielded unit is hit by a laser weapon both units will be instantly destroyed.
* {{Determinator}}: Sardaukar will not be suppressed by enemy fire. ''Ever.''

to:

* DeflectorShields: Found on a few Ordos units. Amusingly enough, they mirror the books in that if a shielded unit is hit by a laser weapon both units will be instantly destroyed.
destroyed. Thankfully, this does not extend to generating [[NukeEm an atomic explosion,]] however.
* {{Determinator}}: Sardaukar will not be suppressed by enemy fire. ''Ever.'''' Fremen however, ''[[AvertedTrope can]]'', [[DidNotDoTheResearch which isn't exactly accurate to the books.]]



** ''Emperor's'' Atreides mentat, Kolinar Koltrass, looks a lot like Thufir Hawat.

to:

** ''Emperor's'' Atreides mentat, Kolinar Koltrass, looks a lot like the film's Thufir Hawat.



--> Flame Trooper: [[ApocalypseNow ''"Smells like... victory."]]''
* FireForgedFriends: Relations between the Atreides and Fremen are strained until an enemy assault on Caladan during a diplomatic meeting between the two helps them iron things out. Notable in that [[AuthorityEqualsAsskicking Duke Achillus himself]] fights on foot in the mission where this occurs, probably a big reason the Fremen decide the Atreides are worthy allies.

to:

--> Flame ''Flame Trooper: [[ApocalypseNow ''"Smells "Smells like... victory."]]''
* FireForgedFriends: Relations Post- ''Dune 2000'', relations between the Atreides and Fremen are strained until an enemy assault on Caladan during a diplomatic meeting between the two helps them iron things out. Notable in that [[AuthorityEqualsAsskicking Duke Achillus himself]] fights on foot in the mission where this occurs, probably a big reason the Fremen decide the Atreides are worthy allies.



* HumongousMecha: Featured in ''Emperor''. The Atreides Mongoose is a light anti-armor/air platform, while their Minotaurus is a heavy assault unit armed with ''[[MoreDakka four]]'' [[StuffBlowingUp cannons.]] The Harkonnen Devastator (upgraded from TankGoodness status in the previous games) performs a similar role to the latter, only with [[NukeEm atomic]] [[EnergyWeapon energy cannons.]] It also has a third, central leg and walks not unlike a three-legged relay race team.



** Ordos: [[ManipulativeBastard Manipulative Bastards]] driven by {{Greed}}.
** Harkonnen: AlwaysChaoticEvil and like StuffBlowingUp.

to:

** Ordos: [[StealthBasedMission Sneaky,]] [[ManipulativeBastard Manipulative Bastards]] driven by {{Greed}}.
** Harkonnen: AlwaysChaoticEvil AlwaysChaoticEvil, have ChronicBackstabbingDisorder and like StuffBlowingUp.



** Tleilaxu: {{Squick}}, with some {{Greed}}.

to:

** Tleilaxu: PlayingWithSyringes to the point of {{Squick}}, with some in the name of {{Greed}}.



* RousingSpeech: House leaders and Mentants are prone to these, though flavor varies. The Atreides are usually TiredOfRunning while the Harkonnen prefer DareToBeBadass. The Ordos come off less rousing to the viewer due to RoboSpeak, but [[BlueAndOrangeMorality the Ordos are a weird bunch.]]

to:

* RousingSpeech: House leaders and Mentants are prone to these, though flavor varies. The Atreides are usually TiredOfRunning while the Harkonnen prefer DareToBeBadass. The Ordos speak of their House's {{Nakama}} and the threat their enemies pose to it. They may come off less rousing to the viewer due to RoboSpeak, but [[BlueAndOrangeMorality the Ordos are a weird bunch.]]


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* StockFootage: ''Dune 2000''s {{Cutscene}}s occasionally have clips from the 1984 film, usually scenes of ornithopters or harvesters.
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Conbtiuning transfers


* HumongousMecha: Present in ''Emperor'', mostly on the Atreides side.

