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* AdaptedOut: Set and Nephthys are ignored and not mentioned by anyone else, which is strange since the reinterpretation of the Osiris myth makes up a large chunk of the backstory. Set is listed in what looks to be a family tree in the book in Binah along with other figures like Baphomet, Anubis, and Merlin, among others, but Nephthys is not.

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* AdaptedOut: Set and Nephthys are ignored and not mentioned by anyone else, which is strange since the reinterpretation of the Osiris myth makes up a large chunk of the backstory. Set is listed in what looks to be a family tree (or perhaps a list of names of the people who passed down the secret of the Drowned God) in the book in within Binah along with other figures like Baphomet, Anubis, and Merlin, among others, but Nephthys is not.
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The plot itself revolves around your character inheriting a mysterious device called the Bequest Globe, and upon entering your name you are shown several of your past lives and are assigned a number between 1 and 9 as well as a planetary symbol. The disembodied voice of your benefactor cryptically tells you to use the Globe's Cryptowheel to travel through time and discover the secret of the Drowned God.

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The plot itself revolves around your character inheriting a mysterious device called the Bequest Globe, and upon entering your name you are shown several of your past lives and are assigned a number between 1 and 9 as well as a planetary symbol. The disembodied voice of your benefactor cryptically tells you to use the Globe's Cryptowheel to travel through time and discover the secret of the Drowned God.
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''Drowned God: Conspiracy of the Ages'' (1996) is the brainchild of political cartoonist/children's book author/illustrator/musician Harry Horse (real name Richard Horne), and is the result of a creator being inspired by the likes of ''VideoGame/{{Myst}}'' and ''VideoGame/TheSeventhGuest'' to collaborate with the short-lived British publisher Inscape and release a point-and-click adventure game based off a forged manuscript Horse created in the 80's that he previously passed off as the work of a real poet named Richard Horne (who coincidentally happened to share his birth name).

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''Drowned God: Conspiracy of the Ages'' (1996) is the brainchild of political cartoonist/children's book author/illustrator/musician Harry Horse (real name Richard Horne), and is the result of a creator being inspired by the likes of ''VideoGame/{{Myst}}'' and ''VideoGame/TheSeventhGuest'' to collaborate with the short-lived British publisher Inscape and release a point-and-click adventure game based off a forged manuscript Horse created in the 80's that he previously passed off as the buyer of said forgery mistakenly believed was the work of a real poet named Richard Horne (who coincidentally happened to share his Harry's birth name).
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The plot itself revolves around your character inheriting a mysterious device called the Bequest Globe, and upon entering your name you are shown several of your past lives and are assigned a number between 1 and 9 as well as a planetary symbol. The disembodied voice of your benefactor cryptically tells you to use the Globe to travel through time and discover the secret of the Drowned God.

to:

The plot itself revolves around your character inheriting a mysterious device called the Bequest Globe, and upon entering your name you are shown several of your past lives and are assigned a number between 1 and 9 as well as a planetary symbol. The disembodied voice of your benefactor cryptically tells you to use the Globe Globe's Cryptowheel to travel through time and discover the secret of the Drowned God.
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* AndIMustScream: One of the biggest recurring themes is that of imprisonment, with the majority of the characters being literally and/or figuratively prisoners in some way: Kether and Malchut are set in their ideologies to the point where they're willing to ruin the world to get what they want, Morgana Le Fay is hooked up to wires, the Templar has remained in the Tower for centuries guarding the Holy Grail, Horus was banished into a water tank, Osiris's corpse was stuffed into the NOAH machine, Isis had her true history erased by time, The Relic Hunter was abandoned by Kether and Malchut to wander around the realms aimlessly, Aleister Crowley accidentally trapped himself within Din, Baphomet needs to be manually reanimated in order to speak, the Count of St. Germain and the Man in the Iron Mask are locked in a dungeon, the Hacker has to expose the truth from inside the Realms to avoid capture, the Woman on the Phone has to always be on the run from her enemies, Pigface had the face of a pig forcibly grafted onto him...
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* CircusOfFear: Part of Din takes place in a 19th century/early 20th century carnival where you speak to UsefulNotes/CarlJung and a demented Creator/AleisterCrowley in a jack-in-the-box. There’s also a very creepy pair of large marble child statues.

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* CircusOfFear: Part of Din takes place in a 19th century/early 20th century carnival called the Theatre of Memory where you speak to UsefulNotes/CarlJung and a demented Creator/AleisterCrowley in a jack-in-the-box. There’s also a very creepy pair of large marble child statues.
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* CreatorCameo: Richard Horne provides a few voices such as one of King Arthur's knights, a few of the radio transmissions, and the MJ12 messenger in Binah, the latter of which is depicted as a video of his mouth. And those are the ones that are obvious, it's possible that he voiced other characters, though it's hard to tell since the game doesn't list who voiced which characters.

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* CreatorCameo: Richard Horne provides a few voices such as one of King Arthur's knights, a few of the radio transmissions, and the MJ12 Majestic 12 messenger in Binah, the latter of which is depicted as a video of his mouth. And those are the ones that are obvious, it's possible that he voiced other characters, though it's hard to tell since the game doesn't list who voiced which characters.
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* CreatorCameo: Richard Horne provides a few voices such as one of King Arthur's knights, a few of the radio transmissions, and the MJ12 messenger in Binah, the latter of which is depicted as a video of his mouth. And those are the ones that are obvious, it's possible that he voiced other characters, though it's hard to tell since the game doesn't list who voiced which characters.
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->’’Welcome, my friend, to the Bequest Globe, my gift to you. I have waited a long time for your return to this place. Many times have you lived before; now, step across the threshold and the boundaries of this locked door that separates this life from those before, and go amid the realms behind. A word of warning, and then I go: Trust too deeply, and you’ll know the wickedness in men’s hearts. As above, so below… ''As above, so below…'' This is the secret of the [[TitleDrop Drowned God]].’’

