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Wrong trope.


* FaceHeelTurn: The player has opportunities to trap some of the tenants. Likewise, you can just let the tenants get trapped, or killed, by [[spoiler:The Mummy/Eddie]]. However, Eddie [[spoiler:(Lyle in Act 2 and 3)]] will be quick to give you a warning to not do that again, or just straight up give you a GameOver.


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* VideoGameCrueltyPotential: The player has opportunities to trap some of the tenants. Likewise, you can just let the tenants get trapped, or killed, by [[spoiler:The Mummy/Eddie]]. However, Eddie [[spoiler:(Lyle in Act 2 and 3)]] will be quick to give you a warning to not do that again, or just straight up give you a GameOver.
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* ButThouMust: To complete the first act of the game, you ''need'' the keypad codes that goons keep exposing to let Eddie out of the basement. Refusing or failing to do this is an automatic game over at the end of the act if you miss so much as one digit of four. [[spoiler: But then [[NiceJobBreakingItHero you let Eddie out]] and it turns out he's the real BigBad that stirs the rest of the plot. You have no way of preventing this whatsoever and must do so every playthrough.]]

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* TrialAndErrorGameplay: Watching the rocking party early in the game? Whoops, you either let Alex get caught by a mobster or another one flipped the power switch that ends the game immediately, ''and'' a third one opens a crucial keypad to observe as soon as the party ends. This is in the first ''two minutes''. In the old versions, the only way you even had a way of knowing any of these were about to happen or figure what to do was to find the screens that had red or yellow dots and figure how to counter them if necessary, keeping track of the safety of the green dots ([[spoiler: and especially watching Lyle]]), and the game is filled to the brim with tossing you towards a Game Over if you don't know what's going to happen ahead of time. All of this with 7 screens and a lobby to manage simultaneously, as well as the game getting more difficult with each passing Act of three [[spoiler: and the basement to manage once Eddie escapes.]]

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* TrialAndErrorGameplay: Watching the rocking party early in the game? Whoops, you either let Alex get caught by a mobster or another one flipped the power switch that ends the game immediately, ''and'' a third one opens a crucial keypad to observe as soon as the party ends. This is in the first ''two minutes''. In the old versions, the only way you even had a way of knowing any of these were about to happen or figure what to do was to find the screens that had red or yellow dots and figure how to counter them if necessary, keeping track of the safety of the green dots ([[spoiler: and especially watching Lyle]]), Lyle [[spoiler: and the Mummy/Eddie]] at every opportunity, and the game is filled to the brim with tossing you towards a Game Over if you don't know what's going to happen ahead of time. All of this with 7 six screens and a lobby to manage simultaneously, as well as the game getting more difficult with each passing Act of three [[spoiler: and the basement to manage once Eddie escapes.]]


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** Meanwhile, Act 2 immediately flips this around by forcing you to have to watch Lyle [[spoiler: not to trap him, but instead witness him setting up secret traps to use against Eddie]] and figuring out that the mysterious trap-activating Mummy needs to be countered, as well as figuring out that Eddie [[spoiler: is trying to antagonize the cast and needs to be trapped at every possible opportunity.]] The game doesn't explain any of this, naturally - you just have to get a few game overs to figure out how it works.
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** This goes double for the Lock code, as you need to be watching when they're input as well or game over at the end of Act 1. But the only way to know someone's going to open a keypad so you can see part of the code is to know they're going to open it - and since the game throws in plenty of filler mobsters you can completely ignore, you never know when the keycodes pop up until it's too late!
** The UpdatedRerelease added an option to have all the screens happen simultaneously so that you really can see everything going on at once - but now you have no way of sizing up a threat without seeing it personally.

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** This goes double for the Lock code, as you need to be watching when they're input as well or game over at the end of Act 1. But the only way to know tell that someone's going to open a keypad so you can see part of the code is to [[GuideDangIt know they're going to open it it]] - and since the game throws in plenty of filler mobsters you can completely ignore, you never know when the keycodes pop up until it's too late!
late! [[spoiler: It's an especially evil dick move in that the second and third digits are basically being opened at the same time with only a second's gap; since the codes come and go so fast, this means you have to see the second digit, and then ''immediately'' swap over to the third or else you're screwed.]]
** The UpdatedRerelease added an option to have all the screens happen simultaneously so that you really can see everything going on at once - but now you have no way of sizing up a threat without seeing it personally. This does alleviate part of the keypad problem though, in that you can personally see when someone's going for one now instead of having to memorize a guesstimate.
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* TrialAndErrorGameplay: Watching the rocking party early in the game? Whoops, you either let Alex get caught by a mobster or said mobster flipped the power switch that ends the game immediately, ''and'' you need to activate a trap to cut the party off at a certain point, but without actually trapping anyone. This is in the first ''three minutes''. In the old versions, the only way you even had a way of knowing any of these were about to happen or figure what to do was to find the screens that had red or yellow dots and figure how to counter them if necessary, keeping track of the safety of the green dots ([[spoiler: and especially watching Lyle]]), and the game is filled to the brim with tossing you towards a Game Over if you don't know what's going to happen ahead of time. All of this with 7 screens and a lobby to manage simultaneously, as well as the game getting more difficult with each passing Act of three [[spoiler: and the basement to manage once Eddie escapes.]]
** This goes double for the Lock codes, as you need to be watching when they're input as well or game over at the end of Act 1. Oh, and you have to ready/power-up a trap before activating it, and having too many readied will short them out and screw you over; in certain cases a split-second can result in being too late, so this makes for a hell of trouble if you're not prepared. This prevents you from just prepping every trap you can at the same time while still forcing you to watch for when to trap.

