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* BioluminescenceIsCool: The Stellar Basin tropical atoll is full of bioluminescent coral and jellyfish that glow at night. Some of the fish you can catch also bioluminescent. Oh, and so is the giant, aggressive, [[spoiler:ecology-destroying]] tentacle monster lurking in the crater at the atoll's center.
** To a lesser extent, the Twisted Strand also has some interestling looking glowing mushrooms. [[spoiler:That the Mindsuckers glow in the exact same way suggests a connection between the two, though it's possible it's just a form of camouflage.]]

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* BioluminescenceIsCool: AwesomeButImpractical: The best engine in the game is the Engine Stack, which provides 67.2kn (11.2 per slot) of speed. That comes at the cost of being a six-slot engine that will be disabled if a single slot suffers hull damage, at which point you'll have to crawl to the nearest shipyard. By comparison, the Jet Drive Engine provides 9.5kn, only takes a single slot, and you can stack up to ten of them on a fully-upgraded ship. Hull damage will at worst disable two of them, which won't affect performance significantly, and your top speed will only be slightly lower than an optimal setup.
* BioluminescenceIsCool:
**
The Stellar Basin tropical atoll is full of bioluminescent coral and jellyfish that glow at night. Some of the fish you can catch also bioluminescent. Oh, and so is the giant, aggressive, [[spoiler:ecology-destroying]] tentacle monster lurking in the crater at the atoll's center.
** To a lesser extent, the Twisted Strand also has some interestling looking interesting-looking glowing mushrooms. [[spoiler:That the Mindsuckers glow in the exact same way suggests a connection between the two, though it's possible it's just a form of camouflage.]]
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* ChestMonster: There are a few giant hermit crabs scattered around the Isles that disguise themselves as shipwrecks.

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* ChestMonster: There are a few giant hermit crabs scattered around the Isles that disguise themselves as shipwrecks.shipwrecks or other points of interest. They'll flail at you if you approach but won't chase you.

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** An early quest has you retrieve a belt buckle for a grieving father. This buckle counts as a trinket and can be sold as one (if you want to be cruel), but will not be sold automatically with the "Sell All" option, hinting at its importance if you dredge it up before getting the quest

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** An early quest has you retrieve a belt buckle for a grieving father. This buckle counts as a trinket and can be sold as one (if you want to be cruel), but will not be sold automatically with the "Sell All" option, hinting at its importance if you dredge it up before getting the questquest.



* CrazyPrepared: There's an achievement for filling every equipment slot on your vessel with the appropriate equipment. This is more involved than it sounds because there are usually additional spaces you won't use, so getting the achievement requires intentionally filling space with parts you're likely going to sell off as superfluous right after.



** Unlocking the numerous pieces of arcane equipment, some of which are the best of their respective category, may require some outside help.

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** Unlocking the numerous pieces of arcane equipment, some of which are the best of their respective category, may require some outside help.help to figure out which fish they want delivered.


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* LastLousyPoint: There's an achievement for catching all the aberrant variants of fish species. This can be extremely tedious for the large species with low-volume spawns like sailfish, requiring you to scour the map for fishing spots hoping the one or two you drag up is the right one.

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** An early quest has you retrieve a belt buckle for a grieving father. This buckle counts as a trinket and can be sold as one (if you want to be cruel), but will not be sold automatically with the "Sell All" option, hinting at its importance if you dredge it up before getting the quest



* VideoGameCrueltyPotential: That belt buckle mentioned above? You can also sell it off to the trinket merchant for a paltry sum, leaving the Grieving Father even more heartbroken for no good reason other than you being a dick.

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* VideoGameCrueltyPotential: That belt buckle mentioned above? You can also sell it off to the trinket merchant for a paltry sum, leaving the Grieving Father even more heartbroken for no good reason other than you being a dick. Thankfully, the game will treat it as distinct from ordinary trinkets in the "Sell All" option, so you won't accidentally sell it if you happen upon it before the quest.
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Following the release, Black Salt Games have stated their intention to keep supporting and expanding upon the game with both some free minor expansions and at least one paid DLC. The DLC, teased under title of ''Ironhaven'', will focus a quest to explore the activities of the titular corporation, as they start up a new drilling operation, claiming it to be part of a plan to revitalize Greater Marrow through a series of private initiatives, but in reality their seemingly friendly corporate facade seems to be a cover for some sort of nefarious scheme...

