Is there an issue? Send a MessageReason:
None
Deleted line(s) 17 (click to see context) :
* OrpheanRescue: Inspired by the original, although this Orpheus uses platforming and a gun instead of music.
Added DiffLines:
* RescuedFromTheUnderworld: Inspired by the original, although this Orpheus uses platforming and a gun instead of music.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ActionizedAdaptation: Orpheus' mythological journey to the land of the dead was fairly peaceful, while in this game he comes blasting in with a gun and shoots Hades dead.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,9 (click to see context) from:
* [[spoiler:AllJustADream]]
%% Game belongs in ResetButtonEnding supertrope; omitted from list b/c spoiler. * AllJustADream: See DownerEnding below.
* BigBad: Hades
%% Game belongs in ResetButtonEnding supertrope; omitted from list b/c spoiler. * AllJustADream: See DownerEnding below.
* BigBad: Hades
to:
%% Game belongs in ResetButtonEnding supertrope; omitted from list b/c spoiler.
* BigBad:
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* AdaptationalVillainy: Much like his portrayal in Disney's ''Disney/{{Hercules}}'', Hades is portrayed as a villainous character and the final boss the player must beat in order to rescue his lover.
to:
* AdaptationalVillainy: Much like his portrayal in Disney's ''Disney/{{Hercules}}'', ''WesternAnimation/{{Hercules}}'', Hades is portrayed as a villainous character and the final boss the player must beat in order to rescue his lover.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* AdaptationalVillainy: Much like his portrayal in Disney's Hercules, Hades is portrayed as a villainous character and the final boss the player must beat in order to rescue his lover.
to:
* AdaptationalVillainy: Much like his portrayal in Disney's Hercules, ''Disney/{{Hercules}}'', Hades is portrayed as a villainous character and the final boss the player must beat in order to rescue his lover.
Is there an issue? Send a MessageReason:
None
* CruelTwistEnding: When the protagonist and his lover return, they encounter [[spoiler:himself still mourning next to the grave, and both the spirit and the character fade away, revealing the whole adventure took place inside the man's head and he must face the cruel reality of having lost a loved one]].
Deleted line(s) 13 (click to see context) :
* DownerEnding: When the protagonist and his lover return, they encounter [[spoiler:himself still mourning next to the grave, and both the spirit and the character fade away, revealing the whole adventure took place inside the man's head and he must face the cruel reality of having lost a loved one]].
Added DiffLines:
* ResetButtonEnding: The game's ending, [[spoiler: in which you find yourself still mourning next to Eurydice's grave]], lets you play the whole thing from the start once more.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* AllJustADream
to:
* AllJustADream[[spoiler:AllJustADream]]
Is there an issue? Send a MessageReason:
Changed line(s) 7 (click to see context) from:
* AllJustADream: See DownerEnding below.
to:
%% Game belongs in ResetButtonEnding supertrope; omitted from list b/c spoiler. * AllJustADream: See DownerEnding below.
Changed line(s) 12 (click to see context) from:
* DownerEnding: When [[spoiler: the protagonist and his lover return, he encounters himself still mourning next to the grave, and both the spirit and the character fade away, revealing the whole adventure took place inside the man's head and he must face the cruel reality of having lost a loved one]].
to:
* DownerEnding: When [[spoiler: the protagonist and his lover return, he encounters himself they encounter [[spoiler:himself still mourning next to the grave, and both the spirit and the character fade away, revealing the whole adventure took place inside the man's head and he must face the cruel reality of having lost a loved one]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
(As of 2014, there's another game of the same name - but [[VideoGame/DontLookBack2014 this one]] is nothing to do with Cavanagh's work and is based on Monteverdi's opera of the myth.)
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AllJustADream: See DownerEnding below.
Added DiffLines:
* DownerEnding: When [[spoiler: the protagonist and his lover return, he encounters himself still mourning next to the grave, and both the spirit and the character fade away, revealing the whole adventure took place inside the man's head and he must face the cruel reality of having lost a loved one]].
Added DiffLines:
* ReptilesAreAbhorrent: One of the many enemies you encounter on your journey are giant snakes.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*AdaptationalVillainy: Much like his portrayal in Disney's Hercules, Hades is portrayed as a villainous character and the final boss the player must beat in order to rescue his lover.
* BigBad: Hades
* BigBad: Hades
Is there an issue? Send a MessageReason:
If a trope name is a spoiler, it should not be included on the main page; see Discussion.
