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* BleakLevel: Mekanos as a whole is a massive case of MoodWhiplash in a game that appreciates the beauty of nature in its first three worlds, only to suddenly throw Dixie and Kiddy into a bunch of dark warehouses, toxic pipelines and a pursuit from a ''giant ripsaw'' cutting through a whole forest.

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* BleakLevel: Mekanos as a whole is a massive case of MoodWhiplash in a game that appreciates the beauty of nature in its first three worlds, only to suddenly throw Dixie and Kiddy into a bunch of dark warehouses, factories, toxic pipelines and a pursuit from a ''giant ripsaw'' cutting rampaging through a whole forest.
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* BleakLevel: Mekanos as a whole is a massive case of MoodWhiplash in a game that appreciates the beauty of nature in its first three worlds, only to suddenly throw Dixie and Kiddy into a bunch of dark warehouses, toxic pipelines and a pursuit from a ''giant sawblade'' cutting through a whole forest.

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* BleakLevel: Mekanos as a whole is a massive case of MoodWhiplash in a game that appreciates the beauty of nature in its first three worlds, only to suddenly throw Dixie and Kiddy into a bunch of dark warehouses, toxic pipelines and a pursuit from a ''giant sawblade'' ripsaw'' cutting through a whole forest.
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Added DiffLines:

* BleakLevel: Mekanos as a whole is a massive case of MoodWhiplash in a game that appreciates the beauty of nature in its first three worlds, only to suddenly throw Dixie and Kiddy into a bunch of dark warehouses, toxic pipelines and a pursuit from a ''giant sawblade'' cutting through a whole forest.
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* AdvancingBossOfDoom: Belcha, the first world's boss, is a giant living barrel which cannot harm the Kongs by touching them directly; instead, he jumps forward and bumps into Dixie and Kiddy until pushing off the platform and into a pit.
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''Franchise/DonkeyKong Country 3: Dixie Kong's Double Trouble!'' is a {{platform game}} made by Creator/{{Rare}} for the Platform/SuperNintendoEntertainmentSystem, originally released in 1996. A remake (minus the subtitle) was released for the UsefulNotes/GameBoyAdvance in 2005.

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''Franchise/DonkeyKong Country 3: Dixie Kong's Double Trouble!'' is a {{platform game}} made by Creator/{{Rare}} for the Platform/SuperNintendoEntertainmentSystem, originally released in 1996. A remake (minus the subtitle) was released for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance in 2005.



* ConsoleCameo: Wrinkly can sometimes be seen playing the UsefulNotes/Nintendo64 in her Save Cave in the original. If she does, Peach's castle's theme from ''VideoGame/SuperMario64'' can be heard.

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* ConsoleCameo: Wrinkly can sometimes be seen playing the UsefulNotes/Nintendo64 Platform/Nintendo64 in her Save Cave in the original. If she does, Peach's castle's theme from ''VideoGame/SuperMario64'' can be heard.



* PowerPincers: Kroctopus from the UsefulNotes/{{GBA}} version has pincers upon CombatTentacles at its tips.

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* PowerPincers: Kroctopus from the UsefulNotes/{{GBA}} Platform/{{GBA}} version has pincers upon CombatTentacles at its tips.



* RegionalBonus: ''Donkey Kong Land III'' for the UsefulNotes/GameBoy was released as ''Donkey Kong GB: [[DubNameChange Dinky Kong]] & Dixie Kong'' for the UsefulNotes/GameBoyColor in Japan, with color graphics and reduced lag. Unfortunately, animated world map tiles and the Bear shopkeeper became static sprites, and your most recent time was no longer displayed at the bottom of the screen during Time Trials (and the Game Boy version had Super Game Boy support, so you could get color anyway, albeit inferior color).

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* RegionalBonus: ''Donkey Kong Land III'' for the UsefulNotes/GameBoy Platform/GameBoy was released as ''Donkey Kong GB: [[DubNameChange Dinky Kong]] & Dixie Kong'' for the UsefulNotes/GameBoyColor Platform/GameBoyColor in Japan, with color graphics and reduced lag. Unfortunately, animated world map tiles and the Bear shopkeeper became static sprites, and your most recent time was no longer displayed at the bottom of the screen during Time Trials (and the Game Boy version had Super Game Boy support, so you could get color anyway, albeit inferior color).



* RoaringRapids: The UsefulNotes/GameBoyAdvance [[VideoGameRemake remake]] added an extra world to the game, and one of the levels in that world is called Ripcurl Reef. It focuses entirely on underwater currents.