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Following the release, Black Salt Games have stated their intention to keep supporting and expanding upon the game with both some free minor expansions and at least one paid DLC. The DLC, teased under title of ''Ironhaven'', is set to release in late 2023 and will focus a quest to explore the activities of the titular corporation, as they start up a new drilling operation, claiming it to be part of a plan to revitalize Greater Marrow through a series of private initiatives, but in reality their seemingly friendly corporate facade seems to be a cover for some sort of nefarious scheme...
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Following the release, Black Salt Games have stated their intention to keep supporting and expanding upon the game with both some free minor expansions and at least one paid DLC. The DLC, teased under title of ''Ironhaven'', will focus a quest to explore the activities of the titular corporation, as they start up a new drilling operation, claiming it to be part of a plan to revitalize Greater Marrow through a series of private initiatives, but in reality their seemingly friendly corporate facade seems to be a cover for some sort of nefarious scheme...
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* VideoGameCrueltyPotential: That belt buckle mentioned above? You can also sell it off to the trinket merchant for a paltry sum, leaving the Grieving Father even more heartbroken for no good reason other than you being a dick.
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* HumanResources: The secret fishing equipment is heavily implied to be fashioned from human remains. The only exception is the Mouth of the Deep, a unique fishing pot created through the sacrifice of a bunch of large crabs.

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** Nowhere is it mentioned that the series of [[FetchQuest Fetch Quests]] given by the Hooded Figures [[TimedMission have hidden timers]]. This may lead to an unpleasant surprise if you put them off for too long, but at least the game is gracious enough to still count the quest as completed.

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** Nowhere is was it ever mentioned that the series of [[FetchQuest Fetch Quests]] given by the Hooded Figures used to have [[TimedMission have hidden timers]]. This may lead led to an a couple of unpleasant surprise surprises if you players put them off for too long, but at least the game is was gracious enough to still count the quest as completed. Thankfully, these timers were eventually patched out due to player pushback.


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* OrganicTechnology: Diligent players can unlock up to five creepy pieces of fishing equipment linked to the monsters in the deep. They're all made from various organic components like tendons, sinew and bone, with the occasional hunk of stone thrown in for flavor.
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* GottaCatchEmAll: There's a total of 128 different marine species to catch, about half of which are aberrant variations of otherwise normal real-life species. Achievements are awarded for catching every aberration and every species in general, respectively. Thankfully, the game provides a comprehensive encyclopedia to keep track of your progress and help you hunt down specific targets you still need to bag.
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* AndIMustScream: Many of the aberrant fish mention in their description how the mutations that have overcome them make them act against their will. Others describe unending agony inflicted on the helpless victim, to the point that at least one example doesn't resist its capture because it just wants its torment to end. It doesn't matter that they're "just" fish, these are fates no living creature should be forced to endure.
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* BribingYourWayToVictory: Consciously averted by the devs. The one piece of gameplay-relevant DLC available was only included because the publisher demanded it, and nothing in it provides anything that can't be acquired just by playing the base game.


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* FetchQuest: Most quests revolve around gathering specific items (usually fish) and bringing them to a specific spot. The fact that fish spoil fairly quickly often makes this a TimedMission as well, although you usually have enough time to not have to worry about it too much. It might force you to venture out at night, though.