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* AbnormalAmmo: While their equivalents in other houses simply use automatic rifles, the basic Ordos trooper in ''Emperor'' employs a chemical projector. The Harkonnen Inkvine Catapult flings barrels of toxic Inkvine ooze, damaging units on contact and when they pass through the ooze. [[IncendiaryExponent Said ooze can then be lit on fire.]]

to:

* AbnormalAmmo: While their equivalents in other houses simply use automatic rifles, the basic Ordos trooper in ''Emperor'' employs a chemical projector. AbnormalAmmo: The Harkonnen Inkvine Catapult flings barrels of toxic Inkvine ooze, damaging units on contact and when they pass through the ooze. [[IncendiaryExponent Said ooze can then be lit on fire.]]



* AllianceMeter: Of a sorts. You can undertake specific missions in ''Emperor'' to earn the trust of any one of the five sub-factions, each one giving you access to EliteMooks with various capabilities. [[spoiler: Though the Spacing Guild always turn against you by the game's end.]] There are limitations, however. Certain factions will not ally with others in the campaign, but in multiplayer you can select any two before a match.



* BigDamnHeroes: A slightly different one of these occurs in each house's ending in ''Emperor.'' Atreides Minotaurs get backup from an [[DeathFromAbove Ornithopter squadron,]] Ordos laser tanks from [[MoreDakka a Kobra artillery barrage]] and Harkonnen assault tanks from [[GoombaStomp air-dropped]] [[HumongousMecha Devastators.]]
* CainAndAbel: Gunseng and Copec Harkonnen. [[SelfMadeOrphan Copec poisons]] [[KlingonPromotion their father Rakkan]] and takes control of the house. [[MultipleEndings The commander must choose who to side with, ultimately resulting in that brother being crowned emperor.]] The other? Well...



* ChainsawGood: The Harkonnen Buzzsaw in ''Emperor'' is a huge circular saw blade with a cockpit and mounted machine guns. [[{{Squick}} To say nothing of what it does to infantry]], it can be used to break up spice fields, disrupting your enemies' economy.



* EvenEvilHasStandards: Gunseng is unusually respectful of the rules for a Harkonnen. [[FridgeBrilliance This may be why so few of the House troops side with him when it comes to civil war against Copec.]]
* TheEvilPrince: Copec Harkonnen. Gunseng mostly just wants to win the war.



* FatBastard: Rakkan and and elder son Copec. Gunseng, [[LeanAndMean not so much.]]



* FunWithAcronyms: The Guild NIAB tank in ''Emperor'', generally thought to stand for "Navigator In A Box," which can be used if you ally with the Guild. They also have the non-usable NIAP, the "Navigator In A Plane."



* GlassCannon: The Ordos Kobra in ''Emperor'', a fixed-gun tank destroyer that can deploy itself to become a SentryGun.
** There's also the Atreides Sonic Tank.

to:

* GlassCannon: The Ordos Kobra in ''Emperor'', a fixed-gun tank destroyer that can deploy itself to become a SentryGun.
** There's also the
Atreides Sonic Tank.



* TheMedic: In ''Emperor'' Atreides vehicles lack a HealingFactor, so they get a dedicated repair vehicle to compensate.



* OmniscientCouncilOfVagueness: The Executrix, leaders of House Ordos. [[VoiceOfTheLegion They speak collectively]] through a being called [[ExactlyWhatItSaysOnTheTin The Speaker.]]
* OurZombiesAreDifferent: In ''Emperor'', allying with the Tleilaxu gives you access to Contaminators, which convert slain infantry into more of themselves. The [[NightmareFuel scary part]] as that they can also do this to ''vehicles'' with their Leech unit.
** The Ordos intend to put Shaddam IV back on this throne... as a Ghola, a resurrected, conditioned duplicate of a formerly living individual.

to:

* OmniscientCouncilOfVagueness: The Executrix, leaders of House Ordos. In Dune 2000, the Ordo's leadership is so secrective, they're never directly seen. In ''Emperor'', they're four individuals connected by horrific machinery. [[VoiceOfTheLegion They speak collectively]] through a being called [[ExactlyWhatItSaysOnTheTin The Speaker.]]
* OurZombiesAreDifferent: In ''Emperor'', allying with the Tleilaxu gives you access to Contaminators, which convert slain infantry into more of themselves. The [[NightmareFuel scary part]] as that they can also do this to ''vehicles'' with their Leech unit.
** The Ordos intend to put Shaddam IV back on this throne... as a Ghola, a resurrected, conditioned duplicate of a formerly living individual.
]]



