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* CollapsingCeilingBoss: Golem of Mu attacks by causing blocks to fall from the ceiling.
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* HelpingHands: In Scotland, holding lanterns, though unless you're using them as {{Goomba Springboard}}s, they're anything but helpful.

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* HelpingHands: In Scotland, Scrooge encounters disembodied hands holding lanterns, though unless you're using them as {{Goomba Springboard}}s, they're anything but helpful.
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Capcom released a HD VideoGameRemake of the first game with developers Creator/{{WayForward Technologies}} working with Disney to bring the game to life (and musician [[AwesomeMusic/JakeKaufman Jake "virt" Kaufman]] rescoring the music) on August 13th, 2013 digitally for the Platform/PlayStation3, UsefulNotes/WiiU, and [[UsefulNotes/MicrosoftWindows Windows]] (via Platform/Steam), while Platform/Xbox360 received that game on September 11th[[note]]it was temporarily delisted from digital storefronts from [[https://twitter.com/CapcomUSA_/status/1158797527241695233 August 8-10, 2019]] to [[https://www.capcom-unity.com/capkel/blog/2020/03/03/ducktales-remastered-is-quack-we-mean-back-on-digital-storefronts March 3, 2020]][[/note]]; a disc-based version of the game came to [=PlayStation=] 3, Xbox 360, and Wii U on November 12th. The remake -- ''[=DuckTales=]: Remastered'' -- has a new graphical style (one which aims to mimic the original cartoon), difficulty settings to make things easier or harder for gamers of all skill levels, an expanded storyline, expanded levels, a brand-new final level (Mount Vesuvius), the ability to swim in the Money Bin, unlockable bonus content (including a full-length version of the show's theme song), and '''voice work from the show's original vocal cast''' ([[TheOtherDarrin well, those who were still alive at the time]]). Here's the [[https://www.youtube.com/watch?v=vVvpkNMnWcs reveal trailer]] in all its earworm-y nostalgic glory. It ''will'' get stuck in your head. You have been warned...

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Capcom released a HD VideoGameRemake of the first game with developers Creator/{{WayForward Technologies}} working with Disney to bring the game to life (and musician [[AwesomeMusic/JakeKaufman Jake "virt" Kaufman]] rescoring the music) on August 13th, 2013 digitally for the Platform/PlayStation3, UsefulNotes/WiiU, and [[UsefulNotes/MicrosoftWindows Windows]] (via Platform/Steam), Platform/{{Steam}}), while Platform/Xbox360 received that game on September 11th[[note]]it was temporarily delisted from digital storefronts from [[https://twitter.com/CapcomUSA_/status/1158797527241695233 August 8-10, 2019]] to [[https://www.capcom-unity.com/capkel/blog/2020/03/03/ducktales-remastered-is-quack-we-mean-back-on-digital-storefronts March 3, 2020]][[/note]]; a disc-based version of the game came to [=PlayStation=] 3, Xbox 360, and Wii U on November 12th. The remake -- ''[=DuckTales=]: Remastered'' -- has a new graphical style (one which aims to mimic the original cartoon), difficulty settings to make things easier or harder for gamers of all skill levels, an expanded storyline, expanded levels, a brand-new final level (Mount Vesuvius), the ability to swim in the Money Bin, unlockable bonus content (including a full-length version of the show's theme song), and '''voice work from the show's original vocal cast''' ([[TheOtherDarrin well, those who were still alive at the time]]). Here's the [[https://www.youtube.com/watch?v=vVvpkNMnWcs reveal trailer]] in all its earworm-y nostalgic glory. It ''will'' get stuck in your head. You have been warned...
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A sequel, ''[=DuckTales=] 2'', followed in 1993. Scrooge has launched another treasure hunt, this time to find the pieces of a map that will lead to an even bigger treasure. The game made significant improvements to the previous game's formula (such as upgrade skills hidden in certain levels and several clever optional puzzles). Both games ended up ported to the UsefulNotes/GameBoy as well.