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->’’Welcome, my friend, to the Bequest Globe, my gift to you. I have waited a long time for your return to this place. Go bravely on your journey, and use well your intuition and your wit. Many times have you lived before; now, step across the threshold and the boundaries of this locked door that separates this life from those before, and go amid the realms behind. A word of warning, and then I go: Trust too deeply, and you’ll know the wickedness in men’s hearts. As above, so below… ''As above, so below…'' This is the secret of the [[TitleDrop Drowned God]].’’
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Should you decide to play ''Drowned God'', [[NintendoHard you may need to keep a walkthrough handy,]] and if you search it up online be sure to use the full title given at the top of the page so you won’t get as many Literature/ASongOfIceAndFire results for their Drowned God. If you’re curious, there’s a behind-the-scenes promotional documentary that you can watch [[https://www.youtube.com/watch?v=-a6gotyso_g here.]]

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Should you decide to play ''Drowned God'', [[NintendoHard you may need to keep a walkthrough handy,]] and if you search it up online be sure to use the full title given at the top of the page so you won’t get as many Literature/ASongOfIceAndFire ''Literature/ASongOfIceAndFire'' results for their Drowned God. If you’re curious, there’s a behind-the-scenes promotional documentary that you can watch [[https://www.youtube.com/watch?v=-a6gotyso_g here.]]
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* LastOfHisKind: Horus claims that he is the last of his kind, with the other aliens either having died during their civil war or during their time on Earth. [[spoiler: He's wrong.]]

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* LastOfHisKind: Horus claims that he is the last of his kind, with the other aliens either having died during their civil war or during their time on Earth. [[spoiler: He's wrong.either wrong or he's lying.]]
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* [[UsefulNotes/TheKnightsTemplar The Knights Templar]]: Another one of the secret societies who protect the hidden knowledge of history. A drunk Templar guards the Holy Grail, and it is said that famous luminaries like Creator/LeonardoDaVinci and [[UsefulNotes/IsaacNewton Isaac Newton]] were members.

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* [[UsefulNotes/TheKnightsTemplar The Knights Templar]]: Another one of the secret societies who protect the hidden knowledge of history. A drunk Templar guards the Holy Grail, and it is said that famous luminaries like Creator/LeonardoDaVinci and [[UsefulNotes/IsaacNewton Isaac Newton]] were members.
members of their spiritual descendant, The Priory of Scion.

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* VillainousBreakdown: [[spoiler: In case you still thought Kether was trustworthy, at the end of the game he goes on a temporarily rant, raving about how there are no real conspiracies, and that the world is governed by chaos, but the entire story leading up to this point has shown that these are BlatantLies. He manages to compose himself soon after, but any remaining doubts you might have had about him are thrown out the window.]]

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* VillainousBreakdown: [[spoiler: In case you still thought Kether was trustworthy, at the end of the game he goes on a temporarily temporary rant, raving about how there are no real conspiracies, and that the world is governed by chaos, but the entire story leading up to this point has shown that these are BlatantLies. He manages to compose himself soon after, but any remaining doubts you might have had about him are thrown out the window.]]
]]

*WhatHappenedToTheMouse: After the Relic Hunter gets killed by his doppelganger (or vice versa, it's not clear), the surviving half walks off and you never see him again. The manual indicates that at some point he becomes a FishOutOfTemporalWater by ending up in the present-day, where he is viewed by psychologists as being a lunatic trying to make a hoax, but it's unknown if this happens before or after your encounter with him in the game.
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* TwentyMinutesIntoTheFuture: Going through the channels on the radio in Chokmah reveals a potential future in 1999, three years after the game’s release, where there are riots breaking out across America, the Star Wars project is still operational, a sinister corporation called Arcadia has wormed its way into many facets of life and culture, and [[ArsonMurderAndJaywalking Bill Gates is a senator]].

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* TwentyMinutesIntoTheFuture: Going through the channels on the radio in Chokmah reveals a potential future in or after 1999, three years after the game’s release, where there are riots breaking out across America, the Star Wars project is still operational, a sinister corporation called Arcadia has wormed its way into many facets of life and culture, and [[ArsonMurderAndJaywalking Bill Gates is a senator]].

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* AllThereInTheManual: As detailed in BigLippedAlligatorMoment below, the Relic Hunter's presence in the game comes across as inexplicable. The [[https://drive.google.com/file/d/1BMhT-7X_gR5nw5egfKrD65MJieuU8ZZp/view manual]] details his backstory that he, like your player character, was once chosen to retrieve the relics from the realms, but that he failed at the task. The manual also provides a glossary for much of the people, places, and things that are namedropped throughout.

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* AllThereInTheManual: As detailed in BigLippedAlligatorMoment below, in the YMMV, the Relic Hunter's presence in the game comes across as inexplicable. The [[https://drive.google.com/file/d/1BMhT-7X_gR5nw5egfKrD65MJieuU8ZZp/view manual]] details his backstory that he, like your player character, was once chosen to retrieve the relics from the realms, but that he failed at the task. The manual also provides a glossary for much of the people, places, and things that are namedropped throughout.



* BigLippedAlligatorMoment:

** When you return to the guy in the diving suit in the Din subway, he pulls a lever which produces a red mist that covers your vision, leading to an ArtShift of a 2-D/3-D vision of some kind showing yourself(?) going through an alien probing where they tell you to forget what happened. It’s ambiguous if this vision was your character remembering something that occurred in the past, if this was a vision of the future, or if the mist transported you to the probing and then put you right back where you were when it was over.

** Also in Din, there’s the elderly Relic Hunter who leads you around while babbling incoherently before getting killed by his doppelganger (or he kills the doppelganger?) who then acts like nothing happened, and then you receive Osiris’s missing hand.
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misinterpreted


* AllThereInTheManual: The game drops you in front of the Bequest Globe, and besides being chosen for the task of retrieving the artifacts, not much is told to you about who your player is supposed to be and why you’re there. The [[https://drive.google.com/file/d/1BMhT-7X_gR5nw5egfKrD65MJieuU8ZZp/view manual]] reveals that your player character is actually from the 19th century, and that the Bequest Globe was part of an inheritance received from an unknown person. It provides a loose summary of the game’s events told through your character writing letters to a friend, while also hinting at their fate which isn’t shown in the game, although it’s uncertain if this retelling is supposed to be the “canon” version since a few details are different. The manual also provides a glossary for much of the people, places, and things that are namedropped throughout.

