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''WesternAnimation/DonaldDuck No Mahou No Boushi'' (''Donald Duck and the Magical Hat'') is a PlatformGame released for the UsefulNotes/SuperFamicom in 1995 by Epoch, [[NoExportForYou exclusively on Japan]]. It begins as a rather mundane adventure, with Donald doing odd jobs so he can later buy a hat as a gift for Daisy. When he finds the hat [[ShaggyDogStory already sold out]], things take a turn for the fantastic as he ends up helping a king who has been turned into a hat to take back his kingdom from the villainous Pete.

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''WesternAnimation/DonaldDuck No Mahou No Boushi'' (''Donald Duck and the Magical Hat'') is a PlatformGame released for the UsefulNotes/SuperFamicom Platform/SuperFamicom in 1995 by Epoch, [[NoExportForYou exclusively on Japan]]. It begins as a rather mundane adventure, with Donald doing odd jobs so he can later buy a hat as a gift for Daisy. When he finds the hat [[ShaggyDogStory already sold out]], things take a turn for the fantastic as he ends up helping a king who has been turned into a hat to take back his kingdom from the villainous Pete.

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* CrystalLandscape: The Crystal Cave level.
* DeathMountain: The High Up in the Mountains level.



* GimmickLevel: Some levels revolve around a odd gimmick, such as riding a bike or rotating the level when walkling on slopes.

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* GimmickLevel: Some levels revolve around a an odd gimmick, such as riding a bike or rotating the level when walkling on slopes.



* TheLostWoods: The Forest of Angles level. Its main gimmick revolved around rotating the level when walking on slopes, and generally had a [[SurprisinglyCreepyMoment somewhat creepy]] vibe.



* SurprisinglyCreepyMoment: The Forest of Angles level. Nearly all levels before it (maybe except Haunted Clockwork) were brightly colored, light-hearted, and generally upbeat. When you arrived at the Forest of Angles, however, the music suddenly began to sound creepy and menacing. The level was so tight it induced a vague claustrophobia. And there were those weird tree whose eyes kept moving...

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* SlippySlideyIceWorld: The Racing in the Snow level.
* SurprisinglyCreepyMoment: The Forest of Angles level. Nearly all levels before it (maybe except Haunted Clockwork) were brightly colored, light-hearted, and generally upbeat. When you arrived at the Forest of Angles, however, the music suddenly began to sound creepy and menacing. The level was so tight it induced a vague claustrophobia. And there were those weird tree trees whose eyes kept moving...rotating...
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* SurprisinglyCreepyMoment: The Forest of Angles level. Nearly all levels before it (maybe except Haunted Clockwork) were brightly colored, light-hearted, and generally upbeat. When you arrived at the Forest of Angles, however, the music suddenly began to sound creepy and menacing. The level was so tight it induced a vague claustrophobia. And there were those weird tree whose eyes kept moving...
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
Willbyr MOD

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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/extremedonald_5389.png]]
[[caption-width-right:256:Some ducks just want to [[http://duckcomicsrevue.blogspot.com.br/2009/04/donald-is-pyromaniac.html watch the world burn.]]]]

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16907465370.44788400
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[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/extremedonald_5389.org/pmwiki/pub/images/donaldmahou.png]]
[[caption-width-right:256:Some ducks just want to [[http://duckcomicsrevue.blogspot.com.br/2009/04/donald-is-pyromaniac.html watch the world burn.]]]]%%


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Nice Hat is now dewicked


* HatOfPower: Donald can cover himself with the king-turned-hat to become invincible but also immobile.



* NiceHat: Donald can cover himself with the king-turned-hat to become invincible but also immobile.
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''DonaldDuck No Mahou No Boushi'' (''Donald Duck and the Magical Hat'') is a PlatformGame released for the UsefulNotes/SuperFamicom in 1995 by Epoch, [[NoExportForYou exclusively on Japan]]. It begins as a rather mundane adventure, with Donald doing odd jobs so he can later buy a hat as a gift for Daisy. When he finds the hat [[ShaggyDogStory already sold out]], things take a turn for the fantastic as he ends up helping a king who has been turned into a hat to take back his kingdom from the villainous Pete.

