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* MoodDissonance: The final confrontation with King K. Rool just screams this. You have to race him in, of all places, Alpine Peak, a SlippySlideyIceWorld with gorgeous vistas and cheerful music. It doesn't fit the atmosphere in the slightest.

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* MisereGame: Candy's Challenge #26, "Let Wrinkly Kong Win!", requires the player to make sure Wrinkly Kong finishes in first place, against two enemy Kremlings--along with the player themself.
* MoodDissonance: The final confrontation with King K. Rool just screams this. You have to is a climactic race him in, of all places, in Alpine Peak, a SlippySlideyIceWorld with gorgeous vistas and cheerful music. It doesn't fit the atmosphere in the slightest.music.
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* PlayerElimination: While exclusive to single player, Candy's Challenges has a few missions where the player in last is cut from the race at the end of each lap.
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* ChuckCunninghamSyndrome: Kip, Kass, Kalypso and Kludge, aside from trophy cameos in ''Super Smash Bros. Brawl'' and a spirit cameo in ''Super Smash Bros. Ultimate'', have not appeared in any Donkey Kong games since this game.

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* ChuckCunninghamSyndrome: Kip, Kass, Kalypso and Kludge, aside from trophy cameos in ''Super Smash Bros. Brawl'' and a spirit cameo in ''Super Smash Bros. Ultimate'', have not appeared in any Donkey Kong games since this game. For all intents and purposes, it is also Lanky Kong, Wrinkly Kong, and Candy Kong's last non-cameo appearance to date.
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As much as I'd like to agree, this isn't the site for that.


The Ultimate virginity repellent
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The Ultimate virginity repellent
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* ChuckCunninghamSyndrome: Kip, Kass, Kalypso and Kludge, aside from trophy cameos in ''Super Smash Bros. Brawl'', have not appeared in any Donkey Kong games since this game.

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* ChuckCunninghamSyndrome: Kip, Kass, Kalypso and Kludge, aside from trophy cameos in ''Super Smash Bros. Brawl'', Brawl'' and a spirit cameo in ''Super Smash Bros. Ultimate'', have not appeared in any Donkey Kong games since this game.
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Added I Got Bigger as it relates to Tiny Kong

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* IGotBigger: [[MeaningfulName Tiny Kong]] is back, and just like in the DS version of ''VideoGame/DiddyKongRacing'', she's twice the size she was in her debut in ''VideoGame/DonkeyKong64''.

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* DubNameChange: The game is known as ''Donkey Kong Jet Race'' in Europe and Australia.


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* MarketBasedTitle: The game is known as ''Donkey Kong Jet Race'' in Europe and Australia.
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* MoodDissonance: The final confrontation with King K. Rool just screams this. You have to race him in, of all places, Alpine Peak, a SlippySlideyIceWorld with gorgeous vistas and cheerful music. It doesn't fit the atmosphere in the slightest.
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Added a little more info.


A {{mascot racer}} starring Franchise/DonkeyKong and friends. Originally intended as a [=GameCube=] title that made use of the bongo controller (used in other Donkey Kong games, such as ''VideoGame/DonkeyKonga'' and ''VideoGame/DonkeyKongJungleBeat''), it made its debut on the Wii instead, utilizing {{motion controls}} in lieu of percussive ones.

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A {{mascot racer}} starring Franchise/DonkeyKong and friends. Originally intended as a [=GameCube=] title that made use of the bongo controller (used in other Donkey Kong games, such as ''VideoGame/DonkeyKonga'' and ''VideoGame/DonkeyKongJungleBeat''), it made its debut on the Wii instead, utilizing {{motion controls}} motion controls in lieu of percussive ones.
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Added a little more info.


A {{mascot racer}} starring Franchise/DonkeyKong and friends, originally released for the {{Nintendo Wii}} in 2007.

