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* CowboyCop: Tanner, to the hilt. He's perfectly willing to go head to head with other cops if it helps him reach his goal.
* DifficultySpike: The final level of the first game. Even using an invincibility cheat, it's easy to lose the level by having your car flipped over.
** And, oddly enough, the very first level is easily one of the hardest; and unlike the last level, no cheats will help you here. And if you happened to not know what certain car tricks were such as slaloms or burnouts, it could potentially be [[UnwinnableByMistake unwinnable]]; ''especially if you didn't happen to have internet access at the time, and failed to find the training menu with the demonstration''.
** It didn't help that the detection for some of the tricks was a bit unreliable and the harsh time-limit meant there was possibly not enough time to try the trick again if it didn't register the first time.

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* CowboyCop: Tanner, to the hilt. He's perfectly willing to go head to head Tanner himself-because he works undercover, he frequently finds himself in conflict with other cops if it helps him reach his goal.
cops.
* DifficultySpike: The final level DirtyCop: Corrigan from ''Parallel Lines'' is an NYPD officer who secretly runs a criminal gang. [[spoiler:When TK gets out in 2006, Corrigan has become the Commissioner of the first game. Even using an invincibility cheat, NYPD and is considering running for mayor. At the climax of the game, it's easy revealed that's he's been secretly helping TK kill his former comrades to lose the level by having your car flipped over.
** And, oddly enough, the very first level is easily one of the hardest; and unlike the last level, no cheats will help you here. And if you happened
keep his crminal past from coming to not know what certain car tricks were such as slaloms or burnouts, it could potentially be [[UnwinnableByMistake unwinnable]]; ''especially if you didn't happen to have internet access at the time, and failed to find the training menu with the demonstration''.
** It didn't help that the detection for some of the tricks was a bit unreliable and the harsh time-limit meant there was possibly not enough time to try the trick again if it didn't register the first time.
light.]]
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* FallingDamage: Present in ''[=DRIV3R=]''. Walking off of an elevated train track in Miami, for example, would damage you, if not outright kill you, also present but much more generous in Parallel Line where TK can fall significantly further before taking damage.

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* FallingDamage: Present in ''[=DRIV3R=]''. Walking off of an elevated train track in Miami, for example, would damage you, if not outright kill you, also present but much more generous in Parallel Line ''Parallel Lines'' where TK can fall significantly further before taking damage.



* SequelDifficultyDrop: Driv3r and Parallel Lines are this, While Driv3r only really removes most of the luck elements from missions, Parallel Lines generally reduces it further with more generous time limits, health kits filling full health and generally more powerful weapons.

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* SequelDifficultyDrop: Driv3r ''[=DRIV3R=]'' and Parallel Lines ''Parallel Lines'' are this, While Driv3r ''[=DRIV3R=]'' only really removes most of the luck elements from missions, Parallel Lines ''Parallel Lines'' generally reduces it further with more generous time limits, health kits filling full health and generally more powerful weapons.
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* CarFu: In the "purer" games without armed characters outside of cars, this is the only way to take out an opponent [[LemmingCops or for the police to take the player out]].
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->''"Truth is, Tanner, three years on the department and you're still the best driver I got; we don't get too many ex-racing boys in here."''
-->--'''Lt [=McKenzie=]'''
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* ArtificialStupidity: Though the police A.I.s has laser-like focus and will stop at nothing to take you down, they're also about as smart as a bag of wet leaves. It's pretty easy to get them to smash into stuff or drive off cliffs, while trying to take you down. Police cars even smash into each other pretty frequently.