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* TrialAndErrorGameplay: Watching the rocking party early in the game? Whoops, you either let Alex get caught by a mobster or said mobster another one flipped the power switch that ends the game immediately, ''and'' you need a third one opens a crucial keypad to activate a trap to cut observe as soon as the party off at a certain point, but without actually trapping anyone. ends. This is in the first ''three ''two minutes''. In the old versions, the only way you even had a way of knowing any of these were about to happen or figure what to do was to find the screens that had red or yellow dots and figure how to counter them if necessary, keeping track of the safety of the green dots ([[spoiler: and especially watching Lyle]]), and the game is filled to the brim with tossing you towards a Game Over if you don't know what's going to happen ahead of time. All of this with 7 screens and a lobby to manage simultaneously, as well as the game getting more difficult with each passing Act of three [[spoiler: and the basement to manage once Eddie escapes.]]
** This goes double for the Lock codes, code, as you need to be watching when they're input as well or game over at the end of Act 1. Oh, and you have But the only way to ready/power-up know someone's going to open a trap before activating it, and having too many readied will short them out and screw you over; in certain cases a split-second can result in being too late, keypad so this makes for a hell of trouble if you're not prepared. This prevents you from just prepping every trap you can at see part of the same time while still forcing code is to know they're going to open it - and since the game throws in plenty of filler mobsters you to watch for can completely ignore, you never know when to trap.the keycodes pop up until it's too late!
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* TrialAndErrorGameplay: Watching the rocking party early in the game? Whoops, you either let Alex get caught by a mobster or said mobster flipped the power switch that ends the game immediately, ''and'' you need to activate a trap to cut the party off at a certain point, but without actually trapping anyone. This is in the first ''three minutes''. In the old versions, the only way you even had a way of knowing any of these were about to happen or figure what to do was to find the screens that had red or yellow dots and figure how to counter them if necessary, and the game is filled to the brim with tossing you towards a Game Over if you don't know what's going to happen ahead of time. All of this with 7 screens and a lobby to manage simultaneously, as well as the game getting more difficult with each passing Act of three [[spoiler: and the basement to manage once Eddie escapes.]]

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* TrialAndErrorGameplay: Watching the rocking party early in the game? Whoops, you either let Alex get caught by a mobster or said mobster flipped the power switch that ends the game immediately, ''and'' you need to activate a trap to cut the party off at a certain point, but without actually trapping anyone. This is in the first ''three minutes''. In the old versions, the only way you even had a way of knowing any of these were about to happen or figure what to do was to find the screens that had red or yellow dots and figure how to counter them if necessary, keeping track of the safety of the green dots ([[spoiler: and especially watching Lyle]]), and the game is filled to the brim with tossing you towards a Game Over if you don't know what's going to happen ahead of time. All of this with 7 screens and a lobby to manage simultaneously, as well as the game getting more difficult with each passing Act of three [[spoiler: and the basement to manage once Eddie escapes.]]

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* TrialAndErrorGameplay: Watching the rocking party early in the game? Whoops, you either let Alex get caught by a mobster or said mobster flipped the power switch that ends the game immediately, ''and'' you need to activate a trap to cut the party off at a certain point, but without actually trapping anyone. This is in the first ''three minutes''. In the old versions, the only way you even had a way of knowing any of these were about to happen or figure what to do was to find the screens that had red or yellow dots and figure how to counter them if necessary, and the game is filled to the brim with tossing you towards a Game Over if you don't know what's going to happen ahead of time. This goes double for the Lock codes, as you need to be watching when they're input as well. All of this with 7 screens and a lobby to manage simultaneously. Oh, and you have to ready/power-up a trap before activating it, and having too many readied will short them out and screw you over; in certain cases a split-second can result in being too late, so this makes for a hell of trouble if you're not prepared.

