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''007 Racing'' is a 2000 video game based on the ''Franchise/JamesBond'' franchise, developed by British studio Eutechnyx and published by Creator/ElectronicArts for the UsefulNotes/PlayStation.

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''007 Racing'' is a 2000 video game based on the ''Franchise/JamesBond'' franchise, developed by British studio Eutechnyx and published by Creator/ElectronicArts for the UsefulNotes/PlayStation.
Platform/PlayStation.
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I could not find any source that confirms 007 Racing and Driver share the same engine. Supposedly the former uses a modified Need for Speed engine and the latter uses its own engine.


It's worth noting that the software for developing this game will be later used to develop the ''VideoGame/{{Driver}}'' series.
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[[caption-width-right:350:Be Bond. Behind the wheel.]]

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[[caption-width-right:350:Be Bond. Behind the wheel.]]
[[caption-width-right:350: ''Shadows in love. Voices inside.\\
Somewhere to start becoming one.]]''



* {{Prequel}}: Although not directly stated, the game is implied to be one given the appearance of Xenia Onatopp (considering [[spoiler: she died]] in Brosnan's first film, ''Film/GoldenEye'', which came out five years before the game) and the presence of Q still in service to [=MI6=], given how he had explicitly retired in ''Film/TheWorldIsNotEnough''. Also causes a bit of AdaptationInducedPlotHole, considering Bond doesn't seem to recognize Xenia in ''Film/GoldenEye'', plus the BMW-Z28 from ''Film/TheWorldIsNotEnough'' (coming out ''after'' ''[=GoldenEye=]'''s events) showing up...

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* {{Prequel}}: Although not directly stated, the game is implied to be one given the appearance of Xenia Onatopp (considering [[spoiler: she died]] in Brosnan's first film, ''Film/GoldenEye'', which came out five years before the game) and the presence of Q still in service to [=MI6=], given how he had explicitly retired in ''Film/TheWorldIsNotEnough''. Also causes a bit of AdaptationInducedPlotHole, considering Bond doesn't seem to recognize Xenia in ''Film/GoldenEye'', plus the BMW-Z28 BMW Z8 from ''Film/TheWorldIsNotEnough'' (coming out ''after'' ''[=GoldenEye=]'''s events) showing up...

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[[caption-width-right:350:Be Bond. Behind the wheel.]]


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Preceded by ''VideoGame/TheWorldIsNotEnough'' and followed by ''VideoGame/AgentUnderFire''.

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'''007 Racing''' is a 2000 video game based on the Franchise/JamesBond franchise, developed by Creator/ElectronicArts for the UsefulNotes/PlayStation.

to:

'''007 Racing''' ''007 Racing'' is a 2000 video game based on the Franchise/JamesBond ''Franchise/JamesBond'' franchise, developed by British studio Eutechnyx and published by Creator/ElectronicArts for the UsefulNotes/PlayStation.



After an intense escape from the Eastern European border, where Bond extracts Cherise Lite, the kidnapped daughter of billionaire Dr. Hammond Litte, Bond returns to M16 to be informed of his next mission; a NATO freighter filled with high-tech weaponry and a state-of-the-art GPS system has been hijacked, the shipment stolen and ready to be auctioned off to international terrorists. Sent to rendezvous with his CIA ally Jack Wade, Bond must uncover the missing weapons in multiple driving-based missions.

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After an intense escape from the Eastern European border, where Bond extracts Cherise Lite, Litte, the kidnapped daughter of billionaire Dr. Hammond Litte, Bond returns to M16 [=MI6=] to be informed of his next mission; a NATO freighter filled with high-tech weaponry and a state-of-the-art GPS system has been hijacked, the shipment stolen and ready to be auctioned off to international terrorists. Sent to rendezvous with his CIA ally Jack Wade, Bond must uncover the missing weapons in multiple driving-based missions.



