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** A lot of intermediate crafting ingredients (e.g., Ivy-->Coil-->Item, Timber-->Wood-->Item) have been streamlined; for example, destroying ivy vines will now just drop coils for you, or chopping down a tree will just give you generic wood which you can then craft into whatever logs you want for building.
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** And, of course, probably the brick joke with the longest setup in history: [[spoiler:Goldirox and the Three Bars.]]

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** And, of course, probably the brick joke BrickJoke with the longest setup in history: [[spoiler:Goldirox and the Three Bars.]]
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** And, of course, probably the brick joke with the longest setup in history: [[spoiler:Goldirox and the Three Bars.]]
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* CombinedEnergyAttack: The Kazapple Cannon, a massive weapon that draws energy from the townspeople and focuses it into a powerful beam.

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* CombinedEnergyAttack: The Kazapple Cannon, a massive weapon that draws energy from the townspeople and focuses it into a powerful beam. Also a CallBack to the Alldain/Kazapple spell where you burn your party's entire turn to cast it.
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** This feature is handy to exploit when farming rockbomb shards in Chapter 4. Just find a sleeping Rock Bomb, pen it inside four Zap Traps, and watch its health slowly tick down without it even trying to explode.
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* AttackOfThe50FootWhatever: All of the boss monsters are far bigger than their minions. [[spoiler:But Atlas, the boss of the Moonbrook chapter is a special case; he's a ogre who's bigger than your entire castle!]]

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* AttackOfThe50FootWhatever: All of the boss monsters are far bigger than their minions. [[spoiler:But Atlas, the boss of the Moonbrook chapter is a special case; he's a an ogre who's bigger than your entire castle!]]
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* GameplayAutomation: Townsfolk will begin doing things like harvesting crops or cooking meals without need for the player's input as they awaken their hearts to the joys of building. They'll even build predetermined mega-structures near the end of each chapter and the player can unlock a tool for creating custom blueprints for them to follow (provided they have access to a chest with the necessary materials).
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* AlternateContinuity: This game continues in the alternate timeline established by the first ''Builders'' game based on the bad ending of ''VideoGame/DragonQuestI''. This time around, the plot of the main game proceeded as it did canonically.

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* AlternateContinuity: This game continues As noted above, no changes happened in the alternate timeline established by main plot of ''VideoGame/DragonQuestII'' unlike the first ''Builders'' game - but it still takes place in the same alternate timeline established by that game based on the bad alternate ending of ''VideoGame/DragonQuestI''. This time around, the plot of the main game proceeded as it did canonically.''VideoGame/DragonQuestI''.
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* AlternateContinuity: This game continues in the alternate timeline established by the first ''Builders'' game based on the bad ending of ''VideoGame/DragonQuest1''. This time around, the plot of the main game proceeded as it did canonically.

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* AlternateContinuity: This game continues in the alternate timeline established by the first ''Builders'' game based on the bad ending of ''VideoGame/DragonQuest1''.''VideoGame/DragonQuestI''. This time around, the plot of the main game proceeded as it did canonically.
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* AlternateContinuity: This game continues in the alternate timeline established by the first ''Builders'' game based on the bad ending of ''VideoGame/DragonQuest1''. This time around, the plot of the main game proceeded as it did canonically.
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** Lambs produce ''cotton'', not wool.

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** Lambs produce ''cotton'', not wool. (Although this could be intended as a reference to the [[http://en.wikipedia.org/wiki/Vegetable_Lamb_of_Tartary Vegetable Lamb]].)
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* DreamWorld: [[spoiler:The true nature of the Land of Illusion.]]

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* DreamWorld: DreamLand: [[spoiler:The true nature of the Land of Illusion.]]
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* WarpWhistle: Players can fast travel through the world map between their home bases and any Naviglobes they find.

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* WarpWhistle: Players can fast travel through the world map between their home bases and any Naviglobes they find. Unlike most ''Dragon Quest'' games, you don't need to have an unobstructed view of the sky to use it.