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* TrialAndErrorGameplay: Watching the rocking party early in the game? Whoops, you either let Alex get caught by a mobster or said mobster flipped the power switch that ends the game immediately, ''and'' you need to activate a trap to cut the party off at a certain point, but without actually trapping anyone. This is in the first ''three minutes''. In the old versions, the only way you even had a way of knowing any of these were about to happen or figure what to do was to find the screens that had red or yellow dots and figure how to counter them if necessary, and the game is filled to the brim with tossing you towards a Game Over if you don't know what's going to happen ahead of time. All of this with 7 screens and a lobby to manage simultaneously, as well as the game getting more difficult with each passing Act of three [[spoiler: and the basement to manage once Eddie escapes.]]
**
This goes double for the Lock codes, as you need to be watching when they're input as well. All well or game over at the end of this with 7 screens and a lobby to manage simultaneously.Act 1. Oh, and you have to ready/power-up a trap before activating it, and having too many readied will short them out and screw you over; in certain cases a split-second can result in being too late, so this makes for a hell of trouble if you're not prepared. This prevents you from just prepping every trap you can at the same time while still forcing you to watch for when to trap.
Is there an issue? Send a MessageReason:
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* TrialAndErrorGameplay: Watching the rocking party early in the game? Whoops, you either let Alex get caught by a mobster or said mobster flipped the power switch that ends the game immediately, ''and'' you need to activate a trap to cut the party off at a certain point, but without actually trapping anyone. This is in the first ''three minutes''. In the old versions, the only way you even had a way of knowing any of these were about to happen or figure what to do was to find the screens that had red or yellow dots and figure how to counter them if necessary, and the game is filled to the brim with tossing you towards a Game Over if you don't know what's going to happen ahead of time. This goes double for the Lock codes, as you need to be watching when they're input as well. All of this with 7 screens and a lobby to manage simultaneously. Oh, and you have to ready/power-up a trap before activating it, without accidentally shorting it out; in certain cases a split-second can result in being too late, so this makes for a hell of trouble if you're not prepared.

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* TrialAndErrorGameplay: Watching the rocking party early in the game? Whoops, you either let Alex get caught by a mobster or said mobster flipped the power switch that ends the game immediately, ''and'' you need to activate a trap to cut the party off at a certain point, but without actually trapping anyone. This is in the first ''three minutes''. In the old versions, the only way you even had a way of knowing any of these were about to happen or figure what to do was to find the screens that had red or yellow dots and figure how to counter them if necessary, and the game is filled to the brim with tossing you towards a Game Over if you don't know what's going to happen ahead of time. This goes double for the Lock codes, as you need to be watching when they're input as well. All of this with 7 screens and a lobby to manage simultaneously. Oh, and you have to ready/power-up a trap before activating it, without accidentally shorting it out; and having too many readied will short them out and screw you over; in certain cases a split-second can result in being too late, so this makes for a hell of trouble if you're not prepared.
Is there an issue? Send a MessageReason:
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* TrialAndErrorGameplay: Watching the rocking party early in the game? Whoops, you either let Alex get caught by a mobster or said mobster flipped the power switch that ends the game immediately, ''and'' you need to activate a trap to cut the party off at a certain point, but without actually trapping anyone. This is in the first ''three minutes''. In the old versions, the only way you even had a way of knowing any of these were about to happen or figure what to do was to find the screens that had red or yellow dots and figure how to counter them if necessary, and the game is filled to the brim with tossing you towards a Game Over if you don't know what's going to happen ahead of time. This goes double for the Lock codes, as you need to be watching when they're input as well. All of this with 7 screens and a lobby to manage simultaneously. Oh, and try not to short out your power, too.

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* TrialAndErrorGameplay: Watching the rocking party early in the game? Whoops, you either let Alex get caught by a mobster or said mobster flipped the power switch that ends the game immediately, ''and'' you need to activate a trap to cut the party off at a certain point, but without actually trapping anyone. This is in the first ''three minutes''. In the old versions, the only way you even had a way of knowing any of these were about to happen or figure what to do was to find the screens that had red or yellow dots and figure how to counter them if necessary, and the game is filled to the brim with tossing you towards a Game Over if you don't know what's going to happen ahead of time. This goes double for the Lock codes, as you need to be watching when they're input as well. All of this with 7 screens and a lobby to manage simultaneously. Oh, and try you have to ready/power-up a trap before activating it, without accidentally shorting it out; in certain cases a split-second can result in being too late, so this makes for a hell of trouble if you're not to short out your power, too.prepared.
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* TrialAndErrorGameplay: Watching the rocking party early in the game? Whoops, you either let Alex get caught by a mobster or said mobster flipped the power switch that ends the game immediately, ''and'' you need to activate a trap to cut the party off at a certain point, but without actually trapping anyone. This is in the first ''three minutes''. In the old versions, the only way you even had a way of knowing any of these were about to happen or figure what to do was to find the screens that had red or yellow dots and figure how to counter them if necessary, and the game is filled to the brim with tossing you towards a Game Over if you don't know what's going to happen ahead of time. This goes double for the Lock codes, as you need to be watching when they're input as well. All of this with 7 screens and a lobby to manage simultaneously. Oh, and try not to short out your power, too.
** The UpdatedRerelease added an option to have all the screens happen simultaneously so that you really can see everything going on at once - but now you have no way of sizing up a threat without seeing it personally.
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* StockFootage: Some of the intruder scenes with the mobsters and secret society members are reused for the sake of gameplay, which sometimes gets a little odd when you see the same person in different rooms at the same time.