Capcom released a HD VideoGameRemake of the first game with developers Creator/{{WayForward Technologies}} working with Disney to bring the game to life (and musician [[Creator/JakeKaufman Jake "virt" Kaufman]] rescoring the music) on August 13th, 2013 digitally for the UsefulNotes/{{PlayStation 3}}, UsefulNotes/WiiU, and [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}}), while UsefulNotes/{{Xbox 360}} received that game on September 11th[[note]]it was temporarily delisted from digital storefronts from [[https://twitter.com/CapcomUSA_/status/1158797527241695233 August 8-10, 2019]] to [[https://www.capcom-unity.com/capkel/blog/2020/03/03/ducktales-remastered-is-quack-we-mean-back-on-digital-storefronts March 3, 2020]][[/note]]; a disc-based version of the game came to [=PlayStation=] 3, Xbox 360, and Wii U on November 12th. The remake -- ''[=DuckTales=]: Remastered'' -- has a new graphical style (one which aims to mimic the original cartoon), difficulty settings to make things easier or harder for gamers of all skill levels, an expanded storyline, expanded levels, a brand-new final level (Mount Vesuvius), the ability to swim in the Money Bin, unlockable bonus content (including a full-length version of the show's theme song), and '''voice work from the show's original vocal cast''' ([[TheOtherDarrin well, those who were still alive at the time]]). Here's the [[https://www.youtube.com/watch?v=vVvpkNMnWcs reveal trailer]] in all its earworm-y nostalgic glory. It ''will'' get stuck in your head. You have been warned...

On April 18, 2017, Capcom did another re-release set in the form of ''WesternAnimation/TheDisneyAfternoon Collection'', consisting of both ''[=DuckTales=]'' games, almost completely untouched, as well as both ''VideoGame/ChipNDaleRescueRangers'' games, ''VideoGame/{{TaleSpin|Capcom}}'' and ''VideoGame/{{Darkwing Duck|Capcom}}'', ported via UsefulNotes/{{Emulation}} by Creator/DigitalEclipse for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and [[UsefulNotes/MicrosoftWindows Windows]] (through Steam).

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A sequel, ''[=DuckTales=] 2'', followed in 1993. Scrooge has launched another treasure hunt, this time to find the pieces of a map that will lead to an even bigger treasure. The game made significant improvements to the previous game's formula (such as upgrade skills hidden in certain levels and several clever optional puzzles). Both games ended up ported to the UsefulNotes/GameBoy Platform/GameBoy as well.

Capcom released a HD VideoGameRemake of the first game with developers Creator/{{WayForward Technologies}} working with Disney to bring the game to life (and musician [[Creator/JakeKaufman [[AwesomeMusic/JakeKaufman Jake "virt" Kaufman]] rescoring the music) on August 13th, 2013 digitally for the UsefulNotes/{{PlayStation 3}}, Platform/PlayStation3, UsefulNotes/WiiU, and [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}}), Platform/Steam), while UsefulNotes/{{Xbox 360}} Platform/Xbox360 received that game on September 11th[[note]]it was temporarily delisted from digital storefronts from [[https://twitter.com/CapcomUSA_/status/1158797527241695233 August 8-10, 2019]] to [[https://www.capcom-unity.com/capkel/blog/2020/03/03/ducktales-remastered-is-quack-we-mean-back-on-digital-storefronts March 3, 2020]][[/note]]; a disc-based version of the game came to [=PlayStation=] 3, Xbox 360, and Wii U on November 12th. The remake -- ''[=DuckTales=]: Remastered'' -- has a new graphical style (one which aims to mimic the original cartoon), difficulty settings to make things easier or harder for gamers of all skill levels, an expanded storyline, expanded levels, a brand-new final level (Mount Vesuvius), the ability to swim in the Money Bin, unlockable bonus content (including a full-length version of the show's theme song), and '''voice work from the show's original vocal cast''' ([[TheOtherDarrin well, those who were still alive at the time]]). Here's the [[https://www.youtube.com/watch?v=vVvpkNMnWcs reveal trailer]] in all its earworm-y nostalgic glory. It ''will'' get stuck in your head. You have been warned...