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* AllThereInTheManual: The As detailed in BigLippedAlligatorMoment below, the Relic Hunter's presence in the game drops you in front of the Bequest Globe, and besides being chosen for the task of retrieving the artifacts, not much is told to you about who your player is supposed to be and why you’re there.comes across as inexplicable. The [[https://drive.google.com/file/d/1BMhT-7X_gR5nw5egfKrD65MJieuU8ZZp/view manual]] reveals details his backstory that he, like your player character is actually character, was once chosen to retrieve the relics from the 19th century, and realms, but that he failed at the Bequest Globe was part of an inheritance received from an unknown person. It provides a loose summary of the game’s events told through your character writing letters to a friend, while also hinting at their fate which isn’t shown in the game, although it’s uncertain if this retelling is supposed to be the “canon” version since a few details are different.task. The manual also provides a glossary for much of the people, places, and things that are namedropped throughout.



* DownerEnding: [[spoiler: You fail to retrieve the Ark of the Covenant, and regardless of which ending you choose, humanity is probably screwed. Two of the endings plunge the world into submission under either the Illuminati or the Nephilim Lodge, and the third, which is probably the canonical ending and doesn’t have the Earth immediately dominated, has a promise that the Legion will arrive someday, but they have already been shown to have collaborated with various world governments to influence modern history. As a final kicker, if the game manual is meant to be canon, your character ends up as a FishOutOfTemporalWater in the then-present day, where they are viewed by psychiatrists as a crazy person trying to make a hoax out of their stories.]]

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* DownerEnding: [[spoiler: You fail to retrieve the Ark of the Covenant, and regardless of which ending you choose, humanity is probably screwed. Two of the endings plunge the world into submission under either the Illuminati or the Nephilim Lodge, and the third, which is probably the canonical ending and doesn’t have the Earth immediately dominated, has a promise that the Legion will arrive someday, but they have already been shown to have collaborated with various world governments to influence modern history. As a final kicker, if the game manual is meant to be canon, your character ends up as a FishOutOfTemporalWater in the then-present day, where they are viewed by psychiatrists as a crazy person trying to make a hoax out of their stories.]]
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* AllThereInTheManual: The game drops you in front of the Bequest Globe, and besides being chosen for the task of retrieving the artifacts, not much is told to you about who your player is supposed to be and why you’re there. The manual reveals that your player character is actually from the 19th century, and that the Bequest Globe was part of an inheritance received from an unknown person. It provides a loose summary of the game’s events told through your character writing letters to a friend, while also hinting at their fate which isn’t shown in the game, although it’s uncertain if this retelling is supposed to be the “canon” version since a few details are different. The manual also provides a glossary for much of the people, places, and things that are namedropped throughout.

to:

* AllThereInTheManual: The game drops you in front of the Bequest Globe, and besides being chosen for the task of retrieving the artifacts, not much is told to you about who your player is supposed to be and why you’re there. The manual [[https://drive.google.com/file/d/1BMhT-7X_gR5nw5egfKrD65MJieuU8ZZp/view manual]] reveals that your player character is actually from the 19th century, and that the Bequest Globe was part of an inheritance received from an unknown person. It provides a loose summary of the game’s events told through your character writing letters to a friend, while also hinting at their fate which isn’t shown in the game, although it’s uncertain if this retelling is supposed to be the “canon” version since a few details are different. The manual also provides a glossary for much of the people, places, and things that are namedropped throughout.
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* AllThereInTheManual: The game drops you in front of the Bequest Globe, and besides being chosen for the task of retrieving the artifacts, not much is told to you about who your player is supposed to be and why you’re there. The [[https://drive.google.com/file/d/1BMhT-7X_gR5nw5egfKrD65MJieuU8ZZp/view manual]] reveals that your player character is actually from the 19th century, and that the Bequest Globe was part of an inheritance received from an unknown person. It provides a loose summary of the game’s events told through your character writing letters to a friend, while also hinting at their fate which isn’t shown in the game, although it’s uncertain if this retelling is supposed to be the “canon” version since a few details are different. The manual also provides a glossary for much of the people, places, and things that are namedropped throughout.

to:

* AllThereInTheManual: The game drops you in front of the Bequest Globe, and besides being chosen for the task of retrieving the artifacts, not much is told to you about who your player is supposed to be and why you’re there. The [[https://drive.google.com/file/d/1BMhT-7X_gR5nw5egfKrD65MJieuU8ZZp/view manual]] manual reveals that your player character is actually from the 19th century, and that the Bequest Globe was part of an inheritance received from an unknown person. It provides a loose summary of the game’s events told through your character writing letters to a friend, while also hinting at their fate which isn’t shown in the game, although it’s uncertain if this retelling is supposed to be the “canon” version since a few details are different. The manual also provides a glossary for much of the people, places, and things that are namedropped throughout.
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None


* AllThereInTheManual: The game drops you in front of the Bequest Globe, and besides being chosen for the task of retrieving the artifacts, not much is told to you about who your player is supposed to be and why you’re there. The manual reveals that your player character is actually from the 19th century, and that the Bequest Globe was part of an inheritance received from an unknown person. It provides a loose summary of the game’s events told through your character writing letters to a friend, while also hinting at their fate which isn’t shown in the game, although it’s uncertain if this retelling is supposed to be the “canon” version since a few details are different. The manual also provides a glossary for much of the people, places, and things that are namedropped throughout.

to:

* AllThereInTheManual: The game drops you in front of the Bequest Globe, and besides being chosen for the task of retrieving the artifacts, not much is told to you about who your player is supposed to be and why you’re there. The manual [[https://drive.google.com/file/d/1BMhT-7X_gR5nw5egfKrD65MJieuU8ZZp/view manual]] reveals that your player character is actually from the 19th century, and that the Bequest Globe was part of an inheritance received from an unknown person. It provides a loose summary of the game’s events told through your character writing letters to a friend, while also hinting at their fate which isn’t shown in the game, although it’s uncertain if this retelling is supposed to be the “canon” version since a few details are different. The manual also provides a glossary for much of the people, places, and things that are namedropped throughout.
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Link got deleted somehow, will try to put in a new one.