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''DonaldDuck ''WesternAnimation/DonaldDuck No Mahou No Boushi'' (''Donald Duck and the Magical Hat'') is a PlatformGame released for the UsefulNotes/SuperFamicom in 1995 by Epoch, [[NoExportForYou exclusively on Japan]]. It begins as a rather mundane adventure, with Donald doing odd jobs so he can later buy a hat as a gift for Daisy. When he finds the hat [[ShaggyDogStory already sold out]], things take a turn for the fantastic as he ends up helping a king who has been turned into a hat to take back his kingdom from the villainous Pete.
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* GettingCrapPastTheRadar: When all lives are lost, Donald lets out a rather audible [[PrecisionFStrike "Goddamnit!"]] at the game over screen.

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%% * GettingCrapPastTheRadar: When all lives GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are lost, Donald lets out a rather audible [[PrecisionFStrike "Goddamnit!"]] at reading this in the game over screen.future, please check the trope page to make sure your example fits the current definition.
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* ShoutOut: The game uses slope physics that on occasion allow Donald to run up walls and the goal of one stage is to beat a MascotWithAttitude-esque rabbit in a race. While speed powerups were always oddly common in Donald Duck games, this game is straight-up channeling ''Franchise/SonicTheHedgehog''. On the ''SNES'', to boot.
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* UnexpectedGameplayChange: The game starts with several minigames until Donald can save up enough money to buy a cute hat for Daisy, but after that it becomes a fairly standard platformer. However even the second half of the game has different elements into its levels: on one you have to travel through a rotating maze, on another you can jump between two planes and so on.
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''DonaldDuck No Mahou No Boushi'' (''Donald Duck and the Magical Hat'') is a PlatformGame released for the SuperFamicom in 1995 by Epoch, [[NoExportForYou exclusively on Japan]]. It begins as a rather mundane adventure, with Donald doing odd jobs so he can later buy a hat as a gift for Daisy. When he finds the hat [[ShaggyDogStory already sold out]], things take a turn for the fantastic as he ends up helping a king who has been turned into a hat to take back his kingdom from the villainous Pete.

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''DonaldDuck No Mahou No Boushi'' (''Donald Duck and the Magical Hat'') is a PlatformGame released for the SuperFamicom UsefulNotes/SuperFamicom in 1995 by Epoch, [[NoExportForYou exclusively on Japan]]. It begins as a rather mundane adventure, with Donald doing odd jobs so he can later buy a hat as a gift for Daisy. When he finds the hat [[ShaggyDogStory already sold out]], things take a turn for the fantastic as he ends up helping a king who has been turned into a hat to take back his kingdom from the villainous Pete.
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* MarathonLevel: Most levels are in the game short enough for the final one to be this by comparison.

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* MarathonLevel: Most levels are in the game are short enough for the final one to be this by comparison.

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''DonaldDuck No Mahou No Boushi'' (''Donald Duck and the Magical Hat'') is a PlatformGame released for the SuperFamicom in 1995 by Epoch. It begins as a rather mundane adventure, with Donald doing odd jobs so he can later buy a hat as a gift for Daisy, but when he finds the hat already sold out things take a turn for the fantastic as he ends up helping a king who has been turned into a hat to take back his kingdom from the villainous Pete.

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''DonaldDuck No Mahou No Boushi'' (''Donald Duck and the Magical Hat'') is a PlatformGame released for the SuperFamicom in 1995 by Epoch. Epoch, [[NoExportForYou exclusively on Japan]]. It begins as a rather mundane adventure, with Donald doing odd jobs so he can later buy a hat as a gift for Daisy, but when Daisy. When he finds the hat [[ShaggyDogStory already sold out out]], things take a turn for the fantastic as he ends up helping a king who has been turned into a hat to take back his kingdom from the villainous Pete.



* BigBad: Pete.

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* BigBad: Pete.Pete is here as an antagonist to Donald instead of Mickey, like in ''Quackshot''.



* ConvectionSchmonvection: The rising sea of flames in one of the final levels does burn platforms some time before it engulfs them, but Donald himself is fine.

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* ConvectionSchmonvection: The rising sea of flames in one of the final levels does burn actually burns platforms some time before it engulfs them, but Donald himself is fine.so you must keep hurrying to the next ones.



* NiceHat: Donald can cover himself with the king-turned-hat to become invincible but also immobile.



* SequentialBoss: Pete has two forms.

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* SequentialBoss: The battle against Pete has two forms.phases.

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Apparently it could connect with a ''Barcode Battler II'' to enable extra content, which currently seems undocumented due to how obscure both of them are.