On April 18, 2017, Capcom did another re-release set in the form of ''WesternAnimation/TheDisneyAfternoon Collection'', consisting of both ''[=DuckTales=]'' games, almost completely untouched, as well as both ''VideoGame/ChipNDaleRescueRangers'' games, ''VideoGame/{{TaleSpin|Capcom}}'' and ''VideoGame/{{Darkwing Duck|Capcom}}'', ported via UsefulNotes/{{Emulation}} by Creator/DigitalEclipse for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/PlayStation4, Platform/XboxOne, and [[UsefulNotes/MicrosoftWindows Windows]] (through Steam).



* GameBreakingBug: Crashing has been documented for the Wii U and UsefulNotes/{{PlayStation 3}} versions of ''Remastered'', often but not always involving the leaderboards. This was addressed with a [[http://www.capcom-unity.com/xantista/blog/2013/11/08/ducktales-remastered-patch-updates patch]].

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* GameBreakingBug: Crashing has been documented for the Wii U and UsefulNotes/{{PlayStation 3}} Platform/PlayStation3 versions of ''Remastered'', often but not always involving the leaderboards. This was addressed with a [[http://www.capcom-unity.com/xantista/blog/2013/11/08/ducktales-remastered-patch-updates patch]].



* HeartContainer: Two per game. In the first game, you'll find them within stages. In the second game's UsefulNotes/{{NES}} version, you'll have to buy them, while the UsefulNotes/GameBoy version has them scattered around the levels a la the original. ''Remastered'' has one in each of the 5 normal levels for a maximum of eight on Easy and Medium difficulty (Hard and Extreme retain the original maximum of five).

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* HeartContainer: Two per game. In the first game, you'll find them within stages. In the second game's UsefulNotes/{{NES}} Platform/NintendoEntertainmentSystem version, you'll have to buy them, while the UsefulNotes/GameBoy Platform/GameBoy version has them scattered around the levels a la the original. ''Remastered'' has one in each of the 5 normal levels for a maximum of eight on Easy and Medium difficulty (Hard and Extreme retain the original maximum of five).



* BaitAndSwitch: The start of the reveal trailer looks like one for a different video game complete with quotes about how deep it is (except for "Please stop emailing me for a quote"). Then, WayForward Technologies' logo appears, then Disney Game's logo as a familiar theme starts and then we see a black screen accompanied by the words: "Ready!? Sing along!" as the reveal trailer for this game officially starts.

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* BaitAndSwitch: The start of the reveal trailer looks like one for a different video game complete with quotes about how deep it is (except for "Please stop emailing me for a quote"). Then, WayForward [=WayForward=] Technologies' logo appears, then Disney Game's logo as a familiar theme starts and then we see a black screen accompanied by the words: "Ready!? Sing along!" as the reveal trailer for this game officially starts.
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* CashGate: Late into the Amazon level, you approach a large duck statue that makes you pay $300,000 to make a platform appear so you can grab onto the vine to the floor above and progress to the level's boss. However, the level only has enough money (roughly $500,000 in total) to pay the statue once, so if you die to anything afterwords or, worse, despawn the platform, you have to do one of two methods to bypass its offer (GoombaStomp one of the native enemies to reach the vine or [[spoiler:take a hidden teleporter in the temple to skip directly to the boss]]) or use Launchpad to leave the level prematurely.

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* CashGate: Late into the Amazon level, you approach a large duck statue that makes you pay $300,000 to make a platform appear so you can grab onto the vine to the floor above and progress to the level's boss. However, the level only has enough money (roughly $500,000 in total) to pay the statue once, so if you die to anything afterwords afterwards or, worse, despawn the platform, you have to do one of two methods to bypass its offer (GoombaStomp one of the native enemies to reach the vine or [[spoiler:take a hidden teleporter in the temple to skip directly to the boss]]) or use Launchpad to leave the level prematurely.