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->''Get me outta here!''

An adventure InteractiveMovie FullMotionVideo game produced by Creator/DigitalPictures and released for [[UsefulNotes/SegaGenesis Sega CD]], UsefulNotes/SegaSaturn and PC. It was re-released for iOS and Android in 2016 by Flash Film Works. Screaming Villains, alongside Flash Film Works, and Limited Run Games have announced a 25th Anniversary Edition of the game for UsefulNotes/PlayStation4. The game has a similar format to their earlier game, ''VideoGame/NightTrap''.

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->''Get ->'''Eddie:''' ''Hey... Hi. My name is Eddie. I need your help. This is my building, and since the neighborhood really sucks, I built all these traps and security systems, to protect the people who live here. The problem is, some bonehead locked me in the basement, and cut off my controls. But, see, they forgot about the phone lines, which is how I got you in. Now ''you'' can protect the tenants, and get me outta here!''

here. You and me are friends, right? You gotta help me...''

An adventure InteractiveMovie FullMotionVideo game produced by Creator/DigitalPictures and released for [[UsefulNotes/SegaGenesis Sega CD]], UsefulNotes/SegaSaturn and PC. It was re-released for iOS and Android in 2016 by Flash Film Works. Screaming Villains, alongside Flash Film Works, and Limited Run Games have announced released a 25th Anniversary Edition of the game on December 13th, 2018, for UsefulNotes/PlayStation4.UsefulNotes/{{Steam}} and UsefulNotes/PlayStation4, with a UsefulNotes/NintendoSwitch release on a later date. The game has a similar format to their earlier game, ''VideoGame/NightTrap''.



* BossRush: Slightly subverted, as there's only one last enemy to face in the final act, [[spoiler:Eddie]]. [[spoiler:First off, you have to head to the basement to save Lyle from being trapped with the conveyor belt. Then, you head to Alex's room to save her and push Eddie into the now-electrified chair trap. You then go to the Grads room to protect Phoebe and the statue, and trap Eddie with the hands trap. Then, you go to the band room and trap him with the cage trap, and finally, get him with the basket trap in Brutus' room to finish the game off. Screw up at any point, and after a huge scolding from Lyle, you start back at the beginning of the act.]]

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* BossRush: Slightly subverted, as there's only one last enemy to face in the final act, [[spoiler:Eddie]]. [[spoiler:First off, [[spoiler:First, you have to head to the basement to save Lyle from being trapped with the conveyor belt. Then, you head to Alex's room to save her and push Eddie into the now-electrified chair trap. You then go to the Grads room to protect Phoebe and the statue, and trap Eddie with the hands trap. Then, you go to the band room and trap him with the cage trap, and finally, get him with the basket trap in Brutus' room to finish the game off. Screw up at any point, and after a huge scolding from Lyle, you start back at the beginning of the act.]]



* DeletedScene: The reward for beating the game on the 2016 rerelease for iOS and Android are scenes that were DummiedOut of the final product. Some of which is an alternate warning scene if you don't trap the first intruder in Alex's room, an outtake of Brutus saying his iconic TakeThat line, and an unused GameOver scene with Lyle.



* InterfaceSpoiler: The interface on the [[UsefulNotes/SegaGenesis Sega CD]], UsefulNotes/SegaSaturn, and PC versions have little colored dots to determine if said dot is a tenant/Eddie (Green), members of a secret society (Yellow), or mobsters/Lyle (Red). The 2016 iOS/Android rerelease, on the other hand, changes the interface to make it feel more like a security system, with footage of what's going on while you're focused on another room. While this makes the game easier, you also see major plot details, which spoil the story.

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* InterfaceSpoiler: The interface on the [[UsefulNotes/SegaGenesis Sega CD]], UsefulNotes/SegaSaturn, and PC versions have little colored dots to determine if said dot is a tenant/Eddie (Green), members of a secret society (Yellow), or mobsters/Lyle (Red). The 2016 iOS/Android rerelease, and the 25th Anniversary Edition, on the other hand, changes the interface to make it feel more like a security system, with footage of what's going on while you're focused on another room. While this makes the game easier, you also see major plot details, which spoil the story.room.



-->'''Lyle:''' Eddie, your mom and I are worried!!
-->'''Eddie:''' Don't you talk about my mother! This is my building, MINE! If it wasn't for me, this place would be crater city! Now if you mess with me, you're gonna get it! Got it?!

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-->'''Lyle:''' Eddie, your mom mother and I are worried!!
-->'''Eddie:''' Don't you talk about my mother! mother, alright?! This is my building, MINE! If it wasn't for me, this place would be crater city! Now if you mess with me, you're gonna get it! Got it?!