* XanatosGambit: The Spacing Guild's challenge to the Houses in ''Emperor'' [[spoiler: proves to be one by the Spacing Guild in an effort to control the galaxy.]] They get OutGambitted by Elara and the player's House.

to:

* XanatosGambit: The Emperor's plan in Dune 2 and Dune 2000.
**
The Spacing Guild's challenge to the Houses in ''Emperor'' [[spoiler: proves to be one by the Spacing Guild in an effort to control the galaxy.]] They get OutGambitted by Elara and the player's House.
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/63491-dune-the-battle-for-arrakis-genesis-screenshot-title-screen_7929.png]]

--> ''"He who controls Dune controls the Spice. He who controls the Spice, controls the universe."'' - [[TreacherousAdvisor Lady Elara.]]

Released in 1992, ''Dune II'' is the TropeCodifier for the RealTimeStrategy genre, as well as the TropeMaker for numerous gameplay conventions.

The games featured three playable factions: House Atreides, House Harkonnen and [[CanonImmigrant House Ordos]]. In ''Dune II'', as well as its remake ''Dune 2000'', the player would be given a [[RiskStyleMap map of Arrakis]] that represented the territories of the three factions. The player, no matter which side he picked, would then play through a variety of missions (In ''Dune II'', either [[YouRequireMoreVespeneGas harvesting spice]] or destroying the [[AllYourBaseAreBelongToUs enemy base]] and all their units) and could see their progress on the map. Once they'd conquered pretty much the entire map, the two enemy factions would join each other, as well as the Padishah Emperor of the Known Universe, Shaddam IV of House Corrino and his Imperial Sardaukar, to fight off the much too powerful player faction. Once the player had won the entire game, he would be treated to a cinematic of whatever faction he's playing bringing their own form of justice to the Emperor for having tried to use them in his elaborate XanatosGambit.

The game was ported over to the SegaGenesis in 1993 under the title ''Dune: The Battle For Arrakis''.

''Dune 2000'', a remake released in 1998, took good use of the advancement of computers, and replaced the drawn cutscenes of the original with Westwood Studios' near-trademark FullMotionVideo cutscenes, slightly more tactical objectives (Rather than "Kill the Harkonnen" you get to "Protect the Fremen from the Harkonnen" ''then'' "kill the Harkonnen") and Frank Klepacki ([[AwesomeMusic/CommandAndConquer you may have heard of him]]), one the original composers for Dune 2, returns to score the new music and remix some of the old ones.

It was followed by a true sequel, ''EmperorBattleForDune'', in 2001. [[TheEmperor The Padishah Emperor]] is dead, and the Spacing Guild presents the three great houses with a challenge: [[MeleeATrois All out war]] for control of Arrakis, with the victor being crowned [[YouKillItYouBoughtIt the new ruling house.]]

The Dune games featured GeoEffects quite early in the history of RealTimeStrategy. Buildings could only be built on rock, and there were limited rock available, meaning that players had limited base-building opportunities. Further, infantry could be positioned on mountains to protect them from being run over by tanks, and vehicles would move much slower over dunes than just desert plains. And, lest we forget, this is ''Dune'' we're talking about here - rock is also a safe haven from the [[SandWorm Shai-Hulud]].

Very loosely inspired by the ''{{Dune}}'' books, of course. The first ''Dune'' game was an AdventureGame with RTS elements that followed the plot of the [[{{Dune}} 1984 Film.]], making this largely as sequel InNameOnly, retaining the basic setting elements but presenting a new story about war and political control [[AlternateUniverse distinct from the novels.]] The game engine for ''Dune II'' would later be refined and used for a game set in an original universe - ''CommandAndConquer.'' The inverse would happen for the sequels, using the game engines for ''Red Alert,'' ''Tiberium Sun''/''Red Alert 2'' and ''Command & Conquer: Renegade'' (An FPS, of all things).
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!!''Dune II'' and its sequels provide examples of:

* AbnormalAmmo: While their equivalents in other houses simply use automatic rifles, the basic Ordos trooper in ''Emperor'' employs a chemical projector. The Harkonnen Inkvine Catapult flings barrels of toxic Inkvine ooze, damaging units on contact and when they pass through the ooze. [[IncendiaryExponent Said ooze can then be lit on fire.]]
* ActionBomb: The Ordos Saboteur and Air Mine units.
* AllianceMeter: Of a sorts. You can undertake specific missions in ''Emperor'' to earn the trust of any one of the five sub-factions, each one giving you access to EliteMooks with various capabilities. [[spoiler: Though the Spacing Guild always turn against you by the game's end.]] There are limitations, however. Certain factions will not ally with others in the campaign, but in multiplayer you can select any two before a match.
* AlwaysChaoticEvil: The Harkonnen. Due to them being a [[PlanetOfHats Planet Of]] [[JerkAss Jerkasses,]] the Fremen cannot be made to ally with them in the campaign.
* ArbitraryHeadcountLimit: 25 buildable units, although you could get up to a total of 99 by buying from Starports.
* AwesomeButImpractical: many of the House-specific superweapons (see that page for details).
* BadAssArmy: The Sardaukar and the Fremen, both of which have to be convinced of your worthiness before they'll help you.
* BigDamnHeroes: A slightly different one of these occurs in each house's ending in ''Emperor.'' Atreides Minotaurs get backup from an [[DeathFromAbove Ornithopter squadron,]] Ordos laser tanks from [[MoreDakka a Kobra artillery barrage]] and Harkonnen assault tanks from [[GoombaStomp air-dropped]] [[HumongousMecha Devastators.]]
* CainAndAbel: Gunseng and Copec Harkonnen. [[SelfMadeOrphan Copec poisons]] [[KlingonPromotion their father Rakkan]] and takes control of the house. [[MultipleEndings The commander must choose who to side with, ultimately resulting in that brother being crowned emperor.]] The other? Well...
* CarFu: Do ''not'' send an infantry squad to take down an otherwise defenseless Harvester...
** It is possible to protect your infantry from this by sending them into "infantry rock", [[ExactlyWhatItSaysOnTheTin dense terrain that cannot be traversed by vehicles.]]
* ChainsawGood: The Harkonnen Buzzsaw in ''Emperor'' is a huge circular saw blade with a cockpit and mounted machine guns. [[{{Squick}} To say nothing of what it does to infantry]], it can be used to break up spice fields, disrupting your enemies' economy.
* CoolPlane: Ornithopters, aircraft that use actual flapping wings to achieve flight. In ''Dune 2000'' The Atreides could call in a flight of these for an airstrike as a support power. They return in ''Emperor'' as a controllable unit, with Harkonnen counterparts that are tougher but much slower.
* CosmeticallyDifferentSides: Though FactionCalculus applies, The house armies in ''Dune II'' and ''Dune 2000'' had largely identical units. Key differences were each faction's combat tank and unique unit, as well as their {{Support Power}}s. ''Emperor'' [[AvertedTrope Averts this entirely]], with distinct units for each house.
* ColdSniper: Fremen Warriors. The Fedaykin [[MakeMeWannaShout use sonic pistols a la the 1984 film instead.]]
* ColorCodedForYourConvenience: See TheGoodTheBadAndTheEvil below. In addition, regardless of chosen faction color, Atreides units are always sand-colored, Ordos sickly green and Harkonnen ones black and brown. Other factions have specific palettes, notably a deep royal purple for the Sardaukar.
* ConstructAdditionalPylons: Nearly every level in each game necessitates you building your own base, and then further building additional windtraps to provide power for all your structures. In ''Emperor'' your territories can be attacked by the other houses, in which case you are able to make use of existing bases you may have built yourself previously.
* ConvenientColorChange: [[EnemyExchangeProgram If converted by the Ordos' Deviator gas]], units turn green (or whatever color the Ordos player is using)
* CriticalExistenceFailure: [[AvertedTrope Mostly averted]], units degrade in performance as they are damaged. Played straight by the Harkonnen in ''Emperor'': as one of their advantages, units function at full ability up until they are destroyed.
* DeflectorShields: Found on a few Ordos units. Amusingly enough, they mirror the books in that if a shielded unit is hit by a laser weapon both units will be instantly destroyed.
