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Trope was cut/disambiguated due to cleanup


* MakeMeWannaShout: Donkey Kong while using the squirrel parachute and Helibirds.
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''Donkey Kong Jungle Beat'' is a {{platform game}} starring Franchise/DonkeyKong, made in 2004 by Creator/{{Nintendo}} for the UsefulNotes/GameCube (and later released on the UsefulNotes/{{Wii}}). Although superficially similar to the ''VideoGame/DonkeyKongCountry'' series, the game has little to do with [[Creator/{{Rare}} Rare's]] stint with the character, notable in that it features none of the characters introduced in {{the nineties}}. Be that as it may, some elements from ''Donkey Kong Country'', such as riding animals and collecting scattered coins and bananas, do feature in the game.

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''Donkey Kong Jungle Beat'' is a {{platform game}} starring Franchise/DonkeyKong, made in 2004 by Creator/{{Nintendo}} for the UsefulNotes/GameCube Platform/GameCube (and later released on the UsefulNotes/{{Wii}}).Platform/{{Wii}}). Although superficially similar to the ''VideoGame/DonkeyKongCountry'' series, the game has little to do with [[Creator/{{Rare}} Rare's]] stint with the character, notable in that it features none of the characters introduced in {{the nineties}}. Be that as it may, some elements from ''Donkey Kong Country'', such as riding animals and collecting scattered coins and bananas, do feature in the game.
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* OldHeroNewPals: With the exception of Donkey Kong himself, none of the characters who appeared in the ''VideoGame/DonkeyKongCountry'' trilogy on SNES or in ''VideoGame/DonkeyKong64'' appears in this game. Instead, DK's friends and family have been replaced with the Helper Monkeys, as well as the Jungle Buddies (who are similar to the Animal Buddies from the previous games, but clearly aren't the same). This notably makes this the only post-1994 ''Donkey Kong'' game to not feature Diddy Kong in any capacity. Averted with later Donkey Kong games, who would bring back characters from the games developped by Creator/{{Rare}}.

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* OldHeroNewPals: With the exception of Donkey Kong himself, none of the characters who appeared in the ''VideoGame/DonkeyKongCountry'' trilogy on SNES or in ''VideoGame/DonkeyKong64'' appears in this game. Instead, DK's friends and family have been replaced with the Helper Monkeys, as well as the Jungle Buddies (who are similar to the Animal Buddies from the previous games, but clearly aren't the same). This notably makes this the only post-1994 ''Donkey Kong'' game to not feature Diddy Kong in any capacity. Averted with later Donkey Kong games, who which would bring back characters from the games developped by Creator/{{Rare}}.
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Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority: The plot of the original Gamecube release has DK beating up other apes to prove he's king of the jungle. The Wii version tones this down by having DK [[TookALevelInKindness only doing so to take back the bananas they stole from the Party Monkeys]].

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: The plot of the original Gamecube release has DK beating up other apes to prove he's king of the jungle. The Wii version tones this down by having DK [[TookALevelInKindness only doing so to take back the bananas they stole from the Party Monkeys]].

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* OneUp: In the Wii version, since it is much easier to die and beats are less common.



* LevelAte: Sweet Paradise, primarily jello that can be swam through like water.

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* LevelAte: Sweet Paradise, which is composed primarily jello of a floating Jell-O-like substance that can be swam through like water.



* LostInTranslation: The FinalBoss, the Cactus King, is enough of a {{Kaiju}} that you'd be forgiven for not realizing it at first, but he is in fact yet another Kong. This is better conveyed by his original name in the Japanese version, "[[ExactlyWhatItSaysOnTheTin Final Kong]]".

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* LostInTranslation: The FinalBoss, the Cactus Cactus/Ghastly King, is enough of a {{Kaiju}} that you'd be forgiven for not realizing it at first, but he is in fact yet another Kong. This is better conveyed by his original name in the Japanese version, "[[ExactlyWhatItSaysOnTheTin Final Kong]]".Kong]]", which is the same for both encounters with him, unlike in the English version, which may confuse English speakers into thinking they're different characters.



* MythologyGag: The Cactus King's battle music samples sound effects from the original Donkey Kong arcade game. You may recognize its main melody as a remix of the intimidating sounds played when DK climbed the building with Pauline in tow.