-->[[spoiler:'''Eddie:''' Oh, you think you've won, huh?! Think you can just take control of MY buildings, MY traps?! Forget about it! NO ONE'S GONNA LEAVE THIS PLACE ALIVE, NO ONE!!!]]

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-->[[spoiler:'''Eddie:''' Oh, you think you've won, huh?! Think you can just take control of MY buildings, MY my building, my traps?! Forget about it! NO ONE'S GONNA LEAVE THIS PLACE BUILDING ALIVE, NO ONE!!!]]



* {{Unwinnable}}: There's only one real example, but it's a big one: [[spoiler:when Lyle the Handyman starts to talk about something he wants to show you, ''don't trap him'', despite what Eddie told you about Lyle causing trouble. Why? Because what Lyle wants to show you is a new trap. It's an electric cage trap, and you need this trap later on to stop Eddie from attacking people dressed as a mummy. If you trap Lyle before he can reveal the cage trap to you, you will be ''completely unable'' to beat Eddie later on and you'll lose the game.]]

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* {{Unwinnable}}: There's only one real example, but it's a big one: [[spoiler:when Lyle In the Handyman starts intro to talk about something he wants to show you, ''don't trap him'', despite what the game, Eddie told tells you about to trap Lyle, the handyman, whenever you can. However, in the second act, trapping Lyle causing trouble. Why? Because what Lyle wants to show you is a new trap. It's an electric cage trap, and you need this trap later on to stop Eddie from attacking people dressed as a mummy. If you trap Lyle before he can reveal the cage trap to you, you will be ''completely unable'' make you lose access to new, secret traps that you absolutely ''need'' to beat Eddie later on and you'll lose the game.]]
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* WhatTheHellHero: Both Eddie and Lyle, in their warning/GameOver scenes, are quick to call you out on either not trapping the intruders, leave the tenants in danger, trap the tenants, letting one of the intruders shut off the power box in the storage room, etc.
--> '''Eddie:''' Hey pal, you're here to PROTECT the tenants, not TRAP them! No offense, but you're an idiot, and I can't tolerate raging idiots! You're gone.
--> '''Lyle:''' Whose side are you on, anyway!? You're outta here!
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An adventure InteractiveMovie FullMotionVideo game produced by Creator/DigitalPictures and released for [[UsefulNotes/SegaGenesis Sega CD]], UsefulNotes/SegaSaturn and PC. It was re-released for iOS and Android in 2016 by Flash Film Works. Screaming Villains, alongside Flash Film Works, and Limited Run Games have announced a 25th Anniversary Edition of the game for PlayStation4. The game has a similar format to their earlier game, ''VideoGame/NightTrap''.

to:

An adventure InteractiveMovie FullMotionVideo game produced by Creator/DigitalPictures and released for [[UsefulNotes/SegaGenesis Sega CD]], UsefulNotes/SegaSaturn and PC. It was re-released for iOS and Android in 2016 by Flash Film Works. Screaming Villains, alongside Flash Film Works, and Limited Run Games have announced a 25th Anniversary Edition of the game for PlayStation4.UsefulNotes/PlayStation4. The game has a similar format to their earlier game, ''VideoGame/NightTrap''.



* HoistByYourOwnPetard: In the second and third act, [[spoiler:Eddie's security system is used against him]].

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* HoistByYourOwnPetard: HoistByHisOwnPetard: In the second and third act, [[spoiler:Eddie's security system is used against him]].
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* HoistByYourOwnPetard: In the second and third act, [[spoiler:Eddie's security system is used against him]].
Is there an issue? Send a MessageReason:
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An adventure InteractiveMovie FullMotionVideo game produced by Creator/DigitalPictures and released for [[UsefulNotes/SegaGenesis Sega CD]], UsefulNotes/SegaSaturn and PC. It was re-released for iOS and Android in 2016 by Flash Film Works. Screaming Villains, alongside Flash Film Works, and Limited Run Games have announced a 25th Anniversary Edition of the game for PlayStation 4. The game has a similar format to their earlier game, ''VideoGame/NightTrap''.

to:

An adventure InteractiveMovie FullMotionVideo game produced by Creator/DigitalPictures and released for [[UsefulNotes/SegaGenesis Sega CD]], UsefulNotes/SegaSaturn and PC. It was re-released for iOS and Android in 2016 by Flash Film Works. Screaming Villains, alongside Flash Film Works, and Limited Run Games have announced a 25th Anniversary Edition of the game for PlayStation 4.PlayStation4. The game has a similar format to their earlier game, ''VideoGame/NightTrap''.
Is there an issue? Send a MessageReason:
None


An adventure InteractiveMovie FullMotionVideo game produced by Creator/DigitalPictures and released for [[UsefulNotes/SegaGenesis Sega CD]], UsefulNotes/SegaSaturn and PC. It was re-released for iOS and Android in 2016 by Flash Film Works. The game has a similar format to their earlier game, ''VideoGame/NightTrap''.

to:

An adventure InteractiveMovie FullMotionVideo game produced by Creator/DigitalPictures and released for [[UsefulNotes/SegaGenesis Sega CD]], UsefulNotes/SegaSaturn and PC. It was re-released for iOS and Android in 2016 by Flash Film Works. Screaming Villains, alongside Flash Film Works, and Limited Run Games have announced a 25th Anniversary Edition of the game for PlayStation 4. The game has a similar format to their earlier game, ''VideoGame/NightTrap''.
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* GameOverMan: Some of the GameOver sequences have Lyle the Handyman (played by RLeeErmey) take this role.