Before anybody asks, NO, you '''can't''' drive an invisible car. ''Film/DieAnotherDay'' comes out two years after.

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Before anybody asks, NO, no, you '''can't''' drive an invisible car. ''Film/DieAnotherDay'' comes This game came out two years after.before ''Film/DieAnotherDay''.



* BottomlessMagazines: The twin-machine guns, should Bond be given access, stores what appears to be infinite rounds of ammunition. Sure, the player sees the ammunition meter going down, but it's depletion goes so slowly it's ''impossible'' to run dry of ammunition. Averted for the rest of his supplies, however.

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* BottomlessMagazines: The twin-machine guns, should Bond be given access, stores what appears to be infinite rounds of ammunition. Sure, the player sees the ammunition meter going down, but it's its depletion goes so slowly it's ''impossible'' to run dry of ammunition. Averted for the rest of his supplies, however.



* HiddenVillain: [[spoiler: Dr. Hammond Litte, father of Cherise Litte, who is behind the hijacking of a NATO freighter filled with weapons. Bond's rescue of Cherise in the first mission is simply a decoy set up by Dr. Litte to throw M16 off while he carried out his plans]].

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* HiddenVillain: [[spoiler: Dr. Hammond Litte, father of Cherise Litte, who is behind the hijacking of a NATO freighter filled with weapons. Bond's rescue of Cherise in the first mission is simply a decoy set up by Dr. Litte to throw M16 [=MI6=] off while he carried out his plans]].



* PoliceAreUseless: The NYPD shows up in the two New York missions on 007 difficulty, and they are somewhere between annoying to simply obtrusive. They spend the entire level trying to detain Bond while Bond is either trying to jettison a bomb in his car, or attempting to hack the network four limousines carrying vital information to uncover a terrorist plot. Worse of all, since both missions have Bond in civilain mode, he's ''not'' allowed access to his arsenal of weapons.
* {{Prequel}}: Although not directly stated, the game is implied to be one given the appearance of Xenia Onatopp (considering [[spoiler: she died]] in Brosnan's first film, ''Film/GoldenEye'' who is 5 years old at the game's release) and the presence of Q still in service to M16, given how he had explicitly retired in ''Film/TheWorldIsNotEnough''. Also causes a bit of AdaptationInducedPlotHole, considering Bond doesn't seem to recognize Xenia in ''Film/GoldenEye'', plus the BMW-Z28 from ''Film/TheWorldIsNotEnough'' (coming out ''after'' Goldeneye's events) showing up...

to:

* PoliceAreUseless: The NYPD shows up in the two New York missions on 007 difficulty, and they are somewhere between annoying to simply obtrusive. They spend the entire level trying to detain Bond while Bond is either trying to jettison a bomb in his car, or attempting to hack the network four limousines carrying vital information to uncover a terrorist plot. Worse of all, since both missions have Bond in civilain civilian mode, he's ''not'' allowed access to his arsenal of weapons.
* {{Prequel}}: Although not directly stated, the game is implied to be one given the appearance of Xenia Onatopp (considering [[spoiler: she died]] in Brosnan's first film, ''Film/GoldenEye'' who is 5 ''Film/GoldenEye'', which came out five years old at before the game's release) game) and the presence of Q still in service to M16, [=MI6=], given how he had explicitly retired in ''Film/TheWorldIsNotEnough''. Also causes a bit of AdaptationInducedPlotHole, considering Bond doesn't seem to recognize Xenia in ''Film/GoldenEye'', plus the BMW-Z28 from ''Film/TheWorldIsNotEnough'' (coming out ''after'' Goldeneye's ''[=GoldenEye=]'''s events) showing up...



* SuspiciousVideogameGenerosity: The third mission begins with Bond driving into a wide open area filled with spare missiles, shields, med-kits, and various power-ups to stock up in his vehicle... because the immediate following area is an army camp full of enemy soldiers, turrets, and two hard-to-destroy excavators which can deal ''massive'' damage to Bond.