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* GuideDangIt:
** Some of the secret achievements are obscure enough that some players might never unlock them without a guide, depending on their playstyle. Examples include the one for [[spoiler:spotting one fishing spot of each fish category through your telescope]], [[spoiler:banishing ten threats at night]], or [[spoiler:honking your horn at a Miasma]].
** Unlocking the numerous pieces of arcane equipment, some of which are the best of their respective category, may require some outside help.
** Nowhere is it mentioned that the series of [[FetchQuest Fetch Quests]] given by the Hooded Figures [[TimedMission have hidden timers]]. This may lead to an unpleasant surprise if you put them off for too long, but at least the game is gracious enough to still count the quest as completed.
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* CaveBehindTheWaterfall: Found in [[spoiler:the Gale Cliffs]] and containing [[spoiler:the first freely accessible piece of refined metal to upgrade your hull with, a valuable trinket, and the spawn point for one of the rare fish the Wandering Merchant is after]].


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* RareCandy: Two examples: research parts and refined metal.
** Research parts are mostly acquired through quests, but can also rarely be dredged from wrecks, and are crucial for advancing your TechTree. Any surplus can be sold to the shipwright for a very healthy sum.
** Refined metal is an extremely rare resource that's required for upgrading your ship's hull. It can be found in well-hidden spots around the game world or, failing that, purchased from the Travelling Merchant for a whopping $500 apiece. Strangely, selling the stuff pays out less than the research parts do despite being more expensive to buy.

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* CoolButInefficient: Few fish in the sea are more impressive catches than sharks, but the ones in the game are almost exclusively huge, have extremely weird shapes, and don't actually sell for all that much. Even a fully upgraded boat can barely fit two sharks in its hold, three if you're frugal with your equipment. It's much more efficient to go after small to mid-sized fish that are far easier to store while turning a significantly higher profit.



* InventoryManagementPuzzle: Your inventory is handled as a grid where your catch, supplies, and equipment all take up a set amount of space, and equipment can only be put on specific regions of the grid. Upgrading your ship is often based on increasing the amount of squares on the grid and modifying the grid squares to allow better equipment, which takes up more space. Taking damage causes grid squares to become damaged, preventing those spots from being used until repaired.

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* InventoryManagementPuzzle: Your inventory is handled as a grid where your catch, supplies, and equipment all take up a set amount of space, and equipment can only be put on specific regions of the grid. Upgrading your ship is often based on increasing the amount of squares on the grid and modifying the grid squares to allow better equipment, which takes up more space. Taking damage causes grid squares to become damaged, preventing those spots from being used until repaired. An additional challenge is posed by most items and fish having weird, rotatable shapes similar to ''VideoGame/{{Tetris}}'', which usually forces a fair bit of fiddling to fit as much as possible into your hold, to the point that completely filling your inventory awards an achievement.
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** You can do this yourself once you've unlocked the ability to use mixed bait. It works by creating a temporary fishing spot at your location that can spawn any combination of fish native to the biome you're currently in. Some extremely rare fish like the moonfish can almost exclusively be caught this way.

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** You can do this yourself once you've unlocked the ability to use mixed bait. It works by creating a temporary fishing spot at your location that can spawn any combination of fish native to the biome you're currently in.in, regardless of the time of day. Some extremely rare fish like the moonfish can almost exclusively be caught this way.
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* MoneyGrinding: Cash is tight only in the early game, so anyone looking to upgrade their ship as quickly as possible can make use of the EasyLeveltrick mentioned above to accumulate loads of money and upgrade resources in no time. After that you can get by easily with what you earn just by playing the game normally.

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* MoneyGrinding: Cash is tight only in the early game, so anyone looking to upgrade their ship as quickly as possible can make use of the EasyLeveltrick EasyLevelTrick mentioned above to accumulate loads of money and upgrade resources in no time. After that you can get by easily with what you earn just by playing the game normally.
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* EasyLevelTrick: Fishing and dredging spots respawn completely any time you exit and reload your current game. There are multiple locations on the map where numerous of these spots are close to a [[SavePoint dock]], making the acquisition of money and upgrade components essentially a non-issue. The only resource you can't repeatedly dredge up is refined metal, but that can be purchased from the Wandering Merchant, and the cash for ''that'' can be grinded easily this way.


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* MoneyGrinding: Cash is tight only in the early game, so anyone looking to upgrade their ship as quickly as possible can make use of the EasyLeveltrick mentioned above to accumulate loads of money and upgrade resources in no time. After that you can get by easily with what you earn just by playing the game normally.