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* MythologyGag: MusicalNod: The Cactus King's battle music samples sound effects from the original Donkey Kong arcade game. You may recognize its main melody as a remix of the intimidating sounds played when DK climbed the building with Pauline in tow.



* OneUp: In the Wii version, since it is much easier to die and beats are less common.
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** Pristine Sea is the first water level. Jellyfish and pufferfish appear as enemies, and DK eventually rides an orca back to the surface. The deeper parts of the level have the music will cut out for the sake of atmosphere. Overlaps with PalmtreePanic.

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** Pristine Sea is the first water level. Jellyfish and pufferfish appear as enemies, and DK eventually rides an orca back to the surface. The deeper parts of the level have the music will cut out for the sake of atmosphere. Overlaps with PalmtreePanic.

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* TheSpiny: Puffer fish and spiked toads. [[spoiler:Donkey Kong beats them by reaching inside their mouths and slapping their tongues against their bodies.]]

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* TheSpiny: Puffer fish and spiked toads. [[spoiler:Donkey Donkey Kong beats them by reaching inside their mouths and slapping their tongues against their bodies.]]



* UnderTheSea: Pristine Sea. Dive deep enough and the music will cut out, for the sake of atmosphere. Overlaps with PalmtreePanic.

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* UnderTheSea: UnderTheSea:
**
Pristine Sea. Dive deep enough Sea is the first water level. Jellyfish and pufferfish appear as enemies, and DK eventually rides an orca back to the surface. The deeper parts of the level have the music will cut out, out for the sake of atmosphere. Overlaps with PalmtreePanic.PalmtreePanic.
** Arctic Plunge is a ice-flavored variant. It features all of the aquatic foes encountered in Pristine Sea, as well as some new ones.
** Deep Sea Sprint is an undersea race against some turtles.

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misuse, this game doesn't really have enough story to have a GSFFN. also other cleaning


* GiantSpaceFleaFromNowhere:
** The Cactus King and Ghastly King have little setup of their own.
** That giant ballet panda MiniBoss that randomly shows up in Grim Volcano and Asteroid Belt.



* GreenHillZone: Dawn Savannah. Heck, the Banana Kingdom in general.

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* GreenHillZone: Dawn Savannah. Heck, Savanna, the Banana Kingdom in general.first level, is a grassy plain with a simplistic layout.



* PalmtreePanic / UnderTheSea: Pristine Sea.



* PlayingTennisWithTheBoss: Gets more difficult later on by adding environmental distractions while you try to return volleys. Also different than most examples as it is a {{homing projectile}} that returns on its own rather than the boss hitting it back. You have to hit it hard enough to send it back at the boss until it breaks on the enemy.



* PunchedAcrossTheRoom: Many potential combos with the Cactus/Ghastly King end this way

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* PunchedAcrossTheRoom: Many potential combos with the Cactus/Ghastly King end this waywith Donkey Kong sending him flying until he crashes into the wall.



* ShockAndAwe: The hog bosses.

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* %%* ShockAndAwe: The hog bosses.


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* TennisBoss: Gets more difficult later on by adding environmental distractions while you try to return volleys. Also different than most examples as it is a {{homing projectile}} that returns on its own rather than the boss hitting it back. You have to hit it hard enough to send it back at the boss until it breaks on the enemy.
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* CaptainErsatz: This game has many characters like this, as none of the characters introduced in the SNES trilogy return. Special mention goes to the Helper Monkeys, who are clearly based on the [[AbsenteeActor noticeably absent]] Diddy Kong and even share the [[Creator/KatsumiSuzuki same voice actor as him]]!

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* CaptainErsatz: This game has many characters like this, as none of the characters introduced in the SNES trilogy return. Special mention goes to the Helper Monkeys, who are clearly based on the [[AbsenteeActor noticeably absent]] absent Diddy Kong and even share the [[Creator/KatsumiSuzuki same voice actor as him]]!
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TRS cleanup


* AbsenteeActor: Oddly enough, Diddy Kong doesn't appear or get mentioned at all in this game, nor do any other characters from the ''Donkey Kong Country'' games. This is notably the only post-1994 ''DK'' game to not feature him.