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* ArtificialStupidity: Though the police A.I.s has have laser-like focus and will stop at nothing to take you down, they're also about as smart as a bag of wet leaves. It's pretty easy to get them to smash into stuff or drive off cliffs, while trying to take you down. Police cars even smash into each other pretty frequently.
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* ArtificialStupidity: Though the police A.Is has laser-like focus and will stop at nothing to take you down, they're also about as smart as a bag of wet leaves. It's pretty easy to get them to smash into stuff or drive off cliffs, while trying to take you down. Police cars even smash into each other pretty frequently.

to:

* ArtificialStupidity: Though the police A.Is I.s has laser-like focus and will stop at nothing to take you down, they're also about as smart as a bag of wet leaves. It's pretty easy to get them to smash into stuff or drive off cliffs, while trying to take you down. Police cars even smash into each other pretty frequently.
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* ArtificialStupidity: Though the police AIs have laser-like focus and will stop at nothing to take you down, they are about as smart as a bag of wet leaves. It's pretty easy to get them to smash into stuff or drive off cliffs, while trying to take you down. Police cars even smash into each other pretty frequently.

to:

* ArtificialStupidity: Though the police AIs have A.Is has laser-like focus and will stop at nothing to take you down, they are they're also about as smart as a bag of wet leaves. It's pretty easy to get them to smash into stuff or drive off cliffs, while trying to take you down. Police cars even smash into each other pretty frequently.
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None

Added DiffLines:

* ArtificialStupidity: Though the police AIs have laser-like focus and will stop at nothing to take you down, they are about as smart as a bag of wet leaves. It's pretty easy to get them to smash into stuff or drive off cliffs, while trying to take you down. Police cars even smash into each other pretty frequently.
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None


SequelDifficultyDrop: Driv3r and Parallel Lines are this, While Driv3r only really removes most of the luck elements from missions, Parallel Lines generally reduces it further with more generous time limits, health kits filling full health and generally more powerful weapons.

to:

* SequelDifficultyDrop: Driv3r and Parallel Lines are this, While Driv3r only really removes most of the luck elements from missions, Parallel Lines generally reduces it further with more generous time limits, health kits filling full health and generally more powerful weapons.
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None


* PlotTwist: In ''Parallel Lines'', it's [[spoiler:getting arrested because all five of your friends -- The Mexican, Candy, Slink, Bishop and Corrigan -- use you as a scapegoat for their crime and leave you to be arrested 28 years. Your 6th friend (Ray) then betrays you later to defect to Corrigan.]]

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* PlotTwist: In ''Parallel Lines'', it's [[spoiler:getting arrested because all five of your friends -- The Mexican, Candy, Slink, Bishop and Corrigan -- use you as a scapegoat for their crime and leave you to be arrested and jailed for 28 years. Your 6th friend (Ray) then betrays you later to defect to Corrigan.]]
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* BloodlessCarnage: All games except Parallel Lines. Largely makes sense given the games are about driving over combat. What is strange is how Driver 3 is the first M-rated game in the series, has a greater focus on gunplay, but has no blood whatsoever (or sex, profanity, or drugs for that matter).

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* BloodlessCarnage: All games except Parallel Lines.''Parallel Lines''. Largely makes sense given the games are about driving over combat. What is strange is how Driver 3 ''[=DRIV3R=]'' is the first M-rated game in the series, has a greater focus on gunplay, but has no blood whatsoever (or sex, profanity, or drugs for that matter).



* CoversAlwaysLie: No, Tanner can't shoot and drive in Driver 3 (however a gunman riding shotgun in select missions can).

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* CoversAlwaysLie: No, Tanner can't shoot and drive in Driver 3 ''[=DRIV3R=]'' (however a gunman riding shotgun in select missions can).



** It didn't help that the detection for some of the tricks was a bit unreliable and the harsh time-limit ment there was possibly not enough time to try the trick again if it didn't register the first time.

to:

** It didn't help that the detection for some of the tricks was a bit unreliable and the harsh time-limit ment meant there was possibly not enough time to try the trick again if it didn't register the first time.
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None

Added DiffLines:

** It didn't help that the detection for some of the tricks was a bit unreliable and the harsh time-limit ment there was possibly not enough time to try the trick again if it didn't register the first time.
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None

Added DiffLines:

* BloodlessCarnage: All games except Parallel Lines. Largely makes sense given the games are about driving over combat. What is strange is how Driver 3 is the first M-rated game in the series, has a greater focus on gunplay, but has no blood whatsoever (or sex, profanity, or drugs for that matter).
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None

Added DiffLines:

* CoversAlwaysLie: No, Tanner can't shoot and drive in Driver 3 (however a gunman riding shotgun in select missions can).
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%%* FiveManBand: In ''Parallel Lines'':

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%%* * FiveManBand: In ''Parallel Lines'':
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* EvilAllAlong: [[spoiler:Senator Ballard]] in ''Renegade''. [[spoiler:He secretly sets up a crime ring with New York City's most notorious criminals, then sends Tanner to kill them so that he can take the credit for cleaning up the city."