Deleted line(s) 11 (click to see context) :
** [[spoiler:ShaggyDogStory: The entire game turns out to be all in Orpheus's head as revealed when "you" and Eurydice return to the start.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** [[spoiler:ShaggyDogStory: The entire game turns out to be all in Orpheus's head as revealed when "you" and Eurydice return to the start.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* StalactiteSpite: In the caves.
to:
* StalactiteSpite: In the caves.caves.
* TemporaryPlatform: Part of the journey downward includes traversing collapsing platforms over lava.
* TemporaryPlatform: Part of the journey downward includes traversing collapsing platforms over lava.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 4 (click to see context) :
* [[spoiler:AllJustADream: You finally rescue Eurydice and make it back to the screen where you started...and you're still standing there, staring at the grave. Then, both Orpheus and Eurydice evaporate.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* [[spoiler:AllJustADream: You finally rescue Eurydice and make it back to the screen where you started...and you're still standing there, staring at the grave. Then, both Orpheus and Eurydice evaporate.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* DontLookBack: After picking up Eurydice, facing to the right for any reason will cause Orpheus to look at Eurydice, which "kills" them both.
to:
* DontLookBack: After picking up Eurydice, facing to the right for any reason will cause Orpheus to look at Eurydice, which "kills" them both.who then evaporates with an inrushing-breath sound (forcing you to restart the screen).
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
* OrpheanRescue: Inspired by the original.
to:
* OrpheanRescue: Inspired by the original.original, although this Orpheus uses platforming and a gun instead of music.
Is there an issue? Send a MessageReason:
Correction: the other page I added it to with no trope on this page was Reset Button Ending, not Foregone Conclusion.
Is there an issue? Send a MessageReason:
The trope definitely applies, but Orpheus doesn\'t actually succeed — also, tropes that are inherent spoilers (like Foregone Conclusion) should be omitted from the page. Adding to Not His Sled.
Changed line(s) 6 (click to see context) from:
* DontLookBack: After picking up Euridice, facing to the right for any reason will cause Orpheus to look at Euridice, which "kills" them both.
to:
* DontLookBack: After picking up Euridice, Eurydice, facing to the right for any reason will cause Orpheus to look at Euridice, Eurydice, which "kills" them both.
Deleted line(s) 11 (click to see context) :
** [[spoiler:NotHisSled: Orpheus succeeds this time.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DontLookBack: After picking up Euridice, facing to the right for any reason will cause Orpheus to look at Euridice, which "kills" them both.
Added DiffLines:
** [[spoiler:NotHisSled: Orpheus succeeds this time.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* LavaPit: Including bouncing lava balls to dodge.
to:
* LavaPit: Including LethalLavaLand: You spend several screens passing through one of these; it even includes bouncing lava balls to dodge.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GraveClouds: The game starts in the dark in the rain, by the grave.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SilenceIsGolden: The only text (much less dialogue) is the instructions telling you how to control your character.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* LavaPit: Including bouncing lava balls to dodge.
Is there an issue? Send a MessageReason:
Image.
Changed line(s) 1,2 (click to see context) from:
[[http://distractionware.com/blog/2009/03/dont-look-back/ Don't Look Back]] is a short {{Freeware|Games}} IndieGame by Creator/TerryCavanagh which reimagines the story of Orpheus descending into the underworld to rescue Eurydice as a PlatformGame.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* OrpheanRescue: Inspired by the original.
to:
* OrpheanRescue: Inspired by the original.original.
* StalactiteSpite: In the caves.
* StalactiteSpite: In the caves.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[http://distractionware.com/blog/2009/03/dont-look-back/ Don't Look Back]] is a short {{Freeware|Games}} IndieGame by Creator/TerryCavanagh which reimagines the story of Orpheus descending into the underworld to rescue Eurydice as a PlatformGame.
!! This game provides examples of:
* ConvectionSchmonvection: A few screens have the protagonist jumping from pillar to pillar over a lake of lava.
* DeathIsASlapOnTheWrist: Any time you lose, you simply go back to the start of the same screen.
* OneHitPointWonder: The player character dies upon being hit by anything.
* OrpheanRescue: Inspired by the original.
!! This game provides examples of:
* ConvectionSchmonvection: A few screens have the protagonist jumping from pillar to pillar over a lake of lava.
* DeathIsASlapOnTheWrist: Any time you lose, you simply go back to the start of the same screen.
* OneHitPointWonder: The player character dies upon being hit by anything.
* OrpheanRescue: Inspired by the original.