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Doshin absorbs the love and hate of the islanders, and in doing so grows larger. Love is gained by seeing to their needs - planting trees, flattening land or raising land from the sea, removing obstructions, and after a while, picking up a villager and giving them a tour of the island. Hate is absorbed by [[VideoGameCrueltyPotential destroying buildings, killing villagers]], [[ArsonMurderAndJaywalking and generally making a right nuisance of oneself]]. Garner enough love or hate from any given village and the inhabitants will start to give it out upon simply seeing the giant. It is worth noting that hate is a stronger emotion than love - a village that loves the giant will give out a modest number of hearts and can be made to hate him easily enough, while a village that hates him will give a ''lot'' of skulls. Also, Jashin will always generate hate simply by appearing, but particularly loving villagers will revert to hearts as soon as he transforms. This also affects the style of the buildings, with a loving village producing warm and welcoming structires, while those of a hating village are spiky and threatening.

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Doshin absorbs the love and hate of the islanders, and in doing so grows larger. Love is gained by seeing to their needs - [[Video GameCaringPotential planting trees, flattening land or raising land from the sea, removing obstructions, and after a while, picking up a villager and giving them a tour of the island.island]]. Hate is absorbed by [[VideoGameCrueltyPotential destroying buildings, killing villagers]], [[ArsonMurderAndJaywalking and generally making a right nuisance of oneself]]. Garner enough love or hate from any given village and the inhabitants will start to give it out upon simply seeing the giant. It is worth noting that hate is a stronger emotion than love - a village that loves the giant will give out a modest number of hearts and can be made to hate him easily enough, while a village that hates him will give a ''lot'' of skulls. Also, Jashin will always generate hate simply by appearing, but particularly loving villagers will revert to hearts as soon as he transforms. This also affects the style of the buildings, with a loving village producing warm and welcoming structires, while those of a hating village are spiky and threatening.
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Doshin absorbs the love and hate of the islanders, and in doing so grows larger. Love is gained by seeing to their needs - planting trees, flattening land or raising land from the sea, removing obstructions, and after a while, picking up a villager and giving them a tour of the island. Hate is absorbed by destroying buildings, killing villagers, and generally making a right nuisance of oneself. Garner enough love or hate from any given village and the inhabitants will start to give it out upon simply seeing the giant. It is worth noting that hate is a stronger emotion than love - a village that loves the giant will give out a modest number of hearts and can be made to hate him easily enough, while a village that hates him will give a ''lot'' of skulls. Also, Jashin will always generate hate simply by appearing, but particularly loving villagers will revert to hearts as soon as he transforms. This also affects the style of the buildings, with a loving village producing warm and welcoming structires, while those of a hating village are spiky and threatening.

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Doshin absorbs the love and hate of the islanders, and in doing so grows larger. Love is gained by seeing to their needs - planting trees, flattening land or raising land from the sea, removing obstructions, and after a while, picking up a villager and giving them a tour of the island. Hate is absorbed by [[VideoGameCrueltyPotential destroying buildings, killing villagers, villagers]], [[ArsonMurderAndJaywalking and generally making a right nuisance of oneself.oneself]]. Garner enough love or hate from any given village and the inhabitants will start to give it out upon simply seeing the giant. It is worth noting that hate is a stronger emotion than love - a village that loves the giant will give out a modest number of hearts and can be made to hate him easily enough, while a village that hates him will give a ''lot'' of skulls. Also, Jashin will always generate hate simply by appearing, but particularly loving villagers will revert to hearts as soon as he transforms. This also affects the style of the buildings, with a loving village producing warm and welcoming structires, while those of a hating village are spiky and threatening.
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* BigRedDevil: Jashin invokes this.


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* PointyEars: Jashin.
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* IdleAnimation: Humans will balance on balls or play with holla hoops and the giants will lie down and go to sleep if you leave them alone long enough. Sodoru even keeps track of how long they sleep.


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* SchizoTech: The Humans don't have any noticeable technology but their comments at the end of the day will sometimes say that Doshin looked bigger on [=TV=].
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* Invincible Hero/ Invincible Villain: The giants can only die if they fall off the edge of the world.

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* Invincible Hero/ Invincible Villain: InvincibleHero/ InvincibleVillain: The giants can only die if they fall off the edge of the world.
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* Invincible Hero/ Invincible Villain: The giants can only die if they fall off the edge of the world.
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* FarSideIsland: Most of the islands surround Barudo are this from Doshin's perspective.


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* MightyGlacier: Doshin isn't very fast.
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* ThePowerOfTheSun: Heat from the sun is what powers Fishing and Jason.

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* ThePowerOfTheSun: Heat from the sun is what powers Fishing Doshin and Jason.Jashin.