* AllThereInTheManual: The game drops you in front of the Bequest Globe, and besides being chosen for the task of retrieving the artifacts, not much is told to you about who your player is supposed to be and why you’re there. The [[http://myabandonware.unblocked.how/download/kbm-drowned-god-conspiracy-of-the-ages manual]] reveals that your player character is actually from the 19th century, and that the Bequest Globe was part of an inheritance received from an unknown person. It provides a loose summary of the game’s events told through your character writing letters to a friend, while also hinting at their fate which isn’t shown in the game, although it’s uncertain if this retelling is supposed to be the “canon” version since a few details are different. The manual also provides a glossary for much of the people, places, and things that are namedropped throughout.

to:

* AllThereInTheManual: The game drops you in front of the Bequest Globe, and besides being chosen for the task of retrieving the artifacts, not much is told to you about who your player is supposed to be and why you’re there. The [[http://myabandonware.unblocked.how/download/kbm-drowned-god-conspiracy-of-the-ages manual]] manual reveals that your player character is actually from the 19th century, and that the Bequest Globe was part of an inheritance received from an unknown person. It provides a loose summary of the game’s events told through your character writing letters to a friend, while also hinting at their fate which isn’t shown in the game, although it’s uncertain if this retelling is supposed to be the “canon” version since a few details are different. The manual also provides a glossary for much of the people, places, and things that are namedropped throughout.
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** [[spoiler: The secret governmental organization Majestic Twelve were the ones to send The Man in Black to stop you from gathering all the artifacts, hoping to use it for their own purposes.]]

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** [[spoiler: The secret governmental organization Majestic Twelve were the ones to send The Man in Black to stop you from gathering all the artifacts, hoping to use it them for their own purposes.]]
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** Chokmah: Fire. Takes place in the arid southwest region of America, the sky is an apocalyptic shade of orange, and there's talk that the world is about to come to an end.

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** Chokmah: Fire. Takes place in the arid southwest region of America, the sky is an apocalyptic shade of orange, and there's talk that the world is about to come to an end.
end. [[spoiler: Also, the Ark of the Covenant that's located here turns out to be a nuclear warhead.]]

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* ElementalMotifs: As said in the promotional documentary, each realm is loosely based on the four elements.

** Binah: Air. You start off in the windy plains of Stonehenge, which you use as portals to sling yourself across great distances, and there's a fairy who shows you which way to travel sometimes.

** Chesed: Water. Not immediately obvious at first since you start in the middle of a desert, but it's here where you learn about the "real" Great Flood and Noah's Ark that make up a large part of the backstory, Horus is imprisoned in a water tank, and you end up in a submarine that's sunken to the bottom of the ocean.

** Din: Earth. Based around machinery inspired by the Industrial Revolution era and mostly takes place underground, and you travel around via subways.

** Chokmah: Fire. Takes place in the arid southwest region of America, the sky is an apocalyptic shade of orange, and there's talk that the world is about to come to an end.



* WhoShotJFK: A CovertGroup of the U.S. government had him taken out for planning to reveal that they maintained a liaison with the alien visitors in the wake of Roswell.

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* WhoShotJFK: [[spoiler: A CovertGroup of the U.S. government had him taken out for planning to reveal that they maintained a liaison with the alien visitors in the wake of Roswell.
Roswell.]]

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Afterwards, you meet with two mysterious figures represented by floating masks called [[TheIlluminati Kether]] and [[MysteryCult Malchut]] who are opposed to each other, and each ask you to travel to four realms named Binah, Chesed, Din, and Chokmah that blend the historical with the fantastical, from Stonehenge to Area 51 to locations unique to this game. Each realm contains a powerful ancient relic that could change the world which Kether and Malchut implore you to retrieve for their side, but as your benefactor warned you, can you trust what anyone tells you?

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Afterwards, you meet with two mysterious figures represented by floating masks called [[TheIlluminati Kether]] and [[MysteryCult [[{{Nephilim}} Malchut]] who are opposed to each other, and each ask you to travel to four realms named Binah, Chesed, Din, and Chokmah that blend the historical with the fantastical, from Stonehenge to Area 51 to locations unique to this game. Each realm contains a powerful ancient relic that could change the world which Kether and Malchut implore you to retrieve for their side, but as your benefactor warned you, can you trust what anyone tells you?



*LastOfHisKind: Horus claims that he is the last of his kind, with the other aliens either having died during their civil war or during their time on Earth. [[spoiler: He's wrong.]]



** [[spoiler: The actual reveal involving the aliens is that there were other enclaves of aliens who call themselves Legion still remaining in outer space after the civil war which destroyed their original planet, and that the U.S. government managed to contact them after Roswell to make a sinister deal.]]

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** [[spoiler: The actual reveal involving the aliens is that contrary to Horus's claim that he is the last of his kind, there were other enclaves of aliens who call themselves Legion still remaining in outer space after the civil war which destroyed their original planet, and that the U.S. government managed to contact them after Roswell to make a sinister deal.]]
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* MaleFrontalNudity: Osiris’s naked tattooed body is stored within the NOAH machine, and [[{{Squick}} his head and right hand are gone]].