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A {{mascot racer}} starring Franchise/DonkeyKong and friends, originally released for friends. Originally intended as a [=GameCube=] title that made use of the {{Nintendo Wii}} bongo controller (used in 2007.
other Donkey Kong games, such as ''VideoGame/DonkeyKonga'' and ''VideoGame/DonkeyKongJungleBeat''), it made its debut on the Wii instead, utilizing {{motion controls}} in lieu of percussive ones.
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The game was developed by Paon, who previously made ''DK: King of Swing'' and its sequel ''VideoGame/DKJungleClimber''. Instead of racing in the three vehicles used in ''Diddy Kong Racing'' and its DS remake, the characters ride [[BambooTechnology rocket-powered bongos]]. While the game [[FollowTheLeader borrows many elements]] from the ''VideoGame/MarioKart'' franchise, the game has its own unique item system featuring elements from the ''VideoGame/DonkeyKongCountry'' series and ''VideoGame/DonkeyKong64''. It also features a challenge mode that puts the player in various scenarios to race in.

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The game was developed by Paon, who previously made ''DK: King of Swing'' and its sequel ''VideoGame/DKJungleClimber''. Instead of racing in the three vehicles used in ''Diddy Kong Racing'' ''VideoGame/DiddyKongRacing'' and its DS remake, the characters ride [[BambooTechnology rocket-powered bongos]]. While the game [[FollowTheLeader borrows many elements]] from the ''VideoGame/MarioKart'' franchise, the game it also has its own unique item system featuring elements from the ''VideoGame/DonkeyKongCountry'' series and ''VideoGame/DonkeyKong64''. It also features a challenge mode that puts the player in various scenarios to race in.

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The original summary was a grammatical nightmare. I cleaned it up for readability purposes.


A MascotRacer spin-off racing game of ''VideoGame/DonkeyKongCountry'' (sort of), originally released for the {{Nintendo Wii}} in 2007, Donkey Kong Barrel Blast is a racing game in the ''Donkey Kong Racing'' franchise. The game was developed by Paon, who previously made ''DK: King of Swing'' and its sequel ''DK: Jungle Climber''. Instead of racing in the three vehicles used in ''Diddy Kong Racing'' and its DS remake, the game instead uses [[BambooTechnology rocket-powered bongos]]. While the game [[FollowTheLeader borrows many elements]] from the ''VideoGame/MarioKart'' franchise, the game has its own unique item system that uses many elements from the ''Donkey Kong Country'' games as well as ''VideoGame/DonkeyKong64'', and it also features a challenge mode that puts the player in various scenarios to race in.

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A MascotRacer spin-off racing game of ''VideoGame/DonkeyKongCountry'' (sort of), {{mascot racer}} starring Franchise/DonkeyKong and friends, originally released for the {{Nintendo Wii}} in 2007, Donkey Kong Barrel Blast is a racing game in the ''Donkey Kong Racing'' franchise. 2007.

The game was developed by Paon, who previously made ''DK: King of Swing'' and its sequel ''DK: Jungle Climber''. ''VideoGame/DKJungleClimber''. Instead of racing in the three vehicles used in ''Diddy Kong Racing'' and its DS remake, the game instead uses characters ride [[BambooTechnology rocket-powered bongos]]. While the game [[FollowTheLeader borrows many elements]] from the ''VideoGame/MarioKart'' franchise, the game has its own unique item system that uses many featuring elements from the ''Donkey Kong Country'' games as well as ''VideoGame/DonkeyKong64'', ''VideoGame/DonkeyKongCountry'' series and it ''VideoGame/DonkeyKong64''. It also features a challenge mode that puts the player in various scenarios to race in.
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* LightningBruiser: Cranky Kong, Tiny Kong, King K. Rool and Kalypso.

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* LightningBruiser: Cranky Kong, Tiny Kong, King K. Rool Rool, Kalypso and Kalypso.Ultra Barrel DK.

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* GameBreaker: Once you unlock [[spoiler: Ultra Barrel DK]], almost every race is a walk in the park. Luckily, he can't be used by CPU's.



* HugeRiderTinyMount: Averted with all Kongs, but played straight whenever King K. Rool, Klump and Kludge ride Rambi or Enguarde.

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* HugeRiderTinyMount: Averted with all Kongs, but played straight whenever King K. Rool, Klump and Kludge ride on Rambi or Enguarde.



* JungleJapes: DK Jungle, DK Jungle Falls and DK Jungle Sunset are this with some elements of TreeTopTown.