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* HumanityIsWhite: The different "races" are identical Caucasians wearing different colored clothes.

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* HumanityIsWhite: HumansAreWhite: The different "races" are identical Caucasians wearing different colored clothes.


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* ThePowerOfTheSun: Heat from the sun is what powers Fishing and Jason.

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* ExpositionFairy Both Sodoru and the mysterious woman's voice.



* HumanityIsWhite: The different "races" are identical Caucasians wearing different colored clothes.



* NinjaButterfly: Both Sodoru and the mysterious woman's voice.
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The game was originally released in Japan for the {{Nintendo 64}} in 1999. A 64DD add-on entitled ''[[LongTitle Doshin the Giant: Tinkling Toddler Liberation Front! Assemble!]]'' was released the next year, which saw little kid helping Doshin in the dream world by urinating on things. [[WidgetSeries We think]]. The original was also ported to the [[UsefulNotes/NintendoGameCube GameCube]], appearing in Japan in March of 2002 and getting a European release in September of the same year, with no US release in sight. The GC version is, thankfully, free of tinkling kids. Western audiences are most likely even somewhat aware of this game thanks to Doshin and Jashin appearing as trophies in ''[[Videogame/SuperSmashBros Super Smash Bros. Melee]]''.

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The game was originally released in Japan for the {{Nintendo UsefulNotes/{{Nintendo 64}} in 1999. A 64DD add-on entitled ''[[LongTitle Doshin the Giant: Tinkling Toddler Liberation Front! Assemble!]]'' was released the next year, which saw little kid helping Doshin in the dream world by urinating on things. [[WidgetSeries We think]]. The original was also ported to the [[UsefulNotes/NintendoGameCube GameCube]], appearing in Japan in March of 2002 and getting a European release in September of the same year, with no US release in sight. The GC version is, thankfully, free of tinkling kids. Western audiences are most likely even somewhat aware of this game thanks to Doshin and Jashin appearing as trophies in ''[[Videogame/SuperSmashBros Super Smash Bros. Melee]]''.
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The game was originally released in Japan for the {{Nintendo 64}} in 1999. A 64DD add-on entitled ''[[LongTitle Doshin the Giant: Tinkling Toddler Liberation Front! Assemble!]]'' was released the next year, which saw little kid helping Doshin in the dream world by urinating on things. [[WidgetSeries We think]]. The original was also ported to the [[UsefulNotes/NintendoGameCube GameCube]], appearing in Japan in March of 2002 and getting a world release in September of the same year. The GC version is, thankfully, free of tinkling kids. Western audiences are most likely even somewhat aware of this game thanks to Doshin and Jashin appearing as trophies in ''[[Videogame/SuperSmashBros Super Smash Bros. Melee]]''.

to:

The game was originally released in Japan for the {{Nintendo 64}} in 1999. A 64DD add-on entitled ''[[LongTitle Doshin the Giant: Tinkling Toddler Liberation Front! Assemble!]]'' was released the next year, which saw little kid helping Doshin in the dream world by urinating on things. [[WidgetSeries We think]]. The original was also ported to the [[UsefulNotes/NintendoGameCube GameCube]], appearing in Japan in March of 2002 and getting a world European release in September of the same year.year, with no US release in sight. The GC version is, thankfully, free of tinkling kids. Western audiences are most likely even somewhat aware of this game thanks to Doshin and Jashin appearing as trophies in ''[[Videogame/SuperSmashBros Super Smash Bros. Melee]]''.
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The game was originally released in Japan for the {{Nintendo 64}} in 1999. A 64DD add-on entitled ''[[LongTitle Doshin the Giant: Tinkling Toddler Liberation Front! Assemble!]]'' was released the next year, which saw little kid helping Doshin in the dream world by urinating on things. [[WidgetSeries We think]]. The original was also ported to the {{GameCube}}, appearing in Japan in March of 2002 and getting a world release in September of the same year. The GC version is, thankfully, free of tinkling kids. Western audiences are most likely even somewhat aware of this game thanks to Doshin and Jashin appearing as trophies in ''[[Videogame/SuperSmashBros Super Smash Bros. Melee]]''.

to:

The game was originally released in Japan for the {{Nintendo 64}} in 1999. A 64DD add-on entitled ''[[LongTitle Doshin the Giant: Tinkling Toddler Liberation Front! Assemble!]]'' was released the next year, which saw little kid helping Doshin in the dream world by urinating on things. [[WidgetSeries We think]]. The original was also ported to the {{GameCube}}, [[UsefulNotes/NintendoGameCube GameCube]], appearing in Japan in March of 2002 and getting a world release in September of the same year. The GC version is, thankfully, free of tinkling kids. Western audiences are most likely even somewhat aware of this game thanks to Doshin and Jashin appearing as trophies in ''[[Videogame/SuperSmashBros Super Smash Bros. Melee]]''.
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This isn\'t true. It is in the game, it\'s just very rare.