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* SuspiciousVideogameGenerosity: SuspiciousVideoGameGenerosity: The third mission begins with Bond driving into a wide open area filled with spare missiles, shields, med-kits, and various power-ups to stock up in his vehicle... because the immediate following area is an army camp full of enemy soldiers, turrets, and two hard-to-destroy excavators which can deal ''massive'' damage to Bond.



* WhyAmITicking: The second mission (appropriately titled "Give Me A Break!"), where Bond arrives in New York, only to discover his BMW has been rigged with a TimeBomb, and also twelve similar bombs have been located throughout New York. The entire mission involves Bond [[DrivesLikeCrazy driving like crazy]] around New York (avoiding the NYPD in 007 difficulty) trying to collect all twelve detonators, and then jettisoning the BMW into the Hudson River where the bomb goes off without hurting anyone.

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* WhyAmITicking: The second mission (appropriately titled "Give Me A a Break!"), where Bond arrives in New York, only to discover his BMW has been rigged with a TimeBomb, and also twelve similar bombs have been located throughout New York. The entire mission involves Bond [[DrivesLikeCrazy driving like crazy]] around New York (avoiding the NYPD in 007 difficulty) trying to collect all twelve detonators, and then jettisoning the BMW into the Hudson River where the bomb goes off without hurting anyone.anyone.
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JustForFun/TheOneWith... all the driving-themed missions.

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JustForFun/TheOneWith... JustForFun/TheOneWith all the driving-themed missions.
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TheOneWith... all the driving-themed missions.

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TheOneWith...JustForFun/TheOneWith... all the driving-themed missions.
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* {{Prequel}}: Although not directly stated, the game is implied to be one considering the appearance of Xenia Onatopp (considering [[spoiler: she died]] in Brosnan's first film, ''Film/GoldenEye'' who is 5 years old at the game's release) and the presence of Q still in service to M16, given how he had explicitly retired in ''Film/TheWorldIsNotEnough''. Also causes a bit of AdaptationInducedPlotHole, considering Bond doesn't seem to recognize Xenia in ''Film/GoldenEye'', plus the BMW-Z28 from ''Film/TheWorldIsNotEnough'' (coming out ''after'' Goldeneye's events) showing up...

to:

* {{Prequel}}: Although not directly stated, the game is implied to be one considering given the appearance of Xenia Onatopp (considering [[spoiler: she died]] in Brosnan's first film, ''Film/GoldenEye'' who is 5 years old at the game's release) and the presence of Q still in service to M16, given how he had explicitly retired in ''Film/TheWorldIsNotEnough''. Also causes a bit of AdaptationInducedPlotHole, considering Bond doesn't seem to recognize Xenia in ''Film/GoldenEye'', plus the BMW-Z28 from ''Film/TheWorldIsNotEnough'' (coming out ''after'' Goldeneye's events) showing up...



* SlipperySkid: The oil slick feature from ''Film/TheSpyWhoLovedMe'' returns, and could be used in various chase-themed missions to slow down pursuing enemies by coating the road behind Bond with a layer of slippery crude oil.

to:

* SlipperySkid: The oil slick OilSlick feature from ''Film/TheSpyWhoLovedMe'' returns, and could be used in various chase-themed missions to slow down pursuing enemies by coating the road behind Bond with a layer of slippery crude oil.
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Before anybody asks, NO, you '''can't''' drive an invisible car. ''Film/DieAnotherDay'' comes out two years after.