* {{Determinator}}: Sardaukar will not be suppressed by enemy fire. ''Ever.''
* {{Expy}}: Several characters loosely mirror ones from the novels, most obviously Shaddam IV Corrino, who doesn't even get a name change. Elara is more complex, visually paralleling Jessica but having shades of Paul in her character.
** Rakkan Harkonnen and his sons Gunseng and Copec will likely remind the viewer of Vladimir and his nephews Feyd-Rautha and Rabban, at least as depicted in the film.
*** Though Rakkan's grasp of strategy is more akin to the Beast Rabban than Vladimir's [[MagnificentBastard Machiavellian scheming]].
** ''Emperor's'' Atreides mentat, Kolinar Koltrass, looks a lot like Thufir Hawat.
* EnemyExchangeProgram: The aforementioned Ordos Deviator.
* TheEngineer: Each side as an engineer unit much like those found in ''CommandAndConquer''. They can repair buildings, capture enemy ones or remove Tleilaxu Leeches from friendly vehicles. The Harkonnen engineer [[CherryTapping carries a pistol to defend himself]], the others go unarmed.
* EvenEvilHasStandards: Gunseng is unusually respectful of the rules for a Harkonnen. [[FridgeBrilliance This may be why so few of the House troops side with him when it comes to civil war against Copec.]]
* TheEvilPrince: Copec Harkonnen. Gunseng mostly just wants to win the war.
* ExperiencePoints: Your units earn them in ''Emperor''. Atreides infantry that reach maximum level can be sent back into their barracks. The unit is LostForever but all subsequently produced units of that type start with an extra level. Do this multiple times to be able to produce elite units on command.
* FactionCalculus: Atreides (balanced) vs. Harkonnen (powerhouse) vs. Ordos (subversive)
* FatBastard: Rakkan and and elder son Copec. Gunseng, [[LeanAndMean not so much.]]
* FireBreathingWeapon: The Harkonnen in ''Emperor'' are fond of this trope, with both flamethrower-armed infantry and tanks.
--> Flame Trooper: [[ApocalypseNow ''"Smells like... victory."]]''
* FireForgedFriends: Relations between the Atreides and Fremen are strained until an enemy assault on Caladan during a diplomatic meeting between the two helps them iron things out. Notable in that [[AuthorityEqualsAsskicking Duke Achillus himself]] fights on foot in the mission where this occurs, probably a big reason the Fremen decide the Atreides are worthy allies.
* FunWithAcronyms: The Guild NIAB tank in ''Emperor'', generally thought to stand for "Navigator In A Box," which can be used if you ally with the Guild. They also have the non-usable NIAP, the "Navigator In A Plane."
* FragileSpeedster: The Raider trike in ''Dune II'' and ''2000,'' used only by Ordos, the fastest and weakest vehicle in the game. Its equivalent trikes in other factions have far less exaggerated stats. Ordos units on the whole are this in ''Emperor.''
* FriendlySniper: Atreides sniper infantry. To you, anyway.
* GlassCannon: The Ordos Kobra in ''Emperor'', a fixed-gun tank destroyer that can deploy itself to become a SentryGun.
** There's also the Atreides Sonic Tank.
* TheGoodTheBadAndTheEvil with ChromaticArrangement: Atreides are blue, Harkonnens are red and Ordos are green. Even though the original book specifically states that the Harkonnens are blue and the Atreides are green or red. But then we can't have blue bad guys and red good guys, can we? [[ColorCodedForYourConvenience That's not allowed]].
* HannibalLecture: The Guild representative gives one near the end of ''Emperor'' to Elara.
* HatePlague: What the Ordos' "Chaos Lightning" super weapon does to enemies.
* HealingFactor: Ordos units start with regenerative abilities and Harkonnen ones gain it with experience.
* HeyItsThatGuy: JohnRhysDavies as Noree Moneo, the Atreides Mentat in ''Dune 2000.''
** ''Emperor'' Is full of this, with [[StarTrek Michael Dorn]] as Duke Achillus Atreides and the late VincentSchiavelli has Harkonnen Mentat Yanich Kobal.
* HoverTank: The Ordos' basic laser tank and the Deviator in ''Emperor.''
* HumongousMecha: Present in ''Emperor'', mostly on the Atreides side.
* InNameOnly / SequelDisplacement: Out of continuity with the book and the first game. ''Dune 2000'' and ''Emperor, Battle for Dune'' both try very hard to link themselves as prequels to the David Lynch film.