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* GameOverMan: Some of the GameOver sequences have Lyle the Handyman (played by RLeeErmey) Creator/RLeeErmey) take this role.

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It's not so much a mythology gag as it is a creator in-joke.


* CreatorInJoke: When Eddie's mother (played by [[Music/{{Blondie}} Deborah Harry]]) meets the talent scout who comes to audition the band:
-->I'm a singer! Torch songs, mostly.



* MythologyGag: When Eddie's mother (played by [[Music/{{Blondie}} Deborah Harry]]) meets the talent scout who comes to audition the band:
-->I'm a singer! Torch songs, mostly.
Is there an issue? Send a MessageReason:
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An adventure InteractiveMovie FullMotionVideo game produced by Creator/DigitalPictures and released for UsefulNotes/SegaCD, UsefulNotes/SegaSaturn and PC. It was re-released for iOS and Android in 2016 by Flash Film Works. The game has a similar format to their earlier game, ''VideoGame/NightTrap''.

to:

An adventure InteractiveMovie FullMotionVideo game produced by Creator/DigitalPictures and released for UsefulNotes/SegaCD, [[UsefulNotes/SegaGenesis Sega CD]], UsefulNotes/SegaSaturn and PC. It was re-released for iOS and Android in 2016 by Flash Film Works. The game has a similar format to their earlier game, ''VideoGame/NightTrap''.



* NonstandardGameOver: Eddie reappears in the basement in Act 2 for a little talk with the player, and to also [[spoiler:switch the player off from his controls.]] He appears again in the storage room to [[spoiler:yank the cords out of the phone box, severing the player out of the security system.]] And if you [[spoiler:don't save Lyle in the basement in Act 3, Eddie turns the player off.]]

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* NonstandardGameOver: Eddie reappears in the basement in Act 2 for a little talk with the player, and to also [[spoiler:switch the player off from his controls.]] controls]]. He appears again in the storage room to [[spoiler:yank the cords out of the phone box, severing the player out of the security system.]] system]]. And if you [[spoiler:don't save Lyle in the basement in Act 3, Eddie turns the player off.]]off]].



* ScoobyDooHoax: Roughly around the middle of the game, an Egyptian mummy runs around trying to trap and/or kill people. [[spoiler:It's Eddie in disguise, and he dressed up like one so that he could get an Egyptian statue without anyone figuring out it was him]].

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* ScoobyDooHoax: Roughly around the middle of the game, an Egyptian mummy runs around trying to trap and/or kill people. [[spoiler:It's Eddie in disguise, and he dressed up like one so that he could get an Egyptian statue without anyone figuring out it was him]].him.]]



* TakeThat: "You tell [[Franchise/{{Mario}} Luigi and Mario]] their days are numbered!"

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* TakeThat: "You tell [[Franchise/{{Mario}} [[Franchise/SuperMarioBros Luigi and Mario]] their days are numbered!"



* YouHaveOutlivedYourUsefulness: Early on, Eddie needs your help to escape the basement he's trapped in. [[spoiler:After you free him, he goes on a rampage, and when he realizes that you are thwarting him, he will try to cut off your connection to the security system, and you will have to stop him from doing so]].

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* YouHaveOutlivedYourUsefulness: Early on, Eddie needs your help to escape the basement he's trapped in. [[spoiler:After you free him, he goes on a rampage, and when he realizes that you are thwarting him, he will try to cut off your connection to the security system, and you will have to stop him from doing so]].so.]]
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* CliffHanger: [[spoiler:Eddie presumably snatches the Egyptian statue and causes the vault containing treasure to be sealed again.]] The ending seems to be a SequelHook, but no sequel has been made.

to:

* CliffHanger: {{Cliffhanger}}: [[spoiler:Eddie presumably snatches the Egyptian statue and causes the vault containing treasure to be sealed again.]] The ending seems to be a SequelHook, but no sequel has been made.