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* RoaringRapids: The UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance [[VideoGameRemake remake]] added an extra world to the game, and one of the levels in that world is called Ripcurl Reef. It focuses entirely on underwater currents.
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''Franchise/DonkeyKong Country 3: Dixie Kong's Double Trouble!'' is a {{platform game}} made by Creator/{{Rare}} for the UsefulNotes/SuperNintendoEntertainmentSystem, originally released in 1996. A remake (minus the subtitle) was released for the UsefulNotes/GameBoyAdvance in 2005.

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''Franchise/DonkeyKong Country 3: Dixie Kong's Double Trouble!'' is a {{platform game}} made by Creator/{{Rare}} for the UsefulNotes/SuperNintendoEntertainmentSystem, Platform/SuperNintendoEntertainmentSystem, originally released in 1996. A remake (minus the subtitle) was released for the UsefulNotes/GameBoyAdvance in 2005.



Like the first two games in the ''Country'' series, the game received a follow-up in the form of ''Donkey Kong Land III'', the third and (to date) final game in the ''Land'' series, for the original UsefulNotes/GameBoy. In 2000, a [[NoExportForYou Japan-only]] UpdatedRerelease was issued for the Game Boy Color, making this the only game in the ''Land'' series to be released exclusively for the updated console.

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Like the first two games in the ''Country'' series, the game received a follow-up in the form of ''Donkey Kong Land III'', the third and (to date) final game in the ''Land'' series, for the original UsefulNotes/GameBoy.Platform/GameBoy. In 2000, a [[NoExportForYou Japan-only]] UpdatedRerelease was issued for the Game Boy Color, making this the only game in the ''Land'' series to be released exclusively for the updated console.
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** Lake Orangatanga, which has sunny lake beaches and a ski resort not very far from it.

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** Lake Orangatanga, which has sunny lake beaches and a ski resort not very far from it.them.
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** Lake Orangatanga, which has a beach, planks, a factory, caves, and a ski resort.

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** Lake Orangatanga, which has a beach, planks, a factory, caves, sunny lake beaches and a ski resort.resort not very far from it.

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* PatchworkMap:

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* PatchworkMap:PatchworkMap: There are some ''weird'' quirks in the geography of the Northern Kremsphere:



** The Northern Kremisphere features stuff like a ski resort level in the sunny lake world, a deep water coral reef level in the mountain world and a whole jungle world in a game where the settings should be entirely based on northern geography (with said world being at the northernmost point in the map even, ironically enough).

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** The Northern Kremisphere Razor Ridge somehow features stuff like a ski resort level in the sunny lake world, a deep water coral reef level somewhere in the mountain world its mountains and cliffs.
** Kastle Kaos is surrounded by
a whole jungle world in a game where the settings should be entirely based on northern geography (with said world being at the northernmost point in the map even, ironically enough).
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* BackgroundBoss: Squirt's Showdown, Bleak's House, and [[spoiler:the Nautilus]]. Squirt rests behind a waterfall, Bleak flings snowballs at you from atop a hill, and in [[spoiler: the Knautilus, K. Rool alternates between hovering back and forth in the background and coming up front]].

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* BackgroundBoss: Squirt's Showdown, Bleak's House, and [[spoiler:the Nautilus]]. Knautilus]]. Squirt rests behind a waterfall, Bleak flings snowballs at you from atop a hill, and in [[spoiler: the [[spoiler:the Knautilus, K. Rool alternates between hovering back and forth in the background and coming up front]].



* EasterEgg: On SNES, every vehicle has a horn that you can honk with X. But did you know that they each have a ''special'' horn that you can honk by holding X and pressing both triggers together? The motor boat has "La cucaracha," the hovercraft has the Gangplank Galleon theme (also heard when you reveal [[spoiler: Krematoa]]), and the turbo ski has the ''Series/HawaiiFiveO'' theme! Sadly, [[spoiler: the Gyrocopter]] does not get a horn.

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* EasterEgg: On SNES, every vehicle has a horn that you can honk with X. But did you know that they each have a ''special'' horn that you can honk by holding X and pressing both triggers together? The motor boat has "La cucaracha," the hovercraft has the Gangplank Galleon theme (also heard when you reveal [[spoiler: Krematoa]]), [[spoiler:Krematoa]]), and the turbo ski has the ''Series/HawaiiFiveO'' theme! Sadly, [[spoiler: the [[spoiler:the Gyrocopter]] does not get a horn.