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* EvilAllAlong: [[spoiler:Senator Ballard]] in ''Renegade''. [[spoiler:He secretly sets up a crime ring with New York City's most notorious criminals, then sends Tanner to kill them so that he can take the credit for cleaning up the city.""]]
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The latest instalment is ''Driver: Speedboat Paradise'', with only [[RecycledInSPACE boats instead of cars]] to play with and developed by former Creator/{{Gameloft}} staff. Most recently, Reflections helped out with Ivory Tower with the development of ''VideoGame/TheCrew'', a racing MMO that was released in 2014.

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The latest instalment as of this edit is ''Driver: Speedboat Paradise'', with only [[RecycledInSPACE boats instead of cars]] to play with and developed by former Creator/{{Gameloft}} staff. Most recently, Reflections helped out with Ivory Tower with the development of ''VideoGame/TheCrew'', a racing MMO that was released in 2014.

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* FallingDamage: Present in ''[=DRIV3R=]''. Walking off of an elevated train track in Miami, for example, would damage you, if not outright kill you.

to:

* FallingDamage: Present in ''[=DRIV3R=]''. Walking off of an elevated train track in Miami, for example, would damage you, if not outright kill you.you, also present but much more generous in Parallel Line where TK can fall significantly further before taking damage.



* NitroExpress: In one mission of the first game, you must deliver a crate of unstable explosives in a pickup truck across the hills of San Francisco. In another level in the second game, you must take down an explosives-laden truck by ramming it.

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* NitroExpress: In one mission of the first game, you must deliver a crate of unstable explosives in a pickup truck across the hills of San Francisco. In another level in the second game, you must take down an explosives-laden truck by ramming it.it, this is repeated in a mission in the third game.


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SequelDifficultyDrop: Driv3r and Parallel Lines are this, While Driv3r only really removes most of the luck elements from missions, Parallel Lines generally reduces it further with more generous time limits, health kits filling full health and generally more powerful weapons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilAllAlong: [[spoiler:Senator Ballard]] in ''Renegade''. [[spoiler:He secretly sets up a crime ring with New York City's most notorious criminals, then sends Tanner to kill them so that he can take the credit for cleaning up the city."


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* ObviouslyEvil: Warren Nolan, Senator Ballard's chief of security in ''Renegade''. [[GoodHairEvilHair Slicked-back hair?]] Check. [[TheUnSmile Face locked in a near-perputual smirk?]] Check. [[VillainousCheekbones High cheekbones?]] Check. [[GoodEyesEvilEyes Unnerving stare?]] Check. [[spoiler:Is it really a surprise when he and his boss end up betraying you?]]

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YMMV tropes may not appear outside YMMV pages.


* ThatOneLevel: The last level, and to others the tutorial, as detailed in the Difficulty Spike item.



* TimedMission: Quite a few. Perhaps the worst offenders are certain missions in the first game that require you to rendezvous with another character while the police aren't actively looking for you. Since you could just drive leisurely to the rendezvous point with little difficulty, the game enforces an arbitrary time limit for these missions requiring you haul ass. Either the people giving you these missions are giving out completely unreasonable meeting times, or Tanner is the ultimate procrastinator. And of course, then there's the [[ThatOneLevel first mission]] with a ridiculously strict 60 seconds. Most of the time-limits also give very little room for error.

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* TimedMission: Quite a few. Perhaps the worst offenders are certain missions in the first game that require you to rendezvous with another character while the police aren't actively looking for you. Since you could just drive leisurely to the rendezvous point with little difficulty, the game enforces an arbitrary time limit for these missions requiring you haul ass. Either the people giving you these missions are giving out completely unreasonable meeting times, or Tanner is the ultimate procrastinator. And of course, then there's the [[ThatOneLevel first mission]] mission with a ridiculously strict 60 seconds. Most of the time-limits also give very little room for error.
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* NoSwastikas: The criminal organizations that Tanner infiltrates in the first and second games are based on TheMafia and the Chicago Outfit respectively but are never named.