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* BonusFeatureFailure: This game is compatible with the ''Barcode Battler II'' minigame, but there are no known bonuses or unlockables for it. All scanning barcodes will net you is [[https://forum.digitpress.com/forum/showthread.php?173277-Super-Famicom-Barcode-Battler-II-Interfacing level skips from the Password screen]], which is redundant.
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* MirrorBoss: The green ghost mirrors Donald's movements, even jumping downwards. As it is invincible to Donald's attacks, it must instead be positioned below falling [[StalactiteSpite stalactites]].

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* MirrorBoss: The green ghost mirrors Donald's movements, even jumping downwards.moving downwards whenever Donald jumps. As it is invincible to Donald's attacks, it must instead be positioned below falling [[StalactiteSpite stalactites]].
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* MarathonLevel: Most levels are in the game short enough for the final one to be this by comparison.
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* TheMaze: The cave level features a maze of mirror portals.
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* RiseToTheChallenge: Near the end Donald must climb over platforms to escape from rising flames. The catch is that there's two platform groups divided by a wall. When Donald jumps on a colored platform, he's teleported to its equivalent on the other side.

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* RiseToTheChallenge: Near the end Donald must climb over platforms to escape from rising flames. The catch is that there's two platform groups divided by a wall. When The player must pay attention because when Donald jumps on a colored platform, he's teleported to its equivalent on the other opposite side.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/extremedonald_5389.png]]
[[caption-width-right:256:Some ducks just want to [[http://duckcomicsrevue.blogspot.com.br/2009/04/donald-is-pyromaniac.html watch the world burn.]]]]


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* ConvectionSchmonvection: The rising sea of flames in one of the final levels does burn platforms some time before it engulfs them, but Donald himself is fine.
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* NoExportForYou: And made very obscure as a result.

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* GoombaStomp: Donald's main means of offense, though one should always use the [[UseYourHead headbutt]] instead.



* RiseToTheChallenge: Near the end Donald must climb over platforms to escape from rising flames. The catch is that there's two platform groups divided by a wall. When Donald jumps on a colored platform, he's teleported to its equivalent on the other side.



* UseYourHead: Hold Down while jumping and Donald will radically turn upside-down. This does double damage, so it is essential against bosses.

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* UseYourHead: Hold Down while jumping and Donald will radically turn upside-down. This does double damage, so it is essential against bosses. Rather odd that just this single game features the attack he uses most frequently in cartoons and comics.
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* VictoryPose: A series of triumphant jumps. "YATTA!", he says. After the final battle, Donald's voice even ''echoes''.
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''DonaldDuck No Mahou No Boushi'' (''Donald Duck and the Magical Hat'') is a PlatformGame released for the SuperFamicom in 1995 by Epoch. It begins as a rather mundane adventure, with Donald doing odd jobs so he can later buy a hat as a gift for Daisy, but when he finds the hat already sold out things take a turn for the fantastic as he ends up helping a king who has been turned into a hat to take back his kingdom from the villainous Pete.

Apparently it could connect with a ''Barcode Battler II'' to enable extra content, which currently seems undocumented due to how obscure both of them are.
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!!Tropes striken down by diving headbutts include:
* BackgroundBoss: Pete's second form.
* BigBad: Pete.
* BottomlessPits
* TheCameo: Characters like Mickey and Scrooge have minor cameos.
* GameOverMan: A sad Donald on a black screen, accompained by whining nephews.
* GettingCrapPastTheRadar: When all lives are lost, Donald lets out a rather audible [[PrecisionFStrike "Goddamnit!"]] at the game over screen.
* GimmickLevel: Some levels revolve around a odd gimmick, such as riding a bike or rotating the level when walkling on slopes.
* {{Leitmotif}}: Donald is given a rather cute and serene theme.
* LuckBasedMission: The hammer-wielding boss seems to become vulnerable at random, which is a problem because he eventually destroys the arena with his attacks, killing Donald in the process.
* MirrorBoss: The green ghost mirrors Donald's movements, even jumping downwards. As it is invincible to Donald's attacks, it must instead be positioned below falling [[StalactiteSpite stalactites]].
* NoExportForYou: And made very obscure as a result.
* SequentialBoss: Pete has two forms.
* TimedMission: The obstacle race in the circus.
* UseYourHead: Hold Down while jumping and Donald will radically turn upside-down. This does double damage, so it is essential against bosses.
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