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* MaleFrontalNudity: Osiris’s naked tattooed body is stored within the NOAH machine, and but [[{{Squick}} his head and right hand are gone]].
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* MaleFrontalNudity: Osiris’s naked tattooed body is stored within the NOAH machine, and, reminder, [[{{Squick}} his head and right hand are gone]].

to:

* MaleFrontalNudity: Osiris’s naked tattooed body is stored within the NOAH machine, and, reminder, and [[{{Squick}} his head and right hand are gone]].
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Afterwards, you meet with two mysterious figures represented by floating masks called [[TheIlluminati Kether]] and [[MysteryCult Malchut]] who are opposed to each other, and each ask you to travel to four realms named Binah, Chesed, Din, and Chokmah that blend the historical with the fantastical, from Stonehenge to Area 51 to locations unique to this game. Each realm contains a powerful ancient relic that could change the world which Kether and Malchut implore you to retrieve for their side, but as your ancestor warned you, can you trust what anyone tells you?

to:

Afterwards, you meet with two mysterious figures represented by floating masks called [[TheIlluminati Kether]] and [[MysteryCult Malchut]] who are opposed to each other, and each ask you to travel to four realms named Binah, Chesed, Din, and Chokmah that blend the historical with the fantastical, from Stonehenge to Area 51 to locations unique to this game. Each realm contains a powerful ancient relic that could change the world which Kether and Malchut implore you to retrieve for their side, but as your ancestor benefactor warned you, can you trust what anyone tells you?
Is there an issue? Send a MessageReason:
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* UnintentionalPeriodPiece: Looking past the Myst-style gameplay, ''Drowned God'' is definitely a product of the 90’s fascination with aliens and conspiracy theories alongside shows like ''Series/TheXFiles'' and movies like ''Film/IndependenceDay''. References are also made to then-contemporary cults including Aum Shinrikyo and The Order of the Solar Temple. It’s a downplayed example, however, as many of the ideas this game holds still hold weight or became even more popular in the conspiracy theory world later on, and the references to contemporary pop culture and history are minimal.
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* TheUnintelligible: An unfortunately unintentional example, as one of the main problems with ‘’Drowned God’’ since its release is that inconsistent audio mixing renders half the dialogue extremely difficult if not impossible to understand, with no options for subtitles or changing the volume of the BGM, making an already hard-to-follow game even HARDER.

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* TheUnintelligible: An unfortunately unintentional example, as one of the main problems with ‘’Drowned God’’ since its release is that inconsistent audio mixing renders half the dialogue extremely difficult if not impossible to understand, with no options for subtitles or changing the volume of the BGM, making an already hard-to-follow game even HARDER.
HARDER. It's only by extracting the raw voice lines from the game files that it becomes more comprehensible. Some examples can be found on [[https://www.youtube.com/user/PhillipOliverWholes this channel]].
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[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/drownedgod_1.jpg]]
[[caption-width-right:317:[[SpoilerCover The alien on the cover sort of gives away the conspiracy...]]]]
->’’Welcome, my friend, to the Bequest Globe, my gift to you. I have waited a long time for your return to this place. Many times have you lived before; now, step across the threshold and the boundaries of this locked door that separates this life from those before, and go amid the realms behind. A word of warning, and then I go: Trust too deeply, and you’ll know the wickedness in men’s hearts. As above, so below… ''As above, so below…'' This is the secret of the [[TitleDrop Drowned God]].’’
--> Your mysterious benefactor at the beginning of the game.
''Drowned God: Conspiracy of the Ages'' (1996) is the brainchild of political cartoonist/children's book author/illustrator/musician Harry Horse (real name Richard Horne), and is the result of a creator being inspired by the likes of ''VideoGame/{{Myst}}'' and ''VideoGame/TheSeventhGuest'' to collaborate with the short-lived British publisher Inscape and release a point-and-click adventure game based off a forged manuscript Horse created in the 80's that he previously passed off as the work of a real poet named Richard Horne (who coincidentally happened to share his birth name).

Said manuscript provided the basis for the truly bizarre narrative this game is most-known for (besides the story of Horse himself): a melting pot of 90’s-era conspiracy theories, UsefulNotes/{{Kabbalah}} mysticism, alternate histories, and more; all these seemingly random elements are mashed together to tell a grand unifying story claiming that all of human history has been a lie, and that this game serves to tell the ultimate, horrifying truth… It’s unknown how much of the story is supposed to be interpreted as fictional and how much is the game making these bold claims seriously, but it seems from interviews that Harry Horse very likely believed in at least some of it.

The plot itself revolves around your character inheriting a mysterious device called the Bequest Globe, and upon entering your name you are shown several of your past lives and are assigned a number between 1 and 9 as well as a planetary symbol. The disembodied voice of your benefactor cryptically tells you to use the Globe to travel through time and discover the secret of the Drowned God.

Afterwards, you meet with two mysterious figures represented by floating masks called [[TheIlluminati Kether]] and [[MysteryCult Malchut]] who are opposed to each other, and each ask you to travel to four realms named Binah, Chesed, Din, and Chokmah that blend the historical with the fantastical, from Stonehenge to Area 51 to locations unique to this game. Each realm contains a powerful ancient relic that could change the world which Kether and Malchut implore you to retrieve for their side, but as your ancestor warned you, can you trust what anyone tells you?

Should you decide to play ''Drowned God'', [[NintendoHard you may need to keep a walkthrough handy,]] and if you search it up online be sure to use the full title given at the top of the page so you won’t get as many Literature/ASongOfIceAndFire results for their Drowned God. If you’re curious, there’s a behind-the-scenes promotional documentary that you can watch [[https://www.youtube.com/watch?v=-a6gotyso_g here.]]

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!! This VideoGame contains the following tropes:
*TwentyMinutesIntoTheFuture: Going through the channels on the radio in Chokmah reveals a potential future in 1999, three years after the game’s release, where there are riots breaking out across America, the Star Wars project is still operational, a sinister corporation called Arcadia has wormed its way into many facets of life and culture, and [[ArsonMurderAndJaywalking Bill Gates is a senator]].

*AdaptationalVillainy: [[Myth/EgyptianMythology Horus]] takes the place of Set in this game as the one who killed Osiris, although the circumstances are ''very'' different than in the myth. However, Horus claims that it wasn’t he who betrayed Osiris, but Isis. Not many other characters take his side in the story, with most others as well as the official testimony saying he did it. Also, he might be the Serpent from the Garden of Eden. Either way, he doesn’t seem like a pleasant fellow when you meet him.