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[[caption-width-right:350:some caption text]]

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[[caption-width-right:350:some caption text]]\n



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* BottomlessMagazines: The twin-machine guns, should Bond be given access, stores what appears to be infinite rounds of ammunition. Sure, the player sees the ammunition meter going down, but it's depletion runs so slowly it's ''impossible'' to run dry of ammunition.

to:

* BodyArmorAsHitPoints: Every now and then, Bond can collect a foldable shield that covers the back of his vehicles (similar to the shield seen in ''Film/{{Thunderball}}''); when activated, this shield serves as an extra life bar.
* BottomlessMagazines: The twin-machine guns, should Bond be given access, stores what appears to be infinite rounds of ammunition. Sure, the player sees the ammunition meter going down, but it's depletion runs goes so slowly it's ''impossible'' to run dry of ammunition.ammunition. Averted for the rest of his supplies, however.



* ContinuityNod: The game throws a few of these to the franchise:
** Cherise, wearing a white bikini in a cutscene, asks Bond "[[Film/DrNo Are you looking for something, or just looking?]]"
** The Aston Martin V8 has laser-cutters attached to it's sides for disabling tires, exactly the same way as seen in ''Film/TheLivingDaylights''.
** Bond versus Xenia Onatopp on a car chase, although this one's more of a CallForward if the game is assumed to be set before ''Film/GoldenEye''.



* ForkliftFu: The third mission has Bond battling heavily-armoured forklifts which repeatedly attacks Bond by ramming his side.
* HiddenVillain: [[spoiler: Dr. Hammond Litte, father of Cherisse Litte, who is behind the hijacking of a NATO freighter filled with weapons. Bond's rescue of Cherisse in the first mission is simply a decoy set up by Dr. Litte to throw M16 off while he carried out his plans]].

to:

* ForkliftFu: The third mission has Bond battling heavily-armoured heavily-armored forklifts which repeatedly attacks Bond by ramming his side.
* HiddenVillain: [[spoiler: Dr. Hammond Litte, father of Cherisse Cherise Litte, who is behind the hijacking of a NATO freighter filled with weapons. Bond's rescue of Cherisse Cherise in the first mission is simply a decoy set up by Dr. Litte to throw M16 off while he carried out his plans]].



* {{Prequel}}: Although not directly stated, the game is implied to be one considering the appearance of Xenia Onatopp (considering she died in Brosnan's first film, ''Film/GoldenEye'' who is 5 years old at the game's release). Also causes a bit of AdaptationInducedPlotHole, considering Bond doesn't seem to recognize her in the movie's timeline, plus a vehicle from ''Film/TheWorldIsNotEnough'' (coming out ''after'' Goldeneye's events) showing up...
* RunForTheBorder: The first mission has Bond extracting the prisoner, Cherisse Litte, from a military outpost in Eastern Europe before making a dash for the border.

to:

* {{Prequel}}: Although not directly stated, the game is implied to be one considering the appearance of Xenia Onatopp (considering [[spoiler: she died died]] in Brosnan's first film, ''Film/GoldenEye'' who is 5 years old at the game's release). release) and the presence of Q still in service to M16, given how he had explicitly retired in ''Film/TheWorldIsNotEnough''. Also causes a bit of AdaptationInducedPlotHole, considering Bond doesn't seem to recognize her Xenia in the movie's timeline, ''Film/GoldenEye'', plus a vehicle the BMW-Z28 from ''Film/TheWorldIsNotEnough'' (coming out ''after'' Goldeneye's events) showing up...
* RunForTheBorder: The first mission has Bond extracting the prisoner, Cherisse Cherise Litte, from a military outpost in Eastern Europe before making a dash for the border.


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* UnderwaterBase: The game's second-to-last level has Bond infiltrating [[spoiler: Dr. Litte's]] base under the Baltic Sea in the Lotus Esprit to uncover the villain's final plan, and then destroy the base. It ends with Bond driving the Lotus into the water, at which point (much like the movie it debuts in) the Lotus morphs into a submarine.
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* TheBusCameBack: Multiple vehicles from the Bond franchise made a comeback in this game, including the [[Film/Goldfinger Aston Martin DB5]], [[Film/TheSpyWhoLovedMe the Lotus Esprit]], [[Film/TheLivingDaylights Aston Martin V8 Vantage]], and the gadget-laden [[Film/GoldenEye BMW]]. Doubles as a ContinuityNod, the V8's laser-equipped side-wheels and the Lotus Esprit's ability to convert into a submarine turns up as key features necessary to complete the game.