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* DevelopersForesight: In Furrowfield you'll be given 2 quests to find 2 new types of seeds (tomatoes and pumpkins) and the instruction to sow 250 seeds of any kind. The intention being that by completing those 2 quests (and their related mini side quests) you'll obtain the 250 seeds you need. That said, crops will randomly die after a few harvests, therefore to avoid an UnwinnableByMistake situation the game offers other options to acquire seeds (like killing Iron Ants or the Giant Orcs) so you don't end up with less than 250 crops by accident and no way to complete the quest. So it's perfectly possible to obtain 250 seeds without completing the Tomato and Pumpkin quests. To avoid SequenceBreaking however, the counter will stop at 249 until you sow at least one of each type of seed in your farm so you don't skip those other story quests.

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* DevelopersForesight: In Furrowfield you'll be given 2 quests to find 2 new types of seeds (tomatoes and pumpkins) and the instruction to sow 250 seeds of any kind. The intention being that by completing those 2 quests (and their related mini side quests) you'll obtain the 250 seeds you need. That said, crops will randomly die after a few harvests, therefore to avoid an UnwinnableByMistake UnintentionallyUnwinnable situation the game offers other options to acquire seeds (like killing Iron Ants or the Giant Orcs) so you don't end up with less than 250 crops by accident and no way to complete the quest. So it's perfectly possible to obtain 250 seeds without completing the Tomato and Pumpkin quests. To avoid SequenceBreaking however, the counter will stop at 249 until you sow at least one of each type of seed in your farm so you don't skip those other story quests.

Changed: 512

Removed: 658

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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent:
** It's often mentioned by the voice in Malroth's head that as the Lord of Destruction he can't be friends with a builder who is a symbol of creation. As discussed in the final battle, [[spoiler:both forces complement each other perfectly. It's even discussed that Hargon's original intention was to rebuild the world in his image after destroying it, which means he'd become that which he hated the most; a builder. Further proof of that is the imaginary world and Malhalla, both created by Hargon himself.]]
** Malroth and Lulu -despite how much they argue- have ''identical'' tastes when it comes to bedrooms (level 4 size and fanciness with a cool theme).

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* NotSoDifferent:
**
NotSoDifferentRemark: It's often mentioned by the voice in Malroth's head that as the Lord of Destruction he can't be friends with a builder who is a symbol of creation. As discussed in the final battle, [[spoiler:both forces complement each other perfectly. It's even discussed that Hargon's original intention was to rebuild the world in his image after destroying it, which means he'd become that which he hated the most; a builder. Further proof of that is the imaginary world and Malhalla, both created by Hargon himself.]]
** Malroth and Lulu -despite how much they argue- have ''identical'' tastes when it comes to bedrooms (level 4 size and fanciness with a cool theme).
]]
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* DayOldLegend: End-game equipment said to have been wielded by Erdrick long ago can be crafted by the player character. Actually [[JustifiedTrope justified]] in-universe, as [[spoiler:the whole game takes place inside of an illusion created by Hargon, meaning the equipment you crafted that was supposedly wielded by Erdrick definitely isn't the genuine article.]]
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* DevilInPlainSight: Upon your return from Khrumbul-Dun you find a shaman named Shane and a pair of unnamed Legerdemen visiting the island, claiming to be missionaries from the Children of Hargon who are merely curious to learn about your abilities and have no intention of forcing their beliefs on you. No one (except Bonanzo, who insisted they be allowed to stay because Shane reminded him of Pastor Al) is shocked when they betray you and attack the Isle of Awakening 15 minutes later.

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* DevilInPlainSight: Upon your return from Khrumbul-Dun you find a shaman named Shane and a pair of unnamed Legerdemen legerdemen visiting the island, claiming to be missionaries from the Children of Hargon who are merely curious to learn about your abilities and have no intention of forcing their beliefs on you. No one (except Bonanzo, who insisted they be allowed to stay because Shane reminded him of Pastor Al) is shocked when they betray you and attack the Isle of Awakening 15 minutes later.
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Lulu is openly distrustful of them. It was only Bonanzo who insisted on giving them a chance.


* DevilInPlainSight: Upon your return from Khrumbul-dun you'll find a Hargon Sorcerer named Shane and a pair of unnamed Legerdeman have befriended Lulu and Bonanzo while you were away and they claim to only be interested in learning about your abilities with absolutely no ulterior motive. No one is shocked (besides Lulu and Bonanzo) when they betray you and attack Island of Awakenings 15 minutes later.