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* JungleJapes: DK Jungle, DK Jungle Falls and DK Jungle Sunset are this with this. DK Jungle also has some elements of TreeTopTown.



* MadeOfIron: All characters can shrug off an explosion, bee swarm attack or repeated crashes into barrels easily.

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* MadeOfIron: All characters can shrug off an explosion, bee wasp swarm attack or repeated crashes into barrels easily.



* ShiftingSandLand: Scorching Canyon and Parched Palace. Scorching Canyon also has a shortcut that involves MineCartCarnage.

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* ShiftingSandLand: Scorching Canyon and Parched Palace. Scorching Canyon also has a shortcut that involves MineCartCarnage.MineCartMadness.



* ThrowABarrelAtIt: The Backward Barrel item, a wooden barrel that is thrown behind the user in order to hit those behind. It multiplies into three upon doing so, and if the item was used by a Kremling, they will turn into TNT Barrels.

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* ThrowABarrelAtIt: The Backward Barrel item, a wooden barrel that is thrown behind the user in order to hit those behind. It multiplies into three upon doing so, and if the item was used by a Kremling, they will turn into [[ExplodingBarrels TNT Barrels.Barrels]].



* WackyRacing: Not to the same extent as ''Mario Kart'', but it's there.
* WhatCouldHaveBeen: The game was originally meant for the {{Nintendo GameCube}} for use with the DK Bongo controller, but since the system was becoming obsolete, it was ported to the Wii instead.

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* WackyRacing: Not to the same extent as ''Mario Kart'', but it's there.
* WhatCouldHaveBeen: The game was originally meant for the {{Nintendo GameCube}} for use with the DK Bongo controller, but since the system was becoming obsolete, it was ported to the Wii instead.
there.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/image_189.jpeg]]


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** Shimmering Sea

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A MascotRacer spin-off racing game of ''VideoGame/DonkeyKongCountry'' (sort of), originally released for the {{Nintendo Wii}} in 2007, Donkey Kong Barrel Blast is the third racing game in the ''Donkey Kong Racing'' franchise, after ''VideoGame/DiddyKongRacing'' and its DS remake. Instead of racing in the three vehicles used in ''Diddy Kong Racing'', the game instead uses [[BambooTechnology rocket-powered bongos]]. While the game [[FollowTheLeader borrows many elements]] from the ''VideoGame/MarioKart'' franchise, the game has its own unique item system that uses many elements from the ''Donkey Kong Country'' games as well as ''VideoGame/DonkeyKong64'', and it also features a challenge mode that puts the player in various scenarios to race in.

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A MascotRacer spin-off racing game of ''VideoGame/DonkeyKongCountry'' (sort of), originally released for the {{Nintendo Wii}} in 2007, Donkey Kong Barrel Blast is the third a racing game in the ''Donkey Kong Racing'' franchise, after ''VideoGame/DiddyKongRacing'' franchise. The game was developed by Paon, who previously made ''DK: King of Swing'' and its DS remake. sequel ''DK: Jungle Climber''. Instead of racing in the three vehicles used in ''Diddy Kong Racing'', Racing'' and its DS remake, the game instead uses [[BambooTechnology rocket-powered bongos]]. While the game [[FollowTheLeader borrows many elements]] from the ''VideoGame/MarioKart'' franchise, the game has its own unique item system that uses many elements from the ''Donkey Kong Country'' games as well as ''VideoGame/DonkeyKong64'', and it also features a challenge mode that puts the player in various scenarios to race in.



* [[AmazingTechnicolorBattlefield Amazing Technicolor Racetrack]]: The wormholes on Cosmic Highway look great for an early Wii game.

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* AlliterativeName: As per ''VideoGame/DonkeyKongCountry'' standards, the game does have quite a few examples, but not to the same extent.
** Salty Sea
** Open Ocean
** Parched Palace
** Blazing Banana
** Backward Barrel
* [[AmazingTechnicolorBattlefield Amazing Technicolor Racetrack]]: The game does have a few examples, surprisingly for an early Wii game. The wormholes on Cosmic Highway look great for an early Wii game.Highway, the lava on the Mt. Dynamite courses, the water and ice on Mammoth Glacier and Alpine Peak.