* GimmickLevel: By the time this game came out, the traditional levels began being in the minority. Some of DKC3's more memorable examples include a mostly swimming level where your left/right controls are reversed while in the water, a level with significantly decreased gravity, a level where through the entire thing an offscreen enemy is shooting at you, a difficult level where lightning is constantly trying to strike you, and a level where a hungry fish is constantly following you and have to feed normal fish enemies to him to keep him from attacking. Even the "normal" platform levels in DKC3 usually feature some sort of one-off gimmicky enemy seen nowhere else in the game.

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* GimmickLevel: By the time this game came out, the traditional levels began being in the minority. Some of DKC3's [=DKC3=]'s more memorable examples include a mostly swimming level where your left/right controls are reversed while in the water, a level with significantly decreased gravity, a level where through the entire thing an offscreen enemy is shooting at you, a difficult level where lightning is constantly trying to strike you, and a level where a hungry fish is constantly following you and have to feed normal fish enemies to him to keep him from attacking. Even the "normal" platform levels in DKC3 [=DKC3=] usually feature some sort of one-off gimmicky enemy seen nowhere else in the game.



--> '''Bear:''' Five coins to play again! Hey, I gotta make a living too!

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--> '''Bear:''' -->'''Bear:''' Five coins to play again! Hey, I gotta make a living too!



* OneHitKill: In the level "Rocket Rush" if you impact the ground too quickly due to lack of fuel or simply neglecting to slow down your ship, then you instantly die even if you have both your Kong characters active. It's also the only instance in the [=DKC=] trilogy where you can see both Kongs' "death" animations at the same time.

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* OneHitKill: In the level "Rocket Rush" if you impact the ground too quickly due to lack of fuel or simply neglecting to slow down your ship, then you instantly die even if you have both your Kong characters active. It's also the only instance in the [=DKC=] DKC trilogy where you can see both Kongs' "death" animations at the same time.



* RoboSpeak: This is exactly how [=KAOS=] speaks in the game. "Bzzzzt... Click... Kongs enemy. You must be... DESTROYED!!!"

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* RoboSpeak: This is exactly how [=KAOS=] KAOS speaks in the game. "Bzzzzt... Click... Kongs enemy. You must be... DESTROYED!!!"



** The K3 boss, Bleak, is a large snowman, decked out in the usual carrot nose and top hat, but also sporting a long scarf and shirt cuffs. Yes, the battle is only [[GimmickLevel a snowball]] [[LighterAndSofter fight]], but the wintry boss himself is quite an angry-looking fellow. Rare kept to the JustForPun level-naming by calling this one "[[Literature/BleakHouse Bleak's House]]".

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** The K3 boss, Bleak, is a large snowman, decked out in the usual carrot nose and top hat, but also sporting a long scarf and shirt cuffs. Yes, the battle is only [[GimmickLevel a snowball]] [[LighterAndSofter fight]], but the wintry boss himself is quite an angry-looking fellow. Rare kept to the JustForPun punny level-naming by calling this one "[[Literature/BleakHouse Bleak's House]]".



** The Chairlift operators in Razor Ridge are named [[{{Music/ABBA}} Benny and Björn]]. {{Lampshaded}} by Benny when he tells you to "take a chance on me".

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** The Chairlift operators in Razor Ridge are named [[{{Music/ABBA}} Benny and Björn]]. {{Lampshaded}} {{Lampshade|Hanging}}d by Benny when he tells you to "take a chance on me".



* SoreLoser: Whenever Cranky loses a ball game, he either throws a ball at Dixie / Kiddy or chases them out of the tent.

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* SoreLoser: Whenever Cranky loses a ball game, he either throws a ball at Dixie / Kiddy Dixie/Kiddy or chases them out of the tent.



** Kaos has blades spinning out from its body that do nothing except provide platforms to reach the weak point -- its head.

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** Kaos KAOS has blades spinning out from its body that do nothing except provide platforms to reach the weak point -- its head.
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yes it's spelled with a K


* BackgroundBoss: Squirt's Showdown, Bleak's House, and [[spoiler:the Nautilus]]. Squirt rests behind a waterfall, Bleak flings snowballs at you from atop a hill, and in [[spoiler: the Nautilus, K. Rool alternates between hovering back and forth in the background and coming up front]].

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* BackgroundBoss: Squirt's Showdown, Bleak's House, and [[spoiler:the Nautilus]]. Squirt rests behind a waterfall, Bleak flings snowballs at you from atop a hill, and in [[spoiler: the Nautilus, Knautilus, K. Rool alternates between hovering back and forth in the background and coming up front]].