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* DevilInPlainSight: Upon your return from Khrumbul-dun you'll Khrumbul-Dun you find a Hargon Sorcerer shaman named Shane and a pair of unnamed Legerdeman have befriended Lulu and Bonanzo while you were away and they claim Legerdemen visiting the island, claiming to only be interested in learning missionaries from the Children of Hargon who are merely curious to learn about your abilities with absolutely and have no ulterior motive. intention of forcing their beliefs on you. No one (except Bonanzo, who insisted they be allowed to stay because Shane reminded him of Pastor Al) is shocked (besides Lulu and Bonanzo) when they betray you and attack Island the Isle of Awakenings Awakening 15 minutes later.
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* {{Bowdlerise}}: Subverted. The "book of blue prints" is hinted to be something rather less innocent, and its original name literally translates to "naughty magazine". This seems like censorship at a glance, but, like most things in ''Dragon Quest'', it's actually a pun: the spelling of "blue prints" rather than "blueprints" invokes the lesser-known use of the word "blue" to mean obscene or smutty.

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* {{Bowdlerise}}: Subverted. The "book of blue prints" is hinted to be something rather less innocent, innocent than a catalog of architectural designs, and its original name literally translates to "naughty magazine". This seems like censorship at a glance, but, like most things in ''Dragon Quest'', it's actually a pun: the spelling of "blue prints" rather than "blueprints" invokes the lesser-known use of the word "blue" to mean obscene or smutty.
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* {{Bowdlerise}}: Subverted. The "book of blue prints" is hinted to be something rather less innocent, and its original name literally translates to "naughty magazine". This seems like censorship at a glance, but, like most things in Dragon Quest, it's actually a pun; specifically, the spelling of "blue prints" rather than "blueprints" invokes the lesser-known use of the word "blue" to mean obscene or smutty.

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* {{Bowdlerise}}: Subverted. The "book of blue prints" is hinted to be something rather less innocent, and its original name literally translates to "naughty magazine". This seems like censorship at a glance, but, like most things in Dragon Quest, ''Dragon Quest'', it's actually a pun; specifically, pun: the spelling of "blue prints" rather than "blueprints" invokes the lesser-known use of the word "blue" to mean obscene or smutty.
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* {{Bowdlerise}}: Subverted. The "book of blue prints" is hinted to be something rather less innocent, and its original name literally translates to "naughty magazine". This seems like censorship at a glance, but, like most things in Dragon Quest, it's actually a pun; specifically, the spelling of "blue prints" rather than "blueprints" is based on the lesser-known use of the word "blue" to mean obscene or smutty.

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* {{Bowdlerise}}: Subverted. The "book of blue prints" is hinted to be something rather less innocent, and its original name literally translates to "naughty magazine". This seems like censorship at a glance, but, like most things in Dragon Quest, it's actually a pun; specifically, the spelling of "blue prints" rather than "blueprints" is based on invokes the lesser-known use of the word "blue" to mean obscene or smutty.
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* {{Bowdlerise}}: Subverted. While "The Book of Blue Prints" appears to be censored in North America due to the original name translating to "Naughty Magazine," the joke/pun comes from the usage of "Blue Prints" rather than "Blueprints" in the name as "Blue" is an old slang term for callous or smutty.

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* {{Bowdlerise}}: Subverted. While "The Book The "book of Blue Prints" appears blue prints" is hinted to be censored in North America due to the something rather less innocent, and its original name translating literally translates to "Naughty Magazine," "naughty magazine". This seems like censorship at a glance, but, like most things in Dragon Quest, it's actually a pun; specifically, the joke/pun comes from the usage spelling of "Blue Prints" "blue prints" rather than "Blueprints" in "blueprints" is based on the name as "Blue" is an old slang term for callous lesser-known use of the word "blue" to mean obscene or smutty.
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** In that particular case, she's being quite literal. Cooking is against the rules of the Children of Hargon.
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* YouAllLookFamiliar: Due to the game reusing a lot of assets from ''Videogame/DragonQuestBuilders'' this happens often. Bonanzo looks suspiciously similar to Rollo from the first game, not to mention that Lulu is a recolored Pippa, but the worst offenders are the miners being flat out copy-pasted from the Bodybuilders, and Gillian from the fishing DLC being a copy of Barbarella from Kol. Of course, heavy reuse of sprites has been a ''Video/DragonQuest'' tradition ever since the first game.