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* NoSwastikas: NoCelebritiesWereHarmed: The criminal organizations that Tanner infiltrates in the first and second games are based on TheMafia and the Chicago Outfit respectively but are never named.
Tabs MOD

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In 2011, Reflections (now Creator/{{Ubisoft}} Reflections) took another shot at the series with ''VideoGame/DriverSanFrancisco'', the first game in the series for the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}}. Returning to the first three games' continuity and, like ''Parallel Lines'', taking place entirely in one city ([[CaptainObvious guess which one it is]]), ''San Francisco'' goes the supernatural[=/=]MindScrew route by taking place [[AdventuresInComaLand while Tanner is in a coma]]... and giving him "shifting" powers that allow him to [[MindControl possess other drivers on the road]].

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In 2011, Reflections (now Creator/{{Ubisoft}} Reflections) took another shot at the series with ''VideoGame/DriverSanFrancisco'', the first game in the series for the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}}. Returning to the first three games' continuity and, like ''Parallel Lines'', taking place entirely in one city ([[CaptainObvious guess (guess which one it is]]), is), ''San Francisco'' goes the supernatural[=/=]MindScrew route by taking place [[AdventuresInComaLand while Tanner is in a coma]]... and giving him "shifting" powers that allow him to [[MindControl possess other drivers on the road]].
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Not a trope.


* LesCopsSportif: Nice in ''[=DRIV3R=]'' features the National Police. The mission '18-Wheeler' also features the Gendarmerie.
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%%* FiveBadBand: In ''Parallel Lines'':

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%%* FiveBadBand: FiveManBand: In ''Parallel Lines'':

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** And, oddly enough, the very first level is easily one of the hardest; and unlike the last level, no cheats will help you here. And if you happened to not know what certain car tricks were such as slaloms or burnouts, it could potentially be [[UnwinnableByMistake unwinnable]]; ''especially if you didn't happen to have internet access at the time''.

to:

** And, oddly enough, the very first level is easily one of the hardest; and unlike the last level, no cheats will help you here. And if you happened to not know what certain car tricks were such as slaloms or burnouts, it could potentially be [[UnwinnableByMistake unwinnable]]; ''especially if you didn't happen to have internet access at the time''.time, and failed to find the training menu with the demonstration''.


Added DiffLines:

* ThatOneLevel: The last level, and to others the tutorial, as detailed in the Difficulty Spike item.
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"DRIV3R" is literally the actual title


* AnachronismStew: What exact year ''Driver 3'' is set in is ambiguous. Most of the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999, and Sobe drinks and Nokia cellphones exist.

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* AnachronismStew: What exact year ''Driver 3'' ''[=DRIV3R=]'' is set in is ambiguous. Most of the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999, and Sobe drinks and Nokia cellphones exist.
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* AnachronismStew: What exact year ''DRIV3R'' is set in is ambiguous. Most of the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999, and Sobe drinks and Nokia cellphones exist.

to:

* AnachronismStew: What exact year ''DRIV3R'' ''Driver 3'' is set in is ambiguous. Most of the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999, and Sobe drinks and Nokia cellphones exist.
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* AnachronismStew: What exact year ''DRIV3R'' is set in is ambiguous. All the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999.

to:

* AnachronismStew: What exact year ''DRIV3R'' is set in is ambiguous. All Most of the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999.1999, and Sobe drinks and Nokia cellphones exist.
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* AnachronismStew: Driver 3's setting is ambiguous. All the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999.

to:

* AnachronismStew: Driver 3's setting What exact year ''DRIV3R'' is set in is ambiguous. All the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999.
Is there an issue? Send a MessageReason:
None


* AnachronismStew: Driver 3's setting is ambiguous. All the cars are from the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999.

to:

* AnachronismStew: Driver 3's setting is ambiguous. All the cars are from no later than the 1970s and 1980s but Miami has the American Airlines Arena in it, which was built in 1999.

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