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* GiantSpaceFleaFromNowhere: The Cactus King and Ghastly King have little setup of their own.

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* GiantSpaceFleaFromNowhere: GiantSpaceFleaFromNowhere:
**
The Cactus King and Ghastly King have little setup of their own.own.
** That giant ballet panda MiniBoss that randomly shows up in Grim Volcano and Asteroid Belt.

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The storyline is [[ExcusePlot minimal]]: A kingdom of small monkeys living in the jungle have had their bananas stolen by a group of evil kings, led by the [[BigBad Cactus King]], so they call on the big ape to retrieve them and teach the baddies a lesson on their behalf. Collecting scattered bananas increases Donkey Kong's stamina; as an interesting feature, the more elaborate the acrobatics he uses to reach them, the more stamina they're worth. The stamina comes in handy at the end of every other stage, as Donkey Kong faces off with one of the evil kings.

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The storyline is [[ExcusePlot minimal]]: minimal]] (and even then, it was only added by the Wii version): A kingdom of small monkeys living in the jungle have had their bananas stolen by a group of evil kings, led by the [[BigBad Cactus King]], so they call on the big ape to retrieve them and teach the baddies a lesson on their behalf. behalf.

Collecting scattered bananas increases Donkey Kong's stamina; as an interesting feature, the more elaborate the acrobatics he uses to reach them, the more stamina they're worth. The stamina comes in handy at the end of every other stage, as Donkey Kong faces off with one of the evil kings.
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Due to its unusually high amount of [[FamilyUnfriendlyViolence brutal]] (albeit [[BloodlessCarnage bloodless]]) violence, it became the first game to be rated E10+ by the [[UsefulNotes/EntertainmentSoftwareRatingsBoard ESRB]].

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Due to its unusually high amount of [[FamilyUnfriendlyViolence brutal]] (albeit [[BloodlessCarnage bloodless]]) violence, it became the first game to be rated E10+ by the [[UsefulNotes/EntertainmentSoftwareRatingsBoard [[UsefulNotes/EntertainmentSoftwareRatingBoard ESRB]].
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Now a redirect to the ESRB page


Due to its unusually high amount of [[FamilyUnfriendlyViolence brutal]] (albeit [[BloodlessCarnage bloodless]]) violence, it became the first game to be rated [[EveryoneTenAndUpRating E10+]] by the [[UsefulNotes/EntertainmentSoftwareRatingsBoard ESRB]].

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Due to its unusually high amount of [[FamilyUnfriendlyViolence brutal]] (albeit [[BloodlessCarnage bloodless]]) violence, it became the first game to be rated [[EveryoneTenAndUpRating E10+]] E10+ by the [[UsefulNotes/EntertainmentSoftwareRatingsBoard ESRB]].

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BubblyClouds: Cloudy Heights, where it is possible to rack up a combo of over 3000 beats!


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* LevelInTheClouds: Cloudy Heights, where it is possible to rack up a combo of over 3000 beats. Donkey travels across it with the help of extended vines that surround overgrown beanstalks, as well as a bubble that emanates from a special flower called Bubble Shrub.
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* MythologyGag: The Cactus King's battle music samples sound effects from the original Donkey Kong arcade game. You may recognize its main melody as a remix of the intimidating sounds played when DK climbed the building with Pauline in tow.
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* GiantSpaceFleaFromNowhere: The Cactus King and Ghastly King.

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* GiantSpaceFleaFromNowhere: The Cactus King and Ghastly King.King have little setup of their own.
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* FisticuffsBattle: The Kong battles are unlike the remaining battles in the game, as they don't involve platforming of any kind and are closer to a ''VideoGame/PunchOut''-esque minigame in essence.

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* FisticuffsBattle: FisticuffsBoss: The Kong battles are unlike the remaining battles in the game, as they don't involve platforming of any kind and are closer to a ''VideoGame/PunchOut''-esque minigame in essence.
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* FisticuffsBattle: The Kong battles are unlike the remaining battles in the game, as they don't involve platforming of any kind and are closer to a ''VideoGame/PunchOut''-esque minigame in essence.

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* LylatSystem: The entire Starfruit kingdom is outside of any planetary atmosphere.


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* SpaceZone: The entire Starfruit kingdom is outside of any planetary atmosphere.

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