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* BambooTechnology: All of Funky's inventions. For example, the Gyrocopter somehow flies despite being made of entirely wood and barrels, plus one propeller.



* BambooTechnology: All of Funky's inventions. For example, the Gyrocopter somehow flies despite being made of entirely wood and barrels, plus one propeller.



* CheckpointStarvation: If you input the "TUFST" cheat you can eliminate checkpoints entirely, forcing you to beat every stage in one go.

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* CheckpointStarvation: If you input the "TUFST" cheat cheat, you can eliminate checkpoints entirely, forcing you to beat every stage in one go.



* GuideDangIt: Unlike the previous game, where all you needed to do was access and beat the secret world and beat K. Rool there in order to get the best ending, in this game you need to get to the secret world, beat K. Rool, ''and'' get a 100% completion rating. [[note]]This means all 41 DK Coins, which itself requires finding all Golden Bonus Coins, because Boomer Bear accepts no other payment to open the way to the remaining levels in Krematoa. It ''also'' requires all Banana Birds, which is itself quite a headache due to the many different ways they can be obtained, though most are simply from the Simon Caves.[[/note]] The game doesn't tell you this unless you actively look for secret conversations, and if you beat K. Rool without getting absolutely everything in the game, you'll just get kicked back to the map screen when you beat him in the secret world, without any hint of what you did wrong.

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* GuideDangIt: Unlike the previous game, where all you needed to do was access and beat the secret world and beat K. Rool there in order to get the best ending, in this game game, you need to get to the secret world, beat K. Rool, ''and'' get a 100% completion rating. [[note]]This means all 41 DK Coins, which itself requires finding all Golden Bonus Coins, because Boomer Bear accepts no other payment to open the way to the remaining levels in Krematoa. It ''also'' requires all Banana Birds, which is itself quite a headache due to the many different ways they can be obtained, though most are simply from the Simon Caves.[[/note]] The game doesn't tell you this unless you actively look for secret conversations, and if you beat K. Rool without getting absolutely everything in the game, you'll just get kicked back to the map screen when you beat him in the secret world, without any hint of what you did wrong.



* ItsAWonderfulFailure: Upon the loss of all lives, a door creaks open to show Dixie and Kiddy locked away in a baby crib in a dark room made even worse with its' OminousMusicBoxTune, with the words: GAME OVER in colorful, jumping letter blocks. Kiddy grasps the edge of the crib, as if pleading for whoever opened the door to let them out, while Dixie sits grumpily in the back corner. At the tune's end, the door closes.

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* ItsAWonderfulFailure: Upon the loss of all lives, a door creaks open to show Dixie and Kiddy locked away in a baby crib in a dark room made even worse with its' its OminousMusicBoxTune, with the words: GAME OVER in colorful, jumping letter blocks. Kiddy grasps the edge of the crib, as if pleading for whoever opened the door to let them out, while Dixie sits grumpily in the back corner. At the tune's end, the door closes.



* OneHitKill: In the level "Rocket Rush" if you impact the ground too quickly due to lack of fuel or simply neglecting to slow down your ship, then you instantly die even if you have both your Kong characters active. It's also the only instance in the [=DKC=] trilogy where you can see both Kongs' "death" animations at the same time.



* OneHitKill: In the level "Rocket Rush" if you impact the ground too quickly due to lack of fuel or simply neglecting to slow down your ship, then you instantly die even if you have both your Kong characters active. It's also the only instance in the [=DKC=] trilogy where you can see both Kongs' "death" animations at the same time.



* WhyDidItHaveToBeSnakes: Ellie the elephant hates mice and will run away from them if she sees them. One level has her navigating a dark, mouse-infested lumber mill, trying to avoid seeing them.



* WhyDidItHaveToBeSnakes: Ellie the elephant hates mice and will run away from them if she sees them. One level has her navigating a dark, mouse-infested lumber mill, trying to avoid seeing them.
* XRaySparks: [[spoiler:Baron K. Roolenstein]] has [[BossArenaIdiocy several electrical traps in his boss area]], and the Kongs attacks will often force him into them, electrocuting him and making his skeleton briefly visible.