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* LuringInPrey: One of the things lurking in the fog is a huge monster fish that uses its lure to disguise itself as another fishing boat.

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* LuringInPrey: LuringInPrey:
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One of the things lurking in the fog is a huge monster angler fish that uses its lure to disguise itself as another fishing boat.boat.
** You can do this yourself once you've unlocked the ability to use mixed bait. It works by creating a temporary fishing spot at your location that can spawn any combination of fish native to the biome you're currently in. Some extremely rare fish like the moonfish can almost exclusively be caught this way.
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* WhamShot: After collecting the relics required to reach the end of the game, the fisherman can confront the Collector about the book and the purpose behind the relics. The Collector's cagey responses annoy the fisherman to the point you have the option to slug him in the face, [[spoiler:only for the next shot to show the fisherman ''punching a mirror'' while holding the book while his reflection stares back, also holding the book]].
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* AHeadAtEachEnd: You might fish out a two-headed eel, the second head on the tail.
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** To a lesser extent, the Twisted Strand also has some interestling looking glowing mushrooms. [[spoiler:That the Mindsuckers glow in the exact same way suggests a connection between the two.]]

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** To a lesser extent, the Twisted Strand also has some interestling looking glowing mushrooms. [[spoiler:That the Mindsuckers glow in the exact same way suggests a connection between the two.two, though it's possible it's just a form of camouflage.]]
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** To a lesser extent, the Twisted Strand also has some interestling looking glowing mushrooms. [[spoiler:That the Mindsuckers glow in the exact same way suggests a connection between the two.]]
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* JunglesSoundLikeKookaburras: The Stellar Basin is rife with the distinct laughter of kookaburras. Although the islands don't directly respond to any real world locations, they still seem quite far from Australia.

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* JunglesSoundLikeKookaburras: The Stellar Basin is rife with the distinct laughter of kookaburras. Although the islands don't directly respond to any real world locations, they still seem quite far from Australia.Australia or New Guinea.
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* JunglesSoundLikeKookaburras: The Stellar Basin is rife with the distinct laughter of kookaburras. Although the islands don't directly respond to any real world locations, they still seem quite far from Australia.

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trope renamed and redefined per TRS


* AlluringAnglerfish: One of the things lurking in the fog is a huge monster fish that uses its lure to disguise itself as another fishing boat. Regular anglerfish can also be caught in "abyssal" depth fishing spots around Stellar Basin.


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* LuringInPrey: One of the things lurking in the fog is a huge monster fish that uses its lure to disguise itself as another fishing boat.
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This is more a case of Nameless Narrative.


* EveryoneCallsHimBarkeep: None of the characters are given names, just epithets like "Mayor," "Lighthouse Keeper," "Collector," etc.
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* NamelessNarrative: None of the characters are given names, instead being referred to by their occupation. Asking the Fishmonger what his name is and he'll reply that it's not worth knowing.
--> '''Fishmonger:''' There's no sense getting familiar. You'll be on your way like the rest of them soon, no doubt.
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** The Wandering Merchant sometimes carries the rarer crafting and researching materials, besides the various gear you can unlock. It's expensive and it restocks slowly, but it can be more convenient than hunting for the various dredging spots.

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** The Wandering Merchant sometimes carries the rarer crafting and researching materials, besides the various gear materials you can unlock. It's need for unlocking better gear. They're expensive and it restocks they restock slowly, but it can be more convenient than hunting for the various dredging spots.spots. She can also upgrade your ship and sell you consumables so that you don't have to sail back across the map.
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** The Wandering Merchant sometimes carries the rarer crafting and researching materials, besides the various gear you can unlock. It's expensive and it restocks slowly, but it can be more convenient than hunting for the various dredging spots.
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Added to Anti-Frustration Features.

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** If the monstrous Serpent patrolling the Gale Cliffs damages your boat, it will just keep on swimming past you, even though in context, [[GameplayAndStorySegregation it would make more sense for it to hang around attacking until you died.]] This is useful since you can't really fight back and it's possible to have it chase you into a dead end.

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