*AdaptedOut: Set and Nephthys are ignored and not mentioned by anyone else, which is strange since the reinterpretation of the Osiris myth makes up a large chunk of the backstory. Set is listed in what looks to be a family tree in the book in Binah along with other figures like Baphomet, Anubis, and Merlin, among others, but Nephthys is not.

*[[UsefulNotes/{{Alchemy}} Alchemy]]: The Philosopher’s Stone is one of the four relics, and the alchemist The Count of St. Germain (or maybe an animatronic version of him) holds one half of it.

*AllMythsAreTrue: Egyptian, Mesoamerican, Abrahamic, Arthurian, and a few others sprinkled in throughout like the Ancient Greeks with Atlantis are all said to come from the same source, and that’s not even getting into all the different conspiracy theories that are spotlighted! Although, the way these myths are tied together, it’s more “All Myths Are Sort Of True, Here’s How They REALLY Happened.”

*AllThereInTheManual: The game drops you in front of the Bequest Globe, and besides being chosen for the task of retrieving the artifacts, not much is told to you about who your player is supposed to be and why you’re there. The [[http://myabandonware.unblocked.how/download/kbm-drowned-god-conspiracy-of-the-ages manual]] reveals that your player character is actually from the 19th century, and that the Bequest Globe was part of an inheritance received from an unknown person. It provides a loose summary of the game’s events told through your character writing letters to a friend, while also hinting at their fate which isn’t shown in the game, although it’s uncertain if this retelling is supposed to be the “canon” version since a few details are different. The manual also provides a glossary for much of the people, places, and things that are namedropped throughout.

*AmbiguousEnding: [[spoiler: The Legion ending where you side with neither Kether nor Malchut is the only one where the Earth doesn’t seem to be immediately doomed into subjugation, with the Legion saying that they will meet you again someday, but if the documents from Majestic Twelve are any indication, their plans for the world and humanity are [[TestedOnHumans less than pleasant]].]]

*AncientAstronauts: Osiris and others were aliens who set up shop on Earth in Atlantis and not only did the classic Series/AncientAliens type things like help create the pyramids, but also created humanity itself by genetically altering the animals on Earth, which is the Missing Link. According to WordOfGod, the knowledge of humanity’s origins was stored in the Library of Alexandria, being burnt down for not following religious doctrine, and so multiple secret societies were created to preserve the truth.

*AncientConspiracy: The subtitle “Conspiracy of the Ages” is there for a reason, the big overarching conspiracy is that aliens created and influenced humanity, and at the same time there are ''multiple'' smaller ancient conspiracies all working against each other simultaneously in order to control history and by extension humanity, as well as a few more recent ones.

*ArcWords:

**“As above, so below.” Said by multiple characters throughout and seems to refer to the idea that everything in the story is connected.

**”Pandora is open.” [[spoiler: Said or written at multiple points as a warning that contact has been made with the aliens who call themselves Legion, which might not be a good thing.]]

*Area51: You see the exterior fence when you visit Chokmah, which takes place in the American Southwest, though you don’t get to go inside.

*[[Myth/ArthurianLegend Arthurian Legend]]: The fall of King Arthur and the Knights of the Round Table make up the background of the first part of Binah, which has you searching for the Holy Grail. At one point you meet Morgana Le Fay, who has become twisted into a monstrous form and is hooked up to modern-looking tubes.

*ArtificialHybrid: Part of the aliens’ experiments on humans involves using the NOAH machine, which stores DNA of every animal, to create half-human/half-animal hybrids called manimals, which explains such creatures from mythology like the minotaur.

*[[Myth/AztecMythology Aztec Mythology]]: The first part of Chesed takes place in some Mesoamerican ruins, and Quetzalcoatl turns out to be one of the many names of Osiris. Depending on who you ask, either Horus or Isis employed Tezcatlipoca (the Smoking Mirror), Xipe Totec (the Flayed Lord) and Yoaltepuztli (the Night Axe) to carry out the murder of Osiris.

*{{Baphomet}}: Instead of the classic goat-person interpretation, he appears in Din as a seemingly organic severed head stuffed into a mechanical shell connected to tubes, asking you to get the two pieces of the Philosopher’s Stone so he can make it whole. As in many centuries-old conspiracies, he seems to be connected to the UsefulNotes/KnightsTemplar in some way since he calls himself their “talking head”. The main account of Osiris’s murder that is relayed throughout the game is said to have come from Baphomet’s testimony of the events.

*BasedOnAGreatBigLie: In an unusual version of the trope, Horse was upfront from the start that the manuscript from which this narrative derives was a forgery made by himself in the early 80’s to make money before he got steady work as an illustrator; however, he still believed in the ideas that were posited within the manuscript, and so the game marketed itself as telling the real history that has supposedly been covered up.

*BigLippedAlligatorMoment:

**When you return to the guy in the diving suit in the Din subway, he pulls a lever which produces a red mist that covers your vision, leading to an ArtShift of a 2-D/3-D vision of some kind showing yourself(?) going through an alien probing where they tell you to forget what happened. It’s ambiguous if this vision was your character remembering something that occurred in the past, if this was a vision of the future, or if the mist transported you to the probing and then put you right back where you were when it was over.

**Also in Din, there’s the elderly Relic Hunter who leads you around while babbling incoherently before getting killed by his doppelganger (or he kills the doppelganger?) who then acts like nothing happened, and then you receive Osiris’s missing hand.

*CircusOfFear: Part of Din takes place in a 19th century/early 20th century carnival where you speak to UsefulNotes/CarlJung and a demented Creator/AleisterCrowley in a jack-in-the-box. There’s also a very creepy pair of large marble child statues.

*ConspiracyTheory: Too many to list.

*CrypticConversation: No one will give you a straightforward answer to any questions you might have. Characters will often babble on for minutes on end in metaphor about history, frequently contradicting each other, with only a small portion of their dialogue having anything to do with what you’re currently supposed to be doing.