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* WhyDidItHaveToBeSnakes: Ellie the elephant hates mice and will run away from them if she sees them. One level has her navigating a dark, mouse-infested lumber mill, trying to avoid seeing them.
* XRaySparks: [[spoiler:Baron K. Roolenstein]] has [[BossArenaIdiocy several electrical traps in his boss area]], and the Kongs Kongs' attacks will often force him into them, electrocuting him and making his skeleton briefly visible.
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* TheVeryDefinitelyFinalDungeon: Unlike its two predecessors, which toyed with the trope in different ways, this game plays it straight with KAOS Kore, a large Bavarian-inspired castle located in a deep jungle at the north of Northern Kremisphere (this once again doesn't count the secret Krematoa, which serves as this game's Lost World). Once Dixie and Kiddy arrive to the jungle, they can see the castle from afar and something... ''sinister'' happening withing, judging from the purple light leaking from the topmost window.

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* TheVeryDefinitelyFinalDungeon: Unlike its two predecessors, which toyed with the trope in different ways, this game plays it straight with KAOS Kore, a large Bavarian-inspired castle located in a deep jungle at the north of Northern Kremisphere (this once again doesn't count the secret Krematoa, which serves as this game's Lost World). Once Dixie and Kiddy arrive to the jungle, they can see the castle from afar and something... ''sinister'' happening withing, within, judging from the purple light leaking from the topmost window.
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Too minor to consider the game at large an oddball. It looks and plays like the other DKC games


* OddballInTheSeries: This is the only one of the main ''Donkey Kong Country'' games in which Diddy is neither a playable or support character.
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* FantasyCounterpartCulture: The Northern Kremisphere hub world is mostly based on Canada, but it also has some Eastern Norway vibes to it.
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* OddballInTheSeries: This is the only one of the main ''Donkey Kong Country'' games in which Diddy is neither a playable or support character.
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Tweaked trope intro and the opening.


''Franchise/DonkeyKong Country 3: Dixie Kong's Double Trouble'' is a {{platform game}} made by Creator/{{Rare}} for the UsefulNotes/SuperNintendoEntertainmentSystem, originally released in 1996. A remake (minus the subtitle) was released for the UsefulNotes/GameBoyAdvance in 2005.

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''Franchise/DonkeyKong Country 3: Dixie Kong's Double Trouble'' Trouble!'' is a {{platform game}} made by Creator/{{Rare}} for the UsefulNotes/SuperNintendoEntertainmentSystem, originally released in 1996. A remake (minus the subtitle) was released for the UsefulNotes/GameBoyAdvance in 2005.



Has the distinction of being the final 2D ''Donkey Kong'' game produced by Rare, as well as the final game in the original trilogy. Rare would go on to make one more game in the series, ''VideoGame/DonkeyKong64'', a 3D outing released in 1999. A back-to-basics follow-up, ''VideoGame/DonkeyKongCountryReturns'', was released by Retro Studios 14 years later, in 2010.

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Has It has the distinction of being the final 2D ''Donkey Kong'' game produced by Rare, as well as the final game in the original trilogy. Rare would go on to make one more game in the series, ''VideoGame/DonkeyKong64'', a 3D outing released in 1999. A back-to-basics follow-up, ''VideoGame/DonkeyKongCountryReturns'', was released by Retro Studios 14 years later, in 2010.



!!Tropes Featured:

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!!Tropes Featured:!!''Dixie Kong's Double Trouble!'' provides examples of:

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That mentions the rest of the series


** Koindozers are similar to Klobbers from the second game, but are a palette swap of Koin (a Kremling that uses a DK Coin as a shield). The rest of ''Donkey Kong Country'' follows suit with different coloured Kremlings and [[EverythingTryingToKillYou other mooks]], this gives away whether or not some are DemonicSpiders (the grey Klobbers that rob you of lives) or InvincibleMinorMinion[=s=] (Red Zingers and {{Nigh Invulnerab|ility}}le Green Zingers). Red Zingers can only be killed with [[GameBreaker Squitter]]'s webs (unreliable because Squitter is only in a few levels), while Green Zingers can be killed with barrels as well.

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** Koindozers are similar to Klobbers from the second game, but are a palette swap of Koin (a Kremling that uses a DK Coin as a shield). The rest of ''Donkey Kong Country'' follows suit with different coloured Kremlings and [[EverythingTryingToKillYou other mooks]], this gives away whether or not some are DemonicSpiders (the grey Klobbers that rob you of lives) or InvincibleMinorMinion[=s=] (Red Zingers and {{Nigh Invulnerab|ility}}le Green Zingers). Red Zingers can only be killed with [[GameBreaker Squitter]]'s webs (unreliable because Squitter is only in a few levels), while Green Zingers can be killed with barrels as well.
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Defunct trope


* ExcitedShowTitle: The game's subtitle is ''Dixie Kong's Double Trouble!''

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