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* BottomlessPits: Falling offscreen is an instant death. Bottomless pits appear from time to time.



%%* MalevolentArchitecture

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%%* MalevolentArchitecture* MalevolentArchitecture: Many locations would be very difficult to navigate for common people, requiring to clear gaps, hang on hooks and avoid spikes.



* TimedMission: Although usually with plenty of time when not exploring.

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* TimedMission: Although Levels have a time limit although usually with plenty of time when as long as the player is not exploring.exploring every nook and cranny.

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Replaced the image of the original NES game's cover with the version taken from The Disney Afternoon Collection, as well as the DuckTales 2 image with its TDAC version.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/62c6c41b_125a_4731_b451_5a85261483bc.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/62c6c41b_125a_4731_b451_5a85261483bc.png]] org/pmwiki/pub/images/ducktales_1989_the_disney_afternoon_collection.png]]



[[caption-width-right:350:[[note]]Cover of the NES ''[=DuckTales=]'' game as taken from ''The Disney Afternoon Collection'' (2017), which edited the image to remove extraneous elements and Nintendo-related copyrights.[[/note]]]]



[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/ducktales_2_cover.jpg]]
%%[[caption-width-right:1000:some caption text]]

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[[quoteright:1000:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ducktales_2_cover.jpg]]
%%[[caption-width-right:1000:some caption text]]
org/pmwiki/pub/images/ducktales_2_1993_the_disney_afternoon_collection.png]]
[[caption-width-right:350:[[note]]Cover of the NES ''[=DuckTales=] 2'' game as taken from ''The Disney Afternoon Collection'' (2017), which edited the image to remove extraneous elements and Nintendo-related copyrights.[[/note]]]]

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Added the covers for the second game and Remastered; etc.


[[folder: The original game]]

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[[folder: The original game]][[folder:''[=DuckTales=]'' (1989)]]



[[folder: The second game]]

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[[folder: The second game]][[folder:''[=DuckTales 2=]'' (1993)]]



[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/ducktales_2_cover.jpg]]
%%[[caption-width-right:1000:some caption text]]



[[folder:''[=DuckTales=]: Remastered'']]

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[[folder:''[=DuckTales=]: Remastered'']]Remastered'' (2013)]]



* TwoAndAHalfD: Hand drawn animation meets polygonal backgrounds.

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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/ducktales_remastered_cover.jpg]]
%%[[caption-width-right:1000:some caption text]]
* TwoAndAHalfD: Hand drawn Hand-drawn animation meets polygonal backgrounds.
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Grammar correction for Harder Mode Perks


* HardModePerks: Hard and Extreme give reward players with greater money rewards than the lesser difficulties.

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* HardModePerks: The Hard and Extreme give reward difficulty levels award players with greater money rewards than what is available on the lesser difficulties.
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* DreadfulDragonfly: Large Dragonflies appear in the Egypt stage, hovering just out of reach of your pogo-jump. They appear with a very distinct buzzing sound.
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* GoombaStomp: Zigzagged. Scrooge cannot jump on enemies normally. He has to use his pogo cane to attack enemies by jumping on them.
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* HypocriticalHumor: Magica may angrily call Scrooge an "interfering old bat" during the battle against [[spoiler: Dracula Duck]], who uses bats as his main form of attack.
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** After her boss battle, Magica will curse her "inferior beam and mirror spells" and say that it's the last time she'll buy "discount spells". This is presumably a nod to the aforementioned spells being new additions to her movepool in the remake.
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* IntimidatingRevenueService: Referenced during the boss battle on the Moon. During the boss's continuous invincible rush attack, Scrooge may quip, "The beast just keeps coming! It's like running from the IRS!"

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