** Could be considered an AlternateUniverse.
* InvisibilityCloak: Fremen units are perpetually invisible, unless badly injured. This is meant to represent their skill at moving and hiding in the desert. In ''Emperor'', this is also employed by the Ix Infiltrator, the Atreides APC and all scout units.
* LuckBasedMission: ''Dune II'' becomes this whenever a Harkonnen player launches a Death Hand - for either side - since you never know where the missile is going to hit.
* MakeMeWannaShout: The [[GlassCannon powerful but delicate]] Atreides Sonic Tank.
* ManipulativeBastard: The Ordos, natch. Elara, for a more individual example. Then again, this is the Bene Gesserit's [[PlanetOfHats Hat.]]
* TheMedic: In ''Emperor'' Atreides vehicles lack a HealingFactor, so they get a dedicated repair vehicle to compensate.
* MobileFactory: The Mobile Construction Vehicle.
* NotableOriginalMusic: Frank Klepacki's score to this game, see [[http://www.youtube.com/watch?v=GeZa6KoOPks here]]. He returned for ''Emperor'' to do the Atreides soundtrack, while David Arkenstone scored the Harkonnen and Jarrid Mendelson did the Ordos.
* NonEntityGeneral
* NukeEm: The Harkonnen Death Hand missile. In ''Dune 2000'' other houses lacked an equivalent super weapon, but gain more fanciful alternatives in ''Emperor.''
* OmniscientCouncilOfVagueness: The Executrix, leaders of House Ordos. [[VoiceOfTheLegion They speak collectively]] through a being called [[ExactlyWhatItSaysOnTheTin The Speaker.]]
* OurZombiesAreDifferent: In ''Emperor'', allying with the Tleilaxu gives you access to Contaminators, which convert slain infantry into more of themselves. The [[NightmareFuel scary part]] as that they can also do this to ''vehicles'' with their Leech unit.
** The Ordos intend to put Shaddam IV back on this throne... as a Ghola, a resurrected, conditioned duplicate of a formerly living individual.
* PathOfGreatestResistance: The enemy units were created at (and came from) the enemy base. You can follow the trail of enemies back to their base and attack it.
* PlanetOfHats: Each faction is much simplified ([[YourMileageMayVary or dumbed down]]) from their appearance in [[{{Dune}} the books,]] [[CanonImmigrant The Ordos]] not withstanding.
** Atreides: AlwaysLawfulGood, though GoodIsNotNice.
** Ordos: [[ManipulativeBastard Manipulative Bastards]] driven by {{Greed}}.
** Harkonnen: AlwaysChaoticEvil and like StuffBlowingUp.
** Ix: ForScience, possibly even MachineWorship.
** Tleilaxu: {{Squick}}, with some {{Greed}}.
** Fremen: [[ProudWarriorRaceGuy Proud Warrior]] BarbarianTribe.
** Sardaukar: [[ProudWarriorRaceGuy Proud Warrior]] [[SpaceMarine Space Marines.]]
* RecurringRiff: Both ''2000'' and ''Emperor'' use music from ''II'', like [[http://www.youtube.com/watch?v=Pmdg-E7J_-Q this one]] for example.
* RedShirtArmy: In Dune 2, infantry was only useful to sneak into a base to capture buildings. Using them for actual combat was guaranteed to result in a lot of screaming and a pile of corpses slowly sinking into the sand even against simple trikes. This was improved upon in later games tough.
* RequiredSecondaryPowers: The Fremen Fedaykin wear earplugs to protect themselves from their own sonic weapons. In gameplay terms, this also means that opposing Fedaykin cannot harm one another at range.
* RidiculouslyFastConstruction
* RiskStyleMap: but with little or no role in the game (see that page for details).
** The map is more dynamic in Emperor. The computer controlled rival factions can try to retake territories you've captured and you can defend them with most of the base you built carried over. Sometimes, the CPU will attack an area that you started off with control of, and you will have to defend a pre-built base. Also, the sub-faction units become available depending on which map areas you conquer. This adds replay value because you can either try to push into enemy territory and take their stronghold in as few missions as possible, or you can keep taking territories until you control almost the whole map.
* RoboSpeak: Ordos often sound like this, due their drone-like dedication to their cause.
* RousingSpeech: House leaders and Mentants are prone to these, though flavor varies. The Atreides are usually TiredOfRunning while the Harkonnen prefer DareToBeBadass. The Ordos come off less rousing to the viewer due to RoboSpeak, but [[BlueAndOrangeMorality the Ordos are a weird bunch.]]