*DeadlyGame: The drunk Templar in Binah challenges you to a board game where you have to drink a poisoned wine every time you lose, and if you lose twice in a row you die, and the Templar always wins no matter what in the first round. Luckily, there’s an exploit where the game will reset if you turn away from the board and come back.

*DiabolusExMachina: [[spoiler: A man-pig hybrid in a cowboy outfit teleports into the Chokmah diner to warn you about the experiments on humans that’s happening, but as soon as he leaves the Man In Black suddenly appears behind you and knocks you out, transporting you back to the Bequest Globe where Kether and Malchut admonish you for failing to get the Ark of the Covenant.]]

*DoubleMeaningTitle: “Drowned God” could be a subtle nod to some versions of the Osiris myth where his body is thrown into the water, and it could also refer to the burial of the ancient knowledge regarding humanity’s true origins.

*DownerEnding: [[spoiler: You fail to retrieve the Ark of the Covenant, and regardless of which ending you choose, humanity is probably screwed. Two of the endings plunge the world into submission under either the Illuminati or the Nephilim Lodge, and the third, which is probably the canonical ending and doesn’t have the Earth immediately dominated, has a promise that the Legion will arrive someday, but they have already been shown to have collaborated with various world governments to influence modern history. As a final kicker, if the game manual is meant to be canon, your character ends up as a FishOutOfTemporalWater in the then-present day, where they are viewed by psychiatrists as a crazy person trying to make a hoax out of their stories.]]

*EnfantTerrible: Horus, maybe. He resembles a fetus when you meet him, while the other [[TheGreys Greys]] you see do not, and he calls himself “just a child.” If he really is a child, he has a [[VocalDissonance very deep voice for one]].

*TheGreys: Of course, but it seems at least some like Osiris can change their appearance.

*GuideDangIt: ''Drowned God'' does not hold your hand, and so you will most likely find yourself wandering around wondering what you’re supposed to even be doing, which, combined with some very difficult puzzles makes for a bewildering experience if you go in blind.

*GovernmentConspiracy: [[spoiler: Agencies within the U.S. government, particularly Majestic Twelve, made a deal with the aliens after Roswell where the government can use alien technology and have them protect the Earth from asteroids, and in return the aliens can use humans for their experiments and eventually create a New World Order by 2025.]]

*TheGreatFlood: Happened as a result of asteroids from an alien civil war hitting Earth, which destroyed Atlantis.

*HeroOfAnotherStory: Within Din you find the hideout of the Hacker, a prominent member of a rebel group called the Aviary who work to expose the secrets of the government. It’s on the Hacker’s computer where you find out what’s been going on all along.

*TheIlluminati: One of the many SecretSocieties running around. Malchut accuses Kether of being part of it, though he doesn’t say if he is.

*InfoDump: The game is mostly vague with its story until you find the massive load of files on the Hacker’s computer explaining in great detail the history between aliens and humans beginning from pre-history all the way up to modern day, as well as what the plans are for the future for both of them. It’s a long read, but it actually does answer a lot of the questions the game has been building up.

*InterspeciesRomance: In this game, Osiris is an alien who took the human Isis as his wife and they are often referred to as The Sun and The Moon, respectively. If the official testimony is to be believed, Horus was outraged at Osiris demeaning himself by marrying an “animal”, which fueled his betrayal.

*[[UsefulNotes/{{Kabbalah}} Kabbalah]]: Kether, Malchut, and the four realms Binah, Chesed, Din (a less-common synonym of Gevurah), and Chokmah are named after several of the Sephirot. In a nod to the Tree of Life, you meet Kether at the top of a staircase, and you meet Malchut on the floor below. A few other nods to Kabbalah are thrown in, but like with any other mythology in the game, a lot of liberties and inaccuracies are made for the sake of the narrative.

*[[UsefulNotes/TheKnightsTemplar The Knights Templar]]: Another one of the secret societies who protect the hidden knowledge of history. A drunk Templar guards the Holy Grail, and it is said that famous luminaries like Creator/LeonardoDaVinci and [[UsefulNotes/IsaacNewton Isaac Newton]] were members.

*LeftHanging: Due to the restrictions of the time, Harry Horse was unable to incorporate all of the story elements he wanted to, which shows with the final area Chokmah being short and the game ending abruptly with many, many questions still in the air. Horse planned to make a sequel titled ‘’CULT’’ which was supposed to focus more on Area 51 and give out the last pieces of the puzzle, which of course never happened.

*MaleFrontalNudity: Osiris’s naked tattooed body is stored within the NOAH machine, and, reminder, [[{{Squick}} his head and right hand are gone]].

*ManInTheIronMask: The original figure (or maybe an animatronic version of him) is in a dungeon holding one half of the Philosopher’s Stone.

*TheMenInBlack: A bald MIB stalks you throughout the game who seems to side with neither Kether nor Malchut and tries to stop you from uncovering the conspiracies.

*MegaCorp: A company in the near future within Chokmah called Arcadia has advertisements on the radio (which itself is a product of theirs) offering things like VR vacations and an energy drink called Watermelon Sugar that they are [[SuspiciouslySpecificDenial strangely insistent contains no harmful additives whatsoever]]. Given that their radio has the triangular All-Seeing Eye that’s often associated with groups like the Illuminati, [[spoiler: and they’re implied to be connected to the alien Legion,]] they’re probably up to no good, but it’s ambiguous what their goals are.

*MindScrew: Besides the convoluted lore and cryptic characters you have to deal with, you can’t predict all the different locations that make up each realm, so for Chesed one minute you’ll be traversing ancient Aztec ruins and in the next you’ll find yourself transported inside a network of [[MeatMoss visceral machinery]], and then after that you’ll find yourself inside of a modern American submarine. It’s jarring whenever it happens.

*MoonLogicPuzzle: [[SubvertedTrope Less than you would think for a game like this.]] A lot of the more difficult puzzles are actually just established strategy board games like Nine Men’s Morris, but those games ''are'' difficult since most players aren’t familiar with them.