* GameplayandStorySegregation: Much like ''VideoGame/NightTrap'', the events that happen in the game happen in real time, so while you go around trapping gangsters and intruders, you miss crucial story details, especially when Act 2 rolls around, when Lyle reveals secret traps that are required to trap [[spoiler:Eddie]] near the end of the game. Now while you have to ward off even more intruders [[spoiler:and Eddie trying to switch you off from the basement]], you also have to watch Lyle reveal the secret traps, because if you miss just one, the game becomes {{Unwinnable}}.

to:

* GameplayandStorySegregation: GameplayAndStorySegregation: Much like ''VideoGame/NightTrap'', the events that happen in the game happen in real time, so while you go around trapping gangsters and intruders, you miss crucial story details, especially when Act 2 rolls around, when Lyle reveals secret traps that are required to trap [[spoiler:Eddie]] near the end of the game. Now while you have to ward off even more intruders [[spoiler:and Eddie trying to switch you off from the basement]], you also have to watch Lyle reveal the secret traps, because if you miss just one, the game becomes {{Unwinnable}}.



* InterfaceSpoiler: The interface on the SegaCD, SegaSaturn, and PC versions have little colored dots to determine if said dot is a tenant/Eddie (Green), members of a secret society (Yellow), or mobsters/Lyle (Red). The 2016 iOS/Android rerelease, on the other hand, changes the interface to make it feel more like a security system, with footage of what's going on while you're focused on another room. While this makes the game easier, you also see major plot details, which spoil the story.

to:

* InterfaceSpoiler: The interface on the SegaCD, SegaSaturn, [[UsefulNotes/SegaGenesis Sega CD]], UsefulNotes/SegaSaturn, and PC versions have little colored dots to determine if said dot is a tenant/Eddie (Green), members of a secret society (Yellow), or mobsters/Lyle (Red). The 2016 iOS/Android rerelease, on the other hand, changes the interface to make it feel more like a security system, with footage of what's going on while you're focused on another room. While this makes the game easier, you also see major plot details, which spoil the story.



* LukeIAmYourFather: [[spoiler:Lyle the Handyman is Eddie's father, and Elizabeth, the apartment manager, is Eddie's mother]].

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* LukeIAmYourFather: [[spoiler:Lyle the Handyman is Eddie's father, and Elizabeth, the apartment manager, is Eddie's mother]].mother.]]



* NonStandardGameOver: Eddie reappears in the basement in Act 2 for a little talk with the player, and to also [[spoiler:switch the player off from his controls.]] He appears again in the storage room to [[spoiler:yank the cords out of the phone box, severing the player out of the security system.]] And if you [[spoiler:don't save Lyle in the basement in Act 3, Eddie turns the player off.]]

to:

* NonStandardGameOver: NonstandardGameOver: Eddie reappears in the basement in Act 2 for a little talk with the player, and to also [[spoiler:switch the player off from his controls.]] He appears again in the storage room to [[spoiler:yank the cords out of the phone box, severing the player out of the security system.]] And if you [[spoiler:don't save Lyle in the basement in Act 3, Eddie turns the player off.]]



* PressStartToGameOver: Just like it's older brother ''VideoGame/NightTrap'', if you stay idle on the intro cinematic, you automatically get a GameOver for just doing nothing.

to:

* PressStartToGameOver: Just like it's its older brother ''VideoGame/NightTrap'', if you stay idle on the intro cinematic, you automatically get a GameOver for just doing nothing.
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->''Get me outta here!''


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* BossRush: Slightly subverted, as there's only one last enemy to face in the final act, [[spoiler:Eddie]]. [[spoiler:First off, you have to head to the basement to save Lyle from being trapped with the conveyor belt. Then, you head to Alex's room to save her and push Eddie into the now-electrified chair trap. You then go to the Grads room to protect Phoebe and the statue, and trap Eddie with the hands trap. Then, you go to the band room and trap him with the cage trap, and finally, get him with the basket trap in Brutus' room to finish the game off. Screw up at any point, and after a huge scolding from Lyle, you start back at the beginning of the act.]]


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* DeletedScene: The reward for beating the game on the 2016 rerelease for iOS and Android are scenes that were DummiedOut of the final product. Some of which is an alternate warning scene if you don't trap the first intruder in Alex's room, an outtake of Brutus saying his iconic TakeThat line, and an unused GameOver scene with Lyle.


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* GameplayandStorySegregation: Much like ''VideoGame/NightTrap'', the events that happen in the game happen in real time, so while you go around trapping gangsters and intruders, you miss crucial story details, especially when Act 2 rolls around, when Lyle reveals secret traps that are required to trap [[spoiler:Eddie]] near the end of the game. Now while you have to ward off even more intruders [[spoiler:and Eddie trying to switch you off from the basement]], you also have to watch Lyle reveal the secret traps, because if you miss just one, the game becomes {{Unwinnable}}.


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* GuideDangIt: If you think it's possible to beat all three acts of this game first time in, you're dead wrong. Like ''VideoGame/NightTrap'', the intruders appear at random times, and there are events where you have to rescue a character, but unlike the aforementioned, you also have to look out for code numbers in Act 1, watch for special traps to unlock in Act 2, and disarm the traps set by a serial killer in the same act. So, yeah. It's impossible to beat this game first time in.