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* YouAllLookFamiliar: Due to the game reusing a lot of assets from ''Videogame/DragonQuestBuilders'' this happens often. Bonanzo looks suspiciously similar to Rollo from the first game, not to mention that Lulu is a recolored Pippa, but the worst offenders are the miners being flat out copy-pasted from the Bodybuilders, and Gillian from the fishing DLC being a copy of Barbarella from Kol. Of course, heavy reuse of sprites has been a ''Video/DragonQuest'' ''Franchise/DragonQuest'' tradition ever since the first game.
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-->'''Molly:''' Creation leads to attachment. Attachment leads to fear. Fear leads to hate. Hate leads to suffering.

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-->'''Molly:''' --->'''Molly:''' Creation leads to attachment. Attachment leads to fear. Fear leads to hate. Hate leads to suffering.

Added: 304

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* WhatMeasureIsANonHuman: Since Chapter 1 you're introduced to the notion that monsters are intelligent and can be argued with in a civilized manner. Yet you will murder hundreds if not thousands of them to farm materials. A lot of them won't attack you, so self-defense is not even an applicable excuse.



* YouAllLookFamiliar: Due to the game reusing a lot of assets from ''Videogame/DragonQuestBuilders'' this happens often. Bonanzo looks suspiciously similar to Rollo from the first game, not to mention that Lulu is a recolored Pippa, but the worst offenders are the miners being flat out copy-pasted from the Bodybuilders, and Gillian from the fishing DLC being a copy of Barbarella from Kol. Of course, heavy reuse of sprites has been a ''Franchise/DragonQuest'' tradition ever since the first game.

to:

* YouAllLookFamiliar: Due to the game reusing a lot of assets from ''Videogame/DragonQuestBuilders'' this happens often. Bonanzo looks suspiciously similar to Rollo from the first game, not to mention that Lulu is a recolored Pippa, but the worst offenders are the miners being flat out copy-pasted from the Bodybuilders, and Gillian from the fishing DLC being a copy of Barbarella from Kol. Of course, heavy reuse of sprites has been a ''Franchise/DragonQuest'' ''Video/DragonQuest'' tradition ever since the first game.
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None

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* DevilInPlainSight: Upon your return from Khrumbul-dun you'll find a Hargon Sorcerer named Shane and a pair of unnamed Legerdeman have befriended Lulu and Bonanzo while you were away and they claim to only be interested in learning about your abilities with absolutely no ulterior motive. No one is shocked (besides Lulu and Bonanzo) when they betray you and attack Island of Awakenings 15 minutes later.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DevelopersForesight: In Furrowfield you'll be given 2 quests to find 2 new types of seeds (tomatoes and pumpkins) and the instruction to sow 250 seeds of any kind. The intention being that by completing those 2 quests (and their related mini side quests) you'll obtain the 250 seeds you need. That said, crops will randomly die after a few harvests, therefore to avoid an UnwinnableByMistake situation the game offers other options to acquire seeds (like killing Iron Ants or the Giant Orcs) so you don't end up with less than 250 crops by accident and no way to complete the quest. So it's perfectly possible to obtain 250 seeds without completing the Tomato and Pumpkin quests. To avoid SequenceBreaking however, the counter will stop at 249 until you sow at least one of each type of seed in your farm so you don't skip those other story quests.
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* LoopholeAbuse: The Children of Hargon are adamantly against creation, but they still need someone to do a bit of farming so they can eat. But, doing so is against the rules of the Children of Hargon... which then makes it a destructive act, because they're ''breaking the rules.''
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* BigBad: [[spoiler:Hargon, or rather his disembodied spirit manifesting itself in his great illusion.]]

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* BigBad: [[spoiler:Hargon, or rather his disembodied spirit manifesting itself in his great illusion.illusion, who seeks to revive Malroth and erase everything.]]

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