* BatmanCanBreatheInSpace: None of the racers or live items (such as Squawks and Zingers), need a space suit on Cosmic Highway.

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* BatmanCanBreatheInSpace: None of the racers or live items (such as Squawks and Zingers), Mini-Zingers), need a space suit on Cosmic Highway.Highway.
* TheBusCameBack: Lanky Kong was reintroduced in this game. Quawks also returned, and was officially named as well.



* CharacterClassSystem: All characters have their own stats, but it doesn't follow a weight-based category like ''VideoGame/MarioKart''. Some characters however, have a logical stat distribution. Diddy and Dixie are [[FragileSpeedster fragile speedsters]], while Funky and Kludge are [[MightyGlacier mighty glaciers]].

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* CharacterClassSystem: All characters have their own stats, but it doesn't follow a weight-based category system like ''VideoGame/MarioKart''. Some characters however, have a logical stat distribution. Diddy and Dixie are [[FragileSpeedster fragile speedsters]], while Funky and Kludge are [[MightyGlacier mighty glaciers]].



* InvincibilityPowerup: The Tasty Melon and the Crystal Coconut. The former only makes you invincible, while the latter will make you invincible and give you an unlimited amount of Wild Moves, essentially a Golden Mushroom and a Star combined.

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* InvincibilityPowerup: The Tasty Melon and the Crystal Coconut. The former only makes you invincible, while the latter will make you invincible and give gives you an unlimited amount of Wild Moves, essentially a Golden Mushroom and a Star combined.



* NitroBoost: Wild Moves, which are used separately from the items. A player can have up to six Wild Moves, and one is obtained by picking up at least 50 bananas scattered around the course. The Wild Elixir is an item that gives the user one Wild Move or two, depending on if a Kong or Kremling used it. The Wild Moves give a temporary speed boost when used, and the duration can be increased by repeatedly crashing into barrels and other breakable objects.

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* NitroBoost: Wild Moves, which are used separately from the items. A player can have up to six Wild Moves, and one is obtained by picking up at least 50 bananas scattered around the course. The Wild Elixir is an item that gives the user one Wild Move or two, depending on if a Kong or Kremling used it. The Wild Moves give a temporary speed boost when used, and the duration can be increased by repeatedly crashing into barrels or enemies like Zingers and other breakable objects.Neckies.



* PowerupMount: Rambi and Enguarde can be briefly ridden during a race, with Rambi being exclusive to the Mt. Dynamite tracks, and Enguarde being exclusive to the underwater sections of the seaside courses.

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* PowerupMount: Rambi and Enguarde can be briefly ridden during a race, with Rambi being exclusive to the Mt. Dynamite tracks, Run track, and Enguarde being exclusive to the underwater sections of the seaside courses.Salty Sea and Open Ocean.



* ShiftingSandLand: Scorching Canyon and Parched Palace.

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* ShiftingSandLand: Scorching Canyon and Parched Palace. Scorching Canyon also has a shortcut that involves MineCartCarnage.



* TheBusCameBack: Lanky Kong was reintroduced in this game.



* TempleOfDoom: Cranky's Temple and Temple Heights.

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* TempleOfDoom: Cranky's Temple and Temple Heights.Heights are this combined with OminousFloatingCastle.

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* BambooTechnology: Rocket-powered bongos are used by all characters, except King K. Rool, who instead uses a big rocketbarrel. Several Barrel Cannons can also be found on the racetracks.

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* BambooTechnology: Rocket-powered bongos are used by all characters, except King K. Rool, who instead uses a big rocketbarrel. Several Barrel Cannons can also be found on the racetracks.racetracks and Chunky Kong's Pineapple Launcher is an item.



* ComebackMechanic: Just like the ''VideoGame/MarioKart'' franchise, more powerful items are given to players who are far behind, like a Crystal Coconut or a Mega TNT Barrel.



* {{Fireballs}}: The Blazing Banana item.


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* HomingProjectile: The Pineapple Launcher's shots, Squawks and the Prop Monkey will home in on the closest opponent in front of the user, the Mini-Necky will home in on the closest opponent behind the user and Quawks will attack the player in first place like the Spiny Shell in ''Mario Kart''.