* DummiedOut: The manual mentions "Nortys", spirits of the islanders' jealousy that steal trees, and even provides a screenshot. They never appear in the game.
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The game was originally released in Japan for the {{Nintendo 64}} in 1999. A 64DD add-on entitled ''[[LongTitle Doshin the Giant: Tinkling Toddler Liberation Front! Assemble!]]'' was released the next year, which saw little kid helping Doshin in the dream world by urinating on things. [[WidgetSeries We think]]. The original was also ported to the {{GameCube}}, appearing in Japan in March of 2002 and getting a world release in September of the same year. The GC version is, thankfully, free of tinkling kids. Western audiences are most likely even somewhat aware of this game thanks to Doshin and Jashin appearing as trophies in [[Videogame/SuperSmashBros Super Smash Bros. Melee.]]

to:

The game was originally released in Japan for the {{Nintendo 64}} in 1999. A 64DD add-on entitled ''[[LongTitle Doshin the Giant: Tinkling Toddler Liberation Front! Assemble!]]'' was released the next year, which saw little kid helping Doshin in the dream world by urinating on things. [[WidgetSeries We think]]. The original was also ported to the {{GameCube}}, appearing in Japan in March of 2002 and getting a world release in September of the same year. The GC version is, thankfully, free of tinkling kids. Western audiences are most likely even somewhat aware of this game thanks to Doshin and Jashin appearing as trophies in [[Videogame/SuperSmashBros ''[[Videogame/SuperSmashBros Super Smash Bros. Melee.]]Melee]]''.
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Corrected translation of the title of the add-on, according to Wikipedia.


The game was originally released in Japan for the {{Nintendo 64}} in 1999. A 64DD add-on entitled ''[[LongTitle Doshin the Giant: Rescue from the Front by the Toddlers that Tinkle at the Large Meeting-hall]]'' was released the next year, which saw a little kid helping Doshin in the dream world by urinating on things. [[WidgetSeries We think]]. The original was also ported to the {{GameCube}}, appearing in Japan in March of 2002 and getting a world release in September of the same year. The GC version is, thankfully, free of tinkling kids. Western audiences are most likely even somewhat aware of this game thanks to Doshin and Jashin appearing as trophies in [[Videogame/SuperSmashBros Super Smash Bros. Melee.]]

to:

The game was originally released in Japan for the {{Nintendo 64}} in 1999. A 64DD add-on entitled ''[[LongTitle Doshin the Giant: Rescue from the Front by the Toddlers that Tinkle at the Large Meeting-hall]]'' Tinkling Toddler Liberation Front! Assemble!]]'' was released the next year, which saw a little kid helping Doshin in the dream world by urinating on things. [[WidgetSeries We think]]. The original was also ported to the {{GameCube}}, appearing in Japan in March of 2002 and getting a world release in September of the same year. The GC version is, thankfully, free of tinkling kids. Western audiences are most likely even somewhat aware of this game thanks to Doshin and Jashin appearing as trophies in [[Videogame/SuperSmashBros Super Smash Bros. Melee.]]
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* DummiedOut: The manual mentions 'Nortys', spirits of the islanders' jealousy that steal trees, and even provides a screenshot. They never appear in the game.

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* DummiedOut: The manual mentions 'Nortys', "Nortys", spirits of the islanders' jealousy that steal trees, and even provides a screenshot. They never appear in the game.
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* SpiritualSuccessor: ''AKingdomForKeflings''

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* SpiritualSuccessor: ''AKingdomForKeflings''''A Kingdom For Keflings''
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* TeenyWeenie: Doshin's little belly-button is a little low on his body isn't? Well, that's not a belly button.
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''Doshin the Giant'' is {{Nintendo}}'s take on the [[AGodIsYou god sim]] {{genre}}. Doshin is an embodiment of the sun, a giant who oversees the inhabitants on Barudo Island, a tropical paradise not found on any maps. The player is given a choice of helping the inhabitants expand their villages and found new ones as Doshin, the love giant; or they can also become the hate giant, Jashin, and rain down death and destruction.

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''Doshin the Giant'' is {{Nintendo}}'s Creator/{{Nintendo}}'s take on the [[AGodIsYou god sim]] {{genre}}. Doshin is an embodiment of the sun, a giant who oversees the inhabitants on Barudo Island, a tropical paradise not found on any maps. The player is given a choice of helping the inhabitants expand their villages and found new ones as Doshin, the love giant; or they can also become the hate giant, Jashin, and rain down death and destruction.
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Line thingie. :U


* VideoGameCrueltyPotential: ...or even faster by breaking everything.