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* InterfaceSpoiler: The interface on the SegaCD, SegaSaturn, and PC versions have little colored dots to determine if said dot is a tenant/Eddie (Green), members of a secret society (Yellow), or mobsters/Lyle (Red). The 2016 iOS/Android rerelease, on the other hand, changes the interface to make it feel more like a security system, with footage of what's going on while you're focused on another room. While this makes the game easier, you also see major plot details, which spoil the story.


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* NonStandardGameOver: Eddie reappears in the basement in Act 2 for a little talk with the player, and to also [[spoiler:switch the player off from his controls.]] He appears again in the storage room to [[spoiler:yank the cords out of the phone box, severing the player out of the security system.]] And if you [[spoiler:don't save Lyle in the basement in Act 3, Eddie turns the player off.]]


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* PressStartToGameOver: Just like it's older brother ''VideoGame/NightTrap'', if you stay idle on the intro cinematic, you automatically get a GameOver for just doing nothing.


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* StalkerWithACrush: Eddie seems to have a crush on Alex. However, this seems to be subverted after Alex tells him about the story she's writing about the Edward Arms.


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* TokenGoodTeammate: Lyle helps out the player in Act 2 by revealing secret traps you didn't have access to before, to use them to trap a serial killer, a.k.a. [[spoiler:Eddie]]. After you help Lyle in Act 3, he helps out one more time by overloading the security system, electrifying the secret traps.
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* FaceHeelTurn: The player has opportunities to trap some of the tenants. Likewise, you can just let the tenants get trapped, or killed, by [[spoiler:The Mummy/Eddie]]. However, Eddie [[spoiler:(Lyle in Act 2 and 3)]] will be quick to give you a warning to not do that again, or just straight up give you a GameOver.

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* HeroAntagonist: Lyle the Handyman is definitely this.

to:

* HeroAntagonist: Lyle the Handyman is definitely this. In the beginning, Eddie tells you to trap him, because he's screwed everything up for him. However, after you set Eddie free, [[spoiler:Lyle is revealed to be Eddie's dad, and he locked him in the basement to protect the tenants from his psychotic rampage.]] He creates special traps that you need to listen to, as these are required to trap [[spoiler:Eddie]].


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-->'''Eddie (to Lyle):''' Hey, why don't you just shut up, alright?! Why don't you just get the hell out of our lives?!
-->'''Lyle:''' Eddie, your mom and I are worried!!
-->'''Eddie:''' Don't you talk about my mother! This is my building, MINE! If it wasn't for me, this place would be crater city! Now if you mess with me, you're gonna get it! Got it?!
-->'''Lyle:''' Well, we'll see about that!
-->'''Eddie (to the player):''' The old man just doesn't get it, does he?


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-->[[spoiler:'''Eddie:''' Oh, you think you've won, huh?! Think you can just take control of MY buildings, MY traps?! Forget about it! NO ONE'S GONNA LEAVE THIS PLACE ALIVE, NO ONE!!!]]
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-->'''Lyle''': YOU THOUGHT THIS WAS JUST A GAME, DIDN'T YOU?! WELL, IT'S '''OVER''' FOR YOU!!

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* ElectricTorture: Lyle overloads the security system in the final act, electrifying all of the "hidden" traps.


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* HarmlessElectrocution: Lyle overloads the security system in the final act, electrifying all of the "hidden" traps.
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* ElectricTorture: Lyle overloads the security system in the final act, electrifying all of the "hidden" traps.
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You play as an anonymous Internet user whose device suddenly gains access to the security system of the Edward Arms, a old Egyptian-themed American hotel. A young man named Eddie introduces himself as the creator of the system, as well as the architect of an extensive array of booby traps designed to capture intruders. However, Eddie has been locked in the basement and cut off from the controls, so it falls to you to take over the Edward Arms' cameras and traps, and protect the guests from a stream of invaders searching the hotel for ''something.''

to:

You play as an anonymous Internet user whose device suddenly gains access to the security system of the Edward Arms, a old Egyptian-themed American hotel. A young man named Eddie introduces himself as the creator of the system, as well as the architect of an extensive array of booby traps designed to capture intruders. However, Eddie has been locked in the basement and cut off from the controls, so it falls to you to take over the Edward Arms' cameras and traps, and protect the guests tenants from a stream of invaders searching the hotel for ''something.''
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* BattleDiscretionShot: Perhaps as a response to the public backlash against ''VideoGame/NightTrap'', the game avoids showing any violence against civilian characters, usually cutting away just as they are hustled off-screen by an enemy. One character is choked to death by having his shoulders lightly squeezed. And the traps themselves are played more for {{Slapstick}} than grievous bodily harm.
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The gameplay improves from ''VideoGame/NightTrap'' in a few ways: there is a mini-map displaying where the guests and intruders are, removing the need to constantly switch between cameras; the trap timing and visual/audio cues are more lenient; and some enemies can use the traps ''against'' you, meaning that you have to disarm as well as arm traps.

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