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* InterfaceScrew: One of the effects the rare Mega TNT Barrel causes is reversed controls for a small amount of time.
* InvincibilityPowerup: The Tasty Melon and the Crystal Coconut. The former only makes you invincible, while the latter will make you invincible and give you an unlimited amount of Wild Moves, essentially a Golden Mushroom and a Star combined.


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* LevelMapDisplay: All courses have a corresponding map.


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* MadeOfIron: All characters can shrug off an explosion, bee swarm attack or repeated crashes into barrels easily.


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* NitroBoost: Wild Moves, which are used separately from the items. A player can have up to six Wild Moves, and one is obtained by picking up at least 50 bananas scattered around the course. The Wild Elixir is an item that gives the user one Wild Move or two, depending on if a Kong or Kremling used it. The Wild Moves give a temporary speed boost when used, and the duration can be increased by repeatedly crashing into barrels and other breakable objects.


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* PlayingWithFire: The Blazing Banana item.
* PowerGlows: Happens when using one of the two items that makes you invincible. The Tasty Melon will turn a player green, while the Crystal Coconut will turn one silver.


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* WackyRacing: Not to the same extent as ''Mario Kart'', but it's there.

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* CharacterSelectForcing: Only Donkey Kong can compete in Candy's Challenges.
* CheerfulChild: Diddy, Dixie, Kip and Kass.
* ChestInsignia: Some characters have an emblem printed on their bongos, and all of their bongos have varying designs. Donkey Kong, as expected, uses his signature ''DK'' logo with the normal color of bongos, while Kritter's bongos are grey, has a skull printed on the sides and are spiked on the top and bottom. Some characters that don't have an emblem on their bongos, like Kalypso, instead uses a type of accessory on their bongos. Her bongos are purple with golden jewelry on them.



* DifficultButAwesome: Lanky Kong, Klump, Funky Kong and Kludge all have very high top speed, but poor boost and agility. If you can avoid errors from both items and hazards though, they can race around the track very quickly with their speed, especially with high combos using Wild Moves.
* DubNameChange: The game is known as ''Donkey Kong Jet Race'' in Europe and Australia.
* {{Fireballs}}: The Blazing Banana item.



* HugeRiderTinyMount: Averted with all Kongs, but played straight whenever King K. Rool, Klump and Kludge ride Rambi or Enguarde.
* InfinityPlusOneSword: [[spoiler: Ultra Barrel DK]] - he can only be unlocked by completing all of Candy's Challenges, but he is ridiculously powerful, with all stats being maxed out.



* PalmTreePanic: Salty Sea, Shimmering Sea and Open Ocean.

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* MusicalNod: The theme that plays in Cranky's Flight School is a remix of ''Cranky's Cabin'' from ''Donkey Kong Country''.
* PalmTreePanic: Salty Sea, Shimmering Sea and Open Ocean.Ocean with some parts being UnderTheSea.

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* [[AmazingTechnicolorBattlefield Amazing Technicolor Racetrack]]: The wormholes on Cosmic Highway look great for an early Wii game.



* BambooTechnology: Rocket-powered bongos are used by all characters, except King K. Rool, who instead uses a big rocketbarrel.

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* BambooTechnology: Rocket-powered bongos are used by all characters, except King K. Rool, who instead uses a big rocketbarrel. Several Barrel Cannons can also be found on the racetracks.
* BatmanCanBreatheInSpace: None of the racers or live items (such as Squawks and Zingers), need a space suit on Cosmic Highway.



* FragileSpeedster: Diddy Kong, Dixie Kong, Kip and Kass.



* JungleJapes: DK Jungle, DK Jungle Falls and DK Jungle Sunset.
* LethalLavaLand: Mt. Dynamite, Dynamite Run and Mt. Dynamite Remix.

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* JackOfAllStats: Donkey Kong and [[TheGoomba Kritter]].
* JungleJapes: DK Jungle, DK Jungle Falls and DK Jungle Sunset.
Sunset are this with some elements of TreeTopTown.
* LethalLavaLand: Mt. Dynamite, Dynamite Run and Mt. Dynamite Remix.Remix are this combined with DeathMountain.
* LightningBruiser: Cranky Kong, Tiny Kong, King K. Rool and Kalypso.
* MightyGlacier: Lanky Kong, Funky Kong, Klump and Kludge.