* SandWorm: Of course. Keep your units off the sand whenever possible to avoid attracting them, [[InvincibleMinorMinion as they cannot be killed]] and will [[OneHitKill destroy your units instantly.]] Watch for {{Wormsign}} to know of their approach. Fremen units can move without attracting them and in ''Emperor'' [[HorseOfADifferentColor can even ride them,]] steering them into enemy units.
* SentryGun: The Turret and Rocket Turret.
* [[ShootTheMedicFirst Shoot The Deviator First]]: You sure don't want your tanks to suddenly become an enemy property, right?
* SigilSpam: Many structures incorporate their House's logo into their very architecture if not simply having it stuck on the side. This extends to units, such as the Atreides Minotaurus from ''Emperor'', a HumongousMecha, the cockpit of which is shaped like an eagle's head and body.
* SingleBiomePlanet: The titular world and damn near every other planet, including Sigma Draconis, the [[SlippySlideyIceWorld frozen]] Ordos homeworld introduced in ''Emperor.''
* SpaceMarine: The Sardaukar are depicted as this, clad in much heavier armor then other House infantry. They wear distinctive box-shaped helmets with green view-ports, echoing their portrayal in the 1984 film.
* SpiderTank: Calling it a "tank" is exaggerating, but the Ordos Dust Scout qualifies as a "Spider Recon Drone".
* StandardSciFiArmy: Unlike the books, the games provide a wide range of infantry and vehicle units. ''Emperor'' would take it further by adding Mecha, Supersoldiers, and Biological monstrosities.
* StandardStatusEffects: Found mostly in ''Emperor'', though Deviators have been around since ''Dune II.''
** Burn: Harkonnen flame troopers and tanks.
** Charm: Ordos Deviator tanks.
** Confuse: Ordos Chaos Lightning superweapon.
** Fear: Atreides Hawk Strike superweapon.
** Doom: Essentially what happens to vehicles when attacked by a Tielaxu Leech. They can be saved by friendly [[TheEngineer Engineers.]]
* StuffBlowingUp: Often. Every house likes to it a different way, but the Harkonnen [[NukeEm really don't mess around.]]
* TankGoodness: The Harkonnen Devastator, which becomes a HumongousMecha in ''Emperor''. It has an on-board atomic reactor and radiation-based weaponry. [[{{Expy}} An equivalent huge, double-barreled tank]] [[SpiritualSuccessor appears in every]] ''CommandAndConquer'' game to date.
* ThereIsNoKillLikeOverkill: ''Dune 2'' had only a limited supply of spice on a given map and when you harvested it all you better had an army capable of winning fielded or you could restart. ''Dune 2000'''s development team must have taken notice since in this game the spice keeps regenerating faster then it can ever be harvested, allowing you to [[{{UpToEleven}} saturate the entire map]] with [[{{TankGoodness}} tanks]] if you feel like it.
* TropeCodifier: Created the RealTimeStrategy game in the shape we know today, forming the conventions of YouRequireMoreVespeneGas and ConstructAdditionalPylons. (''{{Starcraft}}'' gets the [[TropeNamer naming rights]] for having the [[MemeticMutation more memorable]] terms.)
* WorkerUnit: The ubiquitous, beetle-like Spice Harvester (presented exactly as they appeared in the 1984 film) and the Construction Yard. Carryalls also function as such, automatically ferrying harvesters to and from spice fields. Tyically these carryalls are entirely automated and uncontrollable (though they will automatically ferry a damaged unit to an available repair pad), but you may build more expensive Advanced Carryalls in ''Emperor'' that can be given orders.
* XanatosGambit: The Spacing Guild's challenge to the Houses in ''Emperor'' [[spoiler: proves to be one by the Spacing Guild in an effort to control the galaxy.]] They get OutGambitted by Elara and the player's House.
* YouRequireMoreVespeneGas: In gameplay terms the Spice is converted directly into funds, or "Solaris", as it it is offloaded into your refineries. In the novels its a kind of {{Unobtainium}}, [[MineralMacGuffin with]] [[GreenRocks uncountable]] [[FantasticDrug purposes]] [[NoBloodForPhlebotinum and powers.]] ''Dune 2000'' explicitly [[JustifiedTrope justifies this,]] mentioning at various points that the houses ''are'' selling the harvested spice on the interstellar market, so funds used to power your war machine are expressly that generated by Spice sales. The stuff is that valuable.

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