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* VideoGameCrueltyPotential: ...or even faster by breaking everything.everything.
----
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* TheTowerOfBabel: The last monument.

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* TheTowerOfBabel: TowerOfBabel: The last monument.
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* TheTowerOfBabel: The last monument.
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** ThePowerOfHate: But it is not the only thing.
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* GroundShatteringLanding


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* MundaneUtility: You may simply become Jashin to travel faster.


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* OurGiantsAreBigger: Getting bigger makes moving things better, but it makes not destroying things harder.
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* SpiritualSuccessor: ''AKingdomForKeflings''
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* GodOfEvil: Jashin
* GodOfGood: Doshin
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The game was originally released in Japan for the {{Nintendo 64}} in 1999. A 64DD add-on entitled ''[[LongTitle Doshin the Giant: Rescue from the Front by the Toddlers that Tinkle at the Large Meeting-hall]]'' was released the next year, which saw a little kid helping Doshin in the dream world by urinating on things. [[WidgetSeries We think]]. The original was also ported to the {{GameCube}}, appearing in Japan in March of 2002 and getting a world release in September of the same year. The GC version is, thankfully, free of tinkling kids.

to:

The game was originally released in Japan for the {{Nintendo 64}} in 1999. A 64DD add-on entitled ''[[LongTitle Doshin the Giant: Rescue from the Front by the Toddlers that Tinkle at the Large Meeting-hall]]'' was released the next year, which saw a little kid helping Doshin in the dream world by urinating on things. [[WidgetSeries We think]]. The original was also ported to the {{GameCube}}, appearing in Japan in March of 2002 and getting a world release in September of the same year. The GC version is, thankfully, free of tinkling kids. Western audiences are most likely even somewhat aware of this game thanks to Doshin and Jashin appearing as trophies in [[Videogame/SuperSmashBros Super Smash Bros. Melee.]]
Is there an issue? Send a MessageReason:
None


Doshin absorbs the love and hate of the islanders, and in doing so grows larger. Love is gained by seeing to their needs - planting trees, flattening land or raising land from the sea, removing obstructions, and after a while, picking up a villager and giving them a tour of the island. Hate is absorbed by destroying buildings, killing villagers, and generally making a right nuisance of oneself. Garner enough love or hate from any given village and the inhabitants will start to give it out upon simply seeing the giant. It is worth noting that hate a stronger emotion than love - a village that loves the giant will give out a modest number of hearts and can be made to hate him easily enough, while a village that hates him will give a ''lot'' of skulls. Also, Jashin will always generate hate simply by appearing, but particularly loving villagers will revert to hearts as soon as he transforms. This also affects the style of the buildings, with a loving village producing warm and welcoming structires, while those of a hating village are spiky and threatening.

to:

Doshin absorbs the love and hate of the islanders, and in doing so grows larger. Love is gained by seeing to their needs - planting trees, flattening land or raising land from the sea, removing obstructions, and after a while, picking up a villager and giving them a tour of the island. Hate is absorbed by destroying buildings, killing villagers, and generally making a right nuisance of oneself. Garner enough love or hate from any given village and the inhabitants will start to give it out upon simply seeing the giant. It is worth noting that hate is a stronger emotion than love - a village that loves the giant will give out a modest number of hearts and can be made to hate him easily enough, while a village that hates him will give a ''lot'' of skulls. Also, Jashin will always generate hate simply by appearing, but particularly loving villagers will revert to hearts as soon as he transforms. This also affects the style of the buildings, with a loving village producing warm and welcoming structires, while those of a hating village are spiky and threatening.
Is there an issue? Send a MessageReason:
None


''Doshin the Giant'' is {{Nintendo}}'s take on the [[AGodIsYou god sim]] {{genre}}. Doshin is an embodiment of the sun, a giant who oversees the inhabitants on Barudo Island, a tropical paradise not found on any maps. The play is given a choice of helping the inhabitants expand their villages and found new ones as Doshin, the love giant; or they can also become the hate giant, Jashin, and rain down death and destruction.

to:

''Doshin the Giant'' is {{Nintendo}}'s take on the [[AGodIsYou god sim]] {{genre}}. Doshin is an embodiment of the sun, a giant who oversees the inhabitants on Barudo Island, a tropical paradise not found on any maps. The play player is given a choice of helping the inhabitants expand their villages and found new ones as Doshin, the love giant; or they can also become the hate giant, Jashin, and rain down death and destruction.

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