*MultipleChoiceChosen: Kether and Malchut have each chosen you to retrieve the relics based on the number and sign you were given that determined your personality and skills, as well as the accomplishments of your past lives. The masks say there were others before you who failed, but they butter you up by saying that they think you’re the best of all the numbers.

*MultipleEndings: There are three different endings depending on whose side you take at the end.

**The Kether Ending: [[spoiler: The world is thrown into a technocratic police state where everyone is surveilled in a [[BigBrotherIsWatching Big Brother-esque]] society.]]

**The Malchut Ending: [[spoiler: Similar to the above, but with the addition of humanity being forced as guinea pigs in genetic engineering.]]

**If you choose neither Kether nor Malchut and instead choose the opened central chamber of the Bequest Globe, you get [[spoiler: The Legion Ending: You make contact with the alien race who seeded humanity, and they tell you that they are coming, for they are Legion.]]

*NoBiochemicalBarriers: In one of the strangest nuggets of conspiracy theory this game throws out, which is saying a lot, apparently HIV/AIDS was the result of an alien autopsy gone awry, which implies that the U.S. government blamed it on the gay community in order to cover it up.

*OffWithHisHead: The Aztec monster known as the Night Axe cut off the head of Osiris/Quetzalcoatl, and soon after learning this you see Osiris’s decapitated body within the NOAH machine which also has a missing right hand that at some point became the possession of the Relic Hunter in Din.

*OrganicTechnology: The machinery of the NOAH has lungs and a beating heart along with other fleshy bits.

*PublicDomainArtifact: The four artifacts you are tasked with looking for are the Holy Grail, the Rod of Osiris, the Philosopher’s Stone, and the Ark of the Covenant.

*RedOniBlueOni: Kether is represented as a blue mask while Malchut is a red mask, although their personalities are somewhat different to the standard symbolism of the colors. Kether, while starting off as calm, becomes more passionate as the game progresses. Malchut, on the other hand, remains level-headed and always speaks in a reserved manner even when she’s reprimanding you.

*ReferenceOverdosed: How many other games include references to Madame Blavatsky, the Philadelphia Experiment, and WACO all at once?

*TheReveal: The titular Drowned God is Osiris, who turns out to be an alien who fled to Earth following the destruction of his home planet, and afterwards founded Atlantis (the Garden of Eden is just another name for Atlantis), where he took Isis as a wife and shepherded humanity before Atlantis was destroyed by the Great Flood, and he was eventually betrayed by either Isis or Horus. It’s not really a spoiler since the game reveals this pretty early on in an InfoDump book passage. The rest of the game then becomes a JigsawPuzzlePlot where you have to figure out the context behind the story and how it had a domino effect on human history.

**[[spoiler: The actual reveal involving the aliens is that there were other enclaves of aliens who call themselves Legion still remaining in outer space after the civil war which destroyed their original planet, and that the U.S. government managed to contact them after Roswell to make a sinister deal.]]

**[[spoiler: As you collect the relics you learn that they hold far more devastating power than history would have you believe. They contain the extremely rare Element-115 which gives them extraordinary abilities, such as the Holy Grail being able travel through temporal zones and the Ark of the Covenant being a nuclear warhead, and so putting these weapons into the wrong hands could have dire consequences for humanity.]]

**[[spoiler: The secret governmental organization Majestic Twelve were the ones to send The Man in Black to stop you from gathering all the artifacts, hoping to use it for their own purposes.]]

*SequelHook: [[spoiler: Kether and Malchut tell you that you’ll have to get past the Man in Black at some point in order to finally retrieve the Ark of the Covenant, and the Legion ending has the aliens promise that they are coming. With Richard Horne/Harry Horse’s death in 2007, no such sequel will ever be made.]]

*{{Steampunk}}: You travel part of Din, which is mainly themed around the age of Enlightenment from the 17th to early 20th century, in a an old-looking but still anachronistic underground steam train system.

*TakeThat: The UK government used mind control technology to get its citizens to vote for the [[UsefulNotes/BritishPoliticalSystem Tories]]. In real life, Harry Horse made many political cartoons lampooning them.

*[[UsefulNotes/TarotCards Tarot Cards]]: Along with collecting the four relics, as you solve major puzzles or talk to certain people you will receive the cards from the Major Arcana that you use to progress through the game, the original artwork for them having something to do with the area you’re in or the game’s backstory.

*TheUnintelligible: An unfortunately unintentional example, as one of the main problems with ‘’Drowned God’’ since its release is that inconsistent audio mixing renders half the dialogue extremely difficult if not impossible to understand, with no options for subtitles or changing the volume of the BGM, making an already hard-to-follow game even HARDER.

**The old man Relic Hunter in Din at least seems to be an intentional example as probably a rare attempt in this game at comic relief, as he tends to mumble and trail off while speaking at a distance about the Philosopher’s Stone and doppelgangers.

*UnintentionalPeriodPiece: Looking past the Myst-style gameplay, ''Drowned God'' is definitely a product of the 90’s fascination with aliens and conspiracy theories alongside shows like ''Series/TheXFiles'' and movies like ''Film/IndependenceDay''. References are also made to then-contemporary cults including Aum Shinrikyo and The Order of the Solar Temple. It’s a downplayed example, however, as many of the ideas this game holds still hold weight or became even more popular in the conspiracy theory world later on, and the references to contemporary pop culture and history are minimal.

*VillainousBreakdown: [[spoiler: In case you still thought Kether was trustworthy, at the end of the game he goes on a temporarily rant, raving about how there are no real conspiracies, and that the world is governed by chaos, but the entire story leading up to this point has shown that these are BlatantLies. He manages to compose himself soon after, but any remaining doubts you might have had about him are thrown out the window.]]

*WhoShotJFK: A CovertGroup of the U.S. government had him taken out for planning to reveal that they maintained a liaison with the alien visitors in the wake of Roswell.

*YouAreNumberSix: Kether and Malchut refer to you by one of the numbers from 1 to 9 that you were assigned at the beginning of the game.
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-> “[[spoiler: ''We are coming, for we are Legion.'']]”
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