* PowerupMount: Rambi and Enguarde can be briefly ridden during a race, with Rambi being exclusive to the Mt. Dynamite tracks, and Enguarde being exclusive to the underwater sections of the seaside courses.



* TheBusCameBack: Lanky Kong was reintroduced in this game.
* ThrowABarrelAtIt: The Backward Barrel item, a wooden barrel that is thrown behind the user in order to hit those behind. It multiplies into three upon doing so, and if the item was used by a Kremling, they will turn into TNT Barrels.



* WhatCouldHaveBeen: The game was originally meant for the {{Nintendo Gamecube}} for use with the DK Bongo controller, but since the system was becoming obsolete, it was ported to the Wii instead.

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* WhatCouldHaveBeen: The game was originally meant for the {{Nintendo Gamecube}} GameCube}} for use with the DK Bongo controller, but since the system was becoming obsolete, it was ported to the Wii instead.
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A MascotRacer spin-off racing game of ''VideoGame/DonkeyKongCountry'' (sort of), originally released for the {{Nintendo Wii}} in 2007, Donkey Kong Barrel Blast is the third racing game in the ''Donkey Kong Racing'' franchise, after ''VideoGame/DiddyKongRacing'' and its DS remake. Instead of racing in the three vehicles used in ''Diddy Kong Racing'', the game instead uses [[BambooTechnology rocket-powered bongos]]. While the game [[FollowTheLeader borrows many elements]] from the ''VideoGame/MarioKart'' franchise, the game has its own unique item system that uses many elements from the ''Donkey Kong Country'' games as well as ''VideoGame/DonkeyKong64'', and it also features a challenge mode that puts the player in various scenarios to race in.
----
!!The game provides examples of:
* AscendedExtra: Kopter went from an InvincibleMinorMinion in ''[=DKC3=]'' to a SecretCharacter in this game.
* AstralFinale: Cosmic Highway.
* BambooTechnology: Rocket-powered bongos are used by all characters, except King K. Rool, who instead uses a big rocketbarrel.
* CaneFu: Cranky Kong can attack other players with his cane, ''including'' his wife Wrinkly.
* CharacterClassSystem: All characters have their own stats, but it doesn't follow a weight-based category like ''VideoGame/MarioKart''. Some characters however, have a logical stat distribution. Diddy and Dixie are [[FragileSpeedster fragile speedsters]], while Funky and Kludge are [[MightyGlacier mighty glaciers]].
* ChuckCunninghamSyndrome: Kip, Kass, Kalypso and Kludge, aside from trophy cameos in ''Super Smash Bros. Brawl'', have not appeared in any Donkey Kong games since this game.
* ColorCodedForYourConvenience: Items in Red Item Ballons have better effects when used by a Kong, while Blue Item Ballons are this for the Kremlings.
* GameBreaker: Once you unlock [[spoiler: Ultra Barrel DK]], almost every race is a walk in the park. Luckily, he can't be used by CPU's.
* GoKartingWithBowser: All the Kremlings qualify, but special mention goes to King K. Rool.
* JungleJapes: DK Jungle, DK Jungle Falls and DK Jungle Sunset.
* LethalLavaLand: Mt. Dynamite, Dynamite Run and Mt. Dynamite Remix.
* PalmTreePanic: Salty Sea, Shimmering Sea and Open Ocean.
* TheRival: Every Kong character has a Kremling that they share their stats with:
** Donkey Kong: Kritter.
** Diddy Kong: Kip.
** Dixie Kong: Kass.
** Lanky Kong: Klump.
** Tiny Kong: Kalypso.
** Funky Kong: Kludge.
** Wrinkly Kong: Kopter.
** Cranky Kong: King K. Rool.
* ShiftingSandLand: Scorching Canyon and Parched Palace.
* SlippySlideyIceWorld: Mammoth Glacier and Alpine Peak.
* TempleOfDoom: Cranky's Temple and Temple Heights.
* WhatCouldHaveBeen: The game was originally meant for the {{Nintendo Gamecube}} for use with the DK Bongo controller, but since the system was becoming obsolete, it was ported to the Wii instead.

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