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* TheBusCameBack: Multiple vehicles from the Bond franchise made a comeback in this game, including the [[Film/Goldfinger [[Film/{{Goldfinger}} Aston Martin DB5]], [[Film/TheSpyWhoLovedMe the Lotus Esprit]], [[Film/TheLivingDaylights Aston Martin V8 Vantage]], and the gadget-laden [[Film/GoldenEye BMW]]. Doubles as a ContinuityNod, the V8's laser-equipped side-wheels and the Lotus Esprit's ability to convert into a submarine turns up as key features necessary to complete the game.



* WhyAmITicking: The second mission (appropriately titled "Give Me A Break!"), where Bond arrives in New York, only to discover his BMW has been rigged with a TimeBomb, and also twelve similar bombs have been located throughout New York. THe entire mission involves Bond [[DrivesLikeCrazy driving like crazy]] around New York (avoiding the NYPD in 007 difficulty) trying to collect all twelve detonators, and then jettisoning the BMW into the Hudson River where the bomb goes off without hurting anyone.

to:

* WhyAmITicking: The second mission (appropriately titled "Give Me A Break!"), where Bond arrives in New York, only to discover his BMW has been rigged with a TimeBomb, and also twelve similar bombs have been located throughout New York. THe The entire mission involves Bond [[DrivesLikeCrazy driving like crazy]] around New York (avoiding the NYPD in 007 difficulty) trying to collect all twelve detonators, and then jettisoning the BMW into the Hudson River where the bomb goes off without hurting anyone.
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None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/61ywxn2s0xl.jpg]]
[[caption-width-right:350:some caption text]]

TheOneWith... all the driving-themed missions.

'''007 Racing''' is a 2000 video game based on the Franchise/JamesBond franchise, developed by Creator/ElectronicArts for the UsefulNotes/PlayStation.

One of the Bond games developed in UsefulNotes/TheNineties which isn't based on any pre-existing work, ''007 Racing'' follows an original plotline.

After an intense escape from the Eastern European border, where Bond extracts Cherise Lite, the kidnapped daughter of billionaire Dr. Hammond Litte, Bond returns to M16 to be informed of his next mission; a NATO freighter filled with high-tech weaponry and a state-of-the-art GPS system has been hijacked, the shipment stolen and ready to be auctioned off to international terrorists. Sent to rendezvous with his CIA ally Jack Wade, Bond must uncover the missing weapons in multiple driving-based missions.

It's worth noting that the software for developing this game will be later used to develop the ''VideoGame/{{Driver}}'' series.

---
!!Mr. Bond has a License to Drive.

* BottomlessMagazines: The twin-machine guns, should Bond be given access, stores what appears to be infinite rounds of ammunition. Sure, the player sees the ammunition meter going down, but it's depletion runs so slowly it's ''impossible'' to run dry of ammunition.
* TheBusCameBack: Multiple vehicles from the Bond franchise made a comeback in this game, including the [[Film/Goldfinger Aston Martin DB5]], [[Film/TheSpyWhoLovedMe the Lotus Esprit]], [[Film/TheLivingDaylights Aston Martin V8 Vantage]], and the gadget-laden [[Film/GoldenEye BMW]]. Doubles as a ContinuityNod, the V8's laser-equipped side-wheels and the Lotus Esprit's ability to convert into a submarine turns up as key features necessary to complete the game.
* CarFu: Goes without saying in a Bond-themed video game filled with driving missions. The player as Bond can pull off some ''crazy'' stunts in the New York and Lousiana chase missions.
* ConstructionVehicleRampage: The mission in Mexico, in a military compound where Bond must do battle against two massive excavators (some five times larger than his Aston Martin). These giant construction vehicles are vulnerable only from their sides, and Bond must figure a way to destroy them using the limited amount of missiles he have access.
* CoolCar: It's a Bond video game that brings out most of the cool vehicles Bond had driven throughout the franchise's then-38-year run.
* DavidVersusGoliath: Whenever Bond takes on tanks in his car. And also the mission in Lousiana where Bond pursues the henchman, Whisper, who is on a heavy vehicle which Bond must disable using the laser-equipped Aston Martin V8 Vantage.
* ForkliftFu: The third mission has Bond battling heavily-armoured forklifts which repeatedly attacks Bond by ramming his side.
* HiddenVillain: [[spoiler: Dr. Hammond Litte, father of Cherisse Litte, who is behind the hijacking of a NATO freighter filled with weapons. Bond's rescue of Cherisse in the first mission is simply a decoy set up by Dr. Litte to throw M16 off while he carried out his plans]].
* HomingProjectile: The Stinger Missiles, where upon selection will have a radar screen to home in on targets. Usually used to take down airborne enemies like helicopters, or to destroy a pair of guard towers.
* MookCarryover: [[Film/TheSpyWhoLovedMe Jaws]] and [[Film/GoldenEye Xenia Onatopp]] shows up as bosses in two levels as minions of [[spoiler: Dr. Hammond Litte]], trying to stop Bond from uncovering the villains' plot.
* PoliceAreUseless: The NYPD shows up in the two New York missions on 007 difficulty, and they are somewhere between annoying to simply obtrusive. They spend the entire level trying to detain Bond while Bond is either trying to jettison a bomb in his car, or attempting to hack the network four limousines carrying vital information to uncover a terrorist plot. Worse of all, since both missions have Bond in civilain mode, he's ''not'' allowed access to his arsenal of weapons.
* {{Prequel}}: Although not directly stated, the game is implied to be one considering the appearance of Xenia Onatopp (considering she died in Brosnan's first film, ''Film/GoldenEye'' who is 5 years old at the game's release). Also causes a bit of AdaptationInducedPlotHole, considering Bond doesn't seem to recognize her in the movie's timeline, plus a vehicle from ''Film/TheWorldIsNotEnough'' (coming out ''after'' Goldeneye's events) showing up...
* RunForTheBorder: The first mission has Bond extracting the prisoner, Cherisse Litte, from a military outpost in Eastern Europe before making a dash for the border.
* SuspiciousVideogameGenerosity: The third mission begins with Bond driving into a wide open area filled with spare missiles, shields, med-kits, and various power-ups to stock up in his vehicle... because the immediate following area is an army camp full of enemy soldiers, turrets, and two hard-to-destroy excavators which can deal ''massive'' damage to Bond.
* SlipperySkid: The oil slick feature from ''Film/TheSpyWhoLovedMe'' returns, and could be used in various chase-themed missions to slow down pursuing enemies by coating the road behind Bond with a layer of slippery crude oil.
* TankGoodness: Tanks are a recurring enemy in military-themed missions, usually serving as GiantMook-type enemies requiring four missiles to destroy. They're ridiculously slow however and can be avoided just by speeding past.
* TimedMission: Most missions comes with a timer that leads to a GameOver if it runs out. It gets ''really'' frustrating in the two New York levels, where Bond must race against time to respectively dispose a TimeBomb hidden in his vehicle and pursue four limousines containing vital information to hack in their systems.
* WhyAmITicking: The second mission (appropriately titled "Give Me A Break!"), where Bond arrives in New York, only to discover his BMW has been rigged with a TimeBomb, and also twelve similar bombs have been located throughout New York. THe entire mission involves Bond [[DrivesLikeCrazy driving like crazy]] around New York (avoiding the NYPD in 007 difficulty) trying to collect all twelve detonators, and then jettisoning the BMW into the Hudson River where the bomb goes off without hurting anyone.

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